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Aug 14th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound",Torso)
  108. sick.SoundId = "rbxassetid://152000442"
  109. sick.Looped = true
  110. sick.Pitch = 1
  111. sick.Volume = 1
  112. sick:Play()
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. Animation_Speed = 3
  136. Humanoid.HipHeight = 1
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 75
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "Weapon GUI"
  162. local Weapon = IT("Model")
  163. Weapon.Name = "Adds"
  164. local Effects = IT("Folder", Weapon)
  165. Effects.Name = "Effects"
  166. local ANIMATOR = Humanoid.Animator
  167. local ANIMATE = Character.Animate
  168. local UNANCHOR = true
  169. local FORCEWINGS = false
  170.  
  171. --//=================================\\
  172. --\\=================================//
  173.  
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183.  
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.ArtificialHB:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.ArtificialHB:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --\\=================================//
  213.  
  214. --//=================================\\
  215. --|| SOME FUNCTIONS
  216. --\\=================================//
  217.  
  218. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  219. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  220. end
  221.  
  222. function PositiveAngle(NUMBER)
  223. if NUMBER >= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function NegativeAngle(NUMBER)
  230. if NUMBER <= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245.  
  246. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  247. local NEWMESH = IT(MESH)
  248. if MESH == "SpecialMesh" then
  249. NEWMESH.MeshType = MESHTYPE
  250. if MESHID ~= "nil" and MESHID ~= "" then
  251. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  252. end
  253. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  254. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  255. end
  256. end
  257. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  258. NEWMESH.Scale = SCALE
  259. NEWMESH.Parent = PARENT
  260. return NEWMESH
  261. end
  262.  
  263. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  264. local NEWPART = IT("Part")
  265. NEWPART.formFactor = FORMFACTOR
  266. NEWPART.Reflectance = REFLECTANCE
  267. NEWPART.Transparency = TRANSPARENCY
  268. NEWPART.CanCollide = false
  269. NEWPART.Locked = true
  270. NEWPART.Anchored = true
  271. if ANCHOR == false then
  272. NEWPART.Anchored = false
  273. end
  274. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  275. NEWPART.Name = NAME
  276. NEWPART.Size = SIZE
  277. NEWPART.Position = Torso.Position
  278. NEWPART.Material = MATERIAL
  279. NEWPART:BreakJoints()
  280. NEWPART.Parent = PARENT
  281. return NEWPART
  282. end
  283.  
  284. function QuaternionFromCFrame(cf)
  285. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  286. local trace = m00 + m11 + m22
  287. if trace > 0 then
  288. local s = math.sqrt(1 + trace)
  289. local recip = 0.5 / s
  290. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  291. else
  292. local i = 0
  293. if m11 > m00 then
  294. i = 1
  295. end
  296. if m22 > (i == 0 and m00 or m11) then
  297. i = 2
  298. end
  299. if i == 0 then
  300. local s = math.sqrt(m00 - m11 - m22 + 1)
  301. local recip = 0.5 / s
  302. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  303. elseif i == 1 then
  304. local s = math.sqrt(m11 - m22 - m00 + 1)
  305. local recip = 0.5 / s
  306. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  307. elseif i == 2 then
  308. local s = math.sqrt(m22 - m00 - m11 + 1)
  309. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  310. end
  311. end
  312. end
  313.  
  314. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  315. local xs, ys, zs = x + x, y + y, z + z
  316. local wx, wy, wz = w * xs, w * ys, w * zs
  317. local xx = x * xs
  318. local xy = x * ys
  319. local xz = x * zs
  320. local yy = y * ys
  321. local yz = y * zs
  322. local zz = z * zs
  323. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  324. end
  325.  
  326. function QuaternionSlerp(a, b, t)
  327. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  328. local startInterp, finishInterp;
  329. if cosTheta >= 0.0001 then
  330. if (1 - cosTheta) > 0.0001 then
  331. local theta = ACOS(cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((1 - t) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = 1 - t
  337. finishInterp = t
  338. end
  339. else
  340. if (1 + cosTheta) > 0.0001 then
  341. local theta = ACOS(-cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((t - 1) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = t - 1
  347. finishInterp = t
  348. end
  349. end
  350. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  351. end
  352.  
  353. function Clerp(a, b, t)
  354. local qa = {QuaternionFromCFrame(a)}
  355. local qb = {QuaternionFromCFrame(b)}
  356. local ax, ay, az = a.x, a.y, a.z
  357. local bx, by, bz = b.x, b.y, b.z
  358. local _t = 1 - t
  359. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  360. end
  361.  
  362. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  363. local frame = IT("Frame")
  364. frame.BackgroundTransparency = TRANSPARENCY
  365. frame.BorderSizePixel = BORDERSIZEPIXEL
  366. frame.Position = POSITION
  367. frame.Size = SIZE
  368. frame.BackgroundColor3 = COLOR
  369. frame.BorderColor3 = BORDERCOLOR
  370. frame.Name = NAME
  371. frame.Parent = PARENT
  372. return frame
  373. end
  374.  
  375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  376. local label = IT("TextLabel")
  377. label.BackgroundTransparency = 1
  378. label.Size = UD2(1, 0, 1, 0)
  379. label.Position = UD2(0, 0, 0, 0)
  380. label.TextColor3 = TEXTCOLOR
  381. label.TextStrokeTransparency = STROKETRANSPARENCY
  382. label.TextTransparency = TRANSPARENCY
  383. label.FontSize = TEXTFONTSIZE
  384. label.Font = TEXTFONT
  385. label.BorderSizePixel = BORDERSIZEPIXEL
  386. label.TextScaled = false
  387. label.Text = TEXT
  388. label.Name = NAME
  389. label.Parent = PARENT
  390. return label
  391. end
  392.  
  393. function NoOutlines(PART)
  394. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  395. end
  396.  
  397. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  398. local NEWWELD = IT(TYPE)
  399. NEWWELD.Part0 = PART0
  400. NEWWELD.Part1 = PART1
  401. NEWWELD.C0 = C0
  402. NEWWELD.C1 = C1
  403. NEWWELD.Parent = PARENT
  404. return NEWWELD
  405. end
  406.  
  407. local S = IT("Sound")
  408. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409. local NEWSOUND = nil
  410. coroutine.resume(coroutine.create(function()
  411. NEWSOUND = S:Clone()
  412. NEWSOUND.Parent = PARENT
  413. NEWSOUND.Volume = VOLUME
  414. NEWSOUND.Pitch = PITCH
  415. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416. NEWSOUND:play()
  417. if DOESLOOP == true then
  418. NEWSOUND.Looped = true
  419. else
  420. repeat wait(1) until NEWSOUND.Playing == false
  421. NEWSOUND:remove()
  422. end
  423. end))
  424. return NEWSOUND
  425. end
  426.  
  427. function CFrameFromTopBack(at, top, back)
  428. local right = top:Cross(back)
  429. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  430. end
  431.  
  432. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  433. function WACKYEFFECT(Table)
  434. local TYPE = (Table.EffectType or "Sphere")
  435. local SIZE = (Table.Size or VT(1,1,1))
  436. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  437. local TRANSPARENCY = (Table.Transparency or 0)
  438. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  439. local CFRAME = (Table.CFrame or Torso.CFrame)
  440. local MOVEDIRECTION = (Table.MoveToPos or nil)
  441. local ROTATION1 = (Table.RotationX or 0)
  442. local ROTATION2 = (Table.RotationY or 0)
  443. local ROTATION3 = (Table.RotationZ or 0)
  444. local MATERIAL = (Table.Material or "Neon")
  445. local COLOR = (Table.Color or C3(1,1,1))
  446. local TIME = (Table.Time or 45)
  447. local SOUNDID = (Table.SoundID or nil)
  448. local SOUNDPITCH = (Table.SoundPitch or nil)
  449. local SOUNDVOLUME = (Table.SoundVolume or nil)
  450. coroutine.resume(coroutine.create(function()
  451. local PLAYSSOUND = false
  452. local SOUND = nil
  453. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  454. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  455. PLAYSSOUND = true
  456. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  457. end
  458. EFFECT.Color = COLOR
  459. local MSH = nil
  460. if TYPE == "Sphere" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Block" then
  463. MSH = IT("BlockMesh",EFFECT)
  464. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  465. elseif TYPE == "Wave" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  467. elseif TYPE == "Ring" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  469. elseif TYPE == "Slash" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  471. elseif TYPE == "Round Slash" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  473. elseif TYPE == "Swirl" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Skull" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  477. elseif TYPE == "Crystal" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  479. end
  480. if MSH ~= nil then
  481. local MOVESPEED = nil
  482. if MOVEDIRECTION ~= nil then
  483. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  484. end
  485. local GROWTH = SIZE - ENDSIZE
  486. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  487. if TYPE == "Block" then
  488. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  489. else
  490. EFFECT.CFrame = CFRAME
  491. end
  492. for LOOP = 1, TIME+1 do
  493. Swait()
  494. MSH.Scale = MSH.Scale - GROWTH/TIME
  495. if TYPE == "Wave" then
  496. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  497. end
  498. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  499. if TYPE == "Block" then
  500. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  501. else
  502. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  503. end
  504. if MOVEDIRECTION ~= nil then
  505. local ORI = EFFECT.Orientation
  506. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  507. EFFECT.Orientation = ORI
  508. end
  509. end
  510. if PLAYSSOUND == false then
  511. EFFECT:remove()
  512. else
  513. SOUND.Stopped:Connect(function()
  514. EFFECT:remove()
  515. end)
  516. end
  517. else
  518. if PLAYSSOUND == false then
  519. EFFECT:remove()
  520. else
  521. repeat Swait() until SOUND.Playing == false
  522. EFFECT:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function MakeForm(PART,TYPE)
  529. if TYPE == "Cyl" then
  530. local MSH = IT("CylinderMesh",PART)
  531. elseif TYPE == "Ball" then
  532. local MSH = IT("SpecialMesh",PART)
  533. MSH.MeshType = "Sphere"
  534. elseif TYPE == "Pine" then
  535. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0))
  536. end
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540.  
  541. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  542. local DIRECTION = CF(StartPos,EndPos).lookVector
  543. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  544. end
  545.  
  546. function turnto(position)
  547. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  548. end
  549.  
  550. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  551. function Lightning(Table)
  552. local Color = Table.Color or C3(1,1,1)
  553. local StartPos = Table.Start or Torso.Position
  554. local EndPos = Table.End or Mouse.Hit.p
  555. local SegmentLength = Table.SegmentL or 2
  556. local Thickness = Table.Thickness or 0.1
  557. local Dissapear = Table.DoesFade or false
  558. local Parent = Table.Ignore or Character
  559. local MaxDist = Table.MaxDist or 400
  560. local Branches = Table.Branches or false
  561. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  562. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  563. local LIGHTNINGMODEL = IT("Model",Effects)
  564. LIGHTNINGMODEL.Name = "Lightning"
  565. local LastBolt = nil
  566. for E = 1, DISTANCE do
  567. local ExtraSize = (DISTANCE-E)/15
  568. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  569. PART.Color = Color
  570. MakeForm(PART,"Cyl")
  571. if LastBolt == nil then
  572. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  573. else
  574. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  575. end
  576. LastBolt = PART
  577. if Branches == true then
  578. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  579. if CHOICE == 1 then
  580. local LASTBRANCH = nil
  581. for i = 1, MRANDOM(2,5) do
  582. local ExtraSize2 = ((DISTANCE-E)/25)/i
  583. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  584. PART.Color = Color
  585. MakeForm(PART,"Cyl")
  586. if LASTBRANCH == nil then
  587. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  588. else
  589. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  590. end
  591. LASTBRANCH = PART
  592. end
  593. end
  594. end
  595. end
  596. if Dissapear == true then
  597. coroutine.resume(coroutine.create(function()
  598. for i = 1, 30 do
  599. Swait()
  600. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  601. if c.ClassName == "Part" then
  602. c.Transparency = i/30
  603. end
  604. end
  605. end
  606. LIGHTNINGMODEL:remove()
  607. end))
  608. elseif Dissapear == false then
  609. Debris:AddItem(LIGHTNINGMODEL,0.1)
  610. end
  611. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  612. end
  613.  
  614. local Particle = IT("ParticleEmitter",nil)
  615. Particle.Enabled = false
  616. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)})
  617. Particle.LightEmission = 0.5
  618. Particle.Rate = 500
  619. Particle.Rotation = NumberRange.new(-180, 180)
  620. Particle.RotSpeed = NumberRange.new(-180, 180)
  621. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  622. Particle.Color = ColorSequence.new(C3(1,1,1))
  623.  
  624. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  625. function ParticleEmitter(Table)
  626. local PRTCL = Particle:Clone()
  627. local Speed = Table.Speed or 5
  628. local Drag = Table.Drag or 0
  629. local Size1 = Table.Size1 or 1
  630. local Size2 = Table.Size2 or 5
  631. local Lifetime1 = Table.Lifetime1 or 1
  632. local Lifetime2 = Table.Lifetime2 or 1.5
  633. local Parent = Table.Parent or Torso
  634. local Emit = Table.Emit or 100
  635. local Offset = Table.Offset or 360
  636. local Enabled = Table.Enabled or false
  637. PRTCL.Parent = Parent
  638. PRTCL.Size = NumberSequence.new(Size1,Size2)
  639. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  640. PRTCL.Speed = NumberRange.new(Speed)
  641. PRTCL.VelocitySpread = Offset
  642. PRTCL.Drag = Drag
  643. if Enabled == false then
  644. PRTCL:Emit(Emit)
  645. Debris:AddItem(PRTCL,Lifetime2)
  646. else
  647. PRTCL.Enabled = true
  648. end
  649. return PRTCL
  650. end
  651.  
  652. --//=================================\\
  653. --|| WEAPON CREATION
  654. --\\=================================//
  655.  
  656. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(2, 3, 2)*1.5),false)
  657. RWING.Color = C3(206/255, 163/255, 218/255)
  658. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0))
  659. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(2, 3, 2)*1.5),false)
  660. LWING.Color = C3(206/255, 163/255, 218/255)
  661. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0))
  662. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  663. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  664. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1,1,1),false)
  665. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  666. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0))
  667. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3,0.1,1.3),false)
  668. MakeForm(Mask,"Cyl")
  669. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0))
  670. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3),false)
  671. Black.Color = C3(0,0,0)
  672. MakeForm(Black,"Ball")
  673. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0))
  674. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3),false)
  675. Black.Color = C3(0,0,0)
  676. MakeForm(Black,"Ball")
  677. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0))
  678. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  679. MakeForm(Eye,"Ball")
  680. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0))
  681. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  682. MakeForm(Eye,"Ball")
  683. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0))
  684. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1,1,1),false)
  685. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0))
  686. --704130856
  687. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0))
  688. MSH.VertexColor = VT(1, 1, 0.5)
  689. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  690. MakeForm(MaskPart,"Ball")
  691. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0))
  692. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  693. MakeForm(MaskPart,"Ball")
  694. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0))
  695.  
  696. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  697. MakeForm(Handle,"Cyl")
  698. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5,0.5,0.5),false)
  700. MakeForm(Bop,"Ball")
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  702. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false)
  703. MakeForm(Part,"Pine")
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6,0.3,0.6),false)
  706. MakeForm(Part,"Pine")
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3,5,0.3),false)
  709. MakeForm(Blade,"Pine")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  711.  
  712. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05,0.1,1.05),false)
  713. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  714. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2,2,1),false)
  715. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  716. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  717. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  718. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  719. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  720. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  721. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  722. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  723. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  724. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  725. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  726. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  727. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  728. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  729. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,2,0.2),false)
  730. MakeForm(Shield,"Ball")
  731. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  732. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,0.2,2),false)
  733. MakeForm(Shield,"Ball")
  734. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  735. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,2,0.3),false)
  736. MakeForm(Shield,"Ball")
  737. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  738. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,0.3,2),false)
  739. MakeForm(Shield,"Ball")
  740. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  741.  
  742. local SKILLTEXTCOLOR = BRICKC"Magenta".Color
  743. local SKILLFONT = "SciFi"
  744. local SKILLTEXTSIZE = 12
  745.  
  746. Humanoid.DisplayDistanceType = "None"
  747. local naeeym2 = IT("BillboardGui",Character)
  748. naeeym2.AlwaysOnTop = true
  749. naeeym2.Size = UDim2.new(5,35,2,15)
  750. naeeym2.StudsOffset = Vector3.new(0,1.3,0)
  751. naeeym2.MaxDistance = 75
  752. naeeym2.Adornee = Character.Head
  753. naeeym2.Name = "Name"
  754. naeeym2.PlayerToHideFrom = Player
  755. local tecks2 = IT("TextLabel",naeeym2)
  756. tecks2.BackgroundTransparency = 1
  757. tecks2.TextScaled = true
  758. tecks2.BorderSizePixel = 0
  759. tecks2.Text = Player.Name
  760. tecks2.Font = "SciFi"
  761. tecks2.TextSize = 30
  762. tecks2.TextStrokeTransparency = 0
  763. tecks2.TextColor3 = C3(1,1,1)
  764. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  765. tecks2.Size = UDim2.new(1,0,0.5,0)
  766. tecks2.Parent = naeeym2
  767.  
  768. for _, c in pairs(Weapon:GetChildren()) do
  769. if c.ClassName == "Part" then
  770. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  771. end
  772. end
  773.  
  774. Weapon.Parent = Character
  775.  
  776. Humanoid.Died:connect(function()
  777. ATTACK = true
  778. end)
  779.  
  780. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame")
  781.  
  782. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  783.  
  784. --//=================================\\
  785. --|| DAMAGING
  786. --\\=================================//
  787.  
  788. function ApplyDamage(Humanoid,Damage,TorsoPart)
  789. local defence = Instance.new("BoolValue",Humanoid.Parent)
  790. defence.Name = ("HitBy"..Player.Name)
  791. game:GetService("Debris"):AddItem(defence, 0.001)
  792. Damage = Damage * DAMAGEMULTIPLIER
  793. if Humanoid.Health ~= 0 then
  794. local CritChance = MRANDOM(1,100)
  795. if Damage > Humanoid.Health then
  796. Damage = math.ceil(Humanoid.Health)
  797. if Damage == 0 then
  798. Damage = 0.1
  799. end
  800. end
  801. Humanoid.Health = Humanoid.Health - Damage
  802. end
  803. end
  804.  
  805. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME)
  806. local CHILDREN = workspace:GetDescendants()
  807. for index, CHILD in pairs(CHILDREN) do
  808. if CHILD.ClassName == "Model" and CHILD ~= Character then
  809. if CHILD:FindFirstChild(Player.Name.."Frames") == nil then
  810. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  811. if HUM then
  812. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  813. if TORSO then
  814. if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then
  815. local FRAMES = IT("Folder",CHILD)
  816. FRAMES.Name = (Player.Name.."Frames")
  817. local DMG = 0
  818. if MINDMG > 1 then
  819. DMG = MRANDOM(MINDMG,MAXDMG)
  820. else
  821. DMG = MINDMG
  822. end
  823. ApplyDamage(HUM,DMG,TORSO)
  824. CreateSound(12222242, TORSO, 5, 1, false)
  825. coroutine.resume(coroutine.create(function()
  826. for _, c in pairs(CHILD:GetDescendants()) do
  827. if c:IsA("BasePart") then
  828. local bv = Instance.new("BodyVelocity")
  829. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  830. if POSITION.Y < TORSO.Position.Y then
  831. bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING
  832. else
  833. bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING
  834. end
  835. bv.Parent = c
  836. c.Reflectance = c.Transparency
  837. c.Transparency = 1
  838. Debris:AddItem(bv,0.05)
  839. end
  840. end
  841. if HUM.Health > 0 then
  842. if FRAME > 0 then
  843. for i = 1, FRAME do
  844. for _, c in pairs(CHILD:GetDescendants()) do
  845. if c:IsA("BasePart") then
  846. c.Transparency = c.Reflectance
  847. c.Reflectance = 0
  848. end
  849. end
  850. wait()
  851. for _, c in pairs(CHILD:GetDescendants()) do
  852. if c:IsA("BasePart") then
  853. c.Reflectance = c.Transparency
  854. c.Transparency = 1
  855. end
  856. end
  857. wait()
  858. end
  859. else
  860. coroutine.resume(coroutine.create(function()
  861. HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  862. end))
  863. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  864. end
  865. for _, c in pairs(CHILD:GetDescendants()) do
  866. if c:IsA("BasePart") then
  867. c.Transparency = c.Reflectance
  868. c.Reflectance = 0
  869. end
  870. end
  871. else
  872. for _, c in pairs(CHILD:GetDescendants()) do
  873. if c:IsA("BasePart") then
  874. c.Transparency = c.Reflectance
  875. c.Reflectance = 0
  876. end
  877. end
  878. end
  879. coroutine.resume(coroutine.create(function()
  880. HUM.CameraOffset = VT(0,0,0)
  881. end))
  882. FRAMES:remove()
  883. end))
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891.  
  892. --//=================================\\
  893. --|| ATTACK FUNCTIONS AND STUFF
  894. --\\=================================//
  895.  
  896. function X()
  897. ATTACK = true
  898. Rooted = true
  899. local TOAIM = Mouse.Hit.p
  900. turnto(Mouse.Hit.p)
  901. local DONE = false
  902. Humanoid.HipHeight = 5
  903. for i=0, 0.2, 0.1 / Animation_Speed do
  904. Swait()
  905. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  910. end
  911. for i=0, 1.3, 0.1 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  917. end
  918. CreateSound(1537955136, Blade, 5, 1, false)
  919. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
  920. MakeForm(SLICE,"Ball")
  921. CreateSound(342793847, SLICE, 5, 3, false)
  922. SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  923. --SLICE.Color = C3(100/255, 58/255, 104/255)
  924. ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
  925. coroutine.resume(coroutine.create(function()
  926. Swait(35)
  927. SLICE.Transparency = 0
  928. for i = 1, 45 do
  929. Swait()
  930. SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
  931. end
  932. wait(0.3)
  933. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0))
  934. MakeForm(BEAM,"Cyl")
  935. BEAM.Color = SLICE.Color
  936. local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character)
  937. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  938. BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0))
  939. BEAM.Size = VT(0,DISTANCE+15,0)
  940. BEAM.Mesh.Scale = VT(1.8,1,1.8)
  941. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0))
  942. MakeForm(BOP,"Ball")
  943. BOP.Color = SLICE.Color
  944. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  945. wait(0.1)
  946. local SIZE = SLICE.Size.X
  947. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  948. local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true})
  949. PRT.ZOffset = 12
  950. for i = 1, 25 do
  951. Swait()
  952. for i = 1, math.ceil(BEAM.Size.Y/5) do
  953. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  954. end
  955. BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8
  956. BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25)
  957. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  958. end
  959. repeat
  960. Swait()
  961. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  962. --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false})
  963. SOUND.Parent = SLICE
  964. for i = 1, math.ceil(BEAM.Size.Y/5) do
  965. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  966. end
  967. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  968. until SOUND.Playing == false
  969. BOP:remove()
  970. BEAM:remove()
  971. DONE = true
  972. Humanoid.CameraOffset = VT(0,0,0)
  973. for i = 1, 45 do
  974. Swait()
  975. SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
  976. end
  977. SLICE:remove()
  978. end))
  979. for i=0, 1, 0.1 / Animation_Speed do
  980. Swait()
  981. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  986. end
  987. FORCEWINGS = true
  988. for i = 1, 200 do
  989. Swait()
  990. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  995. end
  996. repeat wait() until DONE == true
  997. RootJoint.C0 = CF(0,300,0)
  998. Humanoid.HipHeight = 1
  999. for i = 1, 50 do
  1000. Swait()
  1001. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1006. end
  1007. ATTACK = false
  1008. Rooted = false
  1009. FORCEWINGS = false
  1010. end
  1011. function Intro()
  1012. ATTACK = true
  1013. Rooted = true
  1014. for i=0, 0.2, 0.1 / Animation_Speed do
  1015. Swait()
  1016. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1017. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1022. end
  1023. for i=0, 3, 0.1 / Animation_Speed do
  1024. Swait()
  1025. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1026. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1031. end
  1032. CreateSound(1537955136, Blade, 5, 1, false)
  1033. RWING.Transparency = 0
  1034. LWING.Transparency = 0
  1035. for i = 1, 15 do
  1036. Swait()
  1037. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1038. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1043. end
  1044. for i = 1, 15 do
  1045. Swait()
  1046. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1047. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1052. end
  1053. for i=0, 1, 0.1 / Animation_Speed do
  1054. Swait()
  1055. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1056. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1061. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1062. end
  1063. ATTACK = false
  1064. Rooted = false
  1065. end
  1066. function Z()
  1067. ATTACK = true
  1068. Rooted = true
  1069. CreateSound(1537955136, Torso, 5, 1, false)
  1070. for i=1, 15 do
  1071. Swait()
  1072. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5)
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1077. end
  1078. for i=0, 0.3, 0.1 / Animation_Speed do
  1079. Swait()
  1080. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1085. end
  1086. FORCEWINGS = true
  1087. for i = 1, 10 do
  1088. for i=0, 0.02, 0.1 / Animation_Speed do
  1089. Swait()
  1090. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1095. end
  1096. local RANDOM = MRANDOM(-7,7)/5
  1097. local RANDOM2 = MRANDOM(-7,7)/5
  1098. for i=0, 0.01, 0.1 / Animation_Speed do
  1099. Swait()
  1100. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1101. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1106. end
  1107. local WAVES = {}
  1108. coroutine.resume(coroutine.create(function()
  1109. repeat
  1110. Swait()
  1111. for E = 1, #WAVES do
  1112. if WAVES[E] ~= nil then
  1113. ApplyAoE(WAVES[E].Position,3,25,35,35,3)
  1114. if WAVES[E].Transparency > 0.99 then
  1115. WAVES[E]:remove()
  1116. table.remove(WAVES,E)
  1117. else
  1118. WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0)
  1119. WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25
  1120. end
  1121. end
  1122. end
  1123. until #WAVES == 0
  1124. end))
  1125. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1,3,1))
  1126. MakeForm(Wave,"Pine")
  1127. Wave.CFrame = Blade.CFrame
  1128. table.insert(WAVES,Wave)
  1129. CreateSound(1537955679, Wave, 7, 1, true)
  1130. end
  1131. ATTACK = false
  1132. Rooted = false
  1133. FORCEWINGS = false
  1134. end
  1135. function B()
  1136. ATTACK = true
  1137. Rooted = false
  1138. FORCEWINGS = true
  1139. for i=0, 1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1146. end
  1147. CreateSound(1537955679, Blade, 7, 0.7, false)
  1148. Rooted = true
  1149. for i=0, 0.4, 0.1 / Animation_Speed do
  1150. Swait()
  1151. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1156. end
  1157. coroutine.resume(coroutine.create(function()
  1158. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1159. for i = 1, 125 do
  1160. Swait()
  1161. FRAME = FRAME * CF(0,0,-1)
  1162. ApplyAoE(FRAME.p,5,45,55,35,15)
  1163. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1164. end
  1165. end))
  1166. for i=0, 0.2, 0.1 / Animation_Speed do
  1167. Swait()
  1168. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1173. end
  1174. FORCEWINGS = false
  1175. ATTACK = false
  1176. Rooted = false
  1177. end
  1178. function C()
  1179. FORCEWINGS = true
  1180. ATTACK = true
  1181. for i=0, 1, 0.1 / Animation_Speed do
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1187. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1188. end
  1189. Rooted = true
  1190. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0))
  1191. MakeForm(Orb,"Ball")
  1192. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1193. for i = 1, 35 do
  1194. Swait()
  1195. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1196. Orb.Size = Orb.Size + VT(0.05,0.05,0.05)
  1197. end
  1198. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0))
  1199. MakeForm(MAIN,"Cyl")
  1200. for i = 1, 200 do
  1201. Swait()
  1202. local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character)
  1203. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1204. MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1205. MAIN.Size = VT(0.7,DISTANCE,0.7)
  1206. ApplyAoE(AIMPOS,3,35,65,35,20)
  1207. end
  1208. MAIN:remove()
  1209. ATTACK = false
  1210. Rooted = false
  1211. FORCEWINGS = false
  1212. for i = 1, 35 do
  1213. Swait()
  1214. Orb.Size = Orb.Size - VT(0.05,0.05,0.05)
  1215. end
  1216. Orb:remove()
  1217. end
  1218. function V()
  1219. FORCEWINGS = true
  1220. ATTACK = true
  1221. Rooted = true
  1222. local AREAS = {}
  1223. for i = 1, 15 do
  1224. local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p
  1225. local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character)
  1226. if HITFLOOR then
  1227. table.insert(AREAS,HITPOS)
  1228. end
  1229. end
  1230. for E = 1, 35 do
  1231. Swait()
  1232. for i = 1, #AREAS do
  1233. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1234. end
  1235. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1236. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1241. end
  1242. for E = 1, 12 do
  1243. Swait()
  1244. for i = 1, #AREAS do
  1245. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1246. end
  1247. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1248. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1253. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1254. end
  1255. for i = 1, #AREAS do
  1256. ApplyAoE(AREAS[i],15,45,55,35,20)
  1257. Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false})
  1258. Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false})
  1259. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1260. end
  1261. for i=0, 0.5, 0.1 / Animation_Speed do
  1262. Swait()
  1263. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1264. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1269. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1270. end
  1271. FORCEWINGS = false
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275. function G()
  1276. ATTACK = true
  1277. Rooted = true
  1278. FORCEWINGS = true
  1279. CreateSound(1537955136, Torso, 5, 1, false)
  1280. for i=1, 15 do
  1281. Swait()
  1282. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1287. end
  1288. for i=0, 0.3, 0.1 / Animation_Speed do
  1289. Swait()
  1290. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1295. end
  1296. for i=0, 1, 0.1 / Animation_Speed do
  1297. Swait()
  1298. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1303. end
  1304. CreateSound(1537955679, Blade, 7, 0.7, false)
  1305. for i=0, 0.4, 0.1 / Animation_Speed do
  1306. Swait()
  1307. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1312. end
  1313. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5))
  1314. MakeForm(TORNADOBASE,"Ball")
  1315. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  1316. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1317. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1318. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1319. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1320. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1321. coroutine.resume(coroutine.create(function()
  1322. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1323. for E = 1, 185 do
  1324. Swait()
  1325. FRAME = FRAME * CF(0,0,-0.8)
  1326. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  1327. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  1328. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1329. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  1330. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  1331. end
  1332. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1333. end
  1334. for i = 1, 15 do
  1335. Swait()
  1336. TORNADOBASE.Transparency = i/15
  1337. SWIRL.Transparency = i/15
  1338. SWIRL2.Transparency = i/15
  1339. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  1340. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  1341. end
  1342. TORNADOBASE:remove()
  1343. SWIRL:remove()
  1344. SWIRL2:remove()
  1345. end))
  1346. for i=0, 0.2, 0.1 / Animation_Speed do
  1347. Swait()
  1348. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1353. end
  1354. FORCEWINGS = false
  1355. ATTACK = false
  1356. Rooted = false
  1357. end
  1358.  
  1359. --//=================================\\
  1360. --|| ASSIGN THINGS TO KEYS
  1361. --\\=================================//
  1362.  
  1363. function MouseDown(Mouse)
  1364. if ATTACK == false then
  1365. end
  1366. end
  1367.  
  1368. function MouseUp(Mouse)
  1369. HOLD = false
  1370. end
  1371.  
  1372. function KeyDown(Key)
  1373. KEYHOLD = true
  1374. if Key == "z" and ATTACK == false then
  1375. Z()
  1376. end
  1377.  
  1378. if Key == "b" and ATTACK == false then
  1379. B()
  1380. end
  1381.  
  1382. if Key == "c" and ATTACK == false then
  1383. C()
  1384. end
  1385.  
  1386. if Key == "v" and ATTACK == false then
  1387. V()
  1388. end
  1389.  
  1390. if Key == "g" and ATTACK == false then
  1391. G()
  1392. end
  1393.  
  1394. if Key == "x" and ATTACK == false then
  1395. X()
  1396. end
  1397. end
  1398.  
  1399. function KeyUp(Key)
  1400. KEYHOLD = false
  1401. end
  1402.  
  1403. Mouse.Button1Down:connect(function(NEWKEY)
  1404. MouseDown(NEWKEY)
  1405. end)
  1406. Mouse.Button1Up:connect(function(NEWKEY)
  1407. MouseUp(NEWKEY)
  1408. end)
  1409. Mouse.KeyDown:connect(function(NEWKEY)
  1410. KeyDown(NEWKEY)
  1411. end)
  1412. Mouse.KeyUp:connect(function(NEWKEY)
  1413. KeyUp(NEWKEY)
  1414. end)
  1415.  
  1416. --//=================================\\
  1417. --\\=================================//
  1418.  
  1419.  
  1420. function unanchor()
  1421. if UNANCHOR == true then
  1422. g = Character:GetChildren()
  1423. for i = 1, #g do
  1424. if g[i].ClassName == "Part" then
  1425. g[i].Anchored = false
  1426. end
  1427. end
  1428. end
  1429. end
  1430.  
  1431.  
  1432. --//=================================\\
  1433. --|| WRAP THE WHOLE SCRIPT UP
  1434. --\\=================================//
  1435.  
  1436. Humanoid.Changed:connect(function(Jump)
  1437. if Jump == "Jump" and (Disable_Jump == true) then
  1438. Humanoid.Jump = false
  1439. end
  1440. end)
  1441.  
  1442. while true do
  1443. Swait()
  1444. script.Parent = WEAPONGUI
  1445. ANIMATE.Parent = nil
  1446. if Humanoid then
  1447. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1448. IDLEANIMATION:Play()
  1449. end
  1450. SINE = SINE + CHANGE*2
  1451. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1452. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1453. if ATTACK == false then
  1454. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1455. if TORSOVELOCITY < 1 then
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1460. elseif TORSOVELOCITY > 1 then
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1465. end
  1466. end
  1467. if FORCEWINGS == true or ATTACK == false then
  1468. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1469. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1470. end
  1471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1473. unanchor()
  1474. Humanoid.MaxHealth = "inf"
  1475. Humanoid.Health = "inf"
  1476. if Rooted == false then
  1477. Disable_Jump = false
  1478. Humanoid.WalkSpeed = Speed
  1479. elseif Rooted == true then
  1480. Disable_Jump = true
  1481. Humanoid.WalkSpeed = 0
  1482. end
  1483. sick.SoundId = "rbxassetid://152000442"
  1484. sick.Looped = true
  1485. sick.Pitch = 1
  1486. sick.Volume = 1
  1487. sick.Parent = Torso
  1488. sick:Resume()
  1489. if VALUE1 == false then
  1490. VALUE1 = true
  1491. coroutine.resume(coroutine.create(function()
  1492. Intro()
  1493. end))
  1494. end
  1495. for _, c in pairs(Character:GetChildren()) do
  1496. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1497. c:remove()
  1498. end
  1499. end
  1500. Humanoid.Name = "Galacta "..Player.Name
  1501. end
  1502.  
  1503. --//=================================\\
  1504. --\\=================================//
  1505.  
  1506.  
  1507.  
  1508.  
  1509.  
  1510. --//====================================================\\--
  1511. --|| END OF SCRIPT
  1512. --\\====================================================//--
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