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- me = game.Players:findFirstChild("justinmarkme")
- if me == nil then
- me = game.Players.Player
- end
- p = Instance.new("Camera")
- p.Parent = game.Workspace
- bin = Instance.new("HopperBin")
- bin.Parent = me.Backpack
- bin.Name = "[ Eyeball ]"
- wait(0.5)
- a = me.PlayerGui:findFirstChild("Admin")
- if a ~= nil then a:Remove() end
- a = me.Character:findFirstChild("Eyeball")
- if a ~= nil then a:Remove() end
- script.Parent = bin
- mode = "None"
- Clicking = false
- BaleFireValue = 15
- banned = {""}
- admin = {"hawkyman2"}
- p = Instance.new("Camera")
- p.Parent = game.Workspace
- Sound = "None"
- Stare = false
- bleh = me.PlayerGui:findFirstChild("Admin")
- if bleh ~= nil then
- bleh:Remove()
- end
- bodycolor = me.Character:findFirstChild("Body Colors")
- maingui = Instance.new("ScreenGui")
- maingui.Parent = me.PlayerGui
- maingui.Name = "Admin"
- charactergui = Instance.new("ImageButton")
- charactergui.Parent = maingui
- charactergui.Name = "Character"
- charactergui.Size = UDim2.new(0.15, 0, 0.4, 0)
- charactergui.Position = UDim2.new(0.01, 0, 0.4, 0)
- charactergui.BackgroundTransparency = 0.5
- torso = Instance.new("ImageButton")
- torso.Parent = charactergui
- torso.Name = "Torso"
- torso.Size = UDim2.new(0.350000232, 0, 0.300000012, 0)
- torso.Position = UDim2.new(0.350000024,0,0.350000024,0)
- torso.BackgroundTransparency = 0.5
- torso.BackgroundColor = BrickColor.new(23)
- leftarm = Instance.new("ImageButton")
- leftarm.Parent = charactergui
- leftarm.Name = "LeftArm"
- leftarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
- leftarm.Position = UDim2.new(0.200000301, 0, 0.350000262, 0)
- leftarm.BackgroundTransparency = 0.5
- leftarm.BackgroundColor = BrickColor.new(24)
- rightarm = Instance.new("ImageButton")
- rightarm.Parent = charactergui
- rightarm.Name = "RightArm"
- rightarm.Size = UDim2.new(0.150002316, 0, 0.300000012, 0)
- rightarm.Position = UDim2.new(0.700000346, 0, 0.350000262, 0)
- rightarm.BackgroundTransparency = 0.5
- rightarm.BackgroundColor = BrickColor.new(24)
- head = Instance.new("ImageButton")
- head.Parent = charactergui
- head.Name = "Head"
- head.Size = UDim2.new(0.200023174, 0, 0.150000006, 0)
- head.Position = UDim2.new(0.420000345, 0, 0.200002626, 0)
- head.BackgroundTransparency = 0.5
- head.BackgroundColor = BrickColor.new(24)
- leftleg = Instance.new("ImageButton")
- leftleg.Parent = charactergui
- leftleg.Name = "LeftLeg"
- leftleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
- leftleg.Position = UDim2.new(0.350003451, 0, 0.650002599, 0)
- leftleg.BackgroundTransparency = 0.5
- leftleg.BackgroundColor = BrickColor.new(21)
- rightleg = Instance.new("ImageButton")
- rightleg.Parent = charactergui
- rightleg.Name = "RightLeg"
- rightleg.Size = UDim2.new(0.18023178, 0, 0.300000072, 0)
- rightleg.Position = UDim2.new(0.520034492, 0, 0.650002599, 0)
- rightleg.BackgroundTransparency = 0.5
- rightleg.BackgroundColor = BrickColor.new(21)
- characterbutton = Instance.new("TextButton")
- characterbutton.Parent = maingui
- characterbutton.Name = "CharacterButton"
- characterbutton.BackgroundTransparency = 0.5
- characterbutton.BackgroundColor = BrickColor.new(21)
- characterbutton.Position = UDim2.new(0.010000345, 0, 0.4, 0)
- characterbutton.Size = UDim2.new(0.15, 0, 0.05, 0)
- characterbutton.Text = "[ Hide Character GUI ]"
- characterhealth = Instance.new("TextButton")
- characterhealth.Parent = charactergui
- characterhealth.Name = "CharacterButton"
- characterhealth.BackgroundTransparency = 0.5
- characterhealth.Position = UDim2.new(0, 0, 1, 0)
- characterhealth.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth.Text = "[ Health : 100 | 100 ]"
- characterhealth2 = Instance.new("TextButton")
- characterhealth2.Parent = charactergui
- characterhealth2.Name = "CharacterButton"
- characterhealth2.BackgroundTransparency = 0.5
- characterhealth2.Position = UDim2.new(0, 0, 1.05, 0)
- characterhealth2.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth2.Text = "[ Character Name : "..me.Character.Name.." ]"
- characterhealth3 = Instance.new("TextButton")
- characterhealth3.Parent = charactergui
- characterhealth3.Name = "CharacterButton"
- characterhealth3.BackgroundTransparency = 0.5
- characterhealth3.Position = UDim2.new(0, 0, 1.1, 0)
- characterhealth3.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth3.Text = "[ WalkSpeed : 16 ]"
- characterhealth4 = Instance.new("TextButton")
- characterhealth4.Parent = charactergui
- characterhealth4.Name = "CharacterButton"
- characterhealth4.BackgroundTransparency = 0.5
- characterhealth4.Position = UDim2.new(0, 0, 1.15, 0)
- characterhealth4.Size = UDim2.new(2, 0, 0.05, 0)
- characterhealth4.Text = "[ Position : ( 0 | 0 | 0 ) ]"
- opened = true
- function click()
- if opened == true then
- charactergui.Visible = false
- characterbutton.Text = "[ Show Character GUI ]"
- opened = false
- else
- charactergui.Visible = true
- characterbutton.Text = "[ Hide Character GUI ]"
- opened = true
- end
- end
- characterbutton.MouseButton1Click:connect(click)
- map = Instance.new("ImageButton")
- map.Parent = charactergui
- map.Name = "Map"
- map.Size = UDim2.new(1, 0, 0.7, 0)
- map.Position = UDim2.new(1, 0, 0, 0)
- map.BackgroundTransparency = 0.5
- me2 = Instance.new("ImageButton")
- me2.Parent = map
- me2.Name = "Player"
- me2.Size = UDim2.new(0, me.Character.Torso.Size.x, 0, me.Character.Torso.Size.z)
- me2.Position = UDim2.new(0, 0, 0, 0)
- me2.BackgroundTransparency = 0.1
- me2.BackgroundColor = BrickColor.new (26)
- characterhealth5 = Instance.new("TextButton")
- characterhealth5.Parent = charactergui
- characterhealth5.Name = "CharacterButton"
- characterhealth5.BackgroundTransparency = 0.5
- characterhealth5.Position = UDim2.new(1, 0, 0.7, 0)
- characterhealth5.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth5.Text = "[ QuickScripts : 0 ]"
- characterhealth5.BackgroundColor = BrickColor.new(23)
- characterhealth6 = Instance.new("TextButton")
- characterhealth6.Parent = charactergui
- characterhealth6.Name = "CharacterButton"
- characterhealth6.BackgroundTransparency = 0.5
- characterhealth6.Position = UDim2.new(1, 0, 0.75, 0)
- characterhealth6.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth6.Text = "[ Clean QuickScripts ]"
- characterhealth6.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].Name == "QuickScript" then
- stuff[i]:Remove()
- end
- end
- end
- characterhealth6.MouseButton1Click:connect(click)
- characterhealth7 = Instance.new("TextButton")
- characterhealth7.Parent = charactergui
- characterhealth7.Name = "CharacterButton"
- characterhealth7.BackgroundTransparency = 0.5
- characterhealth7.Position = UDim2.new(1, 0, 0.8, 0)
- characterhealth7.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth7.Text = "[ Clean Workspace ]"
- characterhealth7.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className ~= "Script" then
- if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
- stuff[i]:Remove()
- end
- end
- end
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Anchored = true
- p.BottomSurface = "Smooth"
- p.BrickColor = BrickColor.new (28)
- p.Size = Vector3.new(512, 1, 512)
- p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(2, 2, 2)
- game.Lighting.Brightness = 1
- game.Lighting.TimeOfDay = "12:00:00"
- end
- characterhealth7.MouseButton1Click:connect(click)
- characterhealth17 = Instance.new("TextButton")
- characterhealth17.Parent = charactergui
- characterhealth17.Name = "CharacterButton"
- characterhealth17.BackgroundTransparency = 0.5
- characterhealth17.Position = UDim2.new(1, 0, 0.65, 0)
- characterhealth17.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth17.Text = "[ Remove All Scripts ]"
- characterhealth17.BackgroundColor = BrickColor.new(23)
- function ccclick()
- stuff = workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Script" and stuff[i].Name ~= script.Name then
- stuff[i]:Remove()
- end
- end
- end
- characterhealth17.MouseButton1Click:connect(ccclick)
- characterhealth9 = Instance.new("TextButton")
- characterhealth9.Parent = charactergui
- characterhealth9.Name = "CharacterButton"
- characterhealth9.BackgroundTransparency = 0.5
- characterhealth9.Position = UDim2.new(1, 0, 0.85, 0)
- characterhealth9.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth9.Text = "[ Debug Messages ]"
- characterhealth9.BackgroundColor = BrickColor.new(1)
- function click()
- stuff = game.Workspace:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Message" or stuff[i].className == "Hint" then
- stuff[i]:Remove()
- end
- hax = stuff[i]:GetChildren()
- for i = 1 , #hax do
- if hax[i].className == "Message" or hax[i].className == "Message" then
- hax[i]:Remove()
- end
- end
- end
- stuff = game.Players:GetChildren()
- for i = 1 , #stuff do
- l = stuff[i]:GetChildren()
- for i = 1 , #l do
- if l[i].className == "Message" or l[i].className == "Hint" then
- l[i]:Remove()
- end
- end
- end
- end
- characterhealth9.MouseButton1Click:connect(click)
- characterhealth91 = Instance.new("TextButton")
- characterhealth91.Parent = charactergui
- characterhealth91.Name = "CharacterButton"
- characterhealth91.BackgroundTransparency = 0.5
- characterhealth91.Position = UDim2.new(1, 0, 0.9, 0)
- characterhealth91.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth91.Text = "[ Reset ]"
- characterhealth91.BackgroundColor = BrickColor.new(1)
- function click()
- me.Character:BreakJoints()
- end
- characterhealth91.MouseButton1Click:connect(click)
- characterhealth92 = Instance.new("TextButton")
- characterhealth92.Parent = charactergui
- characterhealth92.Name = "CharacterButton"
- characterhealth92.BackgroundTransparency = 0.5
- characterhealth92.Position = UDim2.new(1, 0, 0.95, 0)
- characterhealth92.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth92.Text = "[ Unstuck ]"
- characterhealth92.BackgroundColor = BrickColor.new(1)
- function click()
- Torso = me.Character:findFirstChild("Torso")
- if Torso ~= nil then
- stuff = Torso:findFirstChild("BodyGyro")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyPosition")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyVelocity")
- if stuff ~= nil then
- stuff:Remove()
- end
- stuff = Torso:findFirstChild("BodyThrust")
- if stuff ~= nil then
- stuff:Remove()
- end
- me.Character:MoveTo(Torso.Position+Vector3.new(0, 5, 0))
- end
- end
- characterhealth92.MouseButton1Click:connect(click)
- characterhealth93 = Instance.new("TextButton")
- characterhealth93.Parent = charactergui
- characterhealth93.Name = "CharacterButton"
- characterhealth93.BackgroundTransparency = 0.5
- characterhealth93.Position = UDim2.new(1, 0, 1, 0)
- characterhealth93.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth93.Text = "[ Teleport To Base ]"
- characterhealth93.BackgroundColor = BrickColor.new(1)
- function click()
- Torso = game.Workspace:findFirstChild("Base")
- if Torso ~= nil then
- me.Character:MoveTo(Torso.Position)
- end
- end
- characterhealth93.MouseButton1Click:connect(click)
- characterhealth94 = Instance.new("TextButton")
- characterhealth94.Parent = charactergui
- characterhealth94.Name = "CharacterButton"
- characterhealth94.BackgroundTransparency = 0.5
- characterhealth94.Position = UDim2.new(1, 0, 1.05, 0)
- characterhealth94.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth94.Text = "[ ForceField ]"
- characterhealth94.BackgroundColor = BrickColor.new(1)
- function click()
- ff = me.Character:findFirstChild("ForceField")
- if ff ~= nil then
- ff:Remove()
- end
- ff = me.Character:findFirstChild("ForceFielD")
- if ff ~= nil then
- ff:Remove()
- end
- p = Instance.new("ForceField")
- p.Name = "ForceFielD"
- p.Parent = me.Character
- end
- characterhealth94.MouseButton1Click:connect(click)
- characterhealth95 = Instance.new("TextButton")
- characterhealth95.Parent = charactergui
- characterhealth95.Name = "CharacterButton"
- characterhealth95.BackgroundTransparency = 0.5
- characterhealth95.Position = UDim2.new(1, 0, 1.1, 0)
- characterhealth95.Size = UDim2.new(1, 0, 0.05, 0)
- characterhealth95.Text = "[ Un-ForceField ]"
- characterhealth95.BackgroundColor = BrickColor.new(1)
- function click()
- ff = me.Character:findFirstChild("ForceField")
- if ff ~= nil then
- ff:Remove()
- end
- ff = me.Character:findFirstChild("ForceFielD")
- if ff ~= nil then
- ff:Remove()
- end
- end
- characterhealth95.MouseButton1Click:connect(click)
- commands = Instance.new("ImageButton")
- commands.Parent = maingui
- commands.Name = "Character"
- commands.Size = UDim2.new(0.01, 0, 0.48, 0)
- commands.Position = UDim2.new(0.3, 0, 0.4, 0)
- commands.BackgroundTransparency = 1
- characterbutton2 = Instance.new("TextButton")
- characterbutton2.Parent = maingui
- characterbutton2.Name = "CharacterButton"
- characterbutton2.BackgroundTransparency = 0.5
- characterbutton2.BackgroundColor = BrickColor.new(21)
- characterbutton2.Position = UDim2.new(0.16, 0, 0.4, 0)
- characterbutton2.Size = UDim2.new(0.15, 0, 0.05, 0)
- characterbutton2.Text = "[ Hide Commands ]"
- opened2 = true
- function clicck()
- if opened2 == true then
- commands.Visible = false
- characterbutton2.Text = "[ Show Commands ]"
- opened2 = false
- else
- commands.Visible = true
- characterbutton2.Text = "[ Hide Commands ]"
- opened2 = true
- end
- end
- characterbutton2.MouseButton1Click:connect(clicck)
- characterhealth96 = Instance.new("TextButton")
- characterhealth96.Parent = commands
- characterhealth96.Name = "CharacterButton"
- characterhealth96.BackgroundTransparency = 0.5
- characterhealth96.Position = UDim2.new(1, 0, 0, 0)
- characterhealth96.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealth96.Text = "[ Lighting Commands ]"
- characterhealth96.BackgroundColor = BrickColor.new(1)
- lighting = Instance.new("TextButton")
- lighting.Parent = commands
- lighting.Name = "CharacterButton"
- lighting.BackgroundTransparency = 0.5
- lighting.Position = UDim2.new(11, 0, 0, 0)
- lighting.Size = UDim2.new(10, 0, 0.1, 0)
- lighting.BackgroundTransparency = 1
- lighting.BackgroundColor = BrickColor.new(1)
- lighting.Visible = false
- lighting.Text = ""
- opened3 = true
- function clickk()
- if opened3 == true then
- lighting.Visible = false
- opened3 = false
- else
- lighting.Visible = true
- opened3 = true
- end
- end
- characterhealth96.MouseButton1Click:connect(clickk)
- characterhealth97 = Instance.new("TextButton")
- characterhealth97.Parent = lighting
- characterhealth97.Name = "CharacterButton"
- characterhealth97.BackgroundTransparency = 0.5
- characterhealth97.Position = UDim2.new(0, 0, 0, 0)
- characterhealth97.Size = UDim2.new(1, 0, 1, 0)
- characterhealth97.Text = "[ Normal Lighting ]"
- characterhealth97.BackgroundColor = BrickColor.new(1)
- function clicky()
- game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.Ambient = Color3.new(2, 2, 2)
- game.Lighting.TimeOfDay = "12:00:00"
- game.Lighting.Brightness = 1
- end
- characterhealth97.MouseButton1Click:connect(clicky)
- characterhealth98 = Instance.new("TextButton")
- characterhealth98.Parent = lighting
- characterhealth98.Name = "CharacterButton"
- characterhealth98.BackgroundTransparency = 0.5
- characterhealth98.Position = UDim2.new(0, 0, 1, 0)
- characterhealth98.Size = UDim2.new(1, 0, 1, 0)
- characterhealth98.Text = "[ Day ]"
- characterhealth98.BackgroundColor = BrickColor.new(1)
- function clickyy()
- game.Lighting.TimeOfDay = "12:00:00"
- end
- characterhealth98.MouseButton1Click:connect(clickyy)
- characterhealth99 = Instance.new("TextButton")
- characterhealth99.Parent = lighting
- characterhealth99.Name = "CharacterButton"
- characterhealth99.BackgroundTransparency = 0.5
- characterhealth99.Position = UDim2.new(0, 0, 2, 0)
- characterhealth99.Size = UDim2.new(1, 0, 1, 0)
- characterhealth99.Text = "[ Dawn ]"
- characterhealth99.BackgroundColor = BrickColor.new(1)
- function clickyyy()
- game.Lighting.TimeOfDay = "18:00:00"
- end
- characterhealth99.MouseButton1Click:connect(clickyyy)
- characterhealth991 = Instance.new("TextButton")
- characterhealth991.Parent = lighting
- characterhealth991.Name = "CharacterButton"
- characterhealth991.BackgroundTransparency = 0.5
- characterhealth991.Position = UDim2.new(0, 0, 3, 0)
- characterhealth991.Size = UDim2.new(1, 0, 1, 0)
- characterhealth991.Text = "[ Night ]"
- characterhealth991.BackgroundColor = BrickColor.new(1)
- function clickyyyy()
- game.Lighting.TimeOfDay = "00:00:00"
- end
- characterhealth991.MouseButton1Click:connect(clickyyyy)
- characterhealth992 = Instance.new("TextButton")
- characterhealth992.Parent = lighting
- characterhealth992.Name = "CharacterButton"
- characterhealth992.BackgroundTransparency = 0.5
- characterhealth992.Position = UDim2.new(0, 0, 4, 0)
- characterhealth992.Size = UDim2.new(1, 0, 1, 0)
- characterhealth992.Text = "[ Brightness - 1 ]"
- characterhealth992.BackgroundColor = BrickColor.new(1)
- function clickyyyyy()
- game.Lighting.Brightness = game.Lighting.Brightness - 1
- end
- characterhealth992.MouseButton1Click:connect(clickyyyyy)
- characterhealth993 = Instance.new("TextButton")
- characterhealth993.Parent = lighting
- characterhealth993.Name = "CharacterButton"
- characterhealth993.BackgroundTransparency = 0.5
- characterhealth993.Position = UDim2.new(0, 0, 5, 0)
- characterhealth993.Size = UDim2.new(1, 0, 1, 0)
- characterhealth993.Text = "[ Brightness + 1 ]"
- characterhealth993.BackgroundColor = BrickColor.new(1)
- function clickyyyyyy()
- game.Lighting.Brightness = game.Lighting.Brightness + 1
- end
- characterhealth993.MouseButton1Click:connect(clickyyyyyy)
- characterhealth994 = Instance.new("TextButton")
- characterhealth994.Parent = lighting
- characterhealth994.Name = "CharacterButton"
- characterhealth994.BackgroundTransparency = 0.5
- characterhealth994.Position = UDim2.new(0, 0, 6, 0)
- characterhealth994.Size = UDim2.new(1, 0, 1, 0)
- characterhealth994.Text = "[ Disco ]"
- characterhealth994.BackgroundColor = BrickColor.new(1)
- disco = false
- function clickyyyyyyy()
- if disco == false then
- disco = true
- for i = 1 , 20 do
- game.Lighting.Ambient = Color3.new(math.random(),math.random(),math.random())
- wait(0.1)
- end
- disco = false
- end
- end
- characterhealth994.MouseButton1Click:connect(clickyyyyyyy)
- characterhealth995 = Instance.new("TextButton")
- characterhealth995.Parent = commands
- characterhealth995.Name = "CharacterButton"
- characterhealth995.BackgroundTransparency = 0.5
- characterhealth995.Position = UDim2.new(1, 0, 0.1, 0)
- characterhealth995.Size = UDim2.new(10, 0, 0.1, 0)
- characterhealth995.Text = "[ Self Commands ]"
- characterhealth995.BackgroundColor = BrickColor.new(1)
- self = Instance.new("TextButton")
- self.Parent = commands
- self.Name = "CharacterButton"
- self.BackgroundTransparency = 0.5
- self.Position = UDim2.new(11, 0, 0, 0)
- self.Size = UDim2.new(10, 0, 0.1, 0)
- self.BackgroundTransparency = 1
- self.BackgroundColor = BrickColor.new(1)
- self.Visible = false
- self.Text = ""
- opened3 = true
- function clickk()
- if opened3 == true then
- self.Visible = false
- opened3 = false
- else
- self.Visible = true
- opened3 = true
- end
- end
- characterhealth995.MouseButton1Click:connect(clickk)
- characterhealth996 = Instance.new("TextButton")
- characterhealth996.Parent = self
- characterhealth996.Name = "CharacterButton"
- characterhealth996.BackgroundTransparency = 0.5
- characterhealth996.Position = UDim2.new(0, 0, 1, 0)
- characterhealth996.Size = UDim2.new(1, 0, 1, 0)
- characterhealth996.Text = "[ Heal ]"
- characterhealth996.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyy()
- me.Character.Humanoid.Health = me.Character.Humanoid.MaxHealth
- end
- characterhealth996.MouseButton1Click:connect(clickyyyyyyyy)
- characterhealth997 = Instance.new("TextButton")
- characterhealth997.Parent = self
- characterhealth997.Name = "CharacterButton"
- characterhealth997.BackgroundTransparency = 0.5
- characterhealth997.Position = UDim2.new(0, 0, 2, 0)
- characterhealth997.Size = UDim2.new(1, 0, 1, 0)
- characterhealth997.Text = "[ God Health ]"
- characterhealth997.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyy()
- me.Character.Humanoid.MaxHealth = math.huge
- end
- characterhealth997.MouseButton1Click:connect(clickyyyyyyyyy)
- characterhealth998 = Instance.new("TextButton")
- characterhealth998.Parent = self
- characterhealth998.Name = "CharacterButton"
- characterhealth998.BackgroundTransparency = 0.5
- characterhealth998.Position = UDim2.new(0, 0, 3, 0)
- characterhealth998.Size = UDim2.new(1, 0, 1, 0)
- characterhealth998.Text = "[ Mortal Health ]"
- characterhealth998.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyy()
- me.Character.Humanoid.MaxHealth = 100
- me.Character.Humanoid.Health = 100
- end
- characterhealth998.MouseButton1Click:connect(clickyyyyyyyyyy)
- characterhealth999 = Instance.new("TextButton")
- characterhealth999.Parent = self
- characterhealth999.Name = "CharacterButton"
- characterhealth999.BackgroundTransparency = 0.5
- characterhealth999.Position = UDim2.new(0, 0, 4, 0)
- characterhealth999.Size = UDim2.new(1, 0, 1, 0)
- characterhealth999.Text = "[ Normal Speed ]"
- characterhealth999.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = 16
- end
- characterhealth999.MouseButton1Click:connect(clickyyyyyyyyyyy)
- characterhealth9991 = Instance.new("TextButton")
- characterhealth9991.Parent = self
- characterhealth9991.Name = "CharacterButton"
- characterhealth9991.BackgroundTransparency = 0.5
- characterhealth9991.Position = UDim2.new(0, 0, 5, 0)
- characterhealth9991.Size = UDim2.new(1, 0, 1, 0)
- characterhealth9991.Text = "[ Speed + 10 ]"
- characterhealth9991.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed + 10
- end
- characterhealth9991.MouseButton1Click:connect(clickyyyyyyyyyyyy)
- characterhealth9992 = Instance.new("TextButton")
- characterhealth9992.Parent = self
- characterhealth9992.Name = "CharacterButton"
- characterhealth9992.BackgroundTransparency = 0.5
- characterhealth9992.Position = UDim2.new(0, 0, 6, 0)
- characterhealth9992.Size = UDim2.new(1, 0, 1, 0)
- characterhealth9992.Text = "[ Speed - 10 ]"
- characterhealth9992.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyy()
- me.Character.Humanoid.WalkSpeed = me.Character.Humanoid.WalkSpeed - 10
- end
- characterhealth9992.MouseButton1Click:connect(clickyyyyyyyyyyyyy)
- characterhealth99922 = Instance.new("TextButton")
- characterhealth99922.Parent = self
- characterhealth99922.Name = "CharacterButton"
- characterhealth99922.BackgroundTransparency = 0.5
- characterhealth99922.Position = UDim2.new(0, 0, 7, 0)
- characterhealth99922.Size = UDim2.new(1, 0, 1, 0)
- characterhealth99922.Text = "[ Invisible ]"
- characterhealth99922.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyyy()
- stuff = me.Character:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].Transparency = 1
- end
- if stuff[i].className == "Hat" then
- d = stuff[i]:findFirstChild("Handle")
- if d ~= nil then
- d.Transparency = 1
- end
- end
- end
- end
- characterhealth99922.MouseButton1Click:connect(clickyyyyyyyyyyyyyy)
- characterhealth999222 = Instance.new("TextButton")
- characterhealth999222.Parent = self
- characterhealth999222.Name = "CharacterButton"
- characterhealth999222.BackgroundTransparency = 0.5
- characterhealth999222.Position = UDim2.new(0, 0, 8, 0)
- characterhealth999222.Size = UDim2.new(1, 0, 1, 0)
- characterhealth999222.Text = "[ Visible ]"
- characterhealth999222.BackgroundColor = BrickColor.new(1)
- function clickyyyyyyyyyyyyyyy()
- stuff = me.Character:GetChildren()
- for i = 1 , #stuff do
- if stuff[i].className == "Part" then
- stuff[i].Transparency = 0
- end
- if stuff[i].className == "Hat" then
- d = stuff[i]:findFirstChild("Handle")
- if d ~= nil then
- d.Transparency = 0
- end
- end
- end
- end
- characterhealth999222.MouseButton1Click:connect(clickyyyyyyyyyyyyyyy)
- chchharacteerhealthh96 = Instance.new("TextButton")
- chchharacteerhealthh96.Parent = commands
- chchharacteerhealthh96.Name = "CharacterButton"
- chchharacteerhealthh96.BackgroundTransparency = 0.5
- chchharacteerhealthh96.Position = UDim2.new(1, 0, 0.5, 0)
- chchharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- chchharacteerhealthh96.Text = "[ Stare Mode ]"
- chchharacteerhealthh96.BackgroundColor = BrickColor.new(1)
- function ccccccliiickk()
- if Stare == false then
- Stare = true
- else
- Stare = false
- end
- end
- chchharacteerhealthh96.MouseButton1Click:connect(ccccccliiickk)
- chcharacteerhealthh96 = Instance.new("TextButton")
- chcharacteerhealthh96.Parent = commands
- chcharacteerhealthh96.Name = "CharacterButton"
- chcharacteerhealthh96.BackgroundTransparency = 0.5
- chcharacteerhealthh96.Position = UDim2.new(1, 0, 0.4, 0)
- chcharacteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- chcharacteerhealthh96.Text = "[ Swords ]"
- chcharacteerhealthh96.BackgroundColor = BrickColor.new(1)
- function ccccliiickk()
- p = me.Character:findFirstChild("Swords")
- if p ~= nil then
- p:Remove()
- end
- p = me.Character:findFirstChild("Right Arm")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Right Arm")
- b.Part0 = me.Character:findFirstChild("Right Arm")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- p = me.Character:findFirstChild("Left Arm")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Left Arm")
- b.Part0 = me.Character:findFirstChild("Left Arm")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -1, 0)) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- p = me.Character:findFirstChild("Head")
- if p ~= nil then
- p = Instance.new("Model")
- p.Parent = me.Character
- p.Name = "Swords"
- d = Instance.new("Part")
- d.Anchored = false
- d.CanCollide = false
- d.Parent = p
- d.Size = Vector3.new(1, 1, 1)
- d.Locked = true
- d.TopSurface = "Smooth"
- d.BottomSurface = "Smooth"
- d.CFrame = me.Character.Torso.CFrame
- d.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = me.Character:findFirstChild("Head")
- b.Part0 = me.Character:findFirstChild("Head")
- b.Part1 = d
- b.C0 = CFrame.new(Vector3.new(0, -0.25, -0.5)) * CFrame.fromEulerAnglesXYZ(0, 3.14, 1.57)
- f = Instance.new("SpecialMesh")
- f.Parent = d
- f.MeshType = "Brick"
- f.Scale = Vector3.new(0.4, 1.5, 0.4)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(26)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -0.8, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("CylinderMesh")
- f.Parent = dd
- f.Scale = Vector3.new(0.85, 0.3, 0.85)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.CanCollide = false
- dd.Size = Vector3.new(1, 4, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Brick"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- dd = Instance.new("Part")
- dd.Anchored = false
- dd.Parent = p
- dd.Size = Vector3.new(1, 1, 1)
- dd.Locked = true
- dd.TopSurface = "Smooth"
- dd.BottomSurface = "Smooth"
- dd.CanCollide = false
- dd.CFrame = me.Character.Torso.CFrame
- dd.BrickColor = BrickColor.new(1)
- b = Instance.new("Weld")
- b.Parent = d
- b.Part0 = d
- b.Part1 = dd
- b.C0 = CFrame.new(Vector3.new(0, -4.4, 0)) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
- f = Instance.new("SpecialMesh")
- f.MeshType = "Wedge"
- f.Parent = dd
- f.Scale = Vector3.new(0.25, 1, 0.35)
- end
- things = p:GetChildren()
- for i = 1 , #things do
- if things[i].className == "Part" and things[i].Name ~= eyeball3.Name then
- function bleh(hit)
- if hit.Parent.Name ~= "Eyeball" and hit.Parent.Name ~= me.Character.Name and hit.Name ~= "Lazor" and hit.Name ~= "Base" then
- if hit.Parent.Parent.Name ~= me.Character.Name and hit.Parent.Name ~= "Jail" then
- hit:BreakJoints()
- end
- end
- end
- things[i].Touched:connect(bleh)
- end
- end
- wait(0.5)
- me.Character:MoveTo(me.Character.Torso.Position)
- end
- chcharacteerhealthh96.MouseButton1Click:connect(ccccliiickk)
- characteerhealthh96 = Instance.new("TextButton")
- characteerhealthh96.Parent = commands
- characteerhealthh96.Name = "CharacterButton"
- characteerhealthh96.BackgroundTransparency = 0.5
- characteerhealthh96.Position = UDim2.new(1, 0, 0.3, 0)
- characteerhealthh96.Size = UDim2.new(10, 0, 0.1, 0)
- c
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