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Nova2152

Garra Sand

Jun 15th, 2016
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  1.  
  2. local Name="nova2152"
  3. local workspace=Workspace
  4. local player=game.Players[Name]
  5. local char=player.Character
  6. local Color=BrickColor.new("Pastel brown")
  7.  
  8. if script.Parent.className~="HopperBin" then
  9. pcall(function() char.Gourd:remove() end)
  10. Staff=Instance.new("HopperBin")
  11. Staff.Name="Sand"
  12. Staff.Parent=player.Backpack
  13. m=Instance.new("Model")
  14. m.Parent=char
  15. m.Name="Gourd"
  16. p=Instance.new("Part")
  17. p.Locked=true
  18. p.BrickColor=BrickColor:Red()
  19. p.Material="Concrete"
  20. p.Size=Vector3.new(1,1,1)
  21. Cent=p
  22. me=Instance.new("CylinderMesh")
  23. me.Scale=Vector3.new(1.2,0.4,1.2)
  24. me.Parent=p
  25. p.Parent=m
  26. w=Instance.new("Weld")
  27. w.Part1=char.Torso
  28. w.Part0=p
  29. w.Parent=p
  30. w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
  31. p=Instance.new("Part")
  32. p.Locked=true
  33. p.BrickColor=Color
  34. p.Material="Concrete"
  35. p.Size=Vector3.new(2,2,2)
  36. p.Shape="Ball"
  37. p.Parent=m
  38. w=Instance.new("Weld")
  39. w.Part1=Cent
  40. w.Part0=p
  41. w.Parent=p
  42. w.C0=CFrame.new(0,1,0)
  43. p=Instance.new("Part")
  44. p.Locked=true
  45. p.BrickColor=Color
  46. p.Material="Concrete"
  47. p.Size=Vector3.new(2,2,2)
  48. p.Shape="Ball"
  49. p.Parent=m
  50. w=Instance.new("Weld")
  51. w.Part1=Cent
  52. w.Part0=p
  53. w.Parent=p
  54. w.C0=CFrame.new(0,-1,0)
  55. Top=p
  56. p=Instance.new("Part")
  57. p.Locked=true
  58. p.BrickColor=Color
  59. p.Material="Concrete"
  60. p.Size=Vector3.new(1,1,1)
  61. p.Parent=m
  62. me=Instance.new("CylinderMesh")
  63. me.Scale=Vector3.new(0.5,0.15,0.5)
  64. me.Parent=p
  65. w=Instance.new("Weld")
  66. w.Part1=Top
  67. w.Part0=p
  68. w.Parent=p
  69. w.C0=CFrame.new(0,-1,0)
  70. p=Instance.new("Part")
  71. p.Locked=true
  72. p.BrickColor=BrickColor.new("Black")
  73. p.Material="Concrete"
  74. p.Size=Vector3.new(1,1,1)
  75. p.Parent=m
  76. me=Instance.new("CylinderMesh")
  77. me.Scale=Vector3.new(0.4,0.16,0.4)
  78. me.Parent=p
  79. w=Instance.new("Weld")
  80. w.Part1=Top
  81. w.Part0=p
  82. w.Parent=p
  83. w.C0=CFrame.new(0,-1,0)
  84. p=Instance.new("Part")
  85. p.Locked=true
  86. p.BrickColor=BrickColor:Red()
  87. p.Material="Concrete"
  88. p.Size=Vector3.new(2,1,1)
  89. p.Parent=m
  90. me=Instance.new("BlockMesh")
  91. me.Scale=Vector3.new(1.1,0.15,1.1)
  92. me.Parent=p
  93. w=Instance.new("Weld")
  94. w.Part1=char.Torso
  95. w.Part0=p
  96. w.Parent=p
  97. w.C0=CFrame.new(0,.75,0)
  98. p=Instance.new("Part")
  99. p.Locked=true
  100. p.BrickColor=BrickColor:Red()
  101. p.Material="Concrete"
  102. p.Size=Vector3.new(2,1,1)
  103. p.Parent=m
  104. me=Instance.new("BlockMesh")
  105. me.Scale=Vector3.new(1.29,0.15,1.1)
  106. me.Parent=p
  107. w=Instance.new("Weld")
  108. w.Part1=char.Torso
  109. w.Part0=p
  110. w.Parent=p
  111. w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
  112. script.Name="Not A QuickScript"
  113. script.Parent=Staff
  114. end
  115. Sword=script.Parent
  116. function hint(msg,de)
  117. for _,v in pairs(player:children()) do
  118. if v:IsA("Message") then
  119. v:remove()
  120. end
  121. end
  122. local h=Instance.new("Hint")
  123. h.Text=tostring(msg)
  124. h.Parent=player
  125. Delay(tonumber(de),function() h:remove() end)
  126. end
  127. ta={}
  128. for _,v in pairs(player.Backpack:GetChildren()) do
  129. if v.Name=="Sand" then
  130. table.insert(ta,v)
  131. end
  132. end
  133. if #ta==2 or #ta>2 then
  134. ta[1]:remove()
  135. end
  136. Hopper=script.Parent
  137. function Stream(mouse)
  138. local b=Instance.new("Part")
  139. b.BrickColor=Color
  140. b.Reflectance=0
  141. b.Transparency=1
  142. b.Size=Vector3.new(2,2,2)
  143. b.Shape="Ball"
  144. b.CanCollide=false
  145. b.TopSurface="Smooth"
  146. b.Position=char.Head.Position
  147. b.BottomSurface="Smooth"
  148. b.Friction=0
  149. b.Touched:connect(function(h) Hit(h) end)
  150. local bo=Instance.new("BodyVelocity")
  151. bo.maxForce=Vector3.new(9999,9999,9999)
  152. bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
  153. bo.Parent=b
  154. b.Parent=Gourd
  155. local Bo=b
  156. while Bo.Parent and Up==false do
  157. wait()
  158. if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
  159. Hit(mouse.Target)
  160. else
  161. Bo.CFrame=b.CFrame --BodyPosition anti-hax
  162. bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
  163. end
  164. local b=Instance.new("Part")
  165. b.BrickColor=Color
  166. b.Reflectance=0
  167. b.Transparency=0.2
  168. b.Touched:connect(Hit)
  169. b.Size=Vector3.new(2,2,2)
  170. b.CanCollide=false
  171. b.Anchored=true
  172. b.TopSurface="Smooth"
  173. b.Parent=Gourd
  174. b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  175. b.BottomSurface="Smooth"
  176. Delay(0,function()
  177. local p=b
  178. for i=1,5 do
  179. wait(0.05)
  180. p.Transparency=i/5
  181. end
  182. p:remove()
  183. end)
  184. end
  185. pcall(function() Bo:remove() end)
  186. end
  187. function Def(mouse)
  188. local b=Instance.new("Part")
  189. b.BrickColor=Color
  190. b.Reflectance=0
  191. b.Transparency=0.6
  192. b.Size=Vector3.new(15,15,15)
  193. b.Anchored=false
  194. b.Shape="Ball"
  195. b.CanCollide=false
  196. p=Instance.new("BodyPosition")
  197. p.Parent=b
  198. p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  199. p.position=char.Torso.Position
  200. b.TopSurface="Smooth"
  201. b.Position=char.Torso.Position
  202. b.BottomSurface="Smooth"
  203. b.Touched:connect(function(h)
  204. Hit(h)
  205. end)
  206. b.Parent=Gourd
  207. while Up==false and b.Parent do
  208. b.CFrame=char.Torso.CFrame
  209. p.position=char.Torso.Position
  210. local p=Instance.new("Part")
  211. p.Size=Vector3.new(1,1,1)
  212. p.BrickColor=Color
  213. p.Anchored=true
  214. p.CanCollide=false
  215. p.Parent=Gourd
  216. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  217. local m=Instance.new("BlockMesh")
  218. m.Scale=Vector3.new(0.5,0.5,0.5)
  219. m.Parent=p
  220. Delay(0,function()
  221. local p=p
  222. for i=1,5 do
  223. wait(0.05)
  224. p.Transparency=i/5
  225. end
  226. p:remove()
  227. end)
  228. wait()
  229. end
  230. pcall(function() b:remove() end)
  231. end
  232. function Bur(mouse)
  233. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  234. local m=mouse.Target.Parent
  235. m.Torso.Anchored=true
  236. for i=1,15 do
  237. local p=Instance.new("Part")
  238. p.Size=Vector3.new(i,1,i)
  239. p.BrickColor=Color
  240. p.Anchored=true
  241. p.Transparency=i/14
  242. p.CanCollide=false
  243. p.Parent=m
  244. local me=Instance.new("CylinderMesh")
  245. me.Scale=Vector3.new(1,1.1,1)
  246. me.Parent=p
  247. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  248. end
  249. for i=1,10 do
  250. for i=1,6 do
  251. wait()
  252. local p=Instance.new("Part")
  253. p.Size=Vector3.new(1,1,1)
  254. p.BrickColor=Color
  255. p.Anchored=true
  256. p.CanCollide=false
  257. p.Parent=m
  258. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  259. local m=Instance.new("BlockMesh")
  260. m.Scale=Vector3.new(0.25,0.25,0.25)
  261. m.Parent=p
  262. Delay(0,function()
  263. local p=p
  264. for i=1,5 do
  265. wait(0.05)
  266. p.Transparency=i/5
  267. end
  268. p:remove()
  269. end)
  270. end
  271. m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
  272. wait()
  273. end
  274. Hit(m.Torso)
  275. Hit(m.Head)
  276. end
  277. end
  278. function Shift(mouse)
  279. if mouse.Target then
  280. local mo=Instance.new("Model",char)
  281. local h=mouse.Hit.p
  282. local m=char
  283. for i=1,15 do
  284. local p=Instance.new("Part")
  285. p.Size=Vector3.new(i,1,i)
  286. p.BrickColor=Color
  287. p.Anchored=true
  288. p.Transparency=i/14
  289. p.CanCollide=false
  290. p.Parent=mo
  291. local me=Instance.new("CylinderMesh")
  292. me.Scale=Vector3.new(1,1.1,1)
  293. me.Parent=p
  294. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  295. end
  296. for i=1,15 do
  297. local p=Instance.new("Part")
  298. p.Size=Vector3.new(i,1,i)
  299. p.BrickColor=Color
  300. p.Anchored=true
  301. p.Transparency=i/14
  302. p.CanCollide=false
  303. p.Parent=mo
  304. local me=Instance.new("CylinderMesh")
  305. me.Scale=Vector3.new(1,1.1,1)
  306. me.Parent=p
  307. p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
  308. end
  309. m.Torso.Anchored=true
  310. for i=1,15 do
  311. for i=1,6 do
  312. wait()
  313. local p=Instance.new("Part")
  314. p.Size=Vector3.new(1,1,1)
  315. p.BrickColor=Color
  316. p.Anchored=true
  317. p.CanCollide=false
  318. p.Parent=mo
  319. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  320. local m=Instance.new("BlockMesh")
  321. m.Scale=Vector3.new(0.25,0.25,0.25)
  322. m.Parent=p
  323. Delay(0,function()
  324. local p=p
  325. for i=1,5 do
  326. wait(0.05)
  327. p.Transparency=i/5
  328. end
  329. p:remove()
  330. end)
  331. end
  332. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
  333. wait()
  334. end
  335. m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
  336. for i=1,11 do
  337. for i=1,6 do
  338. wait()
  339. local p=Instance.new("Part")
  340. p.Size=Vector3.new(1,1,1)
  341. p.BrickColor=Color
  342. p.Anchored=true
  343. p.CanCollide=false
  344. p.Parent=mo
  345. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  346. local m=Instance.new("BlockMesh")
  347. m.Scale=Vector3.new(0.25,0.25,0.25)
  348. m.Parent=p
  349. Delay(0,function()
  350. local p=p
  351. for i=1,5 do
  352. wait(0.05)
  353. p.Transparency=i/5
  354. end
  355. p:remove()
  356. end)
  357. end
  358. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
  359. wait()
  360. end
  361. m.Torso.Anchored=false
  362. mo:remove()
  363. end
  364. end
  365.  
  366. function Wave(mouse)
  367. if mouse.Hit.p.x>char.Torso.Position.x then
  368. Deg=-2
  369. Fre=-60
  370. else
  371. Deg=2
  372. Fre=60
  373. end
  374. local X=char.Torso.CFrame.x
  375. for i=0,Fre,Deg do
  376. wait()
  377. local p=Instance.new("Part")
  378. p.Parent=Gourd
  379. p.Size=Vector3.new(2,1,workspace.Base.Size.z)
  380. p.BrickColor=Color
  381. p.Anchored=true
  382. p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
  383. local m=Instance.new("BlockMesh")
  384. m.Parent=p
  385. m.Scale=Vector3.new(1,1.2,1.005)
  386. Delay(0,function()
  387. local p=p
  388. local m=m
  389. for i=1,9,0.25 do
  390. m.Scale=m.Scale+Vector3.new(0,.25,0)
  391. wait()
  392. end
  393. wait()
  394. for i=1,9,0.25 do
  395. m.Scale=m.Scale+Vector3.new(0,-.25,0)
  396. wait()
  397. end
  398. p:remove()
  399. end)
  400. for _,v in pairs(game.Players:GetPlayers()) do
  401. if v.Character and v.Character:findFirstChild("Head") then
  402. if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
  403. if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
  404. Hit(v.Character.Head)
  405. end
  406. end
  407. end
  408. end
  409. end
  410. end
  411. function Spike(mouse)
  412. local Pos=char.Torso.Position
  413. for ii=8,25,3 do
  414. wait()
  415. for i=0,360,360/12 do
  416. local x = (ii) * math.sin(i) + Pos.x
  417. local y = Pos.y-4
  418. local z = (ii)* math.cos (i) + Pos.z
  419. local brick = Instance.new("Part")
  420. brick.Size=Vector3.new(1,1,1)
  421. brick.Anchored=true
  422. brick.BrickColor=Color
  423. brick.Parent=Gourd
  424. brick.CFrame = CFrame.new(x,y,z)
  425. brick.Touched:connect(Hit)
  426. local mesh=Instance.new("CylinderMesh")
  427. mesh.Parent=brick
  428. Delay(0,function()
  429. local p=brick
  430. local m=mesh
  431. for i=1,8 do
  432. m.Scale=m.Scale+Vector3.new(0,.25,0)
  433. p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
  434. wait()
  435. end
  436. for i=1,10 do
  437. p.Transparency=i/10
  438. wait(0.05)
  439. end
  440. p:remove()
  441. end)
  442. end
  443. for _,v in pairs(game.Players:GetPlayers()) do
  444. if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
  445. Hit(v.Character.Torso)
  446. end
  447. end
  448. wait(0.08)
  449. end
  450. end
  451. function Coffin(mouse)
  452. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  453. me=mouse.Target.Parent
  454. Delay(0,function()
  455. while me:findFirstChild("Torso") do
  456. wait()
  457. local p=Instance.new("Part")
  458. p.Size=Vector3.new(1,1,1)
  459. p.BrickColor=Color
  460. p.Anchored=true
  461. p.CanCollide=false
  462. p.Parent=me
  463. p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  464. local m=Instance.new("BlockMesh")
  465. m.Scale=Vector3.new(0.35,0.35,0.35)
  466. m.Parent=p
  467. Delay(0,function()
  468. local p=p
  469. for i=1,5 do
  470. wait(0.05)
  471. p.Transparency=i/5
  472. end
  473. p:remove()
  474. end)
  475. end
  476. end)
  477. BP=Instance.new("BodyPosition")
  478. BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  479. BP.position=me.Torso.Position+Vector3.new(0,2,0)
  480. BP.Parent=me.Torso
  481. b=Instance.new("Part")
  482. b.Size=Vector3.new(8,1,8)
  483. b.BottomSurface="Smooth"
  484. b.TopSurface="Smooth"
  485. b.BrickColor=Color
  486. b.CanCollide=false
  487. m=Instance.new("BlockMesh")
  488. m.Parent=b
  489. m.Scale=Vector3.new(1,0.5,1)
  490. b.Parent=me
  491. b:BreakJoints()
  492. w=Instance.new("Weld")
  493. w.Parent=b
  494. w.Part0=me.Torso
  495. w.Part1=b
  496. w.C0=CFrame.new(0,-3.5,0)
  497. for i=1,7,0.25 do
  498. wait(0.075)
  499. m.Scale=m.Scale+Vector3.new(0,0.25,0)
  500. w.C0=w.C0*CFrame.new(0,0.25/2,0)
  501. BP.position=BP.position+Vector3.new(0,.75,0)
  502. end
  503. for i=1,2-(0.5/5),0.25/5 do
  504. m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
  505. wait(0.05)
  506. end
  507. Hit(me.Head)
  508. Hit(me.Torso)
  509. end
  510. end
  511. function Cage(mouse)
  512. if mouse.Target then
  513. pos=mouse.Hit
  514. for ii=0,360,360/6 do
  515. wait()
  516. for i=0,360/10 do
  517. local p=Instance.new("Part")
  518. p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
  519. p.Anchored=true
  520. p.BrickColor=Color
  521. p.Parent=Gourd
  522. p.Size=Vector3.new(1,4,4)
  523. Delay(5,function()
  524. p:remove()
  525. end)
  526. end
  527. end
  528. end
  529. end
  530.  
  531. wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
  532. name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
  533. function CheckAdd()
  534. if (Mode+1)~=(#wep+1) then
  535. Mode=Mode+1
  536. Hopper.Name=name[Mode].."("..Mode..")"
  537. elseif (Mode+1)==(#wep+1) then
  538. Mode=1
  539. Hopper.Name=name[Mode].."("..Mode..")"
  540. end
  541. end
  542. function CheckSub()
  543. if (Mode-1)==0 or (Mode-1)<0 then
  544. Mode=#wep
  545. Hopper.Name=name[Mode].."("..Mode..")"
  546. elseif (Mode-1)~=0 then
  547. Mode=Mode-1
  548. Hopper.Name=name[Mode].."("..Mode..")"
  549. end
  550. end
  551. function KeyDown(key)
  552. if key=="c" then
  553. CheckAdd()
  554. elseif key=="x" then
  555. Mode=1
  556. Hopper.Name=name[1].."("..Mode..")"
  557. elseif key=="z" then
  558. CheckSub()
  559. end
  560. end
  561. Mode=0
  562. Up=false
  563. Sand=true
  564. Hopper.Selected:connect(function(mouse)
  565. Sand=true
  566. Gourd=char.Gourd
  567. mouse.KeyDown:connect(KeyDown)
  568. mouse.Button1Down:connect(function()
  569. Up=false
  570. coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
  571. end)
  572. mouse.Button1Up:connect(function() Up=true end)
  573. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  574. Kill=char.Humanoid.Died:connect(function()
  575. wait()
  576. if char:findFirstChild("Head") then
  577. m=char.Head
  578. elseif char:findFirstChild("Torso") then
  579. m=char.Torso
  580. else
  581. return
  582. end
  583. local p=Instance.new("Part")
  584. p.Size=Vector3.new(1,1,1)
  585. p.BrickColor=Color
  586. p.Anchored=true
  587. p.Transparency=1
  588. p.CanCollide=false
  589. p.Parent=char
  590. local me=Instance.new("CylinderMesh")
  591. me.Scale=Vector3.new(1,1.1,1)
  592. me.Parent=p
  593. p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
  594. for i=1,100 do
  595. local me=me
  596. local p=p
  597. wait()
  598. me.Scale=me.Scale+Vector3.new(.5,0,.5)
  599. p.Transparency=i/200 --100?
  600. end
  601. for _,v in pairs(game.Players:GetPlayers()) do
  602. if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
  603. pcall(function() Hit(v.Character.Head) end)
  604. end
  605. end
  606. p:remove()
  607. end)
  608. while Sand do
  609. wait(0.05)
  610. local p=Instance.new("Part")
  611. p.Size=Vector3.new(1,1,1)
  612. p.BrickColor=Color
  613. p.Anchored=true
  614. p.CanCollide=false
  615. p.Parent=char
  616. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  617. p.Touched:connect(Hit)
  618. local m=Instance.new("BlockMesh")
  619. m.Scale=Vector3.new(0.15,0.15,0.15)
  620. m.Parent=p
  621. Delay(0,function()
  622. local p=p
  623. for i=1,5 do
  624. wait(0.05)
  625. p.Transparency=i/5
  626. end
  627. p:remove()
  628. end)
  629. end
  630. end)
  631. Hopper.Deselected:connect(function()
  632. pcall(function()
  633. Sand=false
  634. Kill:disconnect()
  635. end)
  636. end)
  637. function Hit(p)
  638. if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
  639. Delay(0,function()
  640. p.Anchored=true
  641. p.Name="Sand"
  642. p.BrickColor=Color
  643. for i=1,5 do
  644. p.Transparency=i/5
  645. wait(0.1)
  646. end
  647. p:remove()
  648. end)
  649. end
  650. end
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