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- --AutoFarm AutoSell
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait()--change time if you want
- game:GetService("ReplicatedStorage").Events.Lift:FireServer()
- game:GetService("ReplicatedStorage").Events.Sell:FireServer()
- end
- --AutoKill Boss
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait()--change time if you want
- local A_1 = game:GetService("Workspace").Boss.Model.Boss
- game:GetService("ReplicatedStorage").Events.Damage:FireServer(A_1)
- end
- --All AutoUpgrade
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait(0,3)--change time if you want
- local A_1 = "Tiers"
- game:GetService("ReplicatedStorage").Events["Buy All"]:FireServer(A_1)
- local A_1 = "Bodies"
- game:GetService("ReplicatedStorage").Events["Buy All"]:FireServer(A_1)
- local A_1 = "Weights"
- game:GetService("ReplicatedStorage").Events["Buy All"]:FireServer(A_1)
- local A_1 = "Morphs"
- game:GetService("ReplicatedStorage").Events["Buy All"]:FireServer(A_1)
- local A_1 = "Auras"
- game:GetService("ReplicatedStorage").Events["Buy All"]:FireServer(A_1)
- end
- --AutoCoin
- _G.LULU = true--change to true or false
- while _G.LULU do
- wait(1)
- for i, v in pairs(game:GetService("Workspace").Powerups:GetChildren()) do
- if v.Name == "Coin" then
- v.Main.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
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