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- Char= game.Players.LocalPlayer.Character
- --FIX CLONING PARTS
- print("want brains eat people")
- Part0 = Instance.new("Part")
- Script1 = Instance.new("Script")
- Part2 = Instance.new("Part")
- Script3 = Instance.new("Script")
- Part0.Name = "zarm2"
- Part0.Parent = Char
- Part0.BrickColor = BrickColor.new("Medium green")
- Part0.Rotation = Vector3.new(0, -90, 0)
- Part0.RotVelocity = Vector3.new(4.07127958e-25, 3.33696291e-22, 6.94702468e-25)
- Part0.Velocity = Vector3.new(3.66463371e-20, 0.00686328812, 3.69331555e-20)
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Size = Vector3.new(2, 1, 1)
- Part0.CFrame = CFrame.new(-22.1300011, 3.49999905, 24.6800003, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Part0.Position = Vector3.new(-22.1300011, 3.49999905, 24.6800003)
- Part0.Orientation = Vector3.new(0, -90, 0)
- Part0.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Script1.Parent = Part0
- Part2.Name = "zarm"
- Part2.Parent = Char
- Part2.BrickColor = BrickColor.new("Medium green")
- Part2.Rotation = Vector3.new(0, -90, 0)
- Part2.RotVelocity = Vector3.new(4.07127958e-25, 3.33696291e-22, 6.94702468e-25)
- Part2.Velocity = Vector3.new(3.66463371e-20, 0.00686328812, 3.59320666e-20)
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(2, 1, 1)
- Part2.CFrame = CFrame.new(-19.1300011, 3.49999905, 24.6800003, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Part2.Position = Vector3.new(-19.1300011, 3.49999905, 24.6800003)
- Part2.Orientation = Vector3.new(0, -90, 0)
- Part2.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Script3.Parent = Part2
- local parts = Char:GetChildren()
- for i,part in pairs(parts)do
- if part.ClassName == "Part" or part.Name == "Head" or part.Name == "HumanoidRootPart" then
- function OnTouched(part2)
- local humanoid = part2.Parent:FindFirstChild("Humanoid")
- if (humanoid ~= nil) then
- humanoid.Health = humanoid.Health - 0.05
- humanoid.AutoRotate = true
- humanoid.Sit = true
- end
- end
- part.Touched:connect(OnTouched)
- wait(1)
- owner=game.Players.LocalPlayer.Name
- function onTouched(part23)
- if part23.Parent ~= nil then
- local h = part23.Parent:findFirstChild("Humanoid")
- if h~=nil then
- if cantouch~=0 then
- if h.Parent.Name~=owner then
- if h.Parent:findFirstChild("zarm")~=nil then return end
- cantouch=0
- local larm=h.Parent:findFirstChild("Left Arm")
- local rarm=h.Parent:findFirstChild("Right Arm")
- if larm~=nil then
- larm:remove()
- end
- if rarm~=nil then
- rarm:remove()
- end
- local zee= Char:FindFirstChild("zarm2")
- if zee~=nil then
- local zlarm=zee:clone()
- local zrarm=zee:clone()
- if zlarm~=nil then
- local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
- zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
- zlarm.Parent=h.Parent
- zrarm.Parent=h.Parent
- zlarm:makeJoints()
- zrarm:makeJoints()
- zlarm.Anchored=false
- zrarm.Anchored=false
- wait(0.1)
- h.Parent.Head.Color=zee.Color
- else print("no zee"); return end
- end
- wait(1)
- cantouch=1
- end
- end
- end
- end
- end
- part.Touched:connect(onTouched)
- wait(1)
- owner=game.Players.LocalPlayer.Name
- function onTouched2(part3)
- if part3.Parent ~= nil then
- local h = part3.Parent:findFirstChild("Humanoid")
- if h~=nil then
- if cantouch~=0 then
- if h.Parent.Name~=owner then
- if h.Parent:findFirstChild("zarm")~=nil then return end
- cantouch=0
- local larm=h.Parent:findFirstChild("Left Arm")
- local rarm=h.Parent:findFirstChild("Right Arm")
- if larm~=nil then
- larm:remove()
- end
- if rarm~=nil then
- rarm:remove()
- end
- local zee= Char:FindFirstChild("zarm")
- if zee~=nil then
- local zlarm=zee:clone()
- local zrarm=zee:clone()
- if zlarm~=nil then
- local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
- zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
- zlarm.Parent=h.Parent
- zrarm.Parent=h.Parent
- zlarm:makeJoints()
- zrarm:makeJoints()
- zlarm.Anchored=false
- zrarm.Anchored=false
- wait(0.1)
- h.Parent.Head.Color=zee.Color
- else print("no zee"); return end
- end
- wait(1)
- cantouch=1
- end
- end
- end
- end
- end
- part.Touched:connect(onTouched2)
- end
- end
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