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- ===========================================================================
- Advanced engine needed : Doom2.exe or compatible
- PRBOOM USERS USE COMPLEVEL 2 OR MAP20 WILL BREAK
- Primary purpose : Single play
- ===========================================================================
- Title : Back to Saturn X E2: Tower in the Fountain of Sparks
- Version : 1.0.0
- Filename : btsx_e2.zip
- Release date : 08/13/2020
- Author : Esselfortium and the Back to Saturn X team
- Email Address : esselfortium@gmail.com
- Misc. Author Info : I Invented The Moonwalk (And The Pencil Sharpener)
- Description : Tower in the Fountain of Sparks is the second
- episode of Back to Saturn X, a three-episode
- partial conversion for Doom II.
- Back to Saturn X is fully compatible with
- Doom2.exe and Chocolate Doom. It has also been
- tested with Eternity Engine, PrBoom-Plus,
- ZDoom, GZDoom, and Risen3D.
- ===========================================================================
- IMPORTANT NOTICE ABOUT LOADING BTSX E2:
- BTSX has been split into two wad files which must
- be loaded together. This has been done in order
- to work around an obscure vanilla crash involving
- wads that exceed 4046 lumps.
- Included in this zip archive are the following:
- * btsx_e2.txt (that's this file!)
- * btsx_e2a.wad
- * btsx_e2b.wad
- * btsx_e2.deh
- * map20_for_old_ports.zip (see below)
- Vanilla or Chocolate Doom users should load
- btsx_e2a.wad and btsx_e2b.wad alongside the
- btsx_e2.deh patch.
- Source port users should only need to load the
- two wad files together, or just drag and drop
- btsx_e2.zip itself.
- Users of certain outdated source ports will
- need the map20_for_old_ports.zip, which is
- further explained by the text file within it.
- ===========================================================================
- * Full Credits *
- Primary Artwork : Sarah "Esselfortium" Mancuso
- Sven "ptoing" Ruthner
- Xaser Acheron
- Additional Artwork : Matt "RottKing" Cibulas
- Andrew "Minigunner" Rowlodge
- Music : James "Jimmy" Paddock
- Stuart "Stewboy" Rynn
- Sarah "Esselfortium" Mancuso
- Xaser Acheron
- Eric "The Green Herring" Baker
- Playtesting and : Boris "dew" Klimes
- Quality Control Robin "hawkwind" Palmer
- Heather "Seele00" Hathaway
- tchkb
- Michael "Marcaek" Fraize
- Gus "Alfonzo" Knezevich
- Shannon "CSG" Freeman
- Guanlan Chen (GarrettChan)
- William "[WH]-Wilou84" Huber
- Jazz "jmickle" Mickle
- j4rio and Ribbiks (MAP31)
- Andromeda
- Story : Gus "Alfonzo" Knezevich
- Level Design : Xaser Acheron
- Mike "Use3D" Alfredson
- Eric "The Green Herring" Baker
- Matt "RottKing" Cibulas
- Paul "Skillsaw" DeBruyne
- Richard "Tarnsman" Frei
- Adrian "DeathevokatioN" Hanekom
- Brett "Mechadon" Harrell
- Boris "dew" Klimes
- Sarah "Esselfortium" Mancuso
- John "Tango" Oksasoglu
- Bjorn "Vader" Ostmann
- James "Jimmy" Paddock
- Josh "Joshy" Sealy
- Brad "Vorpal" Spencer
- Matt "MTrop" Tropiano
- Adam "Khorus" Woodmansey
- ===========================================================================
- * Map Listing *
- --- EPISODE II: Tower in the Fountain of Sparks ---------------------------
- 01 Joshy/Esselfortium/dew: Shadow Port
- 02 Tango: Underwater Explosions
- 03 Brad Spencer/Xaser: Wings of Thorn
- 04 Use3d/Tarnsman: Dirty Water
- 05 Xaser: Episode Hub
- 06 Vader: Useless Inventions
- 07 The Green Herring: Shrine To The Dynamic Years (Athens Time Change Riots)
- 08 Matt Tropiano/Tarnsman: A Blue Shadow
- 09 DeathevokatioN/Esselfortium: Adverse Wind
- 10 Esselfortium: Eureka Signs
- 11 Xaser: Episode Hub
- 12 Skillsaw: Demons Are Real
- 13 Jimmy/Tarnsman: Nation Gone Dry
- 14 Mechadon/Vader: Shocker in Gloomtown
- 15 Vader: The Theory of Broken Circles
- 16 Xaser: Episode Hub
- 17 Xaser: Steeple of Knives
- 18 Skillsaw: Optional Bases Opposed
- 19 Tarnsman: Unbaited Vicar of Scorched Earth
- 20 Tarnsman/Esselfortium: Speedtraps for the Bee Kingdom
- 21 Khorus/Esselfortium: Bulldog Skin
- 22 RottKing: Bite
- 23 Xaser: Episode Hub
- 24 Tarnsman: Perhaps Now the Vultures
- 25 Mechadon: Unstable Journey
- 26 Xaser: Beneath A Festering Moon
- Secret
- 31 Joshy/Esselfortium/dew: Fireking Says No Cheating
- ===========================================================================
- * Music Listing *
- 01 Stewboy - Alien Jungle
- 02 Stewboy - 94
- 03 Jimmy - Twilit Jungle
- 04 Esselfortium - Lost City
- 05 Esselfortium - Mystproj
- 06 Jimmy - Encased
- 07 The Green Herring - Free from My Shackles
- 08 Jimmy - The Night Guard
- 09 Stewboy - 95
- 10 Esselfortium - Noir
- 11 Esselfortium - Mystproj
- 12 Jimmy - Mist At Dawn
- 13 Jimmy - Scattered Ashes
- 14 Jimmy - Enigma
- 15 Jimmy - Geometry
- 16 Esselfortium - Mystproj
- 17 Xaser - Ominus
- 18 Stewboy - Birdsong
- 19 Xaser - Kashmoney Temple
- 20 Esselfortium - Ether
- 21 Jimmy - Stormwater
- 22 Esselfortium - Lurking
- 23 Esselfortium - Mystproj
- 24 Jimmy - Petrichor
- 25 Jimmy - Weather Warning
- 26 Xaser - Angry Science
- 31 Jimmy - Vinefort
- Title Screen: Jimmy - Back to Saturn X Intro
- Stats Screen: Jimmy, Essel, and Xaser - BTSX Intermission
- Story Screen: Darkhaven - Wait For Dawn
- End Screen: Esselfortium - Cruel
- ===========================================================================
- * Additional Credits *
- 02, 06, 07, 08, 12, 15, 17, and 18 feature additional mapping by Esselfortium.
- 04 features additional mapping by Seele00TextOnly.
- 09 features additional mapping by TheGreenHerring.
- 15 features additional mapping by dew.
- For this 2020-era "btsx_final2_reallyfinal" edition, yet more minor edits
- and bugfixes have been done all over the place by dew and Esselfortium. :)
- Thanks to Xaser for maintaining the compiled WAD, and providing the ZMAPINFO
- and DEHACKED lumps.
- Beyond the two levels he's directly credited for thing placements on,
- dew's contributions extend to virtually every map. His detailed gameplay
- recommendations are a big part of what's made BTSX what it is.
- Huge thanks to tchkb, GarrettChan, and Andromeda for their in-depth testing
- and assistance leading up to this "final" release.
- Bonus superthanks to Marcaek and Alfonzo for eagerly hopping on board to
- bring fresh perspectives to the maps late in development, and for helping
- with skill level refinement and the mad rush to the initial public release.
- Similarly, thanks to j4rio and Ribbiks for helping playtest MAP31!
- Automap cleanup has been done primarily by Seele00TextOnly and Tarnsman.
- Various OCD alignment fixes have been taken care of by Seele00TextOnly.
- Episode end-screen map is by Tarnsman.
- ===========================================================================
- * Difficulty Settings: Serving Suggestions *
- Back to Saturn X was designed primarily for the Ultra-Violence skill, but all
- skill settings have been fully implemented!
- We initially used the first episode of Alien Vendetta as our guideline for
- target difficulty, but as development continued, the mapset became harder and
- more unrelentingly paced. If you consider Alien Vendetta E2 or Plutonia too
- hard on UV, consider playing at a lower skill setting. Difficulty adjustments
- were aimed towards making the maps easier, not emptier, and the mapset has
- been tested thoroughly by team members who themselves prefer Hurt Me Plenty or
- Hey Not Too Rough.
- All maps were designed around pistol starts, but feel free to play
- continuously! Item balance has been tweaked in order to limit the
- trivializing nature of equipment carryovers. Maps will feel easier, as is
- generally inevitable with continuous play, but you shouldn't be completely
- swimming in ammo. (And yes, withholding the backpack is intentional!)
- Extra multiplayer-only monsters and resources have been added to provide
- extra challenge for cooperative play. Given the prevailing trends in modern
- PvE netplay and the widespread use of C/S ports that relax player limits,
- resource balance does not target any particular player count. It is assumed
- item respawn will be used in coop games, so play without it at your own risk!
- All maps have been tested to be completable with the coop extras, even with
- only one player. In fact, players who seek extra challenge can treat this
- "solo-net" mode as a hidden "Ultra-Violence+" skill!
- To start a netgame in single-player ("solo-net"):
- - In Prboom-Plus or Eternity Engine, run the game from the command line or a
- batch with added "-solo-net" parameter
- - In ZDoom (or derivatives), use "-host 1 +map map01" in the command line,
- or "map map01 coop" in the console. (The latter may not work in older ZDoom
- versions.)
- Although Back to Saturn X is otherwise vanilla-compatible, cooperative and
- solo-net are recommended for limit-removing source ports only. Due to the
- added multiplayer arch-viles, you're likely to crash out with a visplane
- overflow sooner or later if you try coop or solo-net in Chocolate Doom or
- Doom2.exe.
- An alternative version of MAP16 (MAP16C) is included in the wad for co-op
- purposes (replacing the bridge raising/lowering effects with Boom silent
- teleports); this map will appear instead of regular MAP16 in Eternity and
- ZDoom, which should cover most of the co-op bases. For other ports, MAP16
- will reconfigure itself when multiple players are present, making some
- visual compromises in order to avoid breakage in co-op.
- ===========================================================================
- * Music Playback: Serving Suggestions *
- The easy recommended option is to use the Microsoft MIDI synth that comes
- with Windows.
- The soundtrack to Back to Saturn X was predominantly composed using the
- Roland SoundCanvas instrument set, which the Microsoft MIDI synth's
- instrument set was based on. That means you'll hear Back to Saturn X's
- music just as intended without having to set up anything special at all!
- Alternately, using a Roland SoundCanvas soundfont can provide great
- results, with similar but slightly higher quality instruments than the
- default Microsoft ones.
- If you prefer using OPL for Doom music, we've bundled BTSX with DMXOPL,
- a great custom patch set by Sneakernets that replaces Doom's stock GENMIDI
- lump to enhance the OPL instruments. Requires OPL3 (real or emulated).
- Your mileage may vary when using other soundfonts. Custom soundfonts
- usually give instruments wildly different timbres and volumes than what
- we intended when we composed and mixed these songs, so in many cases they
- leave BTSX's music sounding a bit muffled, reverby, and badly-mixed, rather
- than enhancing the sound quality like they're intended to. For that and
- other reasons, we recommend the default Microsoft Windows MIDI playback for
- most users, or OPL as an alternative option.
- ===========================================================================
- * What is included *
- New levels : 27
- Sounds : No
- Music : Yes
- Graphics : Yes
- Dehacked/BEX Patch : Yes
- Demos : Yes
- Other : No
- Other files required : None
- * Play Information *
- Game : Doom 2
- Map # : MAP01-MAP27, MAP31
- Single Player : Designed for
- Cooperative 2-4 Player : Designed for
- Deathmatch 2-4 Player : No
- Other game styles : None
- Difficulty Settings : Yes
- * Construction *
- Base : New from scratch
- Build Time : 2009-2014, plus infinity years of procrastination
- Editor(s) used : Doom Builder, Slade, DeepSea, Photoshop, ProMotion
- Known Bugs : Hopefully none, but you know how it is. BTSX is never
- done. If you encounter visplane overflows or other
- buggy behavior when playing, please send us a bug
- report so we can look into the problem and fix it!
- May Not Run With... : Old versions of some ports have trouble with the
- ultra-optimized blockmap on MAP20. This optimization
- is supported in current versions of Eternity Engine,
- PrBoom-Plus (complevel 2 or 4), and GZDoom, so if
- you're walking through walls, update your port or use
- the patched (not vanilla-compatible) version in the
- included MAP20_for_old_ports.zip!
- Or just use vanilla :-)
- Aside from that, BTSX hasn't been tested with gameplay
- mods, and we make no guarantees that it will work
- as intended with one. The maps have been carefully
- balanced for exciting gameplay with Doom's standard
- monster and weapon behavior: if you're playing with
- mods and run into issues, well... stop doing that.
- * Copyright / Permissions *
- Authors may NOT use the contents of this file as a base for modification or
- reuse. Permissions have been obtained from original authors for any of
- their resources modified or included in this file.
- There will be a full release of the texture resource after Back to Saturn X's
- three episodes are complete. In the meantime, please be respectful and don't
- take our stuff. Thanks!
- You MAY distribute this file, provided you include this text file, with no
- modifications. You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact. I have
- received permission from the original authors of any modified or included
- content in this file to allow further distribution.
- * Where to get the file that this text file describes *
- The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
- Web sites: http://www.doomworld.com/, http://esselfortium.net/
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