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esselfortium

BTSX E2 1.0.0 txt

Aug 13th, 2020
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  1. ===========================================================================
  2. Advanced engine needed : Doom2.exe or compatible
  3. PRBOOM USERS USE COMPLEVEL 2 OR MAP20 WILL BREAK
  4. Primary purpose : Single play
  5. ===========================================================================
  6.  
  7. Title : Back to Saturn X E2: Tower in the Fountain of Sparks
  8. Version : 1.0.0
  9. Filename : btsx_e2.zip
  10. Release date : 08/13/2020
  11.  
  12. Author : Esselfortium and the Back to Saturn X team
  13. Email Address : esselfortium@gmail.com
  14.  
  15. Misc. Author Info : I Invented The Moonwalk (And The Pencil Sharpener)
  16.  
  17. Description : Tower in the Fountain of Sparks is the second
  18. episode of Back to Saturn X, a three-episode
  19. partial conversion for Doom II.
  20.  
  21. Back to Saturn X is fully compatible with
  22. Doom2.exe and Chocolate Doom. It has also been
  23. tested with Eternity Engine, PrBoom-Plus,
  24. ZDoom, GZDoom, and Risen3D.
  25.  
  26. ===========================================================================
  27.  
  28. IMPORTANT NOTICE ABOUT LOADING BTSX E2:
  29.  
  30. BTSX has been split into two wad files which must
  31. be loaded together. This has been done in order
  32. to work around an obscure vanilla crash involving
  33. wads that exceed 4046 lumps.
  34.  
  35. Included in this zip archive are the following:
  36.  
  37. * btsx_e2.txt (that's this file!)
  38. * btsx_e2a.wad
  39. * btsx_e2b.wad
  40. * btsx_e2.deh
  41. * map20_for_old_ports.zip (see below)
  42.  
  43. Vanilla or Chocolate Doom users should load
  44. btsx_e2a.wad and btsx_e2b.wad alongside the
  45. btsx_e2.deh patch.
  46.  
  47. Source port users should only need to load the
  48. two wad files together, or just drag and drop
  49. btsx_e2.zip itself.
  50.  
  51. Users of certain outdated source ports will
  52. need the map20_for_old_ports.zip, which is
  53. further explained by the text file within it.
  54.  
  55. ===========================================================================
  56.  
  57. * Full Credits *
  58.  
  59. Primary Artwork : Sarah "Esselfortium" Mancuso
  60. Sven "ptoing" Ruthner
  61. Xaser Acheron
  62.  
  63. Additional Artwork : Matt "RottKing" Cibulas
  64. Andrew "Minigunner" Rowlodge
  65.  
  66. Music : James "Jimmy" Paddock
  67. Stuart "Stewboy" Rynn
  68. Sarah "Esselfortium" Mancuso
  69. Xaser Acheron
  70. Eric "The Green Herring" Baker
  71.  
  72. Playtesting and : Boris "dew" Klimes
  73. Quality Control Robin "hawkwind" Palmer
  74. Heather "Seele00" Hathaway
  75. tchkb
  76. Michael "Marcaek" Fraize
  77. Gus "Alfonzo" Knezevich
  78. Shannon "CSG" Freeman
  79. Guanlan Chen (GarrettChan)
  80. William "[WH]-Wilou84" Huber
  81. Jazz "jmickle" Mickle
  82. j4rio and Ribbiks (MAP31)
  83. Andromeda
  84.  
  85. Story : Gus "Alfonzo" Knezevich
  86.  
  87. Level Design : Xaser Acheron
  88. Mike "Use3D" Alfredson
  89. Eric "The Green Herring" Baker
  90. Matt "RottKing" Cibulas
  91. Paul "Skillsaw" DeBruyne
  92. Richard "Tarnsman" Frei
  93. Adrian "DeathevokatioN" Hanekom
  94. Brett "Mechadon" Harrell
  95. Boris "dew" Klimes
  96. Sarah "Esselfortium" Mancuso
  97. John "Tango" Oksasoglu
  98. Bjorn "Vader" Ostmann
  99. James "Jimmy" Paddock
  100. Josh "Joshy" Sealy
  101. Brad "Vorpal" Spencer
  102. Matt "MTrop" Tropiano
  103. Adam "Khorus" Woodmansey
  104.  
  105. ===========================================================================
  106.  
  107. * Map Listing *
  108.  
  109. --- EPISODE II: Tower in the Fountain of Sparks ---------------------------
  110.  
  111. 01 Joshy/Esselfortium/dew: Shadow Port
  112. 02 Tango: Underwater Explosions
  113. 03 Brad Spencer/Xaser: Wings of Thorn
  114. 04 Use3d/Tarnsman: Dirty Water
  115.  
  116. 05 Xaser: Episode Hub
  117.  
  118. 06 Vader: Useless Inventions
  119. 07 The Green Herring: Shrine To The Dynamic Years (Athens Time Change Riots)
  120. 08 Matt Tropiano/Tarnsman: A Blue Shadow
  121. 09 DeathevokatioN/Esselfortium: Adverse Wind
  122. 10 Esselfortium: Eureka Signs
  123.  
  124. 11 Xaser: Episode Hub
  125.  
  126. 12 Skillsaw: Demons Are Real
  127. 13 Jimmy/Tarnsman: Nation Gone Dry
  128. 14 Mechadon/Vader: Shocker in Gloomtown
  129. 15 Vader: The Theory of Broken Circles
  130.  
  131. 16 Xaser: Episode Hub
  132.  
  133. 17 Xaser: Steeple of Knives
  134. 18 Skillsaw: Optional Bases Opposed
  135. 19 Tarnsman: Unbaited Vicar of Scorched Earth
  136. 20 Tarnsman/Esselfortium: Speedtraps for the Bee Kingdom
  137. 21 Khorus/Esselfortium: Bulldog Skin
  138. 22 RottKing: Bite
  139.  
  140. 23 Xaser: Episode Hub
  141.  
  142. 24 Tarnsman: Perhaps Now the Vultures
  143. 25 Mechadon: Unstable Journey
  144. 26 Xaser: Beneath A Festering Moon
  145.  
  146. Secret
  147. 31 Joshy/Esselfortium/dew: Fireking Says No Cheating
  148.  
  149. ===========================================================================
  150.  
  151. * Music Listing *
  152.  
  153. 01 Stewboy - Alien Jungle
  154. 02 Stewboy - 94
  155. 03 Jimmy - Twilit Jungle
  156. 04 Esselfortium - Lost City
  157. 05 Esselfortium - Mystproj
  158. 06 Jimmy - Encased
  159. 07 The Green Herring - Free from My Shackles
  160. 08 Jimmy - The Night Guard
  161. 09 Stewboy - 95
  162. 10 Esselfortium - Noir
  163. 11 Esselfortium - Mystproj
  164. 12 Jimmy - Mist At Dawn
  165. 13 Jimmy - Scattered Ashes
  166. 14 Jimmy - Enigma
  167. 15 Jimmy - Geometry
  168. 16 Esselfortium - Mystproj
  169. 17 Xaser - Ominus
  170. 18 Stewboy - Birdsong
  171. 19 Xaser - Kashmoney Temple
  172. 20 Esselfortium - Ether
  173. 21 Jimmy - Stormwater
  174. 22 Esselfortium - Lurking
  175. 23 Esselfortium - Mystproj
  176. 24 Jimmy - Petrichor
  177. 25 Jimmy - Weather Warning
  178. 26 Xaser - Angry Science
  179.  
  180. 31 Jimmy - Vinefort
  181.  
  182. Title Screen: Jimmy - Back to Saturn X Intro
  183. Stats Screen: Jimmy, Essel, and Xaser - BTSX Intermission
  184. Story Screen: Darkhaven - Wait For Dawn
  185. End Screen: Esselfortium - Cruel
  186.  
  187. ===========================================================================
  188.  
  189. * Additional Credits *
  190.  
  191. 02, 06, 07, 08, 12, 15, 17, and 18 feature additional mapping by Esselfortium.
  192. 04 features additional mapping by Seele00TextOnly.
  193. 09 features additional mapping by TheGreenHerring.
  194. 15 features additional mapping by dew.
  195.  
  196. For this 2020-era "btsx_final2_reallyfinal" edition, yet more minor edits
  197. and bugfixes have been done all over the place by dew and Esselfortium. :)
  198.  
  199. Thanks to Xaser for maintaining the compiled WAD, and providing the ZMAPINFO
  200. and DEHACKED lumps.
  201.  
  202. Beyond the two levels he's directly credited for thing placements on,
  203. dew's contributions extend to virtually every map. His detailed gameplay
  204. recommendations are a big part of what's made BTSX what it is.
  205.  
  206. Huge thanks to tchkb, GarrettChan, and Andromeda for their in-depth testing
  207. and assistance leading up to this "final" release.
  208.  
  209. Bonus superthanks to Marcaek and Alfonzo for eagerly hopping on board to
  210. bring fresh perspectives to the maps late in development, and for helping
  211. with skill level refinement and the mad rush to the initial public release.
  212.  
  213. Similarly, thanks to j4rio and Ribbiks for helping playtest MAP31!
  214.  
  215. Automap cleanup has been done primarily by Seele00TextOnly and Tarnsman.
  216.  
  217. Various OCD alignment fixes have been taken care of by Seele00TextOnly.
  218.  
  219. Episode end-screen map is by Tarnsman.
  220.  
  221. ===========================================================================
  222.  
  223. * Difficulty Settings: Serving Suggestions *
  224.  
  225. Back to Saturn X was designed primarily for the Ultra-Violence skill, but all
  226. skill settings have been fully implemented!
  227.  
  228. We initially used the first episode of Alien Vendetta as our guideline for
  229. target difficulty, but as development continued, the mapset became harder and
  230. more unrelentingly paced. If you consider Alien Vendetta E2 or Plutonia too
  231. hard on UV, consider playing at a lower skill setting. Difficulty adjustments
  232. were aimed towards making the maps easier, not emptier, and the mapset has
  233. been tested thoroughly by team members who themselves prefer Hurt Me Plenty or
  234. Hey Not Too Rough.
  235.  
  236. All maps were designed around pistol starts, but feel free to play
  237. continuously! Item balance has been tweaked in order to limit the
  238. trivializing nature of equipment carryovers. Maps will feel easier, as is
  239. generally inevitable with continuous play, but you shouldn't be completely
  240. swimming in ammo. (And yes, withholding the backpack is intentional!)
  241.  
  242. Extra multiplayer-only monsters and resources have been added to provide
  243. extra challenge for cooperative play. Given the prevailing trends in modern
  244. PvE netplay and the widespread use of C/S ports that relax player limits,
  245. resource balance does not target any particular player count. It is assumed
  246. item respawn will be used in coop games, so play without it at your own risk!
  247.  
  248. All maps have been tested to be completable with the coop extras, even with
  249. only one player. In fact, players who seek extra challenge can treat this
  250. "solo-net" mode as a hidden "Ultra-Violence+" skill!
  251.  
  252. To start a netgame in single-player ("solo-net"):
  253.  
  254. - In Prboom-Plus or Eternity Engine, run the game from the command line or a
  255. batch with added "-solo-net" parameter
  256.  
  257. - In ZDoom (or derivatives), use "-host 1 +map map01" in the command line,
  258. or "map map01 coop" in the console. (The latter may not work in older ZDoom
  259. versions.)
  260.  
  261. Although Back to Saturn X is otherwise vanilla-compatible, cooperative and
  262. solo-net are recommended for limit-removing source ports only. Due to the
  263. added multiplayer arch-viles, you're likely to crash out with a visplane
  264. overflow sooner or later if you try coop or solo-net in Chocolate Doom or
  265. Doom2.exe.
  266.  
  267. An alternative version of MAP16 (MAP16C) is included in the wad for co-op
  268. purposes (replacing the bridge raising/lowering effects with Boom silent
  269. teleports); this map will appear instead of regular MAP16 in Eternity and
  270. ZDoom, which should cover most of the co-op bases. For other ports, MAP16
  271. will reconfigure itself when multiple players are present, making some
  272. visual compromises in order to avoid breakage in co-op.
  273.  
  274. ===========================================================================
  275.  
  276. * Music Playback: Serving Suggestions *
  277.  
  278. The easy recommended option is to use the Microsoft MIDI synth that comes
  279. with Windows.
  280.  
  281. The soundtrack to Back to Saturn X was predominantly composed using the
  282. Roland SoundCanvas instrument set, which the Microsoft MIDI synth's
  283. instrument set was based on. That means you'll hear Back to Saturn X's
  284. music just as intended without having to set up anything special at all!
  285.  
  286. Alternately, using a Roland SoundCanvas soundfont can provide great
  287. results, with similar but slightly higher quality instruments than the
  288. default Microsoft ones.
  289.  
  290. If you prefer using OPL for Doom music, we've bundled BTSX with DMXOPL,
  291. a great custom patch set by Sneakernets that replaces Doom's stock GENMIDI
  292. lump to enhance the OPL instruments. Requires OPL3 (real or emulated).
  293.  
  294. Your mileage may vary when using other soundfonts. Custom soundfonts
  295. usually give instruments wildly different timbres and volumes than what
  296. we intended when we composed and mixed these songs, so in many cases they
  297. leave BTSX's music sounding a bit muffled, reverby, and badly-mixed, rather
  298. than enhancing the sound quality like they're intended to. For that and
  299. other reasons, we recommend the default Microsoft Windows MIDI playback for
  300. most users, or OPL as an alternative option.
  301.  
  302. ===========================================================================
  303.  
  304. * What is included *
  305.  
  306. New levels : 27
  307. Sounds : No
  308. Music : Yes
  309. Graphics : Yes
  310. Dehacked/BEX Patch : Yes
  311. Demos : Yes
  312. Other : No
  313. Other files required : None
  314.  
  315.  
  316. * Play Information *
  317.  
  318. Game : Doom 2
  319. Map # : MAP01-MAP27, MAP31
  320. Single Player : Designed for
  321. Cooperative 2-4 Player : Designed for
  322. Deathmatch 2-4 Player : No
  323. Other game styles : None
  324. Difficulty Settings : Yes
  325.  
  326.  
  327. * Construction *
  328.  
  329. Base : New from scratch
  330. Build Time : 2009-2014, plus infinity years of procrastination
  331. Editor(s) used : Doom Builder, Slade, DeepSea, Photoshop, ProMotion
  332.  
  333. Known Bugs : Hopefully none, but you know how it is. BTSX is never
  334. done. If you encounter visplane overflows or other
  335. buggy behavior when playing, please send us a bug
  336. report so we can look into the problem and fix it!
  337.  
  338. May Not Run With... : Old versions of some ports have trouble with the
  339. ultra-optimized blockmap on MAP20. This optimization
  340. is supported in current versions of Eternity Engine,
  341. PrBoom-Plus (complevel 2 or 4), and GZDoom, so if
  342. you're walking through walls, update your port or use
  343. the patched (not vanilla-compatible) version in the
  344. included MAP20_for_old_ports.zip!
  345. Or just use vanilla :-)
  346.  
  347. Aside from that, BTSX hasn't been tested with gameplay
  348. mods, and we make no guarantees that it will work
  349. as intended with one. The maps have been carefully
  350. balanced for exciting gameplay with Doom's standard
  351. monster and weapon behavior: if you're playing with
  352. mods and run into issues, well... stop doing that.
  353.  
  354.  
  355. * Copyright / Permissions *
  356.  
  357. Authors may NOT use the contents of this file as a base for modification or
  358. reuse. Permissions have been obtained from original authors for any of
  359. their resources modified or included in this file.
  360.  
  361. There will be a full release of the texture resource after Back to Saturn X's
  362. three episodes are complete. In the meantime, please be respectful and don't
  363. take our stuff. Thanks!
  364.  
  365. You MAY distribute this file, provided you include this text file, with no
  366. modifications. You may distribute this file in any electronic format (BBS,
  367. Diskette, CD, etc) as long as you include this file intact. I have
  368. received permission from the original authors of any modified or included
  369. content in this file to allow further distribution.
  370.  
  371. * Where to get the file that this text file describes *
  372.  
  373. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
  374. Web sites: http://www.doomworld.com/, http://esselfortium.net/
  375.  
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