Advertisement
ArcDesLHK

Clocktower Park

May 9th, 2023
18
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.77 KB | None | 0 0
  1. Inky of the Clocktower Park
  2. Level 4 DARK Aqua/Normal
  3. 1800/1800
  4.  
  5. Red Blot of the Clocktower Park
  6. Level 4 DARK Aqua/Effect
  7. 1200/1500
  8. If this card is Normal or Special Summoned: You can add 1 "Blue Blot of the Clocktower Park" from your Deck to your hand. If this card is in your hand (except during the Damage Step) (Quick Effect): You can target 1 "Clocktower Park" monster you control; equip this card to that monster you control as an Equip Card that gives it 600 ATK. You can only use each effect of "Red Blot of the Clocktower Park" once per turn.
  9.  
  10. Blue Blot of the Clocktower Park
  11. Level 4 DARK Aqua/Effect
  12. 1400/1700
  13. If this card is Normal or Special Summoned: You can add 1 "Green Blot of the Clocktower Park" from your Deck to your hand. If this card is in your hand (except during the Damage Step) (Quick Effect): You can target 1 "Clocktower Park" monster you control; equip this card to that monster you control as an Equip Card that gives it 700 ATK. You can only use each effect of "Blue Blot of the Clocktower Park" once per turn.
  14.  
  15. Green Blot of the Clocktower Park
  16. Level 4 DARK Aqua/Effect
  17. 1600/1900
  18. If this card is Normal or Special Summoned: You can add 1 "Red Blot of the Clocktower Park" from your Deck to your hand. If this card is in your hand (except during the Damage Step) (Quick Effect): You can target 1 "Clocktower Park" monster you control; equip this card to that monster you control as an Equip Card that gives it 800 ATK. You can only use each effect of "Green Blot of the Clocktower Park" once per turn.
  19.  
  20. ProjectBOT of the Clocktower Park
  21. Future 5 DARK Aqua/Time Leap/Effect
  22. 2400/1900
  23. Your opponent controls a monster with 2000 or more ATK - "Clocktower Park" monster
  24. You can target 1 of your banished "Clocktower Park" cards; add it to your hand. You can only use this effect of "ProjectBOT of the Clocktower Park" once per turn. When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row. At the end of the Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
  25.  
  26. InkBOT of the Clocktower Park
  27. Future 5 DARK Aqua/Time Leap/Effect
  28. 2500/2100
  29. Your opponent controls a monster with 2500 or more ATK - "Clocktower Park" monster
  30. You can target 1 of your banished "Clocktower Park" cards; add it to your hand. You can only use this effect of "InkBOT of the Clocktower Park" once per turn. When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row. At the end of the Battle Phase: You can banish cards from your opponent's GY, face-down, equal to the number of monsters this card destroyed by battle this turn +1.
  31.  
  32. SloshBOT of the Clocktower Park
  33. Future 5 DARK Aqua/Time Leap/Effect
  34. 2300/1800
  35. Your opponent controls a monster with 2000 or more ATK - "Clocktower Park" monster
  36. You can target 1 of your banished "Clocktower Park" cards; add it to your hand. You can only use this effect of "SloshBOT of the Clocktower Park" once per turn. When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row. At the end of the Battle Phase: You can Special Summon a number of "Clocktower Park Tokens" (Aqua/DARK/Level 1/ATK 0/DEF 0), equal to the number of monsters this card destroyed by battle this turn.
  37.  
  38. Spladoosher of the Clocktower Park
  39. Level 4 DARK Aqua/Effect
  40. 1500/1500
  41. While this card is equipped to a monster, the equipped monster cannot be destroyed by battle. You can only use 1 of the following effects of "Spladoosher of the Clocktower Park" per turn, and only once that turn. If this card is in your hand (except during the Damage Step) (Quick Effect): You can target 1 "Clocktower Park" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.
  42.  
  43. Splatula of the Clocktower Park
  44. Level 4 DARK Aqua/Effect
  45. 1400/1900
  46. While this card is equipped to a monster, the equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Splatula of the Clocktower Park" once per turn. If this card is in your hand (except during the Damage Step) (Quick Effect): You can target 1 "Clocktower Park" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon 1 "Clocktower Park" monster from your hand, except "Splatula of the Clocktower Park".
  47.  
  48. Splotchdra of the Clocktower Park
  49. Level 4 DARK Aqua/Effect
  50. 1200/1200
  51. While this card is equipped to a monster, if the equipped monster attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Splotchdra of the Clocktower Park" once per turn. If this card is in your hand (except during the Damage Step) (Quick Effect): You can target 1 "Clocktower Park" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon 1 of your "Clocktower Park" monsters that is banished or in your GY, except "Splotchdra of the Clocktower Park".
  52.  
  53. The Clocktower Park
  54. Field Spell
  55. All "Clocktower Park" monsters on the field gain 300 ATK/DEF. The first time each Time Leap Summoned "Clocktower Park" Time Leap Monster would be destroyed by battle each turn, it is not destroyed. You can target 1 other face-up card you control; destroy it, and if you do, Special Summon 1 "Clocktower Park" monster with a different name from your Deck. You can only use this effect of "The Clocktower Park" once per turn.
  56.  
  57. Paddle of the Clocktower Park
  58. Normal Spell
  59. Add 1 "Clocktower Park" monster from your Deck to your hand. If your opponent controls a monster with 2000 or more ATK when you activated this effect, you can also add a second such card, with a different name from the first. You can only use activate 1 "Paddle of the Clocktower Park" per turn.
  60.  
  61. Printing of the Clocktower Park
  62. Normal Spell
  63. Target 1 of your "Clocktower Park" monsters that is banished or in your GY; Special Summon it. You can only activate 1 "Printing of the Clocktower Park" per turn.
  64.  
  65. Press of the Clocktower Park
  66. Counter Trap
  67. When your opponent Normal or Special Summons a monster(s), while you control a "Clocktower Park" Time Leap Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Press of the Clocktower Park" per turn.
  68.  
  69. Spot of the Clocktower Park
  70. Normal Trap
  71. When an opponent's monster declares an attack, while you control a "Clocktower Park" Time Leap Monster: Negate the attack, then, you can Special Summon up to 3 "Clocktower Park Tokens" (Aqua/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement