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Matrix1

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Jun 12th, 2014
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  1. if(strcmp(cmd,"/sellgun",true)==0)
  2. {
  3. if(IsPlayerConnected(playerid))
  4. {
  5. if (PlayerInfo[playerid][pJob] != 9)
  6. {
  7. SendClientMessage(playerid,COLOR_GREY," Ne ste diler na oruzje !");
  8. return 1;
  9. }
  10. new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
  11. tmp = strtok(cmdtext, idx);
  12. if(!strlen(tmp))
  13. {
  14. SendClientMessage(playerid, COLOR_GRAD1, "KORISTI: /sellgun [ID/Ime na Igrac] [imenaoruzje]");
  15. SendClientMessage(playerid, COLOR_GREY, "Oruzje: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)");
  16. SendClientMessage(playerid, COLOR_GREY, "Oruzje: ak47(600) m4(600) rifle (600)");
  17. return 1;
  18. }
  19. giveplayerid = ReturnUser(tmp);
  20. if (IsPlayerConnected(giveplayerid))
  21. {
  22. if(giveplayerid != INVALID_PLAYER_ID)
  23. {
  24. x_weapon = strtok(cmdtext, idx);
  25. if(!strlen(x_weapon))
  26. {
  27. SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
  28. SendClientMessage(playerid, COLOR_WHITE, "*** Prodadi oruzje ***");
  29. SendClientMessage(playerid, COLOR_GREY, "{FFEA02}KORISTI:{FFFFFF} /sellgun [ID/Ime na Igrac] [weaponname]");
  30. SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)");
  31. SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)");
  32. SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
  33. return 1;
  34. }
  35. }
  36. //if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  37. if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  38. else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  39. else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  40. else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 200; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 200; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  41. else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  42. //else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  43. else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  44. else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 250; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 250; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  45. else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  46. else { SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!"); return 1; }
  47. if (ProxDetectorS(5.0, playerid, giveplayerid))
  48. {
  49. if(giveplayerid == playerid)
  50. {
  51. SendClientMessage(playerid, COLOR_GRAD1, " nemoze da prodadete na samiot sebe!");
  52. return 1;
  53. }
  54. if(PlayerInfo[playerid][pMiserPerk] > 0)
  55. {
  56. new skill = 2 * PlayerInfo[playerid][pMiserPerk];
  57. new mats = price[playerid] / 100;
  58. price[playerid] -= (mats)*(skill);
  59. }
  60. ConsumingMoney[playerid] = 1;
  61. GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  62. GetPlayerName(playerid, sendername, sizeof(sendername));
  63. format(string, sizeof(string), " Predadovte %s, a %s so %d metci, za %d Materiala.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
  64. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  65. SendClientMessage(playerid, COLOR_GRAD1, string);
  66. format(string, sizeof(string), " Dobivte %s so %d metci od %s.", x_weapon, ammo[playerid], sendername);
  67. SendClientMessage(giveplayerid, COLOR_GRAD1, string);
  68. PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
  69. format(string, sizeof(string), "* %s napravi oruzje od materiali i go predade na %s.", sendername ,giveplayer);
  70. ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  71. GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
  72. PlayerInfo[playerid][pMats] -= price[playerid];
  73. }
  74. else
  75. {
  76. SendClientMessage(playerid, COLOR_GRAD1, " Premnogu ste odaleceni.");
  77. return 1;
  78. }
  79. }
  80. else
  81. {
  82. format(string, sizeof(string), " %d Ne e aktiven igrac.", giveplayerid);
  83. SendClientMessage(playerid, COLOR_GRAD1, string);
  84. }
  85. }
  86. return 1;
  87. }
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