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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- local bc = BrickColor.new("Pastel brown")
- local me = game.Players.mu_h
- local c = me.Character
- local blush = "http://www.roblox.com/asset/?id=750093716"
- c['Left Arm'].BrickColor = bc
- c['Right Arm'].BrickColor = bc
- c['Left Leg'].BrickColor = bc
- c['Right Leg'].BrickColor = bc
- c.Head.BrickColor = bc
- c.Torso.BrickColor = bc
- c.Head.face.Texture = blush
- local tMesh = Instance.new("CharacterMesh")
- tMesh.MeshId = "82987757"
- tMesh.BodyPart = "Torso"
- tMesh.Name = "CharacterMesh"
- tMesh.Parent = c
- local llMesh = Instance.new("CharacterMesh")
- llMesh.MeshId = "81628361"
- llMesh.BodyPart = "LeftLeg"
- llMesh.Name = "CharacterMesh"
- llMesh.Parent = c
- local rlMesh = Instance.new("CharacterMesh")
- rlMesh.MeshId = "81628308"
- rlMesh.BodyPart = "RightLeg"
- rlMesh.Name = "CharacterMesh"
- rlMesh.Parent = c
- local laMesh = Instance.new("CharacterMesh")
- laMesh.MeshId = "83001137"
- laMesh.BodyPart = "LeftArm"
- laMesh.Name = "CharacterMesh"
- laMesh.Parent = c
- local raMesh = Instance.new("CharacterMesh")
- raMesh.MeshId = "83001181"
- raMesh.BodyPart = "RightArm"
- raMesh.Name = "CharacterMesh"
- raMesh.Parent = c
- c.Head.Mesh.MeshType = "FileMesh"
- c.Head.Mesh.MeshId = "http://roblox.com/asset/?id=82992952"
- local d = c:GetChildren()
- for i=1, #d do
- if (d[i].className == "Accessory") then
- d[i]:remove()
- end
- end
- local hair = Instance.new("Part")
- hair.Name = "Americasweetheart"
- hair.Size = Vector3.new(24.37, 20.73, 31.21)
- hair.Anchored = true
- hair.CanCollide = false
- hair.CFrame = CFrame.new(c.Head.Position)
- hair.Transparency = 1
- hair.Parent = game.Workspace
- local hmesh = Instance.new("SpecialMesh")
- hmesh.Name = "Mesh"
- hmesh.MeshId = "http://www.roblox.com/asset/?id=29713297"
- hmesh.TextureId = "http://www.roblox.com/asset/?id=29713290"
- hmesh.MeshType = "FileMesh"
- hmesh.Parent = hair
- -- (Hat Giver Script - Loaded.)
- debounce = true
- function onTouched(hit)
- if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
- debounce = false
- h = Instance.new("Hat")
- p = Instance.new("Part")
- h.Name = "Americasweetheart"
- p.Parent = h
- p.Position = hit.Parent:findFirstChild("Head").Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(1,1,2)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- hair.Mesh:clone().Parent = p
- h.Parent = hit.Parent
- h.AttachmentForward = Vector3.new(-0, -0, -1)
- h.AttachmentPos = Vector3.new(0, 1.15, -0.05)
- h.AttachmentRight = Vector3.new(1, 0, 0)
- h.AttachmentUp = Vector3.new(0, 1, 0)
- wait(5)
- debounce = true
- end
- end
- hair.Touched:connect(onTouched)
- wait(0.1)
- hair:Destroy()
- -- Pants And Shirt Is Needed Right Now For This Part To Work :D
- c.Shirt:Destroy()
- c.Pants.PantsTemplate = "rbxassetid://948256757"
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