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Infintyboy

oran no

Sep 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     local rp = RealPlayer
  6.     script.Parent = rp.Character
  7.    
  8.     --RemoteEvent for communicating
  9.     local Event = Instance.new("RemoteEvent")
  10.     Event.Name = "UserInput_Event"
  11.  
  12.     --Fake event to make stuff like Mouse.KeyDown work
  13.     local function fakeEvent()
  14.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15.         t.connect = t.Connect
  16.         return t
  17.     end
  18.  
  19.     --Creating fake input objects with fake variables
  20.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24.     end}
  25.     --Merged 2 functions into one by checking amount of arguments
  26.     CAS.UnbindAction = CAS.BindAction
  27.  
  28.     --This function will trigger the events that have been :Connect()'ed
  29.     local function te(self,ev,...)
  30.         local t = m[ev]
  31.         if t and t._fakeEvent then
  32.             for _,f in pairs(t.Functions) do
  33.                 f(...)
  34.             end
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=rp then return end
  42.         m.Target = io.Target
  43.         m.Hit = io.Hit
  44.         if not io.isMouse then
  45.             local b = io.UserInputState == Enum.UserInputState.Begin
  46.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48.             end
  49.             for _,t in pairs(CAS.Actions) do
  50.                 for _,k in pairs(t.Keys) do
  51.                     if k==io.KeyCode then
  52.                         t.Function(t.Name,io.UserInputState,io)
  53.                     end
  54.                 end
  55.             end
  56.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58.         end
  59.     end)
  60.     Event.Parent = NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.     local Event = script:WaitForChild("UserInput_Event")
  63.  
  64.     local Mouse = Player:GetMouse()
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local h,t
  75.     --Give the server mouse data 30 times every second, but only if the values changed
  76.     --If player is not moving their mouse, client won't fire events
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             h,t=Mouse.Hit,Mouse.Target
  80.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  81.         end
  82.     end]==],Player.Character)
  83.  
  84.     ----Sandboxed game object that allows the usage of client-side methods and services
  85.     --Real game object
  86.     local _rg = game
  87.  
  88.     --Metatable for fake service
  89.     local fsmt = {
  90.         __index = function(self,k)
  91.             local s = rawget(self,"_RealService")
  92.             if s then return s[k] end
  93.         end,
  94.         __newindex = function(self,k,v)
  95.             local s = rawget(self,"_RealService")
  96.             if s then s[k]=v end
  97.         end,
  98.         __call = function(self,...)
  99.             local s = rawget(self,"_RealService")
  100.             if s then return s(...) end
  101.         end
  102.     }
  103.     local function FakeService(t,RealService)
  104.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105.         return setmetatable(t,fsmt)
  106.     end
  107.  
  108.     --Fake game object
  109.     local g = {
  110.         GetService = function(self,s)
  111.             return self[s]
  112.         end,
  113.         Players = FakeService({
  114.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115.         },"Players"),
  116.         UserInputService = FakeService(UIS,"UserInputService"),
  117.         ContextActionService = FakeService(CAS,"ContextActionService"),
  118.     }
  119.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120.     g.service = g.GetService
  121.    
  122.     g.RunService = FakeService({
  123.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  124.         BindToRenderStep = function(self,name,_,fun)
  125.  
  126.         end,
  127.         UnbindFromRenderStep = function(self,name)
  128.             self._btrs[name]:Disconnect()
  129.         end,
  130.     },"RunService")
  131.  
  132.     setmetatable(g,{
  133.         __index=function(self,s)
  134.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  135.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136.         end,
  137.         __newindex = fsmt.__newindex,
  138.         __call = fsmt.__call
  139.     })
  140.     --Changing owner to fake player object to support owner:GetMouse()
  141.     game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. local bc = BrickColor.new("Pastel brown")
  145. local me = game.Players.mu_h
  146. local c = me.Character
  147. local blush = "http://www.roblox.com/asset/?id=750093716"
  148.  
  149. c['Left Arm'].BrickColor = bc
  150. c['Right Arm'].BrickColor = bc
  151. c['Left Leg'].BrickColor = bc
  152. c['Right Leg'].BrickColor = bc
  153. c.Head.BrickColor = bc
  154. c.Torso.BrickColor = bc
  155. c.Head.face.Texture = blush
  156.  
  157. local tMesh = Instance.new("CharacterMesh")
  158. tMesh.MeshId = "82987757"
  159. tMesh.BodyPart = "Torso"
  160. tMesh.Name = "CharacterMesh"
  161. tMesh.Parent = c
  162.  
  163. local llMesh = Instance.new("CharacterMesh")
  164. llMesh.MeshId = "81628361"
  165. llMesh.BodyPart = "LeftLeg"
  166. llMesh.Name = "CharacterMesh"
  167. llMesh.Parent = c
  168.  
  169. local rlMesh = Instance.new("CharacterMesh")
  170. rlMesh.MeshId = "81628308"
  171. rlMesh.BodyPart = "RightLeg"
  172. rlMesh.Name = "CharacterMesh"
  173. rlMesh.Parent = c
  174.  
  175. local laMesh = Instance.new("CharacterMesh")
  176. laMesh.MeshId = "83001137"
  177. laMesh.BodyPart = "LeftArm"
  178. laMesh.Name = "CharacterMesh"
  179. laMesh.Parent = c
  180.  
  181. local raMesh = Instance.new("CharacterMesh")
  182. raMesh.MeshId = "83001181"
  183. raMesh.BodyPart = "RightArm"
  184. raMesh.Name = "CharacterMesh"
  185. raMesh.Parent = c
  186.  
  187. c.Head.Mesh.MeshType = "FileMesh"
  188. c.Head.Mesh.MeshId = "http://roblox.com/asset/?id=82992952"
  189.  
  190. local d = c:GetChildren()
  191. for i=1, #d do
  192.     if (d[i].className == "Accessory") then
  193.         d[i]:remove()
  194.     end
  195. end
  196.  
  197. local hair = Instance.new("Part")
  198. hair.Name = "Americasweetheart"
  199. hair.Size = Vector3.new(24.37, 20.73, 31.21)
  200. hair.Anchored = true
  201. hair.CanCollide = false
  202. hair.CFrame = CFrame.new(c.Head.Position)
  203. hair.Transparency = 1
  204. hair.Parent = game.Workspace
  205.  
  206. local hmesh = Instance.new("SpecialMesh")
  207. hmesh.Name = "Mesh"
  208. hmesh.MeshId = "http://www.roblox.com/asset/?id=29713297"
  209. hmesh.TextureId = "http://www.roblox.com/asset/?id=29713290"
  210. hmesh.MeshType = "FileMesh"
  211. hmesh.Parent = hair
  212.  
  213. -- (Hat Giver Script - Loaded.)
  214.  
  215. debounce = true
  216.  
  217. function onTouched(hit)
  218.     if (hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true) then
  219.         debounce = false
  220.         h = Instance.new("Hat")
  221.         p = Instance.new("Part")
  222.         h.Name = "Americasweetheart"
  223.         p.Parent = h
  224.         p.Position = hit.Parent:findFirstChild("Head").Position
  225.         p.Name = "Handle"
  226.         p.formFactor = 0
  227.         p.Size = Vector3.new(1,1,2)
  228.         p.BottomSurface = 0
  229.         p.TopSurface = 0
  230.         p.Locked = true
  231.         hair.Mesh:clone().Parent = p
  232.         h.Parent = hit.Parent
  233.         h.AttachmentForward = Vector3.new(-0, -0, -1)
  234.         h.AttachmentPos = Vector3.new(0, 1.15, -0.05)
  235.         h.AttachmentRight = Vector3.new(1, 0, 0)
  236.         h.AttachmentUp = Vector3.new(0, 1, 0)
  237.         wait(5)
  238.         debounce = true
  239.     end
  240. end
  241.  
  242. hair.Touched:connect(onTouched)
  243.  
  244. wait(0.1)
  245. hair:Destroy()
  246.  
  247. -- Pants And Shirt Is Needed Right Now For This Part To Work :D
  248.  
  249. c.Shirt:Destroy()
  250. c.Pants.PantsTemplate = "rbxassetid://948256757"
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