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hellish banisher fe

Feb 6th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. script.Name = "Banisher Gun V3 / 1"
  89. --//====================================================\\--
  90. --|| CREATED BY SHACKLUSTER
  91. --\\====================================================//--
  92.  
  93. game:GetService("StarterGui"):SetCore("SendNotification", {
  94. Title = "The Hell Banisher";
  95. Text = "Edited by NameClan, \Made by SHACKLUSTER ";
  96. })
  97.  
  98. script:ClearAllChildren()
  99. wait(0.2)
  100.  
  101. Player = owner
  102. PlayerGui = Player.PlayerGui
  103. Cam = workspace.CurrentCamera
  104. Backpack = Player.Backpack
  105. Character = Player.Character
  106. Humanoid = Character.Humanoid
  107. RootPart = Character["HumanoidRootPart"]
  108. Torso = Character["Torso"]
  109. Head = Character["Head"]
  110. RightArm = Character["Right Arm"]
  111. LeftArm = Character["Left Arm"]
  112. RightLeg = Character["Right Leg"]
  113. LeftLeg = Character["Left Leg"]
  114. RootJoint = RootPart["RootJoint"]
  115. Neck = Torso["Neck"]
  116. RightShoulder = Torso["Right Shoulder"]
  117. LeftShoulder = Torso["Left Shoulder"]
  118. RightHip = Torso["Right Hip"]
  119. LeftHip = Torso["Left Hip"]
  120. local TIME = 0
  121. local sick = Instance.new("Sound",Torso)
  122.  
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140. --//=================================\\
  141. --|| USEFUL VALUES
  142. --\\=================================//
  143.  
  144. local BODY = {}
  145. function chatfunc(text)
  146. local chat = coroutine.wrap(function()
  147. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  148. Character:FindFirstChild("TalkingBillBoard"):destroy()
  149. end
  150. local Bill = Instance.new("BillboardGui",Character)
  151. Bill.Size = UDim2.new(0,100,0,40)
  152. Bill.StudsOffset = Vector3.new(0,3,0)
  153. Bill.Adornee = Character.Head
  154. Bill.Name = "TalkingBillBoard"
  155. local Hehe = Instance.new("TextLabel",Bill)
  156. Hehe.BackgroundTransparency = 1
  157. Hehe.BorderSizePixel = 0
  158. Hehe.Text = ""
  159. Hehe.Font = "Bodoni"
  160. Hehe.TextSize = 40
  161. Hehe.TextStrokeTransparency = 0
  162. Hehe.Size = UDim2.new(1,0,0.5,0)
  163. coroutine.resume(coroutine.create(function()
  164. while Hehe ~= nil do
  165. wait()
  166. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  167. Hehe.Rotation = math.random(-5,5)
  168. Hehe.TextColor3 = Color3.new(1,0,0)
  169. Hehe.TextStrokeColor3 = Color3.new(1,0,0)
  170. end
  171. end))
  172. for i = 1,string.len(text),1 do
  173. wait()
  174. Hehe.Text = string.sub(text,1,i)
  175. end
  176. wait(1.5)--Re[math.random(1, 93)]
  177. for i = 0, 1, .025 do
  178. wait()
  179. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  180. Hehe.TextStrokeTransparency = i
  181. Hehe.TextTransparency = i
  182. end
  183. Bill:Destroy()
  184. end)
  185. chat()
  186. end
  187.  
  188. function onChatted(msg)
  189. chatfunc(msg)
  190. end
  191.  
  192.  
  193.  
  194. Player.Chatted:connect(onChatted)
  195. Humanoid.DisplayDistanceType = "None"
  196. local naeeym2 = IT("BillboardGui",Character)
  197. naeeym2.AlwaysOnTop = true
  198. naeeym2.Size = UDim2.new(5,35,2,15)
  199. naeeym2.StudsOffset = Vector3.new(0,2,0)
  200. naeeym2.MaxDistance = 75
  201. naeeym2.Adornee = Character.Head
  202. naeeym2.Name = "Name"
  203. local tecks2 = IT("TextLabel",naeeym2)
  204. tecks2.BackgroundTransparency = 1
  205. tecks2.TextScaled = true
  206. tecks2.BorderSizePixel = 0
  207. tecks2.Text = "Micheal The Hell Guardian"
  208. tecks2.Font = "Fantasy"
  209. tecks2.TextSize = 30
  210. tecks2.TextStrokeTransparency = 0
  211. tecks2.TextColor3 = C3(0,0,0)
  212. tecks2.TextStrokeColor3 = C3(0,0,0)
  213. tecks2.Size = UDim2.new(1,0,0.5,0)
  214. tecks2.Parent = naeeym2
  215. local SIZE = 1
  216. local top = Instance.new("Shirt")
  217. top.ShirtTemplate = "rbxassetid://2276760724"
  218. top.Parent = Character
  219. top.Name = "Cloth"
  220. local bottom = Instance.new("Pants")
  221. bottom.PantsTemplate = "rbxassetid://770508500"
  222. bottom.Parent = Character
  223. bottom.Name = "Cloth"
  224. Animation_Speed = 3
  225. local FORCERESET = false
  226. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  227. local Speed = 16
  228. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  231. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  232. local DAMAGEMULTIPLIER = 1
  233. local ANIM = "Idle"
  234. local ATTACK = false
  235. local EQUIPPED = false
  236. local HOLD = false
  237. local COMBO = 1
  238. local Rooted = false
  239. local SINE = 0
  240. local KEYHOLD = false
  241. local CHANGE = 2 / Animation_Speed
  242. local WALKINGANIM = false
  243. local VALUE1 = false
  244. local VALUE2 = false
  245. local ROBLOXIDLEANIMATION = IT("Animation")
  246. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  247. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  248. --ROBLOXIDLEANIMATION.Parent = Humanoid
  249. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  250. WEAPONGUI.Name = "BanishV3Gui"
  251. local Weapon = IT("Model")
  252. Weapon.Name = "Adds"
  253. local Effects = IT("Folder", Weapon)
  254. Effects.Name = "Effects"
  255. local ANIMATOR = Humanoid.Animator
  256. local ANIMATE = Character:FindFirstChild("Animate")
  257. local UNANCHOR = true
  258. local TOBANISH = {}
  259. script.Parent = PlayerGui
  260. Player_Size = 1 --Size of the player.
  261. local TAUNTS = {"368794227","368794903","368794985"}
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265. local plr = Player
  266. local char = plr.Character
  267. local hum = char.Humanoid
  268.  
  269. -------------------------------------------------------
  270. --Start Good Stuff--
  271. -------------------------------------------------------
  272. cam = game.Workspace.CurrentCamera
  273. CF = CFrame.new
  274. angles = CFrame.Angles
  275. attack = false
  276. Euler = CFrame.fromEulerAnglesXYZ
  277. Rad = math.rad
  278. IT = Instance.new
  279. BrickC = BrickColor.new
  280. Cos = math.cos
  281. Acos = math.acos
  282. Sin = math.sin
  283. Asin = math.asin
  284. Abs = math.abs
  285. Mrandom = math.random
  286. Floor = math.floor
  287.  
  288. --//=================================\\
  289. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  290. --\\=================================//
  291.  
  292. ArtificialHB = Instance.new("BindableEvent", script)
  293. ArtificialHB.Name = "ArtificialHB"
  294.  
  295. script:WaitForChild("ArtificialHB")
  296.  
  297. frame = Frame_Speed
  298. tf = 0
  299. allowframeloss = false
  300. tossremainder = false
  301. lastframe = tick()
  302. script.ArtificialHB:Fire()
  303.  
  304. game:GetService("RunService").Heartbeat:connect(function(s, p)
  305. tf = tf + s
  306. if tf >= frame then
  307. if allowframeloss then
  308. script.ArtificialHB:Fire()
  309. lastframe = tick()
  310. else
  311. for i = 1, math.floor(tf / frame) do
  312. script.ArtificialHB:Fire()
  313. end
  314. lastframe = tick()
  315. end
  316. if tossremainder then
  317. tf = 0
  318. else
  319. tf = tf - frame * math.floor(tf / frame)
  320. end
  321. end
  322. end)
  323.  
  324. --//=================================\\
  325. --\\=================================//
  326.  
  327. --//=================================\\
  328. --|| SOME FUNCTIONS
  329. --\\=================================//
  330.  
  331. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  332. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  333. end
  334.  
  335. function PositiveAngle(NUMBER)
  336. if NUMBER >= 0 then
  337. NUMBER = 0
  338. end
  339. return NUMBER
  340. end
  341.  
  342. function NegativeAngle(NUMBER)
  343. if NUMBER <= 0 then
  344. NUMBER = 0
  345. end
  346. return NUMBER
  347. end
  348.  
  349. function Swait(NUMBER)
  350. if NUMBER == 0 or NUMBER == nil then
  351. ArtificialHB.Event:wait()
  352. else
  353. for i = 1, NUMBER do
  354. ArtificialHB.Event:wait()
  355. end
  356. end
  357. end
  358.  
  359. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  360. if FLOOR ~= nil then
  361. for i = 1, AMOUNT do
  362. do
  363. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  364. DEBREE.Material = FLOOR.Material
  365. DEBREE.Color = FLOOR.Color
  366. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  367. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  368. coroutine.resume(coroutine.create(function()
  369. Swait(15)
  370. DEBREE.Parent = workspace
  371. DEBREE.CanCollide = true
  372. Debris:AddItem(DEBREE, SWAIT)
  373. end))
  374. end
  375. end
  376. end
  377. end
  378. function CameraEnshaking(Length, Intensity)
  379. coroutine.resume(coroutine.create(function()
  380. local intensity = 1 * Intensity
  381. local rotM = 0.01 * Intensity
  382. for i = 0, Length, 0.1 do
  383. Swait()
  384. intensity = intensity - 0.05 * Intensity / Length
  385. rotM = rotM - 5.0E-4 * Intensity / Length
  386. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  387. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  388. end
  389. hum.CameraOffset = Vector3.new(0, 0, 0)
  390. end))
  391. end
  392. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  393. local NEWMESH = IT(MESH)
  394. if MESH == "SpecialMesh" then
  395. NEWMESH.MeshType = MESHTYPE
  396. if MESHID ~= "nil" and MESHID ~= "" then
  397. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  398. end
  399. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  400. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  401. end
  402. end
  403. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  404. NEWMESH.Scale = SCALE
  405. NEWMESH.Parent = PARENT
  406. return NEWMESH
  407. end
  408.  
  409. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  410. local NEWPART = IT("Part")
  411. NEWPART.formFactor = FORMFACTOR
  412. NEWPART.Reflectance = REFLECTANCE
  413. NEWPART.Transparency = TRANSPARENCY
  414. NEWPART.CanCollide = false
  415. NEWPART.Locked = true
  416. NEWPART.Anchored = true
  417. if ANCHOR == false then
  418. NEWPART.Anchored = false
  419. end
  420. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  421. NEWPART.Name = NAME
  422. NEWPART.Size = SIZE
  423. NEWPART.Position = Torso.Position
  424. NEWPART.Material = MATERIAL
  425. NEWPART:BreakJoints()
  426. NEWPART.Parent = PARENT
  427. return NEWPART
  428. end
  429.  
  430. local function weldBetween(a, b)
  431. local weldd = Instance.new("ManualWeld")
  432. weldd.Part0 = a
  433. weldd.Part1 = b
  434. weldd.C0 = CFrame.new()
  435. weldd.C1 = b.CFrame:inverse() * a.CFrame
  436. weldd.Parent = a
  437. return weldd
  438. end
  439.  
  440.  
  441. function QuaternionFromCFrame(cf)
  442. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  443. local trace = m00 + m11 + m22
  444. if trace > 0 then
  445. local s = math.sqrt(1 + trace)
  446. local recip = 0.5 / s
  447. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  448. else
  449. local i = 0
  450. if m11 > m00 then
  451. i = 1
  452. end
  453. if m22 > (i == 0 and m00 or m11) then
  454. i = 2
  455. end
  456. if i == 0 then
  457. local s = math.sqrt(m00 - m11 - m22 + 1)
  458. local recip = 0.5 / s
  459. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  460. elseif i == 1 then
  461. local s = math.sqrt(m11 - m22 - m00 + 1)
  462. local recip = 0.5 / s
  463. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  464. elseif i == 2 then
  465. local s = math.sqrt(m22 - m00 - m11 + 1)
  466. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  467. end
  468. end
  469. end
  470.  
  471. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  472. local xs, ys, zs = x + x, y + y, z + z
  473. local wx, wy, wz = w * xs, w * ys, w * zs
  474. local xx = x * xs
  475. local xy = x * ys
  476. local xz = x * zs
  477. local yy = y * ys
  478. local yz = y * zs
  479. local zz = z * zs
  480. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  481. end
  482.  
  483. function QuaternionSlerp(a, b, t)
  484. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  485. local startInterp, finishInterp;
  486. if cosTheta >= 0.0001 then
  487. if (1 - cosTheta) > 0.0001 then
  488. local theta = ACOS(cosTheta)
  489. local invSinTheta = 1 / SIN(theta)
  490. startInterp = SIN((1 - t) * theta) * invSinTheta
  491. finishInterp = SIN(t * theta) * invSinTheta
  492. else
  493. startInterp = 1 - t
  494. finishInterp = t
  495. end
  496. else
  497. if (1 + cosTheta) > 0.0001 then
  498. local theta = ACOS(-cosTheta)
  499. local invSinTheta = 1 / SIN(theta)
  500. startInterp = SIN((t - 1) * theta) * invSinTheta
  501. finishInterp = SIN(t * theta) * invSinTheta
  502. else
  503. startInterp = t - 1
  504. finishInterp = t
  505. end
  506. end
  507. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  508. end
  509.  
  510. function Clerp(a, b, t)
  511. local qa = {QuaternionFromCFrame(a)}
  512. local qb = {QuaternionFromCFrame(b)}
  513. local ax, ay, az = a.x, a.y, a.z
  514. local bx, by, bz = b.x, b.y, b.z
  515. local _t = 1 - t
  516. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  517. end
  518.  
  519. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  520. local frame = IT("Frame")
  521. frame.BackgroundTransparency = TRANSPARENCY
  522. frame.BorderSizePixel = BORDERSIZEPIXEL
  523. frame.Position = POSITION
  524. frame.Size = SIZE
  525. frame.BackgroundColor3 = COLOR
  526. frame.BorderColor3 = BORDERCOLOR
  527. frame.Name = NAME
  528. frame.Parent = PARENT
  529. return frame
  530. end
  531.  
  532. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  533. local label = IT("TextLabel")
  534. label.BackgroundTransparency = 1
  535. label.Size = UD2(1, 0, 1, 0)
  536. label.Position = UD2(0, 0, 0, 0)
  537. label.TextColor3 = TEXTCOLOR
  538. label.TextStrokeTransparency = STROKETRANSPARENCY
  539. label.TextTransparency = TRANSPARENCY
  540. label.FontSize = TEXTFONTSIZE
  541. label.Font = TEXTFONT
  542. label.BorderSizePixel = BORDERSIZEPIXEL
  543. label.TextScaled = false
  544. label.Text = TEXT
  545. label.Name = NAME
  546. label.Parent = PARENT
  547. return label
  548. end
  549.  
  550. function NoOutlines(PART)
  551. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  552. end
  553.  
  554. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  555. local NEWWELD = IT(TYPE)
  556. NEWWELD.Part0 = PART0
  557. NEWWELD.Part1 = PART1
  558. NEWWELD.C0 = C0
  559. NEWWELD.C1 = C1
  560. NEWWELD.Parent = PARENT
  561. return NEWWELD
  562. end
  563.  
  564. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  565. function WACKYEFFECT(Table)
  566. local TYPE = (Table.EffectType or "Sphere")
  567. local SIZE = (Table.Size or VT(1,1,1))
  568. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  569. local TRANSPARENCY = (Table.Transparency or 0)
  570. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  571. local CFRAME = (Table.CFrame or Torso.CFrame)
  572. local MOVEDIRECTION = (Table.MoveToPos or nil)
  573. local ROTATION1 = (Table.RotationX or 0)
  574. local ROTATION2 = (Table.RotationY or 0)
  575. local ROTATION3 = (Table.RotationZ or 0)
  576. local MATERIAL = (Table.Material or "Neon")
  577. local COLOR = (Table.Color or C3(1,1,1))
  578. local TIME = (Table.Time or 45)
  579. local SOUNDID = (Table.SoundID or nil)
  580. local SOUNDPITCH = (Table.SoundPitch or nil)
  581. local SOUNDVOLUME = (Table.SoundVolume or nil)
  582. coroutine.resume(coroutine.create(function()
  583. local PLAYSSOUND = false
  584. local SOUND = nil
  585. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  586. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  587. PLAYSSOUND = true
  588. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  589. end
  590. EFFECT.Color = COLOR
  591. local MSH = nil
  592. if TYPE == "Sphere" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  594. elseif TYPE == "Block" then
  595. MSH = IT("BlockMesh",EFFECT)
  596. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  597. elseif TYPE == "Wave" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  599. elseif TYPE == "Ring" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  601. elseif TYPE == "Slash" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  603. elseif TYPE == "Round Slash" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  605. elseif TYPE == "Swirl" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  607. elseif TYPE == "Skull" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  609. elseif TYPE == "Crystal" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  611. end
  612. if MSH ~= nil then
  613. local MOVESPEED = nil
  614. if MOVEDIRECTION ~= nil then
  615. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  616. end
  617. local GROWTH = SIZE - ENDSIZE
  618. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  619. if TYPE == "Block" then
  620. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  621. else
  622. EFFECT.CFrame = CFRAME
  623. end
  624. for LOOP = 1, TIME+1 do
  625. Swait()
  626. MSH.Scale = MSH.Scale - GROWTH/TIME
  627. if TYPE == "Wave" then
  628. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  629. end
  630. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  631. if TYPE == "Block" then
  632. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  633. else
  634. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  635. end
  636. if MOVEDIRECTION ~= nil then
  637. local ORI = EFFECT.Orientation
  638. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  639. EFFECT.Orientation = ORI
  640. end
  641. end
  642. if PLAYSSOUND == false then
  643. EFFECT:remove()
  644. else
  645. SOUND.Stopped:Connect(function()
  646. EFFECT:remove()
  647. end)
  648. end
  649. else
  650. if PLAYSSOUND == false then
  651. EFFECT:remove()
  652. else
  653. repeat Swait() until SOUND.Playing == false
  654. EFFECT:remove()
  655. end
  656. end
  657. end))
  658. end
  659.  
  660. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  661. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  662. local mesh = IT("SpecialMesh",wave)
  663. mesh.MeshType = "Sphere"
  664. mesh.Scale = SIZE
  665. mesh.Offset = VT(0,0,0)
  666. wave.CFrame = CFRAME
  667. coroutine.resume(coroutine.create(function(PART)
  668. for i = 1, WAIT do
  669. Swait()
  670. mesh.Scale = mesh.Scale + GROW
  671. wave.Transparency = wave.Transparency + (1/WAIT)
  672. if wave.Transparency > 0.99 then
  673. wave:remove()
  674. end
  675. end
  676. end))
  677. end
  678. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  679. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  680. local mesh = IT("SpecialMesh",wave)
  681. mesh.MeshType = "Sphere"
  682. mesh.Scale = SIZE
  683. mesh.Offset = VT(0,0,0)
  684. wave.CFrame = CFRAME
  685. coroutine.resume(coroutine.create(function(PART)
  686. for i = 1, WAIT do
  687. Swait()
  688. mesh.Scale = mesh.Scale + GROW
  689. wave.Transparency = wave.Transparency + (1/WAIT)
  690. if wave.Transparency > 0.99 then
  691. wave:remove()
  692. end
  693. end
  694. end))
  695. end
  696.  
  697. local S = IT("Sound")
  698. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  699. local NEWSOUND = nil
  700. coroutine.resume(coroutine.create(function()
  701. NEWSOUND = S:Clone()
  702. NEWSOUND.Parent = PARENT
  703. NEWSOUND.Volume = VOLUME
  704. NEWSOUND.Pitch = PITCH
  705. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  706. NEWSOUND:play()
  707. if DOESLOOP == true then
  708. NEWSOUND.Looped = true
  709. else
  710. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  711. NEWSOUND:remove()
  712. end
  713. end))
  714. return NEWSOUND
  715. end
  716.  
  717. function CFrameFromTopBack(at, top, back)
  718. local right = top:Cross(back)
  719. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  720. end
  721.  
  722. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  723. function WACKYEFFECT(Table)
  724. local TYPE = (Table.EffectType or "Sphere")
  725. local SIZE = (Table.Size or VT(1,1,1))
  726. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  727. local TRANSPARENCY = (Table.Transparency or 0)
  728. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  729. local CFRAME = (Table.CFrame or Torso.CFrame)
  730. local MOVEDIRECTION = (Table.MoveToPos or nil)
  731. local ROTATION1 = (Table.RotationX or 0)
  732. local ROTATION2 = (Table.RotationY or 0)
  733. local ROTATION3 = (Table.RotationZ or 0)
  734. local MATERIAL = (Table.Material or "Neon")
  735. local COLOR = (Table.Color or C3(1,1,1))
  736. local TIME = (Table.Time or 45)
  737. local SOUNDID = (Table.SoundID or nil)
  738. local SOUNDPITCH = (Table.SoundPitch or nil)
  739. local SOUNDVOLUME = (Table.SoundVolume or nil)
  740. coroutine.resume(coroutine.create(function()
  741. local PLAYSSOUND = false
  742. local SOUND = nil
  743. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  744. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  745. PLAYSSOUND = true
  746. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  747. end
  748. EFFECT.Color = COLOR
  749. local MSH = nil
  750. if TYPE == "Sphere" then
  751. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  752. elseif TYPE == "Block" then
  753. MSH = IT("BlockMesh",EFFECT)
  754. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  755. elseif TYPE == "Wave" then
  756. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  757. elseif TYPE == "Ring" then
  758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  759. elseif TYPE == "Slash" then
  760. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  761. elseif TYPE == "Round Slash" then
  762. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  763. elseif TYPE == "Swirl" then
  764. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  765. elseif TYPE == "Skull" then
  766. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  767. elseif TYPE == "Crystal" then
  768. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  769. end
  770. if MSH ~= nil then
  771. local MOVESPEED = nil
  772. if MOVEDIRECTION ~= nil then
  773. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  774. end
  775. local GROWTH = SIZE - ENDSIZE
  776. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  777. if TYPE == "Block" then
  778. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  779. else
  780. EFFECT.CFrame = CFRAME
  781. end
  782. for LOOP = 1, TIME+1 do
  783. Swait()
  784. MSH.Scale = MSH.Scale - GROWTH/TIME
  785. if TYPE == "Wave" then
  786. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  787. end
  788. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  789. if TYPE == "Block" then
  790. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  791. else
  792. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  793. end
  794. if MOVEDIRECTION ~= nil then
  795. local ORI = EFFECT.Orientation
  796. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  797. EFFECT.Orientation = ORI
  798. end
  799. end
  800. if PLAYSSOUND == false then
  801. EFFECT:remove()
  802. else
  803. SOUND.Stopped:Connect(function()
  804. EFFECT:remove()
  805. end)
  806. end
  807. else
  808. if PLAYSSOUND == false then
  809. EFFECT:remove()
  810. else
  811. repeat Swait() until SOUND.Playing == false
  812. EFFECT:remove()
  813. end
  814. end
  815. end))
  816. end
  817.  
  818. function MakeForm(PART,TYPE)
  819. if TYPE == "Cyl" then
  820. local MSH = IT("CylinderMesh",PART)
  821. elseif TYPE == "Ball" then
  822. local MSH = IT("SpecialMesh",PART)
  823. MSH.MeshType = "Sphere"
  824. elseif TYPE == "Wedge" then
  825. local MSH = IT("SpecialMesh",PART)
  826. MSH.MeshType = "Wedge"
  827. end
  828. end
  829.  
  830. function SpawnTrail(FROM,TO,BIG)
  831. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  832. MakeForm(TRAIL,"Cyl")
  833. local DIST = (FROM - TO).Magnitude
  834. if BIG == true then
  835. TRAIL.Size = VT(0.5,DIST,0.5)
  836. else
  837. TRAIL.Size = VT(0.25,DIST,0.25)
  838. end
  839. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  840. coroutine.resume(coroutine.create(function()
  841. for i = 1, 5 do
  842. Swait()
  843. TRAIL.Transparency = TRAIL.Transparency + 0.1
  844. end
  845. TRAIL:remove()
  846. end))
  847. end
  848.  
  849. Debris = game:GetService("Debris")
  850.  
  851. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  852. local DIRECTION = CF(StartPos,EndPos).lookVector
  853. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  854. end
  855.  
  856. function turnto(position)
  857. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  858. end
  859.  
  860. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  861. local svch = Character2
  862. Character2:BreakJoints()
  863. local hum = Character2:findFirstChild("Humanoid")
  864. local q = Character2:GetChildren()
  865. local CLONE = IT("Model", Effects)
  866. for i = 1, #q do
  867. if q[i].ClassName == "Accessory" and Headless == true then
  868. q[i]:remove()
  869. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  870. q[i].Parent = CLONE
  871. elseif q[i].ClassName ~= "Humanoid" then
  872. q[i]:remove()
  873. end
  874. end
  875. local chrclone = CLONE
  876. local ch = chrclone:GetChildren()
  877. local i
  878. for i = 1, #ch do
  879. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  880. ch[i]:remove()
  881. end
  882. end
  883. local function Scan(ch)
  884. local e
  885. for e = 1, #ch do
  886. Scan(ch[e]:GetChildren())
  887. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  888. ch[e]:remove()
  889. end
  890. end
  891. end
  892. Character2:remove()
  893. local NEWHUM = IT("Humanoid")
  894. NEWHUM.Name = "Corpse"
  895. NEWHUM.Health = 0
  896. NEWHUM.MaxHealth = 0
  897. NEWHUM.PlatformStand = true
  898. NEWHUM.Parent = CLONE
  899. NEWHUM.DisplayDistanceType = "None"
  900. Scan(chrclone:GetChildren())
  901. local ch = Character2:GetChildren()
  902. local i
  903. for i = 1, #ch do
  904. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  905. ch[i]:remove()
  906. end
  907. end
  908. local ch = Character2:GetChildren()
  909. local i
  910. for i = 1, #ch do
  911. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  912. ch[i]:remove()
  913. end
  914. end
  915. Character2 = chrclone
  916. local Torso2 = Character2.Torso
  917. local movevector = Vector3.new()
  918. if Torso2 then
  919. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  920. local Head = Character2:FindFirstChild("Head")
  921. if Head then
  922. local Neck = Instance.new("Weld")
  923. Neck.Name = "Neck"
  924. Neck.Part0 = Torso2
  925. Neck.Part1 = Head
  926. Neck.C0 = CFrame.new(0, 1.5, 0)
  927. Neck.C1 = CFrame.new()
  928. Neck.Parent = Torso2
  929. if Headless == true then
  930. Head.Transparency = 1
  931. Head:ClearAllChildren()
  932. end
  933. end
  934. local Limb = Character2:FindFirstChild("Right Arm")
  935. if Limb then
  936. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  937. local Joint = Instance.new("Glue")
  938. Joint.Name = "RightShoulder"
  939. Joint.Part0 = Torso2
  940. Joint.Part1 = Limb
  941. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  942. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  943. Joint.Parent = Torso2
  944. local B = Instance.new("Part")
  945. B.TopSurface = 0
  946. B.BottomSurface = 0
  947. B.formFactor = "Symmetric"
  948. B.Size = Vector3.new(1, 1, 1)
  949. B.Transparency = 1
  950. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  951. B.Parent = Character2
  952. local W = Instance.new("Weld")
  953. W.Part0 = Limb
  954. W.Part1 = B
  955. W.C0 = CFrame.new(0, -0.5, 0)
  956. W.Parent = Limb
  957. end
  958. local Limb = Character2:FindFirstChild("Left Arm")
  959. if Limb then
  960. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  961. local Joint = Instance.new("Glue")
  962. Joint.Name = "LeftShoulder"
  963. Joint.Part0 = Torso2
  964. Joint.Part1 = Limb
  965. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  966. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  967. Joint.Parent = Torso2
  968. local B = Instance.new("Part")
  969. B.TopSurface = 0
  970. B.BottomSurface = 0
  971. B.formFactor = "Symmetric"
  972. B.Size = Vector3.new(1, 1, 1)
  973. B.Transparency = 1
  974. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  975. B.Parent = Character2
  976. local W = Instance.new("Weld")
  977. W.Part0 = Limb
  978. W.Part1 = B
  979. W.C0 = CFrame.new(0, -0.5, 0)
  980. W.Parent = Limb
  981. end
  982. local Limb = Character2:FindFirstChild("Right Leg")
  983. if Limb then
  984. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  985. local Joint = Instance.new("Glue")
  986. Joint.Name = "RightHip"
  987. Joint.Part0 = Torso2
  988. Joint.Part1 = Limb
  989. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  990. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  991. Joint.Parent = Torso2
  992. local B = Instance.new("Part")
  993. B.TopSurface = 0
  994. B.BottomSurface = 0
  995. B.formFactor = "Symmetric"
  996. B.Size = Vector3.new(1, 1, 1)
  997. B.Transparency = 1
  998. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  999. B.Parent = Character2
  1000. local W = Instance.new("Weld")
  1001. W.Part0 = Limb
  1002. W.Part1 = B
  1003. W.C0 = CFrame.new(0, -0.5, 0)
  1004. W.Parent = Limb
  1005. end
  1006. local Limb = Character2:FindFirstChild("Left Leg")
  1007. if Limb then
  1008. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1009. local Joint = Instance.new("Glue")
  1010. Joint.Name = "LeftHip"
  1011. Joint.Part0 = Torso2
  1012. Joint.Part1 = Limb
  1013. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1014. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1015. Joint.Parent = Torso2
  1016. local B = Instance.new("Part")
  1017. B.TopSurface = 0
  1018. B.BottomSurface = 0
  1019. B.formFactor = "Symmetric"
  1020. B.Size = Vector3.new(1, 1, 1)
  1021. B.Transparency = 1
  1022. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1023. B.Parent = Character2
  1024. local W = Instance.new("Weld")
  1025. W.Part0 = Limb
  1026. W.Part1 = B
  1027. W.C0 = CFrame.new(0, -0.5, 0)
  1028. W.Parent = Limb
  1029. end
  1030. local Bar = Instance.new("Part")
  1031. Bar.TopSurface = 0
  1032. Bar.BottomSurface = 0
  1033. Bar.formFactor = "Symmetric"
  1034. Bar.Size = Vector3.new(1, 1, 1)
  1035. Bar.Transparency = 1
  1036. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1037. Bar.Parent = Character2
  1038. local Weld = Instance.new("Weld")
  1039. Weld.Part0 = Torso2
  1040. Weld.Part1 = Bar
  1041. Weld.C0 = CFrame.new(0, 0.5, 0)
  1042. Weld.Parent = Torso2
  1043. end
  1044. Character2.Parent = Weapon
  1045. if movevector ~= Vector3.new() then
  1046. for i = 1, 10 do
  1047. Torso2.Velocity = movevector * Velocity
  1048. end
  1049. end
  1050. Character2.Name = "Corpse"
  1051. return Character2, Torso2
  1052. end
  1053.  
  1054.  
  1055. --//=================================\\
  1056. --|| WEAPON CREATION
  1057. --\\=================================//
  1058.  
  1059.  
  1060.  
  1061. local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  1062. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1063. CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
  1064. Hair.Color = C3(0,0,0)
  1065.  
  1066. local PlayerSize = 1
  1067. local sick = Instance.new("Sound",Character)
  1068. function sandbox(var,func)
  1069. local env = getfenv(func)
  1070. local newenv = setmetatable({},{
  1071. __index = function(self,k)
  1072. if k=="script" then
  1073. return var
  1074. else
  1075. return env[k]
  1076. end
  1077. end,
  1078. })
  1079. setfenv(func,newenv)
  1080. return func
  1081. end
  1082. cors = {}
  1083. mas = Instance.new("Model",game:GetService("Lighting"))
  1084. Model0 = Instance.new("Model")
  1085. Model1 = Instance.new("Model")
  1086. WedgePart2 = Instance.new("WedgePart")
  1087. WedgePart3 = Instance.new("WedgePart")
  1088. Part4 = Instance.new("Part")
  1089. Part5 = Instance.new("Part")
  1090. Part6 = Instance.new("Part")
  1091. Part7 = Instance.new("Part")
  1092. Part8 = Instance.new("Part")
  1093. Part9 = Instance.new("Part")
  1094. Part10 = Instance.new("Part")
  1095. Part11 = Instance.new("Part")
  1096. Part12 = Instance.new("Part")
  1097. Part13 = Instance.new("Part")
  1098. Part14 = Instance.new("Part")
  1099. Part15 = Instance.new("Part")
  1100. SpecialMesh16 = Instance.new("SpecialMesh")
  1101. Part17 = Instance.new("Part")
  1102. SpecialMesh18 = Instance.new("SpecialMesh")
  1103. Part19 = Instance.new("Part")
  1104. SpecialMesh20 = Instance.new("SpecialMesh")
  1105. Part21 = Instance.new("Part")
  1106. SpecialMesh22 = Instance.new("SpecialMesh")
  1107. Part23 = Instance.new("Part")
  1108. SpecialMesh24 = Instance.new("SpecialMesh")
  1109. Part25 = Instance.new("Part")
  1110. SpecialMesh26 = Instance.new("SpecialMesh")
  1111. Part27 = Instance.new("Part")
  1112. SpecialMesh28 = Instance.new("SpecialMesh")
  1113. Part29 = Instance.new("Part")
  1114. SpecialMesh30 = Instance.new("SpecialMesh")
  1115. Part31 = Instance.new("Part")
  1116. Part32 = Instance.new("Part")
  1117. Part33 = Instance.new("Part")
  1118. Part34 = Instance.new("Part")
  1119. Part35 = Instance.new("Part")
  1120. Part36 = Instance.new("Part")
  1121. Part37 = Instance.new("Part")
  1122. ParticleEmitter38 = Instance.new("ParticleEmitter")
  1123. Part39 = Instance.new("Part")
  1124. Part40 = Instance.new("Part")
  1125. Part41 = Instance.new("Part")
  1126. Part42 = Instance.new("Part")
  1127. Part43 = Instance.new("Part")
  1128. Part44 = Instance.new("Part")
  1129. Part45 = Instance.new("Part")
  1130. Part46 = Instance.new("Part")
  1131. Part47 = Instance.new("Part")
  1132. Part48 = Instance.new("Part")
  1133. Part49 = Instance.new("Part")
  1134. Part50 = Instance.new("Part")
  1135. Part51 = Instance.new("Part")
  1136. Part52 = Instance.new("Part")
  1137. Part53 = Instance.new("Part")
  1138. Part54 = Instance.new("Part")
  1139. Part55 = Instance.new("Part")
  1140. Part56 = Instance.new("Part")
  1141. Part57 = Instance.new("Part")
  1142. Part58 = Instance.new("Part")
  1143. Part59 = Instance.new("Part")
  1144. Part60 = Instance.new("Part")
  1145. Part61 = Instance.new("Part")
  1146. Part62 = Instance.new("Part")
  1147. Part63 = Instance.new("Part")
  1148. Part64 = Instance.new("Part")
  1149. Part65 = Instance.new("Part")
  1150. Part66 = Instance.new("Part")
  1151. Part67 = Instance.new("Part")
  1152. Part68 = Instance.new("Part")
  1153. Part69 = Instance.new("Part")
  1154. Part70 = Instance.new("Part")
  1155. Part71 = Instance.new("Part")
  1156. Part72 = Instance.new("Part")
  1157. Part73 = Instance.new("Part")
  1158. Part74 = Instance.new("Part")
  1159. Part75 = Instance.new("Part")
  1160. Part76 = Instance.new("Part")
  1161. Part77 = Instance.new("Part")
  1162. Part78 = Instance.new("Part")
  1163. Part79 = Instance.new("Part")
  1164. Part80 = Instance.new("Part")
  1165. Part81 = Instance.new("Part")
  1166. Part82 = Instance.new("Part")
  1167. Part83 = Instance.new("Part")
  1168. Part84 = Instance.new("Part")
  1169. Part85 = Instance.new("Part")
  1170. Part86 = Instance.new("Part")
  1171. Part87 = Instance.new("Part")
  1172. Part88 = Instance.new("Part")
  1173. Part89 = Instance.new("Part")
  1174. Part90 = Instance.new("Part")
  1175. Part91 = Instance.new("Part")
  1176. Part92 = Instance.new("Part")
  1177. Part93 = Instance.new("Part")
  1178. Part94 = Instance.new("Part")
  1179. Part95 = Instance.new("Part")
  1180. Part96 = Instance.new("Part")
  1181. Part97 = Instance.new("Part")
  1182. Part98 = Instance.new("Part")
  1183. Part99 = Instance.new("Part")
  1184. Part100 = Instance.new("Part")
  1185. Part101 = Instance.new("Part")
  1186. Part102 = Instance.new("Part")
  1187. Part103 = Instance.new("Part")
  1188. Part104 = Instance.new("Part")
  1189. Part105 = Instance.new("Part")
  1190. Part106 = Instance.new("Part")
  1191. Part107 = Instance.new("Part")
  1192. Part108 = Instance.new("Part")
  1193. Part109 = Instance.new("Part")
  1194. Part110 = Instance.new("Part")
  1195. Part111 = Instance.new("Part")
  1196. Part112 = Instance.new("Part")
  1197. Part113 = Instance.new("Part")
  1198. Part114 = Instance.new("Part")
  1199. Part115 = Instance.new("Part")
  1200. Part116 = Instance.new("Part")
  1201. Part117 = Instance.new("Part")
  1202. Part118 = Instance.new("Part")
  1203. Part119 = Instance.new("Part")
  1204. Part120 = Instance.new("Part")
  1205. Part121 = Instance.new("Part")
  1206. Part122 = Instance.new("Part")
  1207. Part123 = Instance.new("Part")
  1208. Part124 = Instance.new("Part")
  1209. Part125 = Instance.new("Part")
  1210. Part126 = Instance.new("Part")
  1211. Part127 = Instance.new("Part")
  1212. Part128 = Instance.new("Part")
  1213. Part129 = Instance.new("Part")
  1214. Part130 = Instance.new("Part")
  1215. Part131 = Instance.new("Part")
  1216. Part132 = Instance.new("Part")
  1217. Part133 = Instance.new("Part")
  1218. Part134 = Instance.new("Part")
  1219. Part135 = Instance.new("Part")
  1220. Part136 = Instance.new("Part")
  1221. Part137 = Instance.new("Part")
  1222. Part138 = Instance.new("Part")
  1223. Part139 = Instance.new("Part")
  1224. Part140 = Instance.new("Part")
  1225. Part141 = Instance.new("Part")
  1226. Part142 = Instance.new("Part")
  1227. Part143 = Instance.new("Part")
  1228. Part144 = Instance.new("Part")
  1229. Part145 = Instance.new("Part")
  1230. Part146 = Instance.new("Part")
  1231. Part147 = Instance.new("Part")
  1232. Part148 = Instance.new("Part")
  1233. Part149 = Instance.new("Part")
  1234. Part150 = Instance.new("Part")
  1235. Part151 = Instance.new("Part")
  1236. Part152 = Instance.new("Part")
  1237. Part153 = Instance.new("Part")
  1238. Part154 = Instance.new("Part")
  1239. Part155 = Instance.new("Part")
  1240. Part156 = Instance.new("Part")
  1241. Part157 = Instance.new("Part")
  1242. Part158 = Instance.new("Part")
  1243. Part159 = Instance.new("Part")
  1244. Part160 = Instance.new("Part")
  1245. Part161 = Instance.new("Part")
  1246. Part162 = Instance.new("Part")
  1247. Part163 = Instance.new("Part")
  1248. Part164 = Instance.new("Part")
  1249. Part165 = Instance.new("Part")
  1250. Part166 = Instance.new("Part")
  1251. Part167 = Instance.new("Part")
  1252. Part168 = Instance.new("Part")
  1253. Part169 = Instance.new("Part")
  1254. Part170 = Instance.new("Part")
  1255. WedgePart171 = Instance.new("WedgePart")
  1256. WedgePart172 = Instance.new("WedgePart")
  1257. WedgePart173 = Instance.new("WedgePart")
  1258. WedgePart174 = Instance.new("WedgePart")
  1259. WedgePart175 = Instance.new("WedgePart")
  1260. WedgePart176 = Instance.new("WedgePart")
  1261. WedgePart177 = Instance.new("WedgePart")
  1262. WedgePart178 = Instance.new("WedgePart")
  1263. WedgePart179 = Instance.new("WedgePart")
  1264. WedgePart180 = Instance.new("WedgePart")
  1265. WedgePart181 = Instance.new("WedgePart")
  1266. WedgePart182 = Instance.new("WedgePart")
  1267. WedgePart183 = Instance.new("WedgePart")
  1268. WedgePart184 = Instance.new("WedgePart")
  1269. WedgePart185 = Instance.new("WedgePart")
  1270. WedgePart186 = Instance.new("WedgePart")
  1271. WedgePart187 = Instance.new("WedgePart")
  1272. WedgePart188 = Instance.new("WedgePart")
  1273. WedgePart189 = Instance.new("WedgePart")
  1274. WedgePart190 = Instance.new("WedgePart")
  1275. WedgePart191 = Instance.new("WedgePart")
  1276. WedgePart192 = Instance.new("WedgePart")
  1277. WedgePart193 = Instance.new("WedgePart")
  1278. WedgePart194 = Instance.new("WedgePart")
  1279. WedgePart195 = Instance.new("WedgePart")
  1280. WedgePart196 = Instance.new("WedgePart")
  1281. WedgePart197 = Instance.new("WedgePart")
  1282. WedgePart198 = Instance.new("WedgePart")
  1283. WedgePart199 = Instance.new("WedgePart")
  1284. WedgePart200 = Instance.new("WedgePart")
  1285. WedgePart201 = Instance.new("WedgePart")
  1286. WedgePart202 = Instance.new("WedgePart")
  1287. Model203 = Instance.new("Model")
  1288. Part204 = Instance.new("Part")
  1289. Part205 = Instance.new("Part")
  1290. ParticleEmitter206 = Instance.new("ParticleEmitter")
  1291. Model207 = Instance.new("Model")
  1292. WedgePart208 = Instance.new("WedgePart")
  1293. Part209 = Instance.new("Part")
  1294. Part210 = Instance.new("Part")
  1295. Part211 = Instance.new("Part")
  1296. Part212 = Instance.new("Part")
  1297. Part213 = Instance.new("Part")
  1298. Part214 = Instance.new("Part")
  1299. Part215 = Instance.new("Part")
  1300. Part216 = Instance.new("Part")
  1301. Part217 = Instance.new("Part")
  1302. Part218 = Instance.new("Part")
  1303. Part219 = Instance.new("Part")
  1304. Part220 = Instance.new("Part")
  1305. Part221 = Instance.new("Part")
  1306. Part222 = Instance.new("Part")
  1307. Part223 = Instance.new("Part")
  1308. Part224 = Instance.new("Part")
  1309. Part225 = Instance.new("Part")
  1310. Part226 = Instance.new("Part")
  1311. Part227 = Instance.new("Part")
  1312. Part228 = Instance.new("Part")
  1313. Part229 = Instance.new("Part")
  1314. Part230 = Instance.new("Part")
  1315. Part231 = Instance.new("Part")
  1316. Part232 = Instance.new("Part")
  1317. Part233 = Instance.new("Part")
  1318. Part234 = Instance.new("Part")
  1319. Part235 = Instance.new("Part")
  1320. Part236 = Instance.new("Part")
  1321. Part237 = Instance.new("Part")
  1322. Part238 = Instance.new("Part")
  1323. Part239 = Instance.new("Part")
  1324. Part240 = Instance.new("Part")
  1325. Part241 = Instance.new("Part")
  1326. Part242 = Instance.new("Part")
  1327. Part243 = Instance.new("Part")
  1328. Part244 = Instance.new("Part")
  1329. Part245 = Instance.new("Part")
  1330. Part246 = Instance.new("Part")
  1331. Part247 = Instance.new("Part")
  1332. Part248 = Instance.new("Part")
  1333. Part249 = Instance.new("Part")
  1334. Part250 = Instance.new("Part")
  1335. ParticleEmitter251 = Instance.new("ParticleEmitter")
  1336. Model252 = Instance.new("Model")
  1337. Part253 = Instance.new("Part")
  1338. Part254 = Instance.new("Part")
  1339. ParticleEmitter255 = Instance.new("ParticleEmitter")
  1340. Model256 = Instance.new("Model")
  1341. Part257 = Instance.new("Part")
  1342. WedgePart258 = Instance.new("WedgePart")
  1343. Part259 = Instance.new("Part")
  1344. Part260 = Instance.new("Part")
  1345. Part261 = Instance.new("Part")
  1346. Part262 = Instance.new("Part")
  1347. Part263 = Instance.new("Part")
  1348. Part264 = Instance.new("Part")
  1349. Part265 = Instance.new("Part")
  1350. Part266 = Instance.new("Part")
  1351. Part267 = Instance.new("Part")
  1352. Part268 = Instance.new("Part")
  1353. Part269 = Instance.new("Part")
  1354. Part270 = Instance.new("Part")
  1355. Part271 = Instance.new("Part")
  1356. Part272 = Instance.new("Part")
  1357. Part273 = Instance.new("Part")
  1358. Part274 = Instance.new("Part")
  1359. Part275 = Instance.new("Part")
  1360. Part276 = Instance.new("Part")
  1361. Part277 = Instance.new("Part")
  1362. Part278 = Instance.new("Part")
  1363. Part279 = Instance.new("Part")
  1364. Part280 = Instance.new("Part")
  1365. Part281 = Instance.new("Part")
  1366. Part282 = Instance.new("Part")
  1367. Part283 = Instance.new("Part")
  1368. Part284 = Instance.new("Part")
  1369. Part285 = Instance.new("Part")
  1370. Part286 = Instance.new("Part")
  1371. Part287 = Instance.new("Part")
  1372. Part288 = Instance.new("Part")
  1373. Part289 = Instance.new("Part")
  1374. Part290 = Instance.new("Part")
  1375. Part291 = Instance.new("Part")
  1376. Part292 = Instance.new("Part")
  1377. Part293 = Instance.new("Part")
  1378. Part294 = Instance.new("Part")
  1379. Part295 = Instance.new("Part")
  1380. Part296 = Instance.new("Part")
  1381. Part297 = Instance.new("Part")
  1382. Part298 = Instance.new("Part")
  1383. Part299 = Instance.new("Part")
  1384. ParticleEmitter300 = Instance.new("ParticleEmitter")
  1385. Model301 = Instance.new("Model")
  1386. Part302 = Instance.new("Part")
  1387. SpecialMesh303 = Instance.new("SpecialMesh")
  1388. Script304 = Instance.new("Script")
  1389. Model0.Name = "Armor"
  1390. Model0.Parent = mas
  1391. Model1.Name = "Torso"
  1392. Model1.Parent = Model0
  1393. WedgePart2.Parent = Model1
  1394. WedgePart2.Material = Enum.Material.SmoothPlastic
  1395. WedgePart2.BrickColor = BrickColor.new("Really black")
  1396. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  1397. WedgePart2.Anchored = true
  1398. WedgePart2.FormFactor = Enum.FormFactor.Custom
  1399. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  1400. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  1401. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  1402. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1403. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  1404. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  1405. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1406. WedgePart3.Parent = Model1
  1407. WedgePart3.Material = Enum.Material.SmoothPlastic
  1408. WedgePart3.BrickColor = BrickColor.new("Really black")
  1409. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  1410. WedgePart3.Anchored = true
  1411. WedgePart3.FormFactor = Enum.FormFactor.Custom
  1412. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  1413. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  1414. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1415. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1416. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  1417. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  1418. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1419. Part4.Name = "Torso1"
  1420. Part4.Parent = Model1
  1421. Part4.Material = Enum.Material.SmoothPlastic
  1422. Part4.BrickColor = BrickColor.new("Pastel brown")
  1423. Part4.Transparency = 1
  1424. Part4.Rotation = Vector3.new(-180, 0, 0)
  1425. Part4.Anchored = true
  1426. Part4.CanCollide = false
  1427. Part4.FormFactor = Enum.FormFactor.Plate
  1428. Part4.Size = Vector3.new(2, 2, 1)
  1429. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  1430. Part4.TopSurface = Enum.SurfaceType.Smooth
  1431. Part4.Color = Color3.new(1, 0.8, 0.6)
  1432. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  1433. Part4.Orientation = Vector3.new(0, 180, 180)
  1434. Part4.Color = Color3.new(1, 0.8, 0.6)
  1435. Part5.Parent = Model1
  1436. Part5.Material = Enum.Material.Neon
  1437. Part5.BrickColor = BrickColor.new("Really black")
  1438. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1439. Part5.Anchored = true
  1440. Part5.CanCollide = false
  1441. Part5.FormFactor = Enum.FormFactor.Custom
  1442. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  1443. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1444. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part5.TopSurface = Enum.SurfaceType.Smooth
  1446. Part5.Color = Color3.new(1, 0, 0)
  1447. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  1448. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1449. Part5.Color = Color3.new(1, 0, 0)
  1450. Part6.Parent = Model1
  1451. Part6.Material = Enum.Material.SmoothPlastic
  1452. Part6.BrickColor = BrickColor.new("Really black")
  1453. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1454. Part6.Anchored = true
  1455. Part6.CanCollide = false
  1456. Part6.FormFactor = Enum.FormFactor.Custom
  1457. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1458. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1459. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1460. Part6.TopSurface = Enum.SurfaceType.Smooth
  1461. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1462. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  1463. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1464. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1465. Part7.Parent = Model1
  1466. Part7.Material = Enum.Material.SmoothPlastic
  1467. Part7.BrickColor = BrickColor.new("Really black")
  1468. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1469. Part7.Anchored = true
  1470. Part7.CanCollide = false
  1471. Part7.FormFactor = Enum.FormFactor.Custom
  1472. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1473. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1474. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1475. Part7.TopSurface = Enum.SurfaceType.Smooth
  1476. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1477. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  1478. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  1479. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1480. Part8.Parent = Model1
  1481. Part8.Material = Enum.Material.Neon
  1482. Part8.BrickColor = BrickColor.new("Really black")
  1483. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1484. Part8.Anchored = true
  1485. Part8.CanCollide = false
  1486. Part8.FormFactor = Enum.FormFactor.Custom
  1487. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  1488. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1489. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1490. Part8.TopSurface = Enum.SurfaceType.Smooth
  1491. Part8.Color = Color3.new(1, 0, 0)
  1492. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  1493. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  1494. Part8.Color = Color3.new(1, 0, 0)
  1495. Part9.Parent = Model1
  1496. Part9.Material = Enum.Material.Neon
  1497. Part9.BrickColor = BrickColor.new("Really black")
  1498. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1499. Part9.Anchored = true
  1500. Part9.CanCollide = false
  1501. Part9.FormFactor = Enum.FormFactor.Custom
  1502. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  1503. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1504. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1505. Part9.TopSurface = Enum.SurfaceType.Smooth
  1506. Part9.Color = Color3.new(1, 0, 0)
  1507. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  1508. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1509. Part9.Color = Color3.new(1, 0, 0)
  1510. Part10.Parent = Model1
  1511. Part10.Material = Enum.Material.SmoothPlastic
  1512. Part10.BrickColor = BrickColor.new("Really black")
  1513. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1514. Part10.Anchored = true
  1515. Part10.CanCollide = false
  1516. Part10.FormFactor = Enum.FormFactor.Custom
  1517. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  1518. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1519. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1520. Part10.TopSurface = Enum.SurfaceType.Smooth
  1521. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1522. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  1523. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  1524. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1525. Part11.Parent = Model1
  1526. Part11.Material = Enum.Material.SmoothPlastic
  1527. Part11.BrickColor = BrickColor.new("Really black")
  1528. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1529. Part11.Anchored = true
  1530. Part11.CanCollide = false
  1531. Part11.FormFactor = Enum.FormFactor.Custom
  1532. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  1533. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1534. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1535. Part11.TopSurface = Enum.SurfaceType.Smooth
  1536. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1537. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  1538. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  1539. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1540. Part12.Parent = Model1
  1541. Part12.Material = Enum.Material.SmoothPlastic
  1542. Part12.BrickColor = BrickColor.new("Really black")
  1543. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1544. Part12.Anchored = true
  1545. Part12.CanCollide = false
  1546. Part12.FormFactor = Enum.FormFactor.Custom
  1547. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1548. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1549. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1550. Part12.TopSurface = Enum.SurfaceType.Smooth
  1551. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1552. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  1553. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1554. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1555. Part13.Parent = Model1
  1556. Part13.Material = Enum.Material.SmoothPlastic
  1557. Part13.BrickColor = BrickColor.new("Really black")
  1558. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1559. Part13.Anchored = true
  1560. Part13.CanCollide = false
  1561. Part13.FormFactor = Enum.FormFactor.Custom
  1562. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  1563. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1564. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1565. Part13.TopSurface = Enum.SurfaceType.Smooth
  1566. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1567. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  1568. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  1569. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1570. Part14.Parent = Model1
  1571. Part14.Material = Enum.Material.SmoothPlastic
  1572. Part14.BrickColor = BrickColor.new("Really black")
  1573. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1574. Part14.Anchored = true
  1575. Part14.CanCollide = false
  1576. Part14.FormFactor = Enum.FormFactor.Custom
  1577. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1578. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1579. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1580. Part14.TopSurface = Enum.SurfaceType.Smooth
  1581. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1582. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  1583. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  1584. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1585. Part15.Parent = Model1
  1586. Part15.Material = Enum.Material.Ice
  1587. Part15.BrickColor = BrickColor.new("Black")
  1588. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1589. Part15.Anchored = true
  1590. Part15.CanCollide = false
  1591. Part15.FormFactor = Enum.FormFactor.Custom
  1592. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1593. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1594. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1595. Part15.TopSurface = Enum.SurfaceType.Smooth
  1596. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1597. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  1598. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1599. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1600. SpecialMesh16.Parent = Part15
  1601. SpecialMesh16.MeshId = "rbxassetid://437432504"
  1602. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1603. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1604. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1605. Part17.Parent = Model1
  1606. Part17.Material = Enum.Material.Ice
  1607. Part17.BrickColor = BrickColor.new("Black")
  1608. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1609. Part17.Anchored = true
  1610. Part17.CanCollide = false
  1611. Part17.FormFactor = Enum.FormFactor.Custom
  1612. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1613. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1614. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1615. Part17.TopSurface = Enum.SurfaceType.Smooth
  1616. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1617. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  1618. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1619. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1620. SpecialMesh18.Parent = Part17
  1621. SpecialMesh18.MeshId = "rbxassetid://437432504"
  1622. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1623. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1624. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1625. Part19.Parent = Model1
  1626. Part19.Material = Enum.Material.Ice
  1627. Part19.BrickColor = BrickColor.new("Black")
  1628. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1629. Part19.Anchored = true
  1630. Part19.CanCollide = false
  1631. Part19.FormFactor = Enum.FormFactor.Custom
  1632. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1633. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1634. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1635. Part19.TopSurface = Enum.SurfaceType.Smooth
  1636. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1637. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  1638. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1639. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1640. SpecialMesh20.Parent = Part19
  1641. SpecialMesh20.MeshId = "rbxassetid://437432504"
  1642. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1643. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  1644. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1645. Part21.Parent = Model1
  1646. Part21.Material = Enum.Material.Ice
  1647. Part21.BrickColor = BrickColor.new("Black")
  1648. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  1649. Part21.Anchored = true
  1650. Part21.CanCollide = false
  1651. Part21.FormFactor = Enum.FormFactor.Custom
  1652. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1653. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  1654. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1655. Part21.TopSurface = Enum.SurfaceType.Smooth
  1656. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1657. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  1658. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  1659. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1660. SpecialMesh22.Parent = Part21
  1661. SpecialMesh22.MeshId = "rbxassetid://437432504"
  1662. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1663. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  1664. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1665. Part23.Parent = Model1
  1666. Part23.Material = Enum.Material.Ice
  1667. Part23.BrickColor = BrickColor.new("Black")
  1668. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  1669. Part23.Anchored = true
  1670. Part23.CanCollide = false
  1671. Part23.FormFactor = Enum.FormFactor.Custom
  1672. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1673. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  1674. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1675. Part23.TopSurface = Enum.SurfaceType.Smooth
  1676. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1677. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  1678. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  1679. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1680. SpecialMesh24.Parent = Part23
  1681. SpecialMesh24.MeshId = "rbxassetid://437432504"
  1682. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1683. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  1684. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1685. Part25.Parent = Model1
  1686. Part25.Material = Enum.Material.Ice
  1687. Part25.BrickColor = BrickColor.new("Black")
  1688. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  1689. Part25.Anchored = true
  1690. Part25.CanCollide = false
  1691. Part25.FormFactor = Enum.FormFactor.Custom
  1692. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1693. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  1694. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1695. Part25.TopSurface = Enum.SurfaceType.Smooth
  1696. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1697. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  1698. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  1699. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1700. SpecialMesh26.Parent = Part25
  1701. SpecialMesh26.MeshId = "rbxassetid://437432504"
  1702. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1703. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  1704. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1705. Part27.Parent = Model1
  1706. Part27.Material = Enum.Material.Ice
  1707. Part27.BrickColor = BrickColor.new("Black")
  1708. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1709. Part27.Anchored = true
  1710. Part27.CanCollide = false
  1711. Part27.FormFactor = Enum.FormFactor.Custom
  1712. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1713. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1714. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1715. Part27.TopSurface = Enum.SurfaceType.Smooth
  1716. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1717. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  1718. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1719. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1720. SpecialMesh28.Parent = Part27
  1721. SpecialMesh28.MeshId = "rbxassetid://437432504"
  1722. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1723. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  1724. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1725. Part29.Parent = Model1
  1726. Part29.Material = Enum.Material.Ice
  1727. Part29.BrickColor = BrickColor.new("Black")
  1728. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  1729. Part29.Anchored = true
  1730. Part29.CanCollide = false
  1731. Part29.FormFactor = Enum.FormFactor.Custom
  1732. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1733. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  1734. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1735. Part29.TopSurface = Enum.SurfaceType.Smooth
  1736. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1737. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  1738. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  1739. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1740. SpecialMesh30.Parent = Part29
  1741. SpecialMesh30.MeshId = "rbxassetid://437432504"
  1742. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1743. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  1744. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1745. Part31.Parent = Model1
  1746. Part31.Material = Enum.Material.Neon
  1747. Part31.BrickColor = BrickColor.new("Really black")
  1748. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  1749. Part31.Anchored = true
  1750. Part31.CanCollide = false
  1751. Part31.FormFactor = Enum.FormFactor.Custom
  1752. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  1753. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  1754. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1755. Part31.TopSurface = Enum.SurfaceType.Smooth
  1756. Part31.Color = Color3.new(1, 0, 0)
  1757. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  1758. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  1759. Part31.Color = Color3.new(1, 0, 0)
  1760. Part32.Parent = Model1
  1761. Part32.Material = Enum.Material.Neon
  1762. Part32.BrickColor = BrickColor.new("Really black")
  1763. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  1764. Part32.Anchored = true
  1765. Part32.CanCollide = false
  1766. Part32.FormFactor = Enum.FormFactor.Custom
  1767. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  1768. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  1769. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1770. Part32.TopSurface = Enum.SurfaceType.Smooth
  1771. Part32.Color = Color3.new(1, 0, 0)
  1772. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  1773. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  1774. Part32.Color = Color3.new(1, 0, 0)
  1775. Part33.Parent = Model1
  1776. Part33.Material = Enum.Material.Neon
  1777. Part33.BrickColor = BrickColor.new("Really black")
  1778. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1779. Part33.Anchored = true
  1780. Part33.CanCollide = false
  1781. Part33.FormFactor = Enum.FormFactor.Custom
  1782. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  1783. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1784. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1785. Part33.TopSurface = Enum.SurfaceType.Smooth
  1786. Part33.Color = Color3.new(1, 0, 0)
  1787. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  1788. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  1789. Part33.Color = Color3.new(1, 0, 0)
  1790. Part34.Parent = Model1
  1791. Part34.Material = Enum.Material.Neon
  1792. Part34.BrickColor = BrickColor.new("Really black")
  1793. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1794. Part34.Anchored = true
  1795. Part34.CanCollide = false
  1796. Part34.FormFactor = Enum.FormFactor.Custom
  1797. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  1798. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1799. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1800. Part34.TopSurface = Enum.SurfaceType.Smooth
  1801. Part34.Color = Color3.new(1, 0, 0)
  1802. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  1803. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  1804. Part34.Color = Color3.new(1, 0, 0)
  1805. Part35.Parent = Model1
  1806. Part35.Material = Enum.Material.Neon
  1807. Part35.BrickColor = BrickColor.new("Really black")
  1808. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1809. Part35.Anchored = true
  1810. Part35.CanCollide = false
  1811. Part35.FormFactor = Enum.FormFactor.Custom
  1812. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  1813. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1814. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1815. Part35.TopSurface = Enum.SurfaceType.Smooth
  1816. Part35.Color = Color3.new(1, 0, 0)
  1817. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  1818. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1819. Part35.Color = Color3.new(1, 0, 0)
  1820. Part36.Parent = Model1
  1821. Part36.Material = Enum.Material.Neon
  1822. Part36.BrickColor = BrickColor.new("Really black")
  1823. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1824. Part36.Anchored = true
  1825. Part36.CanCollide = false
  1826. Part36.FormFactor = Enum.FormFactor.Custom
  1827. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  1828. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1829. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1830. Part36.TopSurface = Enum.SurfaceType.Smooth
  1831. Part36.Color = Color3.new(1, 0, 0)
  1832. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  1833. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1834. Part36.Color = Color3.new(1, 0, 0)
  1835. Part37.Parent = Model1
  1836. Part37.Material = Enum.Material.SmoothPlastic
  1837. Part37.Transparency = 1
  1838. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  1839. Part37.Anchored = true
  1840. Part37.FormFactor = Enum.FormFactor.Custom
  1841. Part37.Size = Vector3.new(1.9000001, 1, 2)
  1842. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  1843. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1844. Part37.TopSurface = Enum.SurfaceType.Smooth
  1845. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  1846. Part37.Orientation = Vector3.new(90, -180, 0)
  1847. ParticleEmitter38.Name = "Void"
  1848. ParticleEmitter38.Parent = Part37
  1849. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  1850. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  1851. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  1852. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1853. ParticleEmitter38.Texture = "rbxassetid://341277531"
  1854. ParticleEmitter38.ZOffset = -1
  1855. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  1856. ParticleEmitter38.Rate = 1000
  1857. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  1858. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  1859. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1860. Part39.Parent = Model1
  1861. Part39.Material = Enum.Material.Neon
  1862. Part39.BrickColor = BrickColor.new("Really black")
  1863. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  1864. Part39.Anchored = true
  1865. Part39.CanCollide = false
  1866. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1867. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  1868. Part39.Color = Color3.new(1, 0, 0)
  1869. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  1870. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  1871. Part39.Color = Color3.new(1, 0, 0)
  1872. Part40.Parent = Model1
  1873. Part40.Material = Enum.Material.Neon
  1874. Part40.BrickColor = BrickColor.new("Really black")
  1875. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  1876. Part40.Anchored = true
  1877. Part40.CanCollide = false
  1878. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1879. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  1880. Part40.Color = Color3.new(1, 0, 0)
  1881. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  1882. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  1883. Part40.Color = Color3.new(1, 0, 0)
  1884. Part41.Parent = Model1
  1885. Part41.Material = Enum.Material.Neon
  1886. Part41.BrickColor = BrickColor.new("Really red")
  1887. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  1888. Part41.Anchored = true
  1889. Part41.CanCollide = false
  1890. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1891. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  1892. Part41.Color = Color3.new(1, 0, 0)
  1893. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  1894. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  1895. Part41.Color = Color3.new(1, 0, 0)
  1896. Part42.Parent = Model1
  1897. Part42.Material = Enum.Material.Neon
  1898. Part42.BrickColor = BrickColor.new("Really red")
  1899. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  1900. Part42.Anchored = true
  1901. Part42.CanCollide = false
  1902. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1903. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  1904. Part42.Color = Color3.new(1, 0, 0)
  1905. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  1906. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  1907. Part42.Color = Color3.new(1, 0, 0)
  1908. Part43.Parent = Model1
  1909. Part43.Material = Enum.Material.Neon
  1910. Part43.BrickColor = BrickColor.new("Really red")
  1911. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  1912. Part43.Anchored = true
  1913. Part43.CanCollide = false
  1914. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1915. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  1916. Part43.Color = Color3.new(1, 0, 0)
  1917. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  1918. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  1919. Part43.Color = Color3.new(1, 0, 0)
  1920. Part44.Parent = Model1
  1921. Part44.Material = Enum.Material.Neon
  1922. Part44.BrickColor = BrickColor.new("Really red")
  1923. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  1924. Part44.Anchored = true
  1925. Part44.CanCollide = false
  1926. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1927. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  1928. Part44.Color = Color3.new(1, 0, 0)
  1929. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  1930. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  1931. Part44.Color = Color3.new(1, 0, 0)
  1932. Part45.Parent = Model1
  1933. Part45.Material = Enum.Material.Neon
  1934. Part45.BrickColor = BrickColor.new("Really red")
  1935. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  1936. Part45.Anchored = true
  1937. Part45.CanCollide = false
  1938. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1939. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  1940. Part45.Color = Color3.new(1, 0, 0)
  1941. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  1942. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  1943. Part45.Color = Color3.new(1, 0, 0)
  1944. Part46.Parent = Model1
  1945. Part46.Material = Enum.Material.Neon
  1946. Part46.BrickColor = BrickColor.new("Really red")
  1947. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  1948. Part46.Anchored = true
  1949. Part46.CanCollide = false
  1950. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1951. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  1952. Part46.Color = Color3.new(1, 0, 0)
  1953. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  1954. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  1955. Part46.Color = Color3.new(1, 0, 0)
  1956. Part47.Parent = Model1
  1957. Part47.Material = Enum.Material.Neon
  1958. Part47.BrickColor = BrickColor.new("Really red")
  1959. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  1960. Part47.Anchored = true
  1961. Part47.CanCollide = false
  1962. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1963. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  1964. Part47.Color = Color3.new(1, 0, 0)
  1965. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  1966. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  1967. Part47.Color = Color3.new(1, 0, 0)
  1968. Part48.Parent = Model1
  1969. Part48.Material = Enum.Material.Neon
  1970. Part48.BrickColor = BrickColor.new("Really red")
  1971. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  1972. Part48.Anchored = true
  1973. Part48.CanCollide = false
  1974. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1975. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  1976. Part48.Color = Color3.new(1, 0, 0)
  1977. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  1978. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  1979. Part48.Color = Color3.new(1, 0, 0)
  1980. Part49.Parent = Model1
  1981. Part49.Material = Enum.Material.Neon
  1982. Part49.BrickColor = BrickColor.new("Really red")
  1983. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1984. Part49.Anchored = true
  1985. Part49.CanCollide = false
  1986. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1987. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1988. Part49.Color = Color3.new(1, 0, 0)
  1989. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1990. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1991. Part49.Color = Color3.new(1, 0, 0)
  1992. Part50.Parent = Model1
  1993. Part50.Material = Enum.Material.Neon
  1994. Part50.BrickColor = BrickColor.new("Really red")
  1995. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1996. Part50.Anchored = true
  1997. Part50.CanCollide = false
  1998. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1999. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  2000. Part50.Color = Color3.new(1, 0, 0)
  2001. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  2002. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  2003. Part50.Color = Color3.new(1, 0, 0)
  2004. Part51.Parent = Model1
  2005. Part51.Material = Enum.Material.Neon
  2006. Part51.BrickColor = BrickColor.new("Really red")
  2007. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  2008. Part51.Anchored = true
  2009. Part51.CanCollide = false
  2010. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2011. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  2012. Part51.Color = Color3.new(1, 0, 0)
  2013. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  2014. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  2015. Part51.Color = Color3.new(1, 0, 0)
  2016. Part52.Parent = Model1
  2017. Part52.Material = Enum.Material.Neon
  2018. Part52.BrickColor = BrickColor.new("Really red")
  2019. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  2020. Part52.Anchored = true
  2021. Part52.CanCollide = false
  2022. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2023. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  2024. Part52.Color = Color3.new(1, 0, 0)
  2025. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  2026. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  2027. Part52.Color = Color3.new(1, 0, 0)
  2028. Part53.Parent = Model1
  2029. Part53.Material = Enum.Material.Neon
  2030. Part53.BrickColor = BrickColor.new("Really red")
  2031. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  2032. Part53.Anchored = true
  2033. Part53.CanCollide = false
  2034. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2035. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  2036. Part53.Color = Color3.new(1, 0, 0)
  2037. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  2038. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  2039. Part53.Color = Color3.new(1, 0, 0)
  2040. Part54.Parent = Model1
  2041. Part54.Material = Enum.Material.Neon
  2042. Part54.BrickColor = BrickColor.new("Really red")
  2043. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  2044. Part54.Anchored = true
  2045. Part54.CanCollide = false
  2046. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2047. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  2048. Part54.Color = Color3.new(1, 0, 0)
  2049. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  2050. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  2051. Part54.Color = Color3.new(1, 0, 0)
  2052. Part55.Parent = Model1
  2053. Part55.Material = Enum.Material.Neon
  2054. Part55.BrickColor = BrickColor.new("Really red")
  2055. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  2056. Part55.Anchored = true
  2057. Part55.CanCollide = false
  2058. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2059. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  2060. Part55.Color = Color3.new(1, 0, 0)
  2061. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  2062. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  2063. Part55.Color = Color3.new(1, 0, 0)
  2064. Part56.Parent = Model1
  2065. Part56.Material = Enum.Material.Neon
  2066. Part56.BrickColor = BrickColor.new("Really red")
  2067. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  2068. Part56.Anchored = true
  2069. Part56.CanCollide = false
  2070. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2071. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  2072. Part56.Color = Color3.new(1, 0, 0)
  2073. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  2074. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  2075. Part56.Color = Color3.new(1, 0, 0)
  2076. Part57.Parent = Model1
  2077. Part57.Material = Enum.Material.Neon
  2078. Part57.BrickColor = BrickColor.new("Really red")
  2079. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  2080. Part57.Anchored = true
  2081. Part57.CanCollide = false
  2082. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2083. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  2084. Part57.Color = Color3.new(1, 0, 0)
  2085. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  2086. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  2087. Part57.Color = Color3.new(1, 0, 0)
  2088. Part58.Parent = Model1
  2089. Part58.Material = Enum.Material.Neon
  2090. Part58.BrickColor = BrickColor.new("Really red")
  2091. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  2092. Part58.Anchored = true
  2093. Part58.CanCollide = false
  2094. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2095. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  2096. Part58.Color = Color3.new(1, 0, 0)
  2097. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  2098. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  2099. Part58.Color = Color3.new(1, 0, 0)
  2100. Part59.Parent = Model1
  2101. Part59.Material = Enum.Material.Neon
  2102. Part59.BrickColor = BrickColor.new("Really red")
  2103. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  2104. Part59.Anchored = true
  2105. Part59.CanCollide = false
  2106. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2107. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  2108. Part59.Color = Color3.new(1, 0, 0)
  2109. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  2110. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  2111. Part59.Color = Color3.new(1, 0, 0)
  2112. Part60.Parent = Model1
  2113. Part60.Material = Enum.Material.Neon
  2114. Part60.BrickColor = BrickColor.new("Really red")
  2115. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  2116. Part60.Anchored = true
  2117. Part60.CanCollide = false
  2118. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2119. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  2120. Part60.Color = Color3.new(1, 0, 0)
  2121. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  2122. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  2123. Part60.Color = Color3.new(1, 0, 0)
  2124. Part61.Parent = Model1
  2125. Part61.Material = Enum.Material.Neon
  2126. Part61.BrickColor = BrickColor.new("Really red")
  2127. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  2128. Part61.Anchored = true
  2129. Part61.CanCollide = false
  2130. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2131. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  2132. Part61.Color = Color3.new(1, 0, 0)
  2133. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  2134. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  2135. Part61.Color = Color3.new(1, 0, 0)
  2136. Part62.Parent = Model1
  2137. Part62.Material = Enum.Material.Neon
  2138. Part62.BrickColor = BrickColor.new("Really red")
  2139. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  2140. Part62.Anchored = true
  2141. Part62.CanCollide = false
  2142. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2143. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  2144. Part62.Color = Color3.new(1, 0, 0)
  2145. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  2146. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  2147. Part62.Color = Color3.new(1, 0, 0)
  2148. Part63.Parent = Model1
  2149. Part63.Material = Enum.Material.Neon
  2150. Part63.BrickColor = BrickColor.new("Really red")
  2151. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  2152. Part63.Anchored = true
  2153. Part63.CanCollide = false
  2154. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2155. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  2156. Part63.Color = Color3.new(1, 0, 0)
  2157. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  2158. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  2159. Part63.Color = Color3.new(1, 0, 0)
  2160. Part64.Parent = Model1
  2161. Part64.Material = Enum.Material.Neon
  2162. Part64.BrickColor = BrickColor.new("Really red")
  2163. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  2164. Part64.Anchored = true
  2165. Part64.CanCollide = false
  2166. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2167. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  2168. Part64.Color = Color3.new(1, 0, 0)
  2169. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  2170. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  2171. Part64.Color = Color3.new(1, 0, 0)
  2172. Part65.Parent = Model1
  2173. Part65.Material = Enum.Material.Neon
  2174. Part65.BrickColor = BrickColor.new("Really red")
  2175. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  2176. Part65.Anchored = true
  2177. Part65.CanCollide = false
  2178. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2179. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  2180. Part65.Color = Color3.new(1, 0, 0)
  2181. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  2182. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  2183. Part65.Color = Color3.new(1, 0, 0)
  2184. Part66.Parent = Model1
  2185. Part66.Material = Enum.Material.Neon
  2186. Part66.BrickColor = BrickColor.new("Really red")
  2187. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  2188. Part66.Anchored = true
  2189. Part66.CanCollide = false
  2190. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2191. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  2192. Part66.Color = Color3.new(1, 0, 0)
  2193. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  2194. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  2195. Part66.Color = Color3.new(1, 0, 0)
  2196. Part67.Parent = Model1
  2197. Part67.Material = Enum.Material.Neon
  2198. Part67.BrickColor = BrickColor.new("Really red")
  2199. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  2200. Part67.Anchored = true
  2201. Part67.CanCollide = false
  2202. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2203. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  2204. Part67.Color = Color3.new(1, 0, 0)
  2205. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  2206. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  2207. Part67.Color = Color3.new(1, 0, 0)
  2208. Part68.Parent = Model1
  2209. Part68.Material = Enum.Material.Neon
  2210. Part68.BrickColor = BrickColor.new("Really red")
  2211. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  2212. Part68.Anchored = true
  2213. Part68.CanCollide = false
  2214. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2215. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  2216. Part68.Color = Color3.new(1, 0, 0)
  2217. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  2218. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  2219. Part68.Color = Color3.new(1, 0, 0)
  2220. Part69.Parent = Model1
  2221. Part69.Material = Enum.Material.Neon
  2222. Part69.BrickColor = BrickColor.new("Really red")
  2223. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  2224. Part69.Anchored = true
  2225. Part69.CanCollide = false
  2226. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2227. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  2228. Part69.Color = Color3.new(1, 0, 0)
  2229. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  2230. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  2231. Part69.Color = Color3.new(1, 0, 0)
  2232. Part70.Parent = Model1
  2233. Part70.Material = Enum.Material.Neon
  2234. Part70.BrickColor = BrickColor.new("Really red")
  2235. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  2236. Part70.Anchored = true
  2237. Part70.CanCollide = false
  2238. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2239. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  2240. Part70.Color = Color3.new(1, 0, 0)
  2241. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  2242. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  2243. Part70.Color = Color3.new(1, 0, 0)
  2244. Part71.Parent = Model1
  2245. Part71.Material = Enum.Material.Neon
  2246. Part71.BrickColor = BrickColor.new("Really red")
  2247. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  2248. Part71.Anchored = true
  2249. Part71.CanCollide = false
  2250. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2251. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  2252. Part71.Color = Color3.new(1, 0, 0)
  2253. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  2254. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  2255. Part71.Color = Color3.new(1, 0, 0)
  2256. Part72.Parent = Model1
  2257. Part72.Material = Enum.Material.Neon
  2258. Part72.BrickColor = BrickColor.new("Really red")
  2259. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  2260. Part72.Anchored = true
  2261. Part72.CanCollide = false
  2262. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2263. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  2264. Part72.Color = Color3.new(1, 0, 0)
  2265. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  2266. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  2267. Part72.Color = Color3.new(1, 0, 0)
  2268. Part73.Parent = Model1
  2269. Part73.Material = Enum.Material.Neon
  2270. Part73.BrickColor = BrickColor.new("Really red")
  2271. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  2272. Part73.Anchored = true
  2273. Part73.CanCollide = false
  2274. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2275. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  2276. Part73.Color = Color3.new(1, 0, 0)
  2277. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  2278. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  2279. Part73.Color = Color3.new(1, 0, 0)
  2280. Part74.Parent = Model1
  2281. Part74.Material = Enum.Material.Neon
  2282. Part74.BrickColor = BrickColor.new("Really red")
  2283. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  2284. Part74.Anchored = true
  2285. Part74.CanCollide = false
  2286. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2287. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  2288. Part74.Color = Color3.new(1, 0, 0)
  2289. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  2290. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  2291. Part74.Color = Color3.new(1, 0, 0)
  2292. Part75.Parent = Model1
  2293. Part75.Material = Enum.Material.Neon
  2294. Part75.BrickColor = BrickColor.new("Really red")
  2295. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  2296. Part75.Anchored = true
  2297. Part75.CanCollide = false
  2298. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2299. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  2300. Part75.Color = Color3.new(1, 0, 0)
  2301. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  2302. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  2303. Part75.Color = Color3.new(1, 0, 0)
  2304. Part76.Parent = Model1
  2305. Part76.Material = Enum.Material.Neon
  2306. Part76.BrickColor = BrickColor.new("Really red")
  2307. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  2308. Part76.Anchored = true
  2309. Part76.CanCollide = false
  2310. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2311. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  2312. Part76.Color = Color3.new(1, 0, 0)
  2313. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  2314. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  2315. Part76.Color = Color3.new(1, 0, 0)
  2316. Part77.Parent = Model1
  2317. Part77.Material = Enum.Material.Neon
  2318. Part77.BrickColor = BrickColor.new("Really red")
  2319. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  2320. Part77.Anchored = true
  2321. Part77.CanCollide = false
  2322. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2323. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  2324. Part77.Color = Color3.new(1, 0, 0)
  2325. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  2326. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  2327. Part77.Color = Color3.new(1, 0, 0)
  2328. Part78.Parent = Model1
  2329. Part78.Material = Enum.Material.Neon
  2330. Part78.BrickColor = BrickColor.new("Really red")
  2331. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  2332. Part78.Anchored = true
  2333. Part78.CanCollide = false
  2334. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2335. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  2336. Part78.Color = Color3.new(1, 0, 0)
  2337. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  2338. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  2339. Part78.Color = Color3.new(1, 0, 0)
  2340. Part79.Parent = Model1
  2341. Part79.Material = Enum.Material.Neon
  2342. Part79.BrickColor = BrickColor.new("Really red")
  2343. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  2344. Part79.Anchored = true
  2345. Part79.CanCollide = false
  2346. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2347. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  2348. Part79.Color = Color3.new(1, 0, 0)
  2349. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  2350. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  2351. Part79.Color = Color3.new(1, 0, 0)
  2352. Part80.Parent = Model1
  2353. Part80.Material = Enum.Material.Neon
  2354. Part80.BrickColor = BrickColor.new("Really red")
  2355. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  2356. Part80.Anchored = true
  2357. Part80.CanCollide = false
  2358. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2359. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  2360. Part80.Color = Color3.new(1, 0, 0)
  2361. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  2362. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  2363. Part80.Color = Color3.new(1, 0, 0)
  2364. Part81.Parent = Model1
  2365. Part81.Material = Enum.Material.Neon
  2366. Part81.BrickColor = BrickColor.new("Really red")
  2367. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  2368. Part81.Anchored = true
  2369. Part81.CanCollide = false
  2370. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2371. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  2372. Part81.Color = Color3.new(1, 0, 0)
  2373. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  2374. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  2375. Part81.Color = Color3.new(1, 0, 0)
  2376. Part82.Parent = Model1
  2377. Part82.Material = Enum.Material.Neon
  2378. Part82.BrickColor = BrickColor.new("Really red")
  2379. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  2380. Part82.Anchored = true
  2381. Part82.CanCollide = false
  2382. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2383. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  2384. Part82.Color = Color3.new(1, 0, 0)
  2385. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  2386. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  2387. Part82.Color = Color3.new(1, 0, 0)
  2388. Part83.Parent = Model1
  2389. Part83.Material = Enum.Material.Neon
  2390. Part83.BrickColor = BrickColor.new("Really red")
  2391. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  2392. Part83.Anchored = true
  2393. Part83.CanCollide = false
  2394. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2395. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  2396. Part83.Color = Color3.new(1, 0, 0)
  2397. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  2398. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  2399. Part83.Color = Color3.new(1, 0, 0)
  2400. Part84.Parent = Model1
  2401. Part84.Material = Enum.Material.Neon
  2402. Part84.BrickColor = BrickColor.new("Really red")
  2403. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  2404. Part84.Anchored = true
  2405. Part84.CanCollide = false
  2406. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2407. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  2408. Part84.Color = Color3.new(1, 0, 0)
  2409. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  2410. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  2411. Part84.Color = Color3.new(1, 0, 0)
  2412. Part85.Parent = Model1
  2413. Part85.Material = Enum.Material.Neon
  2414. Part85.BrickColor = BrickColor.new("Really red")
  2415. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  2416. Part85.Anchored = true
  2417. Part85.CanCollide = false
  2418. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2419. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  2420. Part85.Color = Color3.new(1, 0, 0)
  2421. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  2422. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  2423. Part85.Color = Color3.new(1, 0, 0)
  2424. Part86.Parent = Model1
  2425. Part86.Material = Enum.Material.Neon
  2426. Part86.BrickColor = BrickColor.new("Really red")
  2427. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  2428. Part86.Anchored = true
  2429. Part86.CanCollide = false
  2430. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2431. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  2432. Part86.Color = Color3.new(1, 0, 0)
  2433. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  2434. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  2435. Part86.Color = Color3.new(1, 0, 0)
  2436. Part87.Parent = Model1
  2437. Part87.Material = Enum.Material.Neon
  2438. Part87.BrickColor = BrickColor.new("Really red")
  2439. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  2440. Part87.Anchored = true
  2441. Part87.CanCollide = false
  2442. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2443. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  2444. Part87.Color = Color3.new(1, 0, 0)
  2445. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  2446. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  2447. Part87.Color = Color3.new(1, 0, 0)
  2448. Part88.Parent = Model1
  2449. Part88.Material = Enum.Material.Neon
  2450. Part88.BrickColor = BrickColor.new("Really red")
  2451. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  2452. Part88.Anchored = true
  2453. Part88.CanCollide = false
  2454. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2455. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  2456. Part88.Color = Color3.new(1, 0, 0)
  2457. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  2458. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  2459. Part88.Color = Color3.new(1, 0, 0)
  2460. Part89.Parent = Model1
  2461. Part89.Material = Enum.Material.Neon
  2462. Part89.BrickColor = BrickColor.new("Really red")
  2463. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  2464. Part89.Anchored = true
  2465. Part89.CanCollide = false
  2466. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2467. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  2468. Part89.Color = Color3.new(1, 0, 0)
  2469. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  2470. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  2471. Part89.Color = Color3.new(1, 0, 0)
  2472. Part90.Parent = Model1
  2473. Part90.Material = Enum.Material.Neon
  2474. Part90.BrickColor = BrickColor.new("Really red")
  2475. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  2476. Part90.Anchored = true
  2477. Part90.CanCollide = false
  2478. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2479. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  2480. Part90.Color = Color3.new(1, 0, 0)
  2481. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  2482. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  2483. Part90.Color = Color3.new(1, 0, 0)
  2484. Part91.Parent = Model1
  2485. Part91.Material = Enum.Material.Neon
  2486. Part91.BrickColor = BrickColor.new("Really red")
  2487. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  2488. Part91.Anchored = true
  2489. Part91.CanCollide = false
  2490. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2491. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  2492. Part91.Color = Color3.new(1, 0, 0)
  2493. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  2494. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  2495. Part91.Color = Color3.new(1, 0, 0)
  2496. Part92.Parent = Model1
  2497. Part92.Material = Enum.Material.Neon
  2498. Part92.BrickColor = BrickColor.new("Really red")
  2499. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  2500. Part92.Anchored = true
  2501. Part92.CanCollide = false
  2502. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2503. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  2504. Part92.Color = Color3.new(1, 0, 0)
  2505. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  2506. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  2507. Part92.Color = Color3.new(1, 0, 0)
  2508. Part93.Parent = Model1
  2509. Part93.Material = Enum.Material.Neon
  2510. Part93.BrickColor = BrickColor.new("Really red")
  2511. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  2512. Part93.Anchored = true
  2513. Part93.CanCollide = false
  2514. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2515. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  2516. Part93.Color = Color3.new(1, 0, 0)
  2517. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  2518. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  2519. Part93.Color = Color3.new(1, 0, 0)
  2520. Part94.Parent = Model1
  2521. Part94.Material = Enum.Material.Neon
  2522. Part94.BrickColor = BrickColor.new("Really red")
  2523. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  2524. Part94.Anchored = true
  2525. Part94.CanCollide = false
  2526. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2527. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  2528. Part94.Color = Color3.new(1, 0, 0)
  2529. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  2530. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  2531. Part94.Color = Color3.new(1, 0, 0)
  2532. Part95.Parent = Model1
  2533. Part95.Material = Enum.Material.Neon
  2534. Part95.BrickColor = BrickColor.new("Really red")
  2535. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  2536. Part95.Anchored = true
  2537. Part95.CanCollide = false
  2538. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2539. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  2540. Part95.Color = Color3.new(1, 0, 0)
  2541. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  2542. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  2543. Part95.Color = Color3.new(1, 0, 0)
  2544. Part96.Parent = Model1
  2545. Part96.Material = Enum.Material.Neon
  2546. Part96.BrickColor = BrickColor.new("Really red")
  2547. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  2548. Part96.Anchored = true
  2549. Part96.CanCollide = false
  2550. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2551. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  2552. Part96.Color = Color3.new(1, 0, 0)
  2553. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  2554. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  2555. Part96.Color = Color3.new(1, 0, 0)
  2556. Part97.Parent = Model1
  2557. Part97.Material = Enum.Material.Neon
  2558. Part97.BrickColor = BrickColor.new("Really red")
  2559. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  2560. Part97.Anchored = true
  2561. Part97.CanCollide = false
  2562. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2563. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  2564. Part97.Color = Color3.new(1, 0, 0)
  2565. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  2566. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  2567. Part97.Color = Color3.new(1, 0, 0)
  2568. Part98.Parent = Model1
  2569. Part98.Material = Enum.Material.Neon
  2570. Part98.BrickColor = BrickColor.new("Really red")
  2571. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  2572. Part98.Anchored = true
  2573. Part98.CanCollide = false
  2574. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2575. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  2576. Part98.Color = Color3.new(1, 0, 0)
  2577. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  2578. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  2579. Part98.Color = Color3.new(1, 0, 0)
  2580. Part99.Parent = Model1
  2581. Part99.Material = Enum.Material.Neon
  2582. Part99.BrickColor = BrickColor.new("Really red")
  2583. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  2584. Part99.Anchored = true
  2585. Part99.CanCollide = false
  2586. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2587. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  2588. Part99.Color = Color3.new(1, 0, 0)
  2589. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  2590. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  2591. Part99.Color = Color3.new(1, 0, 0)
  2592. Part100.Parent = Model1
  2593. Part100.Material = Enum.Material.Neon
  2594. Part100.BrickColor = BrickColor.new("Really red")
  2595. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  2596. Part100.Anchored = true
  2597. Part100.CanCollide = false
  2598. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2599. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  2600. Part100.Color = Color3.new(1, 0, 0)
  2601. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  2602. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  2603. Part100.Color = Color3.new(1, 0, 0)
  2604. Part101.Parent = Model1
  2605. Part101.Material = Enum.Material.Neon
  2606. Part101.BrickColor = BrickColor.new("Really red")
  2607. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  2608. Part101.Anchored = true
  2609. Part101.CanCollide = false
  2610. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2611. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  2612. Part101.Color = Color3.new(1, 0, 0)
  2613. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  2614. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  2615. Part101.Color = Color3.new(1, 0, 0)
  2616. Part102.Parent = Model1
  2617. Part102.Material = Enum.Material.Neon
  2618. Part102.BrickColor = BrickColor.new("Really red")
  2619. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  2620. Part102.Anchored = true
  2621. Part102.CanCollide = false
  2622. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2623. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  2624. Part102.Color = Color3.new(1, 0, 0)
  2625. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  2626. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  2627. Part102.Color = Color3.new(1, 0, 0)
  2628. Part103.Parent = Model1
  2629. Part103.Material = Enum.Material.Neon
  2630. Part103.BrickColor = BrickColor.new("Really red")
  2631. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  2632. Part103.Anchored = true
  2633. Part103.CanCollide = false
  2634. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2635. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  2636. Part103.Color = Color3.new(1, 0, 0)
  2637. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  2638. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  2639. Part103.Color = Color3.new(1, 0, 0)
  2640. Part104.Parent = Model1
  2641. Part104.Material = Enum.Material.Neon
  2642. Part104.BrickColor = BrickColor.new("Really red")
  2643. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  2644. Part104.Anchored = true
  2645. Part104.CanCollide = false
  2646. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2647. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  2648. Part104.Color = Color3.new(1, 0, 0)
  2649. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  2650. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  2651. Part104.Color = Color3.new(1, 0, 0)
  2652. Part105.Parent = Model1
  2653. Part105.Material = Enum.Material.Neon
  2654. Part105.BrickColor = BrickColor.new("Really red")
  2655. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  2656. Part105.Anchored = true
  2657. Part105.CanCollide = false
  2658. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2659. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  2660. Part105.Color = Color3.new(1, 0, 0)
  2661. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  2662. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  2663. Part105.Color = Color3.new(1, 0, 0)
  2664. Part106.Parent = Model1
  2665. Part106.Material = Enum.Material.Neon
  2666. Part106.BrickColor = BrickColor.new("Really red")
  2667. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  2668. Part106.Anchored = true
  2669. Part106.CanCollide = false
  2670. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2671. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  2672. Part106.Color = Color3.new(1, 0, 0)
  2673. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  2674. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  2675. Part106.Color = Color3.new(1, 0, 0)
  2676. Part107.Parent = Model1
  2677. Part107.Material = Enum.Material.Neon
  2678. Part107.BrickColor = BrickColor.new("Really red")
  2679. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  2680. Part107.Anchored = true
  2681. Part107.CanCollide = false
  2682. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2683. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  2684. Part107.Color = Color3.new(1, 0, 0)
  2685. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  2686. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  2687. Part107.Color = Color3.new(1, 0, 0)
  2688. Part108.Parent = Model1
  2689. Part108.Material = Enum.Material.Neon
  2690. Part108.BrickColor = BrickColor.new("Really red")
  2691. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  2692. Part108.Anchored = true
  2693. Part108.CanCollide = false
  2694. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2695. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  2696. Part108.Color = Color3.new(1, 0, 0)
  2697. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  2698. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  2699. Part108.Color = Color3.new(1, 0, 0)
  2700. Part109.Parent = Model1
  2701. Part109.Material = Enum.Material.Neon
  2702. Part109.BrickColor = BrickColor.new("Really red")
  2703. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  2704. Part109.Anchored = true
  2705. Part109.CanCollide = false
  2706. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2707. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  2708. Part109.Color = Color3.new(1, 0, 0)
  2709. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  2710. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  2711. Part109.Color = Color3.new(1, 0, 0)
  2712. Part110.Parent = Model1
  2713. Part110.Material = Enum.Material.Neon
  2714. Part110.BrickColor = BrickColor.new("Really red")
  2715. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  2716. Part110.Anchored = true
  2717. Part110.CanCollide = false
  2718. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2719. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  2720. Part110.Color = Color3.new(1, 0, 0)
  2721. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  2722. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  2723. Part110.Color = Color3.new(1, 0, 0)
  2724. Part111.Parent = Model1
  2725. Part111.Material = Enum.Material.Neon
  2726. Part111.BrickColor = BrickColor.new("Really red")
  2727. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  2728. Part111.Anchored = true
  2729. Part111.CanCollide = false
  2730. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2731. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  2732. Part111.Color = Color3.new(1, 0, 0)
  2733. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  2734. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  2735. Part111.Color = Color3.new(1, 0, 0)
  2736. Part112.Parent = Model1
  2737. Part112.Material = Enum.Material.Neon
  2738. Part112.BrickColor = BrickColor.new("Really red")
  2739. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  2740. Part112.Anchored = true
  2741. Part112.CanCollide = false
  2742. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2743. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  2744. Part112.Color = Color3.new(1, 0, 0)
  2745. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  2746. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  2747. Part112.Color = Color3.new(1, 0, 0)
  2748. Part113.Parent = Model1
  2749. Part113.Material = Enum.Material.Neon
  2750. Part113.BrickColor = BrickColor.new("Really red")
  2751. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  2752. Part113.Anchored = true
  2753. Part113.CanCollide = false
  2754. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2755. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  2756. Part113.Color = Color3.new(1, 0, 0)
  2757. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  2758. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  2759. Part113.Color = Color3.new(1, 0, 0)
  2760. Part114.Parent = Model1
  2761. Part114.Material = Enum.Material.Neon
  2762. Part114.BrickColor = BrickColor.new("Really red")
  2763. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  2764. Part114.Anchored = true
  2765. Part114.CanCollide = false
  2766. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2767. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  2768. Part114.Color = Color3.new(1, 0, 0)
  2769. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  2770. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  2771. Part114.Color = Color3.new(1, 0, 0)
  2772. Part115.Parent = Model1
  2773. Part115.Material = Enum.Material.Neon
  2774. Part115.BrickColor = BrickColor.new("Really red")
  2775. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  2776. Part115.Anchored = true
  2777. Part115.CanCollide = false
  2778. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2779. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  2780. Part115.Color = Color3.new(1, 0, 0)
  2781. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  2782. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  2783. Part115.Color = Color3.new(1, 0, 0)
  2784. Part116.Parent = Model1
  2785. Part116.Material = Enum.Material.Neon
  2786. Part116.BrickColor = BrickColor.new("Really red")
  2787. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  2788. Part116.Anchored = true
  2789. Part116.CanCollide = false
  2790. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2791. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  2792. Part116.Color = Color3.new(1, 0, 0)
  2793. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  2794. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  2795. Part116.Color = Color3.new(1, 0, 0)
  2796. Part117.Parent = Model1
  2797. Part117.Material = Enum.Material.Neon
  2798. Part117.BrickColor = BrickColor.new("Really red")
  2799. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  2800. Part117.Anchored = true
  2801. Part117.CanCollide = false
  2802. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2803. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  2804. Part117.Color = Color3.new(1, 0, 0)
  2805. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  2806. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  2807. Part117.Color = Color3.new(1, 0, 0)
  2808. Part118.Parent = Model1
  2809. Part118.Material = Enum.Material.Neon
  2810. Part118.BrickColor = BrickColor.new("Really red")
  2811. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  2812. Part118.Anchored = true
  2813. Part118.CanCollide = false
  2814. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2815. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  2816. Part118.Color = Color3.new(1, 0, 0)
  2817. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  2818. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  2819. Part118.Color = Color3.new(1, 0, 0)
  2820. Part119.Parent = Model1
  2821. Part119.Material = Enum.Material.Neon
  2822. Part119.BrickColor = BrickColor.new("Really red")
  2823. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  2824. Part119.Anchored = true
  2825. Part119.CanCollide = false
  2826. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2827. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  2828. Part119.Color = Color3.new(1, 0, 0)
  2829. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  2830. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  2831. Part119.Color = Color3.new(1, 0, 0)
  2832. Part120.Parent = Model1
  2833. Part120.Material = Enum.Material.Neon
  2834. Part120.BrickColor = BrickColor.new("Really red")
  2835. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  2836. Part120.Anchored = true
  2837. Part120.CanCollide = false
  2838. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2839. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  2840. Part120.Color = Color3.new(1, 0, 0)
  2841. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  2842. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  2843. Part120.Color = Color3.new(1, 0, 0)
  2844. Part121.Parent = Model1
  2845. Part121.Material = Enum.Material.Neon
  2846. Part121.BrickColor = BrickColor.new("Really red")
  2847. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  2848. Part121.Anchored = true
  2849. Part121.CanCollide = false
  2850. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2851. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  2852. Part121.Color = Color3.new(1, 0, 0)
  2853. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  2854. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  2855. Part121.Color = Color3.new(1, 0, 0)
  2856. Part122.Parent = Model1
  2857. Part122.Material = Enum.Material.Neon
  2858. Part122.BrickColor = BrickColor.new("Really red")
  2859. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  2860. Part122.Anchored = true
  2861. Part122.CanCollide = false
  2862. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2863. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  2864. Part122.Color = Color3.new(1, 0, 0)
  2865. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  2866. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  2867. Part122.Color = Color3.new(1, 0, 0)
  2868. Part123.Parent = Model1
  2869. Part123.Material = Enum.Material.Neon
  2870. Part123.BrickColor = BrickColor.new("Really red")
  2871. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  2872. Part123.Anchored = true
  2873. Part123.CanCollide = false
  2874. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2875. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  2876. Part123.Color = Color3.new(1, 0, 0)
  2877. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  2878. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  2879. Part123.Color = Color3.new(1, 0, 0)
  2880. Part124.Parent = Model1
  2881. Part124.Material = Enum.Material.Neon
  2882. Part124.BrickColor = BrickColor.new("Really red")
  2883. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  2884. Part124.Anchored = true
  2885. Part124.CanCollide = false
  2886. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2887. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  2888. Part124.Color = Color3.new(1, 0, 0)
  2889. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  2890. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  2891. Part124.Color = Color3.new(1, 0, 0)
  2892. Part125.Parent = Model1
  2893. Part125.Material = Enum.Material.Neon
  2894. Part125.BrickColor = BrickColor.new("Really red")
  2895. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  2896. Part125.Anchored = true
  2897. Part125.CanCollide = false
  2898. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2899. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  2900. Part125.Color = Color3.new(1, 0, 0)
  2901. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  2902. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  2903. Part125.Color = Color3.new(1, 0, 0)
  2904. Part126.Parent = Model1
  2905. Part126.Material = Enum.Material.Neon
  2906. Part126.BrickColor = BrickColor.new("Really red")
  2907. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  2908. Part126.Anchored = true
  2909. Part126.CanCollide = false
  2910. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2911. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  2912. Part126.Color = Color3.new(1, 0, 0)
  2913. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  2914. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  2915. Part126.Color = Color3.new(1, 0, 0)
  2916. Part127.Parent = Model1
  2917. Part127.Material = Enum.Material.Neon
  2918. Part127.BrickColor = BrickColor.new("Really red")
  2919. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  2920. Part127.Anchored = true
  2921. Part127.CanCollide = false
  2922. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2923. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  2924. Part127.Color = Color3.new(1, 0, 0)
  2925. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  2926. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  2927. Part127.Color = Color3.new(1, 0, 0)
  2928. Part128.Parent = Model1
  2929. Part128.Material = Enum.Material.Neon
  2930. Part128.BrickColor = BrickColor.new("Really red")
  2931. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  2932. Part128.Anchored = true
  2933. Part128.CanCollide = false
  2934. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2935. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  2936. Part128.Color = Color3.new(1, 0, 0)
  2937. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  2938. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  2939. Part128.Color = Color3.new(1, 0, 0)
  2940. Part129.Parent = Model1
  2941. Part129.Material = Enum.Material.Neon
  2942. Part129.BrickColor = BrickColor.new("Really red")
  2943. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  2944. Part129.Anchored = true
  2945. Part129.CanCollide = false
  2946. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2947. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  2948. Part129.Color = Color3.new(1, 0, 0)
  2949. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  2950. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  2951. Part129.Color = Color3.new(1, 0, 0)
  2952. Part130.Parent = Model1
  2953. Part130.Material = Enum.Material.Neon
  2954. Part130.BrickColor = BrickColor.new("Really red")
  2955. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  2956. Part130.Anchored = true
  2957. Part130.CanCollide = false
  2958. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2959. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  2960. Part130.Color = Color3.new(1, 0, 0)
  2961. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  2962. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  2963. Part130.Color = Color3.new(1, 0, 0)
  2964. Part131.Parent = Model1
  2965. Part131.Material = Enum.Material.Neon
  2966. Part131.BrickColor = BrickColor.new("Really red")
  2967. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  2968. Part131.Anchored = true
  2969. Part131.CanCollide = false
  2970. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2971. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  2972. Part131.Color = Color3.new(1, 0, 0)
  2973. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  2974. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  2975. Part131.Color = Color3.new(1, 0, 0)
  2976. Part132.Parent = Model1
  2977. Part132.Material = Enum.Material.Neon
  2978. Part132.BrickColor = BrickColor.new("Really red")
  2979. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  2980. Part132.Anchored = true
  2981. Part132.CanCollide = false
  2982. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2983. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2984. Part132.Color = Color3.new(1, 0, 0)
  2985. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2986. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2987. Part132.Color = Color3.new(1, 0, 0)
  2988. Part133.Parent = Model1
  2989. Part133.Material = Enum.Material.Neon
  2990. Part133.BrickColor = BrickColor.new("Really red")
  2991. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2992. Part133.Anchored = true
  2993. Part133.CanCollide = false
  2994. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2995. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2996. Part133.Color = Color3.new(1, 0, 0)
  2997. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2998. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2999. Part133.Color = Color3.new(1, 0, 0)
  3000. Part134.Parent = Model1
  3001. Part134.Material = Enum.Material.Neon
  3002. Part134.BrickColor = BrickColor.new("Really red")
  3003. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  3004. Part134.Anchored = true
  3005. Part134.CanCollide = false
  3006. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3007. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  3008. Part134.Color = Color3.new(1, 0, 0)
  3009. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  3010. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  3011. Part134.Color = Color3.new(1, 0, 0)
  3012. Part135.Parent = Model1
  3013. Part135.Material = Enum.Material.Neon
  3014. Part135.BrickColor = BrickColor.new("Really red")
  3015. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  3016. Part135.Anchored = true
  3017. Part135.CanCollide = false
  3018. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3019. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  3020. Part135.Color = Color3.new(1, 0, 0)
  3021. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  3022. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  3023. Part135.Color = Color3.new(1, 0, 0)
  3024. Part136.Parent = Model1
  3025. Part136.Material = Enum.Material.Neon
  3026. Part136.BrickColor = BrickColor.new("Really red")
  3027. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  3028. Part136.Anchored = true
  3029. Part136.CanCollide = false
  3030. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3031. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  3032. Part136.Color = Color3.new(1, 0, 0)
  3033. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  3034. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  3035. Part136.Color = Color3.new(1, 0, 0)
  3036. Part137.Parent = Model1
  3037. Part137.Material = Enum.Material.Neon
  3038. Part137.BrickColor = BrickColor.new("Really red")
  3039. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  3040. Part137.Anchored = true
  3041. Part137.CanCollide = false
  3042. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3043. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  3044. Part137.Color = Color3.new(1, 0, 0)
  3045. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  3046. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  3047. Part137.Color = Color3.new(1, 0, 0)
  3048. Part138.Parent = Model1
  3049. Part138.Material = Enum.Material.Neon
  3050. Part138.BrickColor = BrickColor.new("Really red")
  3051. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  3052. Part138.Anchored = true
  3053. Part138.CanCollide = false
  3054. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3055. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  3056. Part138.Color = Color3.new(1, 0, 0)
  3057. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  3058. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  3059. Part138.Color = Color3.new(1, 0, 0)
  3060. Part139.Parent = Model1
  3061. Part139.Material = Enum.Material.Neon
  3062. Part139.BrickColor = BrickColor.new("Really red")
  3063. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  3064. Part139.Anchored = true
  3065. Part139.CanCollide = false
  3066. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3067. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  3068. Part139.Color = Color3.new(1, 0, 0)
  3069. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  3070. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  3071. Part139.Color = Color3.new(1, 0, 0)
  3072. Part140.Parent = Model1
  3073. Part140.Material = Enum.Material.Neon
  3074. Part140.BrickColor = BrickColor.new("Really red")
  3075. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  3076. Part140.Anchored = true
  3077. Part140.CanCollide = false
  3078. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3079. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  3080. Part140.Color = Color3.new(1, 0, 0)
  3081. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  3082. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  3083. Part140.Color = Color3.new(1, 0, 0)
  3084. Part141.Parent = Model1
  3085. Part141.Material = Enum.Material.Neon
  3086. Part141.BrickColor = BrickColor.new("Really red")
  3087. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  3088. Part141.Anchored = true
  3089. Part141.CanCollide = false
  3090. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3091. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  3092. Part141.Color = Color3.new(1, 0, 0)
  3093. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  3094. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  3095. Part141.Color = Color3.new(1, 0, 0)
  3096. Part142.Parent = Model1
  3097. Part142.Material = Enum.Material.Neon
  3098. Part142.BrickColor = BrickColor.new("Really red")
  3099. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  3100. Part142.Anchored = true
  3101. Part142.CanCollide = false
  3102. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3103. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  3104. Part142.Color = Color3.new(1, 0, 0)
  3105. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  3106. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  3107. Part142.Color = Color3.new(1, 0, 0)
  3108. Part143.Parent = Model1
  3109. Part143.Material = Enum.Material.Neon
  3110. Part143.BrickColor = BrickColor.new("Really red")
  3111. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  3112. Part143.Anchored = true
  3113. Part143.CanCollide = false
  3114. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3115. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  3116. Part143.Color = Color3.new(1, 0, 0)
  3117. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  3118. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  3119. Part143.Color = Color3.new(1, 0, 0)
  3120. Part144.Parent = Model1
  3121. Part144.Material = Enum.Material.Neon
  3122. Part144.BrickColor = BrickColor.new("Really red")
  3123. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  3124. Part144.Anchored = true
  3125. Part144.CanCollide = false
  3126. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3127. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  3128. Part144.Color = Color3.new(1, 0, 0)
  3129. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  3130. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  3131. Part144.Color = Color3.new(1, 0, 0)
  3132. Part145.Parent = Model1
  3133. Part145.Material = Enum.Material.Neon
  3134. Part145.BrickColor = BrickColor.new("Really red")
  3135. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  3136. Part145.Anchored = true
  3137. Part145.CanCollide = false
  3138. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3139. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  3140. Part145.Color = Color3.new(1, 0, 0)
  3141. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  3142. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  3143. Part145.Color = Color3.new(1, 0, 0)
  3144. Part146.Parent = Model1
  3145. Part146.Material = Enum.Material.Neon
  3146. Part146.BrickColor = BrickColor.new("Really red")
  3147. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  3148. Part146.Anchored = true
  3149. Part146.CanCollide = false
  3150. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3151. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  3152. Part146.Color = Color3.new(1, 0, 0)
  3153. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  3154. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  3155. Part146.Color = Color3.new(1, 0, 0)
  3156. Part147.Parent = Model1
  3157. Part147.Material = Enum.Material.Neon
  3158. Part147.BrickColor = BrickColor.new("Really red")
  3159. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  3160. Part147.Anchored = true
  3161. Part147.CanCollide = false
  3162. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3163. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  3164. Part147.Color = Color3.new(1, 0, 0)
  3165. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  3166. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  3167. Part147.Color = Color3.new(1, 0, 0)
  3168. Part148.Parent = Model1
  3169. Part148.Material = Enum.Material.Neon
  3170. Part148.BrickColor = BrickColor.new("Really red")
  3171. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  3172. Part148.Anchored = true
  3173. Part148.CanCollide = false
  3174. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3175. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  3176. Part148.Color = Color3.new(1, 0, 0)
  3177. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  3178. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  3179. Part148.Color = Color3.new(1, 0, 0)
  3180. Part149.Parent = Model1
  3181. Part149.Material = Enum.Material.Neon
  3182. Part149.BrickColor = BrickColor.new("Really red")
  3183. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  3184. Part149.Anchored = true
  3185. Part149.CanCollide = false
  3186. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3187. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  3188. Part149.Color = Color3.new(1, 0, 0)
  3189. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  3190. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  3191. Part149.Color = Color3.new(1, 0, 0)
  3192. Part150.Parent = Model1
  3193. Part150.Material = Enum.Material.Neon
  3194. Part150.BrickColor = BrickColor.new("Really red")
  3195. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  3196. Part150.Anchored = true
  3197. Part150.CanCollide = false
  3198. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3199. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  3200. Part150.Color = Color3.new(1, 0, 0)
  3201. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  3202. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  3203. Part150.Color = Color3.new(1, 0, 0)
  3204. Part151.Parent = Model1
  3205. Part151.Material = Enum.Material.Neon
  3206. Part151.BrickColor = BrickColor.new("Really red")
  3207. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  3208. Part151.Anchored = true
  3209. Part151.CanCollide = false
  3210. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3211. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  3212. Part151.Color = Color3.new(1, 0, 0)
  3213. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  3214. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  3215. Part151.Color = Color3.new(1, 0, 0)
  3216. Part152.Parent = Model1
  3217. Part152.Material = Enum.Material.Neon
  3218. Part152.BrickColor = BrickColor.new("Really red")
  3219. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  3220. Part152.Anchored = true
  3221. Part152.CanCollide = false
  3222. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3223. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  3224. Part152.Color = Color3.new(1, 0, 0)
  3225. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  3226. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  3227. Part152.Color = Color3.new(1, 0, 0)
  3228. Part153.Parent = Model1
  3229. Part153.Material = Enum.Material.Neon
  3230. Part153.BrickColor = BrickColor.new("Really red")
  3231. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  3232. Part153.Anchored = true
  3233. Part153.CanCollide = false
  3234. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3235. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  3236. Part153.Color = Color3.new(1, 0, 0)
  3237. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  3238. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  3239. Part153.Color = Color3.new(1, 0, 0)
  3240. Part154.Parent = Model1
  3241. Part154.Material = Enum.Material.Neon
  3242. Part154.BrickColor = BrickColor.new("Really red")
  3243. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  3244. Part154.Anchored = true
  3245. Part154.CanCollide = false
  3246. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3247. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  3248. Part154.Color = Color3.new(1, 0, 0)
  3249. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  3250. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  3251. Part154.Color = Color3.new(1, 0, 0)
  3252. Part155.Parent = Model1
  3253. Part155.Material = Enum.Material.Neon
  3254. Part155.BrickColor = BrickColor.new("Really red")
  3255. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  3256. Part155.Anchored = true
  3257. Part155.CanCollide = false
  3258. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3259. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  3260. Part155.Color = Color3.new(1, 0, 0)
  3261. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  3262. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  3263. Part155.Color = Color3.new(1, 0, 0)
  3264. Part156.Parent = Model1
  3265. Part156.Material = Enum.Material.Neon
  3266. Part156.BrickColor = BrickColor.new("Really red")
  3267. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  3268. Part156.Anchored = true
  3269. Part156.CanCollide = false
  3270. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3271. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  3272. Part156.Color = Color3.new(1, 0, 0)
  3273. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  3274. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  3275. Part156.Color = Color3.new(1, 0, 0)
  3276. Part157.Parent = Model1
  3277. Part157.Material = Enum.Material.Neon
  3278. Part157.BrickColor = BrickColor.new("Really red")
  3279. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  3280. Part157.Anchored = true
  3281. Part157.CanCollide = false
  3282. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3283. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  3284. Part157.Color = Color3.new(1, 0, 0)
  3285. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  3286. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  3287. Part157.Color = Color3.new(1, 0, 0)
  3288. Part158.Parent = Model1
  3289. Part158.Material = Enum.Material.Neon
  3290. Part158.BrickColor = BrickColor.new("Really red")
  3291. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  3292. Part158.Anchored = true
  3293. Part158.CanCollide = false
  3294. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3295. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  3296. Part158.Color = Color3.new(1, 0, 0)
  3297. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  3298. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  3299. Part158.Color = Color3.new(1, 0, 0)
  3300. Part159.Parent = Model1
  3301. Part159.Material = Enum.Material.Neon
  3302. Part159.BrickColor = BrickColor.new("Really red")
  3303. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  3304. Part159.Anchored = true
  3305. Part159.CanCollide = false
  3306. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3307. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  3308. Part159.Color = Color3.new(1, 0, 0)
  3309. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  3310. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  3311. Part159.Color = Color3.new(1, 0, 0)
  3312. Part160.Parent = Model1
  3313. Part160.Material = Enum.Material.Neon
  3314. Part160.BrickColor = BrickColor.new("Really red")
  3315. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  3316. Part160.Anchored = true
  3317. Part160.CanCollide = false
  3318. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3319. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  3320. Part160.Color = Color3.new(1, 0, 0)
  3321. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  3322. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  3323. Part160.Color = Color3.new(1, 0, 0)
  3324. Part161.Parent = Model1
  3325. Part161.Material = Enum.Material.Neon
  3326. Part161.BrickColor = BrickColor.new("Really red")
  3327. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  3328. Part161.Anchored = true
  3329. Part161.CanCollide = false
  3330. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3331. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  3332. Part161.Color = Color3.new(1, 0, 0)
  3333. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  3334. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  3335. Part161.Color = Color3.new(1, 0, 0)
  3336. Part162.Parent = Model1
  3337. Part162.Material = Enum.Material.Neon
  3338. Part162.BrickColor = BrickColor.new("Really red")
  3339. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  3340. Part162.Anchored = true
  3341. Part162.CanCollide = false
  3342. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3343. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  3344. Part162.Color = Color3.new(1, 0, 0)
  3345. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  3346. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  3347. Part162.Color = Color3.new(1, 0, 0)
  3348. Part163.Parent = Model1
  3349. Part163.Material = Enum.Material.Neon
  3350. Part163.BrickColor = BrickColor.new("Really red")
  3351. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  3352. Part163.Anchored = true
  3353. Part163.CanCollide = false
  3354. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3355. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  3356. Part163.Color = Color3.new(1, 0, 0)
  3357. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  3358. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  3359. Part163.Color = Color3.new(1, 0, 0)
  3360. Part164.Parent = Model1
  3361. Part164.Material = Enum.Material.Neon
  3362. Part164.BrickColor = BrickColor.new("Really red")
  3363. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  3364. Part164.Anchored = true
  3365. Part164.CanCollide = false
  3366. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3367. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  3368. Part164.Color = Color3.new(1, 0, 0)
  3369. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  3370. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  3371. Part164.Color = Color3.new(1, 0, 0)
  3372. Part165.Parent = Model1
  3373. Part165.Material = Enum.Material.Neon
  3374. Part165.BrickColor = BrickColor.new("Really red")
  3375. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  3376. Part165.Anchored = true
  3377. Part165.CanCollide = false
  3378. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3379. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  3380. Part165.Color = Color3.new(1, 0, 0)
  3381. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  3382. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  3383. Part165.Color = Color3.new(1, 0, 0)
  3384. Part166.Parent = Model1
  3385. Part166.Material = Enum.Material.Neon
  3386. Part166.BrickColor = BrickColor.new("Really red")
  3387. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  3388. Part166.Anchored = true
  3389. Part166.CanCollide = false
  3390. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3391. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  3392. Part166.Color = Color3.new(1, 0, 0)
  3393. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  3394. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  3395. Part166.Color = Color3.new(1, 0, 0)
  3396. Part167.Parent = Model1
  3397. Part167.Material = Enum.Material.Neon
  3398. Part167.BrickColor = BrickColor.new("Really red")
  3399. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  3400. Part167.Anchored = true
  3401. Part167.CanCollide = false
  3402. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3403. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  3404. Part167.Color = Color3.new(1, 0, 0)
  3405. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  3406. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  3407. Part167.Color = Color3.new(1, 0, 0)
  3408. Part168.Parent = Model1
  3409. Part168.Material = Enum.Material.Neon
  3410. Part168.BrickColor = BrickColor.new("Really red")
  3411. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  3412. Part168.Anchored = true
  3413. Part168.CanCollide = false
  3414. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3415. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  3416. Part168.Color = Color3.new(1, 0, 0)
  3417. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  3418. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  3419. Part168.Color = Color3.new(1, 0, 0)
  3420. Part169.Parent = Model1
  3421. Part169.Material = Enum.Material.Neon
  3422. Part169.BrickColor = BrickColor.new("Really red")
  3423. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  3424. Part169.Anchored = true
  3425. Part169.CanCollide = false
  3426. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3427. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  3428. Part169.Color = Color3.new(1, 0, 0)
  3429. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  3430. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  3431. Part169.Color = Color3.new(1, 0, 0)
  3432. Part170.Parent = Model1
  3433. Part170.Material = Enum.Material.Neon
  3434. Part170.BrickColor = BrickColor.new("Really red")
  3435. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  3436. Part170.Anchored = true
  3437. Part170.CanCollide = false
  3438. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3439. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  3440. Part170.Color = Color3.new(1, 0, 0)
  3441. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  3442. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  3443. Part170.Color = Color3.new(1, 0, 0)
  3444. WedgePart171.Parent = Model1
  3445. WedgePart171.Material = Enum.Material.Neon
  3446. WedgePart171.BrickColor = BrickColor.new("Really red")
  3447. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  3448. WedgePart171.Anchored = true
  3449. WedgePart171.CanCollide = false
  3450. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3451. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  3452. WedgePart171.Color = Color3.new(1, 0, 0)
  3453. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  3454. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  3455. WedgePart171.Color = Color3.new(1, 0, 0)
  3456. WedgePart172.Parent = Model1
  3457. WedgePart172.Material = Enum.Material.Neon
  3458. WedgePart172.BrickColor = BrickColor.new("Really red")
  3459. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  3460. WedgePart172.Anchored = true
  3461. WedgePart172.CanCollide = false
  3462. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3463. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  3464. WedgePart172.Color = Color3.new(1, 0, 0)
  3465. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  3466. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  3467. WedgePart172.Color = Color3.new(1, 0, 0)
  3468. WedgePart173.Parent = Model1
  3469. WedgePart173.Material = Enum.Material.Neon
  3470. WedgePart173.BrickColor = BrickColor.new("Really red")
  3471. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  3472. WedgePart173.Anchored = true
  3473. WedgePart173.CanCollide = false
  3474. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3475. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  3476. WedgePart173.Color = Color3.new(1, 0, 0)
  3477. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  3478. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  3479. WedgePart173.Color = Color3.new(1, 0, 0)
  3480. WedgePart174.Parent = Model1
  3481. WedgePart174.Material = Enum.Material.Neon
  3482. WedgePart174.BrickColor = BrickColor.new("Really red")
  3483. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  3484. WedgePart174.Anchored = true
  3485. WedgePart174.CanCollide = false
  3486. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3487. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  3488. WedgePart174.Color = Color3.new(1, 0, 0)
  3489. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  3490. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  3491. WedgePart174.Color = Color3.new(1, 0, 0)
  3492. WedgePart175.Parent = Model1
  3493. WedgePart175.Material = Enum.Material.Neon
  3494. WedgePart175.BrickColor = BrickColor.new("Really red")
  3495. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  3496. WedgePart175.Anchored = true
  3497. WedgePart175.CanCollide = false
  3498. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3499. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  3500. WedgePart175.Color = Color3.new(1, 0, 0)
  3501. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  3502. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  3503. WedgePart175.Color = Color3.new(1, 0, 0)
  3504. WedgePart176.Parent = Model1
  3505. WedgePart176.Material = Enum.Material.Neon
  3506. WedgePart176.BrickColor = BrickColor.new("Really red")
  3507. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  3508. WedgePart176.Anchored = true
  3509. WedgePart176.CanCollide = false
  3510. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3511. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  3512. WedgePart176.Color = Color3.new(1, 0, 0)
  3513. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  3514. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  3515. WedgePart176.Color = Color3.new(1, 0, 0)
  3516. WedgePart177.Parent = Model1
  3517. WedgePart177.Material = Enum.Material.Neon
  3518. WedgePart177.BrickColor = BrickColor.new("Really red")
  3519. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  3520. WedgePart177.Anchored = true
  3521. WedgePart177.CanCollide = false
  3522. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3523. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  3524. WedgePart177.Color = Color3.new(1, 0, 0)
  3525. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  3526. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  3527. WedgePart177.Color = Color3.new(1, 0, 0)
  3528. WedgePart178.Parent = Model1
  3529. WedgePart178.Material = Enum.Material.Neon
  3530. WedgePart178.BrickColor = BrickColor.new("Really red")
  3531. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  3532. WedgePart178.Anchored = true
  3533. WedgePart178.CanCollide = false
  3534. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3535. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  3536. WedgePart178.Color = Color3.new(1, 0, 0)
  3537. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  3538. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  3539. WedgePart178.Color = Color3.new(1, 0, 0)
  3540. WedgePart179.Parent = Model1
  3541. WedgePart179.Material = Enum.Material.Neon
  3542. WedgePart179.BrickColor = BrickColor.new("Really red")
  3543. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  3544. WedgePart179.Anchored = true
  3545. WedgePart179.CanCollide = false
  3546. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3547. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  3548. WedgePart179.Color = Color3.new(1, 0, 0)
  3549. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  3550. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  3551. WedgePart179.Color = Color3.new(1, 0, 0)
  3552. WedgePart180.Parent = Model1
  3553. WedgePart180.Material = Enum.Material.Neon
  3554. WedgePart180.BrickColor = BrickColor.new("Really red")
  3555. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  3556. WedgePart180.Anchored = true
  3557. WedgePart180.CanCollide = false
  3558. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3559. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  3560. WedgePart180.Color = Color3.new(1, 0, 0)
  3561. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  3562. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  3563. WedgePart180.Color = Color3.new(1, 0, 0)
  3564. WedgePart181.Parent = Model1
  3565. WedgePart181.Material = Enum.Material.Neon
  3566. WedgePart181.BrickColor = BrickColor.new("Really red")
  3567. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  3568. WedgePart181.Anchored = true
  3569. WedgePart181.CanCollide = false
  3570. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3571. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  3572. WedgePart181.Color = Color3.new(1, 0, 0)
  3573. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  3574. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  3575. WedgePart181.Color = Color3.new(1, 0, 0)
  3576. WedgePart182.Parent = Model1
  3577. WedgePart182.Material = Enum.Material.Neon
  3578. WedgePart182.BrickColor = BrickColor.new("Really red")
  3579. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  3580. WedgePart182.Anchored = true
  3581. WedgePart182.CanCollide = false
  3582. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3583. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  3584. WedgePart182.Color = Color3.new(1, 0, 0)
  3585. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  3586. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  3587. WedgePart182.Color = Color3.new(1, 0, 0)
  3588. WedgePart183.Parent = Model1
  3589. WedgePart183.Material = Enum.Material.Neon
  3590. WedgePart183.BrickColor = BrickColor.new("Really red")
  3591. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  3592. WedgePart183.Anchored = true
  3593. WedgePart183.CanCollide = false
  3594. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3595. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  3596. WedgePart183.Color = Color3.new(1, 0, 0)
  3597. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  3598. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  3599. WedgePart183.Color = Color3.new(1, 0, 0)
  3600. WedgePart184.Parent = Model1
  3601. WedgePart184.Material = Enum.Material.Neon
  3602. WedgePart184.BrickColor = BrickColor.new("Really red")
  3603. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  3604. WedgePart184.Anchored = true
  3605. WedgePart184.CanCollide = false
  3606. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3607. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  3608. WedgePart184.Color = Color3.new(1, 0, 0)
  3609. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  3610. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  3611. WedgePart184.Color = Color3.new(1, 0, 0)
  3612. WedgePart185.Parent = Model1
  3613. WedgePart185.Material = Enum.Material.Neon
  3614. WedgePart185.BrickColor = BrickColor.new("Really red")
  3615. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  3616. WedgePart185.Anchored = true
  3617. WedgePart185.CanCollide = false
  3618. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3619. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  3620. WedgePart185.Color = Color3.new(1, 0, 0)
  3621. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  3622. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  3623. WedgePart185.Color = Color3.new(1, 0, 0)
  3624. WedgePart186.Parent = Model1
  3625. WedgePart186.Material = Enum.Material.Neon
  3626. WedgePart186.BrickColor = BrickColor.new("Really red")
  3627. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  3628. WedgePart186.Anchored = true
  3629. WedgePart186.CanCollide = false
  3630. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3631. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  3632. WedgePart186.Color = Color3.new(1, 0, 0)
  3633. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  3634. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  3635. WedgePart186.Color = Color3.new(1, 0, 0)
  3636. WedgePart187.Parent = Model1
  3637. WedgePart187.Material = Enum.Material.Neon
  3638. WedgePart187.BrickColor = BrickColor.new("Really red")
  3639. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  3640. WedgePart187.Anchored = true
  3641. WedgePart187.CanCollide = false
  3642. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3643. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  3644. WedgePart187.Color = Color3.new(1, 0, 0)
  3645. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  3646. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  3647. WedgePart187.Color = Color3.new(1, 0, 0)
  3648. WedgePart188.Parent = Model1
  3649. WedgePart188.Material = Enum.Material.Neon
  3650. WedgePart188.BrickColor = BrickColor.new("Really red")
  3651. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  3652. WedgePart188.Anchored = true
  3653. WedgePart188.CanCollide = false
  3654. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3655. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  3656. WedgePart188.Color = Color3.new(1, 0, 0)
  3657. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  3658. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  3659. WedgePart188.Color = Color3.new(1, 0, 0)
  3660. WedgePart189.Parent = Model1
  3661. WedgePart189.Material = Enum.Material.Neon
  3662. WedgePart189.BrickColor = BrickColor.new("Really red")
  3663. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  3664. WedgePart189.Anchored = true
  3665. WedgePart189.CanCollide = false
  3666. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3667. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  3668. WedgePart189.Color = Color3.new(1, 0, 0)
  3669. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  3670. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  3671. WedgePart189.Color = Color3.new(1, 0, 0)
  3672. WedgePart190.Parent = Model1
  3673. WedgePart190.Material = Enum.Material.Neon
  3674. WedgePart190.BrickColor = BrickColor.new("Really red")
  3675. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  3676. WedgePart190.Anchored = true
  3677. WedgePart190.CanCollide = false
  3678. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3679. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  3680. WedgePart190.Color = Color3.new(1, 0, 0)
  3681. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  3682. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  3683. WedgePart190.Color = Color3.new(1, 0, 0)
  3684. WedgePart191.Parent = Model1
  3685. WedgePart191.Material = Enum.Material.Neon
  3686. WedgePart191.BrickColor = BrickColor.new("Really red")
  3687. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  3688. WedgePart191.Anchored = true
  3689. WedgePart191.CanCollide = false
  3690. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3691. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  3692. WedgePart191.Color = Color3.new(1, 0, 0)
  3693. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  3694. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  3695. WedgePart191.Color = Color3.new(1, 0, 0)
  3696. WedgePart192.Parent = Model1
  3697. WedgePart192.Material = Enum.Material.Neon
  3698. WedgePart192.BrickColor = BrickColor.new("Really red")
  3699. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  3700. WedgePart192.Anchored = true
  3701. WedgePart192.CanCollide = false
  3702. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3703. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  3704. WedgePart192.Color = Color3.new(1, 0, 0)
  3705. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  3706. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  3707. WedgePart192.Color = Color3.new(1, 0, 0)
  3708. WedgePart193.Parent = Model1
  3709. WedgePart193.Material = Enum.Material.Neon
  3710. WedgePart193.BrickColor = BrickColor.new("Really red")
  3711. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  3712. WedgePart193.Anchored = true
  3713. WedgePart193.CanCollide = false
  3714. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3715. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  3716. WedgePart193.Color = Color3.new(1, 0, 0)
  3717. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  3718. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  3719. WedgePart193.Color = Color3.new(1, 0, 0)
  3720. WedgePart194.Parent = Model1
  3721. WedgePart194.Material = Enum.Material.Neon
  3722. WedgePart194.BrickColor = BrickColor.new("Really red")
  3723. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  3724. WedgePart194.Anchored = true
  3725. WedgePart194.CanCollide = false
  3726. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3727. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  3728. WedgePart194.Color = Color3.new(1, 0, 0)
  3729. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  3730. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  3731. WedgePart194.Color = Color3.new(1, 0, 0)
  3732. WedgePart195.Parent = Model1
  3733. WedgePart195.Material = Enum.Material.Neon
  3734. WedgePart195.BrickColor = BrickColor.new("Really red")
  3735. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  3736. WedgePart195.Anchored = true
  3737. WedgePart195.CanCollide = false
  3738. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3739. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  3740. WedgePart195.Color = Color3.new(1, 0, 0)
  3741. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  3742. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  3743. WedgePart195.Color = Color3.new(1, 0, 0)
  3744. WedgePart196.Parent = Model1
  3745. WedgePart196.Material = Enum.Material.Neon
  3746. WedgePart196.BrickColor = BrickColor.new("Really red")
  3747. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  3748. WedgePart196.Anchored = true
  3749. WedgePart196.CanCollide = false
  3750. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3751. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  3752. WedgePart196.Color = Color3.new(1, 0, 0)
  3753. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  3754. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  3755. WedgePart196.Color = Color3.new(1, 0, 0)
  3756. WedgePart197.Parent = Model1
  3757. WedgePart197.Material = Enum.Material.Neon
  3758. WedgePart197.BrickColor = BrickColor.new("Really red")
  3759. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  3760. WedgePart197.Anchored = true
  3761. WedgePart197.CanCollide = false
  3762. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3763. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  3764. WedgePart197.Color = Color3.new(1, 0, 0)
  3765. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  3766. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  3767. WedgePart197.Color = Color3.new(1, 0, 0)
  3768. WedgePart198.Parent = Model1
  3769. WedgePart198.Material = Enum.Material.Neon
  3770. WedgePart198.BrickColor = BrickColor.new("Really red")
  3771. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  3772. WedgePart198.Anchored = true
  3773. WedgePart198.CanCollide = false
  3774. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3775. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  3776. WedgePart198.Color = Color3.new(1, 0, 0)
  3777. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  3778. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  3779. WedgePart198.Color = Color3.new(1, 0, 0)
  3780. WedgePart199.Parent = Model1
  3781. WedgePart199.Material = Enum.Material.Neon
  3782. WedgePart199.BrickColor = BrickColor.new("Really red")
  3783. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  3784. WedgePart199.Anchored = true
  3785. WedgePart199.CanCollide = false
  3786. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3787. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  3788. WedgePart199.Color = Color3.new(1, 0, 0)
  3789. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  3790. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  3791. WedgePart199.Color = Color3.new(1, 0, 0)
  3792. WedgePart200.Parent = Model1
  3793. WedgePart200.Material = Enum.Material.Neon
  3794. WedgePart200.BrickColor = BrickColor.new("Really red")
  3795. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  3796. WedgePart200.Anchored = true
  3797. WedgePart200.CanCollide = false
  3798. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3799. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  3800. WedgePart200.Color = Color3.new(1, 0, 0)
  3801. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  3802. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  3803. WedgePart200.Color = Color3.new(1, 0, 0)
  3804. WedgePart201.Parent = Model1
  3805. WedgePart201.Material = Enum.Material.Neon
  3806. WedgePart201.BrickColor = BrickColor.new("Really red")
  3807. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  3808. WedgePart201.Anchored = true
  3809. WedgePart201.CanCollide = false
  3810. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3811. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  3812. WedgePart201.Color = Color3.new(1, 0, 0)
  3813. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  3814. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  3815. WedgePart201.Color = Color3.new(1, 0, 0)
  3816. WedgePart202.Parent = Model1
  3817. WedgePart202.Material = Enum.Material.Neon
  3818. WedgePart202.BrickColor = BrickColor.new("Really red")
  3819. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  3820. WedgePart202.Anchored = true
  3821. WedgePart202.CanCollide = false
  3822. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3823. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  3824. WedgePart202.Color = Color3.new(1, 0, 0)
  3825. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  3826. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  3827. WedgePart202.Color = Color3.new(1, 0, 0)
  3828. Model203.Name = "RightLeg"
  3829. Model203.Parent = Model0
  3830. Part204.Name = "Right Leg1"
  3831. Part204.Parent = Model203
  3832. Part204.Material = Enum.Material.SmoothPlastic
  3833. Part204.BrickColor = BrickColor.new("Pastel brown")
  3834. Part204.Transparency = 1
  3835. Part204.Rotation = Vector3.new(-180, 0, 180)
  3836. Part204.Anchored = true
  3837. Part204.CanCollide = false
  3838. Part204.FormFactor = Enum.FormFactor.Plate
  3839. Part204.Size = Vector3.new(1, 2, 1)
  3840. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3841. Part204.Color = Color3.new(1, 0.8, 0.6)
  3842. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  3843. Part204.Orientation = Vector3.new(0, 180, 0)
  3844. Part204.Color = Color3.new(1, 0.8, 0.6)
  3845. Part205.Parent = Model203
  3846. Part205.Material = Enum.Material.SmoothPlastic
  3847. Part205.Transparency = 1
  3848. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  3849. Part205.Anchored = true
  3850. Part205.FormFactor = Enum.FormFactor.Custom
  3851. Part205.Size = Vector3.new(1.0999999, 1, 2)
  3852. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3853. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3854. Part205.TopSurface = Enum.SurfaceType.Smooth
  3855. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  3856. Part205.Orientation = Vector3.new(90, -180, 0)
  3857. ParticleEmitter206.Name = "Void"
  3858. ParticleEmitter206.Parent = Part205
  3859. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3860. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  3861. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3862. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3863. ParticleEmitter206.Texture = "rbxassetid://341277531"
  3864. ParticleEmitter206.ZOffset = -1
  3865. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  3866. ParticleEmitter206.Rate = 1000
  3867. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  3868. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  3869. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3870. Model207.Name = "RightArm"
  3871. Model207.Parent = Model0
  3872. WedgePart208.Parent = Model207
  3873. WedgePart208.Material = Enum.Material.SmoothPlastic
  3874. WedgePart208.BrickColor = BrickColor.new("Really black")
  3875. WedgePart208.Reflectance = 0.20000000298023
  3876. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  3877. WedgePart208.Anchored = true
  3878. WedgePart208.CanCollide = false
  3879. WedgePart208.FormFactor = Enum.FormFactor.Custom
  3880. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3881. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  3882. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  3883. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3884. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  3885. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  3886. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3887. Part209.Name = "Right Arm1"
  3888. Part209.Parent = Model207
  3889. Part209.Material = Enum.Material.SmoothPlastic
  3890. Part209.BrickColor = BrickColor.new("Pastel brown")
  3891. Part209.Transparency = 1
  3892. Part209.Rotation = Vector3.new(180, 0, 180)
  3893. Part209.Anchored = true
  3894. Part209.CanCollide = false
  3895. Part209.FormFactor = Enum.FormFactor.Plate
  3896. Part209.Size = Vector3.new(1, 2, 1)
  3897. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  3898. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3899. Part209.TopSurface = Enum.SurfaceType.Smooth
  3900. Part209.Color = Color3.new(1, 0.8, 0.6)
  3901. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  3902. Part209.Orientation = Vector3.new(0, 180, 0)
  3903. Part209.Color = Color3.new(1, 0.8, 0.6)
  3904. Part210.Parent = Model207
  3905. Part210.Material = Enum.Material.SmoothPlastic
  3906. Part210.BrickColor = BrickColor.new("Really black")
  3907. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  3908. Part210.Anchored = true
  3909. Part210.CanCollide = false
  3910. Part210.FormFactor = Enum.FormFactor.Custom
  3911. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3912. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3913. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3914. Part210.TopSurface = Enum.SurfaceType.Smooth
  3915. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3916. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  3917. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  3918. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3919. Part211.Parent = Model207
  3920. Part211.Material = Enum.Material.Neon
  3921. Part211.BrickColor = BrickColor.new("Really red")
  3922. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  3923. Part211.Anchored = true
  3924. Part211.CanCollide = false
  3925. Part211.FormFactor = Enum.FormFactor.Custom
  3926. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3927. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3928. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3929. Part211.TopSurface = Enum.SurfaceType.Smooth
  3930. Part211.Color = Color3.new(1, 0, 0)
  3931. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  3932. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  3933. Part211.Color = Color3.new(1, 0, 0)
  3934. Part212.Parent = Model207
  3935. Part212.Material = Enum.Material.SmoothPlastic
  3936. Part212.BrickColor = BrickColor.new("Really black")
  3937. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  3938. Part212.Anchored = true
  3939. Part212.CanCollide = false
  3940. Part212.FormFactor = Enum.FormFactor.Custom
  3941. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3942. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3943. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3944. Part212.TopSurface = Enum.SurfaceType.Smooth
  3945. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3946. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  3947. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  3948. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3949. Part213.Parent = Model207
  3950. Part213.Material = Enum.Material.SmoothPlastic
  3951. Part213.BrickColor = BrickColor.new("Really black")
  3952. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  3953. Part213.Anchored = true
  3954. Part213.CanCollide = false
  3955. Part213.FormFactor = Enum.FormFactor.Custom
  3956. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3957. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3958. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3959. Part213.TopSurface = Enum.SurfaceType.Smooth
  3960. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3961. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3962. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  3963. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3964. Part214.Parent = Model207
  3965. Part214.Material = Enum.Material.SmoothPlastic
  3966. Part214.BrickColor = BrickColor.new("Really black")
  3967. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  3968. Part214.Anchored = true
  3969. Part214.CanCollide = false
  3970. Part214.FormFactor = Enum.FormFactor.Custom
  3971. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3972. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3973. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3974. Part214.TopSurface = Enum.SurfaceType.Smooth
  3975. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3976. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  3977. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  3978. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3979. Part215.Parent = Model207
  3980. Part215.Material = Enum.Material.Neon
  3981. Part215.BrickColor = BrickColor.new("Really red")
  3982. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3983. Part215.Anchored = true
  3984. Part215.CanCollide = false
  3985. Part215.FormFactor = Enum.FormFactor.Custom
  3986. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3987. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3988. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3989. Part215.TopSurface = Enum.SurfaceType.Smooth
  3990. Part215.Color = Color3.new(1, 0, 0)
  3991. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3992. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3993. Part215.Color = Color3.new(1, 0, 0)
  3994. Part216.Parent = Model207
  3995. Part216.Material = Enum.Material.SmoothPlastic
  3996. Part216.BrickColor = BrickColor.new("Really black")
  3997. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3998. Part216.Anchored = true
  3999. Part216.CanCollide = false
  4000. Part216.FormFactor = Enum.FormFactor.Custom
  4001. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  4002. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4003. Part216.BottomSurface = Enum.SurfaceType.Smooth
  4004. Part216.TopSurface = Enum.SurfaceType.Smooth
  4005. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4006. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  4007. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  4008. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4009. Part217.Parent = Model207
  4010. Part217.Material = Enum.Material.SmoothPlastic
  4011. Part217.BrickColor = BrickColor.new("Really black")
  4012. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  4013. Part217.Anchored = true
  4014. Part217.CanCollide = false
  4015. Part217.FormFactor = Enum.FormFactor.Custom
  4016. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4017. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4018. Part217.BottomSurface = Enum.SurfaceType.Smooth
  4019. Part217.TopSurface = Enum.SurfaceType.Smooth
  4020. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4021. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  4022. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  4023. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4024. Part218.Parent = Model207
  4025. Part218.Material = Enum.Material.SmoothPlastic
  4026. Part218.BrickColor = BrickColor.new("Really black")
  4027. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  4028. Part218.Anchored = true
  4029. Part218.CanCollide = false
  4030. Part218.FormFactor = Enum.FormFactor.Custom
  4031. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4032. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4033. Part218.BottomSurface = Enum.SurfaceType.Smooth
  4034. Part218.TopSurface = Enum.SurfaceType.Smooth
  4035. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4036. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4037. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  4038. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4039. Part219.Parent = Model207
  4040. Part219.Material = Enum.Material.SmoothPlastic
  4041. Part219.BrickColor = BrickColor.new("Black")
  4042. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  4043. Part219.Anchored = true
  4044. Part219.CanCollide = false
  4045. Part219.FormFactor = Enum.FormFactor.Custom
  4046. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4047. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4048. Part219.BottomSurface = Enum.SurfaceType.Smooth
  4049. Part219.TopSurface = Enum.SurfaceType.Smooth
  4050. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4051. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4052. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  4053. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4054. Part220.Parent = Model207
  4055. Part220.Material = Enum.Material.Neon
  4056. Part220.BrickColor = BrickColor.new("Really red")
  4057. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  4058. Part220.Anchored = true
  4059. Part220.CanCollide = false
  4060. Part220.FormFactor = Enum.FormFactor.Custom
  4061. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4062. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4063. Part220.BottomSurface = Enum.SurfaceType.Smooth
  4064. Part220.TopSurface = Enum.SurfaceType.Smooth
  4065. Part220.Color = Color3.new(1, 0, 0)
  4066. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4067. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  4068. Part220.Color = Color3.new(1, 0, 0)
  4069. Part221.Parent = Model207
  4070. Part221.Material = Enum.Material.SmoothPlastic
  4071. Part221.BrickColor = BrickColor.new("Really black")
  4072. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  4073. Part221.Anchored = true
  4074. Part221.CanCollide = false
  4075. Part221.FormFactor = Enum.FormFactor.Custom
  4076. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4077. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4078. Part221.BottomSurface = Enum.SurfaceType.Smooth
  4079. Part221.TopSurface = Enum.SurfaceType.Smooth
  4080. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4081. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  4082. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  4083. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4084. Part222.Parent = Model207
  4085. Part222.Material = Enum.Material.SmoothPlastic
  4086. Part222.BrickColor = BrickColor.new("Really black")
  4087. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  4088. Part222.Anchored = true
  4089. Part222.CanCollide = false
  4090. Part222.FormFactor = Enum.FormFactor.Custom
  4091. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4092. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4093. Part222.BottomSurface = Enum.SurfaceType.Smooth
  4094. Part222.TopSurface = Enum.SurfaceType.Smooth
  4095. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4096. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  4097. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  4098. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4099. Part223.Parent = Model207
  4100. Part223.Material = Enum.Material.SmoothPlastic
  4101. Part223.BrickColor = BrickColor.new("Really black")
  4102. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  4103. Part223.Anchored = true
  4104. Part223.CanCollide = false
  4105. Part223.FormFactor = Enum.FormFactor.Custom
  4106. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4107. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4108. Part223.BottomSurface = Enum.SurfaceType.Smooth
  4109. Part223.TopSurface = Enum.SurfaceType.Smooth
  4110. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4111. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  4112. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  4113. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4114. Part224.Parent = Model207
  4115. Part224.Material = Enum.Material.SmoothPlastic
  4116. Part224.BrickColor = BrickColor.new("Really black")
  4117. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  4118. Part224.Anchored = true
  4119. Part224.CanCollide = false
  4120. Part224.FormFactor = Enum.FormFactor.Custom
  4121. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4122. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4123. Part224.BottomSurface = Enum.SurfaceType.Smooth
  4124. Part224.TopSurface = Enum.SurfaceType.Smooth
  4125. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4126. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  4127. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  4128. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4129. Part225.Parent = Model207
  4130. Part225.Material = Enum.Material.SmoothPlastic
  4131. Part225.BrickColor = BrickColor.new("Really black")
  4132. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  4133. Part225.Anchored = true
  4134. Part225.CanCollide = false
  4135. Part225.FormFactor = Enum.FormFactor.Custom
  4136. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4137. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4138. Part225.BottomSurface = Enum.SurfaceType.Smooth
  4139. Part225.TopSurface = Enum.SurfaceType.Smooth
  4140. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4141. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  4142. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  4143. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4144. Part226.Parent = Model207
  4145. Part226.Material = Enum.Material.SmoothPlastic
  4146. Part226.BrickColor = BrickColor.new("Really black")
  4147. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  4148. Part226.Anchored = true
  4149. Part226.CanCollide = false
  4150. Part226.FormFactor = Enum.FormFactor.Custom
  4151. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4152. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4153. Part226.BottomSurface = Enum.SurfaceType.Smooth
  4154. Part226.TopSurface = Enum.SurfaceType.Smooth
  4155. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4156. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  4157. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  4158. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4159. Part227.Parent = Model207
  4160. Part227.Material = Enum.Material.Neon
  4161. Part227.BrickColor = BrickColor.new("Really red")
  4162. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  4163. Part227.Anchored = true
  4164. Part227.CanCollide = false
  4165. Part227.FormFactor = Enum.FormFactor.Custom
  4166. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4167. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4168. Part227.BottomSurface = Enum.SurfaceType.Smooth
  4169. Part227.TopSurface = Enum.SurfaceType.Smooth
  4170. Part227.Color = Color3.new(1, 0, 0)
  4171. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  4172. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  4173. Part227.Color = Color3.new(1, 0, 0)
  4174. Part228.Parent = Model207
  4175. Part228.Material = Enum.Material.Neon
  4176. Part228.BrickColor = BrickColor.new("Really red")
  4177. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  4178. Part228.Anchored = true
  4179. Part228.CanCollide = false
  4180. Part228.FormFactor = Enum.FormFactor.Custom
  4181. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4182. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4183. Part228.BottomSurface = Enum.SurfaceType.Smooth
  4184. Part228.TopSurface = Enum.SurfaceType.Smooth
  4185. Part228.Color = Color3.new(1, 0, 0)
  4186. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  4187. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  4188. Part228.Color = Color3.new(1, 0, 0)
  4189. Part229.Parent = Model207
  4190. Part229.Material = Enum.Material.SmoothPlastic
  4191. Part229.BrickColor = BrickColor.new("Really black")
  4192. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  4193. Part229.Anchored = true
  4194. Part229.CanCollide = false
  4195. Part229.FormFactor = Enum.FormFactor.Custom
  4196. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4197. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4198. Part229.BottomSurface = Enum.SurfaceType.Smooth
  4199. Part229.TopSurface = Enum.SurfaceType.Smooth
  4200. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4201. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  4202. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  4203. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4204. Part230.Parent = Model207
  4205. Part230.Material = Enum.Material.Neon
  4206. Part230.BrickColor = BrickColor.new("Really red")
  4207. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  4208. Part230.Anchored = true
  4209. Part230.CanCollide = false
  4210. Part230.FormFactor = Enum.FormFactor.Custom
  4211. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4212. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4213. Part230.BottomSurface = Enum.SurfaceType.Smooth
  4214. Part230.TopSurface = Enum.SurfaceType.Smooth
  4215. Part230.Color = Color3.new(1, 0, 0)
  4216. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  4217. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  4218. Part230.Color = Color3.new(1, 0, 0)
  4219. Part231.Parent = Model207
  4220. Part231.Material = Enum.Material.Neon
  4221. Part231.BrickColor = BrickColor.new("Really red")
  4222. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  4223. Part231.Anchored = true
  4224. Part231.CanCollide = false
  4225. Part231.FormFactor = Enum.FormFactor.Custom
  4226. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4227. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4228. Part231.BottomSurface = Enum.SurfaceType.Smooth
  4229. Part231.TopSurface = Enum.SurfaceType.Smooth
  4230. Part231.Color = Color3.new(1, 0, 0)
  4231. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  4232. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  4233. Part231.Color = Color3.new(1, 0, 0)
  4234. Part232.Parent = Model207
  4235. Part232.Material = Enum.Material.SmoothPlastic
  4236. Part232.BrickColor = BrickColor.new("Really black")
  4237. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  4238. Part232.Anchored = true
  4239. Part232.CanCollide = false
  4240. Part232.FormFactor = Enum.FormFactor.Custom
  4241. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4242. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4243. Part232.BottomSurface = Enum.SurfaceType.Smooth
  4244. Part232.TopSurface = Enum.SurfaceType.Smooth
  4245. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4246. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  4247. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  4248. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4249. Part233.Parent = Model207
  4250. Part233.Material = Enum.Material.Neon
  4251. Part233.BrickColor = BrickColor.new("Really red")
  4252. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  4253. Part233.Anchored = true
  4254. Part233.CanCollide = false
  4255. Part233.FormFactor = Enum.FormFactor.Custom
  4256. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4257. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4258. Part233.BottomSurface = Enum.SurfaceType.Smooth
  4259. Part233.TopSurface = Enum.SurfaceType.Smooth
  4260. Part233.Color = Color3.new(1, 0, 0)
  4261. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  4262. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  4263. Part233.Color = Color3.new(1, 0, 0)
  4264. Part234.Parent = Model207
  4265. Part234.Material = Enum.Material.SmoothPlastic
  4266. Part234.BrickColor = BrickColor.new("Really black")
  4267. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  4268. Part234.Anchored = true
  4269. Part234.CanCollide = false
  4270. Part234.FormFactor = Enum.FormFactor.Custom
  4271. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4272. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4273. Part234.BottomSurface = Enum.SurfaceType.Smooth
  4274. Part234.TopSurface = Enum.SurfaceType.Smooth
  4275. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4276. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  4277. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  4278. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4279. Part235.Parent = Model207
  4280. Part235.Material = Enum.Material.SmoothPlastic
  4281. Part235.BrickColor = BrickColor.new("Really black")
  4282. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  4283. Part235.Anchored = true
  4284. Part235.CanCollide = false
  4285. Part235.FormFactor = Enum.FormFactor.Custom
  4286. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4287. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4288. Part235.BottomSurface = Enum.SurfaceType.Smooth
  4289. Part235.TopSurface = Enum.SurfaceType.Smooth
  4290. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4291. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  4292. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  4293. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4294. Part236.Parent = Model207
  4295. Part236.Material = Enum.Material.SmoothPlastic
  4296. Part236.BrickColor = BrickColor.new("Really black")
  4297. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  4298. Part236.Anchored = true
  4299. Part236.CanCollide = false
  4300. Part236.FormFactor = Enum.FormFactor.Custom
  4301. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4302. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4303. Part236.BottomSurface = Enum.SurfaceType.Smooth
  4304. Part236.TopSurface = Enum.SurfaceType.Smooth
  4305. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4306. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  4307. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  4308. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4309. Part237.Parent = Model207
  4310. Part237.Material = Enum.Material.Neon
  4311. Part237.BrickColor = BrickColor.new("Really red")
  4312. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  4313. Part237.Anchored = true
  4314. Part237.CanCollide = false
  4315. Part237.FormFactor = Enum.FormFactor.Custom
  4316. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4317. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4318. Part237.BottomSurface = Enum.SurfaceType.Smooth
  4319. Part237.TopSurface = Enum.SurfaceType.Smooth
  4320. Part237.Color = Color3.new(1, 0, 0)
  4321. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  4322. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  4323. Part237.Color = Color3.new(1, 0, 0)
  4324. Part238.Parent = Model207
  4325. Part238.Material = Enum.Material.Neon
  4326. Part238.BrickColor = BrickColor.new("Really red")
  4327. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  4328. Part238.Anchored = true
  4329. Part238.CanCollide = false
  4330. Part238.FormFactor = Enum.FormFactor.Custom
  4331. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4332. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4333. Part238.BottomSurface = Enum.SurfaceType.Smooth
  4334. Part238.TopSurface = Enum.SurfaceType.Smooth
  4335. Part238.Color = Color3.new(1, 0, 0)
  4336. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  4337. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  4338. Part238.Color = Color3.new(1, 0, 0)
  4339. Part239.Parent = Model207
  4340. Part239.Material = Enum.Material.Neon
  4341. Part239.BrickColor = BrickColor.new("Really red")
  4342. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  4343. Part239.Anchored = true
  4344. Part239.CanCollide = false
  4345. Part239.FormFactor = Enum.FormFactor.Custom
  4346. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4347. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4348. Part239.BottomSurface = Enum.SurfaceType.Smooth
  4349. Part239.TopSurface = Enum.SurfaceType.Smooth
  4350. Part239.Color = Color3.new(1, 0, 0)
  4351. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  4352. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  4353. Part239.Color = Color3.new(1, 0, 0)
  4354. Part240.Parent = Model207
  4355. Part240.Material = Enum.Material.Neon
  4356. Part240.BrickColor = BrickColor.new("Really red")
  4357. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  4358. Part240.Anchored = true
  4359. Part240.CanCollide = false
  4360. Part240.FormFactor = Enum.FormFactor.Custom
  4361. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4362. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4363. Part240.BottomSurface = Enum.SurfaceType.Smooth
  4364. Part240.TopSurface = Enum.SurfaceType.Smooth
  4365. Part240.Color = Color3.new(1, 0, 0)
  4366. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  4367. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  4368. Part240.Color = Color3.new(1, 0, 0)
  4369. Part241.Parent = Model207
  4370. Part241.Material = Enum.Material.Neon
  4371. Part241.BrickColor = BrickColor.new("Really red")
  4372. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  4373. Part241.Anchored = true
  4374. Part241.CanCollide = false
  4375. Part241.FormFactor = Enum.FormFactor.Custom
  4376. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4377. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4378. Part241.BottomSurface = Enum.SurfaceType.Smooth
  4379. Part241.TopSurface = Enum.SurfaceType.Smooth
  4380. Part241.Color = Color3.new(1, 0, 0)
  4381. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  4382. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  4383. Part241.Color = Color3.new(1, 0, 0)
  4384. Part242.Parent = Model207
  4385. Part242.Material = Enum.Material.SmoothPlastic
  4386. Part242.BrickColor = BrickColor.new("Really black")
  4387. Part242.Reflectance = 0.20000000298023
  4388. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  4389. Part242.Anchored = true
  4390. Part242.CanCollide = false
  4391. Part242.FormFactor = Enum.FormFactor.Custom
  4392. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4393. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4394. Part242.BottomSurface = Enum.SurfaceType.Smooth
  4395. Part242.TopSurface = Enum.SurfaceType.Smooth
  4396. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4397. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  4398. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  4399. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4400. Part243.Parent = Model207
  4401. Part243.Material = Enum.Material.SmoothPlastic
  4402. Part243.BrickColor = BrickColor.new("Really black")
  4403. Part243.Reflectance = 0.20000000298023
  4404. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  4405. Part243.Anchored = true
  4406. Part243.CanCollide = false
  4407. Part243.FormFactor = Enum.FormFactor.Custom
  4408. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4409. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4410. Part243.BottomSurface = Enum.SurfaceType.Smooth
  4411. Part243.TopSurface = Enum.SurfaceType.Smooth
  4412. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4413. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  4414. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  4415. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4416. Part244.Parent = Model207
  4417. Part244.Material = Enum.Material.SmoothPlastic
  4418. Part244.BrickColor = BrickColor.new("Really black")
  4419. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  4420. Part244.Anchored = true
  4421. Part244.CanCollide = false
  4422. Part244.FormFactor = Enum.FormFactor.Custom
  4423. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4424. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4425. Part244.BottomSurface = Enum.SurfaceType.Smooth
  4426. Part244.TopSurface = Enum.SurfaceType.Smooth
  4427. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4428. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  4429. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  4430. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4431. Part245.Parent = Model207
  4432. Part245.Material = Enum.Material.Neon
  4433. Part245.BrickColor = BrickColor.new("Really red")
  4434. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  4435. Part245.Anchored = true
  4436. Part245.CanCollide = false
  4437. Part245.FormFactor = Enum.FormFactor.Custom
  4438. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4439. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4440. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4441. Part245.TopSurface = Enum.SurfaceType.Smooth
  4442. Part245.Color = Color3.new(1, 0, 0)
  4443. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  4444. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  4445. Part245.Color = Color3.new(1, 0, 0)
  4446. Part246.Parent = Model207
  4447. Part246.Material = Enum.Material.Neon
  4448. Part246.BrickColor = BrickColor.new("Really red")
  4449. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  4450. Part246.Anchored = true
  4451. Part246.CanCollide = false
  4452. Part246.FormFactor = Enum.FormFactor.Custom
  4453. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4454. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4455. Part246.BottomSurface = Enum.SurfaceType.Smooth
  4456. Part246.TopSurface = Enum.SurfaceType.Smooth
  4457. Part246.Color = Color3.new(1, 0, 0)
  4458. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  4459. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  4460. Part246.Color = Color3.new(1, 0, 0)
  4461. Part247.Parent = Model207
  4462. Part247.Material = Enum.Material.SmoothPlastic
  4463. Part247.BrickColor = BrickColor.new("Really black")
  4464. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  4465. Part247.Anchored = true
  4466. Part247.CanCollide = false
  4467. Part247.FormFactor = Enum.FormFactor.Custom
  4468. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4469. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4470. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4471. Part247.TopSurface = Enum.SurfaceType.Smooth
  4472. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4473. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  4474. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  4475. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4476. Part248.Parent = Model207
  4477. Part248.Material = Enum.Material.Neon
  4478. Part248.BrickColor = BrickColor.new("Really red")
  4479. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  4480. Part248.Anchored = true
  4481. Part248.CanCollide = false
  4482. Part248.FormFactor = Enum.FormFactor.Custom
  4483. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4484. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4485. Part248.BottomSurface = Enum.SurfaceType.Smooth
  4486. Part248.TopSurface = Enum.SurfaceType.Smooth
  4487. Part248.Color = Color3.new(1, 0, 0)
  4488. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  4489. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  4490. Part248.Color = Color3.new(1, 0, 0)
  4491. Part249.Parent = Model207
  4492. Part249.Material = Enum.Material.Neon
  4493. Part249.BrickColor = BrickColor.new("Really red")
  4494. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  4495. Part249.Anchored = true
  4496. Part249.CanCollide = false
  4497. Part249.FormFactor = Enum.FormFactor.Custom
  4498. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4499. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4500. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4501. Part249.TopSurface = Enum.SurfaceType.Smooth
  4502. Part249.Color = Color3.new(1, 0, 0)
  4503. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  4504. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  4505. Part249.Color = Color3.new(1, 0, 0)
  4506. Part250.Parent = Model207
  4507. Part250.Material = Enum.Material.SmoothPlastic
  4508. Part250.Transparency = 1
  4509. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  4510. Part250.Anchored = true
  4511. Part250.FormFactor = Enum.FormFactor.Custom
  4512. Part250.Size = Vector3.new(1.0999999, 1, 2)
  4513. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4514. Part250.BottomSurface = Enum.SurfaceType.Smooth
  4515. Part250.TopSurface = Enum.SurfaceType.Smooth
  4516. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  4517. Part250.Orientation = Vector3.new(90, -180, 0)
  4518. ParticleEmitter251.Name = "Void"
  4519. ParticleEmitter251.Parent = Part250
  4520. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4521. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  4522. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4523. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4524. ParticleEmitter251.Texture = "rbxassetid://341277531"
  4525. ParticleEmitter251.ZOffset = -1
  4526. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  4527. ParticleEmitter251.Rate = 1000
  4528. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  4529. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  4530. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4531. Model252.Name = "LeftLeg"
  4532. Model252.Parent = Model0
  4533. Part253.Name = "Left Leg1"
  4534. Part253.Parent = Model252
  4535. Part253.Material = Enum.Material.SmoothPlastic
  4536. Part253.BrickColor = BrickColor.new("Pastel brown")
  4537. Part253.Transparency = 1
  4538. Part253.Rotation = Vector3.new(-180, 0, 180)
  4539. Part253.Anchored = true
  4540. Part253.CanCollide = false
  4541. Part253.FormFactor = Enum.FormFactor.Plate
  4542. Part253.Size = Vector3.new(1, 2, 1)
  4543. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4544. Part253.Color = Color3.new(1, 0.8, 0.6)
  4545. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  4546. Part253.Orientation = Vector3.new(0, 180, 0)
  4547. Part253.Color = Color3.new(1, 0.8, 0.6)
  4548. Part254.Parent = Model252
  4549. Part254.Material = Enum.Material.SmoothPlastic
  4550. Part254.Transparency = 1
  4551. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  4552. Part254.Anchored = true
  4553. Part254.FormFactor = Enum.FormFactor.Custom
  4554. Part254.Size = Vector3.new(1.0999999, 1, 2)
  4555. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4556. Part254.BottomSurface = Enum.SurfaceType.Smooth
  4557. Part254.TopSurface = Enum.SurfaceType.Smooth
  4558. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  4559. Part254.Orientation = Vector3.new(90, -180, 0)
  4560. ParticleEmitter255.Name = "Void"
  4561. ParticleEmitter255.Parent = Part254
  4562. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4563. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  4564. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4565. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4566. ParticleEmitter255.Texture = "rbxassetid://341277531"
  4567. ParticleEmitter255.ZOffset = -1
  4568. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  4569. ParticleEmitter255.Rate = 1000
  4570. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  4571. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  4572. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4573. Model256.Name = "LeftArm"
  4574. Model256.Parent = Model0
  4575. Part257.Name = "Left Arm1"
  4576. Part257.Parent = Model256
  4577. Part257.Material = Enum.Material.SmoothPlastic
  4578. Part257.BrickColor = BrickColor.new("Pastel brown")
  4579. Part257.Transparency = 1
  4580. Part257.Rotation = Vector3.new(-180, 0, 0)
  4581. Part257.Anchored = true
  4582. Part257.CanCollide = false
  4583. Part257.FormFactor = Enum.FormFactor.Plate
  4584. Part257.Size = Vector3.new(1, 2, 1)
  4585. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  4586. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4587. Part257.TopSurface = Enum.SurfaceType.Smooth
  4588. Part257.Color = Color3.new(1, 0.8, 0.6)
  4589. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  4590. Part257.Orientation = Vector3.new(0, 180, 180)
  4591. Part257.Color = Color3.new(1, 0.8, 0.6)
  4592. WedgePart258.Parent = Model256
  4593. WedgePart258.Material = Enum.Material.SmoothPlastic
  4594. WedgePart258.BrickColor = BrickColor.new("Really black")
  4595. WedgePart258.Reflectance = 0.20000000298023
  4596. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  4597. WedgePart258.Anchored = true
  4598. WedgePart258.CanCollide = false
  4599. WedgePart258.FormFactor = Enum.FormFactor.Custom
  4600. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4601. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  4602. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  4603. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4604. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  4605. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  4606. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4607. Part259.Parent = Model256
  4608. Part259.Material = Enum.Material.Neon
  4609. Part259.BrickColor = BrickColor.new("Really red")
  4610. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4611. Part259.Anchored = true
  4612. Part259.CanCollide = false
  4613. Part259.FormFactor = Enum.FormFactor.Custom
  4614. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4615. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4616. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4617. Part259.TopSurface = Enum.SurfaceType.Smooth
  4618. Part259.Color = Color3.new(1, 0, 0)
  4619. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  4620. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  4621. Part259.Color = Color3.new(1, 0, 0)
  4622. Part260.Parent = Model256
  4623. Part260.Material = Enum.Material.SmoothPlastic
  4624. Part260.BrickColor = BrickColor.new("Really black")
  4625. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4626. Part260.Anchored = true
  4627. Part260.CanCollide = false
  4628. Part260.FormFactor = Enum.FormFactor.Custom
  4629. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  4630. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4631. Part260.BottomSurface = Enum.SurfaceType.Smooth
  4632. Part260.TopSurface = Enum.SurfaceType.Smooth
  4633. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4634. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  4635. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  4636. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4637. Part261.Parent = Model256
  4638. Part261.Material = Enum.Material.SmoothPlastic
  4639. Part261.BrickColor = BrickColor.new("Really black")
  4640. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4641. Part261.Anchored = true
  4642. Part261.CanCollide = false
  4643. Part261.FormFactor = Enum.FormFactor.Custom
  4644. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4645. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4646. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4647. Part261.TopSurface = Enum.SurfaceType.Smooth
  4648. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4649. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4650. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  4651. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4652. Part262.Parent = Model256
  4653. Part262.Material = Enum.Material.SmoothPlastic
  4654. Part262.BrickColor = BrickColor.new("Really black")
  4655. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4656. Part262.Anchored = true
  4657. Part262.CanCollide = false
  4658. Part262.FormFactor = Enum.FormFactor.Custom
  4659. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4660. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4661. Part262.BottomSurface = Enum.SurfaceType.Smooth
  4662. Part262.TopSurface = Enum.SurfaceType.Smooth
  4663. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4664. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  4665. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  4666. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4667. Part263.Parent = Model256
  4668. Part263.Material = Enum.Material.SmoothPlastic
  4669. Part263.BrickColor = BrickColor.new("Really black")
  4670. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4671. Part263.Anchored = true
  4672. Part263.CanCollide = false
  4673. Part263.FormFactor = Enum.FormFactor.Custom
  4674. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4675. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4676. Part263.BottomSurface = Enum.SurfaceType.Smooth
  4677. Part263.TopSurface = Enum.SurfaceType.Smooth
  4678. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4679. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  4680. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  4681. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4682. Part264.Parent = Model256
  4683. Part264.Material = Enum.Material.SmoothPlastic
  4684. Part264.BrickColor = BrickColor.new("Really black")
  4685. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4686. Part264.Anchored = true
  4687. Part264.CanCollide = false
  4688. Part264.FormFactor = Enum.FormFactor.Custom
  4689. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4690. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4691. Part264.BottomSurface = Enum.SurfaceType.Smooth
  4692. Part264.TopSurface = Enum.SurfaceType.Smooth
  4693. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4694. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4695. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  4696. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4697. Part265.Parent = Model256
  4698. Part265.Material = Enum.Material.SmoothPlastic
  4699. Part265.BrickColor = BrickColor.new("Really black")
  4700. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4701. Part265.Anchored = true
  4702. Part265.CanCollide = false
  4703. Part265.FormFactor = Enum.FormFactor.Custom
  4704. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4705. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4706. Part265.BottomSurface = Enum.SurfaceType.Smooth
  4707. Part265.TopSurface = Enum.SurfaceType.Smooth
  4708. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4709. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  4710. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  4711. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4712. Part266.Parent = Model256
  4713. Part266.Material = Enum.Material.Neon
  4714. Part266.BrickColor = BrickColor.new("Really red")
  4715. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4716. Part266.Anchored = true
  4717. Part266.CanCollide = false
  4718. Part266.FormFactor = Enum.FormFactor.Custom
  4719. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4720. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4721. Part266.BottomSurface = Enum.SurfaceType.Smooth
  4722. Part266.TopSurface = Enum.SurfaceType.Smooth
  4723. Part266.Color = Color3.new(1, 0, 0)
  4724. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  4725. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  4726. Part266.Color = Color3.new(1, 0, 0)
  4727. Part267.Parent = Model256
  4728. Part267.Material = Enum.Material.SmoothPlastic
  4729. Part267.BrickColor = BrickColor.new("Black")
  4730. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4731. Part267.Anchored = true
  4732. Part267.CanCollide = false
  4733. Part267.FormFactor = Enum.FormFactor.Custom
  4734. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4735. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4736. Part267.BottomSurface = Enum.SurfaceType.Smooth
  4737. Part267.TopSurface = Enum.SurfaceType.Smooth
  4738. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4739. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4740. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  4741. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4742. Part268.Parent = Model256
  4743. Part268.Material = Enum.Material.Neon
  4744. Part268.BrickColor = BrickColor.new("Really red")
  4745. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4746. Part268.Anchored = true
  4747. Part268.CanCollide = false
  4748. Part268.FormFactor = Enum.FormFactor.Custom
  4749. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4750. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4751. Part268.BottomSurface = Enum.SurfaceType.Smooth
  4752. Part268.TopSurface = Enum.SurfaceType.Smooth
  4753. Part268.Color = Color3.new(1, 0, 0)
  4754. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  4755. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  4756. Part268.Color = Color3.new(1, 0, 0)
  4757. Part269.Parent = Model256
  4758. Part269.Material = Enum.Material.Neon
  4759. Part269.BrickColor = BrickColor.new("Really red")
  4760. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4761. Part269.Anchored = true
  4762. Part269.CanCollide = false
  4763. Part269.FormFactor = Enum.FormFactor.Custom
  4764. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4765. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4766. Part269.BottomSurface = Enum.SurfaceType.Smooth
  4767. Part269.TopSurface = Enum.SurfaceType.Smooth
  4768. Part269.Color = Color3.new(1, 0, 0)
  4769. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4770. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  4771. Part269.Color = Color3.new(1, 0, 0)
  4772. Part270.Parent = Model256
  4773. Part270.Material = Enum.Material.SmoothPlastic
  4774. Part270.BrickColor = BrickColor.new("Really black")
  4775. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4776. Part270.Anchored = true
  4777. Part270.CanCollide = false
  4778. Part270.FormFactor = Enum.FormFactor.Custom
  4779. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4780. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4781. Part270.BottomSurface = Enum.SurfaceType.Smooth
  4782. Part270.TopSurface = Enum.SurfaceType.Smooth
  4783. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4784. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  4785. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  4786. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4787. Part271.Parent = Model256
  4788. Part271.Material = Enum.Material.Neon
  4789. Part271.BrickColor = BrickColor.new("Really red")
  4790. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4791. Part271.Anchored = true
  4792. Part271.CanCollide = false
  4793. Part271.FormFactor = Enum.FormFactor.Custom
  4794. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4795. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4796. Part271.BottomSurface = Enum.SurfaceType.Smooth
  4797. Part271.TopSurface = Enum.SurfaceType.Smooth
  4798. Part271.Color = Color3.new(1, 0, 0)
  4799. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  4800. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  4801. Part271.Color = Color3.new(1, 0, 0)
  4802. Part272.Parent = Model256
  4803. Part272.Material = Enum.Material.Neon
  4804. Part272.BrickColor = BrickColor.new("Really red")
  4805. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4806. Part272.Anchored = true
  4807. Part272.CanCollide = false
  4808. Part272.FormFactor = Enum.FormFactor.Custom
  4809. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4810. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4811. Part272.BottomSurface = Enum.SurfaceType.Smooth
  4812. Part272.TopSurface = Enum.SurfaceType.Smooth
  4813. Part272.Color = Color3.new(1, 0, 0)
  4814. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  4815. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  4816. Part272.Color = Color3.new(1, 0, 0)
  4817. Part273.Parent = Model256
  4818. Part273.Material = Enum.Material.SmoothPlastic
  4819. Part273.BrickColor = BrickColor.new("Really black")
  4820. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4821. Part273.Anchored = true
  4822. Part273.CanCollide = false
  4823. Part273.FormFactor = Enum.FormFactor.Custom
  4824. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4825. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4826. Part273.BottomSurface = Enum.SurfaceType.Smooth
  4827. Part273.TopSurface = Enum.SurfaceType.Smooth
  4828. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4829. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  4830. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  4831. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4832. Part274.Parent = Model256
  4833. Part274.Material = Enum.Material.Neon
  4834. Part274.BrickColor = BrickColor.new("Really red")
  4835. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4836. Part274.Anchored = true
  4837. Part274.CanCollide = false
  4838. Part274.FormFactor = Enum.FormFactor.Custom
  4839. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4840. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4841. Part274.BottomSurface = Enum.SurfaceType.Smooth
  4842. Part274.TopSurface = Enum.SurfaceType.Smooth
  4843. Part274.Color = Color3.new(1, 0, 0)
  4844. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  4845. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  4846. Part274.Color = Color3.new(1, 0, 0)
  4847. Part275.Parent = Model256
  4848. Part275.Material = Enum.Material.Neon
  4849. Part275.BrickColor = BrickColor.new("Really red")
  4850. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4851. Part275.Anchored = true
  4852. Part275.CanCollide = false
  4853. Part275.FormFactor = Enum.FormFactor.Custom
  4854. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4855. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4856. Part275.BottomSurface = Enum.SurfaceType.Smooth
  4857. Part275.TopSurface = Enum.SurfaceType.Smooth
  4858. Part275.Color = Color3.new(1, 0, 0)
  4859. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  4860. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  4861. Part275.Color = Color3.new(1, 0, 0)
  4862. Part276.Parent = Model256
  4863. Part276.Material = Enum.Material.SmoothPlastic
  4864. Part276.BrickColor = BrickColor.new("Really black")
  4865. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4866. Part276.Anchored = true
  4867. Part276.CanCollide = false
  4868. Part276.FormFactor = Enum.FormFactor.Custom
  4869. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4870. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4871. Part276.BottomSurface = Enum.SurfaceType.Smooth
  4872. Part276.TopSurface = Enum.SurfaceType.Smooth
  4873. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4874. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  4875. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  4876. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4877. Part277.Parent = Model256
  4878. Part277.Material = Enum.Material.Neon
  4879. Part277.BrickColor = BrickColor.new("Really red")
  4880. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4881. Part277.Anchored = true
  4882. Part277.CanCollide = false
  4883. Part277.FormFactor = Enum.FormFactor.Custom
  4884. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4885. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4886. Part277.BottomSurface = Enum.SurfaceType.Smooth
  4887. Part277.TopSurface = Enum.SurfaceType.Smooth
  4888. Part277.Color = Color3.new(1, 0, 0)
  4889. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  4890. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  4891. Part277.Color = Color3.new(1, 0, 0)
  4892. Part278.Parent = Model256
  4893. Part278.Material = Enum.Material.SmoothPlastic
  4894. Part278.BrickColor = BrickColor.new("Really black")
  4895. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4896. Part278.Anchored = true
  4897. Part278.CanCollide = false
  4898. Part278.FormFactor = Enum.FormFactor.Custom
  4899. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4900. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4901. Part278.BottomSurface = Enum.SurfaceType.Smooth
  4902. Part278.TopSurface = Enum.SurfaceType.Smooth
  4903. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4904. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  4905. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  4906. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4907. Part279.Parent = Model256
  4908. Part279.Material = Enum.Material.SmoothPlastic
  4909. Part279.BrickColor = BrickColor.new("Really black")
  4910. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4911. Part279.Anchored = true
  4912. Part279.CanCollide = false
  4913. Part279.FormFactor = Enum.FormFactor.Custom
  4914. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4915. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4916. Part279.BottomSurface = Enum.SurfaceType.Smooth
  4917. Part279.TopSurface = Enum.SurfaceType.Smooth
  4918. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4919. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  4920. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  4921. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4922. Part280.Parent = Model256
  4923. Part280.Material = Enum.Material.SmoothPlastic
  4924. Part280.BrickColor = BrickColor.new("Really black")
  4925. Part280.Reflectance = 0.20000000298023
  4926. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4927. Part280.Anchored = true
  4928. Part280.CanCollide = false
  4929. Part280.FormFactor = Enum.FormFactor.Custom
  4930. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4931. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4932. Part280.BottomSurface = Enum.SurfaceType.Smooth
  4933. Part280.TopSurface = Enum.SurfaceType.Smooth
  4934. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4935. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  4936. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  4937. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4938. Part281.Parent = Model256
  4939. Part281.Material = Enum.Material.Neon
  4940. Part281.BrickColor = BrickColor.new("Really red")
  4941. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4942. Part281.Anchored = true
  4943. Part281.CanCollide = false
  4944. Part281.FormFactor = Enum.FormFactor.Custom
  4945. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4946. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4947. Part281.BottomSurface = Enum.SurfaceType.Smooth
  4948. Part281.TopSurface = Enum.SurfaceType.Smooth
  4949. Part281.Color = Color3.new(1, 0, 0)
  4950. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  4951. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  4952. Part281.Color = Color3.new(1, 0, 0)
  4953. Part282.Parent = Model256
  4954. Part282.Material = Enum.Material.SmoothPlastic
  4955. Part282.BrickColor = BrickColor.new("Really black")
  4956. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4957. Part282.Anchored = true
  4958. Part282.CanCollide = false
  4959. Part282.FormFactor = Enum.FormFactor.Custom
  4960. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4961. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4962. Part282.BottomSurface = Enum.SurfaceType.Smooth
  4963. Part282.TopSurface = Enum.SurfaceType.Smooth
  4964. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4965. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  4966. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  4967. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4968. Part283.Parent = Model256
  4969. Part283.Material = Enum.Material.Neon
  4970. Part283.BrickColor = BrickColor.new("Really red")
  4971. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4972. Part283.Anchored = true
  4973. Part283.CanCollide = false
  4974. Part283.FormFactor = Enum.FormFactor.Custom
  4975. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4976. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4977. Part283.BottomSurface = Enum.SurfaceType.Smooth
  4978. Part283.TopSurface = Enum.SurfaceType.Smooth
  4979. Part283.Color = Color3.new(1, 0, 0)
  4980. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4981. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4982. Part283.Color = Color3.new(1, 0, 0)
  4983. Part284.Parent = Model256
  4984. Part284.Material = Enum.Material.Neon
  4985. Part284.BrickColor = BrickColor.new("Really red")
  4986. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4987. Part284.Anchored = true
  4988. Part284.CanCollide = false
  4989. Part284.FormFactor = Enum.FormFactor.Custom
  4990. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4991. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4992. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4993. Part284.TopSurface = Enum.SurfaceType.Smooth
  4994. Part284.Color = Color3.new(1, 0, 0)
  4995. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4996. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4997. Part284.Color = Color3.new(1, 0, 0)
  4998. Part285.Parent = Model256
  4999. Part285.Material = Enum.Material.Neon
  5000. Part285.BrickColor = BrickColor.new("Really red")
  5001. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5002. Part285.Anchored = true
  5003. Part285.CanCollide = false
  5004. Part285.FormFactor = Enum.FormFactor.Custom
  5005. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5006. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5007. Part285.BottomSurface = Enum.SurfaceType.Smooth
  5008. Part285.TopSurface = Enum.SurfaceType.Smooth
  5009. Part285.Color = Color3.new(1, 0, 0)
  5010. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  5011. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  5012. Part285.Color = Color3.new(1, 0, 0)
  5013. Part286.Parent = Model256
  5014. Part286.Material = Enum.Material.SmoothPlastic
  5015. Part286.BrickColor = BrickColor.new("Really black")
  5016. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5017. Part286.Anchored = true
  5018. Part286.CanCollide = false
  5019. Part286.FormFactor = Enum.FormFactor.Custom
  5020. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5021. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5022. Part286.BottomSurface = Enum.SurfaceType.Smooth
  5023. Part286.TopSurface = Enum.SurfaceType.Smooth
  5024. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5025. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  5026. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  5027. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5028. Part287.Parent = Model256
  5029. Part287.Material = Enum.Material.SmoothPlastic
  5030. Part287.BrickColor = BrickColor.new("Really black")
  5031. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5032. Part287.Anchored = true
  5033. Part287.CanCollide = false
  5034. Part287.FormFactor = Enum.FormFactor.Custom
  5035. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5036. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5037. Part287.BottomSurface = Enum.SurfaceType.Smooth
  5038. Part287.TopSurface = Enum.SurfaceType.Smooth
  5039. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5040. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  5041. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  5042. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5043. Part288.Parent = Model256
  5044. Part288.Material = Enum.Material.SmoothPlastic
  5045. Part288.BrickColor = BrickColor.new("Really black")
  5046. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5047. Part288.Anchored = true
  5048. Part288.CanCollide = false
  5049. Part288.FormFactor = Enum.FormFactor.Custom
  5050. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5051. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5052. Part288.BottomSurface = Enum.SurfaceType.Smooth
  5053. Part288.TopSurface = Enum.SurfaceType.Smooth
  5054. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5055. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  5056. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  5057. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5058. Part289.Parent = Model256
  5059. Part289.Material = Enum.Material.Neon
  5060. Part289.BrickColor = BrickColor.new("Really red")
  5061. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5062. Part289.Anchored = true
  5063. Part289.CanCollide = false
  5064. Part289.FormFactor = Enum.FormFactor.Custom
  5065. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5066. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5067. Part289.BottomSurface = Enum.SurfaceType.Smooth
  5068. Part289.TopSurface = Enum.SurfaceType.Smooth
  5069. Part289.Color = Color3.new(1, 0, 0)
  5070. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  5071. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  5072. Part289.Color = Color3.new(1, 0, 0)
  5073. Part290.Parent = Model256
  5074. Part290.Material = Enum.Material.Neon
  5075. Part290.BrickColor = BrickColor.new("Really red")
  5076. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5077. Part290.Anchored = true
  5078. Part290.CanCollide = false
  5079. Part290.FormFactor = Enum.FormFactor.Custom
  5080. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5081. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5082. Part290.BottomSurface = Enum.SurfaceType.Smooth
  5083. Part290.TopSurface = Enum.SurfaceType.Smooth
  5084. Part290.Color = Color3.new(1, 0, 0)
  5085. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  5086. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  5087. Part290.Color = Color3.new(1, 0, 0)
  5088. Part291.Parent = Model256
  5089. Part291.Material = Enum.Material.Neon
  5090. Part291.BrickColor = BrickColor.new("Really red")
  5091. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5092. Part291.Anchored = true
  5093. Part291.CanCollide = false
  5094. Part291.FormFactor = Enum.FormFactor.Custom
  5095. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5096. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5097. Part291.BottomSurface = Enum.SurfaceType.Smooth
  5098. Part291.TopSurface = Enum.SurfaceType.Smooth
  5099. Part291.Color = Color3.new(1, 0, 0)
  5100. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  5101. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  5102. Part291.Color = Color3.new(1, 0, 0)
  5103. Part292.Parent = Model256
  5104. Part292.Material = Enum.Material.SmoothPlastic
  5105. Part292.BrickColor = BrickColor.new("Really black")
  5106. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5107. Part292.Anchored = true
  5108. Part292.CanCollide = false
  5109. Part292.FormFactor = Enum.FormFactor.Custom
  5110. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5111. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5112. Part292.BottomSurface = Enum.SurfaceType.Smooth
  5113. Part292.TopSurface = Enum.SurfaceType.Smooth
  5114. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5115. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  5116. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  5117. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5118. Part293.Parent = Model256
  5119. Part293.Material = Enum.Material.SmoothPlastic
  5120. Part293.BrickColor = BrickColor.new("Really black")
  5121. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5122. Part293.Anchored = true
  5123. Part293.CanCollide = false
  5124. Part293.FormFactor = Enum.FormFactor.Custom
  5125. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5126. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5127. Part293.BottomSurface = Enum.SurfaceType.Smooth
  5128. Part293.TopSurface = Enum.SurfaceType.Smooth
  5129. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5130. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  5131. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  5132. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5133. Part294.Parent = Model256
  5134. Part294.Material = Enum.Material.SmoothPlastic
  5135. Part294.BrickColor = BrickColor.new("Really black")
  5136. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5137. Part294.Anchored = true
  5138. Part294.CanCollide = false
  5139. Part294.FormFactor = Enum.FormFactor.Custom
  5140. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5141. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5142. Part294.BottomSurface = Enum.SurfaceType.Smooth
  5143. Part294.TopSurface = Enum.SurfaceType.Smooth
  5144. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5145. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  5146. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  5147. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5148. Part295.Parent = Model256
  5149. Part295.Material = Enum.Material.SmoothPlastic
  5150. Part295.BrickColor = BrickColor.new("Really black")
  5151. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5152. Part295.Anchored = true
  5153. Part295.CanCollide = false
  5154. Part295.FormFactor = Enum.FormFactor.Custom
  5155. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5156. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5157. Part295.BottomSurface = Enum.SurfaceType.Smooth
  5158. Part295.TopSurface = Enum.SurfaceType.Smooth
  5159. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5160. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  5161. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  5162. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5163. Part296.Parent = Model256
  5164. Part296.Material = Enum.Material.SmoothPlastic
  5165. Part296.BrickColor = BrickColor.new("Really black")
  5166. Part296.Reflectance = 0.20000000298023
  5167. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5168. Part296.Anchored = true
  5169. Part296.CanCollide = false
  5170. Part296.FormFactor = Enum.FormFactor.Custom
  5171. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  5172. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5173. Part296.BottomSurface = Enum.SurfaceType.Smooth
  5174. Part296.TopSurface = Enum.SurfaceType.Smooth
  5175. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5176. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  5177. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  5178. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5179. Part297.Parent = Model256
  5180. Part297.Material = Enum.Material.Neon
  5181. Part297.BrickColor = BrickColor.new("Really red")
  5182. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5183. Part297.Anchored = true
  5184. Part297.CanCollide = false
  5185. Part297.FormFactor = Enum.FormFactor.Custom
  5186. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5187. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5188. Part297.BottomSurface = Enum.SurfaceType.Smooth
  5189. Part297.TopSurface = Enum.SurfaceType.Smooth
  5190. Part297.Color = Color3.new(1, 0, 0)
  5191. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  5192. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  5193. Part297.Color = Color3.new(1, 0, 0)
  5194. Part298.Parent = Model256
  5195. Part298.Material = Enum.Material.SmoothPlastic
  5196. Part298.BrickColor = BrickColor.new("Really black")
  5197. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5198. Part298.Anchored = true
  5199. Part298.CanCollide = false
  5200. Part298.FormFactor = Enum.FormFactor.Custom
  5201. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5202. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5203. Part298.BottomSurface = Enum.SurfaceType.Smooth
  5204. Part298.TopSurface = Enum.SurfaceType.Smooth
  5205. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5206. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  5207. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  5208. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5209. Part299.Parent = Model256
  5210. Part299.Material = Enum.Material.SmoothPlastic
  5211. Part299.Transparency = 1
  5212. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  5213. Part299.Anchored = true
  5214. Part299.FormFactor = Enum.FormFactor.Custom
  5215. Part299.Size = Vector3.new(1.0999999, 1, 2)
  5216. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5217. Part299.BottomSurface = Enum.SurfaceType.Smooth
  5218. Part299.TopSurface = Enum.SurfaceType.Smooth
  5219. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  5220. Part299.Orientation = Vector3.new(90, -180, 0)
  5221. ParticleEmitter300.Name = "Void"
  5222. ParticleEmitter300.Parent = Part299
  5223. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5224. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  5225. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5226. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5227. ParticleEmitter300.Texture = "rbxassetid://341277531"
  5228. ParticleEmitter300.ZOffset = -1
  5229. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  5230. ParticleEmitter300.Rate = 1000
  5231. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  5232. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  5233. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5234. Model301.Name = "Head"
  5235. Model301.Parent = Model0
  5236. Part302.Name = "Head1"
  5237. Part302.Parent = Model301
  5238. Part302.Material = Enum.Material.SmoothPlastic
  5239. Part302.BrickColor = BrickColor.new("Pastel brown")
  5240. Part302.Transparency = 1
  5241. Part302.Rotation = Vector3.new(-180, 0, 180)
  5242. Part302.Anchored = true
  5243. Part302.CanCollide = false
  5244. Part302.FormFactor = Enum.FormFactor.Symmetric
  5245. Part302.Size = Vector3.new(2, 1, 1)
  5246. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  5247. Part302.TopSurface = Enum.SurfaceType.Smooth
  5248. Part302.Color = Color3.new(1, 0.8, 0.6)
  5249. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  5250. Part302.Orientation = Vector3.new(0, 180, 0)
  5251. Part302.Color = Color3.new(1, 0.8, 0.6)
  5252. SpecialMesh303.Parent = Part302
  5253. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5254. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5255. Script304.Name = "Welds"
  5256. Script304.Parent = Model0
  5257. table.insert(cors,sandbox(Script304,function()
  5258.  
  5259. wait(.33)
  5260.  
  5261. Tool=script.Parent
  5262. Nib=Tool.Parent
  5263.  
  5264.  
  5265. for _,v in pairs(Nib:children()) do
  5266. if v.className=="Hat" then
  5267. v:Remove()
  5268. end
  5269. end
  5270.  
  5271. wait(1)
  5272.  
  5273. weldparts=function()
  5274. print("Welding")
  5275. lel={}
  5276. function jarate(p)
  5277. for i=1, #p do
  5278. table.insert(lel,p[i])
  5279. k=p[i]:children()
  5280. if #k>0 then
  5281. jarate(k)
  5282. end
  5283. end
  5284. end
  5285. for _,v in pairs(script.Parent:children()) do
  5286. if v.Name~="Cloak" and v.className~="Script" then
  5287. v:BreakJoints()
  5288. jarate(v:children())
  5289. end
  5290. end
  5291. for _,v in pairs(lel) do
  5292. if v.className=="Weld" or v.className=="Motor6D" then
  5293. v:Remove()
  5294. end
  5295. end
  5296. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  5297. if v.Name~="Right Leg1" then
  5298. w=Instance.new("Weld")
  5299. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  5300. w.Part1=v
  5301. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5302. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5303. w.Parent=w.Part0
  5304. end
  5305. end
  5306. w=Instance.new("Weld")
  5307. w.Part0=Nib["Right Leg"]
  5308. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  5309. w.Parent=w.Part0
  5310. w.C0=CFrame.new(0,-.1,0)
  5311. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  5312. if v.Name~="Left Leg1" then
  5313. w=Instance.new("Weld")
  5314. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  5315. w.Part1=v
  5316. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5317. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5318. w.Parent=w.Part0
  5319. end
  5320. end
  5321. w=Instance.new("Weld")
  5322. w.Part0=Nib["Left Leg"]
  5323. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  5324. w.Parent=w.Part0
  5325. w.C0=CFrame.new(0,-.1,0)
  5326. for _,v in pairs(script.Parent["RightArm"]:children()) do
  5327. if v.Name~="Right Arm1" then
  5328. w=Instance.new("Weld")
  5329. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  5330. w.Part1=v
  5331. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5332. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5333. w.Parent=w.Part1
  5334. end
  5335. end
  5336. w=Instance.new("Weld")
  5337. w.Part0=Nib["Right Arm"]
  5338. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  5339. w.Parent=w.Part0
  5340. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  5341.  
  5342. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  5343. if v.Name~="Left Arm1" then
  5344. w=Instance.new("Weld")
  5345. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  5346. w.Part1=v
  5347. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5348. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5349. w.Parent=w.Part0
  5350. end
  5351. end
  5352. w=Instance.new("Weld")
  5353. w.Part0=Nib["Left Arm"]
  5354. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  5355. w.Parent=w.Part0
  5356.  
  5357.  
  5358. for _,v in pairs(script.Parent["Head"]:children()) do
  5359. if v.Name~="Head1" then
  5360. w=Instance.new("Weld")
  5361. w.Part0=script.Parent["Head"]["Head1"]
  5362. w.Part1=v
  5363. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5364. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  5365. w.Parent=w.Part0
  5366. end
  5367. end
  5368. w=Instance.new("Weld")
  5369. w.Part0=Nib["Head"]
  5370. w.Part1=script.Parent["Head"]["Head1"]
  5371. w.Parent=w.Part0
  5372.  
  5373. for _,v in pairs(script.Parent["Torso"]:children()) do
  5374. if v.Name~="Torso1" then
  5375. w=Instance.new("Weld")
  5376. w.Part0=script.Parent["Torso"]["Torso1"]
  5377. w.Part1=v
  5378. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5379. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  5380. w.Parent=script.Parent["Torso"]["Torso1"]
  5381. end
  5382. end
  5383.  
  5384. w=Instance.new("Weld")
  5385. w.Part0=Nib["Torso"]
  5386. w.Part1=script.Parent["Torso"]["Torso1"]
  5387. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  5388. w.Parent=w.Part0
  5389.  
  5390. for _,v in pairs(lel) do
  5391. if v:IsA("BasePart") then v.Anchored=false end
  5392. end
  5393.  
  5394.  
  5395.  
  5396. wait(1)
  5397.  
  5398. w=Instance.new("Weld")
  5399. w.Part0=Nib.Torso
  5400. w.Part1=Tool.Torso.Torso1
  5401. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5402. w.C1=CFrame.new(0,0,0)
  5403. w.Parent=w.Part1
  5404. w.Name="ClothingWeld"
  5405.  
  5406. wait(.06)
  5407.  
  5408. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  5409. wait(.03)
  5410. w=Instance.new("Weld")
  5411. w.Part0=Nib.Torso
  5412. w.Part1=Tool.Torso.Torso1
  5413. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5414. w.C1=CFrame.new(0,0,0)
  5415. w.Parent=w.Part1
  5416. w.Name="ClothingWeld"
  5417. end
  5418.  
  5419. w=Instance.new("Weld")
  5420. w.Part0=Nib["Right Leg"]
  5421. w.Part1=Tool.RightLeg["Right Leg1"]
  5422. w.C0=CFrame.new(0,0,0)
  5423. w.C1=CFrame.new(0,0,0)
  5424. w.Parent=w.Part1
  5425. w.Name="ClothingWeld"
  5426.  
  5427. w=Instance.new("Weld")
  5428. w.Part0=Nib["Left Leg"]
  5429. w.Part1=Tool.LeftLeg["Left Leg1"]
  5430. w.C0=CFrame.new(0,0,0)
  5431. w.C1=CFrame.new(0,0,0)
  5432. w.Parent=w.Part1
  5433. w.Name="ClothingWeld"
  5434.  
  5435. w=Instance.new("Weld")
  5436. w.Part0=Nib["Right Arm"]
  5437. w.Part1=Tool.RightArm["Right Arm1"]
  5438. w.C0=CFrame.new(0,0,0)
  5439. w.C1=CFrame.new(0,0,0)
  5440. w.Parent=w.Part1
  5441. w.Name="ClothingWeld"
  5442.  
  5443. w=Instance.new("Weld")
  5444. w.Part0=Nib["Left Arm"]
  5445. w.Part1=Tool.LeftArm["Left Arm1"]
  5446. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5447. w.C1=CFrame.new(0,0,0)
  5448. w.Parent=w.Part1
  5449. w.Name="ClothingWeld"
  5450.  
  5451. wait()
  5452.  
  5453. end
  5454. weldparts()
  5455.  
  5456. end))
  5457. for i,v in pairs(mas:GetChildren()) do
  5458. v.Parent = owner.Character
  5459. pcall(function() v:MakeJoints() end)
  5460. end
  5461. mas:Destroy()
  5462. for i,v in pairs(cors) do
  5463. spawn(function()
  5464. pcall(v)
  5465. end)
  5466. end
  5467.  
  5468. CFuncs = {
  5469. ["Part"] = {
  5470. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  5471. local Part = Create("Part"){
  5472. Parent = Parent,
  5473. Reflectance = Reflectance,
  5474. Transparency = Transparency,
  5475. CanCollide = false,
  5476. Locked = true,
  5477. BrickColor = BrickColor.new(tostring(BColor)),
  5478. Name = Name,
  5479. Size = Size,
  5480. Material = Material,
  5481. }
  5482. RemoveOutlines(Part)
  5483. return Part
  5484. end;
  5485. };
  5486.  
  5487. ["Mesh"] = {
  5488. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5489. local Msh = Create(Mesh){
  5490. Parent = Part,
  5491. Offset = OffSet,
  5492. Scale = Scale,
  5493. }
  5494. if Mesh == "SpecialMesh" then
  5495. Msh.MeshType = MeshType
  5496. Msh.MeshId = MeshId
  5497. end
  5498. return Msh
  5499. end;
  5500. };
  5501.  
  5502. ["Mesh"] = {
  5503. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5504. local Msh = Create(Mesh){
  5505. Parent = Part,
  5506. Offset = OffSet,
  5507. Scale = Scale,
  5508. }
  5509. if Mesh == "SpecialMesh" then
  5510. Msh.MeshType = MeshType
  5511. Msh.MeshId = MeshId
  5512. end
  5513. return Msh
  5514. end;
  5515. };
  5516.  
  5517. ["Weld"] = {
  5518. Create = function(Parent, Part0, Part1, C0, C1)
  5519. local Weld = Create("Weld"){
  5520. Parent = Parent,
  5521. Part0 = Part0,
  5522. Part1 = Part1,
  5523. C0 = C0,
  5524. C1 = C1,
  5525. }
  5526. return Weld
  5527. end;
  5528. };
  5529.  
  5530. ["Sound"] = {
  5531. Create = function(id, par, vol, pit)
  5532. coroutine.resume(coroutine.create(function()
  5533. local S = Create("Sound"){
  5534. Volume = vol,
  5535. Name = "EffectSoundo",
  5536. Pitch = pit or 1,
  5537. SoundId = id,
  5538. Parent = par or workspace,
  5539. }
  5540. wait()
  5541. S:play()
  5542. game:GetService("Debris"):AddItem(S, 10)
  5543. end))
  5544. end;
  5545. };
  5546.  
  5547. ["TimeSound"] = {
  5548. Create = function(id, par, vol, pit, timepos)
  5549. coroutine.resume(coroutine.create(function()
  5550. local S = Create("Sound"){
  5551. Volume = vol,
  5552. Name = "EffectSoundo",
  5553. Pitch = pit or 1,
  5554. SoundId = id,
  5555. TimePosition = timepos,
  5556. Parent = par or workspace,
  5557. }
  5558. wait()
  5559. S:play()
  5560. game:GetService("Debris"):AddItem(S, 10)
  5561. end))
  5562. end;
  5563. };
  5564. ["EchoSound"] = {
  5565. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  5566. coroutine.resume(coroutine.create(function()
  5567. local Sas = Create("Sound"){
  5568. Volume = vol,
  5569. Name = "EffectSoundo",
  5570. Pitch = pit or 1,
  5571. SoundId = id,
  5572. TimePosition = timepos,
  5573. Parent = par or workspace,
  5574. }
  5575. local E = Create("EchoSoundEffect"){
  5576. Delay = echodelay,
  5577. Name = "Echo",
  5578. Feedback = fedb,
  5579. DryLevel = dryl,
  5580. Parent = Sas,
  5581. }
  5582. wait()
  5583. Sas:play()
  5584. game:GetService("Debris"):AddItem(Sas, delays)
  5585. end))
  5586. end;
  5587. };
  5588.  
  5589. ["LongSound"] = {
  5590. Create = function(id, par, vol, pit)
  5591. coroutine.resume(coroutine.create(function()
  5592. local S = Create("Sound"){
  5593. Volume = vol,
  5594. Pitch = pit or 1,
  5595. SoundId = id,
  5596. Parent = par or workspace,
  5597. }
  5598. wait()
  5599. S:play()
  5600. game:GetService("Debris"):AddItem(S, 60)
  5601. end))
  5602. end;
  5603. };
  5604.  
  5605. ["ParticleEmitter"] = {
  5606. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  5607. local fp = Create("ParticleEmitter"){
  5608. Parent = Parent,
  5609. Color = ColorSequence.new(Color1, Color2),
  5610. LightEmission = LightEmission,
  5611. Size = Size,
  5612. Texture = Texture,
  5613. Transparency = Transparency,
  5614. ZOffset = ZOffset,
  5615. Acceleration = Accel,
  5616. Drag = Drag,
  5617. LockedToPart = LockedToPart,
  5618. VelocityInheritance = VelocityInheritance,
  5619. EmissionDirection = EmissionDirection,
  5620. Enabled = Enabled,
  5621. Lifetime = LifeTime,
  5622. Rate = Rate,
  5623. Rotation = Rotation,
  5624. RotSpeed = RotSpeed,
  5625. Speed = Speed,
  5626. VelocitySpread = VelocitySpread,
  5627. }
  5628. return fp
  5629. end;
  5630. };
  5631.  
  5632. CreateTemplate = {
  5633.  
  5634. };
  5635. }
  5636.  
  5637. local SIZE = 1
  5638.  
  5639. local Particle = IT("ParticleEmitter",nil)
  5640. Particle.Enabled = false
  5641. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  5642. Particle.LightEmission = 0.5
  5643. Particle.Rate = 150
  5644. Particle.ZOffset = 0.2
  5645. Particle.Rotation = NumberRange.new(-180, 180)
  5646. Particle.RotSpeed = NumberRange.new(-180, 180)
  5647. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  5648. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  5649.  
  5650. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  5651. function ParticleEmitter(Table)
  5652. local PRTCL = Particle:Clone()
  5653. local Speed = Table.Speed or 5
  5654. local Drag = Table.Drag or 0
  5655. local Size1 = Table.Size1 or 1
  5656. local Size2 = Table.Size2 or 5
  5657. local Lifetime1 = Table.Lifetime1 or 1
  5658. local Lifetime2 = Table.Lifetime2 or 1.5
  5659. local Parent = Table.Parent or Torso
  5660. local Emit = Table.Emit or 100
  5661. local Offset = Table.Offset or 360
  5662. local Acel = Table.Acel or VT(0,0,0)
  5663. local Enabled = Table.Enabled or false
  5664. PRTCL.Parent = Parent
  5665. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5666. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5667. PRTCL.Speed = NumberRange.new(Speed)
  5668. PRTCL.VelocitySpread = Offset
  5669. PRTCL.Drag = Drag
  5670. PRTCL.Acceleration = Acel
  5671. if Enabled == false then
  5672. PRTCL:Emit(Emit)
  5673. Debris:AddItem(PRTCL,Lifetime2)
  5674. else
  5675. PRTCL.Enabled = true
  5676. end
  5677. return PRTCL
  5678. end
  5679.  
  5680. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5681. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5682. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5683. MakeForm(Part,"Wedge")
  5684. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5685. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5686. MakeForm(Part,"Wedge")
  5687. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5688. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5690. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5691. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5692. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5693. MakeForm(Part,"Cyl")
  5694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5695. for i = 1, 8 do
  5696. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5697. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5698. end
  5699. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5700. MakeForm(Part,"Cyl")
  5701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5702. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5703. MakeForm(Part,"Ball")
  5704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5705. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5706. MakeForm(Part,"Wedge")
  5707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5708. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5710. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5711. MakeForm(Part,"Cyl")
  5712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5713. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5714. MakeForm(Part,"Cyl")
  5715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5716. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5717. MakeForm(Part,"Cyl")
  5718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5720. MakeForm(Part,"Wedge")
  5721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5722. local LASTPART = Handle
  5723. for i = 1, 10 do
  5724. if LASTPART == Handle then
  5725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5726. LASTPART = Part
  5727. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5728. else
  5729. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5730. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5731. LASTPART = Part
  5732. end
  5733. end
  5734.  
  5735. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5736. MakeForm(Barrel,"Cyl")
  5737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5738. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5739. MakeForm(Part,"Cyl")
  5740. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5742. MakeForm(Part,"Wedge")
  5743. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5744. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5745. MakeForm(Hole2,"Cyl")
  5746. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  5747. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5748. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5749. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5750. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5751. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5752. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5753. coroutine.resume(coroutine.create(function()
  5754. while wait() do
  5755. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5756. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5757. end
  5758. end))
  5759.  
  5760. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5761. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5762.  
  5763. for _, c in pairs(Weapon:GetDescendants()) do
  5764. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5765. c.Material = "Glass"
  5766. c.Color = C3(0,0,0)
  5767. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5768. c.Color = C3(1,0,0)
  5769. c.Material = "Neon"
  5770. end
  5771. end
  5772.  
  5773. Weapon.Parent = Character
  5774. for _, c in pairs(Weapon:GetChildren()) do
  5775. if c.ClassName == "Part" then
  5776. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5777. end
  5778. end
  5779.  
  5780. function ParticleEmitter(Table)
  5781. local PRTCL = Particle:Clone()
  5782. local Speed = Table.Speed or 5
  5783. local Drag = Table.Drag or 0
  5784. local Size1 = Table.Size1 or 1
  5785. local Size2 = Table.Size2 or 5
  5786. local Lifetime1 = Table.Lifetime1 or 1
  5787. local Lifetime2 = Table.Lifetime2 or 1.5
  5788. local Parent = Table.Parent or Torso
  5789. local Emit = Table.Emit or 100
  5790. local Offset = Table.Offset or 360
  5791. local Acel = Table.Acel or VT(0,0,0)
  5792. local Enabled = Table.Enabled or false
  5793. PRTCL.Parent = Parent
  5794. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5795. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5796. PRTCL.Speed = NumberRange.new(Speed)
  5797. PRTCL.VelocitySpread = Offset
  5798. PRTCL.Drag = Drag
  5799. PRTCL.Acceleration = Acel
  5800. if Enabled == false then
  5801. PRTCL:Emit(Emit)
  5802. Debris:AddItem(PRTCL,Lifetime2)
  5803. else
  5804. PRTCL.Enabled = true
  5805. end
  5806. return PRTCL
  5807. end
  5808.  
  5809. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5810. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5811. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5812. MakeForm(Part,"Wedge")
  5813. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5814. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5815. MakeForm(Part,"Wedge")
  5816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5817. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5819. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5821. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5822. MakeForm(Part,"Cyl")
  5823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5824. for i = 1, 8 do
  5825. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5826. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5827. end
  5828. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5829. MakeForm(Part,"Cyl")
  5830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5831. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5832. MakeForm(Part,"Ball")
  5833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5834. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5835. MakeForm(Part,"Wedge")
  5836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5837. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5838. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5839. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5840. MakeForm(Part,"Cyl")
  5841. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5842. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5843. MakeForm(Part,"Cyl")
  5844. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5845. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5846. MakeForm(Part,"Cyl")
  5847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5848. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5849. MakeForm(Part,"Wedge")
  5850. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5851. local LASTPART = Handle
  5852. for i = 1, 10 do
  5853. if LASTPART == Handle then
  5854. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5855. LASTPART = Part
  5856. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5857. else
  5858. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5859. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5860. LASTPART = Part
  5861. end
  5862. end
  5863.  
  5864. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5865. MakeForm(Barrel,"Cyl")
  5866. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5867. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5868. MakeForm(Part,"Cyl")
  5869. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5870. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5871. MakeForm(Part,"Wedge")
  5872. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5873. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5874. MakeForm(Hole,"Cyl")
  5875. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  5876. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5877. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5878. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5879. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5880. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5881. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5882. coroutine.resume(coroutine.create(function()
  5883. while wait() do
  5884. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5885. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5886. end
  5887. end))
  5888.  
  5889. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5890. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5891.  
  5892. for _, c in pairs(Weapon:GetDescendants()) do
  5893. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5894. c.Material = "Glass"
  5895. c.Color = C3(0.05,0.05,0.05)
  5896. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5897. c.Color = C3(1,0,0)
  5898. c.Material = "Neon"
  5899. end
  5900. end
  5901.  
  5902. Weapon.Parent = Character
  5903. for _, c in pairs(Weapon:GetChildren()) do
  5904. if c.ClassName == "Part" then
  5905. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5906. end
  5907. end
  5908.  
  5909. local SKILLTEXTCOLOR = C3(1,0,0)
  5910. local SKILLFONT = "Antique"
  5911. local SKILLTEXTSIZE = 7
  5912.  
  5913. Humanoid.Died:connect(function()
  5914. ATTACK = true
  5915. end)
  5916.  
  5917. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  5918. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0.90, 0., 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  5919. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  5920. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  5921. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  5922.  
  5923. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Y] Leave him alone!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  5924. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "Edit By Micheal2358,Guard the hell!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  5925. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] BOOM!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  5926. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  5927. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  5928.  
  5929. function printbye(Name)
  5930. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  5931. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  5932. end
  5933.  
  5934. workspace.ChildAdded:connect(function(instance)
  5935. for BANISH = 1, #TOBANISH do
  5936. if TOBANISH[BANISH] ~= nil then
  5937. if instance.Name == TOBANISH[BANISH] then
  5938. coroutine.resume(coroutine.create(function()
  5939. printbye(instance.Name)
  5940. instance:ClearAllChildren()
  5941. Debris:AddItem(instance,0.0005)
  5942. end))
  5943. end
  5944. end
  5945. end
  5946. end)
  5947.  
  5948. --//=================================\\
  5949. --|| DAMAGING
  5950. --\\=================================//
  5951.  
  5952. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  5953. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  5954. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  5955. if HITFLOOR.Name == "BloodPuddle" then
  5956. local DIST = (Position - HITFLOOR.Position).Magnitude
  5957. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  5958. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  5959. end
  5960. elseif HITFLOOR.Anchored == true then
  5961. do
  5962. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  5963. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  5964. MakeForm(BLOOD, "Cyl")
  5965. coroutine.resume(coroutine.create(function()
  5966. Swait(75)
  5967. while true do
  5968. Swait()
  5969. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  5970. if BLOOD.Size.Z < 0.051 then
  5971. BLOOD:remove()
  5972. break
  5973. end
  5974. end
  5975. end))
  5976. end
  5977. end
  5978. end
  5979. end
  5980. function SprayBlood(POSITION, DIRECTION, BloodSize)
  5981. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  5982. BLOOD.CFrame = CF(POSITION)
  5983. MakeForm(BLOOD, "Ball")
  5984. local bv = Instance.new("BodyVelocity", BLOOD)
  5985. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5986. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  5987. bv.Name = "MOVE"
  5988. Debris:AddItem(bv, 0.05)
  5989. coroutine.resume(coroutine.create(function()
  5990. local HASTOUCHEDGROUND = false
  5991. local HIT = BLOOD.Touched:Connect(function(hit)
  5992. if hit.Anchored == true then
  5993. HASTOUCHEDGROUND = true
  5994. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  5995. end
  5996. end)
  5997. wait(5)
  5998. if HASTOUCHEDGROUND == false then
  5999. BLOOD:remove()
  6000. end
  6001. end))
  6002. end
  6003. function Banish(Foe)
  6004. if Foe then
  6005. coroutine.resume(coroutine.create(function()
  6006. --if game.Players:FindFirstChild(Foe.Name) then
  6007. table.insert(TOBANISH,Foe.Name)
  6008. printbye(Foe.Name)
  6009. --end
  6010. Foe.Archivable = true
  6011. local CLONE = Foe:Clone()
  6012. Foe:Destroy()
  6013. CLONE.Parent = Effects
  6014. CLONE:BreakJoints()
  6015. local MATERIALS = {"Glass","Neon"}
  6016. for _, c in pairs(CLONE:GetDescendants()) do
  6017. if c:IsA("BasePart") then
  6018. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  6019. CreateSound(340722848, c, 10, 1, false)
  6020. end
  6021. c.Anchored = true
  6022. c.Transparency = c.Transparency + 0.2
  6023. c.Material = MATERIALS[MRANDOM(1,2)]
  6024. c.Color = C3(1,0,0)
  6025. if c.ClassName == "MeshPart" then
  6026. c.TextureID = ""
  6027. end
  6028. if c:FindFirstChildOfClass("SpecialMesh") then
  6029. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6030. end
  6031. if c:FindFirstChildOfClass("Decal") then
  6032. c:FindFirstChildOfClass("Decal"):remove()
  6033. end
  6034. c.Name = "Banished"
  6035. c.CanCollide = false
  6036. else
  6037. c:remove()
  6038. end
  6039. end
  6040. local A = false
  6041. for i = 1, 35 do
  6042. if A == false then
  6043. A = true
  6044. elseif A == true then
  6045. A = false
  6046. end
  6047. for _, c in pairs(CLONE:GetDescendants()) do
  6048. if c:IsA("BasePart") then
  6049. c.Anchored = true
  6050. c.Material = MATERIALS[MRANDOM(1,2)]
  6051. c.Transparency = c.Transparency + 0.8/35
  6052. if A == false then
  6053. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  6054. elseif A == true then
  6055. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  6056. end
  6057. end
  6058. end
  6059. Swait()
  6060. end
  6061. CLONE:remove()
  6062. end))
  6063. end
  6064. end
  6065.  
  6066. function ApplyDamage(Humanoid,Damage,TorsoPart)
  6067. local defence = Instance.new("BoolValue",Humanoid.Parent)
  6068. defence.Name = ("HitBy"..Player.Name)
  6069. game:GetService("Debris"):AddItem(defence, 0.001)
  6070. Damage = Damage * DAMAGEMULTIPLIER
  6071. if Humanoid.Health ~= 0 then
  6072. local CritChance = MRANDOM(1,100)
  6073. if Damage > Humanoid.Health then
  6074. Damage = math.ceil(Humanoid.Health)
  6075. if Damage == 0 then
  6076. Damage = 0.1
  6077. end
  6078. end
  6079. Humanoid.Health = Humanoid.Health - Damage
  6080. end
  6081. end
  6082. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  6083. local CHILDREN = workspace:GetDescendants()
  6084. for index, CHILD in pairs(CHILDREN) do
  6085. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  6086. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6087. if HUM then
  6088. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6089. if TORSO then
  6090. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6091. if INSTAKILL == true then
  6092. CHILD:BreakJoints()
  6093. else
  6094. local DMG = MRANDOM(MINDMG,MAXDMG)
  6095. ApplyDamage(HUM,DMG,TORSO)
  6096. end
  6097. if FLING > 0 then
  6098. for _, c in pairs(CHILD:GetChildren()) do
  6099. if c:IsA("BasePart") then
  6100. local bv = Instance.new("BodyVelocity")
  6101. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6102. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  6103. bv.Parent = c
  6104. Debris:AddItem(bv,0.05)
  6105. end
  6106. end
  6107. end
  6108. end
  6109. end
  6110. end
  6111. end
  6112. end
  6113. end
  6114. function ApplyAoE(POSITION,RANGE,ISBANISH)
  6115. local CHILDREN = workspace:GetDescendants()
  6116. for index, CHILD in pairs(CHILDREN) do
  6117. if CHILD.ClassName == "Model" and CHILD ~= Character then
  6118. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6119. if HUM then
  6120. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6121. if TORSO then
  6122. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6123. if ISBANISH == true then
  6124. Banish(CHILD)
  6125. else
  6126. if ISBANISH == "Gravity" then
  6127. HUM.PlatformStand = true
  6128. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6129. local grav = Instance.new("BodyPosition",TORSO)
  6130. grav.D = 15
  6131. grav.P = 20000
  6132. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6133. grav.position = TORSO.Position
  6134. grav.Name = "V3BanishForce"..Player.Name
  6135. else
  6136. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  6137. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  6138. end
  6139. else
  6140. HUM.PlatformStand = false
  6141. end
  6142. end
  6143. elseif ISBANISH == "Gravity" then
  6144. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6145. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  6146. HUM.PlatformStand = false
  6147. end
  6148. end
  6149. end
  6150. end
  6151. end
  6152. end
  6153. end
  6154.  
  6155. --//=================================\\
  6156. --|| ATTACK FUNCTIONS AND STUFF
  6157. --\\=================================//
  6158.  
  6159. function Laugh()
  6160. ATTACK = true
  6161. local LAUGH = nil
  6162. coroutine.resume(coroutine.create(function()
  6163. repeat
  6164. Swait()
  6165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  6166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6169. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6171. until LAUGH ~= nil
  6172. repeat
  6173. Swait()
  6174. LAUGH.Parent = Head
  6175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  6176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  6177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6179. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6181. until LAUGH.Playing == false
  6182. ATTACK = false
  6183. end))
  6184. wait(0.1)
  6185. LAUGH = CreateSound(333446256, Head, 10, 1, false)
  6186. end
  6187. function Taunt3()
  6188. ATTACK = true
  6189. Rooted = true
  6190. local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
  6191. repeat
  6192. Swait()
  6193. TAUNT.Parent = Torso
  6194. TAUNT.Playing = true
  6195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  6197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6201. until TAUNT.TimePosition >= 1.25
  6202. for i=0, 1.6, 0.1 / Animation_Speed do
  6203. Swait()
  6204. TAUNT.Parent = Torso
  6205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  6206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  6207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6211. end
  6212. ATTACK = false
  6213. Rooted = false
  6214. end
  6215.  
  6216.  
  6217. function VoidedTaunt()
  6218. ATTACK = true
  6219. Rooted = true
  6220. local LAUGHS = {834001699,834001752,834001797,834001828}
  6221. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  6222. coroutine.resume(coroutine.create(function()
  6223. for i=0, 3, 0.1 / Animation_Speed do
  6224. Swait()
  6225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed)
  6226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
  6227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6229. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
  6230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6231. end
  6232. ATTACK = false
  6233. Rooted = false
  6234. end))
  6235. end
  6236. function Shriek()
  6237. ATTACK = true
  6238. Rooted = false
  6239. local TAUNTS = {"368794227","368794903","368794985"}
  6240. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  6241. for i=0, 2.5, 0.1 / Animation_Speed do
  6242. Swait()
  6243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0*SIZE + 0.05 * COS(SINE / 12)*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6247. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  6248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  6249. end
  6250. Rooted = true
  6251. chatfunc("ARRRRRRRRGHHHHHHHH.")
  6252. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
  6253. for i=0, 4.5, 0.1 / Animation_Speed do
  6254. Swait()
  6255. ApplyAoE(HITPOS,38,.4,.7,5,false)
  6256. MagicSphere3(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
  6257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*SIZE, -0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  6258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
  6259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  6260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  6261. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
  6262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
  6263. end
  6264. ATTACK = false
  6265. Rooted = false
  6266. end
  6267.  
  6268.  
  6269. function Maniac_Wave()
  6270. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  6271. if HITFLOOR ~= nil then
  6272. ATTACK = true
  6273. Rooted = false
  6274. local GYRO = IT("BodyGyro",RootPart)
  6275. GYRO.D = 100
  6276. GYRO.P = 2000
  6277. GYRO.MaxTorque = VT(0,4000000,0)
  6278. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6279. for i=0, 1, 0.1 / Animation_Speed do
  6280. Swait()
  6281. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  6283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  6284. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6288. end
  6289. GYRO:remove()
  6290. coroutine.resume(coroutine.create(function()
  6291. local PITS = {}
  6292. local FRAME = RootPart.CFrame
  6293. for i = 1, 120 do
  6294. Swait()
  6295. local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
  6296. local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
  6297. if HITFLOOR ~= nil then
  6298. if MRANDOM(1, 2) == 1 then
  6299. local ICICLE = IT("CornerWedgePart",Effects)
  6300. ICICLE.Locked = true
  6301. ICICLE.CanCollide = false
  6302. ICICLE.Anchored = true
  6303. ICICLE.BrickColor = BRICKC"Really black"
  6304. ICICLE.Material = "Marble"
  6305. ICICLE.Size = VT(i/10,i/2,i/10)
  6306. ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
  6307. table.insert(PITS,ICICLE)
  6308. CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
  6309. ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false)
  6310. end
  6311. else
  6312. break
  6313. end
  6314. end
  6315. wait(2)
  6316. coroutine.resume(coroutine.create(function()
  6317. for i = 1, 10 do
  6318. Swait()
  6319. for e=1,#PITS do
  6320. if PITS[e]~=nil then
  6321. local E = PITS[e]
  6322. E.Transparency = E.Transparency + 0.1
  6323. end
  6324. end
  6325. end
  6326. for e=1,#PITS do
  6327. if PITS[e]~=nil then
  6328. local E = PITS[e]
  6329. E:remove()
  6330. end
  6331. end
  6332. end))
  6333. end))
  6334. ATTACK = false
  6335. Rooted = false
  6336. end
  6337. end
  6338. function Fury()
  6339. ATTACK = true
  6340. Rooted = false
  6341. if EQUIPPED == false then
  6342. Rooted = true
  6343. chatfunc("STOMP!")
  6344. for i = 0, 0.3, 0.1 / Animation_Speed do
  6345. Swait()
  6346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  6347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
  6348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6350. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  6351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  6352. end
  6353. local TOUCH = RightLeg.Touched:Connect(function(HIT)
  6354. if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
  6355. HIT:BreakJoints()
  6356. end
  6357. end)
  6358. for i = 0, 0.1, 0.1 / Animation_Speed do
  6359. Swait()
  6360. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  6361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
  6362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6364. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  6365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  6366. end
  6367. local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character)
  6368. if HITFLOOR then
  6369. for i = 1, 5 do
  6370. WACKYEFFECT({
  6371. Time = 25,
  6372. EffectType = "Wave",
  6373. Size = VT(0, 0, 5),
  6374. Size2 = VT(15 + i * 3, 0, 15 + i * 3),
  6375. Transparency = 0.7,
  6376. Transparency2 = 1,
  6377. CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  6378. MoveToPos = nil,
  6379. RotationX = 0,
  6380. RotationY = 0,
  6381. RotationZ = 0,
  6382. Material = "Neon",
  6383. Color = C3(1, 1, 1),
  6384. SoundID = nil,
  6385. SoundPitch = nil,
  6386. SoundVolume = nil
  6387. })
  6388. end
  6389. ApplyAoE(HITPOS, 25, 35, 45, 45, false)
  6390. CreateSound(765590102, RightLeg, 6, 1, false)
  6391. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false)
  6392. end
  6393. TOUCH:Disconnect()
  6394. for i = 0, 0.2, 0.1 / Animation_Speed do
  6395. Swait()
  6396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  6397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
  6398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6400. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  6401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  6402. end
  6403. else
  6404. do
  6405. local GYRO = IT("BodyGyro", RootPart)
  6406. GYRO.D = 2
  6407. GYRO.P = 20000
  6408. GYRO.MaxTorque = VT(0, 4000000, 0)
  6409. coroutine.resume(coroutine.create(function()
  6410. repeat
  6411. Swait()
  6412. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  6413. until ATTACK == false
  6414. GYRO:Remove()
  6415. end))
  6416. local FIRING = true
  6417. local SHOOTING = false
  6418. local TIMER = 70
  6419. CreateSound(1498950813, HELDGUN, 6, 1, false)
  6420. for i = 0, 0.2, 0.1 / Animation_Speed do
  6421. Swait()
  6422. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  6423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  6424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6426. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  6427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  6428. end
  6429. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  6430. if SHOOTING == false then
  6431. HOLD = true
  6432. repeat
  6433. SHOOTING = true
  6434. local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p
  6435. local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character)
  6436. local DISTANCE = (POS - GUNPOS).Magnitude
  6437. if HIT then
  6438. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  6439. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  6440. HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  6441. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false)
  6442. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
  6443. CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true)
  6444. end
  6445. elseif HIT.Anchored == true then
  6446. CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true)
  6447. end
  6448. end
  6449. SHAKECAM(GUNPOS, 8, 5, 3)
  6450. SHAKECAM(POS, 10, 6, 6)
  6451. WACKYEFFECT({
  6452. Time = 6,
  6453. EffectType = "Block",
  6454. Size = VT(2, 2, 2),
  6455. Size2 = VT(4, 4, 4),
  6456. Transparency = 0,
  6457. Transparency2 = 1,
  6458. CFrame = CF(GUNPOS),
  6459. MoveToPos = nil,
  6460. RotationX = 0,
  6461. RotationY = 0,
  6462. RotationZ = 0,
  6463. Material = "Neon",
  6464. Color = C3(1, 1, 0),
  6465. SoundID = 213603013,
  6466. SoundPitch = 0.9,
  6467. SoundVolume = 10
  6468. })
  6469. for i = 0, 0.3, 0.1 / Animation_Speed do
  6470. Swait()
  6471. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  6472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  6473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6475. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  6476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  6477. end
  6478. for i = 0, 0.5, 0.1 / Animation_Speed do
  6479. Swait()
  6480. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  6481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  6482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6484. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  6485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  6486. end
  6487. until HOLD == false
  6488. SHOOTING = false
  6489. end
  6490. end)
  6491. repeat
  6492. Swait()
  6493. if SHOOTING == false then
  6494. TIMER = TIMER - 1
  6495. if TIMER <= 0 then
  6496. FIRING = false
  6497. end
  6498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  6499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
  6500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6502. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  6503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  6504. end
  6505. until FIRING == false and SHOOTING == false
  6506. MOUSE:Disconnect()
  6507. end
  6508. end
  6509. ATTACK = false
  6510. Rooted = false
  6511. end
  6512. function XD()
  6513. ATTACK = true
  6514. Rooted = true
  6515. CreateSound(363808674, Torso, 10, 1, false)
  6516. for i=0, 0.6, 0.1 / Animation_Speed do
  6517. Swait()
  6518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  6520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(180), RAD(34), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6524. end
  6525. CreateSound(363808674, Torso, 10, 1, false)
  6526. for i=0, 0.6, 0.1 / Animation_Speed do
  6527. Swait()
  6528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  6530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6534. end
  6535. ATTACK = false
  6536. Rooted = false
  6537. end
  6538.  
  6539. function Shot()
  6540. ATTACK = true
  6541. Rooted = false
  6542. for i=0, 0.2, 0.1 / Animation_Speed do
  6543. Swait()
  6544. turnto(Mouse.Hit.p)
  6545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  6547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6551. end
  6552. repeat
  6553. for i=0, 0.2, 0.1 / Animation_Speed do
  6554. Swait()
  6555. turnto(Mouse.Hit.p)
  6556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  6558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6562. end
  6563. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  6564. SpawnTrail(Hole2.Position,POS)
  6565. if HIT ~= nil then
  6566. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  6567. Banish(HIT.Parent)
  6568. end
  6569. end
  6570. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  6571. SpawnTrail(Hole.Position,POS)
  6572. if HIT ~= nil then
  6573. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  6574. Banish(HIT.Parent)
  6575. end
  6576. end
  6577. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6578. for i=0, 0.2, 0.1 / Animation_Speed do
  6579. Swait()
  6580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  6582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(57), RAD(14)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-57), RAD(-14)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6586. end
  6587. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6588. until KEYHOLD == false
  6589. ATTACK = false
  6590. Rooted = false
  6591. end
  6592. function Neck_Snap()
  6593. ATTACK = true
  6594. Rooted = false
  6595. local TARGET, HUM, WLD
  6596. local HIT = RightArm.Touched:Connect(function(hit)
  6597. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  6598. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  6599. if H.Health > 0 then
  6600. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  6601. if TORSO then
  6602. HUM = H
  6603. TARGET = TORSO
  6604. H.PlatformStand = true
  6605. CreateSound("260411131", TORSO, 10, 1)
  6606. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  6607. end
  6608. end
  6609. end
  6610. end)
  6611. for i = 0, 1, 0.1 / Animation_Speed do
  6612. Swait()
  6613. if TARGET ~= nil then
  6614. break
  6615. end
  6616. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  6617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  6618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6620. if ANIM == "Idle" then
  6621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6623. elseif ANIM == "Walk" then
  6624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6626. elseif ANIM == "Jump" or ANIM == "Fall" then
  6627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6629. end
  6630. end
  6631. HIT:disconnect()
  6632. if TARGET ~= nil then
  6633. if TARGET.Name == "Torso" then
  6634. for i = 0, 2, 0.1 / Animation_Speed do
  6635. Swait()
  6636. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6640. if ANIM == "Idle" then
  6641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6643. elseif ANIM == "Walk" then
  6644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6646. elseif ANIM == "Jump" or ANIM == "Fall" then
  6647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6649. end
  6650. end
  6651. WLD:remove()
  6652. local HEAD = TARGET.Parent:FindFirstChild("Head")
  6653. if HEAD then
  6654. UNANCHOR = false
  6655. RootPart.Anchored = true
  6656. local HD = HEAD:Clone()
  6657. HD.Name = "FakeHead"
  6658. for i = 1, 7 do
  6659. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  6660. end
  6661. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  6662. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  6663. HD.Parent = RAGDOLL
  6664. CreateSound("264486467", RAGTORSO, 10, 1)
  6665. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  6666. for i = 0, 2, 0.1 / Animation_Speed do
  6667. Swait()
  6668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6672. if ANIM == "Idle" then
  6673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6675. elseif ANIM == "Walk" then
  6676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6678. elseif ANIM == "Jump" or ANIM == "Fall" then
  6679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6681. end
  6682. end
  6683. HEADWELD:remove()
  6684. for i = 0, 0.5, 0.1 / Animation_Speed do
  6685. Swait()
  6686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6690. if ANIM == "Idle" then
  6691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6693. elseif ANIM == "Walk" then
  6694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6696. elseif ANIM == "Jump" or ANIM == "Fall" then
  6697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6699. end
  6700. end
  6701. CreateSound("907333406", Torso, 10, 1)
  6702. for i = 0, 0.25, 0.1 / Animation_Speed do
  6703. Swait()
  6704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6708. if ANIM == "Idle" then
  6709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6711. elseif ANIM == "Walk" then
  6712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6714. elseif ANIM == "Jump" or ANIM == "Fall" then
  6715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6717. end
  6718. end
  6719. RAGWELD:remove()
  6720. local bv = Instance.new("BodyVelocity")
  6721. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  6722. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  6723. bv.Parent = RAGTORSO
  6724. Debris:AddItem(bv, 0.05)
  6725. Debris:AddItem(RAGDOLL, 5)
  6726. for i = 0, 0.15, 0.1 / Animation_Speed do
  6727. Swait()
  6728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6732. if ANIM == "Idle" then
  6733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6735. elseif ANIM == "Walk" then
  6736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6738. elseif ANIM == "Jump" or ANIM == "Fall" then
  6739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6741. end
  6742. end
  6743. UNANCHOR = true
  6744. RootPart.Anchored = false
  6745. end
  6746. else
  6747. UNANCHOR = false
  6748. RootPart.Anchored = true
  6749. for i = 0, 0.5, 0.1 / Animation_Speed do
  6750. Swait()
  6751. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6755. if ANIM == "Idle" then
  6756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6758. elseif ANIM == "Walk" then
  6759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6761. elseif ANIM == "Jump" or ANIM == "Fall" then
  6762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6764. end
  6765. end
  6766. for i = 0, 0.25, 0.1 / Animation_Speed do
  6767. Swait()
  6768. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6772. if ANIM == "Idle" then
  6773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6775. elseif ANIM == "Walk" then
  6776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6778. elseif ANIM == "Jump" or ANIM == "Fall" then
  6779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6781. end
  6782. end
  6783. WLD:remove()
  6784. TARGET.Parent:BreakJoints()
  6785. for _, c in pairs(TARGET.Parent:GetChildren()) do
  6786. if c:IsA("BasePart") then
  6787. local bv = Instance.new("BodyVelocity")
  6788. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  6789. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  6790. bv.Parent = c
  6791. Debris:AddItem(bv, 0.05)
  6792. end
  6793. end
  6794. for i = 0, 0.15, 0.1 / Animation_Speed do
  6795. Swait()
  6796. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6800. if ANIM == "Idle" then
  6801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6803. elseif ANIM == "Walk" then
  6804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6806. elseif ANIM == "Jump" or ANIM == "Fall" then
  6807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6809. end
  6810. end
  6811. UNANCHOR = true
  6812. RootPart.Anchored = false
  6813. end
  6814. end
  6815. ATTACK = false
  6816. Rooted = false
  6817. end
  6818.  
  6819. function kiss()
  6820. ATTACK = true
  6821. Rooted = false
  6822. local HASGRABBED = false
  6823. local GRABTARGET = nil
  6824. local TORS = nil
  6825. local WELD = nil
  6826. for i=0, 1, 0.1 / Animation_Speed do
  6827. Swait()
  6828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6834. end
  6835. local GRAB1 = RightArm.Touched:Connect(function(hit)
  6836. if hit.Parent:FindFirstChild("Humanoid") then
  6837. if hit.Parent.Humanoid.Health ~= 0 then
  6838. UNANCHOR = false
  6839. RootPart.Anchored = true
  6840. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  6841. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  6842. WELD = weldBetween(RootPart,TORS)
  6843. HASGRABBED = true
  6844. Rooted = true
  6845. end
  6846. end
  6847. end)
  6848. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  6849. if hit.Parent:FindFirstChild("Humanoid") then
  6850. if hit.Parent.Humanoid.Health ~= 0 then
  6851. UNANCHOR = false
  6852. RootPart.Anchored = true
  6853. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  6854. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  6855. WELD = weldBetween(RootPart,TORS)
  6856. HASGRABBED = true
  6857. Rooted = true
  6858. end
  6859. end
  6860. end)
  6861. for i=0, 1, 0.1 / Animation_Speed do
  6862. Swait()
  6863. if HASGRABBED == true then
  6864. break
  6865. end
  6866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6872. end
  6873. GRAB1:disconnect()
  6874. GRAB2:disconnect()
  6875. if HASGRABBED == true then
  6876. TORS.Anchored = false
  6877. GRABTARGET = TORS.Parent
  6878. HED = GRABTARGET:FindFirstChild("Head")
  6879. for i=0, 2, 0.1 / Animation_Speed do
  6880. Swait()
  6881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6887. end
  6888. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Really red", "Heart", VT(1,1,1), false)
  6889. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  6890. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6891. local ECH = 0
  6892.  
  6893. for i=0, 8, 0.1 / Animation_Speed do
  6894. Swait()
  6895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  6897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  6898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6901. end
  6902. WELD:remove()
  6903. end
  6904. UNANCHOR = true
  6905. ATTACK = false
  6906. Rooted = false
  6907. end
  6908.  
  6909. function Darkness()
  6910. ATTACK = true
  6911. Rooted = true
  6912. CreateSound(429459101,Torso,5,1.5,false)
  6913. for i=0, 1, 0.1 / Animation_Speed do
  6914. Swait()
  6915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  6920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  6921. end
  6922. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  6923. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  6924. ATTACK = false
  6925. Rooted = false
  6926. coroutine.resume(coroutine.create(function()
  6927. local POS = RootPart.Position
  6928. wait(0.2)
  6929. for i = 1, 5 do
  6930. WACKYEFFECT({
  6931. Time = 65,
  6932. EffectType = "Sphere",
  6933. Size = VT(2, 2, 2),
  6934. Size2 = VT(0, 0, 500),
  6935. Transparency = 1,
  6936. Transparency2 = 0,
  6937. CFrame = CF(POS),
  6938. MoveToPos = nil,
  6939. RotationX = MRANDOM(-2, 2),
  6940. RotationY = MRANDOM(-12, 12),
  6941. RotationZ = MRANDOM(-2, 2),
  6942. Material = "Neon",
  6943. Color = C3(1, 0, 0),
  6944. SoundID = nil,
  6945. SoundPitch = nil,
  6946. SoundVolume = nil
  6947. })
  6948. end
  6949. wait(1)
  6950. ApplyAoE(POS, 450, true)
  6951. WACKYEFFECT({
  6952. Time = 85,
  6953. EffectType = "Sphere",
  6954. Size = VT(120, 120, 120),
  6955. Size2 = VT(350, 350, 350),
  6956. Transparency = 0,
  6957. Transparency2 = 1,
  6958. CFrame = CF(POS),
  6959. MoveToPos = nil,
  6960. RotationX = 0,
  6961. RotationY = 0,
  6962. RotationZ = 0,
  6963. Material = "Neon",
  6964. Color = C3(1, 0, 0),
  6965. SoundID = nil,
  6966. SoundPitch = 1,
  6967. SoundVolume = 10
  6968. })
  6969. for i = 1, 20 do
  6970. WACKYEFFECT({
  6971. Time = 85,
  6972. EffectType = "Sphere",
  6973. Size = VT(120, 120, 120),
  6974. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  6975. Transparency = 0.8,
  6976. Transparency2 = 1,
  6977. CFrame = CF(POS),
  6978. MoveToPos = nil,
  6979. RotationX = 0,
  6980. RotationY = 0,
  6981. RotationZ = 0,
  6982. Material = "Neon",
  6983. Color = C3(1, 0, 0),
  6984. SoundID = nil,
  6985. SoundPitch = 1,
  6986. SoundVolume = 10
  6987. })
  6988. WACKYEFFECT({
  6989. Time = 100,
  6990. EffectType = "Wave",
  6991. Size = VT(25, 2, 25),
  6992. Size2 = VT(400, 0, 400) * 1.2,
  6993. Transparency = 0,
  6994. Transparency2 = 1,
  6995. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  6996. MoveToPos = nil,
  6997. RotationX = 0,
  6998. RotationY = 0,
  6999. RotationZ = 0,
  7000. Material = "Neon",
  7001. Color = C3(1, 0, 0),
  7002. SoundID = nil,
  7003. SoundPitch = nil,
  7004. SoundVolume = nil
  7005. })
  7006. end
  7007. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  7008. for i = 1, 5 do
  7009. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  7010. WACKYEFFECT({
  7011. Time = 120,
  7012. EffectType = "Wave",
  7013. Size = VT(150, 2, 150),
  7014. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  7015. Transparency = 0,
  7016. Transparency2 = 1,
  7017. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  7018. MoveToPos = nil,
  7019. RotationX = 0,
  7020. RotationY = 0,
  7021. RotationZ = 0,
  7022. Material = "Neon",
  7023. Color = C3(1, 0, 0),
  7024. SoundID = nil,
  7025. SoundPitch = nil,
  7026. SoundVolume = nil
  7027. })
  7028. end
  7029. end))
  7030. CHARGE = true
  7031. end
  7032.  
  7033. function Teleport()
  7034. ATTACK = true
  7035. Rooted = false
  7036. for i=0, 0.5, 0.1 / Animation_Speed do
  7037. Swait()
  7038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  7040. end
  7041. for e = 1, #BODY do
  7042. if BODY[e] ~= nil then
  7043. local STUFF = BODY[e]
  7044. local PART = STUFF[1]
  7045. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  7046. local PRT = PART:Clone()
  7047. PRT.Anchored = true
  7048. PRT.CanCollide = false
  7049. PRT.Material = "Neon"
  7050. PRT.Color = C3(1,1,1)
  7051. PRT.Name = "WarpEffect"
  7052. PRT.Parent = Effects
  7053. PRT.CFrame = PART.CFrame
  7054. PRT:BreakJoints()
  7055. if PRT:FindFirstChildOfClass("Sound") then
  7056. PRT:FindFirstChildOfClass("Sound"):remove()
  7057. end
  7058. if PRT:FindFirstChildOfClass("Decal") then
  7059. PRT:FindFirstChildOfClass("Decal"):remove()
  7060. end
  7061. coroutine.resume(coroutine.create(function()
  7062. for i = 1, 100 do
  7063. Swait()
  7064. PRT.Transparency = PRT.Transparency + 1/100
  7065. end
  7066. PRT:remove()
  7067. end))
  7068. end
  7069. end
  7070. end
  7071. CreateSound(217767125, Torso, 10, 1)
  7072. local POS = RootPart.Orientation
  7073. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  7074. RootPart.Orientation = POS
  7075. RootJoint.Parent = RootPart
  7076. for i=0, 0.5, 0.1 / Animation_Speed do
  7077. Swait()
  7078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  7080. end
  7081. for i=0, 0.1, 0.1 / Animation_Speed do
  7082. Swait()
  7083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  7084. end
  7085. ATTACK = false
  7086. Rooted = false
  7087. end
  7088. function Punch()
  7089. ATTACK = true
  7090. Rooted = false
  7091. for i=0, 0.2, 0.1 / Animation_Speed do
  7092. Swait()
  7093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  7095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  7098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  7099. end
  7100. VALUE1 = true
  7101. if COMBO == 1 then
  7102. COMBO = 2
  7103. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  7104. ApplyAoE3(LeftArm.Position,3,5,30,15,false)
  7105. for i=0, 0.3, 0.1 / Animation_Speed do
  7106. Swait()
  7107. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  7108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  7109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  7110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7114. end
  7115. elseif COMBO == 2 then
  7116. COMBO = 1
  7117. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  7118. ApplyAoE3(RightArm.Position,3,5,30,15,false)
  7119. for i=0, 0.3, 0.1 / Animation_Speed do
  7120. Swait()
  7121. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  7122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  7123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  7124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7128. end
  7129. end
  7130. VALUE1 = false
  7131. ATTACK = false
  7132. Rooted = false
  7133. end
  7134.  
  7135. function Kick()
  7136. ATTACK = true
  7137. Rooted = false
  7138. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  7139. ApplyAoE3(RightLeg.Position,3,5,30,15,false)
  7140. for i=0, 0.5, 0.1 / Animation_Speed do
  7141. Swait()
  7142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  7143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  7147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7148. end
  7149. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  7150. ApplyAoE3(LeftLeg.Position,3,5,30,15,false)
  7151. for i=0, 0.5, 0.1 / Animation_Speed do
  7152. Swait()
  7153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  7155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  7159. end
  7160. ATTACK = false
  7161. Rooted = false
  7162. end
  7163.  
  7164. --//=================================\\
  7165. --|| ASSIGN THINGS TO KEYS
  7166. --\\=================================//
  7167.  
  7168. function MouseDown(Mouse)
  7169. if ATTACK == false then
  7170. end
  7171. end
  7172.  
  7173. function MouseUp(Mouse)
  7174. HOLD = false
  7175. end
  7176.  
  7177. function KeyDown(Key)
  7178. KEYHOLD = true
  7179. if Key == "z" and ATTACK == false then
  7180. Shot()
  7181. end
  7182.  
  7183. if Key == "t" and ATTACK == false then
  7184. XD()
  7185. end
  7186.  
  7187. if Key == "u" and ATTACK == false then
  7188. Laugh()
  7189. end
  7190.  
  7191. if Key == "l" and ATTACK == false then
  7192. kiss()
  7193. end
  7194.  
  7195. if Key == "m" and ATTACK == false then
  7196. Neck_Snap()
  7197. end
  7198.  
  7199.  
  7200. if Key == "k" and ATTACK == false then
  7201. Fury()
  7202. end
  7203.  
  7204. if Key == "e" and ATTACK == false then
  7205. Shriek()
  7206. end
  7207.  
  7208. if Key == "j" and ATTACK == false then
  7209. VoidedTaunt()
  7210. end
  7211.  
  7212. if Key == "h" and ATTACK == false then
  7213. Taunt3()
  7214. end
  7215.  
  7216. if Key == "r" and ATTACK == false then
  7217. Maniac_Wave()
  7218. end
  7219.  
  7220. if Key == "v" and ATTACK == false then
  7221. Punch()
  7222. end
  7223.  
  7224. if Key == "b" and ATTACK == false then
  7225. Teleport()
  7226. end
  7227.  
  7228.  
  7229. if Key == "y" and ATTACK == false then
  7230. chatfunc("Just...Just...LEAVE ME ALONE!!!")
  7231. end
  7232. if Key == "x" and ATTACK == false then
  7233. Darkness()
  7234. end
  7235. if Key == "q" and ATTACK == false then
  7236. if VALUE1 == false then
  7237. VALUE1 = true
  7238. Speed = 30
  7239. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  7240. elseif VALUE1 == true then
  7241. VALUE1 = false
  7242. Speed = 16
  7243. local GROWLS = {"368795088","368795352","368795492","368795580"}
  7244. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  7245. end
  7246. end
  7247.  
  7248. if Key == "p" and ATTACK == false then
  7249. local GROWLS = {"368795088","368795352","368795492","368795580"}
  7250. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  7251. end
  7252. end
  7253.  
  7254. function KeyUp(Key)
  7255. KEYHOLD = false
  7256. end
  7257.  
  7258. Mouse.Button1Down:connect(function(NEWKEY)
  7259. MouseDown(NEWKEY)
  7260. end)
  7261. Mouse.Button1Up:connect(function(NEWKEY)
  7262. MouseUp(NEWKEY)
  7263. end)
  7264. Mouse.KeyDown:connect(function(NEWKEY)
  7265. KeyDown(NEWKEY)
  7266. end)
  7267. Mouse.KeyUp:connect(function(NEWKEY)
  7268. KeyUp(NEWKEY)
  7269. end)
  7270.  
  7271. --//=================================\\
  7272. --\\=================================//
  7273.  
  7274.  
  7275. function unanchor()
  7276. if UNANCHOR == true then
  7277. g = Character:GetChildren()
  7278. for i = 1, #g do
  7279. if g[i].ClassName == "Part" then
  7280. g[i].Anchored = false
  7281. end
  7282. end
  7283. end
  7284. end
  7285.  
  7286.  
  7287. --//=================================\\
  7288. --|| WRAP THE WHOLE SCRIPT UP
  7289. --\\=================================//
  7290.  
  7291. Humanoid.Changed:connect(function(Jump)
  7292. if Jump == "Jump" and (Disable_Jump == true) then
  7293. Humanoid.Jump = false
  7294. end
  7295. end)
  7296.  
  7297. while true do
  7298. Swait()
  7299. script.Parent = WEAPONGUI
  7300. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  7301. v:Stop();
  7302. end
  7303. ANIMATE.Parent = nil
  7304. SINE = SINE + CHANGE*1.5
  7305. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  7306. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  7307. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  7308. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  7309. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  7310. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7311. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7312. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  7313. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  7314. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  7315. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7316. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7317. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  7318. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  7319. end
  7320. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  7321. ANIM = "Jump"
  7322. if ATTACK == false then
  7323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  7325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7327. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  7328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  7329. end
  7330. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  7331. ANIM = "Fall"
  7332. if ATTACK == false then
  7333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  7335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7337. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  7338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  7339. end
  7340. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  7341. ANIM = "Idle"
  7342. if ATTACK == false then
  7343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
  7345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7349. end
  7350. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  7351. ANIM = "Walk"
  7352. if ATTACK == false then
  7353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  7354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  7355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7357. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7359. end
  7360. end
  7361. unanchor()
  7362. Humanoid.MaxHealth = "inf"
  7363. Humanoid.Health = "inf"
  7364. if Rooted == false then
  7365. Disable_Jump = false
  7366. Humanoid.WalkSpeed = Speed
  7367. elseif Rooted == true then
  7368. Disable_Jump = true
  7369. Humanoid.WalkSpeed = 0
  7370. end
  7371. for _, c in pairs(Character:GetChildren()) do
  7372. if c.ClassName == "Part" and c.Name ~= "Detail" then
  7373. c.Material = "Fabric"
  7374. if c:FindFirstChildOfClass("ParticleEmitter") then
  7375. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  7376. end
  7377. if c ~= Head then
  7378. c.Color = C3(0,0,0)
  7379. else
  7380. c.Color = C3(1,1,1)
  7381. end
  7382. if Head:FindFirstChild("face") then
  7383. Head.face.Texture = "rbxassetid://403870689"
  7384. end
  7385. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  7386. c:remove()
  7387. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  7388. c:remove()
  7389. end
  7390. end
  7391. sick.Parent = Torso
  7392. sick:resume()
  7393. sick.Volume = 2
  7394. sick.Pitch = 1
  7395. sick.SoundId = "rbxassetid://723652641"
  7396. sick.Name = "Dead"
  7397. end
  7398.  
  7399. --//=================================\\
  7400. --\\=================================//
  7401.  
  7402.  
  7403.  
  7404.  
  7405.  
  7406. --//====================================================\\--
  7407. --|| END OF SCRIPT
  7408. --\\====================================================//--
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