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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- script.Name = "Banisher Gun V3 / 1"
- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "The Hell Banisher";
- Text = "Edited by NameClan, \Made by SHACKLUSTER ";
- })
- script:ClearAllChildren()
- wait(0.2)
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local TIME = 0
- local sick = Instance.new("Sound",Torso)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local BODY = {}
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,100,0,40)
- Bill.StudsOffset = Vector3.new(0,3,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = "Bodoni"
- Hehe.TextSize = 40
- Hehe.TextStrokeTransparency = 0
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- wait()
- Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- Hehe.Rotation = math.random(-5,5)
- Hehe.TextColor3 = Color3.new(1,0,0)
- Hehe.TextStrokeColor3 = Color3.new(1,0,0)
- end
- end))
- for i = 1,string.len(text),1 do
- wait()
- Hehe.Text = string.sub(text,1,i)
- end
- wait(1.5)--Re[math.random(1, 93)]
- for i = 0, 1, .025 do
- wait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- Player.Chatted:connect(onChatted)
- Humanoid.DisplayDistanceType = "None"
- local naeeym2 = IT("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.MaxDistance = 75
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- local tecks2 = IT("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Micheal The Hell Guardian"
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = C3(0,0,0)
- tecks2.TextStrokeColor3 = C3(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- local SIZE = 1
- local top = Instance.new("Shirt")
- top.ShirtTemplate = "rbxassetid://2276760724"
- top.Parent = Character
- top.Name = "Cloth"
- local bottom = Instance.new("Pants")
- bottom.PantsTemplate = "rbxassetid://770508500"
- bottom.Parent = Character
- bottom.Name = "Cloth"
- Animation_Speed = 3
- local FORCERESET = false
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "BanishV3Gui"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- script.Parent = PlayerGui
- Player_Size = 1 --Size of the player.
- local TAUNTS = {"368794227","368794903","368794985"}
- --//=================================\\
- --\\=================================//
- local plr = Player
- local char = plr.Character
- local hum = char.Humanoid
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE, SWAIT)
- end))
- end
- end
- end
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- Swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- function Ragdoll(Character2, CharTorso, Headless, Velocity)
- local svch = Character2
- Character2:BreakJoints()
- local hum = Character2:findFirstChild("Humanoid")
- local q = Character2:GetChildren()
- local CLONE = IT("Model", Effects)
- for i = 1, #q do
- if q[i].ClassName == "Accessory" and Headless == true then
- q[i]:remove()
- elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
- q[i].Parent = CLONE
- elseif q[i].ClassName ~= "Humanoid" then
- q[i]:remove()
- end
- end
- local chrclone = CLONE
- local ch = chrclone:GetChildren()
- local i
- for i = 1, #ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1, #ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Character2:remove()
- local NEWHUM = IT("Humanoid")
- NEWHUM.Name = "Corpse"
- NEWHUM.Health = 0
- NEWHUM.MaxHealth = 0
- NEWHUM.PlatformStand = true
- NEWHUM.Parent = CLONE
- NEWHUM.DisplayDistanceType = "None"
- Scan(chrclone:GetChildren())
- local ch = Character2:GetChildren()
- local i
- for i = 1, #ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- local ch = Character2:GetChildren()
- local i
- for i = 1, #ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character2 = chrclone
- local Torso2 = Character2.Torso
- local movevector = Vector3.new()
- if Torso2 then
- movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
- local Head = Character2:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso2
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso2
- if Headless == true then
- Head.Transparency = 1
- Head:ClearAllChildren()
- end
- end
- local Limb = Character2:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character2:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso2
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso2
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character2
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character2
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso2
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso2
- end
- Character2.Parent = Weapon
- if movevector ~= Vector3.new() then
- for i = 1, 10 do
- Torso2.Velocity = movevector * Velocity
- end
- end
- Character2.Name = "Corpse"
- return Character2, Torso2
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
- local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
- Hair.Color = C3(0,0,0)
- local PlayerSize = 1
- local sick = Instance.new("Sound",Character)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- WedgePart2 = Instance.new("WedgePart")
- WedgePart3 = Instance.new("WedgePart")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- SpecialMesh28 = Instance.new("SpecialMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- ParticleEmitter38 = Instance.new("ParticleEmitter")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- Part91 = Instance.new("Part")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- Part145 = Instance.new("Part")
- Part146 = Instance.new("Part")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- Part149 = Instance.new("Part")
- Part150 = Instance.new("Part")
- Part151 = Instance.new("Part")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Part157 = Instance.new("Part")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- Part163 = Instance.new("Part")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- Part168 = Instance.new("Part")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- WedgePart171 = Instance.new("WedgePart")
- WedgePart172 = Instance.new("WedgePart")
- WedgePart173 = Instance.new("WedgePart")
- WedgePart174 = Instance.new("WedgePart")
- WedgePart175 = Instance.new("WedgePart")
- WedgePart176 = Instance.new("WedgePart")
- WedgePart177 = Instance.new("WedgePart")
- WedgePart178 = Instance.new("WedgePart")
- WedgePart179 = Instance.new("WedgePart")
- WedgePart180 = Instance.new("WedgePart")
- WedgePart181 = Instance.new("WedgePart")
- WedgePart182 = Instance.new("WedgePart")
- WedgePart183 = Instance.new("WedgePart")
- WedgePart184 = Instance.new("WedgePart")
- WedgePart185 = Instance.new("WedgePart")
- WedgePart186 = Instance.new("WedgePart")
- WedgePart187 = Instance.new("WedgePart")
- WedgePart188 = Instance.new("WedgePart")
- WedgePart189 = Instance.new("WedgePart")
- WedgePart190 = Instance.new("WedgePart")
- WedgePart191 = Instance.new("WedgePart")
- WedgePart192 = Instance.new("WedgePart")
- WedgePart193 = Instance.new("WedgePart")
- WedgePart194 = Instance.new("WedgePart")
- WedgePart195 = Instance.new("WedgePart")
- WedgePart196 = Instance.new("WedgePart")
- WedgePart197 = Instance.new("WedgePart")
- WedgePart198 = Instance.new("WedgePart")
- WedgePart199 = Instance.new("WedgePart")
- WedgePart200 = Instance.new("WedgePart")
- WedgePart201 = Instance.new("WedgePart")
- WedgePart202 = Instance.new("WedgePart")
- Model203 = Instance.new("Model")
- Part204 = Instance.new("Part")
- Part205 = Instance.new("Part")
- ParticleEmitter206 = Instance.new("ParticleEmitter")
- Model207 = Instance.new("Model")
- WedgePart208 = Instance.new("WedgePart")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- Part211 = Instance.new("Part")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- Part217 = Instance.new("Part")
- Part218 = Instance.new("Part")
- Part219 = Instance.new("Part")
- Part220 = Instance.new("Part")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Part223 = Instance.new("Part")
- Part224 = Instance.new("Part")
- Part225 = Instance.new("Part")
- Part226 = Instance.new("Part")
- Part227 = Instance.new("Part")
- Part228 = Instance.new("Part")
- Part229 = Instance.new("Part")
- Part230 = Instance.new("Part")
- Part231 = Instance.new("Part")
- Part232 = Instance.new("Part")
- Part233 = Instance.new("Part")
- Part234 = Instance.new("Part")
- Part235 = Instance.new("Part")
- Part236 = Instance.new("Part")
- Part237 = Instance.new("Part")
- Part238 = Instance.new("Part")
- Part239 = Instance.new("Part")
- Part240 = Instance.new("Part")
- Part241 = Instance.new("Part")
- Part242 = Instance.new("Part")
- Part243 = Instance.new("Part")
- Part244 = Instance.new("Part")
- Part245 = Instance.new("Part")
- Part246 = Instance.new("Part")
- Part247 = Instance.new("Part")
- Part248 = Instance.new("Part")
- Part249 = Instance.new("Part")
- Part250 = Instance.new("Part")
- ParticleEmitter251 = Instance.new("ParticleEmitter")
- Model252 = Instance.new("Model")
- Part253 = Instance.new("Part")
- Part254 = Instance.new("Part")
- ParticleEmitter255 = Instance.new("ParticleEmitter")
- Model256 = Instance.new("Model")
- Part257 = Instance.new("Part")
- WedgePart258 = Instance.new("WedgePart")
- Part259 = Instance.new("Part")
- Part260 = Instance.new("Part")
- Part261 = Instance.new("Part")
- Part262 = Instance.new("Part")
- Part263 = Instance.new("Part")
- Part264 = Instance.new("Part")
- Part265 = Instance.new("Part")
- Part266 = Instance.new("Part")
- Part267 = Instance.new("Part")
- Part268 = Instance.new("Part")
- Part269 = Instance.new("Part")
- Part270 = Instance.new("Part")
- Part271 = Instance.new("Part")
- Part272 = Instance.new("Part")
- Part273 = Instance.new("Part")
- Part274 = Instance.new("Part")
- Part275 = Instance.new("Part")
- Part276 = Instance.new("Part")
- Part277 = Instance.new("Part")
- Part278 = Instance.new("Part")
- Part279 = Instance.new("Part")
- Part280 = Instance.new("Part")
- Part281 = Instance.new("Part")
- Part282 = Instance.new("Part")
- Part283 = Instance.new("Part")
- Part284 = Instance.new("Part")
- Part285 = Instance.new("Part")
- Part286 = Instance.new("Part")
- Part287 = Instance.new("Part")
- Part288 = Instance.new("Part")
- Part289 = Instance.new("Part")
- Part290 = Instance.new("Part")
- Part291 = Instance.new("Part")
- Part292 = Instance.new("Part")
- Part293 = Instance.new("Part")
- Part294 = Instance.new("Part")
- Part295 = Instance.new("Part")
- Part296 = Instance.new("Part")
- Part297 = Instance.new("Part")
- Part298 = Instance.new("Part")
- Part299 = Instance.new("Part")
- ParticleEmitter300 = Instance.new("ParticleEmitter")
- Model301 = Instance.new("Model")
- Part302 = Instance.new("Part")
- SpecialMesh303 = Instance.new("SpecialMesh")
- Script304 = Instance.new("Script")
- Model0.Name = "Armor"
- Model0.Parent = mas
- Model1.Name = "Torso"
- Model1.Parent = Model0
- WedgePart2.Parent = Model1
- WedgePart2.Material = Enum.Material.SmoothPlastic
- WedgePart2.BrickColor = BrickColor.new("Really black")
- WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
- WedgePart2.Anchored = true
- WedgePart2.FormFactor = Enum.FormFactor.Custom
- WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
- WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
- WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
- WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
- WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart3.Parent = Model1
- WedgePart3.Material = Enum.Material.SmoothPlastic
- WedgePart3.BrickColor = BrickColor.new("Really black")
- WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
- WedgePart3.Anchored = true
- WedgePart3.FormFactor = Enum.FormFactor.Custom
- WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
- WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
- WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
- WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part4.Name = "Torso1"
- Part4.Parent = Model1
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Pastel brown")
- Part4.Transparency = 1
- Part4.Rotation = Vector3.new(-180, 0, 0)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Plate
- Part4.Size = Vector3.new(2, 2, 1)
- Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(1, 0.8, 0.6)
- Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
- Part4.Orientation = Vector3.new(0, 180, 180)
- Part4.Color = Color3.new(1, 0.8, 0.6)
- Part5.Parent = Model1
- Part5.Material = Enum.Material.Neon
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.FormFactor = Enum.FormFactor.Custom
- Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
- Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(1, 0, 0)
- Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
- Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
- Part5.Color = Color3.new(1, 0, 0)
- Part6.Parent = Model1
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
- Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
- Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Parent = Model1
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
- Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
- Part7.Orientation = Vector3.new(0, 179.979996, 0)
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part8.Parent = Model1
- Part8.Material = Enum.Material.Neon
- Part8.BrickColor = BrickColor.new("Really black")
- Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
- Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(1, 0, 0)
- Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
- Part8.Orientation = Vector3.new(0, 179.979996, 0)
- Part8.Color = Color3.new(1, 0, 0)
- Part9.Parent = Model1
- Part9.Material = Enum.Material.Neon
- Part9.BrickColor = BrickColor.new("Really black")
- Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Custom
- Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
- Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(1, 0, 0)
- Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
- Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
- Part9.Color = Color3.new(1, 0, 0)
- Part10.Parent = Model1
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Really black")
- Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
- Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
- Part10.Orientation = Vector3.new(0, 179.979996, 0)
- Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Parent = Model1
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
- Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
- Part11.Orientation = Vector3.new(0, 179.979996, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Parent = Model1
- Part12.Material = Enum.Material.SmoothPlastic
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
- Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
- Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part13.Parent = Model1
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.BrickColor = BrickColor.new("Really black")
- Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.FormFactor = Enum.FormFactor.Custom
- Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
- Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
- Part13.Orientation = Vector3.new(0, 179.979996, 0)
- Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Parent = Model1
- Part14.Material = Enum.Material.SmoothPlastic
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
- Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
- Part14.Orientation = Vector3.new(0, 179.979996, 0)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Parent = Model1
- Part15.Material = Enum.Material.Ice
- Part15.BrickColor = BrickColor.new("Black")
- Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
- Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.MeshId = "rbxassetid://437432504"
- SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh16.MeshType = Enum.MeshType.FileMesh
- SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part17.Parent = Model1
- Part17.Material = Enum.Material.Ice
- Part17.BrickColor = BrickColor.new("Black")
- Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
- Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshId = "rbxassetid://437432504"
- SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh18.MeshType = Enum.MeshType.FileMesh
- SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part19.Parent = Model1
- Part19.Material = Enum.Material.Ice
- Part19.BrickColor = BrickColor.new("Black")
- Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
- Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh20.Parent = Part19
- SpecialMesh20.MeshId = "rbxassetid://437432504"
- SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh20.MeshType = Enum.MeshType.FileMesh
- SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part21.Parent = Model1
- Part21.Material = Enum.Material.Ice
- Part21.BrickColor = BrickColor.new("Black")
- Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
- Part21.Anchored = true
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
- Part21.Orientation = Vector3.new(-90, 134.979996, 0)
- Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.MeshId = "rbxassetid://437432504"
- SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh22.MeshType = Enum.MeshType.FileMesh
- SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part23.Parent = Model1
- Part23.Material = Enum.Material.Ice
- Part23.BrickColor = BrickColor.new("Black")
- Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
- Part23.Orientation = Vector3.new(-90, -150.020004, 0)
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.MeshId = "rbxassetid://437432504"
- SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh24.MeshType = Enum.MeshType.FileMesh
- SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part25.Parent = Model1
- Part25.Material = Enum.Material.Ice
- Part25.BrickColor = BrickColor.new("Black")
- Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
- Part25.Anchored = true
- Part25.CanCollide = false
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
- Part25.Orientation = Vector3.new(-90, -135.020004, 0)
- Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.MeshId = "rbxassetid://437432504"
- SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh26.MeshType = Enum.MeshType.FileMesh
- SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part27.Parent = Model1
- Part27.Material = Enum.Material.Ice
- Part27.BrickColor = BrickColor.new("Black")
- Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
- Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh28.Parent = Part27
- SpecialMesh28.MeshId = "rbxassetid://437432504"
- SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh28.MeshType = Enum.MeshType.FileMesh
- SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part29.Parent = Model1
- Part29.Material = Enum.Material.Ice
- Part29.BrickColor = BrickColor.new("Black")
- Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
- Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
- Part29.Orientation = Vector3.new(-90, 149.979996, 0)
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.MeshId = "rbxassetid://437432504"
- SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- SpecialMesh30.MeshType = Enum.MeshType.FileMesh
- SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
- Part31.Parent = Model1
- Part31.Material = Enum.Material.Neon
- Part31.BrickColor = BrickColor.new("Really black")
- Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
- Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(1, 0, 0)
- Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
- Part31.Orientation = Vector3.new(0, 179.979996, -40)
- Part31.Color = Color3.new(1, 0, 0)
- Part32.Parent = Model1
- Part32.Material = Enum.Material.Neon
- Part32.BrickColor = BrickColor.new("Really black")
- Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
- Part32.Anchored = true
- Part32.CanCollide = false
- Part32.FormFactor = Enum.FormFactor.Custom
- Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
- Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(1, 0, 0)
- Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
- Part32.Orientation = Vector3.new(0, 179.979996, 30)
- Part32.Color = Color3.new(1, 0, 0)
- Part33.Parent = Model1
- Part33.Material = Enum.Material.Neon
- Part33.BrickColor = BrickColor.new("Really black")
- Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part33.Anchored = true
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
- Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(1, 0, 0)
- Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
- Part33.Orientation = Vector3.new(0, 179.979996, 0)
- Part33.Color = Color3.new(1, 0, 0)
- Part34.Parent = Model1
- Part34.Material = Enum.Material.Neon
- Part34.BrickColor = BrickColor.new("Really black")
- Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part34.Anchored = true
- Part34.CanCollide = false
- Part34.FormFactor = Enum.FormFactor.Custom
- Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
- Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(1, 0, 0)
- Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
- Part34.Orientation = Vector3.new(0, 179.979996, 0)
- Part34.Color = Color3.new(1, 0, 0)
- Part35.Parent = Model1
- Part35.Material = Enum.Material.Neon
- Part35.BrickColor = BrickColor.new("Really black")
- Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
- Part35.Anchored = true
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
- Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(1, 0, 0)
- Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
- Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
- Part35.Color = Color3.new(1, 0, 0)
- Part36.Parent = Model1
- Part36.Material = Enum.Material.Neon
- Part36.BrickColor = BrickColor.new("Really black")
- Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Custom
- Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
- Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(1, 0, 0)
- Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
- Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
- Part36.Color = Color3.new(1, 0, 0)
- Part37.Parent = Model1
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.Transparency = 1
- Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part37.Anchored = true
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.Size = Vector3.new(1.9000001, 1, 2)
- Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
- Part37.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter38.Name = "Void"
- ParticleEmitter38.Parent = Part37
- ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter38.Rotation = NumberRange.new(100, 100)
- ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter38.Texture = "rbxassetid://341277531"
- ParticleEmitter38.ZOffset = -1
- ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter38.Rate = 1000
- ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter38.Speed = NumberRange.new(0, 0)
- ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Part39.Parent = Model1
- Part39.Material = Enum.Material.Neon
- Part39.BrickColor = BrickColor.new("Really black")
- Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
- Part39.Anchored = true
- Part39.CanCollide = false
- Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
- Part39.Color = Color3.new(1, 0, 0)
- Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
- Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
- Part39.Color = Color3.new(1, 0, 0)
- Part40.Parent = Model1
- Part40.Material = Enum.Material.Neon
- Part40.BrickColor = BrickColor.new("Really black")
- Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
- Part40.Color = Color3.new(1, 0, 0)
- Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
- Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
- Part40.Color = Color3.new(1, 0, 0)
- Part41.Parent = Model1
- Part41.Material = Enum.Material.Neon
- Part41.BrickColor = BrickColor.new("Really red")
- Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
- Part41.Anchored = true
- Part41.CanCollide = false
- Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
- Part41.Color = Color3.new(1, 0, 0)
- Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
- Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
- Part41.Color = Color3.new(1, 0, 0)
- Part42.Parent = Model1
- Part42.Material = Enum.Material.Neon
- Part42.BrickColor = BrickColor.new("Really red")
- Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
- Part42.Color = Color3.new(1, 0, 0)
- Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
- Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
- Part42.Color = Color3.new(1, 0, 0)
- Part43.Parent = Model1
- Part43.Material = Enum.Material.Neon
- Part43.BrickColor = BrickColor.new("Really red")
- Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
- Part43.Anchored = true
- Part43.CanCollide = false
- Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
- Part43.Color = Color3.new(1, 0, 0)
- Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
- Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
- Part43.Color = Color3.new(1, 0, 0)
- Part44.Parent = Model1
- Part44.Material = Enum.Material.Neon
- Part44.BrickColor = BrickColor.new("Really red")
- Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
- Part44.Color = Color3.new(1, 0, 0)
- Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
- Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
- Part44.Color = Color3.new(1, 0, 0)
- Part45.Parent = Model1
- Part45.Material = Enum.Material.Neon
- Part45.BrickColor = BrickColor.new("Really red")
- Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
- Part45.Anchored = true
- Part45.CanCollide = false
- Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
- Part45.Color = Color3.new(1, 0, 0)
- Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
- Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
- Part45.Color = Color3.new(1, 0, 0)
- Part46.Parent = Model1
- Part46.Material = Enum.Material.Neon
- Part46.BrickColor = BrickColor.new("Really red")
- Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
- Part46.Color = Color3.new(1, 0, 0)
- Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
- Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
- Part46.Color = Color3.new(1, 0, 0)
- Part47.Parent = Model1
- Part47.Material = Enum.Material.Neon
- Part47.BrickColor = BrickColor.new("Really red")
- Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
- Part47.Anchored = true
- Part47.CanCollide = false
- Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
- Part47.Color = Color3.new(1, 0, 0)
- Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
- Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
- Part47.Color = Color3.new(1, 0, 0)
- Part48.Parent = Model1
- Part48.Material = Enum.Material.Neon
- Part48.BrickColor = BrickColor.new("Really red")
- Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
- Part48.Color = Color3.new(1, 0, 0)
- Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
- Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
- Part48.Color = Color3.new(1, 0, 0)
- Part49.Parent = Model1
- Part49.Material = Enum.Material.Neon
- Part49.BrickColor = BrickColor.new("Really red")
- Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
- Part49.Anchored = true
- Part49.CanCollide = false
- Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
- Part49.Color = Color3.new(1, 0, 0)
- Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
- Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
- Part49.Color = Color3.new(1, 0, 0)
- Part50.Parent = Model1
- Part50.Material = Enum.Material.Neon
- Part50.BrickColor = BrickColor.new("Really red")
- Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
- Part50.Anchored = true
- Part50.CanCollide = false
- Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
- Part50.Color = Color3.new(1, 0, 0)
- Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
- Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
- Part50.Color = Color3.new(1, 0, 0)
- Part51.Parent = Model1
- Part51.Material = Enum.Material.Neon
- Part51.BrickColor = BrickColor.new("Really red")
- Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
- Part51.Color = Color3.new(1, 0, 0)
- Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
- Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
- Part51.Color = Color3.new(1, 0, 0)
- Part52.Parent = Model1
- Part52.Material = Enum.Material.Neon
- Part52.BrickColor = BrickColor.new("Really red")
- Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
- Part52.Color = Color3.new(1, 0, 0)
- Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
- Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
- Part52.Color = Color3.new(1, 0, 0)
- Part53.Parent = Model1
- Part53.Material = Enum.Material.Neon
- Part53.BrickColor = BrickColor.new("Really red")
- Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
- Part53.Anchored = true
- Part53.CanCollide = false
- Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
- Part53.Color = Color3.new(1, 0, 0)
- Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
- Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
- Part53.Color = Color3.new(1, 0, 0)
- Part54.Parent = Model1
- Part54.Material = Enum.Material.Neon
- Part54.BrickColor = BrickColor.new("Really red")
- Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
- Part54.Anchored = true
- Part54.CanCollide = false
- Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
- Part54.Color = Color3.new(1, 0, 0)
- Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
- Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
- Part54.Color = Color3.new(1, 0, 0)
- Part55.Parent = Model1
- Part55.Material = Enum.Material.Neon
- Part55.BrickColor = BrickColor.new("Really red")
- Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
- Part55.Anchored = true
- Part55.CanCollide = false
- Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
- Part55.Color = Color3.new(1, 0, 0)
- Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
- Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
- Part55.Color = Color3.new(1, 0, 0)
- Part56.Parent = Model1
- Part56.Material = Enum.Material.Neon
- Part56.BrickColor = BrickColor.new("Really red")
- Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
- Part56.Color = Color3.new(1, 0, 0)
- Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
- Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
- Part56.Color = Color3.new(1, 0, 0)
- Part57.Parent = Model1
- Part57.Material = Enum.Material.Neon
- Part57.BrickColor = BrickColor.new("Really red")
- Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
- Part57.Anchored = true
- Part57.CanCollide = false
- Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
- Part57.Color = Color3.new(1, 0, 0)
- Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
- Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
- Part57.Color = Color3.new(1, 0, 0)
- Part58.Parent = Model1
- Part58.Material = Enum.Material.Neon
- Part58.BrickColor = BrickColor.new("Really red")
- Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
- Part58.Anchored = true
- Part58.CanCollide = false
- Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
- Part58.Color = Color3.new(1, 0, 0)
- Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
- Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
- Part58.Color = Color3.new(1, 0, 0)
- Part59.Parent = Model1
- Part59.Material = Enum.Material.Neon
- Part59.BrickColor = BrickColor.new("Really red")
- Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
- Part59.Anchored = true
- Part59.CanCollide = false
- Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
- Part59.Color = Color3.new(1, 0, 0)
- Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
- Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
- Part59.Color = Color3.new(1, 0, 0)
- Part60.Parent = Model1
- Part60.Material = Enum.Material.Neon
- Part60.BrickColor = BrickColor.new("Really red")
- Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
- Part60.Color = Color3.new(1, 0, 0)
- Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
- Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
- Part60.Color = Color3.new(1, 0, 0)
- Part61.Parent = Model1
- Part61.Material = Enum.Material.Neon
- Part61.BrickColor = BrickColor.new("Really red")
- Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
- Part61.Anchored = true
- Part61.CanCollide = false
- Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
- Part61.Color = Color3.new(1, 0, 0)
- Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
- Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
- Part61.Color = Color3.new(1, 0, 0)
- Part62.Parent = Model1
- Part62.Material = Enum.Material.Neon
- Part62.BrickColor = BrickColor.new("Really red")
- Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
- Part62.Color = Color3.new(1, 0, 0)
- Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
- Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
- Part62.Color = Color3.new(1, 0, 0)
- Part63.Parent = Model1
- Part63.Material = Enum.Material.Neon
- Part63.BrickColor = BrickColor.new("Really red")
- Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
- Part63.Anchored = true
- Part63.CanCollide = false
- Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
- Part63.Color = Color3.new(1, 0, 0)
- Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
- Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
- Part63.Color = Color3.new(1, 0, 0)
- Part64.Parent = Model1
- Part64.Material = Enum.Material.Neon
- Part64.BrickColor = BrickColor.new("Really red")
- Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
- Part64.Anchored = true
- Part64.CanCollide = false
- Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
- Part64.Color = Color3.new(1, 0, 0)
- Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
- Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
- Part64.Color = Color3.new(1, 0, 0)
- Part65.Parent = Model1
- Part65.Material = Enum.Material.Neon
- Part65.BrickColor = BrickColor.new("Really red")
- Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
- Part65.Anchored = true
- Part65.CanCollide = false
- Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
- Part65.Color = Color3.new(1, 0, 0)
- Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
- Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
- Part65.Color = Color3.new(1, 0, 0)
- Part66.Parent = Model1
- Part66.Material = Enum.Material.Neon
- Part66.BrickColor = BrickColor.new("Really red")
- Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
- Part66.Anchored = true
- Part66.CanCollide = false
- Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
- Part66.Color = Color3.new(1, 0, 0)
- Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
- Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
- Part66.Color = Color3.new(1, 0, 0)
- Part67.Parent = Model1
- Part67.Material = Enum.Material.Neon
- Part67.BrickColor = BrickColor.new("Really red")
- Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
- Part67.Anchored = true
- Part67.CanCollide = false
- Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
- Part67.Color = Color3.new(1, 0, 0)
- Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
- Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
- Part67.Color = Color3.new(1, 0, 0)
- Part68.Parent = Model1
- Part68.Material = Enum.Material.Neon
- Part68.BrickColor = BrickColor.new("Really red")
- Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
- Part68.Color = Color3.new(1, 0, 0)
- Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
- Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
- Part68.Color = Color3.new(1, 0, 0)
- Part69.Parent = Model1
- Part69.Material = Enum.Material.Neon
- Part69.BrickColor = BrickColor.new("Really red")
- Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
- Part69.Anchored = true
- Part69.CanCollide = false
- Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
- Part69.Color = Color3.new(1, 0, 0)
- Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
- Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
- Part69.Color = Color3.new(1, 0, 0)
- Part70.Parent = Model1
- Part70.Material = Enum.Material.Neon
- Part70.BrickColor = BrickColor.new("Really red")
- Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
- Part70.Color = Color3.new(1, 0, 0)
- Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
- Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
- Part70.Color = Color3.new(1, 0, 0)
- Part71.Parent = Model1
- Part71.Material = Enum.Material.Neon
- Part71.BrickColor = BrickColor.new("Really red")
- Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
- Part71.Anchored = true
- Part71.CanCollide = false
- Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
- Part71.Color = Color3.new(1, 0, 0)
- Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
- Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
- Part71.Color = Color3.new(1, 0, 0)
- Part72.Parent = Model1
- Part72.Material = Enum.Material.Neon
- Part72.BrickColor = BrickColor.new("Really red")
- Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
- Part72.Anchored = true
- Part72.CanCollide = false
- Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
- Part72.Color = Color3.new(1, 0, 0)
- Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
- Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
- Part72.Color = Color3.new(1, 0, 0)
- Part73.Parent = Model1
- Part73.Material = Enum.Material.Neon
- Part73.BrickColor = BrickColor.new("Really red")
- Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
- Part73.Anchored = true
- Part73.CanCollide = false
- Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
- Part73.Color = Color3.new(1, 0, 0)
- Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
- Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
- Part73.Color = Color3.new(1, 0, 0)
- Part74.Parent = Model1
- Part74.Material = Enum.Material.Neon
- Part74.BrickColor = BrickColor.new("Really red")
- Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
- Part74.Anchored = true
- Part74.CanCollide = false
- Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
- Part74.Color = Color3.new(1, 0, 0)
- Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
- Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
- Part74.Color = Color3.new(1, 0, 0)
- Part75.Parent = Model1
- Part75.Material = Enum.Material.Neon
- Part75.BrickColor = BrickColor.new("Really red")
- Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
- Part75.Anchored = true
- Part75.CanCollide = false
- Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
- Part75.Color = Color3.new(1, 0, 0)
- Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
- Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
- Part75.Color = Color3.new(1, 0, 0)
- Part76.Parent = Model1
- Part76.Material = Enum.Material.Neon
- Part76.BrickColor = BrickColor.new("Really red")
- Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
- Part76.Color = Color3.new(1, 0, 0)
- Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
- Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
- Part76.Color = Color3.new(1, 0, 0)
- Part77.Parent = Model1
- Part77.Material = Enum.Material.Neon
- Part77.BrickColor = BrickColor.new("Really red")
- Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
- Part77.Anchored = true
- Part77.CanCollide = false
- Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
- Part77.Color = Color3.new(1, 0, 0)
- Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
- Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
- Part77.Color = Color3.new(1, 0, 0)
- Part78.Parent = Model1
- Part78.Material = Enum.Material.Neon
- Part78.BrickColor = BrickColor.new("Really red")
- Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
- Part78.Anchored = true
- Part78.CanCollide = false
- Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
- Part78.Color = Color3.new(1, 0, 0)
- Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
- Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
- Part78.Color = Color3.new(1, 0, 0)
- Part79.Parent = Model1
- Part79.Material = Enum.Material.Neon
- Part79.BrickColor = BrickColor.new("Really red")
- Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
- Part79.Anchored = true
- Part79.CanCollide = false
- Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
- Part79.Color = Color3.new(1, 0, 0)
- Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
- Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
- Part79.Color = Color3.new(1, 0, 0)
- Part80.Parent = Model1
- Part80.Material = Enum.Material.Neon
- Part80.BrickColor = BrickColor.new("Really red")
- Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
- Part80.Anchored = true
- Part80.CanCollide = false
- Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
- Part80.Color = Color3.new(1, 0, 0)
- Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
- Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
- Part80.Color = Color3.new(1, 0, 0)
- Part81.Parent = Model1
- Part81.Material = Enum.Material.Neon
- Part81.BrickColor = BrickColor.new("Really red")
- Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
- Part81.Color = Color3.new(1, 0, 0)
- Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
- Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
- Part81.Color = Color3.new(1, 0, 0)
- Part82.Parent = Model1
- Part82.Material = Enum.Material.Neon
- Part82.BrickColor = BrickColor.new("Really red")
- Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
- Part82.Anchored = true
- Part82.CanCollide = false
- Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
- Part82.Color = Color3.new(1, 0, 0)
- Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
- Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
- Part82.Color = Color3.new(1, 0, 0)
- Part83.Parent = Model1
- Part83.Material = Enum.Material.Neon
- Part83.BrickColor = BrickColor.new("Really red")
- Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
- Part83.Color = Color3.new(1, 0, 0)
- Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
- Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
- Part83.Color = Color3.new(1, 0, 0)
- Part84.Parent = Model1
- Part84.Material = Enum.Material.Neon
- Part84.BrickColor = BrickColor.new("Really red")
- Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
- Part84.Anchored = true
- Part84.CanCollide = false
- Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
- Part84.Color = Color3.new(1, 0, 0)
- Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
- Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
- Part84.Color = Color3.new(1, 0, 0)
- Part85.Parent = Model1
- Part85.Material = Enum.Material.Neon
- Part85.BrickColor = BrickColor.new("Really red")
- Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
- Part85.Color = Color3.new(1, 0, 0)
- Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
- Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
- Part85.Color = Color3.new(1, 0, 0)
- Part86.Parent = Model1
- Part86.Material = Enum.Material.Neon
- Part86.BrickColor = BrickColor.new("Really red")
- Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
- Part86.Anchored = true
- Part86.CanCollide = false
- Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
- Part86.Color = Color3.new(1, 0, 0)
- Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
- Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
- Part86.Color = Color3.new(1, 0, 0)
- Part87.Parent = Model1
- Part87.Material = Enum.Material.Neon
- Part87.BrickColor = BrickColor.new("Really red")
- Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
- Part87.Color = Color3.new(1, 0, 0)
- Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
- Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
- Part87.Color = Color3.new(1, 0, 0)
- Part88.Parent = Model1
- Part88.Material = Enum.Material.Neon
- Part88.BrickColor = BrickColor.new("Really red")
- Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
- Part88.Anchored = true
- Part88.CanCollide = false
- Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
- Part88.Color = Color3.new(1, 0, 0)
- Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
- Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
- Part88.Color = Color3.new(1, 0, 0)
- Part89.Parent = Model1
- Part89.Material = Enum.Material.Neon
- Part89.BrickColor = BrickColor.new("Really red")
- Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
- Part89.Color = Color3.new(1, 0, 0)
- Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
- Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
- Part89.Color = Color3.new(1, 0, 0)
- Part90.Parent = Model1
- Part90.Material = Enum.Material.Neon
- Part90.BrickColor = BrickColor.new("Really red")
- Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
- Part90.Color = Color3.new(1, 0, 0)
- Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
- Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
- Part90.Color = Color3.new(1, 0, 0)
- Part91.Parent = Model1
- Part91.Material = Enum.Material.Neon
- Part91.BrickColor = BrickColor.new("Really red")
- Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
- Part91.Color = Color3.new(1, 0, 0)
- Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
- Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
- Part91.Color = Color3.new(1, 0, 0)
- Part92.Parent = Model1
- Part92.Material = Enum.Material.Neon
- Part92.BrickColor = BrickColor.new("Really red")
- Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
- Part92.Anchored = true
- Part92.CanCollide = false
- Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
- Part92.Color = Color3.new(1, 0, 0)
- Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
- Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
- Part92.Color = Color3.new(1, 0, 0)
- Part93.Parent = Model1
- Part93.Material = Enum.Material.Neon
- Part93.BrickColor = BrickColor.new("Really red")
- Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
- Part93.Color = Color3.new(1, 0, 0)
- Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
- Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
- Part93.Color = Color3.new(1, 0, 0)
- Part94.Parent = Model1
- Part94.Material = Enum.Material.Neon
- Part94.BrickColor = BrickColor.new("Really red")
- Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
- Part94.Anchored = true
- Part94.CanCollide = false
- Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
- Part94.Color = Color3.new(1, 0, 0)
- Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
- Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
- Part94.Color = Color3.new(1, 0, 0)
- Part95.Parent = Model1
- Part95.Material = Enum.Material.Neon
- Part95.BrickColor = BrickColor.new("Really red")
- Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
- Part95.Color = Color3.new(1, 0, 0)
- Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
- Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
- Part95.Color = Color3.new(1, 0, 0)
- Part96.Parent = Model1
- Part96.Material = Enum.Material.Neon
- Part96.BrickColor = BrickColor.new("Really red")
- Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
- Part96.Anchored = true
- Part96.CanCollide = false
- Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
- Part96.Color = Color3.new(1, 0, 0)
- Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
- Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
- Part96.Color = Color3.new(1, 0, 0)
- Part97.Parent = Model1
- Part97.Material = Enum.Material.Neon
- Part97.BrickColor = BrickColor.new("Really red")
- Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
- Part97.Color = Color3.new(1, 0, 0)
- Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
- Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
- Part97.Color = Color3.new(1, 0, 0)
- Part98.Parent = Model1
- Part98.Material = Enum.Material.Neon
- Part98.BrickColor = BrickColor.new("Really red")
- Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
- Part98.Anchored = true
- Part98.CanCollide = false
- Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
- Part98.Color = Color3.new(1, 0, 0)
- Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
- Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
- Part98.Color = Color3.new(1, 0, 0)
- Part99.Parent = Model1
- Part99.Material = Enum.Material.Neon
- Part99.BrickColor = BrickColor.new("Really red")
- Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
- Part99.Color = Color3.new(1, 0, 0)
- Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
- Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
- Part99.Color = Color3.new(1, 0, 0)
- Part100.Parent = Model1
- Part100.Material = Enum.Material.Neon
- Part100.BrickColor = BrickColor.new("Really red")
- Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
- Part100.Anchored = true
- Part100.CanCollide = false
- Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
- Part100.Color = Color3.new(1, 0, 0)
- Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
- Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
- Part100.Color = Color3.new(1, 0, 0)
- Part101.Parent = Model1
- Part101.Material = Enum.Material.Neon
- Part101.BrickColor = BrickColor.new("Really red")
- Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
- Part101.Color = Color3.new(1, 0, 0)
- Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
- Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
- Part101.Color = Color3.new(1, 0, 0)
- Part102.Parent = Model1
- Part102.Material = Enum.Material.Neon
- Part102.BrickColor = BrickColor.new("Really red")
- Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
- Part102.Anchored = true
- Part102.CanCollide = false
- Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
- Part102.Color = Color3.new(1, 0, 0)
- Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
- Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
- Part102.Color = Color3.new(1, 0, 0)
- Part103.Parent = Model1
- Part103.Material = Enum.Material.Neon
- Part103.BrickColor = BrickColor.new("Really red")
- Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
- Part103.Color = Color3.new(1, 0, 0)
- Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
- Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
- Part103.Color = Color3.new(1, 0, 0)
- Part104.Parent = Model1
- Part104.Material = Enum.Material.Neon
- Part104.BrickColor = BrickColor.new("Really red")
- Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
- Part104.Anchored = true
- Part104.CanCollide = false
- Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
- Part104.Color = Color3.new(1, 0, 0)
- Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
- Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
- Part104.Color = Color3.new(1, 0, 0)
- Part105.Parent = Model1
- Part105.Material = Enum.Material.Neon
- Part105.BrickColor = BrickColor.new("Really red")
- Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
- Part105.Color = Color3.new(1, 0, 0)
- Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
- Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
- Part105.Color = Color3.new(1, 0, 0)
- Part106.Parent = Model1
- Part106.Material = Enum.Material.Neon
- Part106.BrickColor = BrickColor.new("Really red")
- Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
- Part106.Anchored = true
- Part106.CanCollide = false
- Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
- Part106.Color = Color3.new(1, 0, 0)
- Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
- Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
- Part106.Color = Color3.new(1, 0, 0)
- Part107.Parent = Model1
- Part107.Material = Enum.Material.Neon
- Part107.BrickColor = BrickColor.new("Really red")
- Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
- Part107.Anchored = true
- Part107.CanCollide = false
- Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
- Part107.Color = Color3.new(1, 0, 0)
- Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
- Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
- Part107.Color = Color3.new(1, 0, 0)
- Part108.Parent = Model1
- Part108.Material = Enum.Material.Neon
- Part108.BrickColor = BrickColor.new("Really red")
- Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
- Part108.Anchored = true
- Part108.CanCollide = false
- Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
- Part108.Color = Color3.new(1, 0, 0)
- Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
- Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
- Part108.Color = Color3.new(1, 0, 0)
- Part109.Parent = Model1
- Part109.Material = Enum.Material.Neon
- Part109.BrickColor = BrickColor.new("Really red")
- Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
- Part109.Anchored = true
- Part109.CanCollide = false
- Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
- Part109.Color = Color3.new(1, 0, 0)
- Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
- Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
- Part109.Color = Color3.new(1, 0, 0)
- Part110.Parent = Model1
- Part110.Material = Enum.Material.Neon
- Part110.BrickColor = BrickColor.new("Really red")
- Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
- Part110.Color = Color3.new(1, 0, 0)
- Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
- Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
- Part110.Color = Color3.new(1, 0, 0)
- Part111.Parent = Model1
- Part111.Material = Enum.Material.Neon
- Part111.BrickColor = BrickColor.new("Really red")
- Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
- Part111.Anchored = true
- Part111.CanCollide = false
- Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
- Part111.Color = Color3.new(1, 0, 0)
- Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
- Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
- Part111.Color = Color3.new(1, 0, 0)
- Part112.Parent = Model1
- Part112.Material = Enum.Material.Neon
- Part112.BrickColor = BrickColor.new("Really red")
- Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
- Part112.Color = Color3.new(1, 0, 0)
- Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
- Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
- Part112.Color = Color3.new(1, 0, 0)
- Part113.Parent = Model1
- Part113.Material = Enum.Material.Neon
- Part113.BrickColor = BrickColor.new("Really red")
- Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
- Part113.Color = Color3.new(1, 0, 0)
- Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
- Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
- Part113.Color = Color3.new(1, 0, 0)
- Part114.Parent = Model1
- Part114.Material = Enum.Material.Neon
- Part114.BrickColor = BrickColor.new("Really red")
- Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
- Part114.Anchored = true
- Part114.CanCollide = false
- Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
- Part114.Color = Color3.new(1, 0, 0)
- Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
- Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
- Part114.Color = Color3.new(1, 0, 0)
- Part115.Parent = Model1
- Part115.Material = Enum.Material.Neon
- Part115.BrickColor = BrickColor.new("Really red")
- Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
- Part115.Color = Color3.new(1, 0, 0)
- Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
- Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
- Part115.Color = Color3.new(1, 0, 0)
- Part116.Parent = Model1
- Part116.Material = Enum.Material.Neon
- Part116.BrickColor = BrickColor.new("Really red")
- Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
- Part116.Anchored = true
- Part116.CanCollide = false
- Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
- Part116.Color = Color3.new(1, 0, 0)
- Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
- Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
- Part116.Color = Color3.new(1, 0, 0)
- Part117.Parent = Model1
- Part117.Material = Enum.Material.Neon
- Part117.BrickColor = BrickColor.new("Really red")
- Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
- Part117.Color = Color3.new(1, 0, 0)
- Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
- Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
- Part117.Color = Color3.new(1, 0, 0)
- Part118.Parent = Model1
- Part118.Material = Enum.Material.Neon
- Part118.BrickColor = BrickColor.new("Really red")
- Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
- Part118.Anchored = true
- Part118.CanCollide = false
- Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
- Part118.Color = Color3.new(1, 0, 0)
- Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
- Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
- Part118.Color = Color3.new(1, 0, 0)
- Part119.Parent = Model1
- Part119.Material = Enum.Material.Neon
- Part119.BrickColor = BrickColor.new("Really red")
- Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
- Part119.Color = Color3.new(1, 0, 0)
- Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
- Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
- Part119.Color = Color3.new(1, 0, 0)
- Part120.Parent = Model1
- Part120.Material = Enum.Material.Neon
- Part120.BrickColor = BrickColor.new("Really red")
- Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
- Part120.Anchored = true
- Part120.CanCollide = false
- Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
- Part120.Color = Color3.new(1, 0, 0)
- Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
- Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
- Part120.Color = Color3.new(1, 0, 0)
- Part121.Parent = Model1
- Part121.Material = Enum.Material.Neon
- Part121.BrickColor = BrickColor.new("Really red")
- Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
- Part121.Color = Color3.new(1, 0, 0)
- Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
- Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
- Part121.Color = Color3.new(1, 0, 0)
- Part122.Parent = Model1
- Part122.Material = Enum.Material.Neon
- Part122.BrickColor = BrickColor.new("Really red")
- Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
- Part122.Anchored = true
- Part122.CanCollide = false
- Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
- Part122.Color = Color3.new(1, 0, 0)
- Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
- Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
- Part122.Color = Color3.new(1, 0, 0)
- Part123.Parent = Model1
- Part123.Material = Enum.Material.Neon
- Part123.BrickColor = BrickColor.new("Really red")
- Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
- Part123.Color = Color3.new(1, 0, 0)
- Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
- Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
- Part123.Color = Color3.new(1, 0, 0)
- Part124.Parent = Model1
- Part124.Material = Enum.Material.Neon
- Part124.BrickColor = BrickColor.new("Really red")
- Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
- Part124.Color = Color3.new(1, 0, 0)
- Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
- Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
- Part124.Color = Color3.new(1, 0, 0)
- Part125.Parent = Model1
- Part125.Material = Enum.Material.Neon
- Part125.BrickColor = BrickColor.new("Really red")
- Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
- Part125.Color = Color3.new(1, 0, 0)
- Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
- Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
- Part125.Color = Color3.new(1, 0, 0)
- Part126.Parent = Model1
- Part126.Material = Enum.Material.Neon
- Part126.BrickColor = BrickColor.new("Really red")
- Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
- Part126.Anchored = true
- Part126.CanCollide = false
- Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
- Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
- Part126.Color = Color3.new(1, 0, 0)
- Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
- Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
- Part126.Color = Color3.new(1, 0, 0)
- Part127.Parent = Model1
- Part127.Material = Enum.Material.Neon
- Part127.BrickColor = BrickColor.new("Really red")
- Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
- Part127.Color = Color3.new(1, 0, 0)
- Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
- Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
- Part127.Color = Color3.new(1, 0, 0)
- Part128.Parent = Model1
- Part128.Material = Enum.Material.Neon
- Part128.BrickColor = BrickColor.new("Really red")
- Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
- Part128.Color = Color3.new(1, 0, 0)
- Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
- Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
- Part128.Color = Color3.new(1, 0, 0)
- Part129.Parent = Model1
- Part129.Material = Enum.Material.Neon
- Part129.BrickColor = BrickColor.new("Really red")
- Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
- Part129.Color = Color3.new(1, 0, 0)
- Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
- Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
- Part129.Color = Color3.new(1, 0, 0)
- Part130.Parent = Model1
- Part130.Material = Enum.Material.Neon
- Part130.BrickColor = BrickColor.new("Really red")
- Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
- Part130.Color = Color3.new(1, 0, 0)
- Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
- Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
- Part130.Color = Color3.new(1, 0, 0)
- Part131.Parent = Model1
- Part131.Material = Enum.Material.Neon
- Part131.BrickColor = BrickColor.new("Really red")
- Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
- Part131.Color = Color3.new(1, 0, 0)
- Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
- Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
- Part131.Color = Color3.new(1, 0, 0)
- Part132.Parent = Model1
- Part132.Material = Enum.Material.Neon
- Part132.BrickColor = BrickColor.new("Really red")
- Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
- Part132.Anchored = true
- Part132.CanCollide = false
- Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
- Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
- Part132.Color = Color3.new(1, 0, 0)
- Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
- Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
- Part132.Color = Color3.new(1, 0, 0)
- Part133.Parent = Model1
- Part133.Material = Enum.Material.Neon
- Part133.BrickColor = BrickColor.new("Really red")
- Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
- Part133.Anchored = true
- Part133.CanCollide = false
- Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
- Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
- Part133.Color = Color3.new(1, 0, 0)
- Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
- Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
- Part133.Color = Color3.new(1, 0, 0)
- Part134.Parent = Model1
- Part134.Material = Enum.Material.Neon
- Part134.BrickColor = BrickColor.new("Really red")
- Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
- Part134.Anchored = true
- Part134.CanCollide = false
- Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
- Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
- Part134.Color = Color3.new(1, 0, 0)
- Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
- Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
- Part134.Color = Color3.new(1, 0, 0)
- Part135.Parent = Model1
- Part135.Material = Enum.Material.Neon
- Part135.BrickColor = BrickColor.new("Really red")
- Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
- Part135.Anchored = true
- Part135.CanCollide = false
- Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
- Part135.Color = Color3.new(1, 0, 0)
- Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
- Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
- Part135.Color = Color3.new(1, 0, 0)
- Part136.Parent = Model1
- Part136.Material = Enum.Material.Neon
- Part136.BrickColor = BrickColor.new("Really red")
- Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
- Part136.Anchored = true
- Part136.CanCollide = false
- Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
- Part136.Color = Color3.new(1, 0, 0)
- Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
- Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
- Part136.Color = Color3.new(1, 0, 0)
- Part137.Parent = Model1
- Part137.Material = Enum.Material.Neon
- Part137.BrickColor = BrickColor.new("Really red")
- Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
- Part137.Anchored = true
- Part137.CanCollide = false
- Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
- Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
- Part137.Color = Color3.new(1, 0, 0)
- Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
- Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
- Part137.Color = Color3.new(1, 0, 0)
- Part138.Parent = Model1
- Part138.Material = Enum.Material.Neon
- Part138.BrickColor = BrickColor.new("Really red")
- Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
- Part138.Anchored = true
- Part138.CanCollide = false
- Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
- Part138.Color = Color3.new(1, 0, 0)
- Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
- Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
- Part138.Color = Color3.new(1, 0, 0)
- Part139.Parent = Model1
- Part139.Material = Enum.Material.Neon
- Part139.BrickColor = BrickColor.new("Really red")
- Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
- Part139.Anchored = true
- Part139.CanCollide = false
- Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
- Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
- Part139.Color = Color3.new(1, 0, 0)
- Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
- Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
- Part139.Color = Color3.new(1, 0, 0)
- Part140.Parent = Model1
- Part140.Material = Enum.Material.Neon
- Part140.BrickColor = BrickColor.new("Really red")
- Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
- Part140.Anchored = true
- Part140.CanCollide = false
- Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
- Part140.Color = Color3.new(1, 0, 0)
- Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
- Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
- Part140.Color = Color3.new(1, 0, 0)
- Part141.Parent = Model1
- Part141.Material = Enum.Material.Neon
- Part141.BrickColor = BrickColor.new("Really red")
- Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
- Part141.Anchored = true
- Part141.CanCollide = false
- Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
- Part141.Color = Color3.new(1, 0, 0)
- Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
- Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
- Part141.Color = Color3.new(1, 0, 0)
- Part142.Parent = Model1
- Part142.Material = Enum.Material.Neon
- Part142.BrickColor = BrickColor.new("Really red")
- Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
- Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
- Part142.Color = Color3.new(1, 0, 0)
- Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
- Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
- Part142.Color = Color3.new(1, 0, 0)
- Part143.Parent = Model1
- Part143.Material = Enum.Material.Neon
- Part143.BrickColor = BrickColor.new("Really red")
- Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
- Part143.Anchored = true
- Part143.CanCollide = false
- Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
- Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
- Part143.Color = Color3.new(1, 0, 0)
- Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
- Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
- Part143.Color = Color3.new(1, 0, 0)
- Part144.Parent = Model1
- Part144.Material = Enum.Material.Neon
- Part144.BrickColor = BrickColor.new("Really red")
- Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
- Part144.Anchored = true
- Part144.CanCollide = false
- Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
- Part144.Color = Color3.new(1, 0, 0)
- Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
- Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
- Part144.Color = Color3.new(1, 0, 0)
- Part145.Parent = Model1
- Part145.Material = Enum.Material.Neon
- Part145.BrickColor = BrickColor.new("Really red")
- Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
- Part145.Anchored = true
- Part145.CanCollide = false
- Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
- Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
- Part145.Color = Color3.new(1, 0, 0)
- Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
- Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
- Part145.Color = Color3.new(1, 0, 0)
- Part146.Parent = Model1
- Part146.Material = Enum.Material.Neon
- Part146.BrickColor = BrickColor.new("Really red")
- Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
- Part146.Anchored = true
- Part146.CanCollide = false
- Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
- Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
- Part146.Color = Color3.new(1, 0, 0)
- Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
- Part146.Orientation = Vector3.new(80, -60.8199997, 30)
- Part146.Color = Color3.new(1, 0, 0)
- Part147.Parent = Model1
- Part147.Material = Enum.Material.Neon
- Part147.BrickColor = BrickColor.new("Really red")
- Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
- Part147.Anchored = true
- Part147.CanCollide = false
- Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
- Part147.Color = Color3.new(1, 0, 0)
- Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
- Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
- Part147.Color = Color3.new(1, 0, 0)
- Part148.Parent = Model1
- Part148.Material = Enum.Material.Neon
- Part148.BrickColor = BrickColor.new("Really red")
- Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
- Part148.Anchored = true
- Part148.CanCollide = false
- Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
- Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
- Part148.Color = Color3.new(1, 0, 0)
- Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
- Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
- Part148.Color = Color3.new(1, 0, 0)
- Part149.Parent = Model1
- Part149.Material = Enum.Material.Neon
- Part149.BrickColor = BrickColor.new("Really red")
- Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
- Part149.Anchored = true
- Part149.CanCollide = false
- Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
- Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
- Part149.Color = Color3.new(1, 0, 0)
- Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
- Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
- Part149.Color = Color3.new(1, 0, 0)
- Part150.Parent = Model1
- Part150.Material = Enum.Material.Neon
- Part150.BrickColor = BrickColor.new("Really red")
- Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
- Part150.Anchored = true
- Part150.CanCollide = false
- Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
- Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
- Part150.Color = Color3.new(1, 0, 0)
- Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
- Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
- Part150.Color = Color3.new(1, 0, 0)
- Part151.Parent = Model1
- Part151.Material = Enum.Material.Neon
- Part151.BrickColor = BrickColor.new("Really red")
- Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
- Part151.Anchored = true
- Part151.CanCollide = false
- Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
- Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
- Part151.Color = Color3.new(1, 0, 0)
- Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
- Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
- Part151.Color = Color3.new(1, 0, 0)
- Part152.Parent = Model1
- Part152.Material = Enum.Material.Neon
- Part152.BrickColor = BrickColor.new("Really red")
- Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
- Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
- Part152.Color = Color3.new(1, 0, 0)
- Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
- Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
- Part152.Color = Color3.new(1, 0, 0)
- Part153.Parent = Model1
- Part153.Material = Enum.Material.Neon
- Part153.BrickColor = BrickColor.new("Really red")
- Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
- Part153.Anchored = true
- Part153.CanCollide = false
- Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
- Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
- Part153.Color = Color3.new(1, 0, 0)
- Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
- Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
- Part153.Color = Color3.new(1, 0, 0)
- Part154.Parent = Model1
- Part154.Material = Enum.Material.Neon
- Part154.BrickColor = BrickColor.new("Really red")
- Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
- Part154.Anchored = true
- Part154.CanCollide = false
- Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
- Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
- Part154.Color = Color3.new(1, 0, 0)
- Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
- Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
- Part154.Color = Color3.new(1, 0, 0)
- Part155.Parent = Model1
- Part155.Material = Enum.Material.Neon
- Part155.BrickColor = BrickColor.new("Really red")
- Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
- Part155.Anchored = true
- Part155.CanCollide = false
- Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
- Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
- Part155.Color = Color3.new(1, 0, 0)
- Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
- Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
- Part155.Color = Color3.new(1, 0, 0)
- Part156.Parent = Model1
- Part156.Material = Enum.Material.Neon
- Part156.BrickColor = BrickColor.new("Really red")
- Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
- Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
- Part156.Color = Color3.new(1, 0, 0)
- Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
- Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
- Part156.Color = Color3.new(1, 0, 0)
- Part157.Parent = Model1
- Part157.Material = Enum.Material.Neon
- Part157.BrickColor = BrickColor.new("Really red")
- Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
- Part157.Anchored = true
- Part157.CanCollide = false
- Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
- Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
- Part157.Color = Color3.new(1, 0, 0)
- Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
- Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
- Part157.Color = Color3.new(1, 0, 0)
- Part158.Parent = Model1
- Part158.Material = Enum.Material.Neon
- Part158.BrickColor = BrickColor.new("Really red")
- Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
- Part158.Anchored = true
- Part158.CanCollide = false
- Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
- Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
- Part158.Color = Color3.new(1, 0, 0)
- Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
- Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
- Part158.Color = Color3.new(1, 0, 0)
- Part159.Parent = Model1
- Part159.Material = Enum.Material.Neon
- Part159.BrickColor = BrickColor.new("Really red")
- Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
- Part159.Anchored = true
- Part159.CanCollide = false
- Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
- Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
- Part159.Color = Color3.new(1, 0, 0)
- Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
- Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
- Part159.Color = Color3.new(1, 0, 0)
- Part160.Parent = Model1
- Part160.Material = Enum.Material.Neon
- Part160.BrickColor = BrickColor.new("Really red")
- Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
- Part160.Anchored = true
- Part160.CanCollide = false
- Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
- Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
- Part160.Color = Color3.new(1, 0, 0)
- Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
- Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
- Part160.Color = Color3.new(1, 0, 0)
- Part161.Parent = Model1
- Part161.Material = Enum.Material.Neon
- Part161.BrickColor = BrickColor.new("Really red")
- Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
- Part161.Anchored = true
- Part161.CanCollide = false
- Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
- Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
- Part161.Color = Color3.new(1, 0, 0)
- Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
- Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
- Part161.Color = Color3.new(1, 0, 0)
- Part162.Parent = Model1
- Part162.Material = Enum.Material.Neon
- Part162.BrickColor = BrickColor.new("Really red")
- Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
- Part162.Anchored = true
- Part162.CanCollide = false
- Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
- Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
- Part162.Color = Color3.new(1, 0, 0)
- Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
- Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
- Part162.Color = Color3.new(1, 0, 0)
- Part163.Parent = Model1
- Part163.Material = Enum.Material.Neon
- Part163.BrickColor = BrickColor.new("Really red")
- Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
- Part163.Anchored = true
- Part163.CanCollide = false
- Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
- Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
- Part163.Color = Color3.new(1, 0, 0)
- Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
- Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
- Part163.Color = Color3.new(1, 0, 0)
- Part164.Parent = Model1
- Part164.Material = Enum.Material.Neon
- Part164.BrickColor = BrickColor.new("Really red")
- Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
- Part164.Anchored = true
- Part164.CanCollide = false
- Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
- Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
- Part164.Color = Color3.new(1, 0, 0)
- Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
- Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
- Part164.Color = Color3.new(1, 0, 0)
- Part165.Parent = Model1
- Part165.Material = Enum.Material.Neon
- Part165.BrickColor = BrickColor.new("Really red")
- Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
- Part165.Anchored = true
- Part165.CanCollide = false
- Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
- Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
- Part165.Color = Color3.new(1, 0, 0)
- Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
- Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
- Part165.Color = Color3.new(1, 0, 0)
- Part166.Parent = Model1
- Part166.Material = Enum.Material.Neon
- Part166.BrickColor = BrickColor.new("Really red")
- Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
- Part166.Anchored = true
- Part166.CanCollide = false
- Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
- Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
- Part166.Color = Color3.new(1, 0, 0)
- Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
- Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
- Part166.Color = Color3.new(1, 0, 0)
- Part167.Parent = Model1
- Part167.Material = Enum.Material.Neon
- Part167.BrickColor = BrickColor.new("Really red")
- Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
- Part167.Anchored = true
- Part167.CanCollide = false
- Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
- Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
- Part167.Color = Color3.new(1, 0, 0)
- Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
- Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
- Part167.Color = Color3.new(1, 0, 0)
- Part168.Parent = Model1
- Part168.Material = Enum.Material.Neon
- Part168.BrickColor = BrickColor.new("Really red")
- Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
- Part168.Anchored = true
- Part168.CanCollide = false
- Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
- Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
- Part168.Color = Color3.new(1, 0, 0)
- Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
- Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
- Part168.Color = Color3.new(1, 0, 0)
- Part169.Parent = Model1
- Part169.Material = Enum.Material.Neon
- Part169.BrickColor = BrickColor.new("Really red")
- Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
- Part169.Anchored = true
- Part169.CanCollide = false
- Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
- Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
- Part169.Color = Color3.new(1, 0, 0)
- Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
- Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
- Part169.Color = Color3.new(1, 0, 0)
- Part170.Parent = Model1
- Part170.Material = Enum.Material.Neon
- Part170.BrickColor = BrickColor.new("Really red")
- Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
- Part170.Anchored = true
- Part170.CanCollide = false
- Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
- Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
- Part170.Color = Color3.new(1, 0, 0)
- Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
- Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
- Part170.Color = Color3.new(1, 0, 0)
- WedgePart171.Parent = Model1
- WedgePart171.Material = Enum.Material.Neon
- WedgePart171.BrickColor = BrickColor.new("Really red")
- WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
- WedgePart171.Anchored = true
- WedgePart171.CanCollide = false
- WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
- WedgePart171.Color = Color3.new(1, 0, 0)
- WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
- WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
- WedgePart171.Color = Color3.new(1, 0, 0)
- WedgePart172.Parent = Model1
- WedgePart172.Material = Enum.Material.Neon
- WedgePart172.BrickColor = BrickColor.new("Really red")
- WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
- WedgePart172.Anchored = true
- WedgePart172.CanCollide = false
- WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
- WedgePart172.Color = Color3.new(1, 0, 0)
- WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
- WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
- WedgePart172.Color = Color3.new(1, 0, 0)
- WedgePart173.Parent = Model1
- WedgePart173.Material = Enum.Material.Neon
- WedgePart173.BrickColor = BrickColor.new("Really red")
- WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
- WedgePart173.Anchored = true
- WedgePart173.CanCollide = false
- WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
- WedgePart173.Color = Color3.new(1, 0, 0)
- WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
- WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
- WedgePart173.Color = Color3.new(1, 0, 0)
- WedgePart174.Parent = Model1
- WedgePart174.Material = Enum.Material.Neon
- WedgePart174.BrickColor = BrickColor.new("Really red")
- WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
- WedgePart174.Anchored = true
- WedgePart174.CanCollide = false
- WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
- WedgePart174.Color = Color3.new(1, 0, 0)
- WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
- WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
- WedgePart174.Color = Color3.new(1, 0, 0)
- WedgePart175.Parent = Model1
- WedgePart175.Material = Enum.Material.Neon
- WedgePart175.BrickColor = BrickColor.new("Really red")
- WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
- WedgePart175.Anchored = true
- WedgePart175.CanCollide = false
- WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
- WedgePart175.Color = Color3.new(1, 0, 0)
- WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
- WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
- WedgePart175.Color = Color3.new(1, 0, 0)
- WedgePart176.Parent = Model1
- WedgePart176.Material = Enum.Material.Neon
- WedgePart176.BrickColor = BrickColor.new("Really red")
- WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
- WedgePart176.Anchored = true
- WedgePart176.CanCollide = false
- WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
- WedgePart176.Color = Color3.new(1, 0, 0)
- WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
- WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
- WedgePart176.Color = Color3.new(1, 0, 0)
- WedgePart177.Parent = Model1
- WedgePart177.Material = Enum.Material.Neon
- WedgePart177.BrickColor = BrickColor.new("Really red")
- WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
- WedgePart177.Anchored = true
- WedgePart177.CanCollide = false
- WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
- WedgePart177.Color = Color3.new(1, 0, 0)
- WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
- WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
- WedgePart177.Color = Color3.new(1, 0, 0)
- WedgePart178.Parent = Model1
- WedgePart178.Material = Enum.Material.Neon
- WedgePart178.BrickColor = BrickColor.new("Really red")
- WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
- WedgePart178.Anchored = true
- WedgePart178.CanCollide = false
- WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
- WedgePart178.Color = Color3.new(1, 0, 0)
- WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
- WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
- WedgePart178.Color = Color3.new(1, 0, 0)
- WedgePart179.Parent = Model1
- WedgePart179.Material = Enum.Material.Neon
- WedgePart179.BrickColor = BrickColor.new("Really red")
- WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
- WedgePart179.Anchored = true
- WedgePart179.CanCollide = false
- WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
- WedgePart179.Color = Color3.new(1, 0, 0)
- WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
- WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
- WedgePart179.Color = Color3.new(1, 0, 0)
- WedgePart180.Parent = Model1
- WedgePart180.Material = Enum.Material.Neon
- WedgePart180.BrickColor = BrickColor.new("Really red")
- WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
- WedgePart180.Anchored = true
- WedgePart180.CanCollide = false
- WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
- WedgePart180.Color = Color3.new(1, 0, 0)
- WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
- WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
- WedgePart180.Color = Color3.new(1, 0, 0)
- WedgePart181.Parent = Model1
- WedgePart181.Material = Enum.Material.Neon
- WedgePart181.BrickColor = BrickColor.new("Really red")
- WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
- WedgePart181.Anchored = true
- WedgePart181.CanCollide = false
- WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
- WedgePart181.Color = Color3.new(1, 0, 0)
- WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
- WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
- WedgePart181.Color = Color3.new(1, 0, 0)
- WedgePart182.Parent = Model1
- WedgePart182.Material = Enum.Material.Neon
- WedgePart182.BrickColor = BrickColor.new("Really red")
- WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
- WedgePart182.Anchored = true
- WedgePart182.CanCollide = false
- WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
- WedgePart182.Color = Color3.new(1, 0, 0)
- WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
- WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
- WedgePart182.Color = Color3.new(1, 0, 0)
- WedgePart183.Parent = Model1
- WedgePart183.Material = Enum.Material.Neon
- WedgePart183.BrickColor = BrickColor.new("Really red")
- WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
- WedgePart183.Anchored = true
- WedgePart183.CanCollide = false
- WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
- WedgePart183.Color = Color3.new(1, 0, 0)
- WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
- WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
- WedgePart183.Color = Color3.new(1, 0, 0)
- WedgePart184.Parent = Model1
- WedgePart184.Material = Enum.Material.Neon
- WedgePart184.BrickColor = BrickColor.new("Really red")
- WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
- WedgePart184.Anchored = true
- WedgePart184.CanCollide = false
- WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
- WedgePart184.Color = Color3.new(1, 0, 0)
- WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
- WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
- WedgePart184.Color = Color3.new(1, 0, 0)
- WedgePart185.Parent = Model1
- WedgePart185.Material = Enum.Material.Neon
- WedgePart185.BrickColor = BrickColor.new("Really red")
- WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
- WedgePart185.Anchored = true
- WedgePart185.CanCollide = false
- WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
- WedgePart185.Color = Color3.new(1, 0, 0)
- WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
- WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
- WedgePart185.Color = Color3.new(1, 0, 0)
- WedgePart186.Parent = Model1
- WedgePart186.Material = Enum.Material.Neon
- WedgePart186.BrickColor = BrickColor.new("Really red")
- WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
- WedgePart186.Anchored = true
- WedgePart186.CanCollide = false
- WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
- WedgePart186.Color = Color3.new(1, 0, 0)
- WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
- WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
- WedgePart186.Color = Color3.new(1, 0, 0)
- WedgePart187.Parent = Model1
- WedgePart187.Material = Enum.Material.Neon
- WedgePart187.BrickColor = BrickColor.new("Really red")
- WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
- WedgePart187.Anchored = true
- WedgePart187.CanCollide = false
- WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
- WedgePart187.Color = Color3.new(1, 0, 0)
- WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
- WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
- WedgePart187.Color = Color3.new(1, 0, 0)
- WedgePart188.Parent = Model1
- WedgePart188.Material = Enum.Material.Neon
- WedgePart188.BrickColor = BrickColor.new("Really red")
- WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
- WedgePart188.Anchored = true
- WedgePart188.CanCollide = false
- WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
- WedgePart188.Color = Color3.new(1, 0, 0)
- WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
- WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
- WedgePart188.Color = Color3.new(1, 0, 0)
- WedgePart189.Parent = Model1
- WedgePart189.Material = Enum.Material.Neon
- WedgePart189.BrickColor = BrickColor.new("Really red")
- WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
- WedgePart189.Anchored = true
- WedgePart189.CanCollide = false
- WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
- WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
- WedgePart189.Color = Color3.new(1, 0, 0)
- WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
- WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
- WedgePart189.Color = Color3.new(1, 0, 0)
- WedgePart190.Parent = Model1
- WedgePart190.Material = Enum.Material.Neon
- WedgePart190.BrickColor = BrickColor.new("Really red")
- WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
- WedgePart190.Anchored = true
- WedgePart190.CanCollide = false
- WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
- WedgePart190.Color = Color3.new(1, 0, 0)
- WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
- WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
- WedgePart190.Color = Color3.new(1, 0, 0)
- WedgePart191.Parent = Model1
- WedgePart191.Material = Enum.Material.Neon
- WedgePart191.BrickColor = BrickColor.new("Really red")
- WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
- WedgePart191.Anchored = true
- WedgePart191.CanCollide = false
- WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
- WedgePart191.Color = Color3.new(1, 0, 0)
- WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
- WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
- WedgePart191.Color = Color3.new(1, 0, 0)
- WedgePart192.Parent = Model1
- WedgePart192.Material = Enum.Material.Neon
- WedgePart192.BrickColor = BrickColor.new("Really red")
- WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
- WedgePart192.Anchored = true
- WedgePart192.CanCollide = false
- WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
- WedgePart192.Color = Color3.new(1, 0, 0)
- WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
- WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
- WedgePart192.Color = Color3.new(1, 0, 0)
- WedgePart193.Parent = Model1
- WedgePart193.Material = Enum.Material.Neon
- WedgePart193.BrickColor = BrickColor.new("Really red")
- WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
- WedgePart193.Anchored = true
- WedgePart193.CanCollide = false
- WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
- WedgePart193.Color = Color3.new(1, 0, 0)
- WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
- WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
- WedgePart193.Color = Color3.new(1, 0, 0)
- WedgePart194.Parent = Model1
- WedgePart194.Material = Enum.Material.Neon
- WedgePart194.BrickColor = BrickColor.new("Really red")
- WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
- WedgePart194.Anchored = true
- WedgePart194.CanCollide = false
- WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
- WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
- WedgePart194.Color = Color3.new(1, 0, 0)
- WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
- WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
- WedgePart194.Color = Color3.new(1, 0, 0)
- WedgePart195.Parent = Model1
- WedgePart195.Material = Enum.Material.Neon
- WedgePart195.BrickColor = BrickColor.new("Really red")
- WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
- WedgePart195.Anchored = true
- WedgePart195.CanCollide = false
- WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
- WedgePart195.Color = Color3.new(1, 0, 0)
- WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
- WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
- WedgePart195.Color = Color3.new(1, 0, 0)
- WedgePart196.Parent = Model1
- WedgePart196.Material = Enum.Material.Neon
- WedgePart196.BrickColor = BrickColor.new("Really red")
- WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
- WedgePart196.Anchored = true
- WedgePart196.CanCollide = false
- WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
- WedgePart196.Color = Color3.new(1, 0, 0)
- WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
- WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
- WedgePart196.Color = Color3.new(1, 0, 0)
- WedgePart197.Parent = Model1
- WedgePart197.Material = Enum.Material.Neon
- WedgePart197.BrickColor = BrickColor.new("Really red")
- WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
- WedgePart197.Anchored = true
- WedgePart197.CanCollide = false
- WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
- WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
- WedgePart197.Color = Color3.new(1, 0, 0)
- WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
- WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
- WedgePart197.Color = Color3.new(1, 0, 0)
- WedgePart198.Parent = Model1
- WedgePart198.Material = Enum.Material.Neon
- WedgePart198.BrickColor = BrickColor.new("Really red")
- WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
- WedgePart198.Anchored = true
- WedgePart198.CanCollide = false
- WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
- WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
- WedgePart198.Color = Color3.new(1, 0, 0)
- WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
- WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
- WedgePart198.Color = Color3.new(1, 0, 0)
- WedgePart199.Parent = Model1
- WedgePart199.Material = Enum.Material.Neon
- WedgePart199.BrickColor = BrickColor.new("Really red")
- WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
- WedgePart199.Anchored = true
- WedgePart199.CanCollide = false
- WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
- WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
- WedgePart199.Color = Color3.new(1, 0, 0)
- WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
- WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
- WedgePart199.Color = Color3.new(1, 0, 0)
- WedgePart200.Parent = Model1
- WedgePart200.Material = Enum.Material.Neon
- WedgePart200.BrickColor = BrickColor.new("Really red")
- WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
- WedgePart200.Anchored = true
- WedgePart200.CanCollide = false
- WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
- WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
- WedgePart200.Color = Color3.new(1, 0, 0)
- WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
- WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
- WedgePart200.Color = Color3.new(1, 0, 0)
- WedgePart201.Parent = Model1
- WedgePart201.Material = Enum.Material.Neon
- WedgePart201.BrickColor = BrickColor.new("Really red")
- WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
- WedgePart201.Anchored = true
- WedgePart201.CanCollide = false
- WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
- WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
- WedgePart201.Color = Color3.new(1, 0, 0)
- WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
- WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
- WedgePart201.Color = Color3.new(1, 0, 0)
- WedgePart202.Parent = Model1
- WedgePart202.Material = Enum.Material.Neon
- WedgePart202.BrickColor = BrickColor.new("Really red")
- WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
- WedgePart202.Anchored = true
- WedgePart202.CanCollide = false
- WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
- WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
- WedgePart202.Color = Color3.new(1, 0, 0)
- WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
- WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
- WedgePart202.Color = Color3.new(1, 0, 0)
- Model203.Name = "RightLeg"
- Model203.Parent = Model0
- Part204.Name = "Right Leg1"
- Part204.Parent = Model203
- Part204.Material = Enum.Material.SmoothPlastic
- Part204.BrickColor = BrickColor.new("Pastel brown")
- Part204.Transparency = 1
- Part204.Rotation = Vector3.new(-180, 0, 180)
- Part204.Anchored = true
- Part204.CanCollide = false
- Part204.FormFactor = Enum.FormFactor.Plate
- Part204.Size = Vector3.new(1, 2, 1)
- Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part204.Color = Color3.new(1, 0.8, 0.6)
- Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
- Part204.Orientation = Vector3.new(0, 180, 0)
- Part204.Color = Color3.new(1, 0.8, 0.6)
- Part205.Parent = Model203
- Part205.Material = Enum.Material.SmoothPlastic
- Part205.Transparency = 1
- Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part205.Anchored = true
- Part205.FormFactor = Enum.FormFactor.Custom
- Part205.Size = Vector3.new(1.0999999, 1, 2)
- Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
- Part205.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter206.Name = "Void"
- ParticleEmitter206.Parent = Part205
- ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter206.Rotation = NumberRange.new(100, 100)
- ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter206.Texture = "rbxassetid://341277531"
- ParticleEmitter206.ZOffset = -1
- ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter206.Rate = 1000
- ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter206.Speed = NumberRange.new(0, 0)
- ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model207.Name = "RightArm"
- Model207.Parent = Model0
- WedgePart208.Parent = Model207
- WedgePart208.Material = Enum.Material.SmoothPlastic
- WedgePart208.BrickColor = BrickColor.new("Really black")
- WedgePart208.Reflectance = 0.20000000298023
- WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
- WedgePart208.Anchored = true
- WedgePart208.CanCollide = false
- WedgePart208.FormFactor = Enum.FormFactor.Custom
- WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
- WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
- WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
- WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
- WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part209.Name = "Right Arm1"
- Part209.Parent = Model207
- Part209.Material = Enum.Material.SmoothPlastic
- Part209.BrickColor = BrickColor.new("Pastel brown")
- Part209.Transparency = 1
- Part209.Rotation = Vector3.new(180, 0, 180)
- Part209.Anchored = true
- Part209.CanCollide = false
- Part209.FormFactor = Enum.FormFactor.Plate
- Part209.Size = Vector3.new(1, 2, 1)
- Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
- Part209.BottomSurface = Enum.SurfaceType.Smooth
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.Color = Color3.new(1, 0.8, 0.6)
- Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
- Part209.Orientation = Vector3.new(0, 180, 0)
- Part209.Color = Color3.new(1, 0.8, 0.6)
- Part210.Parent = Model207
- Part210.Material = Enum.Material.SmoothPlastic
- Part210.BrickColor = BrickColor.new("Really black")
- Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part210.Anchored = true
- Part210.CanCollide = false
- Part210.FormFactor = Enum.FormFactor.Custom
- Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part210.BottomSurface = Enum.SurfaceType.Smooth
- Part210.TopSurface = Enum.SurfaceType.Smooth
- Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
- Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part211.Parent = Model207
- Part211.Material = Enum.Material.Neon
- Part211.BrickColor = BrickColor.new("Really red")
- Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part211.Anchored = true
- Part211.CanCollide = false
- Part211.FormFactor = Enum.FormFactor.Custom
- Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
- Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part211.BottomSurface = Enum.SurfaceType.Smooth
- Part211.TopSurface = Enum.SurfaceType.Smooth
- Part211.Color = Color3.new(1, 0, 0)
- Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
- Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part211.Color = Color3.new(1, 0, 0)
- Part212.Parent = Model207
- Part212.Material = Enum.Material.SmoothPlastic
- Part212.BrickColor = BrickColor.new("Really black")
- Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part212.Anchored = true
- Part212.CanCollide = false
- Part212.FormFactor = Enum.FormFactor.Custom
- Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part212.BottomSurface = Enum.SurfaceType.Smooth
- Part212.TopSurface = Enum.SurfaceType.Smooth
- Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
- Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part213.Parent = Model207
- Part213.Material = Enum.Material.SmoothPlastic
- Part213.BrickColor = BrickColor.new("Really black")
- Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part213.Anchored = true
- Part213.CanCollide = false
- Part213.FormFactor = Enum.FormFactor.Custom
- Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
- Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part213.BottomSurface = Enum.SurfaceType.Smooth
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
- Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part214.Parent = Model207
- Part214.Material = Enum.Material.SmoothPlastic
- Part214.BrickColor = BrickColor.new("Really black")
- Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part214.Anchored = true
- Part214.CanCollide = false
- Part214.FormFactor = Enum.FormFactor.Custom
- Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part214.BottomSurface = Enum.SurfaceType.Smooth
- Part214.TopSurface = Enum.SurfaceType.Smooth
- Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
- Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part215.Parent = Model207
- Part215.Material = Enum.Material.Neon
- Part215.BrickColor = BrickColor.new("Really red")
- Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
- Part215.Anchored = true
- Part215.CanCollide = false
- Part215.FormFactor = Enum.FormFactor.Custom
- Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
- Part215.BottomSurface = Enum.SurfaceType.Smooth
- Part215.TopSurface = Enum.SurfaceType.Smooth
- Part215.Color = Color3.new(1, 0, 0)
- Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
- Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
- Part215.Color = Color3.new(1, 0, 0)
- Part216.Parent = Model207
- Part216.Material = Enum.Material.SmoothPlastic
- Part216.BrickColor = BrickColor.new("Really black")
- Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part216.Anchored = true
- Part216.CanCollide = false
- Part216.FormFactor = Enum.FormFactor.Custom
- Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
- Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part216.BottomSurface = Enum.SurfaceType.Smooth
- Part216.TopSurface = Enum.SurfaceType.Smooth
- Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
- Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part217.Parent = Model207
- Part217.Material = Enum.Material.SmoothPlastic
- Part217.BrickColor = BrickColor.new("Really black")
- Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part217.Anchored = true
- Part217.CanCollide = false
- Part217.FormFactor = Enum.FormFactor.Custom
- Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part217.BottomSurface = Enum.SurfaceType.Smooth
- Part217.TopSurface = Enum.SurfaceType.Smooth
- Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
- Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part218.Parent = Model207
- Part218.Material = Enum.Material.SmoothPlastic
- Part218.BrickColor = BrickColor.new("Really black")
- Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part218.Anchored = true
- Part218.CanCollide = false
- Part218.FormFactor = Enum.FormFactor.Custom
- Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
- Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part218.BottomSurface = Enum.SurfaceType.Smooth
- Part218.TopSurface = Enum.SurfaceType.Smooth
- Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
- Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part219.Parent = Model207
- Part219.Material = Enum.Material.SmoothPlastic
- Part219.BrickColor = BrickColor.new("Black")
- Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part219.Anchored = true
- Part219.CanCollide = false
- Part219.FormFactor = Enum.FormFactor.Custom
- Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
- Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part219.BottomSurface = Enum.SurfaceType.Smooth
- Part219.TopSurface = Enum.SurfaceType.Smooth
- Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
- Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part220.Parent = Model207
- Part220.Material = Enum.Material.Neon
- Part220.BrickColor = BrickColor.new("Really red")
- Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part220.Anchored = true
- Part220.CanCollide = false
- Part220.FormFactor = Enum.FormFactor.Custom
- Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
- Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part220.BottomSurface = Enum.SurfaceType.Smooth
- Part220.TopSurface = Enum.SurfaceType.Smooth
- Part220.Color = Color3.new(1, 0, 0)
- Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
- Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part220.Color = Color3.new(1, 0, 0)
- Part221.Parent = Model207
- Part221.Material = Enum.Material.SmoothPlastic
- Part221.BrickColor = BrickColor.new("Really black")
- Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part221.Anchored = true
- Part221.CanCollide = false
- Part221.FormFactor = Enum.FormFactor.Custom
- Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part221.BottomSurface = Enum.SurfaceType.Smooth
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
- Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part222.Parent = Model207
- Part222.Material = Enum.Material.SmoothPlastic
- Part222.BrickColor = BrickColor.new("Really black")
- Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part222.Anchored = true
- Part222.CanCollide = false
- Part222.FormFactor = Enum.FormFactor.Custom
- Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part222.BottomSurface = Enum.SurfaceType.Smooth
- Part222.TopSurface = Enum.SurfaceType.Smooth
- Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
- Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Parent = Model207
- Part223.Material = Enum.Material.SmoothPlastic
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part223.Anchored = true
- Part223.CanCollide = false
- Part223.FormFactor = Enum.FormFactor.Custom
- Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part223.BottomSurface = Enum.SurfaceType.Smooth
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
- Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part224.Parent = Model207
- Part224.Material = Enum.Material.SmoothPlastic
- Part224.BrickColor = BrickColor.new("Really black")
- Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part224.Anchored = true
- Part224.CanCollide = false
- Part224.FormFactor = Enum.FormFactor.Custom
- Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part224.BottomSurface = Enum.SurfaceType.Smooth
- Part224.TopSurface = Enum.SurfaceType.Smooth
- Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
- Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Parent = Model207
- Part225.Material = Enum.Material.SmoothPlastic
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part225.Anchored = true
- Part225.CanCollide = false
- Part225.FormFactor = Enum.FormFactor.Custom
- Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part225.BottomSurface = Enum.SurfaceType.Smooth
- Part225.TopSurface = Enum.SurfaceType.Smooth
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
- Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part226.Parent = Model207
- Part226.Material = Enum.Material.SmoothPlastic
- Part226.BrickColor = BrickColor.new("Really black")
- Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part226.Anchored = true
- Part226.CanCollide = false
- Part226.FormFactor = Enum.FormFactor.Custom
- Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part226.BottomSurface = Enum.SurfaceType.Smooth
- Part226.TopSurface = Enum.SurfaceType.Smooth
- Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
- Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Parent = Model207
- Part227.Material = Enum.Material.Neon
- Part227.BrickColor = BrickColor.new("Really red")
- Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part227.Anchored = true
- Part227.CanCollide = false
- Part227.FormFactor = Enum.FormFactor.Custom
- Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.Color = Color3.new(1, 0, 0)
- Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
- Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part227.Color = Color3.new(1, 0, 0)
- Part228.Parent = Model207
- Part228.Material = Enum.Material.Neon
- Part228.BrickColor = BrickColor.new("Really red")
- Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part228.Anchored = true
- Part228.CanCollide = false
- Part228.FormFactor = Enum.FormFactor.Custom
- Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part228.BottomSurface = Enum.SurfaceType.Smooth
- Part228.TopSurface = Enum.SurfaceType.Smooth
- Part228.Color = Color3.new(1, 0, 0)
- Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
- Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part228.Color = Color3.new(1, 0, 0)
- Part229.Parent = Model207
- Part229.Material = Enum.Material.SmoothPlastic
- Part229.BrickColor = BrickColor.new("Really black")
- Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part229.Anchored = true
- Part229.CanCollide = false
- Part229.FormFactor = Enum.FormFactor.Custom
- Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part229.BottomSurface = Enum.SurfaceType.Smooth
- Part229.TopSurface = Enum.SurfaceType.Smooth
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
- Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part230.Parent = Model207
- Part230.Material = Enum.Material.Neon
- Part230.BrickColor = BrickColor.new("Really red")
- Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part230.Anchored = true
- Part230.CanCollide = false
- Part230.FormFactor = Enum.FormFactor.Custom
- Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part230.BottomSurface = Enum.SurfaceType.Smooth
- Part230.TopSurface = Enum.SurfaceType.Smooth
- Part230.Color = Color3.new(1, 0, 0)
- Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
- Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part230.Color = Color3.new(1, 0, 0)
- Part231.Parent = Model207
- Part231.Material = Enum.Material.Neon
- Part231.BrickColor = BrickColor.new("Really red")
- Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part231.Anchored = true
- Part231.CanCollide = false
- Part231.FormFactor = Enum.FormFactor.Custom
- Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
- Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part231.BottomSurface = Enum.SurfaceType.Smooth
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part231.Color = Color3.new(1, 0, 0)
- Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
- Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part231.Color = Color3.new(1, 0, 0)
- Part232.Parent = Model207
- Part232.Material = Enum.Material.SmoothPlastic
- Part232.BrickColor = BrickColor.new("Really black")
- Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part232.Anchored = true
- Part232.CanCollide = false
- Part232.FormFactor = Enum.FormFactor.Custom
- Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part232.BottomSurface = Enum.SurfaceType.Smooth
- Part232.TopSurface = Enum.SurfaceType.Smooth
- Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
- Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Parent = Model207
- Part233.Material = Enum.Material.Neon
- Part233.BrickColor = BrickColor.new("Really red")
- Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part233.Anchored = true
- Part233.CanCollide = false
- Part233.FormFactor = Enum.FormFactor.Custom
- Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part233.BottomSurface = Enum.SurfaceType.Smooth
- Part233.TopSurface = Enum.SurfaceType.Smooth
- Part233.Color = Color3.new(1, 0, 0)
- Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
- Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part233.Color = Color3.new(1, 0, 0)
- Part234.Parent = Model207
- Part234.Material = Enum.Material.SmoothPlastic
- Part234.BrickColor = BrickColor.new("Really black")
- Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part234.Anchored = true
- Part234.CanCollide = false
- Part234.FormFactor = Enum.FormFactor.Custom
- Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part234.BottomSurface = Enum.SurfaceType.Smooth
- Part234.TopSurface = Enum.SurfaceType.Smooth
- Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
- Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Parent = Model207
- Part235.Material = Enum.Material.SmoothPlastic
- Part235.BrickColor = BrickColor.new("Really black")
- Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
- Part235.Anchored = true
- Part235.CanCollide = false
- Part235.FormFactor = Enum.FormFactor.Custom
- Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
- Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
- Part235.BottomSurface = Enum.SurfaceType.Smooth
- Part235.TopSurface = Enum.SurfaceType.Smooth
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
- Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part236.Parent = Model207
- Part236.Material = Enum.Material.SmoothPlastic
- Part236.BrickColor = BrickColor.new("Really black")
- Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part236.Anchored = true
- Part236.CanCollide = false
- Part236.FormFactor = Enum.FormFactor.Custom
- Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part236.BottomSurface = Enum.SurfaceType.Smooth
- Part236.TopSurface = Enum.SurfaceType.Smooth
- Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
- Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part237.Parent = Model207
- Part237.Material = Enum.Material.Neon
- Part237.BrickColor = BrickColor.new("Really red")
- Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part237.Anchored = true
- Part237.CanCollide = false
- Part237.FormFactor = Enum.FormFactor.Custom
- Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part237.BottomSurface = Enum.SurfaceType.Smooth
- Part237.TopSurface = Enum.SurfaceType.Smooth
- Part237.Color = Color3.new(1, 0, 0)
- Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
- Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part237.Color = Color3.new(1, 0, 0)
- Part238.Parent = Model207
- Part238.Material = Enum.Material.Neon
- Part238.BrickColor = BrickColor.new("Really red")
- Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part238.Anchored = true
- Part238.CanCollide = false
- Part238.FormFactor = Enum.FormFactor.Custom
- Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part238.BottomSurface = Enum.SurfaceType.Smooth
- Part238.TopSurface = Enum.SurfaceType.Smooth
- Part238.Color = Color3.new(1, 0, 0)
- Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
- Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part238.Color = Color3.new(1, 0, 0)
- Part239.Parent = Model207
- Part239.Material = Enum.Material.Neon
- Part239.BrickColor = BrickColor.new("Really red")
- Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part239.Anchored = true
- Part239.CanCollide = false
- Part239.FormFactor = Enum.FormFactor.Custom
- Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part239.BottomSurface = Enum.SurfaceType.Smooth
- Part239.TopSurface = Enum.SurfaceType.Smooth
- Part239.Color = Color3.new(1, 0, 0)
- Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
- Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part239.Color = Color3.new(1, 0, 0)
- Part240.Parent = Model207
- Part240.Material = Enum.Material.Neon
- Part240.BrickColor = BrickColor.new("Really red")
- Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part240.Anchored = true
- Part240.CanCollide = false
- Part240.FormFactor = Enum.FormFactor.Custom
- Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part240.BottomSurface = Enum.SurfaceType.Smooth
- Part240.TopSurface = Enum.SurfaceType.Smooth
- Part240.Color = Color3.new(1, 0, 0)
- Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
- Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part240.Color = Color3.new(1, 0, 0)
- Part241.Parent = Model207
- Part241.Material = Enum.Material.Neon
- Part241.BrickColor = BrickColor.new("Really red")
- Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part241.Anchored = true
- Part241.CanCollide = false
- Part241.FormFactor = Enum.FormFactor.Custom
- Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part241.BottomSurface = Enum.SurfaceType.Smooth
- Part241.TopSurface = Enum.SurfaceType.Smooth
- Part241.Color = Color3.new(1, 0, 0)
- Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
- Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part241.Color = Color3.new(1, 0, 0)
- Part242.Parent = Model207
- Part242.Material = Enum.Material.SmoothPlastic
- Part242.BrickColor = BrickColor.new("Really black")
- Part242.Reflectance = 0.20000000298023
- Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part242.Anchored = true
- Part242.CanCollide = false
- Part242.FormFactor = Enum.FormFactor.Custom
- Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
- Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part242.BottomSurface = Enum.SurfaceType.Smooth
- Part242.TopSurface = Enum.SurfaceType.Smooth
- Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
- Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Parent = Model207
- Part243.Material = Enum.Material.SmoothPlastic
- Part243.BrickColor = BrickColor.new("Really black")
- Part243.Reflectance = 0.20000000298023
- Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part243.Anchored = true
- Part243.CanCollide = false
- Part243.FormFactor = Enum.FormFactor.Custom
- Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
- Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part243.BottomSurface = Enum.SurfaceType.Smooth
- Part243.TopSurface = Enum.SurfaceType.Smooth
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
- Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part244.Parent = Model207
- Part244.Material = Enum.Material.SmoothPlastic
- Part244.BrickColor = BrickColor.new("Really black")
- Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part244.Anchored = true
- Part244.CanCollide = false
- Part244.FormFactor = Enum.FormFactor.Custom
- Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part244.BottomSurface = Enum.SurfaceType.Smooth
- Part244.TopSurface = Enum.SurfaceType.Smooth
- Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
- Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part245.Parent = Model207
- Part245.Material = Enum.Material.Neon
- Part245.BrickColor = BrickColor.new("Really red")
- Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part245.Anchored = true
- Part245.CanCollide = false
- Part245.FormFactor = Enum.FormFactor.Custom
- Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part245.BottomSurface = Enum.SurfaceType.Smooth
- Part245.TopSurface = Enum.SurfaceType.Smooth
- Part245.Color = Color3.new(1, 0, 0)
- Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
- Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part245.Color = Color3.new(1, 0, 0)
- Part246.Parent = Model207
- Part246.Material = Enum.Material.Neon
- Part246.BrickColor = BrickColor.new("Really red")
- Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
- Part246.Anchored = true
- Part246.CanCollide = false
- Part246.FormFactor = Enum.FormFactor.Custom
- Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
- Part246.BottomSurface = Enum.SurfaceType.Smooth
- Part246.TopSurface = Enum.SurfaceType.Smooth
- Part246.Color = Color3.new(1, 0, 0)
- Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
- Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
- Part246.Color = Color3.new(1, 0, 0)
- Part247.Parent = Model207
- Part247.Material = Enum.Material.SmoothPlastic
- Part247.BrickColor = BrickColor.new("Really black")
- Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part247.Anchored = true
- Part247.CanCollide = false
- Part247.FormFactor = Enum.FormFactor.Custom
- Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part247.BottomSurface = Enum.SurfaceType.Smooth
- Part247.TopSurface = Enum.SurfaceType.Smooth
- Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
- Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part248.Parent = Model207
- Part248.Material = Enum.Material.Neon
- Part248.BrickColor = BrickColor.new("Really red")
- Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part248.Anchored = true
- Part248.CanCollide = false
- Part248.FormFactor = Enum.FormFactor.Custom
- Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part248.BottomSurface = Enum.SurfaceType.Smooth
- Part248.TopSurface = Enum.SurfaceType.Smooth
- Part248.Color = Color3.new(1, 0, 0)
- Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
- Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part248.Color = Color3.new(1, 0, 0)
- Part249.Parent = Model207
- Part249.Material = Enum.Material.Neon
- Part249.BrickColor = BrickColor.new("Really red")
- Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
- Part249.Anchored = true
- Part249.CanCollide = false
- Part249.FormFactor = Enum.FormFactor.Custom
- Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
- Part249.BottomSurface = Enum.SurfaceType.Smooth
- Part249.TopSurface = Enum.SurfaceType.Smooth
- Part249.Color = Color3.new(1, 0, 0)
- Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
- Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
- Part249.Color = Color3.new(1, 0, 0)
- Part250.Parent = Model207
- Part250.Material = Enum.Material.SmoothPlastic
- Part250.Transparency = 1
- Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part250.Anchored = true
- Part250.FormFactor = Enum.FormFactor.Custom
- Part250.Size = Vector3.new(1.0999999, 1, 2)
- Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part250.BottomSurface = Enum.SurfaceType.Smooth
- Part250.TopSurface = Enum.SurfaceType.Smooth
- Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
- Part250.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter251.Name = "Void"
- ParticleEmitter251.Parent = Part250
- ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter251.Rotation = NumberRange.new(100, 100)
- ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter251.Texture = "rbxassetid://341277531"
- ParticleEmitter251.ZOffset = -1
- ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter251.Rate = 1000
- ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter251.Speed = NumberRange.new(0, 0)
- ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model252.Name = "LeftLeg"
- Model252.Parent = Model0
- Part253.Name = "Left Leg1"
- Part253.Parent = Model252
- Part253.Material = Enum.Material.SmoothPlastic
- Part253.BrickColor = BrickColor.new("Pastel brown")
- Part253.Transparency = 1
- Part253.Rotation = Vector3.new(-180, 0, 180)
- Part253.Anchored = true
- Part253.CanCollide = false
- Part253.FormFactor = Enum.FormFactor.Plate
- Part253.Size = Vector3.new(1, 2, 1)
- Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part253.Color = Color3.new(1, 0.8, 0.6)
- Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
- Part253.Orientation = Vector3.new(0, 180, 0)
- Part253.Color = Color3.new(1, 0.8, 0.6)
- Part254.Parent = Model252
- Part254.Material = Enum.Material.SmoothPlastic
- Part254.Transparency = 1
- Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part254.Anchored = true
- Part254.FormFactor = Enum.FormFactor.Custom
- Part254.Size = Vector3.new(1.0999999, 1, 2)
- Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part254.BottomSurface = Enum.SurfaceType.Smooth
- Part254.TopSurface = Enum.SurfaceType.Smooth
- Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
- Part254.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter255.Name = "Void"
- ParticleEmitter255.Parent = Part254
- ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter255.Rotation = NumberRange.new(100, 100)
- ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter255.Texture = "rbxassetid://341277531"
- ParticleEmitter255.ZOffset = -1
- ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter255.Rate = 1000
- ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter255.Speed = NumberRange.new(0, 0)
- ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model256.Name = "LeftArm"
- Model256.Parent = Model0
- Part257.Name = "Left Arm1"
- Part257.Parent = Model256
- Part257.Material = Enum.Material.SmoothPlastic
- Part257.BrickColor = BrickColor.new("Pastel brown")
- Part257.Transparency = 1
- Part257.Rotation = Vector3.new(-180, 0, 0)
- Part257.Anchored = true
- Part257.CanCollide = false
- Part257.FormFactor = Enum.FormFactor.Plate
- Part257.Size = Vector3.new(1, 2, 1)
- Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
- Part257.BottomSurface = Enum.SurfaceType.Smooth
- Part257.TopSurface = Enum.SurfaceType.Smooth
- Part257.Color = Color3.new(1, 0.8, 0.6)
- Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
- Part257.Orientation = Vector3.new(0, 180, 180)
- Part257.Color = Color3.new(1, 0.8, 0.6)
- WedgePart258.Parent = Model256
- WedgePart258.Material = Enum.Material.SmoothPlastic
- WedgePart258.BrickColor = BrickColor.new("Really black")
- WedgePart258.Reflectance = 0.20000000298023
- WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
- WedgePart258.Anchored = true
- WedgePart258.CanCollide = false
- WedgePart258.FormFactor = Enum.FormFactor.Custom
- WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
- WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
- WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
- WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
- WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part259.Parent = Model256
- Part259.Material = Enum.Material.Neon
- Part259.BrickColor = BrickColor.new("Really red")
- Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
- Part259.Anchored = true
- Part259.CanCollide = false
- Part259.FormFactor = Enum.FormFactor.Custom
- Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
- Part259.BottomSurface = Enum.SurfaceType.Smooth
- Part259.TopSurface = Enum.SurfaceType.Smooth
- Part259.Color = Color3.new(1, 0, 0)
- Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
- Part259.Orientation = Vector3.new(0, 179.979996, -30)
- Part259.Color = Color3.new(1, 0, 0)
- Part260.Parent = Model256
- Part260.Material = Enum.Material.SmoothPlastic
- Part260.BrickColor = BrickColor.new("Really black")
- Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part260.Anchored = true
- Part260.CanCollide = false
- Part260.FormFactor = Enum.FormFactor.Custom
- Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
- Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part260.BottomSurface = Enum.SurfaceType.Smooth
- Part260.TopSurface = Enum.SurfaceType.Smooth
- Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
- Part260.Orientation = Vector3.new(0, 179.979996, 0)
- Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part261.Parent = Model256
- Part261.Material = Enum.Material.SmoothPlastic
- Part261.BrickColor = BrickColor.new("Really black")
- Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part261.Anchored = true
- Part261.CanCollide = false
- Part261.FormFactor = Enum.FormFactor.Custom
- Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
- Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part261.BottomSurface = Enum.SurfaceType.Smooth
- Part261.TopSurface = Enum.SurfaceType.Smooth
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
- Part261.Orientation = Vector3.new(0, 179.979996, 0)
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part262.Parent = Model256
- Part262.Material = Enum.Material.SmoothPlastic
- Part262.BrickColor = BrickColor.new("Really black")
- Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part262.Anchored = true
- Part262.CanCollide = false
- Part262.FormFactor = Enum.FormFactor.Custom
- Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part262.BottomSurface = Enum.SurfaceType.Smooth
- Part262.TopSurface = Enum.SurfaceType.Smooth
- Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
- Part262.Orientation = Vector3.new(0, 179.979996, 0)
- Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part263.Parent = Model256
- Part263.Material = Enum.Material.SmoothPlastic
- Part263.BrickColor = BrickColor.new("Really black")
- Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part263.Anchored = true
- Part263.CanCollide = false
- Part263.FormFactor = Enum.FormFactor.Custom
- Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part263.BottomSurface = Enum.SurfaceType.Smooth
- Part263.TopSurface = Enum.SurfaceType.Smooth
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
- Part263.Orientation = Vector3.new(0, 179.979996, 0)
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part264.Parent = Model256
- Part264.Material = Enum.Material.SmoothPlastic
- Part264.BrickColor = BrickColor.new("Really black")
- Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part264.Anchored = true
- Part264.CanCollide = false
- Part264.FormFactor = Enum.FormFactor.Custom
- Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
- Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part264.BottomSurface = Enum.SurfaceType.Smooth
- Part264.TopSurface = Enum.SurfaceType.Smooth
- Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
- Part264.Orientation = Vector3.new(0, 179.979996, 0)
- Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part265.Parent = Model256
- Part265.Material = Enum.Material.SmoothPlastic
- Part265.BrickColor = BrickColor.new("Really black")
- Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part265.Anchored = true
- Part265.CanCollide = false
- Part265.FormFactor = Enum.FormFactor.Custom
- Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part265.BottomSurface = Enum.SurfaceType.Smooth
- Part265.TopSurface = Enum.SurfaceType.Smooth
- Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
- Part265.Orientation = Vector3.new(0, 179.979996, 0)
- Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part266.Parent = Model256
- Part266.Material = Enum.Material.Neon
- Part266.BrickColor = BrickColor.new("Really red")
- Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part266.Anchored = true
- Part266.CanCollide = false
- Part266.FormFactor = Enum.FormFactor.Custom
- Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
- Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part266.BottomSurface = Enum.SurfaceType.Smooth
- Part266.TopSurface = Enum.SurfaceType.Smooth
- Part266.Color = Color3.new(1, 0, 0)
- Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
- Part266.Orientation = Vector3.new(0, 179.979996, 0)
- Part266.Color = Color3.new(1, 0, 0)
- Part267.Parent = Model256
- Part267.Material = Enum.Material.SmoothPlastic
- Part267.BrickColor = BrickColor.new("Black")
- Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part267.Anchored = true
- Part267.CanCollide = false
- Part267.FormFactor = Enum.FormFactor.Custom
- Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
- Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part267.BottomSurface = Enum.SurfaceType.Smooth
- Part267.TopSurface = Enum.SurfaceType.Smooth
- Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
- Part267.Orientation = Vector3.new(0, 179.979996, 0)
- Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part268.Parent = Model256
- Part268.Material = Enum.Material.Neon
- Part268.BrickColor = BrickColor.new("Really red")
- Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part268.Anchored = true
- Part268.CanCollide = false
- Part268.FormFactor = Enum.FormFactor.Custom
- Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part268.BottomSurface = Enum.SurfaceType.Smooth
- Part268.TopSurface = Enum.SurfaceType.Smooth
- Part268.Color = Color3.new(1, 0, 0)
- Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
- Part268.Orientation = Vector3.new(0, 179.979996, 0)
- Part268.Color = Color3.new(1, 0, 0)
- Part269.Parent = Model256
- Part269.Material = Enum.Material.Neon
- Part269.BrickColor = BrickColor.new("Really red")
- Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part269.Anchored = true
- Part269.CanCollide = false
- Part269.FormFactor = Enum.FormFactor.Custom
- Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
- Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part269.BottomSurface = Enum.SurfaceType.Smooth
- Part269.TopSurface = Enum.SurfaceType.Smooth
- Part269.Color = Color3.new(1, 0, 0)
- Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
- Part269.Orientation = Vector3.new(0, 179.979996, 0)
- Part269.Color = Color3.new(1, 0, 0)
- Part270.Parent = Model256
- Part270.Material = Enum.Material.SmoothPlastic
- Part270.BrickColor = BrickColor.new("Really black")
- Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part270.Anchored = true
- Part270.CanCollide = false
- Part270.FormFactor = Enum.FormFactor.Custom
- Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part270.BottomSurface = Enum.SurfaceType.Smooth
- Part270.TopSurface = Enum.SurfaceType.Smooth
- Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
- Part270.Orientation = Vector3.new(0, 179.979996, 0)
- Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part271.Parent = Model256
- Part271.Material = Enum.Material.Neon
- Part271.BrickColor = BrickColor.new("Really red")
- Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part271.Anchored = true
- Part271.CanCollide = false
- Part271.FormFactor = Enum.FormFactor.Custom
- Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part271.BottomSurface = Enum.SurfaceType.Smooth
- Part271.TopSurface = Enum.SurfaceType.Smooth
- Part271.Color = Color3.new(1, 0, 0)
- Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
- Part271.Orientation = Vector3.new(0, 179.979996, 0)
- Part271.Color = Color3.new(1, 0, 0)
- Part272.Parent = Model256
- Part272.Material = Enum.Material.Neon
- Part272.BrickColor = BrickColor.new("Really red")
- Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part272.Anchored = true
- Part272.CanCollide = false
- Part272.FormFactor = Enum.FormFactor.Custom
- Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part272.BottomSurface = Enum.SurfaceType.Smooth
- Part272.TopSurface = Enum.SurfaceType.Smooth
- Part272.Color = Color3.new(1, 0, 0)
- Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
- Part272.Orientation = Vector3.new(0, 179.979996, 0)
- Part272.Color = Color3.new(1, 0, 0)
- Part273.Parent = Model256
- Part273.Material = Enum.Material.SmoothPlastic
- Part273.BrickColor = BrickColor.new("Really black")
- Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
- Part273.Anchored = true
- Part273.CanCollide = false
- Part273.FormFactor = Enum.FormFactor.Custom
- Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
- Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
- Part273.BottomSurface = Enum.SurfaceType.Smooth
- Part273.TopSurface = Enum.SurfaceType.Smooth
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
- Part273.Orientation = Vector3.new(0, 179.979996, -30)
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part274.Parent = Model256
- Part274.Material = Enum.Material.Neon
- Part274.BrickColor = BrickColor.new("Really red")
- Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part274.Anchored = true
- Part274.CanCollide = false
- Part274.FormFactor = Enum.FormFactor.Custom
- Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part274.BottomSurface = Enum.SurfaceType.Smooth
- Part274.TopSurface = Enum.SurfaceType.Smooth
- Part274.Color = Color3.new(1, 0, 0)
- Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
- Part274.Orientation = Vector3.new(0, 179.979996, 0)
- Part274.Color = Color3.new(1, 0, 0)
- Part275.Parent = Model256
- Part275.Material = Enum.Material.Neon
- Part275.BrickColor = BrickColor.new("Really red")
- Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
- Part275.Anchored = true
- Part275.CanCollide = false
- Part275.FormFactor = Enum.FormFactor.Custom
- Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
- Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
- Part275.BottomSurface = Enum.SurfaceType.Smooth
- Part275.TopSurface = Enum.SurfaceType.Smooth
- Part275.Color = Color3.new(1, 0, 0)
- Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
- Part275.Orientation = Vector3.new(0, 179.979996, -30)
- Part275.Color = Color3.new(1, 0, 0)
- Part276.Parent = Model256
- Part276.Material = Enum.Material.SmoothPlastic
- Part276.BrickColor = BrickColor.new("Really black")
- Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part276.Anchored = true
- Part276.CanCollide = false
- Part276.FormFactor = Enum.FormFactor.Custom
- Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part276.BottomSurface = Enum.SurfaceType.Smooth
- Part276.TopSurface = Enum.SurfaceType.Smooth
- Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
- Part276.Orientation = Vector3.new(0, 179.979996, 0)
- Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part277.Parent = Model256
- Part277.Material = Enum.Material.Neon
- Part277.BrickColor = BrickColor.new("Really red")
- Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part277.Anchored = true
- Part277.CanCollide = false
- Part277.FormFactor = Enum.FormFactor.Custom
- Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part277.BottomSurface = Enum.SurfaceType.Smooth
- Part277.TopSurface = Enum.SurfaceType.Smooth
- Part277.Color = Color3.new(1, 0, 0)
- Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
- Part277.Orientation = Vector3.new(0, 179.979996, 0)
- Part277.Color = Color3.new(1, 0, 0)
- Part278.Parent = Model256
- Part278.Material = Enum.Material.SmoothPlastic
- Part278.BrickColor = BrickColor.new("Really black")
- Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part278.Anchored = true
- Part278.CanCollide = false
- Part278.FormFactor = Enum.FormFactor.Custom
- Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part278.BottomSurface = Enum.SurfaceType.Smooth
- Part278.TopSurface = Enum.SurfaceType.Smooth
- Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
- Part278.Orientation = Vector3.new(0, 179.979996, 0)
- Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part279.Parent = Model256
- Part279.Material = Enum.Material.SmoothPlastic
- Part279.BrickColor = BrickColor.new("Really black")
- Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part279.Anchored = true
- Part279.CanCollide = false
- Part279.FormFactor = Enum.FormFactor.Custom
- Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part279.BottomSurface = Enum.SurfaceType.Smooth
- Part279.TopSurface = Enum.SurfaceType.Smooth
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
- Part279.Orientation = Vector3.new(0, 179.979996, 0)
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part280.Parent = Model256
- Part280.Material = Enum.Material.SmoothPlastic
- Part280.BrickColor = BrickColor.new("Really black")
- Part280.Reflectance = 0.20000000298023
- Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part280.Anchored = true
- Part280.CanCollide = false
- Part280.FormFactor = Enum.FormFactor.Custom
- Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
- Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part280.BottomSurface = Enum.SurfaceType.Smooth
- Part280.TopSurface = Enum.SurfaceType.Smooth
- Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
- Part280.Orientation = Vector3.new(0, 179.979996, 0)
- Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part281.Parent = Model256
- Part281.Material = Enum.Material.Neon
- Part281.BrickColor = BrickColor.new("Really red")
- Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part281.Anchored = true
- Part281.CanCollide = false
- Part281.FormFactor = Enum.FormFactor.Custom
- Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part281.BottomSurface = Enum.SurfaceType.Smooth
- Part281.TopSurface = Enum.SurfaceType.Smooth
- Part281.Color = Color3.new(1, 0, 0)
- Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
- Part281.Orientation = Vector3.new(0, 179.979996, 0)
- Part281.Color = Color3.new(1, 0, 0)
- Part282.Parent = Model256
- Part282.Material = Enum.Material.SmoothPlastic
- Part282.BrickColor = BrickColor.new("Really black")
- Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part282.Anchored = true
- Part282.CanCollide = false
- Part282.FormFactor = Enum.FormFactor.Custom
- Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part282.BottomSurface = Enum.SurfaceType.Smooth
- Part282.TopSurface = Enum.SurfaceType.Smooth
- Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
- Part282.Orientation = Vector3.new(0, 179.979996, 0)
- Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part283.Parent = Model256
- Part283.Material = Enum.Material.Neon
- Part283.BrickColor = BrickColor.new("Really red")
- Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part283.Anchored = true
- Part283.CanCollide = false
- Part283.FormFactor = Enum.FormFactor.Custom
- Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
- Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part283.BottomSurface = Enum.SurfaceType.Smooth
- Part283.TopSurface = Enum.SurfaceType.Smooth
- Part283.Color = Color3.new(1, 0, 0)
- Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
- Part283.Orientation = Vector3.new(0, 179.979996, 0)
- Part283.Color = Color3.new(1, 0, 0)
- Part284.Parent = Model256
- Part284.Material = Enum.Material.Neon
- Part284.BrickColor = BrickColor.new("Really red")
- Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part284.Anchored = true
- Part284.CanCollide = false
- Part284.FormFactor = Enum.FormFactor.Custom
- Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part284.BottomSurface = Enum.SurfaceType.Smooth
- Part284.TopSurface = Enum.SurfaceType.Smooth
- Part284.Color = Color3.new(1, 0, 0)
- Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
- Part284.Orientation = Vector3.new(0, 179.979996, 0)
- Part284.Color = Color3.new(1, 0, 0)
- Part285.Parent = Model256
- Part285.Material = Enum.Material.Neon
- Part285.BrickColor = BrickColor.new("Really red")
- Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part285.Anchored = true
- Part285.CanCollide = false
- Part285.FormFactor = Enum.FormFactor.Custom
- Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part285.BottomSurface = Enum.SurfaceType.Smooth
- Part285.TopSurface = Enum.SurfaceType.Smooth
- Part285.Color = Color3.new(1, 0, 0)
- Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
- Part285.Orientation = Vector3.new(0, 179.979996, 0)
- Part285.Color = Color3.new(1, 0, 0)
- Part286.Parent = Model256
- Part286.Material = Enum.Material.SmoothPlastic
- Part286.BrickColor = BrickColor.new("Really black")
- Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part286.Anchored = true
- Part286.CanCollide = false
- Part286.FormFactor = Enum.FormFactor.Custom
- Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part286.BottomSurface = Enum.SurfaceType.Smooth
- Part286.TopSurface = Enum.SurfaceType.Smooth
- Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
- Part286.Orientation = Vector3.new(0, 179.979996, 0)
- Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part287.Parent = Model256
- Part287.Material = Enum.Material.SmoothPlastic
- Part287.BrickColor = BrickColor.new("Really black")
- Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part287.Anchored = true
- Part287.CanCollide = false
- Part287.FormFactor = Enum.FormFactor.Custom
- Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part287.BottomSurface = Enum.SurfaceType.Smooth
- Part287.TopSurface = Enum.SurfaceType.Smooth
- Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
- Part287.Orientation = Vector3.new(0, 179.979996, 0)
- Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part288.Parent = Model256
- Part288.Material = Enum.Material.SmoothPlastic
- Part288.BrickColor = BrickColor.new("Really black")
- Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part288.Anchored = true
- Part288.CanCollide = false
- Part288.FormFactor = Enum.FormFactor.Custom
- Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part288.BottomSurface = Enum.SurfaceType.Smooth
- Part288.TopSurface = Enum.SurfaceType.Smooth
- Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
- Part288.Orientation = Vector3.new(0, 179.979996, 0)
- Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part289.Parent = Model256
- Part289.Material = Enum.Material.Neon
- Part289.BrickColor = BrickColor.new("Really red")
- Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part289.Anchored = true
- Part289.CanCollide = false
- Part289.FormFactor = Enum.FormFactor.Custom
- Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
- Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part289.BottomSurface = Enum.SurfaceType.Smooth
- Part289.TopSurface = Enum.SurfaceType.Smooth
- Part289.Color = Color3.new(1, 0, 0)
- Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
- Part289.Orientation = Vector3.new(0, 179.979996, 0)
- Part289.Color = Color3.new(1, 0, 0)
- Part290.Parent = Model256
- Part290.Material = Enum.Material.Neon
- Part290.BrickColor = BrickColor.new("Really red")
- Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part290.Anchored = true
- Part290.CanCollide = false
- Part290.FormFactor = Enum.FormFactor.Custom
- Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part290.BottomSurface = Enum.SurfaceType.Smooth
- Part290.TopSurface = Enum.SurfaceType.Smooth
- Part290.Color = Color3.new(1, 0, 0)
- Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
- Part290.Orientation = Vector3.new(0, 179.979996, 0)
- Part290.Color = Color3.new(1, 0, 0)
- Part291.Parent = Model256
- Part291.Material = Enum.Material.Neon
- Part291.BrickColor = BrickColor.new("Really red")
- Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part291.Anchored = true
- Part291.CanCollide = false
- Part291.FormFactor = Enum.FormFactor.Custom
- Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
- Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part291.BottomSurface = Enum.SurfaceType.Smooth
- Part291.TopSurface = Enum.SurfaceType.Smooth
- Part291.Color = Color3.new(1, 0, 0)
- Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
- Part291.Orientation = Vector3.new(0, 179.979996, 0)
- Part291.Color = Color3.new(1, 0, 0)
- Part292.Parent = Model256
- Part292.Material = Enum.Material.SmoothPlastic
- Part292.BrickColor = BrickColor.new("Really black")
- Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part292.Anchored = true
- Part292.CanCollide = false
- Part292.FormFactor = Enum.FormFactor.Custom
- Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part292.BottomSurface = Enum.SurfaceType.Smooth
- Part292.TopSurface = Enum.SurfaceType.Smooth
- Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
- Part292.Orientation = Vector3.new(0, 179.979996, 0)
- Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part293.Parent = Model256
- Part293.Material = Enum.Material.SmoothPlastic
- Part293.BrickColor = BrickColor.new("Really black")
- Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part293.Anchored = true
- Part293.CanCollide = false
- Part293.FormFactor = Enum.FormFactor.Custom
- Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
- Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part293.BottomSurface = Enum.SurfaceType.Smooth
- Part293.TopSurface = Enum.SurfaceType.Smooth
- Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
- Part293.Orientation = Vector3.new(0, 179.979996, 0)
- Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part294.Parent = Model256
- Part294.Material = Enum.Material.SmoothPlastic
- Part294.BrickColor = BrickColor.new("Really black")
- Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part294.Anchored = true
- Part294.CanCollide = false
- Part294.FormFactor = Enum.FormFactor.Custom
- Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
- Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part294.BottomSurface = Enum.SurfaceType.Smooth
- Part294.TopSurface = Enum.SurfaceType.Smooth
- Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
- Part294.Orientation = Vector3.new(0, 179.979996, 0)
- Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part295.Parent = Model256
- Part295.Material = Enum.Material.SmoothPlastic
- Part295.BrickColor = BrickColor.new("Really black")
- Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part295.Anchored = true
- Part295.CanCollide = false
- Part295.FormFactor = Enum.FormFactor.Custom
- Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
- Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part295.BottomSurface = Enum.SurfaceType.Smooth
- Part295.TopSurface = Enum.SurfaceType.Smooth
- Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
- Part295.Orientation = Vector3.new(0, 179.979996, 0)
- Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part296.Parent = Model256
- Part296.Material = Enum.Material.SmoothPlastic
- Part296.BrickColor = BrickColor.new("Really black")
- Part296.Reflectance = 0.20000000298023
- Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part296.Anchored = true
- Part296.CanCollide = false
- Part296.FormFactor = Enum.FormFactor.Custom
- Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
- Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part296.BottomSurface = Enum.SurfaceType.Smooth
- Part296.TopSurface = Enum.SurfaceType.Smooth
- Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
- Part296.Orientation = Vector3.new(0, 179.979996, 0)
- Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part297.Parent = Model256
- Part297.Material = Enum.Material.Neon
- Part297.BrickColor = BrickColor.new("Really red")
- Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part297.Anchored = true
- Part297.CanCollide = false
- Part297.FormFactor = Enum.FormFactor.Custom
- Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
- Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part297.BottomSurface = Enum.SurfaceType.Smooth
- Part297.TopSurface = Enum.SurfaceType.Smooth
- Part297.Color = Color3.new(1, 0, 0)
- Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
- Part297.Orientation = Vector3.new(0, 179.979996, 0)
- Part297.Color = Color3.new(1, 0, 0)
- Part298.Parent = Model256
- Part298.Material = Enum.Material.SmoothPlastic
- Part298.BrickColor = BrickColor.new("Really black")
- Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
- Part298.Anchored = true
- Part298.CanCollide = false
- Part298.FormFactor = Enum.FormFactor.Custom
- Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
- Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
- Part298.BottomSurface = Enum.SurfaceType.Smooth
- Part298.TopSurface = Enum.SurfaceType.Smooth
- Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
- Part298.Orientation = Vector3.new(0, 179.979996, 0)
- Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part299.Parent = Model256
- Part299.Material = Enum.Material.SmoothPlastic
- Part299.Transparency = 1
- Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
- Part299.Anchored = true
- Part299.FormFactor = Enum.FormFactor.Custom
- Part299.Size = Vector3.new(1.0999999, 1, 2)
- Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
- Part299.BottomSurface = Enum.SurfaceType.Smooth
- Part299.TopSurface = Enum.SurfaceType.Smooth
- Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
- Part299.Orientation = Vector3.new(90, -180, 0)
- ParticleEmitter300.Name = "Void"
- ParticleEmitter300.Parent = Part299
- ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
- ParticleEmitter300.Rotation = NumberRange.new(100, 100)
- ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
- ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- ParticleEmitter300.Texture = "rbxassetid://341277531"
- ParticleEmitter300.ZOffset = -1
- ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter300.Rate = 1000
- ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
- ParticleEmitter300.Speed = NumberRange.new(0, 0)
- ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
- Model301.Name = "Head"
- Model301.Parent = Model0
- Part302.Name = "Head1"
- Part302.Parent = Model301
- Part302.Material = Enum.Material.SmoothPlastic
- Part302.BrickColor = BrickColor.new("Pastel brown")
- Part302.Transparency = 1
- Part302.Rotation = Vector3.new(-180, 0, 180)
- Part302.Anchored = true
- Part302.CanCollide = false
- Part302.FormFactor = Enum.FormFactor.Symmetric
- Part302.Size = Vector3.new(2, 1, 1)
- Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
- Part302.TopSurface = Enum.SurfaceType.Smooth
- Part302.Color = Color3.new(1, 0.8, 0.6)
- Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
- Part302.Orientation = Vector3.new(0, 180, 0)
- Part302.Color = Color3.new(1, 0.8, 0.6)
- SpecialMesh303.Parent = Part302
- SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
- Script304.Name = "Welds"
- Script304.Parent = Model0
- table.insert(cors,sandbox(Script304,function()
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- for _,v in pairs(Nib:children()) do
- if v.className=="Hat" then
- v:Remove()
- end
- end
- wait(1)
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Head"]:children()) do
- if v.Name~="Head1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Head"]["Head1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Head"]
- w.Part1=script.Parent["Head"]["Head1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = owner.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- local SIZE = 1
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 1, 8 do
- local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- end
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
- MakeForm(Part,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- local LASTPART = Handle
- for i = 1, 10 do
- if LASTPART == Handle then
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
- LASTPART = Part
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- else
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
- LASTPART = Part
- end
- end
- local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
- MakeForm(Barrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
- MakeForm(Hole2,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
- local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
- local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
- coroutine.resume(coroutine.create(function()
- while wait() do
- GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
- GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
- end
- end))
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- for _, c in pairs(Weapon:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Glass"
- c.Color = C3(0,0,0)
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(1,0,0)
- c.Material = "Neon"
- end
- end
- Weapon.Parent = Character
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
- local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 1, 8 do
- local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
- end
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
- MakeForm(Part,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
- local LASTPART = Handle
- for i = 1, 10 do
- if LASTPART == Handle then
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
- LASTPART = Part
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- else
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
- CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
- LASTPART = Part
- end
- end
- local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
- MakeForm(Barrel,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
- MakeForm(Part,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
- MakeForm(Part,"Wedge")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
- local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
- MakeForm(Hole,"Cyl")
- CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
- local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
- local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
- local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
- coroutine.resume(coroutine.create(function()
- while wait() do
- GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
- GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
- end
- end))
- ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
- for _, c in pairs(Weapon:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Glass"
- c.Color = C3(0.05,0.05,0.05)
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(1,0,0)
- c.Material = "Neon"
- end
- end
- Weapon.Parent = Character
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local SKILLTEXTCOLOR = C3(1,0,0)
- local SKILLFONT = "Antique"
- local SKILLTEXTSIZE = 7
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0.90, 0., 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Y] Leave him alone!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "Edit By Micheal2358,Guard the hell!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] BOOM!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
- function printbye(Name)
- local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
- warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- printbye(instance.Name)
- instance:ClearAllChildren()
- Debris:AddItem(instance,0.0005)
- end))
- end
- end
- end
- end)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
- local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
- if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
- if HITFLOOR.Name == "BloodPuddle" then
- local DIST = (Position - HITFLOOR.Position).Magnitude
- if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
- HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
- end
- elseif HITFLOOR.Anchored == true then
- do
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
- BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
- MakeForm(BLOOD, "Cyl")
- coroutine.resume(coroutine.create(function()
- Swait(75)
- while true do
- Swait()
- BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
- if BLOOD.Size.Z < 0.051 then
- BLOOD:remove()
- break
- end
- end
- end))
- end
- end
- end
- end
- function SprayBlood(POSITION, DIRECTION, BloodSize)
- local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
- BLOOD.CFrame = CF(POSITION)
- MakeForm(BLOOD, "Ball")
- local bv = Instance.new("BodyVelocity", BLOOD)
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
- bv.Name = "MOVE"
- Debris:AddItem(bv, 0.05)
- coroutine.resume(coroutine.create(function()
- local HASTOUCHEDGROUND = false
- local HIT = BLOOD.Touched:Connect(function(hit)
- if hit.Anchored == true then
- HASTOUCHEDGROUND = true
- PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
- end
- end)
- wait(5)
- if HASTOUCHEDGROUND == false then
- BLOOD:remove()
- end
- end))
- end
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(1,0,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function ApplyDamage(Humanoid,Damage,TorsoPart)
- local defence = Instance.new("BoolValue",Humanoid.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.001)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health ~= 0 then
- local CritChance = MRANDOM(1,100)
- if Damage > Humanoid.Health then
- Damage = math.ceil(Humanoid.Health)
- if Damage == 0 then
- Damage = 0.1
- end
- end
- Humanoid.Health = Humanoid.Health - Damage
- end
- end
- function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG,TORSO)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function Laugh()
- ATTACK = true
- local LAUGH = nil
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until LAUGH ~= nil
- repeat
- Swait()
- LAUGH.Parent = Head
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until LAUGH.Playing == false
- ATTACK = false
- end))
- wait(0.1)
- LAUGH = CreateSound(333446256, Head, 10, 1, false)
- end
- function Taunt3()
- ATTACK = true
- Rooted = true
- local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
- repeat
- Swait()
- TAUNT.Parent = Torso
- TAUNT.Playing = true
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- until TAUNT.TimePosition >= 1.25
- for i=0, 1.6, 0.1 / Animation_Speed do
- Swait()
- TAUNT.Parent = Torso
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function VoidedTaunt()
- ATTACK = true
- Rooted = true
- local LAUGHS = {834001699,834001752,834001797,834001828}
- CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
- coroutine.resume(coroutine.create(function()
- for i=0, 3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end))
- end
- function Shriek()
- ATTACK = true
- Rooted = false
- local TAUNTS = {"368794227","368794903","368794985"}
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- for i=0, 2.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0*SIZE + 0.05 * COS(SINE / 12)*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
- end
- Rooted = true
- chatfunc("ARRRRRRRRGHHHHHHHH.")
- CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
- for i=0, 4.5, 0.1 / Animation_Speed do
- Swait()
- ApplyAoE(HITPOS,38,.4,.7,5,false)
- MagicSphere3(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*SIZE, -0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12)*SIZE, -0.4*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Maniac_Wave()
- local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = false
- local GYRO = IT("BodyGyro",RootPart)
- GYRO.D = 100
- GYRO.P = 2000
- GYRO.MaxTorque = VT(0,4000000,0)
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)), 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- end
- GYRO:remove()
- coroutine.resume(coroutine.create(function()
- local PITS = {}
- local FRAME = RootPart.CFrame
- for i = 1, 120 do
- Swait()
- local CFRAME = FRAME*CF(MRANDOM(-10,10)/10,0,5-(i)).p
- local HITFLOOR,HITPOS,NORMAL = Raycast(CFRAME, (CF(CFRAME, CFRAME + VT(0, -1, 0))).lookVector, 25, Character)
- if HITFLOOR ~= nil then
- if MRANDOM(1, 2) == 1 then
- local ICICLE = IT("CornerWedgePart",Effects)
- ICICLE.Locked = true
- ICICLE.CanCollide = false
- ICICLE.Anchored = true
- ICICLE.BrickColor = BRICKC"Really black"
- ICICLE.Material = "Marble"
- ICICLE.Size = VT(i/10,i/2,i/10)
- ICICLE.CFrame = CF(HITPOS)*CF(MRANDOM(-i/10,i/10),0,MRANDOM(-i/10,i/10))*ANGLES(RAD(MRANDOM(-25,25)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-25,25)))
- table.insert(PITS,ICICLE)
- CreateSound("588693156", ICICLE, 3, MRANDOM(8,12)/10, false)
- ApplyAoE(ICICLE.Position,ICICLE.Size.X,12.5,30,25,false)
- end
- else
- break
- end
- end
- wait(2)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- for e=1,#PITS do
- if PITS[e]~=nil then
- local E = PITS[e]
- E.Transparency = E.Transparency + 0.1
- end
- end
- end
- for e=1,#PITS do
- if PITS[e]~=nil then
- local E = PITS[e]
- E:remove()
- end
- end
- end))
- end))
- ATTACK = false
- Rooted = false
- end
- end
- function Fury()
- ATTACK = true
- Rooted = false
- if EQUIPPED == false then
- Rooted = true
- chatfunc("STOMP!")
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local TOUCH = RightLeg.Touched:Connect(function(HIT)
- if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
- HIT:BreakJoints()
- end
- end)
- for i = 0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character)
- if HITFLOOR then
- for i = 1, 5 do
- WACKYEFFECT({
- Time = 25,
- EffectType = "Wave",
- Size = VT(0, 0, 5),
- Size2 = VT(15 + i * 3, 0, 15 + i * 3),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- ApplyAoE(HITPOS, 25, 35, 45, 45, false)
- CreateSound(765590102, RightLeg, 6, 1, false)
- CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false)
- end
- TOUCH:Disconnect()
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- else
- do
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 2
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- local FIRING = true
- local SHOOTING = false
- local TIMER = 70
- CreateSound(1498950813, HELDGUN, 6, 1, false)
- for i = 0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
- if SHOOTING == false then
- HOLD = true
- repeat
- SHOOTING = true
- local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p
- local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character)
- local DISTANCE = (POS - GUNPOS).Magnitude
- if HIT then
- if HIT.Parent:FindFirstChildOfClass("Humanoid") then
- if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false)
- ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
- CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true)
- end
- elseif HIT.Anchored == true then
- CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true)
- end
- end
- SHAKECAM(GUNPOS, 8, 5, 3)
- SHAKECAM(POS, 10, 6, 6)
- WACKYEFFECT({
- Time = 6,
- EffectType = "Block",
- Size = VT(2, 2, 2),
- Size2 = VT(4, 4, 4),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(GUNPOS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 0),
- SoundID = 213603013,
- SoundPitch = 0.9,
- SoundVolume = 10
- })
- for i = 0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until HOLD == false
- SHOOTING = false
- end
- end)
- repeat
- Swait()
- if SHOOTING == false then
- TIMER = TIMER - 1
- if TIMER <= 0 then
- FIRING = false
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- until FIRING == false and SHOOTING == false
- MOUSE:Disconnect()
- end
- end
- ATTACK = false
- Rooted = false
- end
- function XD()
- ATTACK = true
- Rooted = true
- CreateSound(363808674, Torso, 10, 1, false)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(180), RAD(34), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- CreateSound(363808674, Torso, 10, 1, false)
- for i=0, 0.6, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Shot()
- ATTACK = true
- Rooted = false
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- repeat
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole2.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
- SpawnTrail(Hole.Position,POS)
- if HIT ~= nil then
- if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
- Banish(HIT.Parent)
- end
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(57), RAD(14)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-57), RAD(-14)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- until KEYHOLD == false
- ATTACK = false
- Rooted = false
- end
- function Neck_Snap()
- ATTACK = true
- Rooted = false
- local TARGET, HUM, WLD
- local HIT = RightArm.Touched:Connect(function(hit)
- if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
- local H = hit.Parent:FindFirstChildOfClass("Humanoid")
- if H.Health > 0 then
- local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- if TORSO then
- HUM = H
- TARGET = TORSO
- H.PlatformStand = true
- CreateSound("260411131", TORSO, 10, 1)
- WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
- end
- end
- end
- end)
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- if TARGET ~= nil then
- break
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- HIT:disconnect()
- if TARGET ~= nil then
- if TARGET.Name == "Torso" then
- for i = 0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- WLD:remove()
- local HEAD = TARGET.Parent:FindFirstChild("Head")
- if HEAD then
- UNANCHOR = false
- RootPart.Anchored = true
- local HD = HEAD:Clone()
- HD.Name = "FakeHead"
- for i = 1, 7 do
- SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
- end
- local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
- local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
- HD.Parent = RAGDOLL
- CreateSound("264486467", RAGTORSO, 10, 1)
- local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
- for i = 0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- HEADWELD:remove()
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- CreateSound("907333406", Torso, 10, 1)
- for i = 0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- RAGWELD:remove()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
- bv.Parent = RAGTORSO
- Debris:AddItem(bv, 0.05)
- Debris:AddItem(RAGDOLL, 5)
- for i = 0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- UNANCHOR = true
- RootPart.Anchored = false
- end
- else
- UNANCHOR = false
- RootPart.Anchored = true
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- for i = 0, 0.25, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- WLD:remove()
- TARGET.Parent:BreakJoints()
- for _, c in pairs(TARGET.Parent:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
- bv.Parent = c
- Debris:AddItem(bv, 0.05)
- end
- end
- for i = 0, 0.15, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- if ANIM == "Idle" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- elseif ANIM == "Walk" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif ANIM == "Jump" or ANIM == "Fall" then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- end
- UNANCHOR = true
- RootPart.Anchored = false
- end
- end
- ATTACK = false
- Rooted = false
- end
- function kiss()
- ATTACK = true
- Rooted = false
- local HASGRABBED = false
- local GRABTARGET = nil
- local TORS = nil
- local WELD = nil
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- local GRAB1 = RightArm.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Humanoid.Health ~= 0 then
- UNANCHOR = false
- RootPart.Anchored = true
- TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
- WELD = weldBetween(RootPart,TORS)
- HASGRABBED = true
- Rooted = true
- end
- end
- end)
- local GRAB2 = LeftArm.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Humanoid.Health ~= 0 then
- UNANCHOR = false
- RootPart.Anchored = true
- TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
- TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
- WELD = weldBetween(RootPart,TORS)
- HASGRABBED = true
- Rooted = true
- end
- end
- end)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- if HASGRABBED == true then
- break
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- GRAB1:disconnect()
- GRAB2:disconnect()
- if HASGRABBED == true then
- TORS.Anchored = false
- GRABTARGET = TORS.Parent
- HED = GRABTARGET:FindFirstChild("Head")
- for i=0, 2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Really red", "Heart", VT(1,1,1), false)
- local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
- CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local ECH = 0
- for i=0, 8, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- WELD:remove()
- end
- UNANCHOR = true
- ATTACK = false
- Rooted = false
- end
- function Darkness()
- ATTACK = true
- Rooted = true
- CreateSound(429459101,Torso,5,1.5,false)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
- end
- MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
- MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
- ATTACK = false
- Rooted = false
- coroutine.resume(coroutine.create(function()
- local POS = RootPart.Position
- wait(0.2)
- for i = 1, 5 do
- WACKYEFFECT({
- Time = 65,
- EffectType = "Sphere",
- Size = VT(2, 2, 2),
- Size2 = VT(0, 0, 500),
- Transparency = 1,
- Transparency2 = 0,
- CFrame = CF(POS),
- MoveToPos = nil,
- RotationX = MRANDOM(-2, 2),
- RotationY = MRANDOM(-12, 12),
- RotationZ = MRANDOM(-2, 2),
- Material = "Neon",
- Color = C3(1, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- wait(1)
- ApplyAoE(POS, 450, true)
- WACKYEFFECT({
- Time = 85,
- EffectType = "Sphere",
- Size = VT(120, 120, 120),
- Size2 = VT(350, 350, 350),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(POS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 0, 0),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 10
- })
- for i = 1, 20 do
- WACKYEFFECT({
- Time = 85,
- EffectType = "Sphere",
- Size = VT(120, 120, 120),
- Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
- Transparency = 0.8,
- Transparency2 = 1,
- CFrame = CF(POS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 0, 0),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 10
- })
- WACKYEFFECT({
- Time = 100,
- EffectType = "Wave",
- Size = VT(25, 2, 25),
- Size2 = VT(400, 0, 400) * 1.2,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
- for i = 1, 5 do
- CreateSound(438666077, Effects, 15, 1 - i / 15, false)
- WACKYEFFECT({
- Time = 120,
- EffectType = "Wave",
- Size = VT(150, 2, 150),
- Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- end))
- CHARGE = true
- end
- function Teleport()
- ATTACK = true
- Rooted = false
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
- end
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
- local PRT = PART:Clone()
- PRT.Anchored = true
- PRT.CanCollide = false
- PRT.Material = "Neon"
- PRT.Color = C3(1,1,1)
- PRT.Name = "WarpEffect"
- PRT.Parent = Effects
- PRT.CFrame = PART.CFrame
- PRT:BreakJoints()
- if PRT:FindFirstChildOfClass("Sound") then
- PRT:FindFirstChildOfClass("Sound"):remove()
- end
- if PRT:FindFirstChildOfClass("Decal") then
- PRT:FindFirstChildOfClass("Decal"):remove()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Swait()
- PRT.Transparency = PRT.Transparency + 1/100
- end
- PRT:remove()
- end))
- end
- end
- end
- CreateSound(217767125, Torso, 10, 1)
- local POS = RootPart.Orientation
- RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
- RootPart.Orientation = POS
- RootJoint.Parent = RootPart
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
- end
- for i=0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Punch()
- ATTACK = true
- Rooted = false
- for i=0, 0.2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- VALUE1 = true
- if COMBO == 1 then
- COMBO = 2
- CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
- ApplyAoE3(LeftArm.Position,3,5,30,15,false)
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- elseif COMBO == 2 then
- COMBO = 1
- CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
- ApplyAoE3(RightArm.Position,3,5,30,15,false)
- for i=0, 0.3, 0.1 / Animation_Speed do
- Swait()
- RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- end
- VALUE1 = false
- ATTACK = false
- Rooted = false
- end
- function Kick()
- ATTACK = true
- Rooted = false
- CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
- ApplyAoE3(RightLeg.Position,3,5,30,15,false)
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
- ApplyAoE3(LeftLeg.Position,3,5,30,15,false)
- for i=0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- Shot()
- end
- if Key == "t" and ATTACK == false then
- XD()
- end
- if Key == "u" and ATTACK == false then
- Laugh()
- end
- if Key == "l" and ATTACK == false then
- kiss()
- end
- if Key == "m" and ATTACK == false then
- Neck_Snap()
- end
- if Key == "k" and ATTACK == false then
- Fury()
- end
- if Key == "e" and ATTACK == false then
- Shriek()
- end
- if Key == "j" and ATTACK == false then
- VoidedTaunt()
- end
- if Key == "h" and ATTACK == false then
- Taunt3()
- end
- if Key == "r" and ATTACK == false then
- Maniac_Wave()
- end
- if Key == "v" and ATTACK == false then
- Punch()
- end
- if Key == "b" and ATTACK == false then
- Teleport()
- end
- if Key == "y" and ATTACK == false then
- chatfunc("Just...Just...LEAVE ME ALONE!!!")
- end
- if Key == "x" and ATTACK == false then
- Darkness()
- end
- if Key == "q" and ATTACK == false then
- if VALUE1 == false then
- VALUE1 = true
- Speed = 30
- CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
- elseif VALUE1 == true then
- VALUE1 = false
- Speed = 16
- local GROWLS = {"368795088","368795352","368795492","368795580"}
- CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
- end
- end
- if Key == "p" and ATTACK == false then
- local GROWLS = {"368795088","368795352","368795492","368795580"}
- CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- while true do
- Swait()
- script.Parent = WEAPONGUI
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- ANIMATE.Parent = nil
- SINE = SINE + CHANGE*1.5
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
- local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.5 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.3 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 12)), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 - 0.1 * COS(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(7 * COS(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / (WALKSPEEDVALUE))), RAD(5), RAD(-30 * COS(SINE / (WALKSPEEDVALUE)))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c.Name ~= "Detail" then
- c.Material = "Fabric"
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- if c ~= Head then
- c.Color = C3(0,0,0)
- else
- c.Color = C3(1,1,1)
- end
- if Head:FindFirstChild("face") then
- Head.face.Texture = "rbxassetid://403870689"
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- end
- end
- sick.Parent = Torso
- sick:resume()
- sick.Volume = 2
- sick.Pitch = 1
- sick.SoundId = "rbxassetid://723652641"
- sick.Name = "Dead"
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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