Dark_EccentricYT

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Dec 8th, 2016
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  1. -- Decompiled by Blyat
  2. -- Fixed by Ben
  3.  
  4. player = game:GetService("Players").LocalPlayer
  5. char = player.Character
  6. mouse = player:GetMouse()
  7. for i,v in pairs(char:GetChildren()) do
  8. if v.ClassName == "BoolValue" then
  9. v:Destroy()
  10. else
  11. if v.ClassName == "NumberValue" then
  12. v:Destroy()
  13. else
  14. if v.ClassName == "IntValue" then
  15. v:Destroy()
  16. else
  17. if v.ClassName == "CFrameValue" then
  18. v:Destroy()
  19. else
  20. if v.ClassName == "Model" then
  21. v:Destroy()
  22. end
  23. end
  24. end
  25. end
  26. end
  27. end
  28. local makeorb = false
  29. idleq = false
  30. local skl = false
  31. local healingmode = false
  32. parts = {}
  33. poses = {}
  34. sizes = {}
  35. local obj3, HBOX1, HBOX2, TARG10, TARG11, STARG, lastdg, objs, objs2, dg, dgm = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
  36. local active = true
  37. local spinning = false
  38. team = Instance.new("StringValue", char)
  39. team.Name = "Team"
  40. team.Value = player.Name
  41. makepart = function(transparency, collide, color, size, cf, material, shape, debris, anchored)
  42.  
  43. local p = Instance.new("Part", game.Workspace)
  44. if transparency ~= nil then
  45. p.Transparency = transparency
  46. end
  47. p.Anchored = true
  48. if collide ~= nil then
  49. p.CanCollide = collide
  50. if color ~= nil then
  51. p.BrickColor = BrickColor.new(color)
  52. end
  53. if size ~= nil then
  54. p.Size = size
  55. end
  56. if cf ~= nil then
  57. p.CFrame = cf
  58. end
  59. if material ~= nil then
  60. p.Material = material
  61. end
  62. if shape ~= nil then
  63. p.Shape = shape
  64. end
  65. if debris ~= nil then
  66. game.Debris:AddItem(p, debris)
  67. end
  68. p.TopSurface = "SmoothNoOutlines"
  69. p.BottomSurface = "SmoothNoOutlines"
  70. p.LeftSurface = "SmoothNoOutlines"
  71. p.RightSurface = "SmoothNoOutlines"
  72. p.FrontSurface = "SmoothNoOutlines"
  73. p.BackSurface = "SmoothNoOutlines"
  74. return p
  75. end
  76. end
  77.  
  78. meshsomething = function(part, meshid, textureid, scale, mt)
  79.  
  80. local msh = nil
  81. if mt ~= nil then
  82. msh = Instance.new(mt, part)
  83. else
  84. msh = Instance.new("SpecialMesh", part)
  85. end
  86. if meshid ~= nil then
  87. msh.MeshId = meshid
  88. end
  89. if textureid ~= nil then
  90. msh.TextureId = textureid
  91. end
  92. if scale ~= nil then
  93. msh.Scale = scale
  94. end
  95. return msh
  96. end
  97.  
  98. local lastdf, df, dfm = nil, nil, nil
  99. local basicunlocked = false
  100. mc = Instance.new("NumberValue", char)
  101. mc.Name = "CloanTime"
  102. mc.Value = 0
  103. ht = Instance.new("NumberValue", char)
  104. ht.Name = "HealingTime"
  105. ht.Value = 6
  106. stun = Instance.new("BoolValue", char)
  107. stun.Name = "Stunned"
  108. stun.Value = false
  109. atk = Instance.new("NumberValue", char)
  110. atk.Name = "Attack"
  111. atk.Value = 1
  112. def = Instance.new("NumberValue", char)
  113. def.Name = "Defense"
  114. def.Value = 1
  115. spd = Instance.new("NumberValue", char)
  116. spd.Name = "Speed"
  117. spd.Value = 1
  118. deft = Instance.new("NumberValue", char)
  119. deft.Name = "DefenseTime"
  120. deft.Value = 0
  121. atkt = Instance.new("NumberValue", char)
  122. atkt.Name = "AttackTime"
  123. atkt.Value = 0
  124. spdt = Instance.new("NumberValue", char)
  125. spdt.Name = "SpeedTime"
  126. spdt.Value = 0
  127. posd = Instance.new("BoolValue", char)
  128. posd.Name = "Posioned"
  129. posd.Value = false
  130. pt = Instance.new("NumberValue", char)
  131. pt.Name = "PoisonTime"
  132. pt.Value = 0
  133. bl = Instance.new("BoolValue", char)
  134. bl.Name = "Blocking"
  135. bl.Value = false
  136. bll = Instance.new("BoolValue", char)
  137. bll.Name = "BlockingLabel"
  138. bll.Value = false
  139. blt = Instance.new("NumberValue", char)
  140. blt.Name = "BlockingLeft"
  141. blt.Value = 50
  142. pb = Instance.new("BoolValue", char)
  143. pb.Name = "PauseBlock"
  144. pb.Value = false
  145. blm = 100
  146. gd = Instance.new("BoolValue", char)
  147. gd.Name = "Ground"
  148. local TARG7, obj, TARG8, obj2 = nil, nil, nil, nil
  149. for i,v in pairs(char:GetChildren()) do
  150. if v.ClassName == "Weld" then
  151. v:destroy()
  152. end
  153. if v.ClassName == "Model" then
  154. v:Destroy()
  155. end
  156. end
  157. for i,v in pairs(player.PlayerGui:GetChildren()) do
  158. if v.Name == "UI" then
  159. v:Destroy()
  160. end
  161. end
  162. for i,v in pairs(char.Head:GetChildren()) do
  163. if v.ClassName == "Sound" then
  164. v:Destroy()
  165. end
  166. end
  167. local m = Instance.new("Model")
  168. m.Name = "Runic Tunes"
  169. p1 = Instance.new("Part", m)
  170. p1.BrickColor = BrickColor.new("Lily white")
  171. p1.Material = Enum.Material.SmoothPlastic
  172. p1.Name = "BLD"
  173. p1.CFrame = CFrame.new(158.814728, 7.5604434, 68.9112091, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
  174. p1.CanCollide = false
  175. p1.Size = Vector3.new(0.200000003, 1.96283054, 0.200000003)
  176. p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  177. p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  178. p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  179. p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  180. p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  181. p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  182. b1 = Instance.new("BlockMesh", p1)
  183. b1.Name = "Mesh"
  184. b1.Scale = Vector3.new(0.648554683, 1, 0.684892654)
  185. p2 = Instance.new("Part", m)
  186. p2.BrickColor = BrickColor.new("Steel blue")
  187. p2.Material = Enum.Material.Neon
  188. p2.Name = "BLD"
  189. p2.CFrame = CFrame.new(158.814041, 7.5597086, 68.9119949, 0.118325084, -0.0106279431, -0.992919028, 0.00754601555, 0.999924302, -0.00980370957, 0.992947757, -0.00633254647, 0.118396461)
  190. p2.CanCollide = false
  191. p2.Size = Vector3.new(0.200000003, 1.97707105, 0.200000003)
  192. p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  193. p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  194. p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  195. p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  196. p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  197. p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  198. b2 = Instance.new("BlockMesh", p2)
  199. b2.Name = "Mesh"
  200. b2.Scale = Vector3.new(0.557979703, 1, 0.633331835)
  201. p3 = Instance.new("WedgePart", m)
  202. p3.BrickColor = BrickColor.new("Steel blue")
  203. p3.Material = Enum.Material.Neon
  204. p3.Name = "BLD"
  205. p3.CFrame = CFrame.new(156.878372, 13.0602722, 69.0994492, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
  206. p3.CanCollide = false
  207. p3.FormFactor = Enum.FormFactor.Symmetric
  208. p3.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  209. p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  210. p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  211. p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  212. p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  213. p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  214. p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  215. b3 = Instance.new("SpecialMesh", p3)
  216. b3.MeshType = Enum.MeshType.Wedge
  217. b3.Name = "Mesh"
  218. b3.Scale = Vector3.new(0.498162329, 1, 1)
  219. p4 = Instance.new("Part", m)
  220. p4.BrickColor = BrickColor.new("Steel blue")
  221. p4.Material = Enum.Material.Neon
  222. p4.Name = "BLD"
  223. p4.CFrame = CFrame.new(157.307724, 12.1233807, 69.0564804, 0.118310027, 0.529905677, -0.839764893, 0.00755101116, 0.845199645, 0.534398854, 0.992949247, -0.0695658773, 0.0959944203)
  224. p4.CanCollide = false
  225. p4.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  226. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  227. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  228. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  229. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  230. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  231. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  232. b4 = Instance.new("BlockMesh", p4)
  233. b4.Name = "Mesh"
  234. b4.Scale = Vector3.new(0.50920862, 1, 1)
  235. p5 = Instance.new("Part", m)
  236. p5.BrickColor = BrickColor.new("Steel blue")
  237. p5.Material = Enum.Material.Neon
  238. p5.Name = "BLD"
  239. p5.CFrame = CFrame.new(160.176987, 12.1517935, 68.714447, -0.118335038, -0.547754049, 0.828229785, -0.0075480137, 0.834562182, 0.550863683, -0.992946565, 0.0589350685, -0.10289254)
  240. p5.CanCollide = false
  241. p5.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  242. p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  243. p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  244. p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  245. p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  246. p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  247. p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  248. b5 = Instance.new("BlockMesh", p5)
  249. b5.Name = "Mesh"
  250. b5.Scale = Vector3.new(0.50920862, 1, 1)
  251. p6 = Instance.new("Part", m)
  252. p6.BrickColor = BrickColor.new("Steel blue")
  253. p6.Material = Enum.Material.Neon
  254. p6.Name = "BLD"
  255. p6.CFrame = CFrame.new(157.422958, 12.2590694, 69.0417023, 0.118307069, 0.747301161, -0.653870761, 0.00755501352, 0.657798648, 0.753157079, 0.992949605, -0.0940439478, 0.0721764714)
  256. p6.CanCollide = false
  257. p6.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  258. p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  259. p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  260. p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  261. p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  262. p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  263. p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  264. b6 = Instance.new("BlockMesh", p6)
  265. b6.Name = "Mesh"
  266. b6.Scale = Vector3.new(0.50920862, 1, 1)
  267. p7 = Instance.new("Part", m)
  268. p7.BrickColor = BrickColor.new("Lily white")
  269. p7.Material = Enum.Material.SmoothPlastic
  270. p7.Name = "BLD"
  271. p7.CFrame = CFrame.new(158.754517, 12.4360352, 68.8841705, 0.11835397, -0.99291575, 0.0106354216, 0.00756300753, -0.00980902929, -0.999924123, 0.992943823, 0.118425608, 0.00634848187)
  272. p7.CanCollide = false
  273. p7.Size = Vector3.new(0.200000003, 1.43592846, 0.234207362)
  274. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  275. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  276. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  277. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  278. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  279. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  280. b7 = Instance.new("BlockMesh", p7)
  281. b7.Name = "Mesh"
  282. b7.Scale = Vector3.new(0.58933264, 1, 1)
  283. p8 = Instance.new("WedgePart", m)
  284. p8.BrickColor = BrickColor.new("Steel blue")
  285. p8.Material = Enum.Material.Neon
  286. p8.Name = "BLD"
  287. p8.CFrame = CFrame.new(157.24379, 11.7580929, 69.0659103, -0.11835397, -0.992914915, -0.0106989695, -0.00756300753, -0.00987302419, 0.999923646, -0.992943823, 0.118426017, -0.0063409037)
  288. p8.CanCollide = false
  289. p8.FormFactor = Enum.FormFactor.Symmetric
  290. p8.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  291. p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  292. p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  293. p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  294. p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  295. p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  296. p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  297. b8 = Instance.new("SpecialMesh", p8)
  298. b8.MeshType = Enum.MeshType.Wedge
  299. b8.Name = "Mesh"
  300. b8.Scale = Vector3.new(0.498162329, 1, 1)
  301. p9 = Instance.new("WedgePart", m)
  302. p9.BrickColor = BrickColor.new("Steel blue")
  303. p9.Material = Enum.Material.Neon
  304. p9.Name = "BLD"
  305. p9.CFrame = CFrame.new(160.248718, 11.7879009, 68.7096558, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
  306. p9.CanCollide = false
  307. p9.FormFactor = Enum.FormFactor.Symmetric
  308. p9.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  309. p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  310. p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  311. p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  312. p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  313. p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  314. p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  315. b9 = Instance.new("SpecialMesh", p9)
  316. b9.MeshType = Enum.MeshType.Wedge
  317. b9.Name = "Mesh"
  318. b9.Scale = Vector3.new(0.498162329, 1, 1)
  319. p10 = Instance.new("Part", m)
  320. p10.BrickColor = BrickColor.new("Lily white")
  321. p10.Material = Enum.Material.SmoothPlastic
  322. p10.Name = "BLD"
  323. p10.CFrame = CFrame.new(159.46701, 12.4445133, 68.7992249, 0.118308052, 0.694607854, -0.709595263, 0.00755301397, 0.713963687, 0.700143218, 0.992949486, -0.0881922767, 0.0792213902)
  324. p10.CanCollide = false
  325. p10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  326. p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  327. p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  328. p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  329. p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  330. p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  331. p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  332. b10 = Instance.new("BlockMesh", p10)
  333. b10.Name = "Mesh"
  334. b10.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  335. p11 = Instance.new("Part", m)
  336. p11.BrickColor = BrickColor.new("Steel blue")
  337. p11.Material = Enum.Material.Neon
  338. p11.Name = "BLD"
  339. p11.CFrame = CFrame.new(159.728104, 12.4282827, 68.7657394, -0.118352018, -0.982557595, 0.143443584, -0.00755901122, 0.145346135, 0.989352942, -0.99294436, 0.116007797, -0.0246291868)
  340. p11.CanCollide = false
  341. p11.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  342. p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  343. p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  344. p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  345. p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  346. p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  347. p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  348. b11 = Instance.new("BlockMesh", p11)
  349. b11.Name = "Mesh"
  350. b11.Scale = Vector3.new(0.50920862, 1, 1)
  351. p12 = Instance.new("Part", m)
  352. p12.BrickColor = BrickColor.new("Steel blue")
  353. p12.Material = Enum.Material.Neon
  354. p12.Name = "BLD"
  355. p12.CFrame = CFrame.new(160.058914, 12.2851906, 68.727478, -0.118341058, -0.761105955, 0.6377424, -0.00755101349, 0.642926514, 0.765891731, -0.992945552, 0.0858209506, -0.0818318427)
  356. p12.CanCollide = false
  357. p12.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  358. p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  359. p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  360. p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  361. p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  362. p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  363. p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  364. b12 = Instance.new("BlockMesh", p12)
  365. b12.Name = "Mesh"
  366. b12.Scale = Vector3.new(0.50920862, 1, 1)
  367. p13 = Instance.new("Part", m)
  368. p13.BrickColor = BrickColor.new("Steel blue")
  369. p13.Material = Enum.Material.Neon
  370. p13.Name = "BLD"
  371. p13.CFrame = CFrame.new(157.750641, 12.4086933, 69.0015106, 0.118294001, 0.97926718, -0.164452553, 0.00756200869, 0.164722145, 0.986311972, 0.992951095, -0.117918529, 0.0120804515)
  372. p13.CanCollide = false
  373. p13.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  374. p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  375. p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  376. p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  377. p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  378. p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  379. p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  380. b13 = Instance.new("BlockMesh", p13)
  381. b13.Name = "Mesh"
  382. b13.Scale = Vector3.new(0.50920862, 1, 1)
  383. p14 = Instance.new("Part", m)
  384. p14.BrickColor = BrickColor.new("Steel blue")
  385. p14.Material = Enum.Material.Neon
  386. p14.Name = "BLD"
  387. p14.CFrame = CFrame.new(159.909805, 12.3785143, 68.7444763, -0.118348099, -0.916854024, 0.381280303, -0.0075570154, 0.384799153, 0.922970295, -0.992944837, 0.106350563, -0.0524689853)
  388. p14.CanCollide = false
  389. p14.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  390. p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  391. p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  392. p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  393. p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  394. p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  395. p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  396. b14 = Instance.new("BlockMesh", p14)
  397. b14.Name = "Mesh"
  398. b14.Scale = Vector3.new(0.50920862, 1, 1)
  399. p15 = Instance.new("Part", m)
  400. p15.BrickColor = BrickColor.new("Steel blue")
  401. p15.Material = Enum.Material.Neon
  402. p15.Name = "BLD"
  403. p15.CFrame = CFrame.new(157.570007, 12.3553028, 69.0234451, 0.118300028, 0.908478975, -0.400840968, 0.00755601097, 0.402840227, 0.915240228, 0.992950439, -0.111301847, 0.0407916084)
  404. p15.CanCollide = false
  405. p15.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  406. p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  407. p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  408. p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  409. p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  410. p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  411. p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  412. b15 = Instance.new("BlockMesh", p15)
  413. b15.Name = "Mesh"
  414. b15.Scale = Vector3.new(0.50920862, 1, 1)
  415. p16 = Instance.new("Part", m)
  416. p16.BrickColor = BrickColor.new("Steel blue")
  417. p16.Material = Enum.Material.Neon
  418. p16.Name = "BLD"
  419. p16.CFrame = CFrame.new(158.742798, 12.4337044, 68.8831253, 0.118293986, 0.992922843, -0.0106371325, 0.00756400824, 0.00981101859, 0.999924242, 0.992950976, -0.11836566, -0.00634988351)
  420. p16.CanCollide = false
  421. p16.Size = Vector3.new(0.200000003, 1.83073652, 0.486118287)
  422. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  423. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  424. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  425. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  426. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  427. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  428. b16 = Instance.new("BlockMesh", p16)
  429. b16.Name = "Mesh"
  430. b16.Scale = Vector3.new(0.50920862, 1, 1)
  431. p17 = Instance.new("Part", m)
  432. p17.BrickColor = BrickColor.new("Lily white")
  433. p17.Material = Enum.Material.SmoothPlastic
  434. p17.Name = "BLD"
  435. p17.CFrame = CFrame.new(158.041702, 12.4303865, 68.9691162, 0.118307985, 0.694608331, -0.709595621, 0.00755301351, 0.713964105, 0.700143635, 0.992949724, -0.0881923735, 0.0792214721)
  436. p17.CanCollide = false
  437. p17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  438. p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  439. p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  440. p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  441. p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  442. p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  443. p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  444. b17 = Instance.new("BlockMesh", p17)
  445. b17.Name = "Mesh"
  446. b17.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  447. p18 = Instance.new("Part", m)
  448. p18.BrickColor = BrickColor.new("Steel blue")
  449. p18.Material = Enum.Material.Neon
  450. p18.Name = "BLD"
  451. p18.CFrame = CFrame.new(160.275757, 13.6879368, 68.6909027, -0.11834804, -0.91685462, 0.381280571, -0.0075570168, 0.384799421, 0.922970891, -0.992945075, 0.10635069, -0.0524690524)
  452. p18.CanCollide = false
  453. p18.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  454. p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  455. p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  456. p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  457. p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  458. p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  459. p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  460. b18 = Instance.new("BlockMesh", p18)
  461. b18.Name = "Mesh"
  462. b18.Scale = Vector3.new(0.50920862, 1, 1)
  463. p19 = Instance.new("Part", m)
  464. p19.BrickColor = BrickColor.new("Steel blue")
  465. p19.Material = Enum.Material.Neon
  466. p19.Name = "BLD"
  467. p19.CFrame = CFrame.new(160.094055, 13.7376461, 68.7121124, -0.118351959, -0.982558072, 0.143443704, -0.00755901216, 0.145346209, 0.989353597, -0.992944598, 0.116007946, -0.0246292129)
  468. p19.CanCollide = false
  469. p19.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  470. p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  471. p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  472. p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  473. p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  474. p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  475. p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  476. b19 = Instance.new("BlockMesh", p19)
  477. b19.Name = "Mesh"
  478. b19.Scale = Vector3.new(0.50920862, 1, 1)
  479. p20 = Instance.new("Part", m)
  480. p20.BrickColor = BrickColor.new("Steel blue")
  481. p20.Material = Enum.Material.Neon
  482. p20.Name = "BLD"
  483. p20.CFrame = CFrame.new(160.543045, 13.4612131, 68.660759, -0.118334994, -0.547754407, 0.828230321, -0.00754801324, 0.834562838, 0.550863981, -0.992946804, 0.0589351282, -0.102892645)
  484. p20.CanCollide = false
  485. p20.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  486. p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  487. p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  488. p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  489. p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  490. p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  491. p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  492. b20 = Instance.new("BlockMesh", p20)
  493. b20.Name = "Mesh"
  494. b20.Scale = Vector3.new(0.50920862, 1, 1)
  495. p21 = Instance.new("WedgePart", m)
  496. p21.BrickColor = BrickColor.new("Steel blue")
  497. p21.Material = Enum.Material.Neon
  498. p21.Name = "BLD"
  499. p21.CFrame = CFrame.new(160.61467, 13.0973186, 68.6560059, 0.118293941, 0.992923439, -0.0106371343, 0.00756401056, 0.0098110307, 0.999924839, 0.992951334, -0.118365787, -0.0063498863)
  500. p21.CanCollide = false
  501. p21.FormFactor = Enum.FormFactor.Symmetric
  502. p21.Size = Vector3.new(0.200000003, 0.402665049, 0.777830362)
  503. p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  504. p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  505. p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  506. p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  507. p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  508. p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  509. b21 = Instance.new("SpecialMesh", p21)
  510. b21.MeshType = Enum.MeshType.Wedge
  511. b21.Name = "Mesh"
  512. b21.Scale = Vector3.new(0.498162329, 1, 1)
  513. p22 = Instance.new("Part", m)
  514. p22.BrickColor = BrickColor.new("Steel blue")
  515. p22.Material = Enum.Material.Neon
  516. p22.Name = "BLD"
  517. p22.CFrame = CFrame.new(160.42485, 13.5945854, 68.6738205, -0.118341006, -0.761106491, 0.637742817, -0.00755101489, 0.642926931, 0.765892208, -0.99294579, 0.0858210698, -0.0818319246)
  518. p22.CanCollide = false
  519. p22.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  520. p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  521. p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  522. p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  523. p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  524. p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  525. p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  526. b22 = Instance.new("BlockMesh", p22)
  527. b22.Name = "Mesh"
  528. b22.Scale = Vector3.new(0.50920862, 1, 1)
  529. p23 = Instance.new("Part", m)
  530. p23.BrickColor = BrickColor.new("Lily white")
  531. p23.Material = Enum.Material.SmoothPlastic
  532. p23.Name = "BLD"
  533. p23.CFrame = CFrame.new(158.827927, 6.39995003, 68.9178162, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  534. p23.CanCollide = false
  535. p23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  536. p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  537. p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  538. p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  539. p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  540. p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  541. p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  542. b23 = Instance.new("BlockMesh", p23)
  543. b23.Name = "Mesh"
  544. b23.Scale = Vector3.new(0.718227684, 0.506206095, 0.73399806)
  545. p24 = Instance.new("Part", m)
  546. p24.BrickColor = BrickColor.new("Lily white")
  547. p24.Material = Enum.Material.SmoothPlastic
  548. p24.Name = "BLD"
  549. p24.CFrame = CFrame.new(158.827576, 6.39646339, 68.9185486, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  550. p24.CanCollide = false
  551. p24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  552. p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  553. p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  554. p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  555. p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  556. p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  557. p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  558. b24 = Instance.new("BlockMesh", p24)
  559. b24.Name = "Mesh"
  560. b24.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
  561. p25 = Instance.new("Part", m)
  562. p25.BrickColor = BrickColor.new("Steel blue")
  563. p25.Material = Enum.Material.Neon
  564. p25.Name = "BLD"
  565. p25.CFrame = CFrame.new(158.736465, 14.890851, 68.865036, 0.118337922, -0.709601462, -0.694597363, 0.00755000906, 0.700135171, -0.713972449, 0.992946208, 0.0792460293, 0.0882102326)
  566. p25.CanCollide = false
  567. p25.Size = Vector3.new(0.200000003, 0.345786512, 0.341257185)
  568. p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  569. p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  570. p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  571. p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  572. p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  573. p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  574. b25 = Instance.new("BlockMesh", p25)
  575. b25.Name = "Mesh"
  576. b25.Scale = Vector3.new(0.50920862, 1, 1)
  577. p26 = Instance.new("Part", m)
  578. p26.BrickColor = BrickColor.new("Lily white")
  579. p26.Material = Enum.Material.SmoothPlastic
  580. p26.Name = "BLD"
  581. p26.CFrame = CFrame.new(158.801727, 8.90960407, 68.9055328, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  582. p26.CanCollide = false
  583. p26.Size = Vector3.new(0.200000003, 0.346768677, 0.492501974)
  584. p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  585. p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  586. p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  587. p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  588. p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  589. p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  590. b26 = Instance.new("BlockMesh", p26)
  591. b26.Name = "Mesh"
  592. b26.Scale = Vector3.new(0.58933264, 1, 1)
  593. p27 = Instance.new("Part", m)
  594. p27.BrickColor = BrickColor.new("Lily white")
  595. p27.Material = Enum.Material.SmoothPlastic
  596. p27.Name = "Main"
  597. p27.CFrame = CFrame.new(158.815582, 7.5606904, 68.9103928, 0.118325055, -0.0106279459, -0.992918789, 0.0075460095, 0.999924064, -0.00980370119, 0.992947042, -0.00633254554, 0.118396379)
  598. p27.Size = Vector3.new(0.200000003, 1.93370783, 0.200000003)
  599. p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  600. p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  601. p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  602. p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  603. p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  604. p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  605. b27 = Instance.new("BlockMesh", p27)
  606. b27.Name = "Mesh"
  607. b27.Scale = Vector3.new(0.718227684, 1, 0.73399806)
  608. p28 = Instance.new("Part", m)
  609. p28.BrickColor = BrickColor.new("Lily white")
  610. p28.Material = Enum.Material.SmoothPlastic
  611. p28.Name = "BLD"
  612. p28.CFrame = CFrame.new(158.93222, 6.67016792, 68.9040375, 0.0761855617, -0.992928326, 0.0911706984, 0.712377787, -0.00977398362, -0.70173943, 0.697660565, 0.118399531, 0.706581771)
  613. p28.CanCollide = false
  614. p28.FormFactor = Enum.FormFactor.Symmetric
  615. p28.Elasticity = 0
  616. p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  617. p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  618. p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  619. p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  620. p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  621. p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  622. p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  623. b28 = Instance.new("SpecialMesh", p28)
  624. b28.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  625. b28.TextureId = ""
  626. b28.MeshType = Enum.MeshType.FileMesh
  627. b28.Name = "Mesh"
  628. b28.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  629. p29 = Instance.new("Part", m)
  630. p29.BrickColor = BrickColor.new("Lily white")
  631. p29.Material = Enum.Material.SmoothPlastic
  632. p29.Name = "BLD"
  633. p29.CFrame = CFrame.new(158.808517, 8.45066643, 68.9044189, 0.118325025, -0.0106279431, -0.992919743, 0.00754601602, 0.999924898, -0.00980372261, 0.992947996, -0.00633254927, 0.11839661)
  634. p29.CanCollide = false
  635. p29.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
  636. p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  637. p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  638. p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  639. p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  640. p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  641. p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  642. b29 = Instance.new("BlockMesh", p29)
  643. b29.Name = "Mesh"
  644. b29.Scale = Vector3.new(0.718227684, 0.502999544, 1)
  645. p30 = Instance.new("Part", m)
  646. p30.BrickColor = BrickColor.new("Lily white")
  647. p30.Material = Enum.Material.SmoothPlastic
  648. p30.Name = "BLD"
  649. p30.CFrame = CFrame.new(158.909317, 8.45204735, 68.8931046, 0.0761855543, -0.992928326, 0.0911706984, 0.712377965, -0.00977396779, -0.701739252, 0.697660387, 0.118399531, 0.706581891)
  650. p30.CanCollide = false
  651. p30.FormFactor = Enum.FormFactor.Symmetric
  652. p30.Elasticity = 0
  653. p30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  654. p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  655. p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  656. p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  657. p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  658. p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  659. p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  660. b30 = Instance.new("SpecialMesh", p30)
  661. b30.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  662. b30.TextureId = ""
  663. b30.MeshType = Enum.MeshType.FileMesh
  664. b30.Name = "Mesh"
  665. b30.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  666. p31 = Instance.new("Part", m)
  667. p31.BrickColor = BrickColor.new("Lily white")
  668. p31.Material = Enum.Material.SmoothPlastic
  669. p31.Name = "BLD"
  670. p31.CFrame = CFrame.new(158.708908, 8.45005894, 68.917038, 0.0761882216, -0.992918432, 0.0911584049, 0.712373853, -0.0097635109, -0.701733112, 0.697653294, 0.118402772, 0.70658499)
  671. p31.CanCollide = false
  672. p31.FormFactor = Enum.FormFactor.Symmetric
  673. p31.Elasticity = 0
  674. p31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  675. p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  676. p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  677. p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  678. p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  679. p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  680. p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  681. b31 = Instance.new("SpecialMesh", p31)
  682. b31.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  683. b31.TextureId = ""
  684. b31.MeshType = Enum.MeshType.FileMesh
  685. b31.Name = "Mesh"
  686. b31.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  687. p32 = Instance.new("Part", m)
  688. p32.BrickColor = BrickColor.new("Steel blue")
  689. p32.Material = Enum.Material.Neon
  690. p32.Name = "Ray"
  691. p32.CFrame = CFrame.new(158.769913, 11.8427038, 68.8844223, 0.118325047, -0.0106279496, -0.992918074, 0.00754600298, 0.999923468, -0.00980368629, 0.992946327, -0.00633254042, 0.118396193)
  692. p32.CanCollide = false
  693. p32.Size = Vector3.new(0.200000003, 6.09162045, 0.486118287)
  694. p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  695. p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  696. p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  697. p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  698. p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  699. p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  700. b32 = Instance.new("BlockMesh", p32)
  701. b32.Name = "Mesh"
  702. b32.Scale = Vector3.new(0.50920862, 1, 1)
  703. p33 = Instance.new("Part", m)
  704. p33.BrickColor = BrickColor.new("Lily white")
  705. p33.Material = Enum.Material.SmoothPlastic
  706. p33.Name = "BLD"
  707. p33.CFrame = CFrame.new(158.767548, 11.5664883, 68.8892365, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  708. p33.CanCollide = false
  709. p33.Size = Vector3.new(0.200000003, 4.97152424, 0.234207362)
  710. p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  711. p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  712. p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  713. p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  714. p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  715. p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  716. b33 = Instance.new("BlockMesh", p33)
  717. b33.Name = "Mesh"
  718. b33.Scale = Vector3.new(0.58933264, 1, 1)
  719. p34 = Instance.new("Part", m)
  720. p34.BrickColor = BrickColor.new("Lily white")
  721. p34.Material = Enum.Material.SmoothPlastic
  722. p34.Name = "BLD"
  723. p34.CFrame = CFrame.new(158.730392, 13.741621, 68.8770142, 0.118353955, -0.992916465, 0.0106354197, 0.00756301219, -0.00980904698, -0.999924719, 0.992944539, 0.118425779, 0.00634848466)
  724. p34.CanCollide = false
  725. p34.Size = Vector3.new(0.200000003, 2.02519441, 0.234207362)
  726. p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  727. p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  728. p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  729. p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  730. p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  731. p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  732. b34 = Instance.new("BlockMesh", p34)
  733. b34.Name = "Mesh"
  734. b34.Scale = Vector3.new(0.58933264, 1, 1)
  735. p35 = Instance.new("Part", m)
  736. p35.BrickColor = BrickColor.new("Lily white")
  737. p35.Material = Enum.Material.SmoothPlastic
  738. p35.Name = "BLD"
  739. p35.CFrame = CFrame.new(158.740524, 14.0519733, 68.8734207, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
  740. p35.CanCollide = false
  741. p35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  742. p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  743. p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  744. p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  745. p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  746. p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  747. p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  748. b35 = Instance.new("BlockMesh", p35)
  749. b35.Name = "Mesh"
  750. b35.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  751. p36 = Instance.new("Part", m)
  752. p36.BrickColor = BrickColor.new("Lily white")
  753. p36.Material = Enum.Material.SmoothPlastic
  754. p36.Name = "BLD"
  755. p36.CFrame = CFrame.new(159.735458, 13.7529106, 68.7572479, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
  756. p36.CanCollide = false
  757. p36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  758. p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  759. p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  760. p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  761. p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  762. p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  763. p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  764. b36 = Instance.new("BlockMesh", p36)
  765. b36.Name = "Mesh"
  766. b36.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  767. p37 = Instance.new("Part", m)
  768. p37.BrickColor = BrickColor.new("Lily white")
  769. p37.Material = Enum.Material.SmoothPlastic
  770. p37.Name = "BLD"
  771. p37.CFrame = CFrame.new(157.725037, 13.7329903, 68.9969025, 0.11830803, 0.69460839, -0.70959568, 0.0075530177, 0.713964105, 0.700143576, 0.992950201, -0.0881924033, 0.0792214945)
  772. p37.CanCollide = false
  773. p37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  774. p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  775. p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  776. p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  777. p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  778. p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  779. p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  780. b37 = Instance.new("BlockMesh", p37)
  781. b37.Name = "Mesh"
  782. b37.Scale = Vector3.new(0.58933264, 0.815570593, 0.824843287)
  783. p38 = Instance.new("Part", m)
  784. p38.BrickColor = BrickColor.new("Lily white")
  785. p38.Material = Enum.Material.SmoothPlastic
  786. p38.Name = "BLD"
  787. p38.CFrame = CFrame.new(158.827896, 6.39891052, 68.9171371, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  788. p38.CanCollide = false
  789. p38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  790. p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  791. p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  792. p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  793. p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  794. p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  795. p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  796. b38 = Instance.new("BlockMesh", p38)
  797. b38.Name = "Mesh"
  798. b38.Scale = Vector3.new(0.362895161, 0.388352871, 0.856761694)
  799. p39 = Instance.new("Part", m)
  800. p39.BrickColor = BrickColor.new("Steel blue")
  801. p39.Material = Enum.Material.Neon
  802. p39.Name = "BLD"
  803. p39.CFrame = CFrame.new(157.20462, 13.6575089, 69.0570068, 0.118300013, 0.908479631, -0.400841266, 0.00755601563, 0.402840495, 0.915240765, 0.992951155, -0.111301988, 0.0407916717)
  804. p39.CanCollide = false
  805. p39.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  806. p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  807. p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  808. p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  809. p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  810. p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  811. p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  812. b39 = Instance.new("BlockMesh", p39)
  813. b39.Name = "Mesh"
  814. b39.Scale = Vector3.new(0.50920862, 1, 1)
  815. p40 = Instance.new("Part", m)
  816. p40.BrickColor = BrickColor.new("Steel blue")
  817. p40.Material = Enum.Material.Neon
  818. p40.Name = "BLD"
  819. p40.CFrame = CFrame.new(157.385162, 13.7107983, 69.0350876, 0.118293993, 0.979267836, -0.164452657, 0.00756201334, 0.164722264, 0.986312509, 0.99295181, -0.117918685, 0.0120804729)
  820. p40.CanCollide = false
  821. p40.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  822. p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  823. p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  824. p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  825. p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  826. p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  827. p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  828. b40 = Instance.new("BlockMesh", p40)
  829. b40.Name = "Mesh"
  830. b40.Scale = Vector3.new(0.50920862, 1, 1)
  831. p41 = Instance.new("Part", m)
  832. p41.BrickColor = BrickColor.new("Lily white")
  833. p41.Material = Enum.Material.SmoothPlastic
  834. p41.Name = "BLD"
  835. p41.CFrame = CFrame.new(158.731781, 6.6681776, 68.9279327, 0.0761882588, -0.992918432, 0.0911583677, 0.712373495, -0.00976354349, -0.70173341, 0.697653711, 0.118402772, 0.706584513)
  836. p41.CanCollide = false
  837. p41.FormFactor = Enum.FormFactor.Symmetric
  838. p41.Elasticity = 0
  839. p41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  840. p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  841. p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  842. p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  843. p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  844. p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  845. p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  846. b41 = Instance.new("SpecialMesh", p41)
  847. b41.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  848. b41.TextureId = ""
  849. b41.MeshType = Enum.MeshType.FileMesh
  850. b41.Name = "Mesh"
  851. b41.Scale = Vector3.new(0.0979999974, 0.0979999974, 0.0979999974)
  852. p42 = Instance.new("Part", m)
  853. p42.BrickColor = BrickColor.new("Lily white")
  854. p42.Material = Enum.Material.SmoothPlastic
  855. p42.Name = "BLD"
  856. p42.CFrame = CFrame.new(158.83139, 6.66878939, 68.9153366, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  857. p42.CanCollide = false
  858. p42.Size = Vector3.new(0.200000003, 0.200000003, 0.201797724)
  859. p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  860. p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  861. p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  862. p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  863. p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  864. p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  865. b42 = Instance.new("BlockMesh", p42)
  866. b42.Name = "Mesh"
  867. b42.Scale = Vector3.new(0.718227684, 0.502999544, 1)
  868. p43 = Instance.new("Part", m)
  869. p43.BrickColor = BrickColor.new("Lily white")
  870. p43.Material = Enum.Material.SmoothPlastic
  871. p43.Name = "BLD"
  872. p43.CFrame = CFrame.new(158.801743, 8.72985172, 68.9037323, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  873. p43.CanCollide = false
  874. p43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  875. p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  876. p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  877. p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  878. p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  879. p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  880. p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  881. b43 = Instance.new("BlockMesh", p43)
  882. b43.Name = "Mesh"
  883. b43.Scale = Vector3.new(0.648554683, 0.687896371, 0.684892654)
  884. p44 = Instance.new("Part", m)
  885. p44.BrickColor = BrickColor.new("Lily white")
  886. p44.Material = Enum.Material.SmoothPlastic
  887. p44.Name = "BLD"
  888. p44.CFrame = CFrame.new(158.801895, 8.74922943, 68.9028854, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  889. p44.CanCollide = false
  890. p44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  891. p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  892. p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  893. p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  894. p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  895. p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  896. p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  897. b44 = Instance.new("BlockMesh", p44)
  898. b44.Name = "Mesh"
  899. b44.Scale = Vector3.new(0.718227684, 0.665798903, 0.73399806)
  900. p45 = Instance.new("Part", m)
  901. p45.BrickColor = BrickColor.new("Steel blue")
  902. p45.Material = Enum.Material.Neon
  903. p45.Name = "BLD"
  904. p45.CFrame = CFrame.new(158.801086, 8.72885609, 68.9045486, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  905. p45.CanCollide = false
  906. p45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  907. p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  908. p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  909. p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  910. p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  911. p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  912. p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  913. b45 = Instance.new("BlockMesh", p45)
  914. b45.Name = "Mesh"
  915. b45.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
  916. p46 = Instance.new("WedgePart", m)
  917. p46.BrickColor = BrickColor.new("Lily white")
  918. p46.Material = Enum.Material.SmoothPlastic
  919. p46.Name = "BLD"
  920. p46.CFrame = CFrame.new(158.917816, 8.71354866, 68.8893967, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
  921. p46.CanCollide = false
  922. p46.FormFactor = Enum.FormFactor.Symmetric
  923. p46.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  924. p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  925. p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  926. p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  927. p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  928. p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  929. p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  930. b46 = Instance.new("SpecialMesh", p46)
  931. b46.MeshType = Enum.MeshType.Wedge
  932. b46.Name = "Mesh"
  933. b46.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
  934. p47 = Instance.new("Part", m)
  935. p47.BrickColor = BrickColor.new("Lily white")
  936. p47.Material = Enum.Material.SmoothPlastic
  937. p47.Name = "BLD"
  938. p47.CFrame = CFrame.new(158.807114, 8.77627563, 68.9024124, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  939. p47.CanCollide = false
  940. p47.Size = Vector3.new(0.200000003, 0.200000003, 0.559285402)
  941. p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  942. p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  943. p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  944. p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  945. p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  946. p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  947. b47 = Instance.new("BlockMesh", p47)
  948. b47.Name = "Mesh"
  949. b47.Scale = Vector3.new(0.254901916, 0.542615652, 1)
  950. p48 = Instance.new("Part", m)
  951. p48.BrickColor = BrickColor.new("Lily white")
  952. p48.Material = Enum.Material.SmoothPlastic
  953. p48.Name = "BLD"
  954. p48.CFrame = CFrame.new(158.80629, 8.78682137, 68.9031525, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  955. p48.CanCollide = false
  956. p48.Size = Vector3.new(0.200000003, 0.200000003, 0.505760431)
  957. p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  958. p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  959. p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  960. p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  961. p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  962. p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  963. b48 = Instance.new("BlockMesh", p48)
  964. b48.Name = "Mesh"
  965. b48.Scale = Vector3.new(0.847122908, 0.506206095, 1)
  966. p49 = Instance.new("Part", m)
  967. p49.BrickColor = BrickColor.new("Steel blue")
  968. p49.Material = Enum.Material.Neon
  969. p49.Name = "BLD"
  970. p49.CFrame = CFrame.new(156.942291, 13.4255161, 69.0900345, 0.118310012, 0.529906094, -0.839765429, 0.00755101535, 0.845200121, 0.534399152, 0.992949963, -0.0695659742, 0.0959945396)
  971. p49.CanCollide = false
  972. p49.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  973. p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  974. p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  975. p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  976. p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  977. p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  978. p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  979. b49 = Instance.new("BlockMesh", p49)
  980. b49.Name = "Mesh"
  981. b49.Scale = Vector3.new(0.50920862, 1, 1)
  982. p50 = Instance.new("Part", m)
  983. p50.BrickColor = BrickColor.new("Steel blue")
  984. p50.Material = Enum.Material.Neon
  985. p50.Name = "BLD"
  986. p50.CFrame = CFrame.new(157.057526, 13.5612326, 69.0752792, 0.118307047, 0.747301638, -0.653871238, 0.00755501771, 0.657799125, 0.753157496, 0.99295032, -0.094044067, 0.0721765757)
  987. p50.CanCollide = false
  988. p50.Size = Vector3.new(0.200000003, 0.254450023, 0.486118287)
  989. p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  990. p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  991. p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  992. p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  993. p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  994. p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  995. b50 = Instance.new("BlockMesh", p50)
  996. b50.Name = "Mesh"
  997. b50.Scale = Vector3.new(0.50920862, 1, 1)
  998. p51 = Instance.new("Part", m)
  999. p51.BrickColor = BrickColor.new("Steel blue")
  1000. p51.Material = Enum.Material.Neon
  1001. p51.Name = "BLD"
  1002. p51.CFrame = CFrame.new(158.826889, 6.39547873, 68.9193802, 0.118325077, -0.0106279412, -0.992919743, 0.00754601927, 0.999924898, -0.00980372727, 0.992948472, -0.0063325502, 0.118396625)
  1003. p51.CanCollide = false
  1004. p51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1005. p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1006. p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1007. p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1008. p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1009. p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1010. p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1011. b51 = Instance.new("BlockMesh", p51)
  1012. b51.Name = "Mesh"
  1013. b51.Scale = Vector3.new(0.557979703, 0.75173372, 0.633331835)
  1014. p52 = Instance.new("WedgePart", m)
  1015. p52.BrickColor = BrickColor.new("Lily white")
  1016. p52.Material = Enum.Material.SmoothPlastic
  1017. p52.Name = "BLD"
  1018. p52.CFrame = CFrame.new(158.686249, 8.71128845, 68.9170303, -0.118353955, -0.99291575, -0.0106989676, -0.00756301219, -0.00987304188, 0.999924242, -0.992944539, 0.118426189, -0.00634090649)
  1019. p52.CanCollide = false
  1020. p52.FormFactor = Enum.FormFactor.Symmetric
  1021. p52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1022. p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1024. p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1025. p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1026. p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1027. p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1028. b52 = Instance.new("SpecialMesh", p52)
  1029. b52.MeshType = Enum.MeshType.Wedge
  1030. b52.Name = "Mesh"
  1031. b52.Scale = Vector3.new(0.627057493, 0.434583604, 0.228340343)
  1032. p53 = Instance.new("Part", m)
  1033. p53.BrickColor = BrickColor.new("Steel blue")
  1034. p53.Material = Enum.Material.Neon
  1035. p53.Name = "BLD"
  1036. p53.CFrame = CFrame.new(158.743073, 13.739521, 68.873085, 0.118293978, 0.992923558, -0.0106371325, 0.00756401243, 0.00981103629, 0.999924839, 0.992951691, -0.118365817, -0.00634988584)
  1037. p53.CanCollide = false
  1038. p53.Size = Vector3.new(0.200000003, 2.56731892, 0.486118287)
  1039. p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1041. p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1042. p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1043. p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1044. p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1045. b53 = Instance.new("BlockMesh", p53)
  1046. b53.Name = "Mesh"
  1047. b53.Scale = Vector3.new(0.50920862, 1, 1)
  1048. w1 = Instance.new("Weld", p27)
  1049. w1.Name = "Handle1"
  1050. w1.Part0 = p27
  1051. w1.C0 = CFrame.new(0.000709533691, -0.000243186951, 0.000946044922, 1.00000072, 9.31322575e-10, 5.21540642e-08, 9.31322575e-10, 1.00000024, -5.58793545e-09, 5.21540642e-08, -5.52972779e-09, 1.00000024)
  1052. w1.Part1 = p1
  1053. w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1054. w2 = Instance.new("Weld", p27)
  1055. w2.Name = "Handle2"
  1056. w2.Part0 = p27
  1057. w2.C0 = CFrame.new(0.00140380859, -0.000975608826, 0.00172424316, 1.00000072, 9.31322575e-10, 5.21540642e-08, 9.31322575e-10, 1.00000024, -5.58793545e-09, 5.21540642e-08, -5.52972779e-09, 1.00000024)
  1058. w2.Part1 = p2
  1059. w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1060. w3 = Instance.new("Weld", p27)
  1061. w3.Name = "Blade"
  1062. w3.Part0 = p27
  1063. w3.C0 = CFrame.new(0, 5.51854897, 1.89195251, -1.00000036, 2.93627381e-05, -1.670653e-05, -1.67097896e-05, -6.95463386e-05, 1.00000036, 2.925843e-05, 1.00000036, 6.95349881e-05)
  1064. w3.Part1 = p3
  1065. w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1066. w4 = Instance.new("Weld", p27)
  1067. w4.Name = "Blade"
  1068. w4.Part0 = p27
  1069. w4.C0 = CFrame.new(0.00106811523, 4.57743835, 1.46974182, 1.00000048, 3.86685133e-06, -1.54301524e-05, 5.14695421e-06, 0.839943171, 0.54267472, 1.51395798e-05, -0.542674839, 0.839943349)
  1070. w4.Part1 = p4
  1071. w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1072. w5 = Instance.new("Weld", p27)
  1073. w5.Name = "Blade"
  1074. w5.Part0 = p27
  1075. w5.C0 = CFrame.new(0.00116729736, 4.57752132, -1.41996765, -1.00000072, 3.88547778e-06, -9.53674316e-06, -1.90036371e-06, 0.839946151, 0.542670369, 9.99867916e-06, 0.542670369, -0.83994621)
  1076. w5.Part1 = p5
  1077. w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1078. w6 = Instance.new("Weld", p27)
  1079. w6.Name = "Blade"
  1080. w6.Part0 = p27
  1081. w6.C0 = CFrame.new(0.00105285645, 4.71198559, 1.35224915, 1.00000048, 7.68899918e-06, -1.8671155e-05, 9.17818397e-06, 0.650401175, 0.759591222, 1.80751085e-05, -0.75959152, 0.650401294)
  1082. w6.Part1 = p6
  1083. w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1084. w7 = Instance.new("Weld", p27)
  1085. w7.Name = "Handle1"
  1086. w7.Part0 = p27
  1087. w7.C0 = CFrame.new(0.00352478027, 4.87578297, 0.00973510742, 1.00000036, 2.93403864e-05, 1.6707927e-05, 1.67097896e-05, -5.54521102e-06, -1.00000024, -2.925843e-05, 1.00000048, -5.53508289e-06)
  1088. w7.Part1 = p7
  1089. w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1090. w8 = Instance.new("Weld", p27)
  1091. w8.Name = "Blade"
  1092. w8.Part0 = p27
  1093. w8.C0 = CFrame.new(0.000114440918, 4.21279812, 1.53791809, -1.00000036, 2.93627381e-05, -1.670653e-05, -1.67097896e-05, -6.95463386e-05, 1.00000036, 2.925843e-05, 1.00000036, 6.95349881e-05)
  1094. w8.Part1 = p8
  1095. w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1096. w9 = Instance.new("Weld", p27)
  1097. w9.Name = "Blade"
  1098. w9.Part0 = p27
  1099. w9.C0 = CFrame.new(0.00215148926, 4.212924, -1.4881897, 1.00000036, 3.10391188e-05, -1.83014199e-05, 1.83028169e-05, 7.07939034e-06, 1.00000036, 3.11434269e-05, -1.00000048, 7.06792343e-06)
  1100. w9.Part1 = p9
  1101. w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1102. w10 = Instance.new("Weld", p27)
  1103. w10.Name = "Handle1"
  1104. w10.Part0 = p27
  1105. w10.C0 = CFrame.new(0.00354766846, 4.87722778, -0.707855225, 1.00000048, 6.95884228e-06, -1.70990825e-05, 7.16885552e-06, 0.707084835, 0.707129061, 1.71065331e-05, -0.70712924, 0.707084954)
  1106. w10.Part1 = p10
  1107. w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1108. w11 = Instance.new("Weld", p27)
  1109. w11.Name = "Blade"
  1110. w11.Part0 = p27
  1111. w11.C0 = CFrame.new(0.00106811523, 4.85843468, -0.970901489, -1.0000006, 2.50265002e-05, -1.68140978e-05, -1.27311796e-05, 0.155042872, 0.987908125, 2.72244215e-05, 0.987908304, -0.155042902)
  1112. w11.Part1 = p11
  1113. w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1114. w12 = Instance.new("Weld", p27)
  1115. w12.Name = "Blade"
  1116. w12.Part0 = p27
  1117. w12.C0 = CFrame.new(0.00114440918, 4.71208, -1.30250549, -1.00000048, 9.14186239e-06, -1.42306089e-05, -4.84287739e-06, 0.650422513, 0.759572983, 1.61081553e-05, 0.759573102, -0.650422573)
  1118. w12.Part1 = p12
  1119. w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1120. w13 = Instance.new("Weld", p27)
  1121. w13.Name = "Blade"
  1122. w13.Part0 = p27
  1123. w13.C0 = CFrame.new(0.00104522705, 4.85837078, 1.0206604, 1.00000048, 2.81631947e-05, -2.0920299e-05, 1.6302336e-05, 0.155048564, 0.987907231, 3.11657786e-05, -0.987907231, 0.155048579)
  1124. w13.Part1 = p13
  1125. w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1126. w14 = Instance.new("Weld", p27)
  1127. w14.Name = "Blade"
  1128. w14.Part0 = p27
  1129. w14.C0 = CFrame.new(0.00108337402, 4.80687332, -1.15335083, -1.0000006, 1.72033906e-05, -1.90958381e-05, -1.07740052e-05, 0.393840313, 0.919179142, 2.3253262e-05, 0.919179261, -0.393840432)
  1130. w14.Part1 = p14
  1131. w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1132. w15 = Instance.new("Weld", p27)
  1133. w15.Name = "Blade"
  1134. w15.Part0 = p27
  1135. w15.C0 = CFrame.new(0.00105285645, 4.80676365, 1.20314026, 1.00000048, 1.89840794e-05, -1.92858279e-05, 1.02454796e-05, 0.393858731, 0.919171393, 2.51531601e-05, -0.919171453, 0.393858761)
  1136. w15.Part1 = p15
  1137. w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1138. w16 = Instance.new("Weld", p27)
  1139. w16.Name = "Blade"
  1140. w16.Part0 = p27
  1141. w16.C0 = CFrame.new(0.00108337402, 4.87358475, 0.021270752, 1.00000036, 3.10391188e-05, -1.83014199e-05, 1.83028169e-05, 7.07939034e-06, 1.00000036, 3.11434269e-05, -1.00000048, 7.06792343e-06)
  1142. w16.Part1 = p16
  1143. w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1144. w17 = Instance.new("Weld", p27)
  1145. w17.Name = "Handle1"
  1146. w17.Part0 = p27
  1147. w17.C0 = CFrame.new(0.0034866333, 4.8771739, 0.727615356, 1.00000072, 6.92158937e-06, -1.70618296e-05, 7.16745853e-06, 0.707085252, 0.707129538, 1.719594e-05, -0.707129717, 0.707085311)
  1148. w17.Part1 = p17
  1149. w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1150. w18 = Instance.new("Weld", p27)
  1151. w18.Name = "Blade"
  1152. w18.Part0 = p27
  1153. w18.C0 = CFrame.new(0.00106811523, 6.11264467, -1.53588867, -1.00000083, 1.72555447e-05, -1.91256404e-05, -1.07744709e-05, 0.393840581, 0.919179738, 2.31638551e-05, 0.919179857, -0.3938407)
  1154. w18.Part1 = p18
  1155. w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1156. w19 = Instance.new("Weld", p27)
  1157. w19.Name = "Blade"
  1158. w19.Part0 = p27
  1159. w19.C0 = CFrame.new(0.00100708008, 6.1641469, -1.35345459, -1.00000083, 2.5101006e-05, -1.6823411e-05, -1.27311796e-05, 0.155042946, 0.987908781, 2.71350145e-05, 0.9879089, -0.155043021)
  1160. w19.Part1 = p19
  1161. w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1162. w20 = Instance.new("Weld", p27)
  1163. w20.Name = "Blade"
  1164. w20.Part0 = p27
  1165. w20.C0 = CFrame.new(0.00105285645, 5.88328886, -1.80262756, -1.00000095, 3.91155481e-06, -9.57399607e-06, -1.89943239e-06, 0.839946806, 0.542670667, 9.91672277e-06, 0.542670727, -0.839946747)
  1166. w20.Part1 = p20
  1167. w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1168. w21 = Instance.new("Weld", p27)
  1169. w21.Name = "Blade"
  1170. w21.Part0 = p27
  1171. w21.C0 = CFrame.new(0.00206756592, 5.51869154, -1.8707428, 1.00000072, 3.09795141e-05, -1.83000229e-05, 1.83028169e-05, 7.08643347e-06, 1.00000095, 3.12253833e-05, -1.00000107, 7.06332503e-06)
  1172. w21.Part1 = p21
  1173. w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1174. w22 = Instance.new("Weld", p27)
  1175. w22.Name = "Blade"
  1176. w22.Part0 = p27
  1177. w22.C0 = CFrame.new(0.00104522705, 6.01782465, -1.68502808, -1.00000072, 9.20146704e-06, -1.42678618e-05, -4.84287739e-06, 0.650422931, 0.75957346, 1.60336494e-05, 0.759573638, -0.65042299)
  1178. w22.Part1 = p22
  1179. w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1180. w23 = Instance.new("Weld", p27)
  1181. w23.Name = "Handle1"
  1182. w23.Part0 = p27
  1183. w23.C0 = CFrame.new(7.62939453e-05, -1.16082907, 0, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
  1184. w23.Part1 = p23
  1185. w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1186. w24 = Instance.new("Weld", p27)
  1187. w24.Name = "Handle1"
  1188. w24.Part0 = p27
  1189. w24.C0 = CFrame.new(0.000732421875, -1.16431618, 0.000473022461, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
  1190. w24.Part1 = p24
  1191. w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1192. w25 = Instance.new("Weld", p27)
  1193. w25.Name = "Blade"
  1194. w25.Part0 = p27
  1195. w25.C0 = CFrame.new(0.000915527344, 7.33072329, 0.00132751465, 1.00000072, 6.57886267e-06, 1.20475888e-05, 3.86778265e-06, 0.707120955, -0.707093894, -1.29193068e-05, 0.707094073, 0.707121015)
  1196. w25.Part1 = p25
  1197. w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1198. w26 = Instance.new("Weld", p27)
  1199. w26.Name = "Handle1"
  1200. w26.Part0 = p27
  1201. w26.C0 = CFrame.new(0.00371551514, 1.34898758, -4.57763672e-05, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
  1202. w26.Part1 = p26
  1203. w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1204. w27 = Instance.new("Weld", p27)
  1205. w27.Name = "Handle1"
  1206. w27.Part0 = p27
  1207. w27.C0 = CFrame.new(0.000770568848, -0.891653061, -0.107833862, 0.70712918, 2.22027302e-06, 0.707089603, 0.707095206, 2.97963852e-05, -0.707128704, -2.96384096e-05, 1.00000954, 1.11237168e-05)
  1208. w27.Part1 = p28
  1209. w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1210. w28 = Instance.new("Weld", p27)
  1211. w28.Name = "Handle"
  1212. w28.Part0 = p27
  1213. w28.C0 = CFrame.new(-5.34057617e-05, 0.89002037, -0.00241088867, 1.00000095, 2.79396772e-09, 1.1920929e-07, 9.31322575e-10, 1.00000083, -1.26310624e-08, 1.41561031e-07, -1.19907781e-08, 1.00000095)
  1214. w28.Part1 = p29
  1215. w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1216. w29 = Instance.new("Weld", p27)
  1217. w29.Name = "Handle1"
  1218. w29.Part0 = p27
  1219. w29.C0 = CFrame.new(0.000648498535, 0.890401363, -0.103851318, 0.707129002, 2.22027302e-06, 0.707089722, 0.707095385, 2.98122177e-05, -0.707128525, -2.96533108e-05, 1.00000954, 1.1138618e-05)
  1220. w29.Part1 = p30
  1221. w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1222. w30 = Instance.new("Weld", p27)
  1223. w30.Name = "Handle1"
  1224. w30.Part0 = p27
  1225. w30.C0 = CFrame.new(0.000686645508, 0.89039135, 0.0979919434, 0.707122207, 6.69282372e-06, 0.707091391, 0.707091331, 4.01428624e-05, -0.707122266, -3.31173142e-05, 1, 2.36534725e-05)
  1226. w30.Part1 = p31
  1227. w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1228. w31 = Instance.new("Weld", p27)
  1229. w31.Name = "Blade"
  1230. w31.Part0 = p27
  1231. w31.C0 = CFrame.new(0.001121521, 4.2823329, 0.000289916992, 1.00000072, 1.86264515e-09, 7.4505806e-08, 0, 1.0000006, -1.03609636e-08, 1.04308128e-07, -8.09086487e-09, 1.00000072)
  1232. w31.Part1 = p32
  1233. w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1234. w32 = Instance.new("Weld", p27)
  1235. w32.Name = "Handle1"
  1236. w32.Part0 = p27
  1237. w32.C0 = CFrame.new(0.00354003906, 4.00613403, 0.00592041016, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1238. w32.Part1 = p33
  1239. w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1240. w33 = Instance.new("Weld", p27)
  1241. w33.Name = "Handle1"
  1242. w33.Part0 = p27
  1243. w33.C0 = CFrame.new(0.00341796875, 6.18157005, 0.02003479, 1.00000107, 2.94297934e-05, 1.67060643e-05, 1.67102553e-05, -5.55609586e-06, -1.00000083, -2.91615725e-05, 1.00000119, -5.5267592e-06)
  1244. w33.Part1 = p34
  1245. w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1246. w34 = Instance.new("Weld", p27)
  1247. w34.Name = "Handle1"
  1248. w34.Part0 = p27
  1249. w34.C0 = CFrame.new(0.00338745117, 6.49181366, 0.00651550293, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
  1250. w34.Part1 = p35
  1251. w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1252. w35 = Instance.new("Weld", p27)
  1253. w35.Name = "Handle1"
  1254. w35.Part0 = p27
  1255. w35.C0 = CFrame.new(0.00350952148, 6.18293571, -0.992202759, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
  1256. w35.Part1 = p36
  1257. w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1258. w36 = Instance.new("Weld", p27)
  1259. w36.Name = "Handle1"
  1260. w36.Part0 = p27
  1261. w36.C0 = CFrame.new(0.00344085693, 6.1828661, 1.032547, 1.00000119, 6.89923763e-06, -1.70469284e-05, 7.16838986e-06, 0.707085252, 0.707129478, 1.72108412e-05, -0.707129776, 0.707085371)
  1262. w36.Part1 = p37
  1263. w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1264. w37 = Instance.new("Weld", p27)
  1265. w37.Name = "Handle1"
  1266. w37.Part0 = p27
  1267. w37.C0 = CFrame.new(-0.000610351563, -1.1618638, -4.57763672e-05, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1268. w37.Part1 = p38
  1269. w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1270. w38 = Instance.new("Weld", p27)
  1271. w38.Name = "Blade"
  1272. w38.Part0 = p27
  1273. w38.C0 = CFrame.new(0.000968933105, 6.1125412, 1.55714417, 1.00000119, 1.89244747e-05, -1.92523003e-05, 1.02459453e-05, 0.393858969, 0.919171929, 2.52500176e-05, -0.919172108, 0.393859059)
  1274. w38.Part1 = p39
  1275. w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1276. w39 = Instance.new("Weld", p27)
  1277. w39.Name = "Blade"
  1278. w39.Part0 = p27
  1279. w39.C0 = CFrame.new(0.000968933105, 6.16404724, 1.37475586, 1.00000119, 2.80886889e-05, -2.09063292e-05, 1.63028017e-05, 0.155048668, 0.987907767, 3.12551856e-05, -0.987907946, 0.155048683)
  1280. w39.Part1 = p40
  1281. w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1282. w40 = Instance.new("Weld", p27)
  1283. w40.Name = "Handle1"
  1284. w40.Part0 = p27
  1285. w40.C0 = CFrame.new(0.000762939453, -0.891664505, 0.094039917, 0.707122624, 6.69388146e-06, 0.707090914, 0.707090974, 4.01102079e-05, -0.707122564, -3.30949588e-05, 1, 2.3629651e-05)
  1286. w40.Part1 = p41
  1287. w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1288. w41 = Instance.new("Weld", p27)
  1289. w41.Name = "Handle"
  1290. w41.Part0 = p27
  1291. w41.C0 = CFrame.new(4.57763672e-05, -0.89203167, -0.00636291504, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1292. w41.Part1 = p42
  1293. w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1294. w42 = Instance.new("Weld", p27)
  1295. w42.Name = "Handle1"
  1296. w42.Part0 = p27
  1297. w42.C0 = CFrame.new(0.00057220459, 1.1692605, 0.00149536133, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1298. w42.Part1 = p43
  1299. w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1300. w43 = Instance.new("Weld", p27)
  1301. w43.Name = "Handle1"
  1302. w43.Part0 = p27
  1303. w43.C0 = CFrame.new(-0.000106811523, 1.18864012, 0.00105285645, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1304. w43.Part1 = p44
  1305. w43.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1306. w44 = Instance.new("Weld", p27)
  1307. w44.Name = "Handle2"
  1308. w44.Part0 = p27
  1309. w44.C0 = CFrame.new(0.00129699707, 1.16826677, 0.00224304199, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1310. w44.Part1 = p45
  1311. w44.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1312. w45 = Instance.new("Weld", p27)
  1313. w45.Name = "Handle1"
  1314. w45.Part0 = p27
  1315. w45.C0 = CFrame.new(-5.34057617e-05, 1.15181541, -0.11529541, 1.00000107, 3.0964613e-05, -1.82990916e-05, 1.83028169e-05, 7.09027518e-06, 1.00000095, 3.12328339e-05, -1.00000119, 7.06140418e-06)
  1316. w45.Part1 = p46
  1317. w45.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1318. w46 = Instance.new("Weld", p27)
  1319. w46.Name = "Handle1"
  1320. w46.Part0 = p27
  1321. w46.C0 = CFrame.new(0.000244140625, 1.21563244, -0.00445556641, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1322. w46.Part1 = p47
  1323. w46.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1324. w47 = Instance.new("Weld", p27)
  1325. w47.Name = "Handle1"
  1326. w47.Part0 = p27
  1327. w47.C0 = CFrame.new(0.000961303711, 1.22618103, -0.00364685059, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1328. w47.Part1 = p48
  1329. w47.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1330. w48 = Instance.new("Weld", p27)
  1331. w48.Name = "Blade"
  1332. w48.Part0 = p27
  1333. w48.C0 = CFrame.new(0.0009765625, 5.88314533, 1.8237915, 1.00000119, 3.82214785e-06, -1.53705478e-05, 5.14695421e-06, 0.839943647, 0.542675018, 1.52364373e-05, -0.542675316, 0.839943945)
  1334. w48.Part1 = p49
  1335. w48.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1336. w49 = Instance.new("Weld", p27)
  1337. w49.Name = "Blade"
  1338. w49.Part0 = p27
  1339. w49.C0 = CFrame.new(0.000984191895, 6.01771927, 1.70629883, 1.00000119, 7.62939453e-06, -1.86190009e-05, 9.17818397e-06, 0.650401652, 0.759591639, 1.81794167e-05, -0.759591997, 0.650401771)
  1340. w49.Part1 = p50
  1341. w49.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1342. w50 = Instance.new("Weld", p27)
  1343. w50.Name = "Handle2"
  1344. w50.Part0 = p27
  1345. w50.C0 = CFrame.new(0.00146484375, -1.16529894, 0.00126647949, 1.00000143, 2.32830644e-09, 1.34110451e-07, 4.65661287e-10, 1.00000083, -1.74040906e-08, 1.49011612e-07, -1.3911631e-08, 1.00000095)
  1346. w50.Part1 = p51
  1347. w50.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1348. w51 = Instance.new("Weld", p27)
  1349. w51.Name = "Handle1"
  1350. w51.Part0 = p27
  1351. w51.C0 = CFrame.new(-3.05175781e-05, 1.15184164, 0.117919922, -1.00000107, 2.94372439e-05, -1.67046674e-05, -1.67102553e-05, -6.95563504e-05, 1.00000095, 2.91615725e-05, 1.00000119, 6.95275958e-05)
  1352. w51.Part1 = p52
  1353. w51.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1354. w52 = Instance.new("Weld", p27)
  1355. w52.Name = "Blade"
  1356. w52.Part0 = p27
  1357. w52.C0 = CFrame.new(0.000999450684, 6.17936039, 0.00700378418, 1.00000107, 3.0964613e-05, -1.82990916e-05, 1.83028169e-05, 7.09027518e-06, 1.00000095, 3.12328339e-05, -1.00000119, 7.06140418e-06)
  1358. w52.Part1 = p53
  1359. w52.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1360. m.Parent = char
  1361. m:MakeJoints()
  1362. local tr = char:WaitForChild("Torso")
  1363. local lr = char:WaitForChild("Left Arm")
  1364. local ra = char:WaitForChild("Right Arm")
  1365. local s1 = Instance.new("Sound", char.Head)
  1366. s1.Volume = 1
  1367. s1.SoundId = "rbxassetid://419372077"
  1368. s1.Pitch = 1
  1369. local s2 = Instance.new("Sound", char.Head)
  1370. s2.Volume = 1
  1371. s2.SoundId = "rbxassetid://419378177"
  1372. local s3 = Instance.new("Sound", char.Head)
  1373. s3.Volume = 1
  1374. s3.SoundId = "rbxassetid://419378177"
  1375. local s4 = Instance.new("Sound", char.Head)
  1376. s4.Volume = 1
  1377. s4.SoundId = "rbxassetid://320557518"
  1378. local s5 = Instance.new("Sound", char.Head)
  1379. s5.Volume = 1
  1380. s5.SoundId = "rbxassetid://320557537"
  1381. local s6 = Instance.new("Sound", char.Head)
  1382. s6.Volume = 1
  1383. s6.SoundId = "rbxassetid://433087655"
  1384. local s7 = Instance.new("Sound", char.Head)
  1385. s7.Volume = 1
  1386. s7.SoundId = "rbxassetid://338586299"
  1387. local s8 = Instance.new("Sound", char.Head)
  1388. s8.Volume = 1
  1389. s8.SoundId = "rbxassetid://338586318"
  1390. local s9 = Instance.new("Sound", char.Head)
  1391. s9.Volume = 1
  1392. s9.SoundId = "rbxassetid://338586331"
  1393. local w3 = Instance.new("Weld", char)
  1394. run = game:GetService("RunService")
  1395. w3.Part0 = lr
  1396. w3.Part1 = tr
  1397. w3.C0 = CFrame.new(1.5, 0, 0)
  1398. local w4 = Instance.new("Weld", char)
  1399. w4.Part0 = ra
  1400. w4.Part1 = tr
  1401. w4.C0 = CFrame.new(-1.5, 0, 0)
  1402. local nc = Instance.new("Weld", char)
  1403. nc.Part0 = char.Torso
  1404. nc.Part1 = char.Head
  1405. nc.C0 = CFrame.new(0, 1.5, 0)
  1406. local ll = Instance.new("Weld", char)
  1407. ll.Part0 = char.Torso
  1408. ll.Part1 = char["Left Leg"]
  1409. ll.C0 = CFrame.new(-0.5, -2, 0)
  1410. local rl = Instance.new("Weld", char)
  1411. rl.Part0 = char.Torso
  1412. rl.Part1 = char["Right Leg"]
  1413. rl.C0 = CFrame.new(0.5, -2, 0)
  1414. local ts = Instance.new("Weld", char)
  1415. ts.Part0 = char.HumanoidRootPart
  1416. ts.Part1 = char.Torso
  1417. ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1418. SWELD = Instance.new("Weld", char)
  1419. SWELD.Part0 = char["Right Arm"]
  1420. SWELD.Part1 = p27
  1421. turnonwelds = function()
  1422.  
  1423. w3.Part1 = tr
  1424. w4.Part1 = tr
  1425. nc.Part1 = char.Head
  1426. ll.Part1 = char["Left Leg"]
  1427. rl.Part1 = char["Right Leg"]
  1428. end
  1429.  
  1430. turnoffwelds = function()
  1431.  
  1432. w3.Part1 = nil
  1433. w4.Part1 = nil
  1434. nc.Part1 = nil
  1435. ll.Part1 = nil
  1436. rl.Part1 = nil
  1437. end
  1438.  
  1439. turnoffwelds()
  1440. local walk = {ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), w3.C0 * CFrame.new(0, 0.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20))}
  1441. local equip = {nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))}
  1442. local idle = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), nc.C0 * CFrame.Angles(0, math.rad(25), 0), ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)), w3.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(10)), w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5))}
  1443. local PA1 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), w4.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(190), math.rad(-50), math.rad(-70))}
  1444. local PA1B = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))}
  1445. local PA21 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), 0), w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)), w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))}
  1446. local PA2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))}
  1447. local SK2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))}
  1448. local SK3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), ll.C0 * CFrame.new(-0.1, 0, -0.1) * CFrame.Angles(math.rad(5), math.rad(20), math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(5)), nc.C0 * CFrame.Angles(0, math.rad(85), 0), w4.C0 * CFrame.new(0, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), w3.C0 * CFrame.new(-1.3, 2, 0) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(-50))}
  1449. local SK4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90))}
  1450. local spin = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), w4.C0 * CFrame.new(0, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20))}
  1451. local med = {ts.C0 * CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(90)), rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), nc.C0 * CFrame.Angles(math.rad(-20), math.rad(0), 0), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90)), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90))}
  1452. local PA3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(4), math.rad(-80), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), w4.C0 * CFrame.new(0.5, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), w3.C0 * CFrame.new(-2, -0.7, 0.8) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(-90)), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))}
  1453. local PA3B = {ts.C0 * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(-40), math.rad(0)), w3.C0 * CFrame.new(-0.5, -0.3, -0.5) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.3, 0.6) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))}
  1454. local heal = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5))}
  1455. local PA4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0), w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)), w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)), ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)), rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))}
  1456. local jump = {nc.C0 * CFrame.Angles(math.rad(10), 0, 0), w4.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), w3.C0 * CFrame.new(0, 0.1, -0.1) * CFrame.Angles(math.rad(10), 0, math.rad(10)), ll.C0 * CFrame.new(-0.1, 0, 0.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), rl.C0 * CFrame.new(0.2, 0, 0) * CFrame.Angles(0, 0, math.rad(10)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0)}
  1457. local jump2 = {nc.C0 * CFrame.Angles(math.rad(-10), 0, 0), w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), ll.C0 * CFrame.new(-0.15, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0.15, 0, 0) * CFrame.Angles(math.rad(5), math.rad(-30), math.rad(10))}
  1458. local stunned = {nc.C0 * CFrame.Angles(0, math.rad(90), 0), w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)), ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)}
  1459. local PA1C = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)), ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0), w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)), w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))}
  1460. local Stomp = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))}
  1461. local Stomp2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))}
  1462. local dropkick = {ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0), nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0), ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)), w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))}
  1463. local block = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))}
  1464. local sjump = {ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0), ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0), rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))}
  1465. local UpSideDownPunch = {ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))}
  1466. local BackBreaker = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))}
  1467. local FrontFlipKick1 = {ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)), rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))}
  1468. f = Instance.new("ScreenGui", player.PlayerGui)
  1469. f.Name = "UI"
  1470. f1 = Instance.new("Frame", f)
  1471. f1.BorderSizePixel = 0
  1472. f1.BackgroundColor3 = Color3.new(0, 0, 0)
  1473. f1.Size = UDim2.new(0.3, 0, 0.05, 0)
  1474. f1.Position = UDim2.new(0.2, 0, 0.84, 0)
  1475. f1f = Instance.new("Frame", f1)
  1476. f1f.BorderSizePixel = 0
  1477. f1f.BackgroundColor3 = Color3.new(255, 255, 255)
  1478. f1f.Size = UDim2.new(1, 0, 1, 0)
  1479. f1l = Instance.new("TextLabel", f1)
  1480. f1l.TextScaled = true
  1481. f1l.TextStrokeTransparency = 0
  1482. f1l.BackgroundTransparency = 1
  1483. f1l.TextColor3 = Color3.new(255, 255, 255)
  1484. f1l.BorderSizePixel = 0
  1485. f1l.Size = UDim2.new(1, 0, 1, 0)
  1486. f1l.Text = "[Z] Death Frost"
  1487. f2 = Instance.new("Frame", f)
  1488. f2.BorderSizePixel = 0
  1489. f2.BackgroundColor3 = Color3.new(0, 0, 0)
  1490. f2.Size = UDim2.new(0.3, 0, 0.05, 0)
  1491. f2.Position = UDim2.new(0.52, 0, 0.84, 0)
  1492. f2f = Instance.new("Frame", f2)
  1493. f2f.BorderSizePixel = 0
  1494. f2f.BackgroundColor3 = Color3.new(255, 255, 255)
  1495. f2f.Size = UDim2.new(1, 0, 1, 0)
  1496. f2l = Instance.new("TextLabel", f2)
  1497. f2l.TextScaled = true
  1498. f2l.TextStrokeTransparency = 0
  1499. f2l.BackgroundTransparency = 1
  1500. f2l.TextColor3 = Color3.new(255, 255, 255)
  1501. f2l.BorderSizePixel = 0
  1502. f2l.Size = UDim2.new(1, 0, 1, 0)
  1503. f2l.Text = "[X] Icebound"
  1504. f3 = Instance.new("Frame", f)
  1505. f3.BorderSizePixel = 0
  1506. f3.BackgroundColor3 = Color3.new(0, 0, 0)
  1507. f3.Size = UDim2.new(0.3, 0, 0.05, 0)
  1508. f3.Position = UDim2.new(0.2, 0, 0.9, 0)
  1509. f3f = Instance.new("Frame", f3)
  1510. f3f.BorderSizePixel = 0
  1511. f3f.BackgroundColor3 = Color3.new(255, 255, 255)
  1512. f3f.Size = UDim2.new(1, 0, 1, 0)
  1513. f3l = Instance.new("TextLabel", f3)
  1514. f3l.TextScaled = true
  1515. f3l.TextStrokeTransparency = 0
  1516. f3l.BackgroundTransparency = 1
  1517. f3l.TextColor3 = Color3.new(255, 255, 255)
  1518. f3l.BorderSizePixel = 0
  1519. f3l.Size = UDim2.new(1, 0, 1, 0)
  1520. f3l.Text = "[C] Phantic Guardian"
  1521. f4 = Instance.new("Frame", f)
  1522. f4.BorderSizePixel = 0
  1523. f4.BackgroundColor3 = Color3.new(0, 0, 0)
  1524. f4.Size = UDim2.new(0.3, 0, 0.05, 0)
  1525. f4.Position = UDim2.new(0.52, 0, 0.9, 0)
  1526. f4f = Instance.new("Frame", f4)
  1527. f4f.BorderSizePixel = 0
  1528. f4f.BackgroundColor3 = Color3.new(255, 255, 255)
  1529. f4f.Size = UDim2.new(1, 0, 1, 0)
  1530. f4l = Instance.new("TextLabel", f4)
  1531. f4l.TextScaled = true
  1532. f4l.TextStrokeTransparency = 0
  1533. f4l.BackgroundTransparency = 1
  1534. f4l.TextColor3 = Color3.new(255, 255, 255)
  1535. f4l.BorderSizePixel = 0
  1536. f4l.Size = UDim2.new(1, 0, 1, 0)
  1537. f4l.Text = "[V] Ice Age "
  1538. f5 = Instance.new("Frame", f)
  1539. f5.BorderSizePixel = 0
  1540. f5.BackgroundColor3 = Color3.new(255, 255, 255)
  1541. f5.Size = UDim2.new(0.3, 0, 0.03, 0)
  1542. f5.Position = UDim2.new(0.52, 0, 0.8, 0)
  1543. f5f = Instance.new("Frame", f5)
  1544. f5f.BorderSizePixel = 0
  1545. f5f.BackgroundColor3 = Color3.new(0, 255, 0)
  1546. f5f.Size = UDim2.new(1, 0, 1, 0)
  1547. f5l = Instance.new("TextLabel", f5)
  1548. f5l.TextScaled = true
  1549. f5l.TextStrokeTransparency = 0
  1550. f5l.BackgroundTransparency = 1
  1551. f5l.TextColor3 = Color3.new(255, 255, 255)
  1552. f5l.BorderSizePixel = 0
  1553. f5l.Size = UDim2.new(1, 0, 1, 0)
  1554. f5l.Text = "Health"
  1555. f6 = Instance.new("Frame", f)
  1556. f6.BorderSizePixel = 0
  1557. f6.BackgroundColor3 = Color3.new(255, 255, 255)
  1558. f6.Size = UDim2.new(0.3, 0, 0.03, 0)
  1559. f6.Position = UDim2.new(0.2, 0, 0.8, 0)
  1560. f6f = Instance.new("Frame", f6)
  1561. f6f.BorderSizePixel = 0
  1562. f6f.BackgroundColor3 = BrickColor.new("Deep blue").Color
  1563. f6f.Size = UDim2.new(1, 0, 1, 0)
  1564. f6l = Instance.new("TextLabel", f6)
  1565. f6l.TextScaled = true
  1566. f6l.TextStrokeTransparency = 0
  1567. f6l.BackgroundTransparency = 1
  1568. f6l.TextColor3 = Color3.new(255, 255, 255)
  1569. f6l.BorderSizePixel = 0
  1570. f6l.Size = UDim2.new(1, 0, 1, 0)
  1571. f6l.Text = "Mana"
  1572. fa = Instance.new("TextLabel", f)
  1573. fa.TextScaled = true
  1574. fa.TextStrokeTransparency = 0
  1575. fa.BackgroundTransparency = 0.5
  1576. fa.BackgroundColor3 = Color3.new(0, 0, 0)
  1577. fa.TextColor3 = Color3.new(255, 0, 0)
  1578. fa.BorderSizePixel = 0
  1579. fa.Size = UDim2.new(0.2, 0, 0.05, 0)
  1580. fa.Position = UDim2.new(0.2, 0, 0.74, 0)
  1581. fa.Text = "Attack : 1"
  1582. fa2 = Instance.new("TextLabel", f)
  1583. fa2.TextScaled = true
  1584. fa2.TextStrokeTransparency = 0
  1585. fa2.BackgroundTransparency = 0.5
  1586. fa2.BackgroundColor3 = Color3.new(0, 0, 0)
  1587. fa2.TextColor3 = Color3.new(0, 255, 0)
  1588. fa2.BorderSizePixel = 0
  1589. fa2.Size = UDim2.new(0.2, 0, 0.05, 0)
  1590. fa2.Position = UDim2.new(0.41, 0, 0.74, 0)
  1591. fa2.Text = "Speed : 1"
  1592. fa3 = Instance.new("TextLabel", f)
  1593. fa3.TextScaled = true
  1594. fa3.TextStrokeTransparency = 0
  1595. fa3.BackgroundTransparency = 0.5
  1596. fa3.BackgroundColor3 = Color3.new(0, 0, 0)
  1597. fa3.TextColor3 = Color3.new(0, 0, 255)
  1598. fa3.BorderSizePixel = 0
  1599. fa3.Size = UDim2.new(0.2, 0, 0.05, 0)
  1600. fa3.Position = UDim2.new(0.62, 0, 0.74, 0)
  1601. fa3.Text = "Defense : 1"
  1602. S1 = true
  1603. S1T = 0
  1604. S1TF = 7
  1605. S2 = true
  1606. S2T = 0
  1607. S2TF = 15
  1608. S3 = true
  1609. S3T = 0
  1610. S3TF = 12
  1611. S4 = true
  1612. S4T = 0
  1613. S4TF = 30
  1614. energy = 0
  1615. local Close1 = CFrame.new(1.5, 0, 0)
  1616. local Close2 = CFrame.new(-1.5, 0, 0)
  1617. local Speed = 0.3
  1618. local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30))
  1619. local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0)
  1620. local h2 = CFrame.new(0, 1.5, 0)
  1621. local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0)
  1622. local opend = false
  1623. local current = true
  1624. local DGU = function(p, txt)
  1625.  
  1626. s2:Play()
  1627. local par = Instance.new("Part", game.Workspace)
  1628. par.Transparency = 1
  1629. par.Anchored = true
  1630. par.CFrame = p.CFrame
  1631. par.CanCollide = false
  1632. game.Debris:AddItem(par, 10)
  1633. local f = Instance.new("BillboardGui", par)
  1634. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  1635. f.AlwaysOnTop = true
  1636. f.StudsOffset = Vector3.new(0, 2, 0)
  1637. local fr = Instance.new("Frame", f)
  1638. fr.BackgroundTransparency = 1
  1639. fr.Size = UDim2.new(1, 0, 1, 0)
  1640. fr.ClipsDescendants = true
  1641. local fe = Instance.new("TextLabel", fr)
  1642. fe.Size = UDim2.new(1, 0, 1, 0)
  1643. fe.BackgroundTransparency = 1
  1644. fe.TextColor3 = BrickColor.new("Bright yellow").Color
  1645. fe.TextStrokeTransparency = 0
  1646. fe.Text = txt
  1647. fe.TextScaled = true
  1648. fe.Font = "Legacy"
  1649. fe.Position = UDim2.new(0, 0, 1, 0)
  1650. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
  1651. wait(2)
  1652. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
  1653. for i = 0, 10 do
  1654. wait()
  1655. fe.TextTransparency = fe.TextTransparency + 0.1
  1656. end
  1657. end
  1658.  
  1659. local HL = function(p, txt)
  1660.  
  1661. local par = Instance.new("Part", game.Workspace)
  1662. par.Transparency = 1
  1663. par.Anchored = true
  1664. par.CFrame = p.CFrame
  1665. par.CanCollide = false
  1666. game.Debris:AddItem(par, 10)
  1667. local f = Instance.new("BillboardGui", par)
  1668. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  1669. f.AlwaysOnTop = true
  1670. f.StudsOffset = Vector3.new(0, 2, 0)
  1671. local fr = Instance.new("Frame", f)
  1672. fr.BackgroundTransparency = 1
  1673. fr.Size = UDim2.new(1, 0, 1, 0)
  1674. fr.ClipsDescendants = true
  1675. local fe = Instance.new("TextLabel", fr)
  1676. fe.Size = UDim2.new(1, 0, 1, 0)
  1677. fe.BackgroundTransparency = 1
  1678. fe.TextColor3 = BrickColor.new("Lime green").Color
  1679. fe.TextStrokeTransparency = 0
  1680. fe.Text = txt
  1681. fe.TextScaled = true
  1682. fe.Font = "Legacy"
  1683. fe.Position = UDim2.new(0, 0, 1, 0)
  1684. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
  1685. wait(2)
  1686. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
  1687. for i = 0, 10 do
  1688. wait()
  1689. fe.TextTransparency = fe.TextTransparency + 0.1
  1690. end
  1691. end
  1692.  
  1693. makeui = function(color, txt)
  1694.  
  1695. local par = Instance.new("Part", game.Workspace)
  1696. par.Transparency = 1
  1697. par.Anchored = true
  1698. par.CFrame = char.Head.CFrame
  1699. par.CanCollide = false
  1700. game.Debris:AddItem(par, 10)
  1701. local f = Instance.new("BillboardGui", par)
  1702. f.Size = UDim2.new(1.2, 0, 1.2, 0)
  1703. f.AlwaysOnTop = true
  1704. f.StudsOffset = Vector3.new(0, 4, 0)
  1705. local fr = Instance.new("Frame", f)
  1706. fr.BackgroundTransparency = 1
  1707. fr.Size = UDim2.new(2, 0, 2, 0)
  1708. fr.ClipsDescendants = true
  1709. local fe = Instance.new("TextLabel", fr)
  1710. fe.Size = UDim2.new(1, 0, 1, 0)
  1711. fe.BackgroundTransparency = 1
  1712. fe.TextColor3 = Color3.new(255, 255, 255)
  1713. fe.TextStrokeTransparency = 0
  1714. fe.Text = txt
  1715. fe.TextScaled = true
  1716. fe.Font = "SourceSansBold"
  1717. game.Debris:AddItem(f, 4)
  1718. fe.Position = UDim2.new(0, 0, 1, 0)
  1719. fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5)
  1720. wait(2)
  1721. fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4)
  1722. for i = 0, 10 do
  1723. wait()
  1724. fe.TextTransparency = fe.TextTransparency + 0.1
  1725. end
  1726. end
  1727.  
  1728. local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6 = nil, nil, nil, nil, nil, nil
  1729. local IdleAndWalk = false
  1730. turnonwelds()
  1731. opend = true
  1732. local PartsToTransparency = {}
  1733. local pars = {}
  1734. local sizes = {}
  1735. local poses = {}
  1736. local part_to_fade = false
  1737. local pa2f = nil
  1738. iceeffect = function(part)
  1739.  
  1740. local l = Instance.new("Part", char)
  1741. l.BrickColor = BrickColor.new("Medium blue")
  1742. l.Size = Vector3.new(1, 1, 1)
  1743. l.Shape = "Ball"
  1744. l.TopSurface = "Smooth"
  1745. l.BottomSurface = "Smooth"
  1746. l.Material = "Neon"
  1747. l.CanCollide = false
  1748. l.Anchored = true
  1749. l.Transparency = 0
  1750. l.CFrame = part.CFrame
  1751. game.Debris:AddItem(l, 5)
  1752. table.insert(PartsToTransparency, l)
  1753. table.insert(pars, l)
  1754. table.insert(poses, l.CFrame)
  1755. table.insert(sizes, Vector3.new(40, 40, 40))
  1756. end
  1757.  
  1758. game:GetService("RunService").RenderStepped:connect(function()
  1759.  
  1760. for i = 1, #PartsToTransparency do
  1761. local part = PartsToTransparency[i]
  1762. if part ~= nil then
  1763. part.Transparency = part.Transparency + 0.035
  1764. if part.Transparency > 1 then
  1765. table.remove(PartsToTransparency, i)
  1766. end
  1767. end
  1768. end
  1769. end
  1770. )
  1771. game:GetService("RunService").RenderStepped:connect(function()
  1772.  
  1773. for i = 1, #pars do
  1774. local par = pars[i]
  1775. if par ~= nil then
  1776. par.Size = par.Size:lerp(sizes[i], 0.05)
  1777. par.CFrame = poses[i]
  1778. end
  1779. if par.Size == sizes[i] then
  1780. table.remove(parts, i)
  1781. table.remove(sizes, i)
  1782. table.remove(poses, i)
  1783. end
  1784. end
  1785. if part_to_fade ~= false then
  1786. part_to_fade = false
  1787. table.insert(PartsToTransparency, pa2f)
  1788. pa2f = nil
  1789. end
  1790. end
  1791. )
  1792. makeice = function(chr)
  1793.  
  1794. local num = 0
  1795. print("OUTPUT FROM MAKICE FOUND!")
  1796. for i,v in pairs(chr.Torso:GetChildren()) do
  1797. if v.ClassName == "Part" then
  1798. num = num + 1
  1799. end
  1800. end
  1801. print("I GOT " .. tostring(num) .. " ICE")
  1802. if num == 0 then
  1803. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  1804. ice.Anchored = false
  1805. ice.Parent = chr.Torso
  1806. ice.Name = "ICE1"
  1807. local weld = Instance.new("Weld", chr)
  1808. weld.Part0 = chr["Right Arm"]
  1809. weld.Part1 = ice
  1810. weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  1811. iceeffect(ice)
  1812. else
  1813. do
  1814. if num == 1 then
  1815. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  1816. ice.Anchored = false
  1817. ice.Parent = chr.Torso
  1818. ice.Name = "ICE2"
  1819. local weld = Instance.new("Weld", chr)
  1820. weld.Part0 = chr["Left Arm"]
  1821. weld.Part1 = ice
  1822. weld.C0 = CFrame.new(0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  1823. iceeffect(ice)
  1824. else
  1825. do
  1826. if num == 2 then
  1827. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  1828. ice.Anchored = false
  1829. ice.Parent = chr.Torso
  1830. ice.Name = "ICE3"
  1831. local weld = Instance.new("Weld", chr)
  1832. weld.Part0 = chr["Left Leg"]
  1833. weld.Part1 = ice
  1834. weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  1835. iceeffect(ice)
  1836. else
  1837. do
  1838. if num == 3 then
  1839. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  1840. ice.Anchored = false
  1841. ice.Parent = chr.Torso
  1842. ice.Name = "ICE4"
  1843. local weld = Instance.new("Weld", chr)
  1844. weld.Part0 = chr["Right Leg"]
  1845. weld.Part1 = ice
  1846. weld.C0 = CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  1847. iceeffect(ice)
  1848. else
  1849. do
  1850. local ice = makepart(0.4, false, "Medium blue", Vector3.new(1.2, 1.2, 1.2), char.Torso.CFrame, "Ice", nil, 20, false)
  1851. ice.Anchored = false
  1852. ice.Parent = chr.Torso
  1853. ice.Name = "ICE1"
  1854. local weld = Instance.new("Weld", chr)
  1855. weld.Part0 = chr["Right Arm"]
  1856. weld.Part1 = ice
  1857. weld.C0 = CFrame.new(-0.7, 0.8, 0) * CFrame.Angles(math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()), math.rad(math.random(1, 5) * tick()))
  1858. iceeffect(ice)
  1859. end
  1860. end
  1861. end
  1862. end
  1863. end
  1864. end
  1865. end
  1866. end
  1867. end
  1868.  
  1869. local wpb = true
  1870. local num = 1
  1871. mouse.Button1Down:connect(function()
  1872.  
  1873. if current == true and opend == true and stun.Value == false and healingmode == true then
  1874. energy = energy - 20
  1875. S2T = 0
  1876. HBOX1:Destroy()
  1877. local POS = HBOX2.CFrame
  1878. do
  1879. HBOX2:Destroy()
  1880. local s = Instance.new("Part", game.Workspace)
  1881. s.Transparency = 1
  1882. s.Size = Vector3.new(0.2, 0.2, 0.2)
  1883. s.Anchored = false
  1884. s.CanCollide = false
  1885. s.Position = POS.p
  1886. healingmode = false
  1887. local fpos = nil
  1888. s.Touched:connect(function()
  1889.  
  1890. fpos = s.CFrame
  1891. s:Destroy()
  1892. print(fpos)
  1893. end
  1894. )
  1895. repeat
  1896. wait()
  1897. until fpos ~= nil
  1898. local dsn = true
  1899. print(" FPOS FOUND : " .. tostring(fpos))
  1900. local ice1 = makepart(0, false, "Steel blue", Vector3.new(0.2, 1, 0.2), fpos, "Neon", nil, 5, true)
  1901. meshsomething(ice1, nil, nil, nil, "CylinderMesh")
  1902. local ice2 = makepart(0, false, "Toothpaste", Vector3.new(0.2, 1.2, 0.2), fpos, "Neon", nil, 5, true)
  1903. meshsomething(ice2, nil, nil, nil, "CylinderMesh")
  1904. game:GetService("RunService").RenderStepped:connect(function()
  1905.  
  1906. if dsn == true then
  1907. ice1.Size = ice1.Size:lerp(Vector3.new(24, 1, 24), 0.1)
  1908. ice2.Size = ice2.Size:lerp(Vector3.new(20, 1.2, 20), 0.1)
  1909. ice1.CFrame = fpos
  1910. ice2.CFrame = fpos
  1911. if ice1.Size.X == 24 or ice1.Size.X > 24 or ice1.Size.X > 23.7 then
  1912. dsn = false
  1913. print("Done!")
  1914. end
  1915. end
  1916. end
  1917. )
  1918. wait(1)
  1919. local getsnearme = function(studs)
  1920.  
  1921. local list = game.Workspace:GetChildren()
  1922. local targs = {}
  1923. for i = 1, #list do
  1924. local target = list[i]
  1925. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - ice1.Position.magnitude < studs and target ~= nil then
  1926. table.insert(targs, target)
  1927. end
  1928. end
  1929. return targs
  1930. end
  1931.  
  1932. local f = getsnearme(23)
  1933. for i,v in pairs(f) do
  1934. wait()
  1935. print(v.Name)
  1936. if v:FindFirstChild("Team").Value ~= team.Value then
  1937. if v:FindFirstChild("Attack") then
  1938. if v:FindFirstChild("Blocking").Value == true then
  1939. v.BlockingLabel.Value = true
  1940. else
  1941. game.Workspace.CagePlayer:InvokeServer(v, team.Value)
  1942. iceeffect(v.Torso)
  1943. local dtd = math.floor(math.random(3, 5) * atk.Value / v:FindFirstChild("Defense").Value)
  1944. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  1945. dfm = 5
  1946. df = nil
  1947. wait()
  1948. dfm = dtd
  1949. df = v:FindFirstChild("Head")
  1950. end
  1951. else
  1952. do
  1953. do
  1954. local dtd = math.floor(math.random(3, 5) * atk.Value)
  1955. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  1956. dfm = 5
  1957. df = nil
  1958. wait()
  1959. dfm = dtd
  1960. df = v:FindFirstChild("Head")
  1961. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out DO_STMT
  1962.  
  1963. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1964.  
  1965. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
  1966.  
  1967. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1968.  
  1969. -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
  1970.  
  1971. end
  1972. end
  1973. end
  1974. end
  1975. end
  1976. for i = 0, 20 do
  1977. wait()
  1978. ice1.Transparency = ice1.Transparency + 0.05
  1979. ice2.Transparency = ice2.Transparency + 0.05
  1980. end
  1981. return
  1982. end
  1983. end
  1984. do
  1985. if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false and healingmode == false then
  1986. local fs = nil
  1987. if num == 1 then
  1988. wpb = false
  1989. current = false
  1990. fr = true
  1991. p32.Touched:connect(function(hit)
  1992.  
  1993. if not fr then
  1994. return
  1995. end
  1996. if hit.Parent:FindFirstChild("Defense") then
  1997. fs = math.floor(math.random(5, 7) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  1998. else
  1999. fs = math.floor(math.random(5, 7) * atk.Value)
  2000. end
  2001. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  2002. fr = false
  2003. if hit.Parent:FindFirstChild("Blocking") then
  2004. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2005. hit.Parent.PauseBlock.Value = true
  2006. wait()
  2007. wait()
  2008. hit.Parent.BlockingLeft.Value = 5
  2009. wait()
  2010. wait()
  2011. hit.Parent.PauseBlock.Value = false
  2012. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2013. hit.Parent.BlockingLabel.Value = true
  2014. end
  2015. stun.Value = true
  2016. else
  2017. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2018. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  2019. DGU(hit, fs)
  2020. fr = false
  2021. end
  2022. end
  2023. else
  2024. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2025. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  2026. DGU(hit, fs)
  2027. fr = false
  2028. end
  2029. end
  2030. end
  2031. end
  2032. )
  2033. local tar = CFrame.new(0, -0.7, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(140))
  2034. wait(0.1)
  2035. TARG1 = PA1[5]
  2036. TARG2 = PA1[6]
  2037. TARG3 = PA1[4]
  2038. TARG4 = PA1[3]
  2039. TARG5 = PA1[2]
  2040. TARG6 = PA1[1]
  2041. STARG = tar
  2042. wait(0.05)
  2043. TARG1 = PA1[5]
  2044. TARG2 = PA1[6]
  2045. TARG3 = PA1[4]
  2046. TARG4 = PA1[3]
  2047. TARG5 = PA1[2]
  2048. TARG6 = PA1[1]
  2049. STARG = tar
  2050. wait(0.05)
  2051. TARG1 = PA1[5]
  2052. TARG2 = PA1[6]
  2053. TARG3 = PA1[4]
  2054. TARG4 = PA1[3]
  2055. TARG5 = PA1[2]
  2056. TARG6 = PA1[1]
  2057. STARG = tar
  2058. TARG1 = PA1[5]
  2059. TARG2 = PA1[6]
  2060. TARG3 = PA1[4]
  2061. TARG4 = PA1[3]
  2062. TARG5 = PA1[2]
  2063. TARG6 = PA1[1]
  2064. STARG = tar
  2065. s4:Play()
  2066. local tar2 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  2067. wait(0.05)
  2068. TARG1 = PA1B[5]
  2069. TARG2 = PA1B[6]
  2070. TARG3 = PA1B[4]
  2071. TARG4 = PA1B[3]
  2072. TARG5 = PA1B[2]
  2073. TARG6 = PA1B[1]
  2074. STARG = tar2
  2075. wait(0.05)
  2076. TARG1 = PA1B[5]
  2077. TARG2 = PA1B[6]
  2078. TARG3 = PA1B[4]
  2079. TARG4 = PA1B[3]
  2080. TARG5 = PA1B[2]
  2081. TARG6 = PA1B[1]
  2082. STARG = tar2
  2083. wait(0.05)
  2084. TARG1 = PA1B[5]
  2085. TARG2 = PA1B[6]
  2086. TARG3 = PA1B[4]
  2087. TARG4 = PA1B[3]
  2088. TARG5 = PA1B[2]
  2089. TARG6 = PA1B[1]
  2090. STARG = tar2
  2091. wait(0.05)
  2092. TARG1 = PA1B[5]
  2093. TARG2 = PA1B[6]
  2094. TARG3 = PA1B[4]
  2095. TARG4 = PA1B[3]
  2096. TARG5 = PA1B[2]
  2097. TARG6 = PA1B[1]
  2098. STARG = tar2
  2099. wait(0.1)
  2100. current = true
  2101. fr = false
  2102. wait(0.1)
  2103. wpb = true
  2104. num = num + 1
  2105. return
  2106. end
  2107. do
  2108. if num == 2 then
  2109. wpb = false
  2110. current = false
  2111. fr = true
  2112. p32.Touched:connect(function(hit)
  2113.  
  2114. if not fr then
  2115. return
  2116. end
  2117. if hit.Parent:FindFirstChild("Defense") then
  2118. fs = math.floor(math.random(7, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  2119. else
  2120. fs = math.floor(math.random(7, 8) * atk.Value)
  2121. end
  2122. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  2123. fr = false
  2124. if hit.Parent:FindFirstChild("Blocking") then
  2125. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2126. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2127. hit.Parent.PauseBlock.Value = true
  2128. wait()
  2129. hit.Parent.BlockingLeft.Value = 5
  2130. wait()
  2131. hit.Parent.PauseBlock.Value = true
  2132. end
  2133. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2134. hit.Parent.BlockingLabel.Value = true
  2135. end
  2136. stun.Value = true
  2137. else
  2138. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2139. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  2140. DGU(hit, fs)
  2141. fr = false
  2142. end
  2143. end
  2144. else
  2145. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2146. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  2147. DGU(hit, fs)
  2148. fr = false
  2149. end
  2150. end
  2151. end
  2152. end
  2153. )
  2154. s5:Play()
  2155. wait(0.1)
  2156. local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
  2157. local tar2 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160))
  2158. TARG1 = PA2[6]
  2159. TARG2 = PA2[5]
  2160. TARG3 = PA2[4]
  2161. TARG4 = PA2[3]
  2162. TARG5 = PA2[2]
  2163. TARG6 = PA2[1]
  2164. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  2165. wait(0.1)
  2166. TARG1 = PA2[6]
  2167. TARG2 = PA2[5]
  2168. TARG3 = PA2[4]
  2169. TARG4 = PA2[3]
  2170. TARG5 = PA2[2]
  2171. TARG6 = PA2[1]
  2172. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  2173. wait(0.1)
  2174. TARG1 = PA2[6]
  2175. TARG2 = PA2[5]
  2176. TARG3 = PA2[4]
  2177. TARG4 = PA2[3]
  2178. TARG5 = PA2[2]
  2179. TARG6 = PA2[1]
  2180. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  2181. wait(0.1)
  2182. TARG1 = PA2[6]
  2183. TARG2 = PA2[5]
  2184. TARG3 = PA2[4]
  2185. TARG4 = PA2[3]
  2186. TARG5 = PA2[2]
  2187. TARG6 = PA2[1]
  2188. STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), 0, 0)
  2189. wait(0.2)
  2190. current = true
  2191. fr = false
  2192. wait(0.1)
  2193. wpb = true
  2194. num = num + 1
  2195. return
  2196. end
  2197. do
  2198. if num == 3 then
  2199. wpb = false
  2200. current = false
  2201. fr = true
  2202. char["Left Arm"].Touched:connect(function(hit)
  2203.  
  2204. if not fr then
  2205. return
  2206. end
  2207. if hit.Parent:FindFirstChild("Defense") then
  2208. fs = math.floor(math.random(8, 10) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
  2209. else
  2210. fs = math.floor(math.random(8, 10) * atk.Value)
  2211. end
  2212. if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
  2213. fr = false
  2214. if hit.Parent:FindFirstChild("Blocking") then
  2215. if hit.Parent:FindFirstChild("Blocking").Value == true then
  2216. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2217. hit.Parent.PauseBlock.Value = true
  2218. wait()
  2219. hit.Parent.BlockingLeft.Value = 5
  2220. wait()
  2221. hit.Parent.PauseBlock.Value = true
  2222. end
  2223. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2224. hit.Parent.BlockingLabel.Value = true
  2225. end
  2226. stun.Value = true
  2227. else
  2228. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2229. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  2230. DGU(hit, fs)
  2231. fr = false
  2232. end
  2233. end
  2234. else
  2235. if hit.Parent:FindFirstChild("Team").Value ~= team.Value then
  2236. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
  2237. DGU(hit, fs)
  2238. fr = false
  2239. end
  2240. end
  2241. end
  2242. end
  2243. )
  2244. s1.Pitch = 0.8
  2245. s1:Play()
  2246. wait(0.1)
  2247. char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 40
  2248. local tar = CFrame.new(-0.4, -1, 0) * CFrame.Angles(math.rad(60), math.rad(50), math.rad(160))
  2249. STARG = tar
  2250. TARG1 = PA3[4]
  2251. TARG2 = PA3[3]
  2252. TARG3 = PA3[2]
  2253. TARG4 = PA3[6]
  2254. TARG5 = PA3[5]
  2255. TARG6 = PA3[1]
  2256. wait(0.1)
  2257. TARG1 = PA3[4]
  2258. TARG2 = PA3[3]
  2259. TARG3 = PA3[2]
  2260. TARG4 = PA3[6]
  2261. TARG5 = PA3[5]
  2262. TARG6 = PA3[1]
  2263. STARG = tar
  2264. wait(0.1)
  2265. TARG1 = PA3[4]
  2266. TARG2 = PA3[3]
  2267. TARG3 = PA3[2]
  2268. TARG4 = PA3[6]
  2269. TARG5 = PA3[5]
  2270. STARG = tar
  2271. TARG6 = PA3[1]
  2272. wait(0.1)
  2273. TARG1 = PA3[4]
  2274. TARG2 = PA3[3]
  2275. TARG3 = PA3[2]
  2276. TARG4 = PA3[6]
  2277. TARG5 = PA3[5]
  2278. TARG6 = PA3[1]
  2279. STARG = tar
  2280. wait(0.2)
  2281. current = true
  2282. fr = false
  2283. wait(0.1)
  2284. wpb = true
  2285. num = 1
  2286. return
  2287. end
  2288. end
  2289. end
  2290. end
  2291. end
  2292. end
  2293. )
  2294. local rtb = true
  2295. local orb = nil
  2296. healplrs = function()
  2297.  
  2298. local plrs = {}
  2299. local healpoints = math.floor(math.random(3, 5))
  2300. local num = 0
  2301. local getsnearme = function(studs)
  2302.  
  2303. local list = game.Workspace:GetChildren()
  2304. local targs = {}
  2305. for i = 1, #list do
  2306. local target = list[i]
  2307. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - char.Torso.Position.magnitude < studs then
  2308. table.insert(targs, target)
  2309. end
  2310. end
  2311. return targs
  2312. end
  2313.  
  2314. makeorb = true
  2315. dgm = healpoints
  2316. dg = nil
  2317. wait(0.1)
  2318. local hum = char:FindFirstChild("Humanoid")
  2319. hum.Health = hum.Health + healpoints
  2320. def.Value = def.Value + 0.03
  2321. dgm = healpoints
  2322. dg = char.Head
  2323. wait()
  2324. local f = getsnearme(30)
  2325. if f ~= nil then
  2326. for i,v in pairs(f) do
  2327. if v:FindFirstChild("Attack") then
  2328. wait(0.1)
  2329. local hum = v:FindFirstChild("Humanoid")
  2330. hum.Health = hum.Health + healpoints
  2331. v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.03
  2332. dgm = healpoints
  2333. dg = v.Head
  2334. else
  2335. do
  2336. wait(0.1)
  2337. do
  2338. local hum = v:FindFirstChild("Humanoid")
  2339. hum.Health = hum.Health + healpoints
  2340. dgm = healpoints
  2341. dg = v.Head
  2342. -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out DO_STMT
  2343.  
  2344. -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2345.  
  2346. -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_STMT
  2347.  
  2348. end
  2349. end
  2350. end
  2351. end
  2352. end
  2353. end
  2354.  
  2355. local pos = 0
  2356. local pr, sz, ps = nil, nil, nil
  2357. local act = false
  2358. game:GetService("RunService").RenderStepped:connect(function()
  2359.  
  2360. if makeorb == true then
  2361. makeorb = false
  2362. local l = Instance.new("Part", game.Workspace)
  2363. l.BrickColor = BrickColor.new("Forest green")
  2364. l.Size = Vector3.new(1, 1, 1)
  2365. l.Shape = "Ball"
  2366. l.TopSurface = "Smooth"
  2367. l.BottomSurface = "Smooth"
  2368. l.Material = "Neon"
  2369. l.CanCollide = false
  2370. l.Anchored = true
  2371. l.Transparency = 0
  2372. l.CFrame = char.Torso.CFrame
  2373. game.Debris:AddItem(l, 2)
  2374. sz = Vector3.new(120, 120, 120)
  2375. ps = char.Torso.CFrame
  2376. pr = l
  2377. for i = 0, 20 do
  2378. wait()
  2379. l.Transparency = l.Transparency + 0.05
  2380. end
  2381. end
  2382. end
  2383. )
  2384. game:GetService("RunService").RenderStepped:connect(function()
  2385.  
  2386. if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
  2387. pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
  2388. pr.CFrame = char.Torso.CFrame
  2389. end
  2390. end
  2391. )
  2392. game:GetService("RunService").RenderStepped:connect(function()
  2393.  
  2394. if dg ~= lastdg then
  2395. lastdg = dg
  2396. if dg ~= nil then
  2397. HL(dg, dgm)
  2398. end
  2399. end
  2400. end
  2401. )
  2402. game:GetService("RunService").RenderStepped:connect(function()
  2403.  
  2404. if df ~= lastdf then
  2405. lastdf = df
  2406. if df ~= nil then
  2407. DGU(df, dfm)
  2408. end
  2409. end
  2410. end
  2411. )
  2412. local num = 0
  2413. game:GetService("RunService").RenderStepped:connect(function()
  2414.  
  2415. if spinning == true then
  2416. char.Torso.CFrame = CFrame.new(char.Torso.Position) * CFrame.fromEulerAnglesXYZ(0, num, 0)
  2417. num = num + 0.5
  2418. end
  2419. end
  2420. )
  2421. mouse.KeyDown:connect(function(key)
  2422.  
  2423. key = key:lower()
  2424. if key == "z" and current == true and opend == true and stun.Value == false and energy > 19 and S1 == true and healingmode == false then
  2425. energy = energy - 20
  2426. S1T = 0
  2427. current = false
  2428. wait(0.1)
  2429. local cf = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-90))
  2430. do
  2431. TARG1 = spin[5]
  2432. TARG2 = spin[6]
  2433. TARG3 = spin[4]
  2434. TARG4 = spin[3]
  2435. TARG5 = spin[2]
  2436. TARG6 = spin[1]
  2437. STARG = cf
  2438. wait(0.05)
  2439. TARG1 = spin[5]
  2440. TARG2 = spin[6]
  2441. TARG3 = spin[4]
  2442. TARG4 = spin[3]
  2443. TARG5 = spin[2]
  2444. TARG6 = spin[1]
  2445. STARG = cf
  2446. local ice = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0), "Plastic", nil, 5, true)
  2447. meshsomething(ice, nil, nil, nil, "CylinderMesh")
  2448. local skull = makepart(0, false, "Medium blue", Vector3.new(0.2, 0.2, 0.2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(0, 0, 0), "Plastic", nil, 5, true)
  2449. local sk = meshsomething(skull, "http://www.roblox.com/asset/?id=4770583", nil, (Vector3.new(1, 1, 1)), nil)
  2450. obj = ice
  2451. objs = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(90), 0, 0)
  2452. TARG7 = Vector3.new(9, 0.5, 9)
  2453. TARG8 = Vector3.new(20, 20, 20)
  2454. objs2 = char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -8)
  2455. skull.Anchored = true
  2456. ice.Anchored = true
  2457. ice.CanCollide = false
  2458. skull.CanCollide = false
  2459. wait(0.05)
  2460. obj2 = sk
  2461. wait(0.2)
  2462. current = true
  2463. local getsnearme = function(studs)
  2464.  
  2465. local list = (game.Workspace:GetChildren())
  2466. local targ = nil
  2467. for i = 1, #list do
  2468. local target = list[i]
  2469. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - skull.Position.magnitude < studs and target ~= nil then
  2470. targ = target
  2471. studs = target.Torso.Position - skull.Position.magnitude
  2472. end
  2473. end
  2474. return targ
  2475. end
  2476.  
  2477. local v = getsnearme(5)
  2478. wait(0.1)
  2479. if v ~= nil and v:FindFirstChild("Team").Value ~= team.Value then
  2480. if v:FindFirstChild("Attack") then
  2481. if v:FindFirstChild("Blocking").Value == true then
  2482. v.BlockingLabel.Value = true
  2483. else
  2484. makeice(v)
  2485. local dtd = math.floor(math.random(7, 11) * atk.Value / v:FindFirstChild("Defense").Value)
  2486. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  2487. dfm = 5
  2488. df = nil
  2489. wait()
  2490. dfm = dtd
  2491. df = v:FindFirstChild("Head")
  2492. end
  2493. else
  2494. do
  2495. do
  2496. local dtd = math.floor(math.random(7, 11) * atk.Value / v:FindFirstChild("Defense").Value)
  2497. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  2498. dfm = 5
  2499. df = nil
  2500. wait()
  2501. dfm = dtd
  2502. df = v:FindFirstChild("Head")
  2503. for i = 0, 20 do
  2504. wait(0.05)
  2505. ice.Transparency = ice.Transparency + 0.05
  2506. skull.Transparency = skull.Transparency + 0.1
  2507. end
  2508. end
  2509. end
  2510. end
  2511. end
  2512. end
  2513. end
  2514. end
  2515. )
  2516. local r2d = false
  2517. local rb = nil
  2518. local r = false
  2519. game:GetService("RunService").RenderStepped:connect(function()
  2520.  
  2521. if healingmode == true and HBOX1 ~= nil and HBOX2 ~= nil then
  2522. HBOX1.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.X, char.HumanoidRootPart.CFrame.Y, char.HumanoidRootPart.CFrame.Z) * CFrame.new(0, -3, 0)
  2523. local pos = char.Torso.Position
  2524. local posx = math.abs(mouse.Target.Position.X)
  2525. local posz = math.abs(mouse.Target.Position.Z)
  2526. local radius = math.sqrt(posx ^ 2 + posz ^ 2)
  2527. if radius < 60 then
  2528. HBOX2.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 1, mouse.Hit.Z)
  2529. end
  2530. end
  2531. end
  2532. )
  2533. mouse.KeyDown:connect(function(key)
  2534.  
  2535. key = key:lower()
  2536. -- DECOMPILER ERROR at PC25: Unhandled construct in 'MakeBoolean' P1
  2537.  
  2538. -- DECOMPILER ERROR at PC25: Unhandled construct in 'MakeBoolean' P1
  2539.  
  2540. if key == "x" and healingmode == false and current == true and opend == true and stun.Value == false and energy > 19 and S2 == true then
  2541. healingmode = true
  2542. local p1 = makepart(0.5, false, "Cyan", Vector3.new(70, 0.2, 70), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
  2543. meshsomething(p1, nil, nil, nil, "CylinderMesh")
  2544. p1.Parent = game.Workspace.CurrentCamera
  2545. HBOX1 = p1
  2546. local p2 = makepart(0.2, false, "Really red", Vector3.new(20, 0.2, 20), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, 0), "Neon", nil, nil, true)
  2547. meshsomething(p2, nil, nil, nil, "CylinderMesh")
  2548. p2.Parent = game.Workspace.CurrentCamera
  2549. HBOX2 = p2
  2550. mouse.TargetFilter = HBOX2
  2551. end
  2552. end
  2553. )
  2554. ma = function()
  2555.  
  2556. local f = Instance.new("Part", char)
  2557. game.Debris:AddItem(f, 1.1)
  2558. f.TopSurface = "Smooth"
  2559. f.BottomSurface = "Smooth"
  2560. f.BrickColor = BrickColor.new("Lime green")
  2561. f.Size = Vector3.new(2, 2.4, 2)
  2562. f.CanCollide = false
  2563. f.Anchored = true
  2564. local fm = Instance.new("SpecialMesh", f)
  2565. fm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2566. fm.Scale = Vector3.new(6, 1, 6)
  2567. f.CFrame = CFrame.new(char.B1.CFrame.X, char.B1.CFrame.Y + -3, char.B1.CFrame.Z)
  2568. for i = 0, 10 do
  2569. wait()
  2570. f.Transparency = f.Transparency + 0.1
  2571. end
  2572. end
  2573.  
  2574. game:GetService("RunService").RenderStepped:connect(function()
  2575.  
  2576. if r2d == true and mc.Value > 0.9 then
  2577. mc.Value = mc.Value - 0.15
  2578. end
  2579. if mc.Value < 1.1 and r2d == true then
  2580. mc.Value = 2
  2581. ma()
  2582. end
  2583. end
  2584. )
  2585. game:GetService("RunService").RenderStepped:connect(function()
  2586.  
  2587. if r == true then
  2588. r = false
  2589. local l = Instance.new("Part", game.Workspace)
  2590. do
  2591. l.BrickColor = BrickColor.new("Forest green")
  2592. l.Size = Vector3.new(1, 1, 1)
  2593. l.Shape = "Ball"
  2594. l.TopSurface = "Smooth"
  2595. l.BottomSurface = "Smooth"
  2596. l.Material = "Neon"
  2597. l.CanCollide = false
  2598. l.Anchored = true
  2599. l.Transparency = 0
  2600. l.CFrame = rb
  2601. local dmg = true
  2602. local getsnearme = function(studs)
  2603.  
  2604. local list = game.Workspace:GetChildren()
  2605. local targs = {}
  2606. for i = 1, #list do
  2607. local target = list[i]
  2608. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - l.Position.magnitude < studs and target ~= nil then
  2609. table.insert(targs, target)
  2610. end
  2611. end
  2612. return targs
  2613. end
  2614.  
  2615. game.Debris:AddItem(l, 2)
  2616. sz = Vector3.new(120, 120, 120)
  2617. pl = l
  2618. for i = 0, 20 do
  2619. wait()
  2620. l.Transparency = l.Transparency + 0.05
  2621. end
  2622. end
  2623. end
  2624. end
  2625. )
  2626. game:GetService("RunService").RenderStepped:connect(function()
  2627.  
  2628. if pl ~= nil and pl.Size ~= Vector3.new(40, 40, 40) then
  2629. pl.Size = pl.Size:lerp(Vector3.new(40, 40, 40), 0.05)
  2630. pl.CFrame = rb
  2631. end
  2632. end
  2633. )
  2634. local spk, spkcf, spkm = nil, nil, nil
  2635. local cf = Instance.new("CFrameValue", char)
  2636. game:GetService("RunService").RenderStepped:connect(function()
  2637.  
  2638. if spk ~= nil and spkcf ~= nil and spkm ~= nil then
  2639. spk.Size = spk.Size:lerp(Vector3.new(8.02, 15, 9.39), 0.05)
  2640. spk.CFrame = cf
  2641. spkm.Scale = spkm.Scale:lerp(Vector3.new(10, 10, 10), 0.05)
  2642. end
  2643. end
  2644. )
  2645. local go1, go2, gos1, gos2, p2cf = nil, nil, nil, nil, nil
  2646. local acto = false
  2647. game:GetService("RunService").RenderStepped:connect(function()
  2648.  
  2649. if acto == true and go1 ~= nil and go2 ~= nil and p2cf ~= nil then
  2650. go1.Size = go1.Size:lerp(gos1, 0.05)
  2651. go2.Size = go2.Size:lerp(gos2, 0.05)
  2652. go1.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
  2653. go2.CFrame = go1.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(-4, 2.5, 0) * CFrame.new(0.5, 1 + math.sin(tick()), 0), 0.1)
  2654. end
  2655. end
  2656. )
  2657. local getsnearme = function(studs, object)
  2658.  
  2659. local list = (game.Workspace:GetChildren())
  2660. local targ = nil
  2661. for i = 1, #list do
  2662. local target = list[i]
  2663. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - object.Position.magnitude < studs and target ~= nil then
  2664. targ = target
  2665. studs = target.Torso.Position - object.Position.magnitude
  2666. end
  2667. end
  2668. return targ
  2669. end
  2670.  
  2671. local ry, ryc, rys = nil, nil, nil
  2672. game:GetService("RunService").RenderStepped:connect(function()
  2673.  
  2674. if ry ~= nil and ryc ~= nil and rys ~= nil then
  2675. ry.Size = ry.Size:lerp(rys, 0.05)
  2676. ry.CFrame = ryc
  2677. end
  2678. end
  2679. )
  2680. mouse.KeyDown:connect(function(key)
  2681.  
  2682. key = key:lower()
  2683. if key == "c" and current == true and opend == true and stun.Value == false and energy > 34 and S3 == true and healingmode == false then
  2684. energy = energy - 26
  2685. S3T = 0
  2686. local dmg = true
  2687. do
  2688. current = false
  2689. wait(0.1)
  2690. TARG1 = SK3[6]
  2691. TARG2 = SK3[5]
  2692. TARG3 = SK3[4]
  2693. TARG4 = SK3[3]
  2694. TARG5 = SK3[2]
  2695. TARG6 = SK3[1]
  2696. wait(0.05)
  2697. TARG1 = SK3[6]
  2698. TARG2 = SK3[5]
  2699. TARG3 = SK3[4]
  2700. TARG4 = SK3[3]
  2701. TARG5 = SK3[2]
  2702. TARG6 = SK3[1]
  2703. wait(0.05)
  2704. TARG1 = SK3[6]
  2705. TARG2 = SK3[5]
  2706. TARG3 = SK3[4]
  2707. TARG4 = SK3[3]
  2708. TARG5 = SK3[2]
  2709. TARG6 = SK3[1]
  2710. wait(0.05)
  2711. TARG1 = SK3[6]
  2712. TARG2 = SK3[5]
  2713. TARG3 = SK3[4]
  2714. TARG4 = SK3[3]
  2715. TARG5 = SK3[2]
  2716. TARG6 = SK3[1]
  2717. local out_orb = makepart(1, false, "Steel blue", Vector3.new(6, 6, 6), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
  2718. local msh1 = meshsomething(out_orb, nil, nil, (Vector3.new(1, 1, 1)), nil)
  2719. msh1.MeshType = "Sphere"
  2720. local orb = makepart(1, false, "Toothpaste", Vector3.new(5, 5, 5), char.Torso.CFrame * CFrame.new(-4, 2.5, 0), "Neon", "Block", 20)
  2721. local msh2 = meshsomething(orb, nil, nil, (Vector3.new(1, 1, 1)), nil)
  2722. msh2.MeshType = "Sphere"
  2723. wait(0.1)
  2724. current = true
  2725. p2cf = char.Torso.CFrame * CFrame.new(-4, 2.5, 0)
  2726. go1 = out_orb
  2727. go2 = orb
  2728. gos1 = Vector3.new(3, 3, 3)
  2729. gos2 = Vector3.new(2, 2, 2)
  2730. acto = true
  2731. for i = 0, 10 do
  2732. wait(0.01)
  2733. out_orb.Transparency = out_orb.Transparency - 0.07
  2734. orb.Transparency = orb.Transparency - 0.1
  2735. end
  2736. wait(1)
  2737. local getsnearme = function(studs)
  2738.  
  2739. local list = (game.Workspace:GetChildren())
  2740. local targ = nil
  2741. for i = 1, #list do
  2742. local target = list[i]
  2743. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - out_orb.Position.magnitude < studs and target ~= nil then
  2744. targ = target
  2745. studs = target.Torso.Position - out_orb.Position.magnitude
  2746. end
  2747. end
  2748. return targ
  2749. end
  2750.  
  2751. local v = getsnearme(40)
  2752. if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
  2753. local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
  2754. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  2755. local r = Instance.new("Part", char)
  2756. r.Material = "Neon"
  2757. r.BrickColor = BrickColor.New("Deep blue")
  2758. r.TopSurface = "Smooth"
  2759. r.Anchored = true
  2760. r.Transparency = 0.5
  2761. r.BottomSurface = "Smooth"
  2762. r.FormFactor = "Custom"
  2763. r.Shape = "Cylinder"
  2764. r.CanCollide = false
  2765. local distance = out_orb.CFrame.p - position.magnitude
  2766. r.Size = Vector3.new(distance, 0.1, 0.1)
  2767. print(r.Size)
  2768. r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
  2769. ryc = r.CFrame
  2770. ry = r
  2771. rys = Vector3.new(distance, 7, 7)
  2772. game.Debris:AddItem(r, 1)
  2773. do
  2774. if v:FindFirstChild("Team").Value ~= team.Value then
  2775. local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
  2776. v.Humanoid.Health = v.Humanoid.Health - damage
  2777. df = nil
  2778. dfm = 5
  2779. wait()
  2780. df = v.Head
  2781. dfm = damage
  2782. end
  2783. for i = 0, 20 do
  2784. r.Transparency = r.Transparency + 0.05
  2785. wait()
  2786. end
  2787. do
  2788. wait(1)
  2789. local v = getsnearme(40)
  2790. if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
  2791. local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
  2792. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  2793. local r = Instance.new("Part", char)
  2794. r.Material = "Neon"
  2795. r.BrickColor = BrickColor.New("Deep blue")
  2796. r.TopSurface = "Smooth"
  2797. r.Anchored = true
  2798. r.Transparency = 0.5
  2799. r.BottomSurface = "Smooth"
  2800. r.FormFactor = "Custom"
  2801. r.Shape = "Cylinder"
  2802. r.CanCollide = false
  2803. local distance = out_orb.CFrame.p - position.magnitude
  2804. r.Size = Vector3.new(distance, 0.1, 0.1)
  2805. print(r.Size)
  2806. r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
  2807. ryc = r.CFrame
  2808. ry = r
  2809. rys = Vector3.new(distance, 7, 7)
  2810. game.Debris:AddItem(r, 1)
  2811. do
  2812. if v:FindFirstChild("Team").Value ~= team.Value then
  2813. local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
  2814. v.Humanoid.Health = v.Humanoid.Health - damage
  2815. makeice(v)
  2816. df = nil
  2817. dfm = 5
  2818. wait()
  2819. df = v.Head
  2820. dfm = damage
  2821. end
  2822. for i = 0, 20 do
  2823. r.Transparency = r.Transparency + 0.05
  2824. wait()
  2825. end
  2826. do
  2827. wait(1)
  2828. local v = getsnearme(40)
  2829. if v and v:FindFirstChild("Torso") and v:FindFirstChild("Attack") then
  2830. local ray = Ray.new(out_orb.CFrame.p, v.Torso.CFrame.p - out_orb.CFrame.p.unit * 150)
  2831. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  2832. local r = Instance.new("Part", char)
  2833. r.Material = "Neon"
  2834. r.BrickColor = BrickColor.New("Deep blue")
  2835. r.TopSurface = "Smooth"
  2836. r.Anchored = true
  2837. r.Transparency = 0.5
  2838. r.BottomSurface = "Smooth"
  2839. r.FormFactor = "Custom"
  2840. r.Shape = "Cylinder"
  2841. r.CanCollide = false
  2842. local distance = out_orb.CFrame.p - position.magnitude
  2843. r.Size = Vector3.new(distance, 0.1, 0.1)
  2844. print(r.Size)
  2845. r.CFrame = CFrame.new(out_orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(0, math.rad(90), 0)
  2846. ryc = r.CFrame
  2847. ry = r
  2848. rys = Vector3.new(distance, 7, 7)
  2849. game.Debris:AddItem(r, 1)
  2850. do
  2851. if v:FindFirstChild("Team").Value ~= team.Value then
  2852. local damage = math.floor(math.random(7, 9) * atk.Value * v.Defense.Value)
  2853. v.Humanoid.Health = v.Humanoid.Health - damage
  2854. makeice(v)
  2855. df = nil
  2856. dfm = 5
  2857. wait()
  2858. df = v.Head
  2859. dfm = damage
  2860. end
  2861. for i = 0, 20 do
  2862. r.Transparency = r.Transparency + 0.05
  2863. wait()
  2864. end
  2865. do
  2866. wait(1)
  2867. gos1 = Vector3.new(10, 10, 10)
  2868. gos2 = Vector3.new(9, 9, 9)
  2869. for i = 0, 20 do
  2870. wait(0.01)
  2871. out_orb.Transparency = out_orb.Transparency + 0.05
  2872. orb.Transparency = orb.Transparency + 0.8
  2873. end
  2874. ryc = nil
  2875. ry = nil
  2876. rys = nil
  2877. acto = false
  2878. go1 = nil
  2879. go2 = nil
  2880. end
  2881. end
  2882. end
  2883. end
  2884. end
  2885. end
  2886. end
  2887. end
  2888. end
  2889. end
  2890. end
  2891. end
  2892. )
  2893. local ttl, cfr, ttl2, cfr2 = nil, nil, nil, nil
  2894. game:GetService("RunService").RenderStepped:connect(function()
  2895.  
  2896. if ttl ~= nil then
  2897. ttl.CFrame = ttl.CFrame:lerp(cfr, 0.2)
  2898. end
  2899. end
  2900. )
  2901. game:GetService("RunService").RenderStepped:connect(function()
  2902.  
  2903. if ttl2 ~= nil then
  2904. ttl2.CFrame = ttl2.CFrame:lerp(cfr2, 0.005)
  2905. end
  2906. end
  2907. )
  2908. game:GetService("RunService").RenderStepped:connect(function()
  2909.  
  2910. if makeorb == true then
  2911. makeorb = false
  2912. local l = Instance.new("Part", game.Workspace)
  2913. l.BrickColor = BrickColor.new("Steel blue")
  2914. l.Size = Vector3.new(1, 1, 1)
  2915. l.Shape = "Ball"
  2916. l.TopSurface = "Smooth"
  2917. l.BottomSurface = "Smooth"
  2918. l.Material = "Neon"
  2919. l.CanCollide = false
  2920. l.Anchored = true
  2921. l.Transparency = 0
  2922. l.CFrame = char.Torso.CFrame
  2923. game.Debris:AddItem(l, 2)
  2924. sz = Vector3.new(120, 120, 120)
  2925. ps = char.Torso.CFrame
  2926. pr = l
  2927. for i = 0, 20 do
  2928. wait()
  2929. l.Transparency = l.Transparency + 0.05
  2930. end
  2931. end
  2932. end
  2933. )
  2934. game:GetService("RunService").RenderStepped:connect(function()
  2935.  
  2936. if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then
  2937. pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05)
  2938. pr.CFrame = char.Torso.CFrame
  2939. end
  2940. end
  2941. )
  2942. game:GetService("RunService").RenderStepped:connect(function()
  2943.  
  2944. if dg ~= lastdg then
  2945. lastdg = dg
  2946. if dg ~= nil then
  2947. HL(dg, dgm)
  2948. end
  2949. end
  2950. end
  2951. )
  2952. game:GetService("RunService").RenderStepped:connect(function()
  2953.  
  2954. if df ~= lastdf then
  2955. lastdf = df
  2956. if df ~= nil then
  2957. DGU(df, dfm)
  2958. end
  2959. end
  2960. end
  2961. )
  2962. mouse.KeyDown:connect(function(key)
  2963.  
  2964. key = key:lower()
  2965. if key == "v" and current == true and opend == true and stun.Value == false and energy > 49 and S4 == true and healingmode == false then
  2966. current = false
  2967. skl = true
  2968. wait(0.05)
  2969. S4T = 0
  2970. char.Humanoid.WalkSpeed = 0
  2971. energy = energy - 59
  2972. SWELD.Part0 = char.HumanoidRootPart
  2973. makeorb = true
  2974. local sw = CFrame.new(0, -2, 2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2975. STARG = sw
  2976. TARG1 = SK4[6]
  2977. TARG2 = SK4[5]
  2978. TARG3 = SK4[4]
  2979. TARG4 = SK4[3]
  2980. TARG5 = SK4[2]
  2981. TARG6 = SK4[1]
  2982. wait(0.05)
  2983. TARG1 = SK4[6]
  2984. TARG2 = SK4[5]
  2985. TARG3 = SK4[4]
  2986. TARG4 = SK4[3]
  2987. TARG5 = SK4[2]
  2988. TARG6 = SK4[1]
  2989. STARG = sw
  2990. wait(0.05)
  2991. TARG1 = SK4[6]
  2992. TARG2 = SK4[5]
  2993. TARG3 = SK4[4]
  2994. TARG4 = SK4[3]
  2995. TARG5 = SK4[2]
  2996. TARG6 = SK4[1]
  2997. STARG = sw
  2998. wait(0.05)
  2999. TARG1 = SK4[6]
  3000. TARG2 = SK4[5]
  3001. TARG3 = SK4[4]
  3002. TARG4 = SK4[3]
  3003. TARG5 = SK4[2]
  3004. TARG6 = SK4[1]
  3005. STARG = sw
  3006. wait(0.2)
  3007. local getsnearme = function(studs)
  3008.  
  3009. local list = game.Workspace:GetChildren()
  3010. local targs = {}
  3011. for i = 1, #list do
  3012. local target = list[i]
  3013. if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and target.Torso.Position - char.Torso.Position.magnitude < studs and target ~= nil then
  3014. table.insert(targs, target)
  3015. end
  3016. end
  3017. return targs
  3018. end
  3019.  
  3020. local f = getsnearme(20)
  3021. for i,v in pairs(f) do
  3022. if v:FindFirstChild("Attack") then
  3023. if v:FindFirstChild("Blocking").Value == true then
  3024. v.BlockingLabel.Value = true
  3025. else
  3026. if v:FindFirstChild("Team").Value ~= team.Value then
  3027. v.Stunned.Value = true
  3028. print("CALLING MAKE ICE FUNCTION")
  3029. makeice(v)
  3030. game:GetService("RunService").RenderStepped:wait()
  3031. makeice(v)
  3032. game:GetService("RunService").RenderStepped:wait()
  3033. makeice(v)
  3034. game:GetService("RunService").RenderStepped:wait()
  3035. makeice(v)
  3036. game:GetService("RunService").RenderStepped:wait()
  3037. end
  3038. print("Called")
  3039. if v:FindFirstChild("Team").Value ~= team.Value then
  3040. local dtd = math.floor(math.random(12, 14) * atk.Value / v:FindFirstChild("Defense").Value)
  3041. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  3042. dfm = 5
  3043. df = nil
  3044. wait()
  3045. dfm = dtd
  3046. df = v:FindFirstChild("Head")
  3047. end
  3048. end
  3049. else
  3050. do
  3051. do
  3052. if v:FindFirstChild("Team").Value ~= team.Value then
  3053. local dtd = math.floor(math.random(12, 14) * atk.Value)
  3054. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd
  3055. dfm = 5
  3056. df = nil
  3057. wait()
  3058. dfm = dtd
  3059. df = v:FindFirstChild("Head")
  3060. end
  3061. -- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out DO_STMT
  3062.  
  3063. -- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  3064.  
  3065. -- DECOMPILER ERROR at PC317: LeaveBlock: unexpected jumping out IF_STMT
  3066.  
  3067. end
  3068. end
  3069. end
  3070. end
  3071. wait(0.2)
  3072. SWELD.Part0 = char["Right Arm"]
  3073. current = true
  3074. skl = false
  3075. end
  3076. end
  3077. )
  3078. local Speed = 0.2
  3079. local lspeed = 0.08
  3080. local ice = 0
  3081. game:GetService("RunService").RenderStepped:connect(function()
  3082.  
  3083. if Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z).magnitude > 2 then
  3084. IdleAndWalk = true
  3085. else
  3086. IdleAndWalk = false
  3087. end
  3088. if active == true then
  3089. if TARG4 ~= nil then
  3090. rl.C0 = rl.C0:lerp(TARG4, lspeed)
  3091. end
  3092. if TARG5 ~= nil then
  3093. ll.C0 = ll.C0:lerp(TARG5, lspeed)
  3094. end
  3095. if TARG3 ~= nil then
  3096. nc.C0 = nc.C0:lerp(TARG3, lspeed)
  3097. end
  3098. if TARG1 ~= nil then
  3099. w3.C0 = w3.C0:lerp(TARG1, 0.35)
  3100. end
  3101. if TARG2 ~= nil then
  3102. w4.C0 = w4.C0:lerp(TARG2, 0.35)
  3103. end
  3104. if TARG6 ~= nil then
  3105. ts.C0 = ts.C0:lerp(TARG6, Speed)
  3106. end
  3107. if STARG ~= nil then
  3108. SWELD.C0 = SWELD.C0:lerp(STARG, Speed)
  3109. end
  3110. end
  3111. if TARG7 ~= nil and obj ~= nil then
  3112. obj.Size = obj.Size:lerp(TARG7, 0.05)
  3113. obj.CFrame = objs
  3114. end
  3115. if TARG8 ~= nil and obj2 ~= nil then
  3116. obj2.Scale = obj2.Scale:lerp(TARG8, 0.05)
  3117. if obj.Parent then
  3118. obj2.Parent.CFrame = obj2.Parent.CFrame:lerp(objs2, 0.05)
  3119. end
  3120. end
  3121. if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
  3122. obj3.Size = obj3.Size:lerp(TARG10, 0.05)
  3123. obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11
  3124. end
  3125. if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
  3126. obj2.Transparency = obj2.Transparency + 0.05
  3127. obj3.Transparency = obj3.Transparency + 0.05
  3128. wait(0.1)
  3129. end
  3130. if char.Humanoid.Jump == true then
  3131. gd.Value = true
  3132. else
  3133. gd.Value = false
  3134. end
  3135. if energy < 100 and current == true then
  3136. energy = energy + 0.05
  3137. end
  3138. for i = 1, #parts do
  3139. local Part = parts[i]
  3140. Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05)
  3141. for x = 1, #poses do
  3142. Part.CFrame = poses[i]
  3143. end
  3144. end
  3145. if blt.Value < 99 and bl.Value == false and stun.Value == false then
  3146. blt.Value = blt.Value + 0.03
  3147. end
  3148. if bl.Value == true and blt.Value < 5 then
  3149. bl.Value = false
  3150. current = true
  3151. skl = false
  3152. end
  3153. if posd.Value == true and pt.Value > 0 then
  3154. pt.Value = pt.Value - 0.02
  3155. char.Humanoid.Health = char.Humanoid.Health - 0.11
  3156. end
  3157. if pt.Value < 1 then
  3158. posd.Value = false
  3159. end
  3160. if bl.Value == true then
  3161. blt.Value = blt.Value - 0.5
  3162. end
  3163. if atkt.Value > 0 then
  3164. atkt.Value = atkt.Value - 0.02
  3165. else
  3166. atk.Value = 1
  3167. end
  3168. if deft.Value > 0 then
  3169. deft.Value = deft.Value - 0.02
  3170. else
  3171. def.Value = 1
  3172. end
  3173. if spdt.Value > 0 then
  3174. spdt.Value = spdt.Value - 0.02
  3175. else
  3176. wait()
  3177. if spdt.Value < 1 then
  3178. spd.Value = 1
  3179. end
  3180. end
  3181. local DV2 = S1T / S1TF
  3182. local initX6 = f1.Size.X.Scale
  3183. f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1)
  3184. if S1T < 14 then
  3185. S1T = S1T + 0.04
  3186. S1 = false
  3187. else
  3188. S1 = true
  3189. end
  3190. if S1T == 14 then
  3191. S1 = true
  3192. end
  3193. local DV2 = S2T / S2TF
  3194. local initX6 = f2.Size.X.Scale
  3195. f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1)
  3196. if S2T < 14 then
  3197. S2T = S2T + 0.01
  3198. S2 = false
  3199. else
  3200. S2 = true
  3201. end
  3202. if S2T == 15 then
  3203. S2 = true
  3204. end
  3205. local DV2 = S3T / S3TF
  3206. local initX6 = f3.Size.X.Scale
  3207. f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1)
  3208. if S3T < 14 then
  3209. S3T = S3T + 0.01
  3210. S3 = false
  3211. else
  3212. S3 = true
  3213. end
  3214. if S3T == 15 then
  3215. S3 = true
  3216. end
  3217. local DV2 = S4T / S4TF
  3218. local initX6 = f4.Size.X.Scale
  3219. f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1)
  3220. if S4T < 29 then
  3221. S4T = S4T + 0.01
  3222. S4 = false
  3223. else
  3224. S4 = true
  3225. end
  3226. if S4T == 30 then
  3227. S4 = true
  3228. end
  3229. end
  3230. )
  3231. local pja = false
  3232. satk = atk.Value
  3233. sdef = def.Value
  3234. sspd = spd.Value
  3235. atk.Changed:connect(function()
  3236.  
  3237. if atk.Value < satk then
  3238. atkt.Value = atkt.Value + 4
  3239. makeui(Color3.new(255, 0, 0), "-Damage")
  3240. satk = atk.Value
  3241. else
  3242. atkt.Value = atkt.Value + 4
  3243. makeui(Color3.new(255, 0, 0), "+Damage")
  3244. satk = atk.Value
  3245. end
  3246. end
  3247. )
  3248. posd.Changed:connect(function()
  3249.  
  3250. if posd.Value == false then
  3251. makeui(Color3.new(255, 0, 0), "-Poison")
  3252. else
  3253. makeui(Color3.new(255, 0, 0), "+Poison")
  3254. end
  3255. end
  3256. )
  3257. def.Changed:connect(function()
  3258.  
  3259. if def.Value < sdef then
  3260. deft.Value = deft.Value + 4
  3261. makeui(Color3.new(0, 0, 255), "-Defense")
  3262. sdef = def.Value
  3263. else
  3264. deft.Value = deft.Value + 4
  3265. makeui(Color3.new(0, 0, 255), "+Defense")
  3266. sdef = def.Value
  3267. end
  3268. end
  3269. )
  3270. spd.Changed:connect(function()
  3271.  
  3272. if spd.Value < sspd then
  3273. spdt.Value = spdt.Value + 4
  3274. makeui(Color3.new(0, 255, 0), "-Speed")
  3275. sspd = spd.Value
  3276. else
  3277. spdt.Value = spdt.Value + 4
  3278. makeui(Color3.new(0, 255, 0), "+Speed")
  3279. sspd = spd.Value
  3280. end
  3281. end
  3282. )
  3283. bll.Changed:connect(function()
  3284.  
  3285. if bll.Value == true then
  3286. local c = Instance.new("Part", game.Workspace)
  3287. c.Anchored = true
  3288. c.CanCollide = false
  3289. c.BrickColor = BrickColor.new("Medium stone grey")
  3290. c.Shape = "Ball"
  3291. c.Size = Vector3.new(1, 1, 1)
  3292. c.CFrame = char.Torso.CFrame
  3293. c.TopSurface = "Smooth"
  3294. c.BottomSurface = "Smooth"
  3295. c.Transparency = 0.1
  3296. local v = Instance.new("Part", game.Workspace)
  3297. v.Anchored = true
  3298. v.CanCollide = false
  3299. v.BrickColor = BrickColor.new("Medium stone grey")
  3300. v.Size = Vector3.new(1, 1, 1)
  3301. v.CFrame = char.Torso.CFrame
  3302. v.TopSurface = "Smooth"
  3303. v.BottomSurface = "Smooth"
  3304. v.Transparency = 0.1
  3305. obj2 = c
  3306. TARG8 = Vector3.new(30, 30, 30)
  3307. obj3 = v
  3308. TARG10 = Vector3.new(15, 21, 15)
  3309. TARG11 = CFrame.new(0, 0, 0)
  3310. makeui(BrickColor.new("Bright bluish green").Color, "Blocked!")
  3311. bll.Value = false
  3312. end
  3313. end
  3314. )
  3315. stun.Changed:connect(function()
  3316.  
  3317. if stun.Value == true then
  3318. makeui(Color3.new(255, 255, 0), "+Stunned")
  3319. wait(1)
  3320. if opend == true then
  3321. stun.Value = false
  3322. end
  3323. end
  3324. if stun.Value == false then
  3325. makeui(Color3.new(255, 255, 0), "-Stunned")
  3326. end
  3327. end
  3328. )
  3329. while 1 do
  3330. while 1 do
  3331. if wait() then
  3332. wait()
  3333. fa.Text = "Attack : " .. atk.Value
  3334. local iced = 0
  3335. for i,v in pairs(char.Torso:GetChildren()) do
  3336. if v.ClassName == "Part" then
  3337. iced = iced + 1
  3338. end
  3339. end
  3340. if 4 < iced then
  3341. iced = 4
  3342. end
  3343. local iscp = iced * 0.1
  3344. local spdt = spd.Value - iscp
  3345. fa2.Text = "Speed : " .. spdt
  3346. fa3.Text = "Defense : " .. def.Value
  3347. local initX5 = f5.Size.X.Scale
  3348. local maxhp = char.Humanoid.MaxHealth
  3349. local hp = char.Humanoid.Health
  3350. local Pie = hp / maxhp
  3351. f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1)
  3352. local DV1 = energy / 100
  3353. local initX6 = f6.Size.X.Scale
  3354. f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1)
  3355. if opend == true then
  3356. if current == true then
  3357. if idleq == false then
  3358. if stun.Value == true then
  3359. TARG1 = stunned[3]
  3360. TARG2 = stunned[2]
  3361. TARG3 = stunned[1]
  3362. TARG4 = stunned[5]
  3363. TARG5 = stunned[4]
  3364. TARG6 = stunned[6]
  3365. char.Humanoid.WalkSpeed = 0
  3366. end
  3367. if stun.Value == true then
  3368. char.Humanoid.JumpPower = 0
  3369. else
  3370. char.Humanoid.JumpPower = 50
  3371. end
  3372. if stun.Value == false and skl == false then
  3373. local iced = 0
  3374. for i,v in pairs(char.Torso:GetChildren()) do
  3375. if v.ClassName == "Part" then
  3376. iced = iced + 1
  3377. end
  3378. end
  3379. if 4 < iced then
  3380. iced = 4
  3381. end
  3382. local iscp = iced * 0.1
  3383. local fspeed = spd.Value - iscp
  3384. char.Humanoid.WalkSpeed = 16 * fspeed
  3385. end
  3386. do
  3387. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false and pja == false then
  3388. pja = true
  3389. TARG1 = jump[3]
  3390. TARG2 = jump[2]
  3391. TARG3 = jump[1]
  3392. TARG4 = jump[5]
  3393. TARG5 = jump[4]
  3394. TARG6 = CFrame.new(0, 0, 0)
  3395. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3396. wait(0.05)
  3397. end
  3398. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3399. TARG1 = jump[3]
  3400. TARG2 = jump[2]
  3401. TARG3 = jump[1]
  3402. TARG4 = jump[5]
  3403. TARG5 = jump[4]
  3404. TARG6 = CFrame.new(0, 0, 0)
  3405. end
  3406. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3407. wait(0.05)
  3408. end
  3409. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3410. TARG1 = jump[3]
  3411. TARG2 = jump[2]
  3412. TARG3 = jump[1]
  3413. TARG4 = jump[5]
  3414. TARG5 = jump[4]
  3415. TARG6 = CFrame.new(0, 0, 0)
  3416. end
  3417. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3418. wait(0.05)
  3419. end
  3420. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3421. TARG1 = jump[3]
  3422. TARG2 = jump[2]
  3423. TARG3 = jump[1]
  3424. TARG4 = jump[5]
  3425. TARG5 = jump[4]
  3426. TARG6 = CFrame.new(0, 0, 0)
  3427. end
  3428. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3429. TARG1 = jump2[3]
  3430. TARG2 = jump2[2]
  3431. TARG3 = jump2[1]
  3432. TARG4 = jump2[5]
  3433. TARG5 = jump2[4]
  3434. TARG6 = CFrame.new(0, 0, 0)
  3435. end
  3436. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3437. wait(0.05)
  3438. end
  3439. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3440. TARG1 = jump2[3]
  3441. TARG2 = jump2[2]
  3442. TARG3 = jump2[1]
  3443. TARG4 = jump2[5]
  3444. TARG5 = jump2[4]
  3445. TARG6 = CFrame.new(0, 0, 0)
  3446. end
  3447. if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
  3448. wait(0.15)
  3449. end
  3450. pja = false
  3451. end
  3452. local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
  3453. local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
  3454. local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0))
  3455. local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
  3456. if bl.Value == false then
  3457. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
  3458. TARG1 = walk[8]
  3459. TARG2 = walk[7]
  3460. TARG3 = walk[6]
  3461. TARG4 = walk[4]
  3462. TARG5 = walk[3]
  3463. TARG6 = walk[5]
  3464. STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  3465. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3466. wait(0.05)
  3467. end
  3468. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3469. wait(0.05)
  3470. end
  3471. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3472. wait(0.05)
  3473. end
  3474. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3475. wait(0.05)
  3476. end
  3477. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3478. TARG1 = walk[8]
  3479. TARG2 = walk[7]
  3480. TARG3 = walk[6]
  3481. TARG4 = walk[2]
  3482. TARG5 = walk[1]
  3483. TARG6 = walk[5]
  3484. end
  3485. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3486. wait(0.05)
  3487. end
  3488. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3489. wait(0.05)
  3490. end
  3491. if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
  3492. wait(0.05)
  3493. end
  3494. if IdleAndWalk ~= true or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
  3495. wait(0.05)
  3496. end
  3497. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3498.  
  3499. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
  3500.  
  3501. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3502.  
  3503. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
  3504.  
  3505. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out DO_STMT
  3506.  
  3507. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3508.  
  3509. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
  3510.  
  3511. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3512.  
  3513. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
  3514.  
  3515. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3516.  
  3517. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
  3518.  
  3519. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_THEN_STMT
  3520.  
  3521. -- DECOMPILER ERROR at PC15155: LeaveBlock: unexpected jumping out IF_STMT
  3522.  
  3523. end
  3524. end
  3525. end
  3526. end
  3527. end
  3528. end
  3529. end
  3530. end
  3531. if IdleAndWalk ~= false or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value == false then
  3532. TARG1 = idle[5] * CFrame.Angles(0, 0, 0.04 * math.sin(tick()))
  3533. TARG2 = idle[6] * CFrame.Angles(0, 0, -0.04 * math.sin(tick()))
  3534. TARG3 = idle[2] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
  3535. TARG4 = idle[4] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
  3536. TARG5 = idle[3] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0)
  3537. TARG6 = idle[1]
  3538. STARG = CFrame.new(0.2, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-40))
  3539. end
  3540. end
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