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Zach_rookie_editor3

Cursed banisher ( wip )

Dec 31st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = game:GetService("Players").LocalPlayer
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165. local sick = Instance.new("Sound",Torso)
  166. sick.SoundId = "rbxassetid://318812395"
  167. sick.Looped = true
  168. sick.Pitch = 1
  169. sick.Volume = 3
  170. sick.TimePosition = 0
  171. local flange = Instance.new("FlangeSoundEffect", sick)
  172. flange.Depth = 1
  173. flange.Mix = 1
  174. flange.Rate = 5
  175. Character.Archivable = true
  176. Humanoid.DisplayDistanceType = "None"
  177.  
  178. local naeeym2 = Instance.new("BillboardGui",Character)
  179. naeeym2.AlwaysOnTop = true
  180. naeeym2.Size = UDim2.new(5,35,2,35)
  181. naeeym2.StudsOffset = Vector3.new(0,3,0)
  182. naeeym2.Adornee = Character.Head
  183. naeeym2.Name = "Name"
  184. local tecks2 = Instance.new("TextLabel",naeeym2)
  185. tecks2.BackgroundTransparency = 1
  186. tecks2.TextScaled = true
  187. tecks2.BorderSizePixel = 0
  188. tecks2.Text = "😳 Dead gun 😳"
  189. tecks2.Font = "Code"
  190. tecks2.TextSize = 30
  191. tecks2.TextTransparency = 1
  192. tecks2.TextStrokeTransparency = 1
  193. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  194. tecks2.Size = UDim2.new(1,0,0.5,0)
  195. tecks2.Parent = naeeym2
  196.  
  197. IT = Instance.new
  198. CF = CFrame.new
  199. VT = Vector3.new
  200. RAD = math.rad
  201. C3 = Color3.new
  202. UD2 = UDim2.new
  203. BRICKC = BrickColor.new
  204. ANGLES = CFrame.Angles
  205. EULER = CFrame.fromEulerAnglesXYZ
  206. COS = math.cos
  207. ACOS = math.acos
  208. SIN = math.sin
  209. ASIN = math.asin
  210. ABS = math.abs
  211. MRANDOM = math.random
  212. FLOOR = math.floor
  213.  
  214. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  215. local NEWMESH = IT(MESH)
  216. if MESH == "SpecialMesh" then
  217. NEWMESH.MeshType = MESHTYPE
  218. if MESHID ~= "nil" and MESHID ~= "" then
  219. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  220. end
  221. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  222. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  223. end
  224. end
  225. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  226. NEWMESH.Scale = SCALE
  227. NEWMESH.Parent = PARENT
  228. return NEWMESH
  229. end
  230.  
  231. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  232. local NEWPART = IT("Part")
  233. NEWPART.formFactor = FORMFACTOR
  234. NEWPART.Reflectance = REFLECTANCE
  235. NEWPART.Transparency = TRANSPARENCY
  236. NEWPART.CanCollide = false
  237. NEWPART.Locked = true
  238. NEWPART.Anchored = true
  239. if ANCHOR == false then
  240. NEWPART.Anchored = false
  241. end
  242. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  243. NEWPART.Name = NAME
  244. NEWPART.Size = SIZE
  245. NEWPART.Position = Torso.Position
  246. NEWPART.Material = MATERIAL
  247. NEWPART:BreakJoints()
  248. NEWPART.Parent = PARENT
  249. return NEWPART
  250. end
  251.  
  252. --//=================================\\
  253. --|| CUSTOMIZATION
  254. --\\=================================//
  255.  
  256. Player_Size = 1 --Size of the player.
  257. Animation_Speed = 3
  258. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  259.  
  260. local Speed = 16
  261. local Effects2 = {}
  262.  
  263. --//=================================\\
  264. --|| END OF CUSTOMIZATION
  265. --\\=================================//
  266.  
  267. local function weldBetween(a, b)
  268. local weldd = Instance.new("ManualWeld")
  269. weldd.Part0 = a
  270. weldd.Part1 = b
  271. weldd.C0 = CFrame.new()
  272. weldd.C1 = b.CFrame:inverse() * a.CFrame
  273. weldd.Parent = a
  274. return weldd
  275. end
  276.  
  277. --//=================================\\
  278. --|| USEFUL VALUES
  279. --\\=================================//
  280.  
  281. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  283. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  284. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  285. local CHANGEDEFENSE = 0
  286. local CHANGEDAMAGE = 0
  287. local CHANGEMOVEMENT = 0
  288. local ANIM = "Idle"
  289. local ATTACK = false
  290. local EQUIPPED = false
  291. local HOLD = false
  292. local COMBO = 1
  293. local Rooted = false
  294. local SINE = 0
  295. local KEYHOLD = false
  296. local CHANGE = 2 / Animation_Speed
  297. local WALKINGANIM = false
  298. local WALK = 0
  299. local VALUE1 = false
  300. local VALUE2 = false
  301. local ROBLOXIDLEANIMATION = IT("Animation")
  302. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  303. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  304. --ROBLOXIDLEANIMATION.Parent = Humanoid
  305. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  306. WEAPONGUI.Name = "Weapon GUI"
  307. local Weapon = IT("Folder", Character)
  308. Weapon.Name = "Weapon"
  309. local Effects = IT("Folder", Character)
  310. Effects.Name = "Effects"
  311. local Weapon2 = IT("Folder",Character)
  312. Weapon2.Name = "Weapon2"
  313. local ANIMATOR = Humanoid.Animator
  314. local ANIMATE = Character.Animate
  315. local UNANCHOR = true
  316. local LAUGHS = {834001699,834001752,834001797,834001828}
  317. local SONGS = {534861083,530959353,1534958855,0}
  318. local CHOICE = MRANDOM(1,4)
  319. local PLAYMAINANIM = true
  320. local INTRO = false
  321. local TRANSFORMED = false
  322. local INSTANT = false
  323. local MODE = "GoodCop"
  324.  
  325. --//=================================\\
  326. --\\=================================//
  327.  
  328.  
  329. --//=================================\\
  330. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  331. --\\=================================//
  332.  
  333. ArtificialHB = Instance.new("BindableEvent", script)
  334. ArtificialHB.Name = "ArtificialHB"
  335.  
  336. script:WaitForChild("ArtificialHB")
  337.  
  338. frame = Frame_Speed
  339. tf = 0
  340. allowframeloss = false
  341. tossremainder = false
  342. lastframe = tick()
  343. script.ArtificialHB:Fire()
  344.  
  345. game:GetService("RunService").Heartbeat:connect(function(s, p)
  346. tf = tf + s
  347. if tf >= frame then
  348. if allowframeloss then
  349. script.ArtificialHB:Fire()
  350. lastframe = tick()
  351. else
  352. for i = 1, math.floor(tf / frame) do
  353. script.ArtificialHB:Fire()
  354. end
  355. lastframe = tick()
  356. end
  357. if tossremainder then
  358. tf = 0
  359. else
  360. tf = tf - frame * math.floor(tf / frame)
  361. end
  362. end
  363. end)
  364.  
  365. --//=================================\\
  366. --\\=================================//
  367.  
  368.  
  369.  
  370.  
  371.  
  372. --//=================================\\
  373. --|| SOME FUNCTIONS
  374. --\\=================================//
  375.  
  376. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  377. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  378. end
  379.  
  380. function PositiveAngle(NUMBER)
  381. if NUMBER >= 0 then
  382. NUMBER = 0
  383. end
  384. return NUMBER
  385. end
  386.  
  387. function NegativeAngle(NUMBER)
  388. if NUMBER <= 0 then
  389. NUMBER = 0
  390. end
  391. return NUMBER
  392. end
  393.  
  394. function Swait(NUMBER)
  395. if NUMBER == 0 or NUMBER == nil then
  396. ArtificialHB.Event:wait()
  397. else
  398. for i = 1, NUMBER do
  399. ArtificialHB.Event:wait()
  400. end
  401. end
  402. end
  403.  
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m11 > m00 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430. end
  431. end
  432. end
  433.  
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445.  
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp;
  449. if cosTheta >= 0.0001 then
  450. if (1 - cosTheta) > 0.0001 then
  451. local theta = ACOS(cosTheta)
  452. local invSinTheta = 1 / SIN(theta)
  453. startInterp = SIN((1 - t) * theta) * invSinTheta
  454. finishInterp = SIN(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. else
  460. if (1 + cosTheta) > 0.0001 then
  461. local theta = ACOS(-cosTheta)
  462. local invSinTheta = 1 / SIN(theta)
  463. startInterp = SIN((t - 1) * theta) * invSinTheta
  464. finishInterp = SIN(t * theta) * invSinTheta
  465. else
  466. startInterp = t - 1
  467. finishInterp = t
  468. end
  469. end
  470. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  471. end
  472.  
  473. function Clerp(a, b, t)
  474. local qa = {QuaternionFromCFrame(a)}
  475. local qb = {QuaternionFromCFrame(b)}
  476. local ax, ay, az = a.x, a.y, a.z
  477. local bx, by, bz = b.x, b.y, b.z
  478. local _t = 1 - t
  479. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  480. end
  481.  
  482. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  483. local frame = IT("Frame")
  484. frame.BackgroundTransparency = TRANSPARENCY
  485. frame.BorderSizePixel = BORDERSIZEPIXEL
  486. frame.Position = POSITION
  487. frame.Size = SIZE
  488. frame.BackgroundColor3 = COLOR
  489. frame.BorderColor3 = BORDERCOLOR
  490. frame.Name = NAME
  491. frame.Parent = PARENT
  492. return frame
  493. end
  494.  
  495. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  496. local label = IT("TextLabel")
  497. label.BackgroundTransparency = 1
  498. label.Size = UD2(1, 0, 1, 0)
  499. label.Position = UD2(0, 0, 0, 0)
  500. label.TextColor3 = TEXTCOLOR
  501. label.TextStrokeTransparency = STROKETRANSPARENCY
  502. label.TextTransparency = TRANSPARENCY
  503. label.FontSize = TEXTFONTSIZE
  504. label.Font = TEXTFONT
  505. label.BorderSizePixel = BORDERSIZEPIXEL
  506. label.TextScaled = false
  507. label.Text = TEXT
  508. label.Name = NAME
  509. label.Parent = PARENT
  510. return label
  511. end
  512.  
  513. function NoOutlines(PART)
  514. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  515. end
  516.  
  517.  
  518. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  519. local NEWWELD = IT(TYPE)
  520. NEWWELD.Part0 = PART0
  521. NEWWELD.Part1 = PART1
  522. NEWWELD.C0 = C0
  523. NEWWELD.C1 = C1
  524. NEWWELD.Parent = PARENT
  525. return NEWWELD
  526. end
  527.  
  528. function CreateSound(ID, PARENT, VOLUME, PITCH)
  529. local NEWSOUND = nil
  530. coroutine.resume(coroutine.create(function()
  531. NEWSOUND = IT("Sound", PARENT)
  532. NEWSOUND.Volume = VOLUME
  533. NEWSOUND.Pitch = PITCH
  534. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  535. Swait()
  536. NEWSOUND:play()
  537. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  538. end))
  539. return NEWSOUND
  540. end
  541.  
  542. function CFrameFromTopBack(at, top, back)
  543. local right = top:Cross(back)
  544. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  545. end
  546.  
  547. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  552. mesh.Scale = SIZE
  553. mesh.Offset = VT(0,0,0)
  554. wave.CFrame = CFRAME
  555. coroutine.resume(coroutine.create(function(PART)
  556. for i = 1, WAIT do
  557. Swait()
  558. mesh.Scale = mesh.Scale + GROW
  559. if DOESROT == true then
  560. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  561. end
  562. wave.Transparency = wave.Transparency + (0.5/WAIT)
  563. if wave.Transparency > 0.99 then
  564. wave:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  571. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  572. local mesh = IT("SpecialMesh",wave)
  573. mesh.MeshType = "Sphere"
  574. mesh.Scale = SIZE
  575. mesh.Offset = VT(0,0,0)
  576. wave.CFrame = CFRAME
  577. coroutine.resume(coroutine.create(function(PART)
  578. for i = 1, WAIT do
  579. Swait()
  580. mesh.Scale = mesh.Scale + GROW
  581. wave.Transparency = wave.Transparency + (1/WAIT)
  582. if wave.Transparency > 0.99 then
  583. wave:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  591. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. mesh.Scale = mesh.Scale * GROW
  597. wave.Transparency = wave.Transparency + (0.5/WAIT)
  598. if wave.Transparency > 0.99 then
  599. wave:remove()
  600. end
  601. end
  602. end))
  603. end
  604.  
  605. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  606. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  607. local mesh = IT("BlockMesh",wave)
  608. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  609. coroutine.resume(coroutine.create(function(PART)
  610. for i = 1, WAIT do
  611. Swait()
  612. mesh.Scale = mesh.Scale + GROW
  613. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  614. wave.Transparency = wave.Transparency + (1/WAIT)
  615. if wave.Transparency > 0.99 then
  616. wave:remove()
  617. end
  618. end
  619. end))
  620. end
  621.  
  622. function MakeForm(PART,TYPE)
  623. if TYPE == "Cyl" then
  624. local MSH = IT("CylinderMesh",PART)
  625. elseif TYPE == "Ball" then
  626. local MSH = IT("SpecialMesh",PART)
  627. MSH.MeshType = "Sphere"
  628. elseif TYPE == "Wedge" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Wedge"
  631. end
  632. end
  633.  
  634. function CheckTableForString(Table, String)
  635. for i, v in pairs(Table) do
  636. if string.find(string.lower(String), string.lower(v)) then
  637. return true
  638. end
  639. end
  640. return false
  641. end
  642.  
  643.  
  644.  
  645. Debris = game:GetService("Debris")
  646.  
  647. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  648. local Direction = CFrame.new(StartPos, Vec).lookVector
  649. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  650. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  651. if RayHit and CheckIntangible(RayHit) then
  652. if DelayIfHit then
  653. wait()
  654. end
  655. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  656. end
  657. return RayHit, RayPos, RayNormal
  658. end
  659.  
  660. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  661. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  662. end
  663.  
  664. function turnto(position)
  665. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  666. end
  667.  
  668. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  669. PLAYMAINANIM = false
  670. if WhichPose == "Cast1" then
  671. for i=0, Time, 0.1 / Animation_Speed do
  672. Swait()
  673. if Magic == true then
  674. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  675. end
  676. if Gyro ~= nil and Gyro ~= false then
  677. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  678. end
  679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  685. end
  686. elseif WhichPose == "Cast2" then
  687. for i=0, Time, 0.1 / Animation_Speed do
  688. Swait()
  689. if Magic == true then
  690. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  691. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  692. end
  693. if Gyro ~= nil and Gyro ~= false then
  694. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  695. end
  696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  702. end
  703. elseif WhichPose == "RightArmUp" then
  704. for i=0, Time, 0.1 / Animation_Speed do
  705. Swait()
  706. if Magic == true then
  707. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  708. end
  709. if Gyro ~= nil and Gyro ~= false then
  710. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  711. end
  712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  718. end
  719. elseif WhichPose == "Taunt" then
  720. for i=0, Time, 0.1 / Animation_Speed do
  721. Swait()
  722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  728. end
  729. CreateSound(221057812,Torso,10,1,false)
  730. for i=0, Time*2, 0.1 / Animation_Speed do
  731. Swait()
  732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  738. end
  739. for i=0, Time, 0.1 / Animation_Speed do
  740. Swait()
  741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  747. end
  748. elseif WhichPose == "Prepare key" then
  749. for i=0, Time, 0.1 / Animation_Speed do
  750. Swait()
  751. if Gyro ~= nil and Gyro ~= false then
  752. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  753. end
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  760. end
  761. elseif WhichPose == "Turn key" then
  762. for i=0, Time, 0.1 / Animation_Speed do
  763. Swait()
  764. if Gyro ~= nil and Gyro ~= false then
  765. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  766. end
  767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  773. end
  774. end
  775. PLAYMAINANIM = true
  776. end
  777.  
  778. --//=================================\\
  779. --|| SPEECH
  780. --\\=================================//
  781.  
  782. function Chatter(Text,Timer)
  783. local chat = coroutine.wrap(function()
  784. if Character:FindFirstChild("SpeechBoard")~= nil then
  785. Character:FindFirstChild("SpeechBoard"):destroy()
  786. end
  787. local naeeym2 = IT("BillboardGui",Character)
  788. naeeym2.Size = UD2(0,100,0,40)
  789. naeeym2.StudsOffset = Vector3.new(0,2,0)
  790. naeeym2.Adornee = Character.Head
  791. naeeym2.Name = "SpeechBoard"
  792. naeeym2.AlwaysOnTop = true
  793. local tecks2 = IT("TextLabel",naeeym2)
  794. tecks2.BackgroundTransparency = 1
  795. tecks2.BorderSizePixel = 0
  796. tecks2.Text = ""
  797. tecks2.Font = "Legacy"
  798. tecks2.TextSize = 15
  799. tecks2.TextStrokeTransparency = 1
  800. tecks2.TextColor3 = Color3.new(255,0,0)
  801. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  802. tecks2.Size = UDim2.new(1,0,0.5,0)
  803. for i = 1,string.len(Text),1 do
  804. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  805. tecks2.Text = string.sub(Text,1,i)
  806. wait(Timer)
  807. end
  808. wait(1)
  809. naeeym2:Destroy()
  810. end)
  811. chat()
  812. end
  813.  
  814. function chatfunc(text,waitt)
  815. local chat = coroutine.wrap(function()
  816. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  817. Character:FindFirstChild("TalkingBillBoard"):destroy()
  818. end
  819. local naeeym2 = Instance.new("BillboardGui",Character)
  820. naeeym2.Size = UDim2.new(0,100,0,40)
  821. naeeym2.StudsOffset = Vector3.new(0,5,0)
  822. naeeym2.Adornee = Character.Head
  823. naeeym2.Name = "TalkingBillBoard"
  824. naeeym2.AlwaysOnTop = true
  825. local tecks2 = Instance.new("TextLabel",naeeym2)
  826. tecks2.BackgroundTransparency = 1
  827. tecks2.BorderSizePixel = 0
  828. tecks2.Text = ""
  829. tecks2.Font = "SciFi"
  830. tecks2.TextSize = 30
  831. tecks2.TextStrokeTransparency = 1
  832. tecks2.TextColor3 = SKILLTEXTCOLOR
  833. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  834. tecks2.Size = UDim2.new(1,0,0.5,0)
  835. for i = 1,string.len(text),1 do
  836. tecks2.Text = string.sub(text,1,i)
  837. Swait()
  838. end
  839. wait(waitt)
  840. coroutine.resume(coroutine.create(function()
  841. for i = 1, 10 do
  842. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  843. Swait()
  844. end
  845. naeeym2:Destroy()
  846. end))
  847. end)
  848. chat()
  849. end
  850.  
  851. --// Start Stuff for Banishing \\--
  852.  
  853. local TOBANISH = {}
  854.  
  855. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  856. local DIRECTION = CF(StartPos,EndPos).lookVector
  857. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  858. end
  859.  
  860. function printbye(Name)
  861. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  862. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  863. end
  864.  
  865. function Banish(Foe)
  866. if Foe then
  867. coroutine.resume(coroutine.create(function()
  868. --if game.Players:FindFirstChild(Foe.Name) then
  869. table.insert(TOBANISH,Foe.Name)
  870. printbye(Foe.Name)
  871. --end
  872. Foe.Archivable = true
  873. local CLONE = Foe:Clone()
  874. Foe:Destroy()
  875. CLONE.Parent = Effects
  876. CLONE:BreakJoints()
  877. local MATERIALS = {"Glass","Neon"}
  878. for _, c in pairs(CLONE:GetDescendants()) do
  879. if c:IsA("BasePart") then
  880. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  881. CreateSound(340722848, c, 10, 1, false)
  882. end
  883. c.Anchored = true
  884. c.Transparency = c.Transparency + 0.2
  885. c.Material = MATERIALS[MRANDOM(1,2)]
  886. c.Color = C3(0,255,0)
  887. if c.ClassName == "MeshPart" then
  888. c.TextureID = ""
  889. end
  890. if c:FindFirstChildOfClass("SpecialMesh") then
  891. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  892. end
  893. if c:FindFirstChildOfClass("Decal") then
  894. c:FindFirstChildOfClass("Decal"):remove()
  895. end
  896. c.Name = "Banished"
  897. c.CanCollide = false
  898. else
  899. c:remove()
  900. end
  901. end
  902. local A = false
  903. for i = 1, 35 do
  904. if A == false then
  905. A = true
  906. elseif A == true then
  907. A = false
  908. end
  909. for _, c in pairs(CLONE:GetDescendants()) do
  910. if c:IsA("BasePart") then
  911. c.Anchored = true
  912. c.Material = MATERIALS[MRANDOM(1,2)]
  913. c.Transparency = c.Transparency + 0.8/35
  914. if A == false then
  915. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  916. elseif A == true then
  917. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  918. end
  919. end
  920. end
  921. Swait()
  922. end
  923. CLONE:remove()
  924. end))
  925. end
  926. end
  927.  
  928. function BANNEAREST(POS,RANGE)
  929. for i,v in ipairs(workspace:GetChildren()) do
  930. local body = v:GetChildren()
  931. for part = 1, #body do
  932. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  933. if(body[part].Position - POS).Magnitude < RANGE then
  934. if v:FindFirstChildOfClass("Humanoid") then
  935. Banish(v)
  936. if game.Players:FindFirstChild(v.Name) then
  937. local Value = IT("BoolValue",Delete)
  938. Value.Name = v.Name
  939. end
  940. end
  941. end
  942. end
  943. end
  944. end
  945. end
  946.  
  947. workspace.ChildAdded:connect(function(instance)
  948. for BANISH = 1, #TOBANISH do
  949. if TOBANISH[BANISH] ~= nil then
  950. if instance.Name == TOBANISH[BANISH] then
  951. coroutine.resume(coroutine.create(function()
  952. printbye(instance.Name)
  953. instance:ClearAllChildren()
  954. Debris:AddItem(instance,0.0005)
  955. end))
  956. end
  957. end
  958. end
  959. end)
  960.  
  961. function SpawnTrail(FROM,TO,BIG)
  962. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  963. MakeForm(TRAIL,"Cyl")
  964. local DIST = (FROM - TO).Magnitude
  965. if BIG == true then
  966. TRAIL.Size = VT(10,DIST,10)
  967. else
  968. TRAIL.Size = VT(0.25,DIST,0.25)
  969. end
  970. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  971. coroutine.resume(coroutine.create(function()
  972. for i = 1, 5 do
  973. Swait()
  974. TRAIL.Transparency = TRAIL.Transparency + 0.1
  975. end
  976. TRAIL:remove()
  977. end))
  978. end
  979.  
  980. function WACKYEFFECT(Table)
  981. local TYPE = (Table.EffectType or "Sphere")
  982. local SIZE = (Table.Size or VT(1,1,1))
  983. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  984. local TRANSPARENCY = (Table.Transparency or 0)
  985. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  986. local CFRAME = (Table.CFrame or Torso.CFrame)
  987. local MOVEDIRECTION = (Table.MoveToPos or nil)
  988. local ROTATION1 = (Table.RotationX or 0)
  989. local ROTATION2 = (Table.RotationY or 0)
  990. local ROTATION3 = (Table.RotationZ or 0)
  991. local MATERIAL = (Table.Material or "Neon")
  992. local COLOR = (Table.Color or C3(0,255,0))
  993. local TIME = (Table.Time or 45)
  994. local SOUNDID = (Table.SoundID or nil)
  995. local SOUNDPITCH = (Table.SoundPitch or nil)
  996. local SOUNDVOLUME = (Table.SoundVolume or nil)
  997. coroutine.resume(coroutine.create(function()
  998. local PLAYSSOUND = false
  999. local SOUND = nil
  1000. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1001. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1002. PLAYSSOUND = true
  1003. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1004. end
  1005. EFFECT.Color = COLOR
  1006. local MSH = nil
  1007. if TYPE == "Sphere" then
  1008. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1009. elseif TYPE == "Block" then
  1010. MSH = IT("BlockMesh",EFFECT)
  1011. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1012. elseif TYPE == "Wave" then
  1013. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1014. elseif TYPE == "Ring" then
  1015. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1016. elseif TYPE == "Slash" then
  1017. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1018. elseif TYPE == "Round Slash" then
  1019. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1020. elseif TYPE == "Swirl" then
  1021. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1022. elseif TYPE == "Skull" then
  1023. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1024. elseif TYPE == "Crystal" then
  1025. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1026. end
  1027. if MSH ~= nil then
  1028. local MOVESPEED = nil
  1029. if MOVEDIRECTION ~= nil then
  1030. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1031. end
  1032. local GROWTH = SIZE - ENDSIZE
  1033. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1034. if TYPE == "Block" then
  1035. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1036. else
  1037. EFFECT.CFrame = CFRAME
  1038. end
  1039. for LOOP = 1, TIME+1 do
  1040. Swait()
  1041. MSH.Scale = MSH.Scale - GROWTH/TIME
  1042. if TYPE == "Wave" then
  1043. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1044. end
  1045. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1046. if TYPE == "Block" then
  1047. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1048. else
  1049. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1050. end
  1051. if MOVEDIRECTION ~= nil then
  1052. local ORI = EFFECT.Orientation
  1053. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1054. EFFECT.Orientation = ORI
  1055. end
  1056. end
  1057. if PLAYSSOUND == false then
  1058. EFFECT:remove()
  1059. else
  1060. SOUND.Stopped:Connect(function()
  1061. EFFECT:remove()
  1062. end)
  1063. end
  1064. else
  1065. if PLAYSSOUND == false then
  1066. EFFECT:remove()
  1067. else
  1068. repeat Swait() until SOUND.Playing == false
  1069. EFFECT:remove()
  1070. end
  1071. end
  1072. end))
  1073. end
  1074.  
  1075. -- \\ End Stuff for Banishing //--
  1076.  
  1077. --//=================================\\
  1078. --|| WEAPON CREATION
  1079. --\\=================================//
  1080. local Particle = IT("ParticleEmitter",nil)
  1081. Particle.Enabled = false
  1082. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1083. Particle.LightEmission = 0.5
  1084. Particle.Rate = 150
  1085. Particle.ZOffset = 0.2
  1086. Particle.Rotation = NumberRange.new(-180, 180)
  1087. Particle.RotSpeed = NumberRange.new(-180, 180)
  1088. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1089. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1090.  
  1091. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1092. function ParticleEmitter(Table)
  1093. local PRTCL = Particle:Clone()
  1094. local Speed = Table.Speed or 5
  1095. local Drag = Table.Drag or 0
  1096. local Size1 = Table.Size1 or 1
  1097. local Size2 = Table.Size2 or 5
  1098. local Lifetime1 = Table.Lifetime1 or 1
  1099. local Lifetime2 = Table.Lifetime2 or 1.5
  1100. local Parent = Table.Parent or Torso
  1101. local Emit = Table.Emit or 100
  1102. local Offset = Table.Offset or 360
  1103. local Acel = Table.Acel or VT(0,0,0)
  1104. local Enabled = Table.Enabled or false
  1105. PRTCL.Parent = Parent
  1106. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1107. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1108. PRTCL.Speed = NumberRange.new(Speed)
  1109. PRTCL.VelocitySpread = Offset
  1110. PRTCL.Drag = Drag
  1111. PRTCL.Acceleration = Acel
  1112. if Enabled == false then
  1113. PRTCL:Emit(Emit)
  1114. Debris:AddItem(PRTCL,Lifetime2)
  1115. else
  1116. PRTCL.Enabled = true
  1117. end
  1118. return PRTCL
  1119. end
  1120.  
  1121.  
  1122.  
  1123. local BODY = {}
  1124.  
  1125. for _, c in pairs(Character:GetDescendants()) do
  1126. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1127. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1128. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1129. end
  1130. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1131. elseif c:IsA("JointInstance") then
  1132. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1133. end
  1134. end
  1135.  
  1136. for e = 1, #BODY do
  1137. if BODY[e] ~= nil then
  1138. local STUFF = BODY[e]
  1139. local PART = STUFF[1]
  1140. local PARENT = STUFF[2]
  1141. local MATERIAL = STUFF[3]
  1142. local COLOR = STUFF[4]
  1143. local TRANSPARENCY = STUFF[5]
  1144. if PART.ClassName == "Part" and PART ~= RootPart then
  1145. PART.Material = MATERIAL
  1146. PART.Color = COLOR
  1147. PART.Transparency = TRANSPARENCY
  1148. end
  1149. PART.AncestryChanged:Connect(function()
  1150. PART.Parent = PARENT
  1151. end)
  1152. end
  1153. end
  1154.  
  1155. function refit()
  1156. Character.Parent = workspace
  1157. for e = 1, #BODY do
  1158. if BODY[e] ~= nil then
  1159. local STUFF = BODY[e]
  1160. local PART = STUFF[1]
  1161. local PARENT = STUFF[2]
  1162. local MATERIAL = STUFF[3]
  1163. local COLOR = STUFF[4]
  1164. local TRANSPARENCY = STUFF[5]
  1165. if PART.ClassName == "Part" and PART ~= RootPart then
  1166. PART.Material = MATERIAL
  1167. PART.Color = COLOR
  1168. PART.Transparency = TRANSPARENCY
  1169. end
  1170. if PART.Parent ~= PARENT then
  1171. Humanoid:remove()
  1172. PART.Parent = PARENT
  1173. Humanoid = IT("Humanoid",Character)
  1174. end
  1175. end
  1176. end
  1177. end
  1178.  
  1179. for _, c in pairs(Weapon:GetDescendants()) do
  1180. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1181. c.Material = "Glass"
  1182. c.Color = C3(0,0,0)
  1183. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1184. c.Color = C3(0,0,0)
  1185. c.Material = "Neon"
  1186. end
  1187. end
  1188.  
  1189. for _, c in pairs(Weapon2:GetDescendants()) do
  1190. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1191. c.Material = "Glass"
  1192. c.Color = C3(0,0,0)
  1193. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1194. c.Color = C3(1,0,0)
  1195. c.Material = "Neon"
  1196. end
  1197. end
  1198.  
  1199. Weapon.Parent = Character
  1200. Weapon2.Parent = nil
  1201. for _, c in pairs(Weapon:GetChildren()) do
  1202. if c.ClassName == "Part" then
  1203. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1204. end
  1205. end
  1206.  
  1207. local SKILLTEXTCOLOR = C3(0,0,0)
  1208. local SKILLFONT = "Antique"
  1209. local SKILLTEXTSIZE = 7
  1210.  
  1211. Humanoid.Died:connect(function()
  1212. ATTACK = true
  1213. end)
  1214.  
  1215. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1216.  
  1217. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1218.  
  1219. function printbye(Name)
  1220. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1221. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1222. end
  1223.  
  1224. workspace.ChildAdded:connect(function(instance)
  1225. for BANISH = 1, #TOBANISH do
  1226. if TOBANISH[BANISH] ~= nil then
  1227. if instance.Name == TOBANISH[BANISH] then
  1228. coroutine.resume(coroutine.create(function()
  1229. printbye(instance.Name)
  1230. instance:ClearAllChildren()
  1231. Debris:AddItem(instance,0.0005)
  1232. end))
  1233. end
  1234. end
  1235. end
  1236. end)
  1237. --//=================================\\
  1238. --|| DAMAGING
  1239. --\\=================================//
  1240.  
  1241. function ApplyDamage(Humanoid,Damage,OneShot)
  1242. Damage = Damage * DAMAGEMULTIPLIER
  1243. local DEAD = false
  1244. if Humanoid.Health < 2000 and OneShot == false then
  1245. if Humanoid.Health - Damage > 0 then
  1246. Humanoid.Health = Humanoid.Health - Damage
  1247. else
  1248. Humanoid.Parent:BreakJoints()
  1249. DEAD = true
  1250. end
  1251. else
  1252. DEAD = true
  1253. Humanoid.Parent:BreakJoints()
  1254. end
  1255. if DEAD == true then
  1256. local PARTS = {}
  1257. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1258. if CHILD:IsA("BasePart") then
  1259. table.insert(PARTS,CHILD)
  1260. end
  1261. end
  1262. coroutine.resume(coroutine.create(function()
  1263. wait(2)
  1264. repeat
  1265. Swait()
  1266. local PIECE = nil
  1267. if MRANDOM(1,5) == 1 then
  1268. for E = 1, #PARTS do
  1269. if MRANDOM(1,5) == 1 then
  1270. PIECE = PARTS[E]
  1271. table.remove(PARTS,E)
  1272. break
  1273. end
  1274. end
  1275. end
  1276. if PIECE ~= nil then
  1277. if PIECE.Name == "Head" then
  1278. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1279. else
  1280. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1281. end
  1282. PIECE:remove()
  1283. end
  1284. until #PARTS == 0
  1285. end))
  1286. end
  1287. end
  1288.  
  1289.  
  1290. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1291. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1292. defence.Name = ("HitBy"..Player.Name)
  1293. game:GetService("Debris"):AddItem(defence, 0.001)
  1294. Damage = Damage * DAMAGEMULTIPLIER
  1295. if Humanoid.Health ~= 0 then
  1296. local CritChance = MRANDOM(1,100)
  1297. if Damage > Humanoid.Health then
  1298. Damage = math.ceil(Humanoid.Health)
  1299. if Damage == 0 then
  1300. Damage = 0.1
  1301. end
  1302. end
  1303. Humanoid.Health = Humanoid.Health - Damage
  1304. end
  1305. end
  1306.  
  1307. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1308. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1309. defence.Name = ("HitBy"..Player.Name)
  1310. game:GetService("Debris"):AddItem(defence, 0.001)
  1311. Damage = Damage * DAMAGEMULTIPLIER
  1312. if Humanoid.Health ~= 0 then
  1313. local CritChance = MRANDOM(1,100)
  1314. if Damage > Humanoid.Health then
  1315. Damage = math.ceil(Humanoid.Health)
  1316. if Damage == 0 then
  1317. Damage = 0.1
  1318. end
  1319. end
  1320. Humanoid.Health = Humanoid.Health - Damage
  1321. end
  1322. end
  1323.  
  1324. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1325. local CHILDREN = workspace:GetDescendants()
  1326. for index, CHILD in pairs(CHILDREN) do
  1327. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1328. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1329. if HUM then
  1330. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1331. if TORSO then
  1332. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1333. if INSTAKILL == true then
  1334. CHILD:BreakJoints()
  1335. else
  1336. local DMG = MRANDOM(MINDMG,MAXDMG)
  1337. ApplyDamage(HUM,DMG,TORSO)
  1338. end
  1339. if FLING > 0 then
  1340. for _, c in pairs(CHILD:GetChildren()) do
  1341. if c:IsA("BasePart") then
  1342. local bv = Instance.new("BodyVelocity")
  1343. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1344. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1345. bv.Parent = c
  1346. Debris:AddItem(bv,0.05)
  1347. end
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353. end
  1354. end
  1355. end
  1356.  
  1357. function CameraEnshaking(Length, Intensity)
  1358. coroutine.resume(coroutine.create(function()
  1359. local intensity = 1 * Intensity
  1360. local rotM = 0.01 * Intensity
  1361. for i = 0, Length, 0.1 do
  1362. Swait()
  1363. intensity = intensity - 0.05 * Intensity / Length
  1364. rotM = rotM - 5.0E-4 * Intensity / Length
  1365. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1366. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1367. end
  1368. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1369. end))
  1370. end
  1371.  
  1372. function KillChildren(v)
  1373. v:BreakJoints()
  1374. for _, c in pairs(v:GetChildren()) do
  1375. if c:IsA("BasePart") then
  1376. if c.Transparency < 1 then
  1377. if c:FindFirstChildOfClass("Decal") then
  1378. c:FindFirstChildOfClass("Decal"):remove()
  1379. end
  1380. particles(c)
  1381. c.PE.Enabled = true
  1382. c.Parent = Effects
  1383. c.CanCollide = false
  1384. c.Material = "Neon"
  1385. c.Color = C3(1,0,0)
  1386. c.Transparency = 1
  1387. local grav = Instance.new("BodyPosition",c)
  1388. grav.P = 20000
  1389. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1390. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1391. grav.Name = "GravityForce"
  1392. coroutine.resume(coroutine.create(function()
  1393. for i = 1, 20 do
  1394. Swait()
  1395. c.Transparency = c.Transparency + 1/20
  1396. end
  1397. c.PE.Enabled = false
  1398. Debris:AddItem(c,2)
  1399. end))
  1400. end
  1401. end
  1402. end
  1403. end
  1404.  
  1405. function ApplyAoE(POSITION,RANGE)
  1406. local CHILDREN = workspace:GetDescendants()
  1407. for index, CHILD in pairs(CHILDREN) do
  1408. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1409. local LISTED = false
  1410. for LIST = 1, #WHITELIST do
  1411. if WHITELIST[LIST] ~= nil then
  1412. if CHILD.Name == WHITELIST[LIST] then
  1413. LISTED = true
  1414. end
  1415. end
  1416. end
  1417. if LISTED == false then
  1418. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1419. if HUM then
  1420. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1421. if TORSO then
  1422. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1423. KillChildren(CHILD)
  1424. end
  1425. end
  1426. end
  1427. end
  1428. end
  1429. end
  1430. end
  1431.  
  1432. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1433. coroutine.resume(coroutine.create(function()
  1434. local METEOR = IT("Model",Effects)
  1435. METEOR.Name = "Meteorite"
  1436. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1437. METEOR.PrimaryPart = CENTER
  1438. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1439. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1440. for i = 1, 15 do
  1441. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1442. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1443. end
  1444. if ISDEBREE ~= true then
  1445. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1446. else
  1447. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1448. end
  1449. local IMPACT = false
  1450. CreateSound(463593339, CENTER, 10, 0.6)
  1451. if SIZE >= 3.5 then
  1452. for i = 1, MRANDOM(3,7) do
  1453. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1454. end
  1455. end
  1456. for i = 1, 200 do
  1457. Swait()
  1458. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1459. if HITFLOOR == nil then
  1460. local ORI = CENTER.Orientation
  1461. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1462. else
  1463. if HITFLOOR.Anchored == true then
  1464. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1465. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1466. end
  1467. IMPACT = true
  1468. break
  1469. end
  1470. end
  1471. if IMPACT == true then
  1472. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1473. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1474. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1475. ApplyAoE(CENTER.Position,30*SIZE)
  1476. end
  1477. METEOR:remove()
  1478. end))
  1479. end
  1480.  
  1481. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1482. local CHILDREN = workspace:GetDescendants()
  1483. for index, CHILD in pairs(CHILDREN) do
  1484. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1485. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1486. if HUM then
  1487. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1488. if TORSO then
  1489. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1490. if BRUTAL == true then
  1491. Kill(CHILD)
  1492. else
  1493. CHILD:BreakJoints()
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499. end
  1500. end
  1501.  
  1502. function Kill(Char)
  1503. local NewCharacter = IT("Model",Effects)
  1504. NewCharacter.Name = "Ow im ded ;-;"
  1505. for _, c in pairs(Char:GetDescendants()) do
  1506. if c:IsA("BasePart") and c.Transparency == 0 then
  1507. c:BreakJoints()
  1508. c.Material = "Glass"
  1509. c.Color = C3(1,0,0)
  1510. c.CanCollide = true
  1511. c.Transparency = 0.3
  1512. if c:FindFirstChildOfClass("SpecialMesh") then
  1513. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1514. end
  1515. if c.Name == "Head" then
  1516. c:ClearAllChildren()
  1517. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1518. end
  1519. if c.ClassName == "MeshPart" then
  1520. c.TextureID = ""
  1521. end
  1522. if c:FindFirstChildOfClass("BodyPosition") then
  1523. c:FindFirstChildOfClass("BodyPosition"):remove()
  1524. end
  1525. if c:FindFirstChildOfClass("ParticleEmitter") then
  1526. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1527. end
  1528. c.Parent = NewCharacter
  1529. c.Name = "DeadPart"
  1530. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1531. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1532. end
  1533. end
  1534. Char:remove()
  1535. Debris:AddItem(NewCharacter,5)
  1536. end
  1537.  
  1538. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1539. local CHILDREN = workspace:GetDescendants()
  1540. for index, CHILD in pairs(CHILDREN) do
  1541. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1542. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1543. if HUM then
  1544. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1545. if TORSO then
  1546. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1547. if BRUTAL == true then
  1548. Kill(CHILD)
  1549. else
  1550. CHILD:BreakJoints()
  1551. end
  1552. end
  1553. end
  1554. end
  1555. end
  1556. end
  1557. end
  1558.  
  1559. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1560. local CHILDREN = workspace:GetDescendants()
  1561. for index, CHILD in pairs(CHILDREN) do
  1562. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1563. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1564. if HUM then
  1565. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1566. if TORSO then
  1567. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1568. if BRUTAL == true then
  1569. Kill(CHILD)
  1570. else
  1571. CHILD:BreakJoints()
  1572. end
  1573. end
  1574. end
  1575. end
  1576. end
  1577. end
  1578. end
  1579.  
  1580. function Banish(Foe)
  1581. if Foe then
  1582. coroutine.resume(coroutine.create(function()
  1583. --if game.Players:FindFirstChild(Foe.Name) then
  1584. table.insert(TOBANISH,Foe.Name)
  1585. printbye(Foe.Name)
  1586. --end
  1587. Foe.Archivable = true
  1588. local CLONE = Foe:Clone()
  1589. Foe:Destroy()
  1590. CLONE.Parent = Effects
  1591. CLONE:BreakJoints()
  1592. local MATERIALS = {"Glass","Neon"}
  1593. for _, c in pairs(CLONE:GetDescendants()) do
  1594. if c:IsA("BasePart") then
  1595. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1596. CreateSound(138271815, c, 10, 1, false)
  1597. end
  1598. c.Anchored = true
  1599. c.Transparency = c.Transparency + 0.2
  1600. c.Material = MATERIALS[MRANDOM(1,2)]
  1601. c.Color = C3(1,0,0)
  1602. if c.ClassName == "MeshPart" then
  1603. c.TextureID = ""
  1604. end
  1605. if c:FindFirstChildOfClass("SpecialMesh") then
  1606. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1607. end
  1608. if c:FindFirstChildOfClass("Decal") then
  1609. c:FindFirstChildOfClass("Decal"):remove()
  1610. end
  1611. c.Name = "Banished"
  1612. c.CanCollide = false
  1613. else
  1614. c:remove()
  1615. end
  1616. end
  1617. local A = false
  1618. for i = 1, 35 do
  1619. if A == false then
  1620. A = true
  1621. elseif A == true then
  1622. A = false
  1623. end
  1624. for _, c in pairs(CLONE:GetDescendants()) do
  1625. if c:IsA("BasePart") then
  1626. c.Anchored = true
  1627. c.Material = MATERIALS[MRANDOM(1,2)]
  1628. c.Transparency = c.Transparency + 0.8/35
  1629. if A == false then
  1630. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1631. elseif A == true then
  1632. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1633. end
  1634. end
  1635. end
  1636. Swait()
  1637. end
  1638. CLONE:remove()
  1639. end))
  1640. end
  1641. end
  1642.  
  1643.  
  1644. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1645. local CHILDREN = workspace:GetDescendants()
  1646. for index, CHILD in pairs(CHILDREN) do
  1647. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1648. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1649. if HUM then
  1650. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1651. if TORSO then
  1652. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1653. if ISBANISH == true then
  1654. Banish(CHILD)
  1655. else
  1656. if ISBANISH == "Gravity" then
  1657. HUM.PlatformStand = true
  1658. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1659. local grav = Instance.new("BodyPosition",TORSO)
  1660. grav.D = 15
  1661. grav.P = 20000
  1662. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1663. grav.position = TORSO.Position
  1664. grav.Name = "V3BanishForce"..Player.Name
  1665. else
  1666. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1667. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1668. end
  1669. else
  1670. HUM.PlatformStand = false
  1671. end
  1672. end
  1673. elseif ISBANISH == "Gravity" then
  1674. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1675. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1676. HUM.PlatformStand = false
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
  1684.  
  1685. function SpawnSmite(POS)
  1686. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1687. local EMITPOS = HITPOS
  1688. if HITFLOOR ~= nil then
  1689. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1690. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1691. EMITPOS = HITPOS
  1692. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1693. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1694. EMITPOS = HITPOS
  1695. end
  1696. end
  1697. if HITFLOOR ~= nil then
  1698. ApplyAoE(EMITPOS,10)
  1699. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1700. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1701. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1702. for i = 1, 5 do
  1703. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1704. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1705. end
  1706. end
  1707. end
  1708.  
  1709. --//=================================\\
  1710. --|| TRANSFORMATIONS
  1711. --\\=================================//
  1712.  
  1713. function Switch()
  1714. ATTACK = true
  1715. Rooted = true
  1716. if MODE == "GoodCop" then
  1717. CreateSound("649634100", Head, 10, 0.5)
  1718. for i = 0, 3, 0.1 / Animation_Speed do
  1719. Swait()
  1720. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1726. end
  1727. CreateSound("289842971", RightArm, 10, 1)
  1728. for i = 0, 6, 0.1 / Animation_Speed do
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1736. end
  1737. Weapon.Parent = nil
  1738. Weapon2.Parent = Character
  1739. for i = 0, 1, 0.1 / Animation_Speed do
  1740. Swait()
  1741. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1747. end
  1748. for i=0, 0.6, 0.1 / Animation_Speed do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1752. if MRANDOM(1,7) == 1 then
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1754. end
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1759. end
  1760. MODE = "BadCop"
  1761. tecks2.Text = "😡 Im MAD 😡"
  1762. sick.SoundId = "rbxassetid://1138145518"
  1763. local flange = Instance.new("FlangeSoundEffect", music)
  1764. flange.Depth = 1
  1765. flange.Mix = 1
  1766. flange.Rate = 5
  1767. sick.TimePosition = 0
  1768. elseif MODE == "BadCop" then
  1769. CreateSound(147722227, Torso, 4, 1.3, false)
  1770. for i=0, 0.3, 0.1 / Animation_Speed do
  1771. Swait()
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. end
  1779. MODE = "GoodCop"
  1780. Weapon.Parent = Character
  1781. Weapon2.Parent = nil
  1782. tecks2.Text = "Dead Gun"
  1783. sick.SoundId = "rbxassetid://318812395"
  1784. sick.TimePosition = 22
  1785. end
  1786. ATTACK = false
  1787. Rooted = false
  1788. end
  1789. --//=================================\\
  1790. --|| ATTACK FUNCTIONS AND STUFF
  1791. --\\=================================//
  1792.  
  1793. function Intro()
  1794. ATTACK = true
  1795. Rooted = true
  1796. repeat
  1797. Swait()
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1804. until sick.TimePosition > 1
  1805. repeat
  1806. Swait()
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813. until sick.TimePosition > 1
  1814. repeat
  1815. Swait()
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. until sick.TimePosition > 1
  1823. tecks2.TextTransparency = 0
  1824. for i = 1, 100 do
  1825. Swait()
  1826.  
  1827.  
  1828. end
  1829. TRANSFORMED = true
  1830. ATTACK = false
  1831. Rooted = false
  1832. end
  1833.  
  1834. function Shot1()
  1835. ATTACK = true
  1836. Rooted = false
  1837. for i=0, 0.4, 0.05 / Animation_Speed do
  1838. Swait()
  1839. turnto(Mouse.Hit.p)
  1840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1846. end
  1847. repeat
  1848. for i=0, 0.2, 0.05 / Animation_Speed do
  1849. Swait()
  1850. turnto(Mouse.Hit.p)
  1851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  1853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1857. end
  1858. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  1859. SpawnTrail(RHole.Position,POS)
  1860. if HIT ~= nil then
  1861. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1862. Banish(HIT.Parent)
  1863. end
  1864. end
  1865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1866. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1867. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1868. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1869. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1870. for i=0, 0.3, 0.05 / Animation_Speed do
  1871. Swait()
  1872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1878. end
  1879. until KEYHOLD == false
  1880. ATTACK = false
  1881. Rooted = false
  1882. end
  1883.  
  1884. function Shot2()
  1885. ATTACK = true
  1886. Rooted = false
  1887. for i=0, 0.2, 0.05 / Animation_Speed do
  1888. Swait()
  1889. turnto(Mouse.Hit.p)
  1890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1896. end
  1897. repeat
  1898. for i=0, 0.2, 0.05 / Animation_Speed do
  1899. Swait()
  1900. turnto(Mouse.Hit.p)
  1901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1907. end
  1908. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1909. SpawnTrail(Hole.Position,POS)
  1910. if HIT ~= nil then
  1911. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1912. Kill(HIT.Parent)
  1913. end
  1914. end
  1915. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1916. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1917. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1918. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1919. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1920. for i=0, 0.2, 0.05 / Animation_Speed do
  1921. Swait()
  1922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1928. end
  1929. until KEYHOLD == false
  1930. ATTACK = false
  1931. Rooted = false
  1932. end
  1933.  
  1934. function ScrewThis()
  1935. ATTACK = true
  1936. Rooted = true
  1937. Weapon.Parent = nil
  1938. sick.Volume = 0
  1939. CreateSound("1238240145", Effects, 10, 0.9)
  1940. CreateSound(363808674, Effects, 10, 1, false)
  1941. for i=0, 0.6, 0.1 / Animation_Speed do
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1949. end
  1950. CreateSound(363808674, Effects, 10, 1, false)
  1951. for i=0, 0.6, 0.1 / Animation_Speed do
  1952. Swait()
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1959. end
  1960. CreateSound(363808674, Effects, 10, 1, false)
  1961. for i=0, 0.6, 0.1 / Animation_Speed do
  1962. Swait()
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1969. end
  1970. CreateSound(363808674, Effects, 10, 1, false)
  1971. for i=0, 0.6, 0.1 / Animation_Speed do
  1972. Swait()
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. end
  1980. CreateSound(363808674, Effects, 10, 1, false)
  1981. for i=0, 0.6, 0.1 / Animation_Speed do
  1982. Swait()
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. end
  1990. CreateSound(363808674, Effects, 10, 1, false)
  1991. for i=0, 0.6, 0.1 / Animation_Speed do
  1992. Swait()
  1993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1999. end
  2000. Weapon.Parent = Character
  2001. sick.Volume = 2
  2002. ATTACK = false
  2003. Rooted = false
  2004. end
  2005.  
  2006. function Taunt()
  2007. ATTACK = true
  2008. Rooted = true
  2009. local L = CreateSound(2162230624,Head,8,1.1,false)
  2010. L.EmitterSize = 25
  2011. for i = 1, 20 do
  2012. Swait()
  2013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. end
  2020. for i = 1, 40 do
  2021. Swait()
  2022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. end
  2029. for i = 1, 60 do
  2030. Swait()
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. end
  2038. for i = 1, 60 do
  2039. Swait()
  2040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. end
  2047. for i = 1, 90 do
  2048. Swait()
  2049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. end
  2056. for i = 1, 72 do
  2057. Swait()
  2058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. end
  2065. for i = 1, 96 do
  2066. Swait()
  2067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. end
  2074. for i = 1, 98 do
  2075. Swait()
  2076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. end
  2083. ATTACK = false
  2084. Rooted = false
  2085. end
  2086. --//=================================\\
  2087. --|| ASSIGN THINGS TO KEYS
  2088. --\\=================================//
  2089.  
  2090. function MouseDown(Mouse)
  2091. if ATTACK == false then
  2092.  
  2093. end
  2094. end
  2095.  
  2096. function MouseUp(Mouse)
  2097. HOLD = false
  2098. end
  2099.  
  2100. function KeyDown(Key)
  2101. KEYHOLD = true
  2102. if TRANSFORMED == true and Rooted == false then
  2103. if Key == "f" and ATTACK == false then
  2104. Switch()
  2105. end
  2106.  
  2107.  
  2108. if Key == "z" and ATTACK == false then
  2109. if MODE == "GoodCop" then
  2110. Shot2()
  2111. elseif MODE == "BadCop" then
  2112. Shot1()
  2113. end
  2114. end
  2115.  
  2116. if Key == "t" and ATTACK == false then
  2117. if MODE == "GoodCop" then
  2118. ScrewThis()
  2119. elseif MODE == "BadCop" then
  2120. Taunt()
  2121. end
  2122. end
  2123.  
  2124. end
  2125.  
  2126. if Key == "9" and ATTACK == false then
  2127. CreateSound("135017578", Effects, 5, 1)
  2128. end
  2129. end
  2130.  
  2131. function KeyUp(Key)
  2132. KEYHOLD = false
  2133. end
  2134.  
  2135. Mouse.Button1Down:connect(function(NEWKEY)
  2136. MouseDown(NEWKEY)
  2137. end)
  2138. Mouse.Button1Up:connect(function(NEWKEY)
  2139. MouseUp(NEWKEY)
  2140. end)
  2141. Mouse.KeyDown:connect(function(NEWKEY)
  2142. KeyDown(NEWKEY)
  2143. end)
  2144. Mouse.KeyUp:connect(function(NEWKEY)
  2145. KeyUp(NEWKEY)
  2146. end)
  2147.  
  2148. --//=================================\\
  2149. --\\=================================//
  2150.  
  2151.  
  2152. function unanchor()
  2153. if UNANCHOR == true then
  2154. RootPart.Anchored = false
  2155. end
  2156. for _, c in pairs(Weapon:GetChildren()) do
  2157. if c.ClassName == "Part" then
  2158. c.Anchored = false
  2159. end
  2160. end
  2161. end
  2162.  
  2163.  
  2164. --//=================================\\
  2165. --|| WRAP THE WHOLE SCRIPT UP
  2166. --\\=================================//
  2167.  
  2168. Humanoid.Changed:connect(function(Jump)
  2169. if Jump == "Jump" and (Disable_Jump == true) then
  2170. Humanoid.Jump = false
  2171. end
  2172. end)
  2173.  
  2174. while true do
  2175. Swait()
  2176. script.Parent = WEAPONGUI
  2177. ANIMATE.Parent = nil
  2178. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2179. v:Stop();
  2180. end
  2181. SINE = SINE + CHANGE
  2182. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2183. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2184. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2185. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2186. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2187. if ATTACK == false then
  2188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2192. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2194. end
  2195. Humanoid.DisplayDistanceType = "None"
  2196. unanchor()
  2197. tecks2.TextColor3 = BrickColor.Random().Color
  2198. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2199. Humanoid.MaxHealth = "inf"
  2200. Humanoid.Health = "inf"
  2201. if Rooted == false then
  2202. Disable_Jump = false
  2203. Humanoid.WalkSpeed = Speed
  2204. elseif Rooted == true then
  2205. Disable_Jump = true
  2206. Humanoid.WalkSpeed = 0
  2207. end
  2208. Humanoid.PlatformStand = false
  2209. if INTRO == false and INSTANT == false then
  2210. INTRO = true
  2211. coroutine.resume(coroutine.create(function()
  2212. sick:Play()
  2213. Intro()
  2214. end))
  2215. end
  2216. if INSTANT == true then
  2217. if TRANSFORMED == false then
  2218. sick.TimePosition = 60
  2219. sick:Play()
  2220. end
  2221. TRANSFORMED = true
  2222. end
  2223. script.Parent = PlayerGui
  2224. Character.Parent = workspace
  2225. Humanoid.Parent = Character
  2226. end
  2227. --//=================================\\
  2228. --\\=================================//
  2229.  
  2230.  
  2231.  
  2232.  
  2233.  
  2234. --//====================================================\\--
  2235. --|| END OF SCRIPT
  2236. --\\====================================================//--
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