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- while true do
- local char = owner.Character
- wait(0.01)
- for i,v in pairs(char:GetChildren()) do
- for i,s in pairs(v:GetChildren()) do
- if s.ClassName == "Decal" then
- s:Destroy()
- end
- end
- if v.ClassName == "Hat" or v.ClassName == "Accessory" or v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- v.Transparency = 0.5
- v.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
- end
- end
- end
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