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- --[[
- Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox
- --]]
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- repeat wait() until Player.Character
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Torso = Character.Torso
- local Head = Character.Head
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightLeg = Character["Right Leg"]
- local LeftLeg = Character["Left Leg"]
- local Head = Character.Head
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local Neck = Torso["Neck"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- wait(1)
- Instance.new("ForceField", Character)
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local LastArm = "Left"
- local Active = false
- game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
- if not Gpe then
- if Key.KeyCode == Enum.KeyCode.F and not Active then
- Active=true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55)
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- wait(1)
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.C and not Active then
- Active = true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
- wait()
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- wait(1)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5)
- wait()
- end
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.E and not Active
- then Active = true
- RefreshWelds()
- Torso.Anchored=true
- Humanoid.PlatformStand=true
- if LastArm == "Left" then
- LastArm="Right"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- explo.Position=p.Position
- elseif LastArm == "Right" then
- LastArm = "Left"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- explo.Position=p.Position
- end
- wait(0.5)
- Active = false
- RefreshWelds()
- Torso.Anchored=false
- Humanoid.PlatformStand=false
- end
- end
- end)
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