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- --[[QARMORY]]--
- wait(1 / 60)
- script.Archivable=false
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local effect = Instance.new('Model', Character)
- effect.Name = "Effects"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local mana = 0
- local it =Instance.new
- vt=Vector3.new
- local grabbed = false
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- local co1 = 5
- local co2 = 7
- local co3 = 10
- local co4 = 20
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local maxEnergy = 100
- local Energy = 0--Energy you start out with
- local skill1stam = 10--how much stamina is needed for a skill
- local skill2stam = 50
- local skill3stam = 60
- local skill4stam = 100
- local recovermana = 5--how much mana per second
- local skillcolorscheme = BrickColor.new("Dirt brown").Color
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansLight
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .93, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .86, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .79, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .72, 0), UDim2.new(.16, 0, .06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, '[Z] Earthwave')
- text2 = makelabel(framesk2, "[X] Charger")
- text3 = makelabel(framesk3, "[C] Fury")
- text4 = makelabel(framesk4, '[V] Devastation')
- --[[Credits to SazErenos for his Artificial Heartbeat]]--
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- Handle=CreatePart(m,Enum.Material.SmoothPlastic,0.25,1,"Dark stone grey","FakeHandle",Vector3.new(0.505485535, 1.32378638, 0.437194824))
- HandleWeld=CreateWeld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0155639648, 0.026468277, 1.02599454, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- FakeHandle=CreatePart(m,Enum.Material.SmoothPlastic,0.25,1,"Dark stone grey","FakeHandle",Vector3.new(0.505485535, 1.32378638, 0.437194824))
- FakeHandleWeld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651604891, 0.353641689, 0.960422277))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00848388672, -2.25204468, 3.03001976, -1, 0, 0, 0, 0.715983272, -0.698117495, -0, -0.698117495, -0.715983272))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.785459161, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.33682251, -0.617828369, 1.15732193, 0, 1, -2.98023224e-008, 1, 0, 0, -0, -2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.40277863, -3.02360535, 1.15732217, -0.707106829, 0.707106829, -2.10734257e-008, 0.707106829, 0.707106829, -2.10734257e-008, -0, -2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.3026886, 1.70986938, 1.15732193, 0.707106829, -0.707106829, -2.10734257e-008, -0.707106829, -0.707106829, -2.10734257e-008, 0, 2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.783992589, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.33755493, -0.598022461, 1.16449344, 0, 1, 2.98023224e-008, -1, 0, 0, 0, -2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651604891, 0.353641689, 0.960422277))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00848388672, -2.24703598, 3.03515816, 1, 0, 0, 0, 0.715983272, 0.698117495, 0, -0.698117495, 0.715983272))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Metal,0,0,"Medium stone grey","Part",Vector3.new(0.929814219, 1.22773778, 0.619561553))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0127563477, -3.40548706, 1.14073551, 1, 0, 0, 0, 1, 2.98023224e-008, 0, -2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00924682617, -4.0140686, 1.15732217, -1, 0, 0, 0, 1, -2.98023224e-008, -0, -2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Metal,0,0,"Medium stone grey","Part",Vector3.new(0.929814219, 1.22773778, 0.597561538))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0127563477, -3.40548706, 1.13656998, -1, 0, 0, 0, 1, -2.98023224e-008, -0, -2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.773990393))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00924682617, 2.66007996, 1.11695445, -1, 0, 0, 0, -1, 2.98023224e-008, 0, 2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.31669617, 1.69586182, 1.1644932, -0.707106829, -0.707106829, 2.10734257e-008, 0.707106829, -0.707106829, 2.10734257e-008, 0, 2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.3026886, 1.70986938, 1.1644932, -0.707106829, 0.707106829, -2.10734257e-008, -0.707106829, -0.707106829, 2.10734257e-008, 0, 2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651604891, 0.353641689, 0.982642174))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00848388672, 2.45775986, -1.71069145, 1, 0, 0, 0, -0.715983272, -0.698117495, 0, 0.698117495, -0.715983272))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.31669617, 1.69586182, 1.15732193, 0.707106829, 0.707106829, 2.10734257e-008, 0.707106829, -0.707106829, -2.10734257e-008, 0, 2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651604891, 0.353641689, 0.982642174))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00848388672, 2.46276665, -1.70555687, -1, 0, 0, 0, -0.715983272, 0.698117495, 0, 0.698117495, 0.715983272))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00924682617, -4.0140686, 1.16449344, 1, 0, 0, 0, 1, 2.98023224e-008, 0, -2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.773990393))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00924682617, 2.66007996, 1.10978317, 1, 0, 0, 0, -1, -2.98023224e-008, 0, 2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40277863, -3.02360535, 1.16449344, 0.707106829, -0.707106829, -2.10734257e-008, 0.707106829, 0.707106829, 2.10734257e-008, 0, -2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.783992589, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33755493, -0.598022461, 1.15732193, 0, -1, 2.98023224e-008, -1, 0, 0, -0, -2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651604891, 0.53363961, 0.814506233))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00848388672, -3.28816223, 0.00796890259, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.41677856, -3.00960541, 1.15732217, -0.707106829, -0.707106829, 2.10734257e-008, -0.707106829, 0.707106829, -2.10734257e-008, 0, -2.98023224e-008, -1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.785459161, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33682251, -0.617828369, 1.16449344, -0, -1, -2.98023224e-008, 1, 0, 0, 0, -2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.651604891, 0.353641689, 0.678900838))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.41677856, -3.00960541, 1.16449344, 0.707106829, 0.707106829, 2.10734257e-008, -0.707106829, 0.707106829, 2.10734257e-008, 0, -2.98023224e-008, 1))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Dark stone grey","Part",Vector3.new(0.505485535, 4.86178637, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.35499573, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Medium stone grey","Part",Vector3.new(0.505485535, 0.792678058, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.69285583, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.5))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0.25,0,"Sand red","Part",Vector3.new(0.505485535, 0.317724407, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.92750549, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 2))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0849323273, -0.0202736855, 1, 0, 0, 0, 0.98192817, -0.189254314, 0, 0.189254314, 0.98192817))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.297920227, -0.0411686897, 1, 0, 0, 0, 0.99248904, 0.122333705, 0, -0.122333705, 0.99248904))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.12693405, 0.134458065, 1, 0, 0, 0, 0.99248904, 0.122333705, 0, -0.122333705, 0.99248904))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.85461044, 0.224159002, 1, 0, 0, 0, 0.99248904, 0.122333705, 0, -0.122333705, 0.99248904))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.774690628, -0.153215885, 1, 0, 0, 0, 0.98192817, -0.189254314, 0, 0.189254314, 0.98192817))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.635002136, 0.11848402, 1, 0, 0, 0, 0.98192817, -0.189254314, 0, 0.189254314, 0.98192817))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.494627, -0.291974545, 1, 0, 0, 0, 0.98192817, -0.189254314, 0, 0.189254314, 0.98192817))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.505485535, 0.200000003, 0.437194824))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.429756165, 0.0485243797, 1, 0, 0, 0, 0.99248904, 0.122333705, 0, -0.122333705, 0.99248904))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.5, 1, 1.10000002))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33679962, -1.1673584, -1.15903568, 7.07509798e-006, -1, -1.02181616e-007, 1, 7.07509844e-006, -4.51291817e-006, 4.51291908e-006, -1.02149684e-007, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Sand red","Part",Vector3.new(0.5, 0.5, 0.5))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00302124023, 1.28483582, -0.00327897072, -1, -0.000214757063, 2.38186044e-006, -0.000214756918, 1, 6.37130361e-005, -2.39554311e-006, 6.37125195e-005, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 0.75, 0.850000024))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00355529785, 2.11416054, -1.15905571, -1, -6.97575024e-006, 1.02181218e-007, 6.97575069e-006, -1, 4.51291817e-006, 1.02149734e-007, 4.51291908e-006, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.5, 0.5, 0.5))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00444793701, 1.28483582, -0.000190734863, -0.707106173, -0.000107986314, -0.707107365, -0.000212582891, 1, 5.98669576e-005, 0.707107365, 0.000192651234, -0.707106233))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.949999988, 0.5, 0.949999988))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00146484375, -4.53398132, 0.000669956207, -1, -7.06317314e-006, -1.02181616e-007, -7.0631736e-006, 1, 4.51291817e-006, 1.02149741e-007, 4.51291908e-006, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.215000004, 2, 0.215000004))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00357055664, -4.56028175, -1.15905166, 1, 7.06317314e-006, -1.02181616e-007, -7.0631736e-006, 1, -4.51291817e-006, 1.02149741e-007, 4.51291908e-006, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00355529785, 2.11416245, -1.15817821, 1, 6.97575024e-006, 1.02181218e-007, 6.97575069e-006, -1, -4.51291817e-006, 1.02149734e-007, 4.51291908e-006, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00357055664, -4.56028366, -1.15817392, -1, -7.06317314e-006, -1.02181616e-007, -7.0631736e-006, 1, 4.51291817e-006, 1.02149741e-007, 4.51291908e-006, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(1.30130839, 0.570941746, 0.533639908))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395450592, 0.168457031, -3.28816223, -0.353771091, 0, -0.93533206, -0.93533206, 0, 0.353771091, 0, 1, 0))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.33681679, -1.15431213, -1.15904069, -6.98767508e-006, 1, 1.02181218e-007, -1, -6.98767553e-006, 4.51291817e-006, 4.51291908e-006, -1.02149684e-007, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.Plastic,0.10000000149012,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.33679962, -1.16734314, -1.15815818, -7.07509798e-006, 1, -1.02181616e-007, 1, 7.07509844e-006, 4.51291817e-006, 4.51291908e-006, -1.02149684e-007, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.Plastic,0.20000000298023,0,"Dark stone grey","Part",Vector3.new(0.300000012, 0.800000012, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.33681679, -1.15431213, -1.15816295, 6.98767508e-006, -1, 1.02181218e-007, -1, -6.98767553e-006, -4.51291817e-006, 4.51291908e-006, -1.02149684e-007, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1033714",Vector3.new(0, 0, 0),Vector3.new(0.170000002, 1, 0.170000002))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(1.30029905, 0.569891214, 0.533639908))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.388046265, 0.152572632, -3.28816223, -0.351845443, 0, 0.936058104, 0.936058104, 0, 0.351845443, 0, 1, 0))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(1.32294869, 0.567779899, 0.533639908))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.388534546, 0.173995972, -3.28816223, 0.347984225, 0, -0.937500358, -0.937500358, 0, -0.347984254, 0, 1, 0))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(1.3219558, 0.566737056, 0.533639908))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.381248474, 0.158065796, -3.28816223, 0.346081376, 0, 0.938204527, 0.938204527, 0, -0.346081376, 0, 1, 0))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651607454, 0.608765721, 0.699442625))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00848388672, 0.4419384, 3.66109848, 1, 8.35569267e-008, -5.07116091e-008, 4.37113883e-008, 0.0817466229, 0.99665314, 8.74227766e-008, -0.99665314, 0.0817466229))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651607454, 0.608765721, 0.503385246))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00848388672, 0.441930771, -3.05968666, -1, -8.35569338e-008, 5.07116091e-008, 4.37113954e-008, 0.0817465335, 0.99665314, -8.74227766e-008, 0.99665314, -0.0817465335))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651607454, 0.608765721, 0.503385246))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00848388672, 0.434783459, -3.0590992, 1, 8.35569338e-008, 5.07116091e-008, 4.37113954e-008, 0.0817465335, -0.99665314, -8.74227766e-008, 0.99665314, 0.0817465335))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Medium stone grey","Part",Vector3.new(0.651607454, 0.608765721, 0.699442625))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00848388672, 0.434791565, 3.66051102, -1, -8.35569267e-008, -5.07116091e-008, 4.37113883e-008, 0.0817466229, -0.99665314, 8.74227766e-008, -0.99665314, -0.0817466229))
- Hitbox=CreatePart(m,Enum.Material.SmoothPlastic,0.25,1,"Dark stone grey","Hitbox",Vector3.new(1.41548562, 1.75178647, 3.32719469))
- HitboxWeld=CreateWeld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0950012207, -3.2899971, 0.0750000477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- HitHealth=h.Health
- h.Health=h.Health-Damage
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
- end
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function MagniCamShake(Part,magni,cam,intens)
- for _,c in pairs(workspace:children()) do
- if game.Players:GetPlayerFromCharacter(c)~=nil then
- if c:findFirstChild("Torso")~=nil then
- local targ=c.Torso.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni then
- camshake=script[cam]:Clone()
- camshake.Intensity.Value=mag/intens
- camshake.Parent=game.Players:GetPlayerFromCharacter(c).Backpack
- camshake.Disabled=false
- end
- end
- end
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
- Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- --[[Effect Functions]]--
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "SAccessoryter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- --[[ V = The CFraming of the part]]--
- --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]--
- --[[ ^ = The Rotations of the part]]--
- --[[Attack Function]]--
- function attackone()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-80)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, 0.5) * angles(math.rad(70), math.rad(0), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1.2, 0.25) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(90)), .3)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(70), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, 0.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), .3)
- end
- CreateSound("rbxassetid://231917950",Torso,1,1.8)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(5), math.rad(-50)), .6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(50)), .6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, 0.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-80), math.rad(90)), .3)
- end
- con:disconnect()
- attack = false
- end
- function earthquake()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-80)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, 0.5) * angles(math.rad(70), math.rad(0), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1.2, 0.25) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(90)), .3)
- end
- Humanoid.JumpPower=200
- Humanoid.Jump=true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .3)
- end
- CreateSound("rbxassetid://231917950",Torso,1,1.8)
- for i = 0, 1, 0.08 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .3)
- end
- CreateSound("rbxassetid://231917950",Torso,1,1.3)
- --SlashEffect(BrickColor.new("White"),RootPart.CFrame*cf(0,.5,-5)*angles(math.rad(90),0,0),.001,.1,.1,0,.002,.002,.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -1) * angles(math.rad(20), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -1) * angles(math.rad(20), math.rad(0), math.rad(30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(-20), math.rad(0)), .3)
- end
- if RootPart.Velocity.y < -1 and hit == nil then
- hit=nil
- for i=1,1 do
- if hit==nil then
- swait()
- end
- hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
- end
- local hit=nil
- while hit==nil do
- swait()
- hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- end
- hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- if hit~=nil then
- local ref=CreatePart(effect,"SmoothPlastic",0,0,BrickColor.new("Black"),"Effect",vt())--part(3,effect,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,30 do
- Col=hit.BrickColor
- local groundpart=CreatePart(effect,hit.Material,0,0,Col,"Ground",vt(math.random(100,500)/100,math.random(100,500)/100,math.random(150,700)/100))
- groundpart.Anchored=true
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,5)
- end
- CreateSound("http://roblox.com/asset/?id=157878578",ref,1,.7)
- WaveEffect(hit.BrickColor,cf(pos),1,1,1,2,2,2,0.05)
- WaveEffect(hit.BrickColor,cf(pos),1,1,1,1,3,1,0.05)
- MagniDamage(ref,20,20,33,math.random(10,20),"Knockdown")
- MagniCamShake(ref,20,"CamShake1",.1)
- end
- end
- Humanoid.JumpPower=50
- con:disconnect()
- attack = false
- end
- function attacktwo()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(30), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(90)), .3)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(30), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(90)), .5)
- end
- CreateSound("rbxassetid://231917950",Torso,1,1.5)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(30), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(90)), .5)
- end
- con:disconnect()
- attack = false
- end
- function attackthree()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .3)
- end
- CreateSound("rbxassetid://231917950",Torso,1,1.3)
- --SlashEffect(BrickColor.new("White"),RootPart.CFrame*cf(0,.5,-5)*angles(math.rad(90),0,0),.001,.1,.1,0,.002,.002,.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -1) * angles(math.rad(20), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -1) * angles(math.rad(20), math.rad(0), math.rad(30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(-20), math.rad(0)), .3)
- end
- con:disconnect()
- attack = false
- end
- function spin()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- CreateSound("rbxassetid://231917950",Torso,1,2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-80)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, 0.5) * angles(math.rad(70), math.rad(0), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1.2, 0.25) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(90)), .3)
- end
- for i = 1,10 do
- CreateSound("rbxassetid://231917950",Torso,1,1.5)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0-360*i)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -1) * angles(math.rad(80), math.rad(0), math.rad(-40)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -1) * angles(math.rad(80), math.rad(0), math.rad(40)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-90), math.rad(60), math.rad(0)), .3)
- end
- end
- con:disconnect()
- attack = false
- end
- local boop=false
- function charger()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(10), math.rad(70)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-50)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, 0.5) * angles(math.rad(50), math.rad(0), math.rad(-50)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1.2, 0.25) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*150
- WaveEffect(BrickColor.new("White"),RootPart.CFrame*angles(1.57,0,0),1,1,1,.7,.7,.7,0.05)
- local con = RightArm.Touched:connect(function(hit)
- if boop == true then return end
- boop = true
- hit=nil
- for i=1,1 do
- if hit==nil then
- swait()
- end
- hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
- end
- local hit=nil
- while hit==nil do
- swait()
- hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- end
- hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- if hit~=nil then
- local ref=CreatePart(effect,"SmoothPlastic",0,0,BrickColor.new("Black"),"Effect",vt())--part(3,effect,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,10 do
- Col=hit.BrickColor
- local groundpart=CreatePart(effect,hit.Material,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,5)
- end
- CreateSound("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
- WaveEffect(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(ref,9,9,13,math.random(10,20),"Knockdown")
- MagniCamShake(ref,5,"CamShake1",.05)
- end
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(70)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -0.5) * angles(math.rad(50), math.rad(0), math.rad(-50)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, 0.5) * angles(math.rad(50), math.rad(0), math.rad(-50)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1.2, 0.25) * LHCF * angles(math.rad(-30), math.rad(0), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- end
- con:disconnect()
- boop=false
- attack=false
- end
- function earthwave()
- attack = true
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(170), math.rad(0), math.rad(30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), .3)
- end
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 8, 13, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- CreateSound("rbxassetid://231917950",Torso,1,1)
- coroutine.resume(coroutine.create(function()
- hit=nil
- for i=1,1 do
- if hit==nil then
- swait()
- end
- hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
- end
- local hit=nil
- while hit==nil do
- swait()
- hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- end
- hit,pos=rayCast(Hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
- if hit~=nil then
- local ref=CreatePart(effect,"SmoothPlastic",0,0,BrickColor.new("Black"),"Effect",vt())--part(3,effect,0,1,BrickColor.new("Black"),"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,3)
- for i=1,10 do
- Col=hit.BrickColor
- local groundpart=CreatePart(effect,hit.Material,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,5)
- end
- CreateSound("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
- WaveEffect(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(ref,9,9,13,math.random(10,20),"Knockdown")
- MagniCamShake(ref,9,"CamShake1",.01)
- end
- end))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .5)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -1) * angles(math.rad(20), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -1) * angles(math.rad(20), math.rad(0), math.rad(30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(-20), math.rad(0)), .3)
- end
- con:disconnect()
- attack = false
- end
- --[[Attacks]]--
- function ob1u()
- end
- function ob1d()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- function key(k)
- k = k:lower()
- if attack == false and cooldown1 >= co1 and k == 'z' then
- cooldown1=0
- earthwave()
- elseif attack == false and cooldown2 >= co2 and k == 'x' then
- cooldown2 = 0
- charger()
- elseif attack == false and cooldown3 >= co3 and k == 'c' then
- cooldown3 = 0
- spin()
- elseif attack == false and cooldown4 >= co4 and k == 'v' then
- cooldown4 = 0
- earthquake()
- end
- end
- Bin=script.Parent
- function ds(mouse)
- end
- function s(mouse)
- print("Selected")
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function updateskills()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 30
- end
- end
- --[[ Movement Detection ]]--
- while true do
- swait()
- updateskills()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1* math.cos(sine / 9)) * angles(math.rad(0), math.rad(10), math.rad(40)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3-.1* math.cos(sine / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5-.1* math.cos(sine / 9), 0.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1* math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1.2+.1* math.cos(sine / 9), 0.25) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1* math.cos(sine / 9)) * angles(math.rad(20), math.rad(10), math.rad(40)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-40)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3-.1* math.cos(sine / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5-.1* math.cos(sine / 9), 0.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1* math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(20)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1.2+.1* math.cos(sine / 9), 0.25) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1* math.cos(sine / 9)) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3-.1* math.cos(sine / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1* math.cos(sine / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0- .5 * math.cos(sine /5)) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0+55 * math.cos(sine / 5))), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0+ .5 * math.cos(sine / 5)) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0+55 * math.cos(sine / 5))), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(90)), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "SAccessoryter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- --[[
- Copyrighted (C) Qaeo 2016
- ]]
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