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BmanExoni

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Jul 18th, 2015
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  1. local RunService = game:service'RunService'
  2. script.Parent=nil;
  3. local Camera = Workspace.CurrentCamera or nil
  4. local Lighting = game.Lighting
  5. local Player = game.Players.LocalPlayer or game.Players.jairyanofficial
  6. local UserInterface = game:service'UserInputService'
  7. local RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
  8. local bannedlist = {"21506048","Dontnukeme"};
  9. local changecamonpossess = false
  10. local Debris = game:service'Debris'
  11. local Mouse = Player:GetMouse() or nil
  12. local Players = game.Players
  13. local chatAdornee = Player.Character.Head
  14. local RbxUtility = LoadLibrary("RbxUtility")
  15. local CMDS = {};
  16. local InsertService = game:service'InsertService'
  17. local math = {
  18. abs = math.abs,
  19. acos = math.acos,
  20. asin = math.asin,
  21. atan = math.atan,
  22. atan2 = math.atan2,
  23. ceil = math.ceil,
  24. cos = math.cos,
  25. cosh = math.cosh,
  26. deg = math.deg,
  27. exp = math.exp,
  28. floor = math.floor,
  29. fmod = math.fmod,
  30. frexp = math.frexp,
  31. huge = math.huge,
  32. ldexp = math.ldexp,
  33. log = math.log,
  34. log10 = math.log10,
  35. max = math.max,
  36. min = math.min,
  37. modf = math.modf,
  38. phi = 1.618033988749895,
  39. pi = math.pi,
  40. pow = math.pow,
  41. rad = math.rad,
  42. random = math.random,
  43. randomseed = math.randomseed,
  44. sin = math.sin,
  45. sinh = math.sinh,
  46. sqrt = math.sqrt,
  47. tan = math.tan,
  48. tanh = math.tanh,
  49. tau = 2 * math.pi
  50. }
  51.  
  52.  
  53. TaskScheduler = {};
  54.  
  55. local currentTime = 0
  56. local pairs = pairs
  57. local rbx_coroutine_create = coroutine.create
  58. local rbx_coroutine_resume = coroutine.resume
  59. local rbx_Wait = Wait
  60. local rbx_ypcall = ypcall
  61. local threads, swapThreads = {}, {}
  62. local function StartCoroutine(func, delay, ...)
  63. if delay > 0 then
  64. rbx_Wait(delay)
  65. end
  66. local success, message = rbx_ypcall(func, ...)
  67. if not success then
  68. print("Error in a TaskScheduler coroutine: "..message)
  69. end
  70. end
  71. function TaskScheduler.GetCurrentTime()
  72. return currentTime
  73. end
  74. function TaskScheduler.MainLoop(stepTime)
  75. currentTime = currentTime + stepTime
  76. threads, swapThreads = swapThreads, threads
  77. local threshold = -0.5 * stepTime
  78. for thread, resumeTime in pairs(swapThreads) do
  79. local remainingTime = currentTime - resumeTime
  80. if remainingTime >= threshold then
  81. swapThreads[thread] = nil
  82. local success, message = coroutine.resume(thread, remainingTime, currentTime)
  83. if not success then
  84. print("Error in a TaskScheduler custom thread: "..message)
  85. end
  86. end
  87. end
  88. threads, swapThreads = swapThreads, threads
  89. for thread, resumeTime in pairs(swapThreads) do
  90. threads[thread], swapThreads[thread] = resumeTime, nil
  91. end
  92. end
  93. -- TODO: add stack trace info to scheduling functions?
  94. function TaskScheduler.Schedule(t, f, ...)
  95. coroutine.resume(coroutine.create(StartCoroutine), f, t, ...)
  96. end
  97. function TaskScheduler.Start(f, ...)
  98. coroutine.resume(coroutine.create(StartCoroutine), f, 0, ...)
  99. end
  100. function TaskScheduler.ScheduleCustomThread(t, f)
  101. threads[coroutine.create(f)] = currentTime + t
  102. end
  103. function TaskScheduler.Wait(duration)
  104. duration = tonumber(duration) or 0
  105. threads[coroutine.running()] = currentTime + duration
  106. local remainingTime, currentTime = coroutine.yield()
  107. return remainingTime + duration, currentTime
  108. end
  109. local success, player = Players.LocalPlayer
  110. if success and player then
  111. RunService.RenderStepped:connect(function()
  112. TaskScheduler.MainLoop(1 / 60)
  113. end)
  114. else
  115. RunService.Stepped:connect(function()
  116. TaskScheduler.MainLoop(1 / 30)
  117. end)
  118. end
  119.  
  120. ChatBubble = {};
  121.  
  122. local FONT_CUSTOM_A_SRC, FONT_CUSTOM_A, TextAlignment, LoadFixedFont, LoadFont, DrawTextNetwork, DrawMultilineTextNetwork, ConfigureChatBubble,
  123.  
  124. CreateChatBubble, WrapText, chat_bubbles
  125. FONT_CUSTOM_A_SRC = "03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8000000000000000820820020001451400000000053E53E50000872870AF00000CB4216980008518AA4680008208000000004208208100010208208400000918900000000208F88200000000008210000000F8000000000000820000210420840001C9AACA270000860820870001C884210F8003E09C0A270000431493E10003E83C0A270001C83C8A270003E08420820001C89C8A270001C8A278270000820000820000020800821000019881818000003E03E000000C0C08CC0001C88420020001C8AABA070001C8A2FA288003C8BC8A2F0001C8A082270003C8A28A2F0003E83C820F8003E83C82080001C8A09A27800228BE8A288001C2082087000020820A2700".."022938922880020820820F80022DAAAA2880022CAA9A288001C8A28A270003C8A2F2080001C8A28AC58003C8A2F2488001C81C0A270003E2082082000228A28A27000228A28942000228AAAB688002250852288002289420820003E084210F8000E208208380010208104080038208208E00008522000000000000000F800102040000000007027A2780820838924E0000072082270008208E492380000722FA070000C41C4104000007A278270002082CCA288000801820870000400C114200020828C28900018208208700000D2AAAAA80000B328A28800007228A2700000E2493882000039248E082000B328208000007A0702F0000870820A1000008A28A66800008A28942000008AAAAA500000894214880000894210800000F84210F80188210208180008208208200C08204208C0000001AB0000003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80"
  126. FONT_CUSTOM_A = {}
  127.  
  128. ChatBubble.THEME = {}
  129. ChatBubble.THEME.AQUA = {
  130. Name = "Aqua",
  131. Background = Color3.new(0, 1 / 3, 0.5),
  132. Foreground = Color3.new(2 / 3, 1, 1)
  133. }
  134. ChatBubble.THEME.CLASSIC = {
  135. Name = "Classic",
  136. Background = Color3.new(0, 0, 0),
  137. Foreground = Color3.new(1, 1, 1)
  138. }
  139.  
  140. ChatBubble.THEME.KAYAVEN = {
  141. Name = "poop",
  142. Background = Color3.new(0, 0, 0),
  143. Foreground = Color3.new(0.639216, 0.635294, 0.647059, 0)
  144. }
  145. ChatBubble.THEME.CRIMSON = {
  146. Name = "Crimson",
  147. Background = Color3.new(0, 0, 0),
  148. Foreground = Color3.new(0.9, 0, 0)
  149. }
  150. ChatBubble.THEME.GRAPE = {
  151. Name = "Grape",
  152. Background = Color3.new(0.25, 0, 0.25),
  153. Foreground = Color3.new(1, 2 / 3, 1)
  154. }
  155. ChatBubble.THEME.LIBERATION = {
  156. Name = "Liberation",
  157. Background = Color3.new(1 / 6, 3 / 7, 3 / 7),
  158. Foreground = Color3.new(1, 1, 1)
  159. }
  160. ChatBubble.THEME.PASSION = {
  161. Name = "Passion",
  162. Background = Color3.new(0.5, 0, 0),
  163. Foreground = Color3.new(1, 1, 1)
  164. }
  165. ChatBubble.THEME.PURPLE = {
  166. Name = "Purple",
  167. Background = Color3.new(0.25, 0, 0.25),
  168. Foreground = Color3.new(1, 1, 1)
  169. }
  170. ChatBubble.THEME.RAINBOW = {
  171. Name = "Rainbow",
  172. Background = function(bubble_info)
  173. local billboard, frame = bubble_info[5], bubble_info[6]
  174. TaskScheduler.Start(function()
  175. while billboard:IsDescendantOf(Workspace) do
  176. local red, green, blue = Utility.GetRainbowRGB(tick())
  177. frame.BackgroundColor3 = Color3.new(0.6 * red, 0.6 * green, 0.65 * blue)
  178. RunService.Stepped:wait()
  179. end
  180. end)
  181. end,
  182. Foreground = Color3.new(1, 1, 1)
  183. }
  184. ChatBubble.THEME.TEAL = {
  185. Name = "Teal",
  186. Background = Color3.new(0, 1 / 3, 0.5),
  187. Foreground = Color3.new(1, 1, 1)
  188. }
  189.  
  190. function ChatBubble.GetTheme()
  191. return ChatBubble.theme_info
  192. end
  193. function ChatBubble.SetTheme(theme_info)
  194. if type(theme_info) == "string" then
  195. theme_info = string.lower(theme_info)
  196. for key, info in pairs(ChatBubble.THEME) do
  197. if info.Name:lower() == theme_info:lower() then
  198. ChatBubble.SetTheme(info)
  199. break
  200. end
  201. end
  202. return
  203. end
  204. ChatBubble.theme_info = theme_info
  205. ChatBubble.background_color = theme_info.Background
  206. ChatBubble.font = LoadFont(ChatBubble.FONT_DEFAULT, theme_info.Foreground)
  207. print("Theme has been set to "..theme_info.Name.." in ChatBubble")
  208. end
  209.  
  210. do
  211. local floor = math.floor
  212. local max = math.max
  213. local asc = string.byte
  214. local chr = string.char
  215. local find = string.find
  216. local gmatch = string.gmatch
  217. local sub = string.sub
  218. local insert = table.insert
  219. local type = type
  220. local unpack = unpack
  221.  
  222. local PopIntegerBit
  223.  
  224. TextAlignment = setmetatable({
  225. [0] = 0,
  226. [1] = 1,
  227. [2] = 2,
  228. Left = 0,
  229. Center = 1,
  230. Right = 2
  231. }, {
  232. __call = function(self, ...)
  233. local argc = #{...}
  234. if argc == 0 then
  235. return 0
  236. else
  237. local arg = (...)
  238. local value = rawget(self, arg)
  239. if value then
  240. return value
  241. else
  242. local arg_type = type(arg)
  243. error("Invalid value" .. ((arg_type == "number") and (" " .. arg) or ((arg_type == "string") and (" \"" .. arg .. "\"") or
  244.  
  245. "")) .. " for enum TextAlignment")
  246. end
  247. end
  248. end
  249. })
  250.  
  251. function PopIntegerBit(value, bit)
  252. if value >= bit then
  253. return 1, value - bit
  254. else
  255. return 0, value
  256. end
  257. end
  258. function LoadFixedFont(dest, src, height, width)
  259. local n = #src / 64 - 1
  260. local bit_index = 0
  261. local symbol_bits = width * height
  262. for i = 0, 255 do
  263. local char_data = {}
  264. for j = 1, height do
  265. char_data[j] = {}
  266. end
  267. dest[i] = char_data
  268. end
  269. for i = 1, #src do
  270. local buffer = tonumber(sub(src, i, i), 16)
  271. for j = 1, 4 do
  272. local code = floor(bit_index / symbol_bits)
  273. local row = floor(bit_index / width) % height + 1
  274. local column = bit_index % width + 1
  275. dest[code][row][column], buffer = PopIntegerBit(buffer, 8)
  276. buffer = buffer * 2
  277. bit_index = bit_index + 1
  278. end
  279. end
  280. end
  281. function LoadFont(font_data, color)
  282. local font_obj = {}
  283. for character, char_data in pairs(font_data) do
  284. local code = character
  285. if type(code) ~= "number" then
  286. code = asc(character)
  287. end
  288. local height = #char_data
  289. local width = #char_data[1]
  290. local pixel_h = 1 / height
  291. local pixel_w = 1 / width
  292. local pixel_size = UDim2.new(pixel_w, 0, pixel_h, 0)
  293. local frame = Instance.new("Frame")
  294. frame.BackgroundTransparency = 1
  295. frame.Name = ""
  296. for y = 1, height do
  297. local row = char_data[y]
  298. for x = 1, width do
  299. local opacity = row[x]
  300. if opacity ~= 0 then
  301. local pixel = Instance.new("Frame", frame)
  302. pixel.BackgroundColor3 = color
  303. pixel.BorderSizePixel = 0
  304. pixel.Name = ""
  305. pixel.Position = UDim2.new(x * pixel_w, 0, y * pixel_h, 0) - pixel_size
  306. pixel.Size = pixel_size -- + UDim2.new(0, 0, 0, 1) -- correction
  307. -- ^ never mind that correction, fixed by changing font size to 12x16 instead of 13x17
  308. if opacity then
  309. pixel.BackgroundTransparency = 1 - opacity
  310. end
  311. end
  312. end
  313. end
  314. font_obj[code] = {frame, height, width}
  315. end
  316. return font_obj
  317. end
  318. function DrawTextNetwork(text, font, size, delay_offset)
  319. if #text == 0 then
  320. text = " "
  321. end
  322. local frame = Instance.new("Frame")
  323. frame.BackgroundTransparency = 1
  324. frame.BorderSizePixel = 0
  325. local objects = {}
  326. local length = #text
  327. local height = 0
  328. local width = 0
  329. for i = 1, length do
  330. local character = sub(text, i, i)
  331. local code = asc(character)
  332. local char_data = assert(font[code] or FONT_SYMBOL_MISSING, "FONT ERROR: '" .. character .. "' (" .. code .. ") not found")
  333. local char_proto, char_h, char_w = unpack(char_data)
  334. objects[i] = char_data
  335. height = max(char_h, height)
  336. width = width + char_w
  337. end
  338. local offset = 0
  339. local punctuation_delay = 0
  340. for i = 1, length do
  341. delay(delay_offset + (i + punctuation_delay - 1) / 30, function()
  342. local char_data = objects[i]
  343. local char_proto, char_h, char_w = unpack(char_data)
  344. local char_obj = char_proto:Clone()
  345. char_obj.Position = UDim2.new(offset / width, 0, 0, 0)
  346. char_obj.Size = UDim2.new(char_w / width, 0, 1, 0)
  347. char_obj.Parent = frame
  348. offset = offset + char_w
  349. end)
  350. local character = sub(text, i, i)
  351. if character == "." then
  352. punctionation_delay = punctuation_delay + 3
  353. elseif character == "?" or character == "!" then
  354. punctionation_delay = punctuation_delay + 2
  355. elseif character == ";" or character == "~" then
  356. punctionation_delay = punctuation_delay + 1
  357. end
  358. end
  359. local ratio = (height == 0) and (0) or (width / height)
  360. frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale, size.Y.Offset)
  361. return frame, height, width, (length + punctuation_delay) / 30
  362. end
  363. function DrawMultilineTextNetwork(text, font, size, delay_offset, ...)
  364. local align = TextAlignment(...)
  365. local frame = Instance.new("Frame")
  366. frame.BackgroundTransparency = 1
  367. frame.BorderSizePixel = 0
  368. local height = 0
  369. local width = 0
  370. local objects = {}
  371. for line in gmatch(text .. "\n", "([^\n]*)\n") do
  372. local line_obj, line_h, line_w, line_delay = DrawTextNetwork(line, font, size, delay_offset)
  373. insert(objects, {line_obj, line_h, line_w})
  374. height = height + line_h
  375. width = max(line_w, width)
  376. delay_offset = delay_offset + line_delay
  377. end
  378. local offset = 0
  379. for index, line_data in ipairs(objects) do
  380. local line_obj, line_h, line_w = unpack(line_data)
  381. local align_offset
  382. if align == TextAlignment.Left then
  383. align_offset = 0
  384. elseif align == TextAlignment.Center then
  385. align_offset = 0.5 - line_w / width / 2
  386. elseif align == TextAlignment.Right then
  387. align_offset = 1 - line_w / width
  388. end
  389. line_obj.Position = UDim2.new(align_offset, 0, offset / height, 0)
  390. line_obj.Parent = frame
  391. offset = offset + line_h
  392. end
  393. local line_count = #objects
  394. local ratio = (height == 0) and (0) or (line_count * width / height)
  395. frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale * line_count, size.Y.Offset * line_count)
  396. return frame, height, width
  397. end
  398. end
  399.  
  400. LoadFixedFont(FONT_CUSTOM_A, FONT_CUSTOM_A_SRC, 8, 6)
  401. ChatBubble.FONT_DEFAULT = FONT_CUSTOM_A
  402. ChatBubble.SetTheme("Rainbow")
  403.  
  404. chat_bubbles = {}
  405.  
  406. function CreateChatBubble(bubble_info)
  407. local creation_time, text, backup = bubble_info[1], bubble_info[2], bubble_info[8]
  408. local billboard, frame, label
  409. if backup and false then
  410. billboard = backup:Clone()
  411. frame = billboard.Frame
  412. label = frame.Label
  413. bubble_info[5] = billboard
  414. bubble_info[6] = frame
  415. bubble_info[7] = label
  416. billboard.Parent = Workspace
  417. else
  418. label = DrawMultilineTextNetwork(text, bubble_info[9], UDim2.new(0, 12, 0, 16), creation_time - time(), "Center")
  419. label.Name = "Label"
  420. label.Position = UDim2.new(0, 16, 0, 16)
  421. billboard = Instance.new("BillboardGui", Workspace)
  422. billboard.Adornee = chatAdornee
  423. billboard.AlwaysOnTop = true
  424. billboard.Size = UDim2.new(label.Size.X.Scale, label.Size.X.Offset + 32, label.Size.Y.Scale, label.Size.Y.Offset + 32)
  425. billboard.SizeOffset = Vector2.new(0, 0)
  426. billboard.StudsOffset = Vector3.new(0, 1, 0)
  427. frame = Instance.new("Frame", billboard)
  428. bubble_info[5] = billboard
  429. bubble_info[6] = frame
  430. bubble_info[7] = label
  431. local background_color = bubble_info[10]
  432. if type(background_color) == "function" then
  433. background_color(bubble_info)
  434. else
  435. frame.BackgroundColor3 = background_color
  436. end
  437. frame.BackgroundTransparency = 0.3
  438. frame.BorderSizePixel = 0
  439. frame.ClipsDescendants = true
  440. frame.Name = "Frame"
  441. frame.Size = UDim2.new(1, 0, 0, 0)
  442. label.Parent = frame
  443. -- bubble_info[8] = billboard:Clone()
  444. end
  445. end
  446. local tween_time = 0.3
  447. function ConfigureChatBubble(bubble_info)
  448. local creation_time, destruction_time, billboard, frame = bubble_info[1], bubble_info[3], bubble_info[5], bubble_info[6]
  449. if not billboard or billboard.Parent ~= workspace then
  450. CreateChatBubble(bubble_info)
  451. billboard, frame = bubble_info[5], bubble_info[6]
  452. end
  453. if billboard.Adornee ~= chatAdornee then
  454. billboard.Adornee = chatAdornee
  455. end
  456. local current_time = time()
  457. local elapsed_time = current_time - creation_time
  458. local remaining_time = destruction_time - current_time
  459. if remaining_time < 0 then
  460. bubble_info[4] = false
  461. billboard:Destroy()
  462. return false
  463. elseif remaining_time < tween_time then
  464. local tween_progress = math.sin(remaining_time * math.pi / (tween_time * 2))
  465. frame.Size = UDim2.new(1, 0, tween_progress, 0)
  466. elseif elapsed_time < tween_time then
  467. local tween_progress = math.sin(elapsed_time * math.pi / (tween_time * 2))
  468. frame.Size = UDim2.new(1, 0, tween_progress, 0)
  469. elseif frame.Size ~= UDim2.new(1, 0, 1, 0) then
  470. frame.Size = UDim2.new(1, 0, 1, 0)
  471. end
  472. return true
  473. end
  474. function ChatBubble.MainLoop()
  475. local offset = 0
  476. local removing = {}
  477. for index, bubble_info in ipairs(chat_bubbles) do
  478. if not ConfigureChatBubble(bubble_info) then
  479. removing[#removing + 1] = index - #removing
  480. else
  481. local billboard, frame = bubble_info[5], bubble_info[6]
  482. local billboard_h = billboard.Size.Y.Offset
  483. local bubble_h = frame.Size.Y.Scale * billboard_h
  484. offset = 8 + offset + bubble_h
  485. billboard.SizeOffset = Vector2.new(0, offset / billboard_h - 0.5)
  486. end
  487. end
  488. for index, bubble_index in ipairs(removing) do
  489. table.remove(chat_bubbles, bubble_index)
  490. end
  491. RunService.Stepped:wait()
  492. end
  493. function WrapText(text, character_limit, line_length_limit)
  494. if #text > character_limit then
  495. text = string.sub(text, 1, character_limit - 3) .. "..."
  496. end
  497. local text_length = #text
  498. local line_length = 0
  499. local i = 0
  500. while i <= text_length do
  501. i = i + 1
  502. local character = string.sub(text, i, i)
  503. if character == "\t" then
  504. local tabulation_size = 4 - line_length % 4
  505. line_length = line_length + tabulation_size
  506. if line_length >= line_length_limit then
  507. tabulation_size = line_length - line_length_limit
  508. line_length = 0
  509. text_length = text_length + tabulation_size
  510. text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. "\n" .. string.sub(text, i + 1)
  511. i = i + tabulation_size + 1
  512. else
  513. text_length = text_length + tabulation_size - 1
  514. text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. string.sub(text, i + 1)
  515. i = i + tabulation_size - 1
  516. end
  517. elseif character == "\n" then
  518. line_length = 0
  519. else
  520. line_length = line_length + 1
  521. if line_length >= line_length_limit then
  522. local k = i - line_length + 1
  523. local success = false
  524. for j = i, k, -1 do
  525. if string.match(string.sub(text, j, j), "[ \t]") then
  526. text = string.sub(text, 1, j - 1) .. "\n" .. string.sub(text, j + 1)
  527. text_length = text_length + 1
  528. success = true
  529. break
  530. end
  531. end
  532. if not success then
  533. text = string.sub(text, 1, i) .. "\n" .. string.sub(text, i + 1)
  534. text_length = text_length + 1
  535. end
  536. i = i + 1
  537. line_length = 0
  538. end
  539. end
  540. end
  541. if #text > character_limit then
  542. text = string.sub(text, 1, character_limit - 3) .. "..."
  543. end
  544. return text
  545. end
  546. function ChatBubble.Create(text, theme)
  547. local text = WrapText(text, 200, 30)
  548. local creation_time = time()
  549. local bubble_info = {creation_time, text, creation_time + 6 + #text / 15, true}
  550. local previousTheme
  551. if theme then
  552. previousTheme = ChatBubble.GetTheme()
  553. ChatBubble.SetTheme(theme)
  554. end
  555. bubble_info[9] = ChatBubble.font
  556. bubble_info[10] = ChatBubble.background_color
  557. if previousTheme then
  558. ChatBubble.SetTheme(previousTheme)
  559. end
  560. table.insert(chat_bubbles, 1, bubble_info)
  561. end
  562. TaskScheduler.Start(function()
  563. while true do
  564. ChatBubble.MainLoop()
  565. end
  566. end)
  567.  
  568. PyramidCharacter = {};
  569.  
  570. local stock_triangle = Instance.new("WedgePart")
  571. stock_triangle.Anchored = true
  572. stock_triangle.BottomSurface = "Smooth"
  573. stock_triangle.FormFactor = "Custom"
  574. stock_triangle.Locked = true
  575. stock_triangle.TopSurface = "Smooth"
  576. local stock_triangle_mesh = Instance.new("SpecialMesh", stock_triangle)
  577. stock_triangle_mesh.MeshType = "Wedge"
  578. local triangles = {}
  579. function PyramidCharacter.CreateTriangle(v1, v2, v3, properties, parent, index)
  580. local triangleInfo = triangles[index]
  581. local side1 = (v1 - v2).magnitude
  582. local side2 = (v2 - v3).magnitude
  583. local side3 = (v3 - v1).magnitude
  584. local sqrside1 = side1 * side1
  585. local sqrside2 = side2 * side2
  586. local sqrside3 = side3 * side3
  587. if sqrside3 + sqrside1 == sqrside2 then
  588. v1, v2, v3 = v1, v2, v3
  589. elseif sqrside1 + sqrside2 == sqrside3 then
  590. v1, v2, v3 = v2, v3, v1
  591. elseif sqrside2 + sqrside3 == sqrside1 then
  592. v1, v2, v3 = v3, v1, v2
  593. elseif sqrside1 >= sqrside2 and sqrside1 >= sqrside3 then
  594. v1, v2, v3 = v1, v2, v3
  595. elseif sqrside2 >= sqrside3 and sqrside2 >= sqrside1 then
  596. v1, v2, v3 = v2, v3, v1
  597. else
  598. v1, v2, v3 = v3, v1, v2
  599. end
  600. local model, part1, part2, mesh1, mesh2
  601. if triangleInfo then
  602. model, part1, part2, mesh1, mesh2 = unpack(triangleInfo)
  603. if not (model.Parent == parent and part1.Parent == model and part2.Parent == model and mesh1.Parent == part1 and mesh2.Parent == part2) then
  604. if model.Parent then
  605. model:Destroy()
  606. end
  607. model = nil
  608. end
  609. else
  610. triangleInfo = {}
  611. triangles[index] = triangleInfo
  612. end
  613. if not model then
  614. model = Instance.new("Model")
  615. part1 = stock_triangle:Clone()
  616. part2 = stock_triangle:Clone()
  617. mesh1 = part1.Mesh
  618. mesh2 = part2.Mesh
  619. part1.Parent = model
  620. part2.Parent = model
  621. triangleInfo[1] = model
  622. triangleInfo[2] = part1
  623. triangleInfo[3] = part2
  624. triangleInfo[4] = mesh1
  625. triangleInfo[5] = mesh2
  626. end
  627. for key, value in pairs(properties) do
  628. part1[key] = value
  629. part2[key] = value
  630. end
  631. local cframe = CFrame.new(v1, v2)
  632. local relpos = cframe:pointToObjectSpace(v3)
  633. cframe = cframe * CFrame.fromEulerAnglesXYZ(0, 0, -math.atan2(relpos.x, relpos.y))
  634. local rel1 = cframe:pointToObjectSpace(v1)
  635. local rel2 = cframe:pointToObjectSpace(v2)
  636. local rel3 = cframe:pointToObjectSpace(v3)
  637. local height = rel3.y
  638. local width1 = rel3.z
  639. local width2 = rel2.z - rel3.z
  640. local relcenter1 = Vector3.new(0, height / 2, width1 / 2)
  641. local center1 = cframe:pointToWorldSpace(relcenter1)
  642. local relcenter2 = Vector3.new(0, height / 2, width2 / 2 + width1)
  643. local center2 = cframe:pointToWorldSpace(relcenter2)
  644. height = math.abs(height)
  645. width1 = math.abs(width1)
  646. width2 = math.abs(width2)
  647. if not part1.Anchored then
  648. part1.Anchored = true
  649. end
  650. part1.Size = Vector3.new(0.2, height, width1)
  651. part1.CFrame = cframe * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) - cframe.p + center1
  652. mesh1.Scale = Vector3.new(0, height / part1.Size.y, width1 / part1.Size.z)
  653. if not part2.Anchored then
  654. part2.Anchored = true
  655. end
  656. part2.Size = Vector3.new(0.2, height, width1)
  657. part2.CFrame = cframe - cframe.p + center2
  658. mesh2.Scale = Vector3.new(0, height / part1.Size.y, width2 / part2.Size.z)
  659. model.Parent = parent
  660. return model
  661. end
  662. PyramidCharacter.head_properties = {BrickColor = BrickColor.new(Color3.new(1, 1, 1)), Transparency = 0.5}
  663. PyramidCharacter.head_radius = math.pi
  664. PyramidCharacter.center = CFrame.new(0, 10, 0)
  665. PyramidCharacter.point1 = Vector3.new()
  666. PyramidCharacter.point2 = Vector3.new()
  667. PyramidCharacter.point3 = Vector3.new()
  668. PyramidCharacter.point4 = Vector3.new()
  669. PyramidCharacter.core_mesh_scale = Vector3.new(0.833, 0.833, 0.833)
  670. PyramidCharacter.visible = false
  671. function PyramidCharacter.Teleport(location)
  672. PyramidCharacter.point1 = location
  673. PyramidCharacter.point2 = location
  674. PyramidCharacter.point3 = location
  675. PyramidCharacter.point4 = location
  676. end
  677. local stock_core = Instance.new("Part")
  678. stock_core.Anchored = true
  679. stock_core.BottomSurface = "Smooth"
  680. stock_core.Color = Color3.new(1, 1, 1)
  681. stock_core.FormFactor = "Custom"
  682. stock_core.Locked = true
  683. stock_core.Name = "CubePyramid"
  684. stock_core.Size = Vector3.new(0.5, 0.5, 0.5)
  685. stock_core.TopSurface = "Smooth"
  686. PyramidCharacter.stock_core = stock_core
  687. PyramidCharacter.core = stock_core:Clone()
  688. PyramidCharacter.Archivable = false
  689. PyramidCharacter.core_mesh = Instance.new("BlockMesh", core)
  690. PyramidCharacter.core_lights = {}
  691. PyramidCharacter.coreLightCount = 1
  692. for index = 1, PyramidCharacter.coreLightCount do
  693. PyramidCharacter.core_lights[index] = Instance.new("PointLight", core)
  694. end
  695. PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
  696. PyramidCharacter.camera_position = Vector3.new()
  697. Camera.Changed:connect(function(property)
  698. if PyramidCharacter.visible then
  699. if property == "CoordinateFrame" then
  700. local cframe, focus = Camera.CoordinateFrame, Camera.Focus
  701. local eventTime = time()
  702. local connection
  703. connection = Camera.Changed:connect(function()
  704. connection:disconnect()
  705. if eventTime == time() and Camera.Focus ~= focus then
  706. local camera_distance = PyramidCharacter.camera_distance
  707. Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
  708. PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
  709. end
  710. end)
  711. coroutine.yield()
  712. if Camera.Focus == focus then
  713. PyramidCharacter.camera_distance = (focus.p - cframe.p).magnitude
  714. else
  715. local camera_distance = PyramidCharacter.camera_distance
  716. Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)
  717. PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p
  718. end
  719. if connection.connected then
  720. connection:disconnect()
  721. end
  722. end
  723. end
  724. end)
  725. function PyramidCharacter.Animate()
  726. local total_time = time()
  727. local core = PyramidCharacter.core
  728. local frame = PyramidCharacter.frame
  729. if PyramidCharacter.visible then
  730. local core_mesh = PyramidCharacter.core_mesh
  731. local core_lights = PyramidCharacter.core_lights
  732. if not frame or frame.Parent ~= core then
  733. frame = Instance.new("Model")
  734. frame.Archivable = false
  735. frame.Parent = core
  736. PyramidCharacter.frame = frame
  737. end
  738. if core.Parent ~= Workspace then
  739. core = PyramidCharacter.stock_core:Clone()
  740. PyramidCharacter.core = core
  741. core.Archivable = false
  742. core.Parent = Workspace
  743. chatAdornee = core
  744. end
  745. if core_mesh.Parent ~= core then
  746. core_mesh = Instance.new("BlockMesh", core)
  747. PyramidCharacter.core_mesh = core_mesh
  748. end
  749. for index, core_light in ipairs(core_lights) do
  750. if core_light.Parent ~= core then
  751. core_light = Instance.new("PointLight", core)
  752. core_lights[index] = core_light
  753. end
  754. local vertexColor = Vector3.new(Utility.GetRainbowRGB(total_time)) * 0.25 + Vector3.new(1, 1, 1) * 0.75
  755. core_light.Color = Color3.new(vertexColor.X, vertexColor.Y, vertexColor.Z)
  756. core_light.Brightness = 0.85 + 0.15 * math.random()
  757. if core_light.Range ~= 30 then
  758. core_light.Range = 30
  759. end
  760. if not core_light.Shadows then
  761. core_light.Shadows = true
  762. end
  763. end
  764. if core_mesh.Offset ~= Vector3.new(0, 0, 0) then
  765. core_mesh.Offset = Vector3.new(0, 0, 0)
  766. end
  767. if not core.Anchored then
  768. core.Anchored = true
  769. end
  770. if core.Transparency ~= 0 then
  771. core.Transparency = 0
  772. end
  773. local core_mesh_scale = PyramidCharacter.core_mesh_scale
  774. local transition_speed = (math.sin(total_time * math.tau) + 1) / 16
  775. core_mesh_scale = core_mesh_scale * (1 - transition_speed) + Vector3.new(math.random() * 0.5 + 0.5, math.random() * 0.5 + 0.5, math.random()
  776.  
  777. * 0.5 + 0.5) * transition_speed
  778. core_mesh.Scale = core_mesh_scale * 2
  779. local center = CFrame.new(PyramidCharacter.camera_position) * CFrame.Angles(0, total_time * math.tau, 0)
  780. local cframe1 = CFrame.new(PyramidCharacter.head_radius, 0, 0)
  781. local cframe2 = CFrame.Angles(math.tau / -3, 0, 0)
  782. local cframe3 = CFrame.Angles(0, math.tau / 3, 0)
  783. local cframe4 = center * cframe3
  784. local desired1 = center * CFrame.new(0, PyramidCharacter.head_radius, 0)
  785. local desired2 = center * cframe2 * cframe1
  786. local desired3 = cframe4 * cframe2 * cframe1
  787. local desired4 = cframe4 * cframe3 * cframe2 * cframe1
  788. local point1 = (PyramidCharacter.point1 * 3 + desired1.p) / 4
  789. local point2 = (PyramidCharacter.point2 * 3 + desired2.p) / 4
  790. local point3 = (PyramidCharacter.point3 * 3 + desired3.p) / 4
  791. local point4 = (PyramidCharacter.point4 * 3 + desired4.p) / 4
  792. PyramidCharacter.point1 = point1
  793. PyramidCharacter.point2 = point2
  794. PyramidCharacter.point3 = point3
  795. PyramidCharacter.point4 = point4
  796. local head_properties = PyramidCharacter.head_properties
  797. PyramidCharacter.CreateTriangle(point1, point2, point3, head_properties, frame, 1).Archivable = false
  798. PyramidCharacter.CreateTriangle(point2, point3, point4, head_properties, frame, 2).Archivable = false
  799. PyramidCharacter.CreateTriangle(point3, point4, point1, head_properties, frame, 3).Archivable = false
  800. PyramidCharacter.CreateTriangle(point4, point1, point2, head_properties, frame, 4).Archivable = false
  801. core.CFrame = CFrame.new((point1 + point2 + point3 + point4) / 4) * CFrame.Angles(total_time * math.tau, total_time * math.tau / 2,
  802.  
  803. total_time * math.tau / 3)
  804. PyramidCharacter.center = center
  805. else
  806. if core.Parent then
  807. core:Destroy()
  808. end
  809. if frame and frame.Parent then
  810. frame:Destroy()
  811. end
  812. PyramidCharacter.frame = nil
  813. end
  814. end
  815. function PyramidCharacter.MainLoop()
  816. PyramidCharacter.Animate()
  817. RunService.Stepped:wait()
  818. end
  819. TaskScheduler.Start(function()
  820. while true do
  821. PyramidCharacter.MainLoop()
  822. end
  823. end)
  824.  
  825. RBXInstance = {};
  826.  
  827. RBXInstance.init_metatable = {}
  828. function RBXInstance.init_metatable:__call(data)
  829. local instance = Instance.new(self[1])
  830. for key, value in pairs(data) do
  831. if type(key) == "number" then
  832. value.Parent = instance
  833. else
  834. instance[key] = value
  835. end
  836. end
  837. return instance
  838. end
  839. function RBXInstance.new(className)
  840. return setmetatable({className}, RBXInstance.init_metatable)
  841. end
  842.  
  843. Utility = {};
  844.  
  845. function Utility.CleanLighting()
  846. Lighting.Ambient = Color3.new(0, 0, 0)
  847. Lighting.Brightness = 1
  848. Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
  849. Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  850. Lighting.FogColor = Color3.new(0.75294125080109, 0.75294125080109, 0.75294125080109)
  851. Lighting.FogEnd = 100000
  852. Lighting.FogStart = 0
  853. Lighting.GeographicLatitude = 41.733299255371095
  854. Lighting.GlobalShadows = true
  855. Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
  856. Lighting.Outlines = false
  857. Lighting.ShadowColor = Color3.new(0.70196080207825, 0.70196080207825, 0.72156864404678)
  858. Lighting.TimeOfDay = "14:00:00"
  859. for index, child in ipairs(Lighting:GetChildren()) do
  860. if child:IsA("Sky") then
  861. child:Destroy()
  862. end
  863. end
  864. end
  865.  
  866. function Utility.GetProperty(object, field)
  867. return object[field]
  868. end
  869.  
  870. function Utility.CaseInsensitivePattern(pattern)
  871. return string.gsub(pattern, "(%%?)(.)", Utility.CaseInsensitivePatternReplaceFunc)
  872. end
  873. function Utility.CaseInsensitivePatternReplaceFunc(percent, letter)
  874. if percent ~= "" or not letter:match("%a") then
  875. return percent .. letter
  876. else
  877. return "[" .. string.lower(letter) .. string.upper(letter) .. "]"
  878. end
  879. end
  880. function Utility.FindHumanoidClosestToRay(ray, exlusionList)
  881. local view = CFrame.new(ray.Origin, ray.Origin + ray.Direction)
  882. local inverseView = view:inverse()
  883. local objects = Workspace:GetChildren()
  884. local numObjects = #objects
  885. local minDistance = math.huge
  886. local closestHumanoid, closestTorso, closestTorsoPosition
  887. for index, object in ipairs(objects) do
  888. for index, child in ipairs(object:GetChildren()) do
  889. numObjects = numObjects + 1
  890. objects[numObjects] = child
  891. end
  892. if object.ClassName == "Humanoid" and object.Health > 0 then
  893. local torso = object.Torso
  894. if torso and not (exlusionList and exlusionList[torso]) then
  895. local torsoPosition = torso.Position
  896. local relativePosition = inverseView * torsoPosition
  897. local distanceZ = -relativePosition.Z
  898. if distanceZ > 0 then
  899. local distance = (inverseView * torsoPosition * Vector3.new(1, 1, 0)).magnitude / distanceZ
  900. if distance < 0.25 and distance < minDistance then
  901. closestHumanoid = object
  902. closestTorso = torso
  903. closestTorsoPosition = torsoPosition
  904. minDistance = distance
  905. end
  906. end
  907. end
  908. end
  909. end
  910. return closestHumanoid, closestTorso, closestTorsoPosition, minDistance
  911. end
  912. function Utility.FindLocalHead()
  913. if Player then
  914. local head, position, view
  915. pcall(function()
  916. position = Camera.Focus.p
  917. view = Camera.CoordinateFrame
  918. end)
  919. pcall(function()
  920. for _, child in ipairs(Workspace:GetChildren()) do
  921. if Players:GetPlayerFromCharacter(child) == Player then
  922. for _, child in ipairs(child:GetChildren()) do
  923. if tostring(child) == "Head" and pcall(assert, pcall(Game.IsA, child, "BasePart")) then
  924. head = child
  925. break
  926. end
  927. end
  928. break
  929. end
  930. end
  931. if not head and view then
  932. local min_distance = math.huge
  933. local objects = Workspace:GetChildren()
  934. for _, object in ipairs(objects) do
  935. local success, is_part = pcall(Game.IsA, object, "BasePart")
  936. if success and is_part then
  937. pcall(function()
  938. local distance = (view:pointToObjectSpace(object.Position) * Vector3.new(1, 1, 0)).magnitude
  939. if distance < min_distance and distance < 1 then
  940. min_distance = distance
  941. head = object
  942. elseif tostring(object) == "Head" and tostring(object.Parent):lower():match("^" .. tostring(Player):lower()) then
  943. min_distance = 0
  944. head = object
  945. end
  946. end)
  947. if min_distance < 5e-4 then
  948. break
  949. end
  950. end
  951. pcall(function()
  952. if not object:IsA("Camera") then
  953. for _, child in ipairs(object:GetChildren()) do
  954. objects[#objects + 1] = child
  955. end
  956. end
  957. end)
  958. end
  959. end
  960. end)
  961. return head, position, view
  962. end
  963. end
  964. function Utility.GetBuildingTools()
  965. local backpack = Player:FindFirstChild("Backpack")
  966. if backpack then
  967. local moveTool = Instance.new("HopperBin")
  968. local cloneTool = Instance.new("HopperBin")
  969. local deleteTool = Instance.new("HopperBin")
  970. moveTool.BinType = Enum.BinType.GameTool
  971. cloneTool.BinType = Enum.BinType.Clone
  972. deleteTool.BinType = Enum.BinType.Hammer
  973. moveTool.Parent = backpack
  974. cloneTool.Parent = backpack
  975. deleteTool.Parent = backpack
  976. end
  977. end
  978. function Utility.Rejoin()
  979. Workspace.Parent:service'TeleportService':Teleport(Game.PlaceId)
  980. end
  981.  
  982. function Utility.BlockRobloxFilter(text)
  983. return string.gsub(text, ".", "%1\143")
  984. end
  985.  
  986. function Utility.GetTimestamp()
  987. local unix_time = tick()
  988. local time_secs = math.floor(unix_time % 60)
  989. local time_mins = math.floor(unix_time / 60 % 60)
  990. local time_hours = math.floor(unix_time / 3600 % 24)
  991. return string.format("%02i:%02i:%02i", time_hours, time_mins, time_secs)
  992. end
  993.  
  994. function Utility.GetRainbowRGB(hue)
  995. local section = hue % 1 * 3
  996. local secondary = 0.5 * math.pi * (section % 1)
  997. if section < 1 then
  998. return 1, 1 - math.cos(secondary), 1 - math.sin(secondary)
  999. elseif section < 2 then
  1000. return 1 - math.sin(secondary), 1, 1 - math.cos(secondary)
  1001. else
  1002. return 1 - math.cos(secondary), 1 - math.sin(secondary), 1
  1003. end
  1004. end
  1005.  
  1006. function Utility.SetProperty(object, field, value)
  1007. object[field] = value
  1008. end
  1009.  
  1010. function Utility.CleanWorkspace()
  1011. for index, child in ipairs(Workspace:GetChildren()) do
  1012. if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child:IsA("Script") or child.ClassName == "Terrain") then
  1013. pcall(child.Destroy, child)
  1014. end
  1015. end
  1016. Workspace.Terrain:Clear()
  1017. local base = Instance.new("Part")
  1018. base.Anchored = true
  1019. base.BrickColor = BrickColor.new("Earth green")
  1020. base.Locked = true
  1021. base.Name = "Base"
  1022. base.Size = Vector3.new(512, 1.2, 512)
  1023. base.Parent = Workspace
  1024. end
  1025.  
  1026. function Utility.CleanWorkspaceAndScripts()
  1027. for index, child in ipairs(Workspace:GetChildren()) do
  1028. if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child.ClassName == "Terrain") then
  1029. pcall(child.Destroy, child)
  1030. end
  1031. end
  1032. Workspace.Terrain:Clear()
  1033. local base = Instance.new("Part")
  1034. base.Anchored = true
  1035. base.BrickColor = BrickColor.new("Earth green")
  1036. base.Locked = true
  1037. base.Name = "Base"
  1038. base.Size = Vector3.new(512, 1.2, 512)
  1039. base.Parent = Workspace
  1040. end
  1041.  
  1042. function Utility.CreateDummy(cframe, name, parent)
  1043. local model = Instance.new("Model")
  1044. model.Archivable = false
  1045. model.Name = name
  1046. local humanoid = Instance.new("Humanoid", model)
  1047. local head = Instance.new("Part", model)
  1048. local face = Instance.new("Decal", head)
  1049. local head_mesh = Instance.new("SpecialMesh", head)
  1050. local torso = Instance.new("Part", model)
  1051. local right_arm = Instance.new("Part", model)
  1052. local left_arm = Instance.new("Part", model)
  1053. local right_leg = Instance.new("Part", model)
  1054. local left_leg = Instance.new("Part", model)
  1055. local neck = Instance.new("Motor", torso)
  1056. local right_shoulder = Instance.new("Motor", torso)
  1057. local left_shoulder = Instance.new("Motor", torso)
  1058. local right_hip = Instance.new("Motor", torso)
  1059. local left_hip = Instance.new("Motor", torso)
  1060. head.BrickColor = BrickColor.Yellow()
  1061. head.CFrame = cframe * CFrame.new(0, 1.5, 0)
  1062. head.FormFactor = "Symmetric"
  1063. head.Locked = true
  1064. head.Name = "Head"
  1065. head.Size = Vector3.new(2, 1, 1)
  1066. head.TopSurface = "Smooth"
  1067. face.Texture = "rbxasset://textures/face.png"
  1068. head_mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  1069. torso.BrickColor = BrickColor.Blue()
  1070. torso.CFrame = cframe
  1071. torso.FormFactor = "Symmetric"
  1072. torso.LeftSurface = "Weld"
  1073. torso.Locked = true
  1074. torso.RightSurface = "Weld"
  1075. torso.Name = "Torso"
  1076. torso.Size = Vector3.new(2, 2, 1)
  1077. right_arm.BrickColor = BrickColor.Yellow()
  1078. right_arm.CanCollide = false
  1079. right_arm.CFrame = cframe * CFrame.new(1.5, 0, 0)
  1080. right_arm.FormFactor = "Symmetric"
  1081. right_arm.Locked = true
  1082. right_arm.Name = "Right Arm"
  1083. right_arm.Size = Vector3.new(1, 2, 1)
  1084. left_arm.BrickColor = BrickColor.Yellow()
  1085. left_arm.CanCollide = false
  1086. left_arm.CFrame = cframe * CFrame.new(-1.5, 0, 0)
  1087. left_arm.FormFactor = "Symmetric"
  1088. left_arm.Locked = true
  1089. left_arm.Name = "Left Arm"
  1090. left_arm.Size = Vector3.new(1, 2, 1)
  1091. right_leg.BrickColor = BrickColor.new("Br. yellowish green")
  1092. right_leg.BottomSurface = "Smooth"
  1093. right_leg.CanCollide = false
  1094. right_leg.CFrame = cframe * CFrame.new(0.5, -2, 0)
  1095. right_leg.FormFactor = "Symmetric"
  1096. right_leg.Locked = true
  1097. right_leg.Name = "Right Leg"
  1098. right_leg.Size = Vector3.new(1, 2, 1)
  1099. right_leg.TopSurface = "Smooth"
  1100. left_leg.BrickColor = BrickColor.new("Br. yellowish green")
  1101. left_leg.BottomSurface = "Smooth"
  1102. left_leg.CanCollide = false
  1103. left_leg.CFrame = cframe * CFrame.new(-0.5, -2, 0)
  1104. left_leg.FormFactor = "Symmetric"
  1105. left_leg.Locked = true
  1106. left_leg.Name = "Left Leg"
  1107. left_leg.Size = Vector3.new(1, 2, 1)
  1108. left_leg.TopSurface = "Smooth"
  1109. neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1110. neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1111. neck.Name = "Neck"
  1112. neck.Part0 = torso
  1113. neck.Part1 = head
  1114. right_shoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1115. right_shoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1116. right_shoulder.MaxVelocity = 0.15
  1117. right_shoulder.Name = "Right Shoulder"
  1118. right_shoulder.Part0 = torso
  1119. right_shoulder.Part1 = right_arm
  1120. left_shoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1121. left_shoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1122. left_shoulder.MaxVelocity = 0.15
  1123. left_shoulder.Name = "Left Shoulder"
  1124. left_shoulder.Part0 = torso
  1125. left_shoulder.Part1 = left_arm
  1126. right_hip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1127. right_hip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1128. right_hip.MaxVelocity = 0.1
  1129. right_hip.Name = "Right Hip"
  1130. right_hip.Part0 = torso
  1131. right_hip.Part1 = right_leg
  1132. left_hip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1133. left_hip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1134. left_hip.MaxVelocity = 0.1
  1135. left_hip.Name = "Left Hip"
  1136. left_hip.Part0 = torso
  1137. left_hip.Part1 = left_leg
  1138. humanoid.Died:connect(function()
  1139. wait(5)
  1140. model:Destroy()
  1141. end)
  1142. model.Parent = parent
  1143. return model
  1144. end
  1145.  
  1146. Serializer = {};
  1147.  
  1148. Serializer.NAN = math.abs(0 / 0)
  1149.  
  1150. function Serializer.DecodeFloatArray(metadata_size, lookup, data, index)
  1151. local metadata_bytes = math.ceil(metadata_size * 0.25)
  1152. local metadata = {string.byte(data, index, index + metadata_bytes - 1)}
  1153. local components = {}
  1154. local start_index = index
  1155. index = index + metadata_bytes
  1156. for byte_index, byte in ipairs(metadata) do
  1157. local last_offset = 3
  1158. if byte_index == metadata_bytes then
  1159. last_offset = (metadata_size - 1) % 4
  1160. end
  1161. for value_offset = 0, last_offset do
  1162. local value_code = byte * 0.25 ^ value_offset % 4
  1163. value_code = value_code - value_code % 1
  1164. if value_code == 0 then
  1165. table.insert(components, Serializer.DecodeFloat32(string.byte(data, index, index + 3)))
  1166. index = index + 4
  1167. else
  1168. table.insert(components, lookup[value_code])
  1169. end
  1170. end
  1171. end
  1172. return components, index - start_index
  1173. end
  1174. function Serializer.EncodeFloatArray(values, common)
  1175. local lookup = {[common[1]] = 1, [common[2]] = 2, [common[3]] = 3}
  1176. local value_count = #values
  1177. local metadata_bytes = math.ceil(value_count * 0.25)
  1178. local metadata = {}
  1179. local buffer = {}
  1180. for byte_index = 1, metadata_bytes do
  1181. local last_offset = 3
  1182. if byte_index == metadata_bytes then
  1183. last_offset = (value_count - 1) % 4
  1184. end
  1185. local metadata_byte = 0
  1186. local offset_multiplier = 1
  1187. local byte_offset = (byte_index - 1) * 4 + 1
  1188. for value_offset = 0, last_offset do
  1189. local value_index = byte_offset + value_offset
  1190. local value = values[value_index]
  1191. local code = lookup[value] or 0
  1192. metadata_byte = metadata_byte + code * offset_multiplier
  1193. offset_multiplier = offset_multiplier * 4
  1194. if code == 0 then
  1195. table.insert(buffer, Serializer.EncodeFloat32(value))
  1196. end
  1197. end
  1198. metadata[byte_index] = string.char(metadata_byte)
  1199. end
  1200. return table.concat(metadata) .. table.concat(buffer)
  1201. end
  1202.  
  1203. function Serializer.DecodeColor3(data, index)
  1204. local components, size = Serializer.DecodeFloatArray(3, {0, 0.5, 1}, data, index)
  1205. return Color3.new(unpack(components)), size
  1206. end
  1207. function Serializer.DecodeFloat32(b0, b1, b2, b3)
  1208. local b2_low = b2 % 128
  1209. local mantissa = b0 + (b1 + b2_low * 256) * 256
  1210. local exponent = (b2 - b2_low) / 128 + b3 % 128 * 2
  1211. local number
  1212. if mantissa == 0 then
  1213. if exponent == 0 then
  1214. number = 0
  1215. elseif exponent == 0xFF then
  1216. number = math.huge
  1217. else
  1218. number = 2 ^ (exponent - 127)
  1219. end
  1220. elseif exponent == 255 then
  1221. number = Serializer.NAN
  1222. else
  1223. number = (1 + mantissa / 8388608) * 2 ^ (exponent - 127)
  1224. end
  1225. if b3 >= 128 then
  1226. return -number
  1227. else
  1228. return number
  1229. end
  1230. end
  1231. function Serializer.EncodeColor3(color3)
  1232. return Serializer.EncodeFloatArray({color3.r, color3.g, color3.b}, {0, 0.5, 1})
  1233. end
  1234. function Serializer.EncodeFloat32(number)
  1235. if number == 0 then
  1236. if 1 / number > 0 then
  1237. return "\0\0\0\0"
  1238. else
  1239. return "\0\0\0\128"
  1240. end
  1241. elseif number ~= number then
  1242. if string.sub(tostring(number), 1, 1) == "-" then
  1243. return "\255\255\255\255"
  1244. else
  1245. return "\255\255\255\127"
  1246. end
  1247. elseif number == math.huge then
  1248. return "\0\0\128\127"
  1249. elseif number == -math.huge then
  1250. return "\0\0\128\255"
  1251. else
  1252. local b3 = 0
  1253. if number < 0 then
  1254. number = -number
  1255. b3 = 128
  1256. end
  1257. local mantissa, exponent = math.frexp(number)
  1258. exponent = exponent + 126
  1259. if exponent < 0 then
  1260. return "\0\0\0" .. string.char(b3)
  1261. elseif exponent >= 255 then
  1262. return "\0\0\128" .. string.char(b3 + 0x7F)
  1263. else
  1264. local fraction = mantissa * 16777216 - 8388608 + 0.5
  1265. fraction = fraction - fraction % 1
  1266. local exponent_low = exponent % 2
  1267. local b0 = fraction % 256
  1268. local b1 = fraction % 65536
  1269. local b2 = (fraction - b1) / 65536 + exponent_low * 128
  1270. b1 = (b1 - b0) / 256
  1271. b3 = b3 + (exponent - exponent_low) / 2
  1272. return string.char(b0, b1, b2, b3)
  1273. end
  1274. end
  1275. end
  1276.  
  1277. LuaEnum = {};
  1278.  
  1279. LuaEnum.enum_metatable = {
  1280. __call = function(self, value)
  1281. local valueType = type(value)
  1282. if valueType == "table" and getmetatable(value) == LuaEnum.enum_item_metatable then
  1283. return value
  1284. else
  1285. return self[value]
  1286. end
  1287. end,
  1288. __index = function(self, key)
  1289. local enumItem = self.ItemsByName[key] or self.ItemsByValue[key]
  1290. if enumItem == nil then
  1291. local default = self.Default
  1292. if default then
  1293. Logger.printf("Warning", "%s is not a valid EnumItem, returning default (%s)", Utility.ToString(key), tostring(default))
  1294. enumItem = default
  1295. else
  1296. Logger.errorf(2, "%s is not a valid EnumItem", Utility.ToString(key))
  1297. end
  1298. end
  1299. return enumItem
  1300. end,
  1301. __tostring = function(self)
  1302. return self.Name
  1303. end
  1304. }
  1305. LuaEnum.enum_item_metatable = {
  1306. __tostring = function(self)
  1307. return self.Enum.Name .. "." .. self.Name
  1308. end
  1309. }
  1310. LuaEnum.init_metatable = {
  1311. __call = function(self, items)
  1312. local enumItemsByName = {}
  1313. local enumItemsByValue = {}
  1314. local enum = {
  1315. ItemsByName = enumItemsByName,
  1316. ItemsByValue = enumItemsByValue,
  1317. Name = self[1]
  1318. }
  1319. local default = items.Default
  1320. if default ~= nil then
  1321. items.Default = nil
  1322. end
  1323. for value, name in pairs(items) do
  1324. local enumItem = setmetatable({
  1325. Enum = enum,
  1326. Name = name,
  1327. Value = value
  1328. }, LuaEnum.enum_item_metatable)
  1329. enumItemsByName[name] = enumItem
  1330. enumItemsByValue[value] = enumItem
  1331. if name == default or value == default then
  1332. enum.Default = enumItem
  1333. end
  1334. end
  1335. return setmetatable(enum, LuaEnum.enum_metatable)
  1336. end
  1337. }
  1338. function LuaEnum.new(name)
  1339. return setmetatable({name}, LuaEnum.init_metatable)
  1340. end
  1341.  
  1342. Logger = {};
  1343.  
  1344. Logger.entries = {0}
  1345. Logger.MessageType = LuaEnum.new "MessageType" {
  1346. "Output",
  1347. "Info",
  1348. "Warning",
  1349. "Severe",
  1350. "Error",
  1351. Default = "Severe"
  1352. }
  1353. Logger.MESSAGE_TYPE_SETTINGS = {
  1354. { -- Output
  1355. Font = "Arial",
  1356. TextColor3 = Color3.new(0, 0, 0)
  1357. },
  1358. { -- Info
  1359. Font = "Arial",
  1360. TextColor3 = Color3.new(0, 0, 1)
  1361. },
  1362. { -- Warning
  1363. Font = "ArialBold",
  1364. TextColor3 = Color3.new(1, 0.5, 0)
  1365. },
  1366. { -- Severe/Error
  1367. Font = "ArialBold",
  1368. TextColor3 = Color3.new(1, 0, 0)
  1369. }
  1370. }
  1371. Logger.MAX_ENTRIES = 160
  1372. Logger.WARNING_TRACE_ITEM_COUNT = 5
  1373. Logger.rbxPrint = getfenv(RbxUtility.CreateSignal).print
  1374. function Logger.error(level, message)
  1375. message = message .. "\n" .. Logger.StackTraceToString(Logger.GenerateStackTrace(level + 1))
  1376. Logger.AddEntry {Logger.MessageType.Error, message}
  1377. error(level + 1, message)
  1378. end
  1379. function Logger.errorf(level, messageFormat, ...)
  1380. Logger.error(level + 1, string.format(messageFormat, ...))
  1381. end
  1382. function Logger.print(messageType, message, level)
  1383. messageType = Logger.MessageType(messageType)
  1384. local entry = {messageType, message}
  1385. Logger.rbxPrint(Logger.EntryToString(entry))
  1386. Logger.AddEntry(entry)
  1387. if level ~= false and messageType.Value >= Logger.MessageType.Warning.Value then
  1388. local maxItems
  1389. if messageType.Value >= Logger.MessageType.Severe.Value then
  1390. maxItems = math.huge
  1391. else
  1392. maxItems = Logger.WARNING_TRACE_ITEM_COUNT
  1393. end
  1394. local trace = Logger.GenerateStackTrace((level or 1) + 1, math.huge, 10, maxItems + 1)
  1395. local traceLength = #trace
  1396. local stackTraceMessage
  1397. local suffix = ""
  1398. if traceLength > maxItems then
  1399. trace[traceLength] = nil
  1400. suffix = "\n..."
  1401. end
  1402. Logger.print("Info", "Stack trace:\n" .. Logger.StackTraceToString(trace) .. suffix .. "\nStack end", false)
  1403. end
  1404. end
  1405. function Logger.printf(messageType, messageFormat, ...)
  1406. Logger.print(messageType, string.format(messageFormat, ...), 2)
  1407. end
  1408. function Logger.AddEntry(entry)
  1409. local entries = Logger.entries
  1410. if entries[1] >= Logger.MAX_ENTRIES then
  1411. local first = entries[2]
  1412. local nextFirst = first[2]
  1413. first[1] = nil
  1414. first[2] = nil
  1415. entries[1] = entries[1] - 1
  1416. entries[2] = nextFirst
  1417. if not nextFirst then
  1418. entries[3] = nil
  1419. end
  1420. end
  1421. local last = entries[3]
  1422. local node = {entry}
  1423. if last then
  1424. entries[3] = node
  1425. last[2] = node
  1426. else
  1427. entries[2] = node
  1428. entries[3] = node
  1429. end
  1430. entries[1] = entries[1] + 1
  1431. end
  1432. function Logger.NodeIterator(list, node)
  1433. if node then
  1434. node = node[2]
  1435. else
  1436. node = list[2]
  1437. end
  1438. if node then
  1439. return node, node[1]
  1440. end
  1441. end
  1442. function Logger.EntryToString(entry)
  1443. local messageType, message = entry[1], tostring(entry[2])
  1444. if messageType and messageType.Value >= Logger.MessageType.Info.Value then
  1445. return messageType.Name .. ": " .. message
  1446. else
  1447. return message
  1448. end
  1449. end
  1450. function Logger.GenerateStackTrace(level, maxLevel, maxTailCalls, maxTraceItems)
  1451. level = level + 2
  1452. if maxLevel == nil then
  1453. maxLevel = math.huge
  1454. else
  1455. maxLevel = maxLevel + 2
  1456. end
  1457. maxTailCalls = maxTailCalls or 10
  1458. maxTraceItems = maxTraceItems or math.huge
  1459. local trace = {}
  1460. local numTailCalls = 0
  1461. while level <= maxLevel and numTailCalls <= maxTailCalls and #trace < maxTraceItems do
  1462. local success, errorMessage = xpcall(function() error("-", level + 1) end, function(...) return ... end)
  1463. if errorMessage == "-" then
  1464. numTailCalls = numTailCalls + 1
  1465. else
  1466. if numTailCalls > 0 then
  1467. local traceSize = #trace
  1468. if traceSize > 0 then
  1469. trace[#trace][3] = numTailCalls
  1470. end
  1471. numTailCalls = 0
  1472. end
  1473. local script, line = string.match(errorMessage, "(.*):(%d+)")
  1474. trace[#trace + 1] = {script, tonumber(line), 0}
  1475. end
  1476. level = level + 1
  1477. end
  1478. return trace
  1479. end
  1480. function Logger.StackTraceToString(trace)
  1481. local buffer = {}
  1482. for _, data in ipairs(trace) do
  1483. buffer[#buffer + 1] = string.format("Script %q, line %d", data[1], data[2])
  1484. local numTailCalls = data[3]
  1485. if numTailCalls == 1 then
  1486. buffer[#buffer + 1] = "... 1 tail call"
  1487. elseif numTailCalls > 1 then
  1488. buffer[#buffer + 1] = string.format("... %d tail calls", numTailCalls)
  1489. end
  1490. end
  1491. return table.concat(buffer, "\n")
  1492. end
  1493. function Logger.MessageOutFunc(message, messageType)
  1494. if AdvancedGUI and AdvancedGUI.Print then
  1495. local messageTypeValue
  1496. if messageType == Enum.MessageType.MessageOutput then
  1497. local tagName, untaggedMessage = string.match(message, "(%a+): (.*)")
  1498. if tagName == "Info" or tagName == "Warning" or tagName == "Severe" then
  1499. messageTypeValue = Logger.MessageType[tagName].Value
  1500. message = untaggedMessage
  1501. else
  1502. messageTypeValue = Logger.MessageType.Output.Value
  1503. end
  1504. else
  1505. messageTypeValue = messageType.Value + 1
  1506. end
  1507. AdvancedGUI.PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], message)
  1508. end
  1509. end
  1510. function print(...)
  1511. local args = {...}
  1512. local buffer = {}
  1513. for index = 1, select("#", ...) do
  1514. buffer[index] = tostring(args[index])
  1515. end
  1516. local message = table.concat(buffer, "\t")
  1517. Logger.print("Output", message)
  1518. end
  1519.  
  1520. CharacterAppearance = {};
  1521.  
  1522. CharacterAppearance.defaultAppearanceId = 4
  1523. CharacterAppearance.stock = {}
  1524. function CharacterAppearance.Create(properties)
  1525. local id = properties.Id
  1526. local bodyColors = Instance.new("BodyColors")
  1527. bodyColors.HeadColor = properties.HeadColor
  1528. bodyColors.TorsoColor = properties.TorsoColor
  1529. bodyColors.RightArmColor = properties.RightArmColor
  1530. bodyColors.LeftArmColor = properties.LeftArmColor
  1531. bodyColors.RightLegColor = properties.RightLegColor
  1532. bodyColors.LeftLegColor = properties.LeftLegColor
  1533. local characterObjects = {bodyColors}
  1534. local headObjects = {}
  1535. local data = {
  1536. characterObjects = characterObjects,
  1537. headObjects = headObjects,
  1538. tshirt = properties.TShirt
  1539. }
  1540. for _, assetId in ipairs(properties.CharacterAssets) do
  1541. TaskScheduler.Start(CharacterAppearance.LoadAsset, characterObjects, assetId)
  1542. end
  1543. for _, assetId in ipairs(properties.HeadAssets) do
  1544. TaskScheduler.Start(CharacterAppearance.LoadAsset, headObjects, assetId)
  1545. end
  1546. CharacterAppearance.stock[id] = data
  1547. end
  1548. function CharacterAppearance.GetDefaultAppearance()
  1549. return CharacterAppearance.stock[CharacterAppearance.defaultAppearanceId]
  1550. end
  1551. function CharacterAppearance.LoadAsset(objects, assetId)
  1552. local asset = InsertService:LoadAsset(assetId)
  1553. for _, child in ipairs(asset:GetChildren()) do
  1554. child.Archivable = true
  1555. table.insert(objects, child:Clone())
  1556. end
  1557. end
  1558. CharacterAppearance.Create {
  1559. Id = 1,
  1560. HeadColor = BrickColor.new("Institutional white"),
  1561. TorsoColor = BrickColor.new("Institutional white"),
  1562. RightArmColor = BrickColor.new("Institutional white"),
  1563. LeftArmColor = BrickColor.new("Institutional white"),
  1564. RightLegColor = BrickColor.new("Institutional white"),
  1565. LeftLegColor = BrickColor.new("Institutional white"),
  1566. CharacterAssets = {
  1567. 90825058, 90825211,
  1568. 27112056, 27112052,
  1569. 27112039, 27112025,
  1570. 27112068, 38322996
  1571. },
  1572. HeadAssets = {
  1573. 20722130,
  1574. 8330576
  1575. }
  1576. }
  1577. CharacterAppearance.Create {
  1578. Id = 2,
  1579. HeadColor = BrickColor.new("Institutional white"),
  1580. TorsoColor = BrickColor.new("Institutional white"),
  1581. RightArmColor = BrickColor.new("Institutional white"),
  1582. LeftArmColor = BrickColor.new("Institutional white"),
  1583. RightLegColor = BrickColor.new("Institutional white"),
  1584. LeftLegColor = BrickColor.new("Institutional white"),
  1585. CharacterAssets = {
  1586. 90825058, 90825211,
  1587. 11748356, 1029025,
  1588. 1235488, 27112056,
  1589. 27112052, 27112039,
  1590. 27112025, 27112068
  1591. },
  1592. HeadAssets = {
  1593. 20722130
  1594. }
  1595. }
  1596. CharacterAppearance.Create {
  1597. Id = 3,
  1598. HeadColor = BrickColor.new("Pastel brown"),
  1599. TorsoColor = BrickColor.new("Pastel brown"),
  1600. RightArmColor = BrickColor.new("Pastel brown"),
  1601. LeftArmColor = BrickColor.new("Pastel brown"),
  1602. RightLegColor = BrickColor.new("White"),
  1603. LeftLegColor = BrickColor.new("White"),
  1604. CharacterAssets = {
  1605. 134289125, 48474356,
  1606. 100339040, 46302558,
  1607. 153955895
  1608. },
  1609. HeadAssets = {},
  1610. TShirt = "rbxassetid://148856353"
  1611. }
  1612. CharacterAppearance.Create {
  1613. Id = 4,
  1614. HeadColor = BrickColor.new("Pastel brown"),
  1615. TorsoColor = BrickColor.new("Pastel brown"),
  1616. RightArmColor = BrickColor.new("Pastel brown"),
  1617. LeftArmColor = BrickColor.new("Pastel brown"),
  1618. RightLegColor = BrickColor.new("White"),
  1619. LeftLegColor = BrickColor.new("White"),
  1620. CharacterAssets = {
  1621. 129458426, 96678344, 184489190
  1622. },
  1623. HeadAssets = {},
  1624. TShirt = "rbxassetid://160146697"
  1625. }
  1626.  
  1627. GraphicalEffects = {};
  1628.  
  1629. local MESH_IDS = {"rbxassetid://15310891"}
  1630. local SOUND_IDS = {"rbxassetid://2248511", "rbxassetid://1369158"}
  1631. local TEXTURE_IDS = {"rbxassetid://36527089", "rbxassetid://122610943", "rbxassetid://126561317", "rbxassetid://127033719"}
  1632. local preloadConnections = {}
  1633. local reloadingPreloads = false
  1634. function GraphicalEffects.InitPreloads()
  1635. local preload_part = Instance.new("Part")
  1636. GraphicalEffects.preload_part = preload_part
  1637. preload_part.Anchored = true
  1638. preload_part.Archivable = false
  1639. preload_part.BottomSurface = "Smooth"
  1640. preload_part.CanCollide = false
  1641. preload_part.CFrame = CFrame.new(math.huge, math.huge, math.huge)
  1642. preload_part.FormFactor = "Custom"
  1643. preload_part.Locked = true
  1644. preload_part.Name = "Asset Preloader"
  1645. preload_part.Size = Vector3.new(0.2, 0.2, 0.2)
  1646. preload_part.TopSurface = "Smooth"
  1647. preload_part.Transparency = 1
  1648. preloadConnections[preload_part] = preload_part.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1649. for _, mesh_id in ipairs(MESH_IDS) do
  1650. local mesh = Instance.new("SpecialMesh")
  1651. mesh.MeshType = "FileMesh"
  1652. mesh.MeshId = mesh_id
  1653. preloadConnections[mesh] = mesh.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1654. mesh.Parent = preload_part
  1655. end
  1656. for _, sound_id in ipairs(SOUND_IDS) do
  1657. local sound = Instance.new("Sound")
  1658. sound.SoundId = sound_id
  1659. sound.Volume = 0
  1660. preloadConnections[sound] = sound.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1661. sound.Parent = preload_part
  1662. end
  1663. for _, texture_id in ipairs(TEXTURE_IDS) do
  1664. local decal = Instance.new("Decal")
  1665. decal.Texture = texture_id
  1666. preloadConnections[decal] = decal.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged)
  1667. decal.Parent = preload_part
  1668. end
  1669. preload_part.Parent = Workspace
  1670. end
  1671. function GraphicalEffects.PreloadsAncestryChanged(child, parent)
  1672. if not reloadingPreloads and parent ~= GraphicalEffects.preload_part and parent ~= Workspace then
  1673. reloadingPreloads = true
  1674. for _, connection in pairs(preloadConnections) do
  1675. connection:disconnect()
  1676. preloadConnections[_] = nil
  1677. end
  1678. wait(1)
  1679. reloadingPreloads = false
  1680. GraphicalEffects.InitPreloads()
  1681. end
  1682. end
  1683. GraphicalEffects.InitPreloads()
  1684. -- Hyper beam
  1685. function GraphicalEffects.FireSpaceHyperBeam(target, power, duration, radius, height, deviation)
  1686. local stepTime, gameTime = 1 / 30, TaskScheduler.GetCurrentTime()
  1687. local frames = duration * 30
  1688. local beamColorOffset = 0.75 * tick() -- math.random()
  1689. local blastPressure = power * 62500 + 250000
  1690. local beamPart = Instance.new("Part")
  1691. local beamMesh = Instance.new("SpecialMesh", beamPart)
  1692. local explosion = Instance.new("Explosion")
  1693. local sound = Instance.new("Sound", beamPart)
  1694. beamPart.Anchored = true
  1695. beamPart.CanCollide = false
  1696. beamPart.CFrame = CFrame.new(target, target + Vector3.new(deviation * (math.random() - 0.5), deviation * (math.random() - 0.5), height))
  1697. beamPart.FormFactor = "Custom"
  1698. beamPart.Locked = true
  1699. beamPart.Size = Vector3.new(0.2, 0.2, 0.2)
  1700. beamMesh.MeshId = "rbxassetid://15310891"
  1701. beamMesh.MeshType = "FileMesh"
  1702. beamMesh.TextureId = "rbxassetid://36527089"
  1703. local beamGlowPart1 = beamPart:Clone()
  1704. local beamGlowMesh1 = beamMesh:Clone()
  1705. local beamGlowPart2 = beamPart:Clone()
  1706. local beamGlowMesh2 = beamMesh:Clone()
  1707. local beamLight = Instance.new("PointLight", beamPart)
  1708. beamLight.Range = power * 2
  1709. beamLight.Shadows = true
  1710. explosion.BlastPressure = blastPressure
  1711. explosion.BlastRadius = power
  1712. explosion.Position = target
  1713. sound.SoundId = "rbxassetid://2248511"
  1714. sound.Volume = 1
  1715. local explosionHitConnection = explosion.Hit:connect(function(part, distance)
  1716. if not part.Anchored and part:GetMass() < power * power then
  1717. pcall(part.BreakJoints, part)
  1718. part.Color = Color3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
  1719. end
  1720. end)
  1721. beamPart.Transparency = 0.5
  1722. beamPart.Archivable = false
  1723. beamGlowPart1.Transparency = 0.75
  1724. beamGlowPart2.Transparency = 0.75
  1725. beamGlowMesh1.Parent = beamGlowPart1
  1726. beamGlowPart1.Parent = beamPart
  1727. beamGlowMesh2.Parent = beamGlowPart2
  1728. beamGlowPart2.Parent = beamPart
  1729. beamPart.Parent = workspace
  1730. explosion.Parent = workspace
  1731. for frame = 1, frames do
  1732. local progress = frame / frames
  1733. local alpha = 1 - math.sin(0.5 * math.pi * progress)
  1734. local scale = 0.4 * alpha
  1735. local glowScale1 = alpha * (0.5 + 0.5 * math.sin(math.tau * (8 * gameTime + beamColorOffset)))
  1736. local glowScale2 = alpha * (0.5 + 0.5 * math.cos(math.tau * (8 * gameTime + beamColorOffset)))
  1737. local vertexColor = Vector3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset))
  1738. beamLight.Brightness = 1 - progress
  1739. beamLight.Color = Color3.new(vertexColor.x, vertexColor.y, vertexColor.z)
  1740. beamMesh.Scale = Vector3.new(radius * scale, 9000, radius * scale)
  1741. beamMesh.VertexColor = vertexColor
  1742. beamGlowMesh1.Scale = Vector3.new(1.2 * radius * glowScale1, 9000, 1.2 * radius * glowScale1)
  1743. beamGlowMesh1.VertexColor = vertexColor
  1744. beamGlowMesh2.Scale = Vector3.new(1.2 * radius * glowScale2, 9000, 1.2 * radius * glowScale2)
  1745. beamGlowMesh2.VertexColor = vertexColor
  1746. RunService.Stepped:wait()
  1747. gameTime = TaskScheduler.GetCurrentTime()
  1748. if frame <= 2 then
  1749. local explosion = Instance.new("Explosion")
  1750. explosion.BlastPressure = (1 - progress) * blastPressure
  1751. explosion.BlastRadius = (1 - progress) * power
  1752. explosion.Position = target
  1753. explosion.Parent = Workspace
  1754. if frame == 2 then
  1755. sound:Play()
  1756. end
  1757. end
  1758. end
  1759. pcall(beamPart.Destroy, beamPart)
  1760. explosionHitConnection:disconnect()
  1761. end
  1762. function GraphicalEffects.SpaceHyperBeam(target, power, duration, radius, height, deviation)
  1763. TaskScheduler.Start(GraphicalEffects.FireSpaceHyperBeam, target, power or 12, duration or 1.5, radius or 6, height or 600, deviation or 20)
  1764. end
  1765.  
  1766. function GraphicalEffects.CrystalRing(data)
  1767. data = data or {}
  1768. local crystal_count = data.crystal_count or 10
  1769. local crystal_color = data.crystal_color or BrickColor.new("Bright red")
  1770. local crystal_scale = data.crystal_scale or Vector3.new(2 / 3, 2, 2 / 3)
  1771. local fade_out_color = data.fade_out_color or BrickColor.new("Really black")
  1772. local radius = radius or 1.25 * crystal_count / math.pi
  1773. local spawn_duration = data.spawn_duration or 0.065
  1774. local full_spawn_duration = spawn_duration * crystal_count
  1775. local float_duration = data.float_duration or 5
  1776. local wave_amplitude = data.wave_amplitude or 0.5
  1777. local wave_period = data.wave_period or 1
  1778. local appear_duration = data.appear_duration or 0.1
  1779. local disappear_duration = data.disappear_duration or 0.5
  1780. local base_part = data.base_part
  1781. local offset_cframe
  1782. if data.position then
  1783. offset_cframe = CFrame.new(data.position)
  1784. if base_part then
  1785. offset_cframe = base_part.CFrame:toObjectSpace(offset_cframe)
  1786. end
  1787. else
  1788. offset_cframe = CFrame.new()
  1789. end
  1790. local crystal_template = Instance.new("Part")
  1791. crystal_template.Anchored = true
  1792. crystal_template.Locked = true
  1793. crystal_template.CanCollide = false
  1794. crystal_template.BottomSurface = "Smooth"
  1795. crystal_template.TopSurface = "Smooth"
  1796. crystal_template.BrickColor = crystal_color
  1797. crystal_template.FormFactor = "Symmetric"
  1798. crystal_template.Size = Vector3.new(1, 1, 1)
  1799. local crystal_light = Instance.new("PointLight", crystal_template)
  1800. crystal_light.Brightness = 0.1 / crystal_count
  1801. crystal_light.Color = crystal_color.Color
  1802. crystal_light.Name = "Light"
  1803. crystal_light.Range = radius
  1804. crystal_light.Shadows = true
  1805. local crystal_mesh = Instance.new("SpecialMesh", crystal_template)
  1806. crystal_mesh.MeshId = "rbxassetid://9756362"
  1807. crystal_mesh.MeshType = "FileMesh"
  1808. crystal_mesh.Name = "Mesh"
  1809. crystal_mesh.Scale = crystal_scale
  1810. local crystal_model = Instance.new("Model")
  1811. crystal_model.Archivable = false
  1812. crystal_model.Name = "Crystal Model"
  1813. crystal_model.Parent = Workspace
  1814. local crystals = {}
  1815. local lights = {}
  1816. local meshes = {}
  1817. for index = 1, crystal_count do
  1818. local crystal = crystal_template:Clone()
  1819. crystal.Parent = crystal_model
  1820. crystals[index] = crystal
  1821. lights[index] = crystal.Light
  1822. meshes[index] = crystal.Mesh
  1823. end
  1824. local start_time = tick()
  1825. repeat
  1826. local base_cframe = offset_cframe
  1827. if base_part then
  1828. base_cframe = base_part.CFrame * base_cframe
  1829. end
  1830. local elapsed_time = tick() - start_time
  1831. for index, crystal in ipairs(crystals) do
  1832. local crystal_time = elapsed_time - index * spawn_duration
  1833. local disappear_time = crystal_time - float_duration
  1834. local offset
  1835. if crystal_time < 0 then
  1836. offset = 0
  1837. elseif crystal_time < appear_duration then
  1838. offset = radius * crystal_time / appear_duration
  1839. else
  1840. offset = radius
  1841. end
  1842. local wave_offset
  1843. if disappear_time >= 0 then
  1844. local disappear_progress = disappear_time / disappear_duration
  1845. if disappear_progress > 1 then
  1846. if crystal.Parent then
  1847. crystal:Destroy()
  1848. end
  1849. else
  1850. local inverse_progress = 1 - disappear_progress
  1851. local light = lights[index]
  1852. local mesh = meshes[index]
  1853. crystal.BrickColor = fade_out_color
  1854. light.Brightness = 2 * inverse_progress
  1855. light.Range = 2 * radius
  1856. mesh.Scale = crystal_scale * inverse_progress
  1857. end
  1858. wave_offset = 0
  1859. else
  1860. wave_offset = wave_amplitude * math.sin(math.tau * (elapsed_time - index / crystal_count * 3) / wave_period)
  1861. end
  1862. local rotation_angle = (tick() * 0.5 + (index - 1) / crystal_count) % 1 * math.tau
  1863. crystal.CFrame = base_cframe * CFrame.Angles(0, rotation_angle, 0) * CFrame.new(0, wave_offset, -offset)
  1864. end
  1865. RunService.Stepped:wait()
  1866. until elapsed_time >= float_duration + full_spawn_duration + disappear_duration
  1867. if crystal_model.Parent then
  1868. crystal_model:Destroy()
  1869. end
  1870. end
  1871.  
  1872. GraphicalEffects.magicCircleData = {}
  1873. GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25
  1874. function GraphicalEffects.AnimateMagicCircle(data)
  1875. local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration,
  1876.  
  1877. stay, magic_circle_adornee_func, magic_circle_offset = unpack(data)
  1878. frame = frame + 1
  1879. data[1] = frame
  1880. local transparency = (frame / duration) ^ stay
  1881. local opacity = 1 - transparency
  1882. if frame == duration then
  1883. pcall(Game.Destroy, magic_circle_model)
  1884. GraphicalEffects.magicCircleData[data] = nil
  1885. else
  1886. if magic_circle_model.Parent ~= Workspace then
  1887. pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
  1888. end
  1889. local magic_circle_adornee = magic_circle_adornee_func()
  1890. magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset
  1891. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
  1892.  
  1893. 25)
  1894. magic_circle_part.CFrame = magic_circle_cframe
  1895. magic_circle_light.Brightness = opacity
  1896. magic_circle_decal_back.Transparency = transparency
  1897. magic_circle_decal_front.Transparency = transparency
  1898. end
  1899. end
  1900. function GraphicalEffects.CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func,
  1901.  
  1902. magic_circle_offset)
  1903. local magic_circle_adornee = magic_circle_adornee_func()
  1904. if magic_circle_adornee then
  1905. local origin = magic_circle_adornee.Position
  1906. local direction = (target - origin).unit
  1907. local magic_circle_position = origin + direction * magic_circle_offset
  1908. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  1909. local magic_circle_model = Instance.new("Model")
  1910. local magic_circle_part = Instance.new("Part", magic_circle_model)
  1911. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  1912. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  1913. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  1914. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  1915. magic_circle_model.Archivable = false
  1916. magic_circle_part.Anchored = true
  1917. magic_circle_part.BottomSurface = "Smooth"
  1918. magic_circle_part.CanCollide = false
  1919. magic_circle_part.CFrame = magic_circle_cframe
  1920. magic_circle_part.FormFactor = "Custom"
  1921. magic_circle_part.Locked = true
  1922. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  1923. magic_circle_part.TopSurface = "Smooth"
  1924. magic_circle_part.Transparency = 1
  1925. magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
  1926. magic_circle_light.Color = light_color
  1927. magic_circle_light.Range = 16 * magic_circle_scale
  1928. magic_circle_light.Shadows = true
  1929. magic_circle_decal_back.Face = "Back"
  1930. magic_circle_decal_back.Texture = magic_circle_image
  1931. magic_circle_decal_front.Face = "Front"
  1932. magic_circle_decal_front.Texture = magic_circle_image
  1933. magic_circle_model.Parent = Workspace
  1934. local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front,
  1935.  
  1936. duration, stay, magic_circle_adornee_func, magic_circle_offset}
  1937. GraphicalEffects.magicCircleData[data] = true
  1938. return data
  1939. end
  1940. end
  1941.  
  1942. GraphicalEffects.missileData = {}
  1943. GraphicalEffects.missileParts = {}
  1944. function GraphicalEffects.AnimateMissile(data)
  1945. local frame, missilePart, targetPart, timeCreated, direction, touchedConnection, explodeRequested, bodyGyro, swooshSound, magicCircleData, lifeTime,
  1946.  
  1947. pointOnPart, flipped = unpack(data)
  1948. frame = frame + 1
  1949. data[1] = frame
  1950. if flipped then
  1951. direction = -direction
  1952. end
  1953. if frame <= 10 then
  1954. if frame == 2 then
  1955. swooshSound:Play()
  1956. end
  1957. missilePart.Anchored = true
  1958. local progress = frame / 10
  1959. missilePart.Size = Vector3.new(1, 1, progress * 4)
  1960. local magicCirclePart = magicCircleData[4]
  1961. local magicCirclePosition = magicCirclePart.Position
  1962. local missileOffset = 2 * progress * direction
  1963. local missilePosition = magicCirclePosition + missileOffset
  1964. missilePart.CFrame = CFrame.new(missilePosition, missilePosition + direction)
  1965. --missilePart.Transparency = 0.5 * (1 - progress)
  1966. if frame == 10 then
  1967. touchedConnection = missilePart.Touched:connect(function(hit)
  1968. if hit.CanCollide and hit.Parent and not GraphicalEffects.missileParts[hit] then
  1969. touchedConnection:disconnect()
  1970. data[7] = true
  1971. end
  1972. end)
  1973. data[6] = touchedConnection
  1974. end
  1975. else
  1976. missilePart.Anchored = false
  1977. local missilePosition = missilePart.Position
  1978. local targetPosition = targetPart.CFrame * pointOnPart
  1979. local distanceVector = targetPosition - missilePosition
  1980. local elapsedTime = time() - timeCreated
  1981. local targetParent = targetPart.Parent
  1982. if explodeRequested or (targetParent and distanceVector.magnitude < 10) or elapsedTime > lifeTime then
  1983. GraphicalEffects.missileData[data] = nil
  1984. GraphicalEffects.missileParts[missilePart] = nil
  1985. touchedConnection:disconnect()
  1986. if missilePart.Parent then
  1987. missilePart:Destroy()
  1988. local explosion = Instance.new("Explosion")
  1989. explosion.BlastRadius = 12.5
  1990. explosion.Position = missilePosition
  1991. local explosionHitConnection = explosion.Hit:connect(function(hit, distance)
  1992. local missileData = GraphicalEffects.missileParts[hit]
  1993. if missileData and distance < 3 then
  1994. missileData[7] = true
  1995. else
  1996. pcall(hit.BreakJoints, hit)
  1997. end
  1998. end)
  1999. explosion.Parent = Workspace
  2000. TaskScheduler.Schedule(1, explosionHitConnection.disconnect, explosionHitConnection)
  2001. end
  2002. else
  2003. local targetInWorkspace = targetPart:IsDescendantOf(Workspace)
  2004. if targetInWorkspace then
  2005. direction = distanceVector.unit
  2006. data[5] = direction
  2007. end
  2008. local speed = 14 + elapsedTime * 10
  2009. local gyroD
  2010. if elapsedTime < 42.5 and targetInWorkspace then
  2011. gyroD = 1000 - elapsedTime * 15
  2012. else
  2013. gyroD = 100
  2014. bodyGyro.maxTorque = Vector3.new(0, 0, 0)
  2015. if elapsedTime + 7.5 < lifeTime then
  2016. data[11] = elapsedTime + 7.5
  2017. end
  2018. end
  2019. bodyGyro.D = gyroD
  2020. bodyGyro.cframe = CFrame.new(Vector3.new(), direction)
  2021. missilePart.Velocity = missilePart.CFrame.lookVector * speed
  2022. end
  2023. end
  2024. end
  2025. function GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction, magic_circle_adornee_func, magic_circle_offset, flipped)
  2026. if not magic_circle_offset then
  2027. magic_circle_offset = GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET
  2028. end
  2029. local targetPosition = targetPart.Position
  2030. local headPosition = chatAdornee.Position
  2031. local origin = CFrame.new(headPosition, headPosition + direction) + direction * magic_circle_offset
  2032. local missilePart = Instance.new("Part")
  2033. local antiGravityForce = Instance.new("BodyForce", missilePart)
  2034. local bodyGyro = Instance.new("BodyGyro", missilePart)
  2035. local explosionSound = Instance.new("Sound", missilePart)
  2036. local swooshSound = Instance.new("Sound", missilePart)
  2037. antiGravityForce.force = Vector3.new(0, 196.2 * 4, 0)
  2038. bodyGyro.D = 1000
  2039. bodyGyro.maxTorque = Vector3.new(1, 1, 1)
  2040. explosionSound.PlayOnRemove = true
  2041. explosionSound.SoundId = "rbxasset://sounds/collide.wav"
  2042. explosionSound.Volume = 1
  2043. missilePart.Anchored = true
  2044. missilePart.BackSurface = "Studs"
  2045. missilePart.BottomSurface = "Studs"
  2046. missilePart.BrickColor = BrickColor.Red()
  2047. missilePart.CFrame = origin
  2048. missilePart.FormFactor = "Custom"
  2049. missilePart.FrontSurface = "Studs"
  2050. missilePart.LeftSurface = "Studs"
  2051. missilePart.Locked = true
  2052. missilePart.RightSurface = "Studs"
  2053. missilePart.Size = Vector3.new(1, 1, 0.2)
  2054. missilePart.TopSurface = "Studs"
  2055. --missilePart.Transparency = 0.5
  2056. swooshSound.Looped = true
  2057. swooshSound.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
  2058. swooshSound.Volume = 0.7
  2059. local magicCircleData = GraphicalEffects.CreateMagicCircle(headPosition + direction * 1000, 0.875, "rbxassetid://127033719", Color3.new(1, 1, 1),
  2060.  
  2061. 40, 4, magic_circle_adornee_func or function() return chatAdornee end, magic_circle_offset)
  2062. local data = {0, missilePart, targetPart, time(), direction, false, false, bodyGyro, swooshSound, magicCircleData, 50, pointOnPart, flipped}
  2063. missilePart.Parent = Workspace
  2064. GraphicalEffects.missileData[data] = true
  2065. GraphicalEffects.missileParts[missilePart] = data
  2066. end
  2067.  
  2068. function GraphicalEffects.CubicInterpolate(y0, y1, y2, y3, mu)
  2069. local a0, a1, a2, a3, mu2
  2070. mu2 = mu * mu
  2071. a0 = y3 - y2 - y0 + y1
  2072. a1 = y0 - y1 - a0
  2073. a2 = y2 - y0
  2074. a3 = y1
  2075. return a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3
  2076. end
  2077. function GraphicalEffects.JointCrap(model, cycletime)
  2078. if model then
  2079. local cycletime = cycletime or (0.75 * (1 + math.random() * 4))
  2080. local offsetradius = 0.75
  2081. local rotationoffset = math.pi
  2082. local joints = {}
  2083. local stack = model:GetChildren()
  2084. while #stack ~= 0 do
  2085. local object = stack[#stack]
  2086. table.remove(stack)
  2087. for index, child in ipairs(object:GetChildren()) do
  2088. table.insert(stack, child)
  2089. end
  2090. if object:IsA("JointInstance") then
  2091. table.insert(joints, object)
  2092. end
  2093. end
  2094. local rot0 = {}
  2095. local rot1 = {}
  2096. local rot2 = {}
  2097. local rot3 = {}
  2098. local rot4 = {}
  2099. for index, joint in ipairs(joints) do
  2100. local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2101. local rot = Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2102. rot0[index] = {joint.C0, joint.C1}
  2103. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2104. rot2[index] = {pos, rot}
  2105. pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2106. rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2107. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2108. rot3[index] = {pos, rot}
  2109. pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2110. rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2111. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2112. rot4[index] = {pos, rot}
  2113. end
  2114. while model.Parent do
  2115. for i, j in ipairs(joints) do
  2116. local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius
  2117. local rot = rot4[i][2] + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset
  2118. rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau))
  2119. rot1[i], rot2[i], rot3[i], rot4[i] = rot2[i], rot3[i], rot4[i], {pos, rot}
  2120. end
  2121. local start = tick()
  2122. while true do
  2123. local ctime = tick()
  2124. local elapsed = ctime - start
  2125. if elapsed > cycletime then
  2126. break
  2127. end
  2128. local progress = elapsed / cycletime
  2129. for index, joint in ipairs(joints) do
  2130. local v0, v1, v2, v3, v4 = rot0[index], rot1[index], rot2[index], rot3[index], rot4[index]
  2131. local p1, p2, p3, p4, r1, r2, r3, r4 = v1[1], v2[1], v3[1], v4[1], v1[2], v2[2], v3[2], v4[2]
  2132. local px = GraphicalEffects.CubicInterpolate(p1.x, p2.x, p3.x, p4.x, progress)
  2133. local py = GraphicalEffects.CubicInterpolate(p1.y, p2.y, p3.y, p4.y, progress)
  2134. local pz = GraphicalEffects.CubicInterpolate(p1.z, p2.z, p3.z, p4.z, progress)
  2135. local rx = GraphicalEffects.CubicInterpolate(r1.x, r2.x, r3.x, r4.x, progress)
  2136. local ry = GraphicalEffects.CubicInterpolate(r1.y, r2.y, r3.y, r4.y, progress)
  2137. local rz = GraphicalEffects.CubicInterpolate(r1.z, r2.z, r3.z, r4.z, progress)
  2138. local cframe = CFrame.new(px, py, pz) * CFrame.Angles(rx, ry, rz)
  2139. joint.C0 = v0[1] * cframe
  2140. joint.C1 = v0[2] * cframe:inverse()
  2141. end
  2142. RunService.Stepped:wait()
  2143. end
  2144. end
  2145. end
  2146. end
  2147.  
  2148. GraphicalEffects.LASER_WIDTH = 0.15
  2149. GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE = 6.25
  2150. GraphicalEffects.laser_data = {}
  2151. --GraphicalEffects.fragmentation = {}
  2152. function GraphicalEffects.AnimateLaserOfDeath(data)
  2153. local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light,
  2154.  
  2155. magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects =
  2156.  
  2157. unpack(data)
  2158. local laser_color = laser_part.Color
  2159. frame = frame + 1
  2160. data[1] = frame
  2161. local transparency = (frame / duration) ^ stay
  2162. local opacity = 1 - transparency
  2163. if frame == 2 then
  2164. sound:Play()
  2165. end
  2166. if frame == duration then
  2167. pcall(Game.Destroy, magic_circle_model)
  2168. GraphicalEffects.laser_data[data] = nil
  2169. else
  2170. if magic_circle_model.Parent ~= Workspace then
  2171. pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace)
  2172. end
  2173. local laser_distance = 0
  2174. local origin = chatAdornee.CFrame
  2175. if not light_effects then
  2176. direction = (origin * directionOrientation - origin.p).unit
  2177. end
  2178. local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
  2179. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame /
  2180.  
  2181. 25)
  2182. local loop_scale = (laser_scale - 1) / 10
  2183. for x_offset = -loop_scale, loop_scale, 2 do
  2184. for y_offset = -loop_scale, loop_scale, 2 do
  2185. local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0)
  2186. for index = 1, 8 do
  2187. local part, position
  2188. for ray_index = 1, 10 do
  2189. local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999)
  2190. part, position = Workspace:FindPartOnRay(ray, magic_circle_model)
  2191. if part then
  2192. break
  2193. end
  2194. end
  2195. if part then
  2196. laser_distance = (position - origin_position).magnitude
  2197. if frame % 8 == 1 and index == 1 then
  2198. Instance.new("Explosion", Workspace).Position = position
  2199. end
  2200. if not part:IsA("Terrain") then
  2201. pcall(part.BreakJoints, part)
  2202. local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
  2203. local mass = part:GetMass()
  2204. local size = part.Size
  2205. if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z <
  2206.  
  2207. fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then
  2208. local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5)
  2209. if part_transparency >= 0.5 then -- temporarily to minimize debris
  2210. pcall(Game.Destroy, part)
  2211. else
  2212. local cframe = part.CFrame
  2213. part.Anchored = false
  2214. part.BrickColor = BrickColor.new("Medium stone grey")
  2215. part.CanCollide = true
  2216. if part:IsA("FormFactorPart") then
  2217. part.FormFactor = "Custom"
  2218. end
  2219. part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size
  2220. part.Transparency = part_transparency
  2221. part.CFrame = cframe + direction * 5
  2222. part.Velocity = part.Velocity + direction * 40
  2223. end
  2224. elseif is_block then
  2225. local parts = {part}
  2226. local model = Instance.new("Model", part.Parent)
  2227. model.Name = "Fragments"
  2228. if size.X >= fragmentation_size then
  2229. size = Vector3.new(0.5, 1, 1) * size
  2230. local archivable = part.Archivable
  2231. local cframe = part.CFrame
  2232. part.FormFactor = "Custom"
  2233. part.Size = size
  2234. part.Archivable = true
  2235. local part_clone = part:Clone()
  2236. part.Archivable = archivable
  2237. part_clone.Archivable = archivable
  2238. part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
  2239. part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
  2240. part_clone.Parent = model
  2241. parts[2] = part_clone
  2242. end
  2243. if size.Y >= fragmentation_size then
  2244. size = Vector3.new(1, 0.5, 1) * size
  2245. for part_index = 1, #parts do
  2246. local part = parts[part_index]
  2247. local archivable = part.Archivable
  2248. local cframe = part.CFrame
  2249. part.FormFactor = "Custom"
  2250. part.Size = size
  2251. part.Archivable = true
  2252. local part_clone = part:Clone()
  2253. part.Archivable = archivable
  2254. part_clone.Archivable = archivable
  2255. part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
  2256. part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
  2257. part_clone.Parent = model
  2258. table.insert(parts, part_clone)
  2259. end
  2260. end
  2261. if size.Z >= fragmentation_size then
  2262. size = Vector3.new(1, 1, 0.5) * size
  2263. for part_index = 1, #parts do
  2264. local part = parts[part_index]
  2265. local archivable = part.Archivable
  2266. local cframe = part.CFrame
  2267. part.FormFactor = "Custom"
  2268. part.Size = size
  2269. part.Archivable = true
  2270. local part_clone = part:Clone()
  2271. part.Archivable = archivable
  2272. part_clone.Archivable = archivable
  2273. part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
  2274. part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
  2275. part_clone.Parent = model
  2276. table.insert(parts, part_clone)
  2277. end
  2278. end
  2279. for _, part in ipairs(parts) do
  2280. part:MakeJoints()
  2281. end
  2282. else
  2283. break
  2284. end
  2285. end
  2286. else
  2287. laser_distance = 9990
  2288. break
  2289. end
  2290. end
  2291. end
  2292. end
  2293. local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
  2294. local laser_width = GraphicalEffects.LASER_WIDTH * opacity * laser_scale
  2295. local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0)
  2296. laser_part.CFrame = laser_cframe
  2297. if laser_effects then
  2298. local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2]
  2299. local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2]
  2300. local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2]
  2301. laser_effect_1.CFrame = laser_cframe
  2302. laser_effect_2.CFrame = laser_cframe
  2303. laser_effect_mesh_1.Offset = laser_mesh_offset
  2304. laser_effect_mesh_2.Offset = laser_mesh_offset
  2305. local game_time = time()
  2306. local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time)
  2307. local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time)
  2308. laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1)
  2309. laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2)
  2310. laser_width = laser_width * 0.25
  2311. end
  2312. laser_mesh.Offset = laser_mesh_offset
  2313. laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width)
  2314. magic_circle_part.CFrame = magic_circle_cframe
  2315. magic_circle_light.Brightness = opacity
  2316. magic_circle_decal_back.Transparency = transparency
  2317. magic_circle_decal_front.Transparency = transparency
  2318. if light_effects then
  2319. for index, data in ipairs(laser_lights) do
  2320. local laser_spotlight_part, laser_spotlight = data[1], data[2]
  2321. local laser_spotlight_offset = 30 * (index - 1)
  2322. if laser_spotlight_offset <= laser_distance then
  2323. laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset)
  2324. laser_spotlight.Brightness = opacity
  2325. laser_spotlight.Enabled = true
  2326. else
  2327. laser_spotlight.Enabled = false
  2328. end
  2329. end
  2330. end
  2331. end
  2332. end
  2333. function GraphicalEffects.ShootLaserOfDeath(target, data)
  2334. if chatAdornee then
  2335. data = data or {}
  2336. local brickcolor = data.brickcolor or BrickColor.new("Really black")
  2337. local duration = data.duration or 40
  2338. local fragmentation_size = data.fragmentation_size or 3
  2339. local laser_scale = data.laser_scale or 1
  2340. local light_color = data.light_color or Color3.new(1, 0.5, 1)
  2341. local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943"
  2342. local magic_circle_scale = data.magic_circle_scale or 1
  2343. local sound_volume = data.sound_volume or 1 / 3
  2344. local special_effects = data.special_effects
  2345. local stay = data.stay or 4
  2346. local origin = chatAdornee.CFrame
  2347. local directionOrientation = origin:pointToObjectSpace(target)
  2348. local direction = (target - origin.p).unit
  2349. local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE
  2350. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  2351. local magic_circle_model = Instance.new("Model")
  2352. local laser_part = Instance.new("Part", magic_circle_model)
  2353. local laser_mesh = Instance.new("CylinderMesh", laser_part)
  2354. local magic_circle_part = Instance.new("Part", magic_circle_model)
  2355. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  2356. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  2357. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  2358. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  2359. local sound = Instance.new("Sound", magic_circle_part)
  2360. sound.Pitch = 1.25
  2361. sound.SoundId = "rbxassetid://2248511"
  2362. sound.Volume = sound_volume
  2363. magic_circle_model.Archivable = false
  2364. laser_part.Anchored = true
  2365. laser_part.BottomSurface = "Smooth"
  2366. laser_part.BrickColor = brickcolor
  2367. laser_part.CanCollide = false
  2368. laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0)
  2369. laser_part.FormFactor = "Custom"
  2370. laser_part.Locked = true
  2371. laser_part.Size = Vector3.new(0.2, 0.2, 0.2)
  2372. laser_part.TopSurface = "Smooth"
  2373. laser_mesh.Offset = Vector3.new(0, 0, 0)
  2374. laser_mesh.Name = "Mesh"
  2375. laser_mesh.Scale = 5 * laser_scale * Vector3.new(GraphicalEffects.LASER_WIDTH, 0, GraphicalEffects.LASER_WIDTH)
  2376. magic_circle_part.Anchored = true
  2377. magic_circle_part.BottomSurface = "Smooth"
  2378. magic_circle_part.CanCollide = false
  2379. magic_circle_part.CFrame = magic_circle_cframe
  2380. magic_circle_part.FormFactor = "Custom"
  2381. magic_circle_part.Locked = true
  2382. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  2383. magic_circle_part.TopSurface = "Smooth"
  2384. magic_circle_part.Transparency = 1
  2385. magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale
  2386. magic_circle_light.Color = light_color
  2387. magic_circle_light.Range = 16 * magic_circle_scale
  2388. magic_circle_light.Shadows = true
  2389. magic_circle_decal_back.Face = "Back"
  2390. magic_circle_decal_back.Texture = magic_circle_image
  2391. magic_circle_decal_front.Face = "Front"
  2392. magic_circle_decal_front.Texture = magic_circle_image
  2393. magic_circle_model.Parent = Workspace
  2394. local laser_color = brickcolor.Color
  2395. local laser_lights = {}
  2396. local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25
  2397. if light_effects then
  2398. local laser_spotlight_part_template = Instance.new("Part")
  2399. local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template)
  2400. laser_spotlight_part_template.Anchored = true
  2401. laser_spotlight_part_template.Anchored = true
  2402. laser_spotlight_part_template.BottomSurface = "Smooth"
  2403. laser_spotlight_part_template.CanCollide = false
  2404. laser_spotlight_part_template.FormFactor = "Custom"
  2405. laser_spotlight_part_template.Locked = true
  2406. laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2)
  2407. laser_spotlight_part_template.TopSurface = "Smooth"
  2408. laser_spotlight_part_template.Transparency = 1
  2409. laser_spotlight_light_template.Angle = 45
  2410. laser_spotlight_light_template.Color = laser_color
  2411. laser_spotlight_light_template.Enabled = true
  2412. laser_spotlight_light_template.Name = "Light"
  2413. laser_spotlight_light_template.Range = 60
  2414. for index = 1, 40 do
  2415. local laser_spotlight_part = laser_spotlight_part_template:Clone()
  2416. laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1))
  2417. laser_spotlight_part.Parent = magic_circle_model
  2418. laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light}
  2419. end
  2420. end
  2421. local laser_effects
  2422. if special_effects then
  2423. laser_effects = {}
  2424. local laser_effect_1 = laser_part:Clone()
  2425. laser_effect_1.BrickColor = special_effects
  2426. laser_effect_1.Transparency = 0.5
  2427. local laser_effect_2 = laser_effect_1:Clone()
  2428. laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh}
  2429. laser_effect_1.Parent = magic_circle_model
  2430. laser_effect_2.Parent = magic_circle_model
  2431. end
  2432. GraphicalEffects.laser_data[{0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part,
  2433.  
  2434. magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay,
  2435.  
  2436. light_effects}] = true
  2437. end
  2438. end
  2439.  
  2440. function GraphicalEffects.SpawnSapientRock(position)
  2441. local part = Instance.new("Part", Workspace)
  2442. local size = 8 + math.random(0, 5)
  2443. part.BottomSurface = "Smooth"
  2444. part.TopSurface = "Smooth"
  2445. part.Material = "Slate"
  2446. part.Locked = true
  2447. part.Shape = "Ball"
  2448. part.FormFactor = "Custom"
  2449. part.Size = Vector3.new(size, size, size)
  2450. part.Position = position
  2451. local bodypos = Instance.new("BodyPosition", part)
  2452. bodypos.maxForce = Vector3.new(0, 0, 0)
  2453. local angry = false
  2454. local damage_ready = true
  2455. local torso_following
  2456. local torso_changed = -1000
  2457. local touched_conn = part.Touched:connect(function(hit)
  2458. local character = hit.Parent
  2459. if character then
  2460. local humanoid
  2461. for _, child in ipairs(character:GetChildren()) do
  2462. if child:IsA("Humanoid") then
  2463. humanoid = child
  2464. break
  2465. end
  2466. end
  2467. if humanoid then
  2468. if angry then
  2469. if damage_ready then
  2470. damage_ready = false
  2471. humanoid:TakeDamage(100)
  2472. wait(1)
  2473. damage_ready = true
  2474. angry = false
  2475. part.BrickColor = BrickColor.new("Medium stone grey")
  2476. end
  2477. else
  2478. local torso = humanoid.Torso
  2479. if torso then
  2480. torso_following = torso
  2481. torso_changed = tick()
  2482. end
  2483. end
  2484. end
  2485. end
  2486. end)
  2487. TaskScheduler.Start(function()
  2488. while part.Parent == Workspace do
  2489. if torso_following then
  2490. bodypos.position = torso_following.Position
  2491. if tick() - torso_changed > 60 or not torso_following.Parent then
  2492. torso_following = nil
  2493. bodypos.maxForce = Vector3.new(0, 0, 0)
  2494. angry = false
  2495. part.BrickColor = BrickColor.new("Medium stone grey")
  2496. else
  2497. local speed = angry and Vector3.new(16, 16, 16) or Vector3.new(6, 0, 6)
  2498. bodypos.maxForce = part:GetMass() * speed
  2499. if part.Position.Y < -250 then
  2500. part.Velocity = Vector3.new()
  2501. part.Position = torso_following.Position + Vector3.new(0, 80, 0)
  2502. part.BrickColor = BrickColor.new("Bright red")
  2503. angry = true
  2504. torso_changed = tick()
  2505. end
  2506. end
  2507. end
  2508. RunService.Stepped:wait()
  2509. end
  2510. touched_conn:disconnect()
  2511. end)
  2512. TaskScheduler.Start(function()
  2513. while part.Parent == Workspace do
  2514. wait(25 + math.random() * 10)
  2515. local next_size = 8 + math.random() * 5
  2516. if math.random(100) == 1 then
  2517. next_size = next_size * (2 + 6 * math.random())
  2518. end
  2519. next_size = math.floor(next_size + 0.5)
  2520. local start_time = tick()
  2521. local mesh = Instance.new("SpecialMesh", part)
  2522. mesh.MeshType = "Sphere"
  2523. repeat
  2524. local elapsed_time = tick() - start_time
  2525. local alpha = math.cos(elapsed_time * math.pi * 0.5)
  2526. local interpolated_size = size * alpha + next_size * (1 - alpha)
  2527. local size_vector = Vector3.new(interpolated_size, interpolated_size, interpolated_size)
  2528. local cframe = part.CFrame
  2529. part.Size = size_vector
  2530. part.CFrame = cframe
  2531. mesh.Scale = size_vector / part.Size
  2532. RunService.Stepped:wait()
  2533. until tick() - start_time >= 1
  2534. mesh:Destroy()
  2535. local cframe = part.CFrame
  2536. part.Size = Vector3.new(next_size, next_size, next_size)
  2537. part.CFrame = cframe
  2538. size = next_size
  2539. end
  2540. end)
  2541. end
  2542.  
  2543. function GraphicalEffects.MainLoop()
  2544. RunService.Stepped:wait()
  2545. for data in pairs(GraphicalEffects.magicCircleData) do
  2546. GraphicalEffects.AnimateMagicCircle(data)
  2547. end
  2548. for data in pairs(GraphicalEffects.laser_data) do
  2549. GraphicalEffects.AnimateLaserOfDeath(data)
  2550. end
  2551. for data in pairs(GraphicalEffects.missileData) do
  2552. GraphicalEffects.AnimateMissile(data)
  2553. end
  2554. end
  2555. TaskScheduler.Start(function()
  2556. while true do
  2557. GraphicalEffects.MainLoop()
  2558. end
  2559. end)
  2560.  
  2561. PlayerControl = {};
  2562.  
  2563. PlayerControl.fly_acceleration = 10
  2564. PlayerControl.fly_basespeed = 250
  2565. PlayerControl.fly_speed = PlayerControl.fly_basespeed
  2566. PlayerControl.featherfallEnabled = true
  2567. PlayerControl.pushable = false
  2568. PlayerControl.rolling = false
  2569. PlayerControl.rollingAngle = 0
  2570. PlayerControl.rollingOffset = 0
  2571. PlayerControl.rollingMaxOffset = 3
  2572. PlayerControl.rollingSpeed = 1 / 50
  2573. PlayerControl.characterEnabled = false
  2574. PlayerControl.characterMode = "normal"
  2575. local character = nil
  2576. local flying, flyingMomentum, flyingTilt = false, Vector3.new(), 0
  2577. local pose, regeneratingHealth, jumpDebounce = "Standing", false, false
  2578. -- TODO: make local variables public
  2579. local model, bodyColors, leftArmMesh, leftLegMesh, rightArmMesh, rightLegMesh, torsoMesh, wildcardHat, wildcardHandle, wildcardMesh, pants, shirt, humanoid,
  2580.  
  2581. head, leftArm, leftLeg, rightArm, rightLeg, torso, rootPart, rootJoint, face, soundFreeFalling, soundGettingUp, soundRunning, leftHip, leftShoulder,
  2582.  
  2583. rightHip, rightShoulder, neck, wildcardWeld, feetPart, feetWeld, feetTouchInterest, bodyGyro, bodyVelocity, headMesh, torsoLight
  2584. local AnimateCharacter
  2585. local UserInterface = game:service'UserInputService'
  2586. local chatBubbles = {}
  2587. local chatCharacterLimit = 240
  2588. function PlayerControl.CreateCharacter()
  2589. local characterMode = PlayerControl.characterMode
  2590. if characterMode == "normal" then
  2591. if not PlayerControl.characterEnabled then
  2592. return
  2593. end
  2594. local appearance = CharacterAppearance.GetDefaultAppearance()
  2595. local active = true
  2596. local torsoCFrame = (torso and torso.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
  2597. if torsoCFrame.p.Y < -450 then
  2598. torsoCFrame = CFrame.new(0, 10, 0)
  2599. end
  2600. local rootPartCFrame = (rootPart and rootPart.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0)
  2601. if rootPartCFrame.p.Y < -450 then
  2602. rootPartCFrame = CFrame.new(0, 10, 0)
  2603. end
  2604. local cameraCFrame = Camera.CoordinateFrame
  2605. local connections = {}
  2606. local feetTouching = {}
  2607. local previousWalkSpeed = 0
  2608. local prevLeftHip, prevLeftShoulder, prevRightHip, prevRightShoulder = leftHip, leftShoulder, rightHip, rightShoulder
  2609. model = Instance.new("Model")
  2610. humanoid = Instance.new("Humanoid", model)
  2611. head = Instance.new("Part", model)
  2612. leftArm = Instance.new("Part", model)
  2613. leftLeg = Instance.new("Part", model)
  2614. rightArm = Instance.new("Part", model)
  2615. rightLeg = Instance.new("Part", model)
  2616. torso = Instance.new("Part", model)
  2617. rootPart = Instance.new("Part", model)
  2618. soundFallingDown = Instance.new("Sound", head)
  2619. soundFreeFalling = Instance.new("Sound", head)
  2620. soundGettingUp = Instance.new("Sound", head)
  2621. soundJumping = Instance.new("Sound", head)
  2622. soundRunning = Instance.new("Sound", head)
  2623. leftHip = Instance.new("Motor", torso)
  2624. leftShoulder = Instance.new("Motor", torso)
  2625. rightHip = Instance.new("Motor", torso)
  2626. rightShoulder = Instance.new("Motor", torso)
  2627. neck = Instance.new("Motor", torso)
  2628. rootJoint = Instance.new("Motor", rootPart)
  2629. feetPart = Instance.new("Part", model)
  2630. feetWeld = Instance.new("Weld", torso)
  2631. bodyGyro = Instance.new("BodyGyro", rootPart)
  2632. bodyVelocity = Instance.new("BodyVelocity", rootPart)
  2633. model.Archivable = false
  2634. model.Name = user_name or Player.Name
  2635. model.PrimaryPart = head
  2636. humanoid.LeftLeg = leftLeg
  2637. humanoid.RightLeg = rightLeg
  2638. humanoid.Torso = rootPart
  2639. head.CFrame = torsoCFrame * CFrame.new(0, 1.5, 0)
  2640. head.FormFactor = "Symmetric"
  2641. head.Locked = true
  2642. head.Name = "Head"
  2643. head.Size = Vector3.new(2, 1, 1)
  2644. head.TopSurface = "Smooth"
  2645. leftArm.CanCollide = false
  2646. leftArm.CFrame = torsoCFrame * CFrame.new(-1.5, 0, 0)
  2647. leftArm.FormFactor = "Symmetric"
  2648. leftArm.Locked = true
  2649. leftArm.Name = "Left Arm"
  2650. leftArm.Size = Vector3.new(1, 2, 1)
  2651. leftLeg.BottomSurface = "Smooth"
  2652. leftLeg.CanCollide = false
  2653. leftLeg.CFrame = torsoCFrame * CFrame.new(-0.5, -2, 0)
  2654. leftLeg.FormFactor = "Symmetric"
  2655. leftLeg.Locked = true
  2656. leftLeg.Name = "Left Leg"
  2657. leftLeg.Size = Vector3.new(1, 2, 1)
  2658. leftLeg.TopSurface = "Smooth"
  2659. rightArm.CanCollide = false
  2660. rightArm.CFrame = torsoCFrame * CFrame.new(1.5, 0, 0)
  2661. rightArm.FormFactor = "Symmetric"
  2662. rightArm.Locked = true
  2663. rightArm.Name = "Right Arm"
  2664. rightArm.Size = Vector3.new(1, 2, 1)
  2665. rightLeg.BottomSurface = "Smooth"
  2666. rightLeg.CanCollide = false
  2667. rightLeg.CFrame = torsoCFrame * CFrame.new(0.5, -2, 0)
  2668. rightLeg.FormFactor = "Symmetric"
  2669. rightLeg.Locked = true
  2670. rightLeg.Name = "Right Leg"
  2671. rightLeg.Size = Vector3.new(1, 2, 1)
  2672. rightLeg.TopSurface = "Smooth"
  2673. torso.CFrame = torsoCFrame
  2674. torso.FormFactor = "Symmetric"
  2675. torso.LeftSurface = "Weld"
  2676. torso.Locked = true
  2677. torso.RightSurface = "Weld"
  2678. torso.Name = "Torso"
  2679. torso.Size = Vector3.new(2, 2, 1)
  2680. rootPart.BottomSurface = "Smooth"
  2681. rootPart.BrickColor = BrickColor.Blue()
  2682. rootPart.CFrame = rootPartCFrame
  2683. rootPart.FormFactor = "Symmetric"
  2684. rootPart.LeftSurface = "Weld"
  2685. rootPart.Locked = true
  2686. rootPart.RightSurface = "Weld"
  2687. rootPart.Name = "HumanoidRootPart"
  2688. rootPart.Size = Vector3.new(2, 2, 1)
  2689. rootPart.TopSurface = "Smooth"
  2690. rootPart.Transparency = 1
  2691. soundFreeFalling.Archivable = false
  2692. soundFreeFalling.SoundId = "rbxasset://sounds/swoosh.wav"
  2693. soundGettingUp.Archivable = false
  2694. soundGettingUp.SoundId = "rbxasset://sounds/hit.wav"
  2695. soundRunning.Archivable = false
  2696. soundRunning.SoundId = "rbxasset://sounds/bfsl-minifigfoots1.mp3"
  2697. soundRunning.Looped = true
  2698. leftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2699. leftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2700. leftHip.MaxVelocity = 0.1
  2701. leftHip.Name = "Left Hip"
  2702. leftHip.Part0 = torso
  2703. leftHip.Part1 = leftLeg
  2704. leftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2705. leftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2706. leftShoulder.MaxVelocity = 0.15
  2707. leftShoulder.Name = "Left Shoulder"
  2708. leftShoulder.Part0 = torso
  2709. leftShoulder.Part1 = leftArm
  2710. rightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2711. rightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2712. rightHip.MaxVelocity = 0.1
  2713. rightHip.Name = "Right Hip"
  2714. rightHip.Part0 = torso
  2715. rightHip.Part1 = rightLeg
  2716. rightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2717. rightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2718. rightShoulder.MaxVelocity = 0.15
  2719. rightShoulder.Name = "Right Shoulder"
  2720. rightShoulder.Part0 = torso
  2721. rightShoulder.Part1 = rightArm
  2722. if prevLeftHip then
  2723. leftHip.CurrentAngle = prevLeftHip.CurrentAngle
  2724. leftHip.DesiredAngle = prevLeftHip.DesiredAngle
  2725. end
  2726. if prevLeftShoulder then
  2727. leftShoulder.CurrentAngle = prevLeftShoulder.CurrentAngle
  2728. leftShoulder.DesiredAngle = prevLeftShoulder.DesiredAngle
  2729. end
  2730. if prevRightHip then
  2731. rightHip.CurrentAngle = prevRightHip.CurrentAngle
  2732. rightHip.DesiredAngle = prevRightHip.DesiredAngle
  2733. end
  2734. if prevRightShoulder then
  2735. rightShoulder.CurrentAngle = prevRightShoulder.CurrentAngle
  2736. rightShoulder.DesiredAngle = prevRightShoulder.DesiredAngle
  2737. end
  2738. neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2739. neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2740. neck.Name = "Neck"
  2741. neck.Part0 = torso
  2742. neck.Part1 = head
  2743. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2744. rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2745. rootJoint.Name = "RootJoint"
  2746. rootJoint.Part0 = rootPart
  2747. rootJoint.Part1 = torso
  2748. feetPart.BottomSurface = "Smooth"
  2749. feetPart.CanCollide = false
  2750. feetPart.CFrame = torsoCFrame * CFrame.new(0, -3.1, 0)
  2751. feetPart.FormFactor = "Custom"
  2752. feetPart.Locked = true
  2753. feetPart.Name = "Platform"
  2754. feetPart.Size = Vector3.new(1.8, 0.2, 0.8)
  2755. feetPart.TopSurface = "Smooth"
  2756. feetPart.Transparency = 1
  2757. feetWeld.C0 = CFrame.new(0, -3, 0)
  2758. feetWeld.C1 = CFrame.new(0, 0.1, 0)
  2759. feetWeld.Name = "PlatformWeld"
  2760. feetWeld.Part0 = torso
  2761. feetWeld.Part1 = feetPart
  2762. table.insert(connections, feetPart.Touched:connect(function(hit)
  2763. feetTouching[hit] = true
  2764. end))
  2765. table.insert(connections, feetPart.TouchEnded:connect(function(hit)
  2766. feetTouching[hit] = nil
  2767. end))
  2768. feetTouchInterest = feetPart:FindFirstChild("TouchInterest")
  2769. bodyGyro.D = 3250
  2770. bodyGyro.P = 400000
  2771. bodyGyro.maxTorque = Vector3.new(1000000000, 0, 1000000000)
  2772. bodyVelocity.P = 5000
  2773. bodyVelocity.maxForce = Vector3.new(0, 0, 0)
  2774. bodyVelocity.velocity = Vector3.new(0, 0, 0)
  2775. torsoLight = Instance.new("PointLight", torso)
  2776. torsoLight.Brightness = 0.4
  2777. torsoLight.Color = Color3.new(1, 1, 1)
  2778. torsoLight.Range = 16
  2779. torsoLight.Shadows = true
  2780. local ff1, ff2, ff3, ff4, ff5, ff6, ff7, ff8, ff9 = Instance.new("ForceField", head), Instance.new("ForceField", leftArm), Instance.new("ForceField", leftLeg), Instance.new("ForceField", rightArm), Instance.new("ForceField", rightLeg), Instance.new("ForceField", torso), Instance.new("ForceField", wildcardHandle), Instance.new("ForceField", feetPart), Instance.new("ForceField", rootPart)
  2781. local forcefields = {[ff1] = head, [ff2] = leftArm, [ff3] = leftLeg, [ff4] = rightArm, [ff5] = rightLeg, [ff6] = torso, [ff7] = wildcardHandle, [ff8] = feetPart, [ff9] = rootPart}
  2782. local objects = {[humanoid] = true, [head] = true, [leftArm] = true, [leftLeg] = true, [rightArm] = true, [rightLeg] = true, [torso] = true, [rootPart] = true, [rootJoint] = true, [soundFreeFalling] = true, [soundGettingUp] = true, [soundRunning] = true, [leftHip] = true, [leftShoulder] = true, [rightHip] = true, [rightShoulder] = true, [neck] = true, [feetPart] = true, [feetWeld] = true, [feetTouchInterest] = true, [bodyGyro] = true, [bodyVelocity] = true, [ff1] = true, [ff2] = true, [ff3] = true, [ff4] = true, [ff5] = true, [ff6] = true, [ff7] = true, [ff8] = true, [ff9] = true}
  2783. local tshirtUrl = appearance.tshirt
  2784. if tshirtUrl then
  2785. local tshirt = Instance.new("Decal", torso)
  2786. tshirt.Name = "roblox"
  2787. tshirt.Texture = tshirtUrl
  2788. objects[tshirt] = true
  2789. end
  2790. for _, template in ipairs(appearance.characterObjects) do
  2791. local object = template:Clone()
  2792. local newObjects = {object}
  2793. for _, object in ipairs(newObjects) do
  2794. objects[object] = true
  2795. for _, child in ipairs(object:GetChildren()) do
  2796. table.insert(newObjects, child)
  2797. end
  2798. end
  2799. if object:IsA("BodyColors") then
  2800. head.BrickColor = object.HeadColor
  2801. leftArm.BrickColor = object.LeftArmColor
  2802. leftLeg.BrickColor = object.LeftLegColor
  2803. rightArm.BrickColor = object.RightArmColor
  2804. rightLeg.BrickColor = object.RightLegColor
  2805. torso.BrickColor = object.TorsoColor
  2806. elseif object:IsA("Hat") then
  2807. local handle = object:FindFirstChild("Handle")
  2808. if handle and handle:IsA("BasePart") then
  2809. local weld = Instance.new("Weld", head)
  2810. weld.C0 = CFrame.new(0, 0.5, 0)
  2811. local attachmentPos = object.AttachmentPos
  2812. local attachmentRight = object.AttachmentRight
  2813. local attachmentUp = object.AttachmentUp
  2814. local attachmentForward = object.AttachmentForward
  2815. weld.C1 = CFrame.new(attachmentPos.X, attachmentPos.Y, attachmentPos.Z,
  2816. attachmentRight.X, attachmentUp.X, -attachmentForward.X,
  2817. attachmentRight.Y, attachmentUp.Y, -attachmentForward.Y,
  2818. attachmentRight.Z, attachmentUp.Z, -attachmentForward.Z)
  2819. weld.Name = "HeadWeld"
  2820. weld.Part0 = head
  2821. weld.Part1 = handle
  2822. handle.Parent = model
  2823. local antiGravity = Instance.new("BodyForce", handle)
  2824. antiGravity.force = Vector3.new(0, handle:GetMass() * 196.2, 0)
  2825. objects[object] = false
  2826. object.Parent = nil
  2827. objects[weld] = true
  2828. end
  2829. end
  2830. object.Parent = model
  2831. end
  2832. local facePresent = false
  2833. local headMeshPresent = false
  2834. for _, template in ipairs(appearance.headObjects) do
  2835. local object = template:Clone()
  2836. local newObjects = {object}
  2837. for _, object in ipairs(newObjects) do
  2838. objects[object] = true
  2839. for _, child in ipairs(object:GetChildren()) do
  2840. table.insert(newObjects, child)
  2841. end
  2842. end
  2843. if object:IsA("DataModelMesh") then
  2844. headMeshPresent = true
  2845. elseif object:IsA("Decal") then
  2846. facePresent = true
  2847. end
  2848. object.Parent = head
  2849. end
  2850. if not facePresent then
  2851. local face = Instance.new("Decal", head)
  2852. face.Texture = "rbxasset://textures/face.png"
  2853. objects[face] = true
  2854. end
  2855. if not headMeshPresent then
  2856. local headMesh = Instance.new("SpecialMesh", head)
  2857. headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2858. objects[headMesh] = true
  2859. end
  2860. table.insert(connections, model.DescendantAdded:connect(function(object)
  2861. local success, is_localscript = pcall(Game.IsA, object, "LocalScript")
  2862. if success and is_localscript then
  2863. pcall(Utility.SetProperty, object, "Disabled", true)
  2864. local changed_connection = pcall(object.Changed.connect, object.Changed, function(property)
  2865. if property == "Disabled" and not object.Disabled then
  2866. pcall(Utility.SetProperty, object, "Disabled", true)
  2867. object:Destroy()
  2868. end
  2869. end)
  2870. end
  2871. if not objects[object] then
  2872. object:Destroy()
  2873. end
  2874. end))
  2875. model.Parent = Workspace
  2876. Player.Character = model
  2877. Camera.CameraSubject = humanoid
  2878. Camera.CameraType = "Track"
  2879. Camera.CoordinateFrame = cameraCFrame
  2880. local IsStanding
  2881. local RegenerateHealth
  2882. local ResetCharacter
  2883. function IsStanding()
  2884. return not not next(feetTouching)
  2885. end
  2886. function RegenerateHealth()
  2887. if humanoid.Health < 1 then
  2888. humanoid.Health = 100
  2889. elseif not regeneratingHealth then
  2890. regeneratingHealth = true
  2891. local elapsedTime = wait(1)
  2892. regeneratingHealth = false
  2893. if humanoid.Health < 100 then
  2894. humanoid.Health = math.min(humanoid.Health + elapsedTime, 100)
  2895. end
  2896. end
  2897. end
  2898. function ResetCharacter()
  2899. for index, connection in ipairs(connections) do
  2900. connection:disconnect()
  2901. end
  2902. active = false
  2903. end
  2904. table.insert(connections, model.AncestryChanged:connect(ResetCharacter))
  2905. table.insert(connections, model.DescendantRemoving:connect(function(object)
  2906. local parent = forcefields[object]
  2907. if parent then
  2908. forcefields[object] = nil
  2909. local new_forcefield = Instance.new("ForceField")
  2910. forcefields[new_forcefield] = parent
  2911. objects[new_forcefield] = true
  2912. new_forcefield.Parent = parent
  2913. elseif objects[object] then
  2914. ResetCharacter()
  2915. end
  2916. end))
  2917. table.insert(connections, humanoid.HealthChanged:connect(RegenerateHealth))
  2918. table.insert(connections, humanoid.Climbing:connect(function() pose = "Climbing" end))
  2919. table.insert(connections, humanoid.FallingDown:connect(function(state) pose = "FallingDown" end))
  2920. table.insert(connections, humanoid.FreeFalling:connect(function(state) pose = "FreeFall" if state then soundFreeFalling:Play() else
  2921.  
  2922. soundFreeFalling:Pause() end end))
  2923. table.insert(connections, humanoid.GettingUp:connect(function(state) pose = "GettingUp" if state then soundGettingUp:Play() else
  2924.  
  2925. soundGettingUp:Pause() end end))
  2926. table.insert(connections, humanoid.PlatformStanding:connect(function() pose = "PlatformStanding" end))
  2927. table.insert(connections, humanoid.Seated:connect(function() pose = "Seated" end))
  2928. table.insert(connections, humanoid.Swimming:connect(function(speed) if speed > 0 then pose = "Swimming" else pose = "Standing" end end))
  2929. local previousRootPartCFrame = rootPart.CFrame
  2930. TaskScheduler.Start(function()
  2931. while active do
  2932. local totalTime = TaskScheduler.GetCurrentTime()
  2933. local stepTime = 1 / 60
  2934. if not PlayerControl.characterEnabled then
  2935. ResetCharacter()
  2936. break
  2937. end
  2938. torsoLight.Brightness = 0.5 + 0.15 * math.sin(totalTime * 0.75 * math.pi)
  2939. local featherfallEnabled = PlayerControl.IsFeatherfallEnabled()
  2940. local rootPartCFrame = rootPart.CFrame
  2941. if not jumpDebounce and UserInterface:IsKeyDown(Enum.KeyCode.Space) then
  2942. if humanoid.Sit then
  2943. humanoid.Sit = false
  2944. end
  2945. if IsStanding() then
  2946. jumpDebounce = true
  2947. pose = "Jumping"
  2948. rootPart.Velocity = Vector3.new(rootPart.Velocity.X, 50, rootPart.Velocity.Z)
  2949. torso.Velocity = Vector3.new(torso.Velocity.X, 50, torso.Velocity.Z)
  2950. TaskScheduler.Schedule(1, function()
  2951. if pose == "Jumping" then
  2952. pose = "FreeFall"
  2953. end
  2954. jumpDebounce = false
  2955. humanoid.Jump = false
  2956. end)
  2957. end
  2958. end
  2959. local cameraCFrame = Camera.CoordinateFrame
  2960. local cameraDirection = cameraCFrame.lookVector
  2961. if flying then
  2962. if PlayerControl.rolling then
  2963. local rootPartCFrame = rootPart.CFrame
  2964. local speed = (rootPartCFrame - rootPartCFrame.p):pointToObjectSpace(rootPart.Velocity).Y
  2965. local decay = 0.5 ^ stepTime
  2966. if math.abs(speed) <= 50 then
  2967. PlayerControl.rollingAngle = (((PlayerControl.rollingAngle + 0.5) % 1 - 0.5) * decay) % 1
  2968. PlayerControl.rollingOffset = PlayerControl.rollingOffset * decay
  2969. else
  2970. PlayerControl.rollingAngle = (PlayerControl.rollingAngle + stepTime * speed * PlayerControl.rollingSpeed) % 1
  2971. PlayerControl.rollingOffset = (PlayerControl.rollingOffset + PlayerControl.rollingMaxOffset * (1 / decay - 1)) * decay
  2972. end
  2973. rootJoint.C0 = (CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.Angles(PlayerControl.rollingAngle * 2 * math.pi, 0, 0)) * CFrame.new(0, -PlayerControl.rollingOffset, 0)
  2974. else
  2975. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2976. PlayerControl.rollingAngle = 0
  2977. PlayerControl.rollingOffset = 0
  2978. end
  2979. rightShoulder.MaxVelocity = 0.5
  2980. leftShoulder.MaxVelocity = 0.5
  2981. rightShoulder.DesiredAngle = 0
  2982. leftShoulder.DesiredAngle = 0
  2983. rightHip.DesiredAngle = 0
  2984. leftHip.DesiredAngle = 0
  2985. bodyGyro.D = 500
  2986. bodyGyro.P = 1e6
  2987. bodyGyro.maxTorque = Vector3.new(1e6, 1e6, 1e6)
  2988. bodyVelocity.P = 1250
  2989. bodyVelocity.maxForce = Vector3.new(1e6, 1e6, 1e6)
  2990. local movementRight = 0
  2991. local movementForward = 0
  2992. local movementUp = 0
  2993. if UserInterface:IsKeyDown(Enum.KeyCode.A) and not UserInterface:IsKeyDown(Enum.KeyCode.D) then
  2994. movementRight = -1
  2995. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  2996. movementRight = 1
  2997. end
  2998. if UserInterface:IsKeyDown(Enum.KeyCode.W) then
  2999. movementUp = 0.2
  3000. if not UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3001. movementForward = -1
  3002. end
  3003. elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3004. movementForward = 1
  3005. end
  3006. local movement = PlayerControl.fly_acceleration * cameraCFrame:vectorToWorldSpace(Vector3.new(movementRight, movementUp, movementForward))
  3007. local previousMomentum = flyingMomentum
  3008. local previousTilt = flyingTilt
  3009. flyingMomentum = movement + flyingMomentum * (1 - PlayerControl.fly_acceleration / PlayerControl.fly_speed)
  3010. flyingTilt = ((flyingMomentum * Vector3.new(1, 0, 1)).unit:Cross((previousMomentum * Vector3.new(1, 0, 1)).unit)).Y
  3011. if flyingTilt ~= flyingTilt or flyingTilt == math.huge then
  3012. flyingTilt = 0
  3013. end
  3014. local absoluteTilt = math.abs(flyingTilt)
  3015. if absoluteTilt > 0.06 or absoluteTilt < 0.0001 then
  3016. if math.abs(previousTilt) > 0.0001 then
  3017. flyingTilt = previousTilt * 0.9
  3018. else
  3019. flyingTilt = 0
  3020. end
  3021. else
  3022. flyingTilt = previousTilt * 0.77 + flyingTilt * 0.25
  3023. end
  3024. previousTilt = flyingTilt
  3025. if flyingMomentum.magnitude < 0.1 then
  3026. flyingMomentum = Vector3.new(0, 0, 0)
  3027. -- bodyGyro.cframe = cameraCFrame
  3028. else
  3029. local momentumOrientation = CFrame.new(Vector3.new(0, 0, 0), flyingMomentum)
  3030. local tiltOrientation = CFrame.Angles(0, 0, -20 * flyingTilt)
  3031. bodyGyro.cframe = momentumOrientation * tiltOrientation * CFrame.Angles(-0.5 * math.pi * math.min(flyingMomentum.magnitude / PlayerControl.fly_speed, 1), 0, 0)
  3032. end
  3033. bodyVelocity.velocity = flyingMomentum + Vector3.new(0, 0.15695775618683547, 0)
  3034. rootPart.Velocity = flyingMomentum
  3035. previousMomentum = flyingMomentum
  3036. else
  3037. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  3038. PlayerControl.rollingAngle = 0
  3039. PlayerControl.rollingOffset = 0
  3040. bodyGyro.D = 3250
  3041. bodyGyro.P = 400000
  3042. bodyVelocity.P = 5000
  3043. local cameraDirection = cameraCFrame.lookVector
  3044. local walkDirection = Vector3.new(0, 0, 0)
  3045. local walkSpeed = 16
  3046. if UserInterface:IsKeyDown(Enum.KeyCode.W) then
  3047. if UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3048. walkDirection = Vector3.new(cameraDirection.X + cameraDirection.Z, 0, cameraDirection.Z - cameraDirection.X).unit
  3049. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3050. walkDirection = Vector3.new(cameraDirection.X - cameraDirection.Z, 0, cameraDirection.Z + cameraDirection.X).unit
  3051. else
  3052. walkDirection = Vector3.new(cameraDirection.X, 0, cameraDirection.Z).unit
  3053. end
  3054. elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then
  3055. if UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3056. walkDirection = Vector3.new(-cameraDirection.X + cameraDirection.Z, 0, -cameraDirection.Z - cameraDirection.X).unit
  3057. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3058. walkDirection = Vector3.new(-cameraDirection.X - cameraDirection.Z, 0, -cameraDirection.Z + cameraDirection.X).unit
  3059. else
  3060. walkDirection = Vector3.new(-cameraDirection.X, 0, -cameraDirection.Z).unit
  3061. end
  3062. elseif UserInterface:IsKeyDown(Enum.KeyCode.A) then
  3063. walkDirection = Vector3.new(cameraDirection.Z, 0, -cameraDirection.X).unit
  3064. elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then
  3065. walkDirection = Vector3.new(-cameraDirection.Z, 0, cameraDirection.X).unit
  3066. else
  3067. walkSpeed = 0
  3068. end
  3069. if walkSpeed ~= previousWalkSpeed then
  3070. if walkSpeed > 0 then
  3071. soundRunning:Play()
  3072. else
  3073. soundRunning:Pause()
  3074. end
  3075. end
  3076. if walkSpeed > 0 then
  3077. if pose ~= "Jumping" then
  3078. if IsStanding() then
  3079. pose = "Running"
  3080. else
  3081. pose = "FreeFall"
  3082. end
  3083. end
  3084. bodyGyro.cframe = CFrame.new(Vector3.new(), walkDirection)
  3085. bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000)
  3086. bodyVelocity.maxForce = Vector3.new(1000000, maxForceY, 1000000)
  3087. else
  3088. if pose ~= "Jumping" then
  3089. if IsStanding() then
  3090. pose = "Standing"
  3091. else
  3092. pose = "FreeFall"
  3093. end
  3094. end
  3095. -- TODO: find and fix bug that causes torso to rotate back to some angle
  3096. bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000) -- Vector3.new(1000000000, 0, 1000000000)
  3097. if PlayerControl.pushable then
  3098. bodyVelocity.maxForce = Vector3.new(0, 0, 0)
  3099. else
  3100. bodyVelocity.maxForce = Vector3.new(1000000, 0, 1000000)
  3101. end
  3102. end
  3103. if featherfallEnabled then
  3104. local velocity = rootPart.Velocity
  3105. if velocity.Y > 50 then
  3106. rootPart.Velocity = Vector3.new(velocity.X, 50, velocity.Z)
  3107. elseif velocity.Y < -50 then
  3108. rootPart.Velocity = Vector3.new(velocity.X, -50, velocity.Z)
  3109. end
  3110. local distanceVector = rootPartCFrame.p - previousRootPartCFrame.p
  3111. local offsetX, offsetY, offsetZ = distanceVector.X, distanceVector.Y, distanceVector.Z
  3112. local MAX_MOVEMENT = 50 * 0.03333333507180214
  3113. if offsetX > MAX_MOVEMENT then
  3114. offsetX = MAX_MOVEMENT
  3115. elseif offsetX < -MAX_MOVEMENT then
  3116. offsetX = -MAX_MOVEMENT
  3117. end
  3118. if offsetY > MAX_MOVEMENT then
  3119. offsetY = MAX_MOVEMENT
  3120. elseif offsetY < -MAX_MOVEMENT then
  3121. offsetY = -MAX_MOVEMENT
  3122. end
  3123. if offsetZ > MAX_MOVEMENT then
  3124. offsetZ = MAX_MOVEMENT
  3125. elseif offsetZ < -MAX_MOVEMENT then
  3126. offsetZ = -MAX_MOVEMENT
  3127. end
  3128. local offset = Vector3.new(offsetX, offsetY, offsetZ)
  3129. if offset ~= distanceVector then
  3130. rootPartCFrame = previousRootPartCFrame + offset
  3131. --rootPart.CFrame = rootPartCFrame
  3132. end
  3133. end
  3134. local walkingVelocity = walkDirection * walkSpeed
  3135. bodyVelocity.velocity = walkingVelocity
  3136. if not jumpDebounce and math.abs(rootPart.Velocity.Y) <= 0.1 then
  3137. rootPart.Velocity = Vector3.new(walkingVelocity.X, rootPart.Velocity.Y, walkingVelocity.Z)
  3138. end
  3139. previousWalkSpeed = walkSpeed
  3140. if pose == "Jumping" or jumpDebounce then
  3141. rightShoulder.MaxVelocity = 0.5
  3142. leftShoulder.MaxVelocity = 0.5
  3143. rightShoulder.DesiredAngle = 3.14
  3144. leftShoulder.DesiredAngle = -3.14
  3145. rightHip.DesiredAngle = 0
  3146. leftHip.DesiredAngle = 0
  3147. elseif pose == "FreeFall" then
  3148. rightShoulder.MaxVelocity = 0.5
  3149. leftShoulder.MaxVelocity = 0.5
  3150. rightShoulder.DesiredAngle = 3.14
  3151. leftShoulder.DesiredAngle = -3.14
  3152. rightHip.DesiredAngle = 0
  3153. leftHip.DesiredAngle = 0
  3154. elseif pose == "Seated" then
  3155. rightShoulder.MaxVelocity = 0.15
  3156. leftShoulder.MaxVelocity = 0.15
  3157. rightShoulder.DesiredAngle = 3.14 / 2
  3158. leftShoulder.DesiredAngle = -3.14 / 2
  3159. rightHip.DesiredAngle = 3.14 / 2
  3160. leftHip.DesiredAngle = -3.14 / 2
  3161. else
  3162. local climbFudge = 0
  3163. local amplitude
  3164. local frequency
  3165. if pose == "Running" then
  3166. rightShoulder.MaxVelocity = 0.15
  3167. leftShoulder.MaxVelocity = 0.15
  3168. amplitude = 1
  3169. frequency = 9
  3170. elseif (pose == "Climbing") then
  3171. rightShoulder.MaxVelocity = 0.5
  3172. leftShoulder.MaxVelocity = 0.5
  3173. amplitude = 1
  3174. frequency = 9
  3175. climbFudge = 3.14
  3176. else
  3177. amplitude = 0.1
  3178. frequency = 1
  3179. end
  3180. local desiredAngle = amplitude * math.sin(totalTime * frequency)
  3181. rightShoulder.DesiredAngle = desiredAngle + climbFudge
  3182. leftShoulder.DesiredAngle = desiredAngle - climbFudge
  3183. rightHip.DesiredAngle = -desiredAngle
  3184. leftHip.DesiredAngle = -desiredAngle
  3185. end
  3186. end
  3187. previousRootPartCFrame = rootPartCFrame
  3188. RunService.RenderStepped:wait()
  3189. end
  3190. if model.Parent ~= nil then
  3191. model.Parent = nil
  3192. end
  3193. PlayerControl.CreateCharacter()
  3194. end)
  3195. humanoid.Health = 100
  3196. character = model
  3197. chatAdornee = head
  3198. elseif characterMode == "pyramid" then
  3199. if PlayerControl.characterEnabled then
  3200. Camera.CameraType = "Fixed"
  3201. PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude
  3202. PyramidCharacter.camera_position = Camera.Focus.p
  3203. PyramidCharacter.Teleport(Camera.Focus.p)
  3204. PyramidCharacter.visible = true
  3205. Player.Character = nil
  3206. else
  3207. PyramidCharacter.visible = false
  3208. end
  3209. end
  3210. end
  3211. function PlayerControl.GetCharacter()
  3212. return character
  3213. end
  3214. function PlayerControl.GetHead()
  3215. local characterMode = PlayerControl.characterMode
  3216. if characterMode == "normal" then
  3217. return head
  3218. elseif characterMode == "pyramid" then
  3219. return PyramidCharacter.core
  3220. end
  3221. end
  3222. function PlayerControl.GetHumanoid()
  3223. return humanoid
  3224. end
  3225. function PlayerControl.GetRootPart()
  3226. return rootPart
  3227. end
  3228. function PlayerControl.GetTorso()
  3229. return torso
  3230. end
  3231. function PlayerControl.IsEnabled()
  3232. return PlayerControl.characterEnabled
  3233. end
  3234. function PlayerControl.IsFeatherfallEnabled()
  3235. return PlayerControl.featherfallEnabled
  3236. end
  3237. function PlayerControl.IsPushable()
  3238. return PlayerControl.pushable
  3239. end
  3240. function PlayerControl.IsRolling()
  3241. return PlayerControl.rolling
  3242. end
  3243. function PlayerControl.ResetCharacter()
  3244. if character and character.Parent then
  3245. character.Parent = nil
  3246. end
  3247. PyramidCharacter.visible = false
  3248. end
  3249. function PlayerControl.SetEnabled(state, no_animation)
  3250. state = not not state
  3251. if state ~= PlayerControl.characterEnabled then
  3252. PlayerControl.characterEnabled = state
  3253. local characterMode = PlayerControl.characterMode
  3254. if characterMode == "normal" then
  3255. local torso = PlayerControl.GetRootPart()
  3256. local rootPart = PlayerControl.GetRootPart()
  3257. if rootPart then
  3258. if PlayerControl.characterEnabled then
  3259. local torso_cframe = Camera.Focus:toWorldSpace(PlayerControl.hide_torso_object_cframe)
  3260. PlayerControl.torso_cframe = torso_cframe
  3261. torso.CFrame = torso_cframe
  3262. rootPart.CFrame = torso_cframe
  3263. else
  3264. PlayerControl.hide_torso_object_cframe = Camera.Focus:toObjectSpace(rootPart.CFrame)
  3265. end
  3266. else
  3267. PlayerControl.torso_cframe = Camera.Focus
  3268. end
  3269. if PlayerControl.characterEnabled then
  3270. PlayerControl.CreateCharacter()
  3271. RunService.Stepped:wait()
  3272. coroutine.yield()
  3273. if not no_animation then
  3274. GraphicalEffects.CrystalRing({base_part = PlayerControl.GetTorso(), crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3275. end
  3276. else
  3277. Player.Character = nil
  3278. Camera.CameraType = "Fixed"
  3279. if not no_animation then
  3280. GraphicalEffects.CrystalRing({position = PlayerControl.GetTorso().Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3281. end
  3282. end
  3283. else
  3284. if state then
  3285. PlayerControl.CreateCharacter()
  3286. RunService.Stepped:wait()
  3287. coroutine.yield()
  3288. if not no_animation then
  3289. GraphicalEffects.CrystalRing({base_part = PyramidCharacter.core, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3290. end
  3291. else
  3292. PyramidCharacter.visible = false
  3293. if not no_animation then
  3294. GraphicalEffects.CrystalRing({position = PyramidCharacter.core.Position, crystal_color = BrickColor.new("Institutional white"), float_duration = 2})
  3295. end
  3296. end
  3297. end
  3298. end
  3299. end
  3300. function PlayerControl.SetFeatherfallEnabled(state)
  3301. state = not not state
  3302. if state ~= PlayerControl.featherfallEnabled then
  3303. PlayerControl.featherfallEnabled = state
  3304. if state then
  3305. Logger.print("Info", "Featherfall enabled in PlayerControl")
  3306. else
  3307. Logger.print("Info", "Featherfall disabled in PlayerControl")
  3308. end
  3309. end
  3310. end
  3311. function PlayerControl.SetPushable(state)
  3312. state = not not state
  3313. if state ~= PlayerControl.pushable then
  3314. PlayerControl.pushable = state
  3315. if state then
  3316. Logger.print("Info", "Pushing enabled in PlayerControl")
  3317. else
  3318. Logger.print("Info", "Pushing disabled in PlayerControl")
  3319. end
  3320. end
  3321. end
  3322. function PlayerControl.SetRolling(state)
  3323. state = not not state
  3324. if state ~= PlayerControl.rolling then
  3325. PlayerControl.rolling = state
  3326. if state then
  3327. Logger.print("Info", "Rolling fly mode enabled in PlayerControl")
  3328. else
  3329. Logger.print("Info", "Rolling fly mode disabled in PlayerControl")
  3330. end
  3331. end
  3332. end
  3333. function PlayerControl.StartFlying()
  3334. PlayerControl.fly_speed = PlayerControl.fly_basespeed
  3335. if torso then
  3336. flyingMomentum = torso.Velocity + torso.CFrame.lookVector * 3 + Vector3.new(0, 10, 0)
  3337. else
  3338. flyingMomentum = Vector3.new()
  3339. end
  3340. flyingTilt = 0
  3341. flying = true
  3342. end
  3343. function PlayerControl.StopFlying()
  3344. if bodyGyro.cframe then
  3345. local lookVector = bodyGyro.cframe.lookVector
  3346. if lookVector.X ~= 0 or lookVector.Z ~= 0 then
  3347. bodyGyro.cframe = CFrame.new(Vector3.new(), Vector3.new(lookVector.X, 0, lookVector.Z))
  3348. end
  3349. end
  3350. flying = false
  3351. end
  3352. local previousTime = 0
  3353.  
  3354. ControllerCommands = {};
  3355.  
  3356. ControllerCommands = {};
  3357.  
  3358. ControllerCommands.BALEFIRE_SPEED = 40
  3359. function ControllerCommands.BalefireAtMouse()
  3360. local head = chatAdornee
  3361. if head then
  3362. local target = Mouse.Hit.p
  3363. local origin = head.Position
  3364. local direction = (target - origin).unit
  3365. local explosionCount = 0
  3366. local animation_frame = 0
  3367. local magic_circle_position = origin + direction * 4
  3368. local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction)
  3369. local magic_circle_part = Instance.new("Part")
  3370. local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part)
  3371. local magic_circle_light = Instance.new("PointLight", magic_circle_part)
  3372. local magic_circle_decal_back = Instance.new("Decal", magic_circle_part)
  3373. local magic_circle_decal_front = Instance.new("Decal", magic_circle_part)
  3374. magic_circle_part.Anchored = true
  3375. magic_circle_part.Archivable = false
  3376. magic_circle_part.BottomSurface = "Smooth"
  3377. magic_circle_part.CanCollide = false
  3378. magic_circle_part.CFrame = magic_circle_cframe
  3379. magic_circle_part.FormFactor = "Custom"
  3380. magic_circle_part.Locked = true
  3381. magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2)
  3382. magic_circle_part.TopSurface = "Smooth"
  3383. magic_circle_part.Transparency = 1
  3384. magic_circle_mesh.Scale = Vector3.new(60, 60, 0)
  3385. magic_circle_light.Color = Color3.new(1, 0.5, 1)
  3386. magic_circle_light.Range = 16
  3387. magic_circle_light.Shadows = true
  3388. magic_circle_decal_back.Face = "Back"
  3389. magic_circle_decal_back.Texture = "rbxassetid://122610943"
  3390. magic_circle_decal_front.Face = "Front"
  3391. magic_circle_decal_front.Texture = "rbxassetid://122610943"
  3392. local function NextExplosion()
  3393. explosionCount = explosionCount + 1
  3394. Instance.new("Explosion", Workspace).Position = origin + direction * (explosionCount * 8 + 4)
  3395. end
  3396. local function AnimateMagicCircle()
  3397. animation_frame = animation_frame + 1
  3398. local transparency = (animation_frame / 40) ^ 3
  3399. if animation_frame == 40 then
  3400. pcall(Game.Destroy, magic_circle_part)
  3401. else
  3402. if magic_circle_part.Parent ~= Workspace then
  3403. pcall(Utility.SetProperty, magic_circle_part, "Parent", Workspace)
  3404. end
  3405. head = PlayerControl.GetHead()
  3406. if head then
  3407. magic_circle_position = head.Position + direction * 4
  3408. end
  3409. magic_circle_part.CFrame = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0,
  3410.  
  3411. math.tau * animation_frame / 40 * 1.5)
  3412. magic_circle_light.Brightness = 1 - transparency
  3413. magic_circle_decal_back.Transparency = transparency
  3414. magic_circle_decal_front.Transparency = transparency
  3415. end
  3416. end
  3417. magic_circle_part.Parent = Workspace
  3418. for i = 1, 40 do
  3419. Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
  3420. Delay((i - 1) / 30, AnimateMagicCircle)
  3421. end
  3422. for i = 1, 20 do
  3423. Delay((i - 1) / ControllerCommands.BALEFIRE_SPEED, NextExplosion)
  3424. end
  3425. end
  3426. end
  3427. function ControllerCommands.ControlRandomDummy()
  3428. local dummies = {}
  3429. local numDummies = 0
  3430. for _, character in ipairs(Workspace:GetChildren()) do
  3431. local name = tostring(character)
  3432. if name == "???" or name == "Dummy" then
  3433. local head, humanoid
  3434. for _, child in ipairs(character:GetChildren()) do
  3435. local className = child.ClassName
  3436. if className == "Part" and tostring(child) == "Head" then
  3437. head = child
  3438. if humanoid then
  3439. break
  3440. end
  3441. elseif className == "Humanoid" then
  3442. if child.Health > 0 then
  3443. humanoid = child
  3444. if head then
  3445. break
  3446. end
  3447. else
  3448. break
  3449. end
  3450. end
  3451. end
  3452. if head and humanoid then
  3453. numDummies = numDummies + 1
  3454. dummies[numDummies] = {character, head, humanoid}
  3455. end
  3456. end
  3457. end
  3458. if numDummies > 0 then
  3459. local dummy = dummies[math.random(numDummies)]
  3460. Player.Character = dummy[1]
  3461. chatAdornee = dummy[2]
  3462. Camera.CameraSubject = dummy[3]
  3463. Camera.CameraType = "Track"
  3464. end
  3465. end
  3466. function ControllerCommands.Decalify(textures, exclusion)
  3467. local objects = Workspace:GetChildren()
  3468. for _, object in ipairs(objects) do
  3469. if not exclusion[object] then
  3470. for _, child in ipairs(object:GetChildren()) do
  3471. objects[#objects + 1] = child
  3472. end
  3473. if object:IsA("BasePart") then
  3474. local texture = textures[math.random(#textures)]
  3475. local face_left = Instance.new("Decal", object)
  3476. face_left.Face = Enum.NormalId.Left
  3477. face_left.Texture = texture
  3478. local face_right = Instance.new("Decal", object)
  3479. face_right.Face = Enum.NormalId.Right
  3480. face_right.Texture = texture
  3481. local face_bottom = Instance.new("Decal", object)
  3482. face_bottom.Face = Enum.NormalId.Bottom
  3483. face_bottom.Texture = texture
  3484. local face_top = Instance.new("Decal", object)
  3485. face_top.Face = Enum.NormalId.Top
  3486. face_top.Texture = texture
  3487. local face_front = Instance.new("Decal", object)
  3488. face_front.Face = Enum.NormalId.Front
  3489. face_front.Texture = texture
  3490. local face_back = Instance.new("Decal", object)
  3491. face_back.Face = Enum.NormalId.Back
  3492. face_back.Texture = texture
  3493. end
  3494. end
  3495. end
  3496. end
  3497.  
  3498. function ControllerCommands.ExplodeAtMouse()
  3499. local explosion = Instance.new("Explosion")
  3500. explosion.Position = Mouse.Hit.p
  3501. explosion.Parent = Workspace
  3502. end
  3503. function ControllerCommands.LaserAtMouse()
  3504. GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
  3505. end
  3506. function ControllerCommands.BigLaser(target)
  3507. GraphicalEffects.ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 80, fragmentation_size = 6,laser_scale = 30, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://126561317", magic_circle_scale = 1.5, sound_volume = 1,special_effects = BrickColor.new("Deep orange"), stay = 2})
  3508. end
  3509. function ControllerCommands.BigLaserAtMouse()
  3510. ControllerCommands.BigLaser(Mouse.Hit.p)
  3511. end
  3512. function ControllerCommands.ShootMissile(targetPart, pointOnPart, direction)
  3513. GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction)
  3514. end
  3515. function ControllerCommands.ShootMissileAtMouse(amount, spread, delayTime)
  3516. local exclusionList = {}
  3517. local playerHead = PlayerControl.GetHead()
  3518. local playerTorso = PlayerControl.GetTorso()
  3519. if playerHead and playerTorso then
  3520. exclusionList[playerTorso] = true
  3521. local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
  3522. local targetPart, pointOnPart
  3523. if humanoid and torso then
  3524. targetPart, pointOnPart = torso, Vector3.new()
  3525. else
  3526. local target = Mouse.Target
  3527. if target then
  3528. targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
  3529. else
  3530. return
  3531. end
  3532. end
  3533. if targetPart then
  3534. local direction = (Mouse.Hit.p - playerHead.Position).unit
  3535. delayTime = delayTime or 0
  3536. for index = 1, amount do
  3537. local angles = math.tau * (index - 0.5) * spread / amount * Vector3.new(math.random() - 0.5, math.random() - 0.5,math.random() - 0.5).unit
  3538. TaskScheduler.Schedule(delayTime * (index - 1), ControllerCommands.ShootMissile, targetPart, pointOnPart, CFrame.Angles(angles.X, angles.Y, angles.Z) * direction)
  3539. end
  3540. end
  3541. end
  3542. end
  3543. function ControllerCommands.ShootMissileAroundMouse(amount, offset, delayTime)
  3544. local exclusionList = {}
  3545. local playerHead = PlayerControl.GetHead()
  3546. local playerTorso = PlayerControl.GetTorso()
  3547. if playerHead and playerTorso then
  3548. exclusionList[playerTorso] = true
  3549. local humanoid, torso = Utility.FindHumanoidClosestToRay(Mouse.UnitRay, exclusionList)
  3550. local targetPart, pointOnPart
  3551. if humanoid and torso then
  3552. targetPart, pointOnPart = torso, Vector3.new()
  3553. else
  3554. local target = Mouse.Target
  3555. if target then
  3556. targetPart, pointOnPart = target, target.CFrame:pointToObjectSpace(Mouse.Hit.p)
  3557. else
  3558. return
  3559. end
  3560. end
  3561. if targetPart then
  3562. delayTime = delayTime or 0
  3563. local index = 1
  3564. local targetPoint = targetPart.CFrame * pointOnPart
  3565. local rotation_offset_angles = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, 0).unit
  3566. local rotation_offset = CFrame.Angles(rotation_offset_angles.x, rotation_offset_angles.y, 0)
  3567. local angle_x = 0
  3568. local angle_x_step = math.tau / math.phi
  3569. for i = 1, 8 * amount do
  3570. angle_x = angle_x + angle_x_step
  3571. local direction = rotation_offset * (CFrame.Angles(0, math.tau * index / amount, 0) * CFrame.Angles(angle_x, 0,0).lookVector)
  3572. local blocked = Workspace:FindPartOnRay(Ray.new(targetPoint, direction * offset), targetPart.Parent)
  3573. if not blocked then
  3574. local p0, p1, p2, p3 = targetPart, pointOnPart, direction, offset; GraphicalEffects.ShootMissile(p0, p1, p2, function() return p0 end, p3, true)
  3575. index = index + 1
  3576. if index > amount then
  3577. break
  3578. end
  3579. end
  3580. end
  3581. end
  3582. end
  3583. end
  3584.  
  3585. function ControllerCommands.HugeExplosionOfDoom(position)
  3586. local connections = {}
  3587. local parts = {}
  3588. local cframe = CFrame.new(position)
  3589. local function ExplosionHit(part)
  3590. if part:GetMass() < 10000 and part.Parent ~= Camera then
  3591. parts[part] = true
  3592. part.Anchored = true
  3593. part:BreakJoints()
  3594. part.BrickColor = BrickColor.new("Instituational white")
  3595. end
  3596. end
  3597. for i = 1, 4 do
  3598. local quantity = 0.5 * i * (1 + i)
  3599. local fraction = math.tau / quantity
  3600. for x = 1, quantity do
  3601. for y = 1, quantity do
  3602. local explosion = Instance.new("Explosion")
  3603. connections[#connections + 1] = explosion.Hit:connect(ExplosionHit)
  3604. explosion.BlastRadius = 5
  3605. explosion.Position = cframe * (CFrame.Angles(fraction * x, fraction * y, 0) * Vector3.new((i - 1) * 6, 0, 0))
  3606. explosion.Parent = Workspace
  3607. end
  3608. end
  3609. wait(0.075)
  3610. end
  3611. for part in pairs(parts) do
  3612. for _, child in ipairs(part:GetChildren()) do
  3613. if child:IsA("BodyMover") then
  3614. child:Destroy()
  3615. end
  3616. end
  3617. local mass = part:GetMass()
  3618. local velocity = CFrame.Angles(math.tau * math.random(), math.tau * math.random(), 0) * Vector3.new(25, 0, 0)
  3619. local bodythrust = Instance.new("BodyThrust")
  3620. bodythrust.force = mass * -velocity
  3621. bodythrust.Parent = part
  3622. local bodyforce = Instance.new("BodyForce")
  3623. bodyforce.force = mass * Vector3.new(0, 196.2, 0)
  3624. bodyforce.Parent = part
  3625. part.Anchored = false
  3626. part.Reflectance = 1
  3627. part.RotVelocity = math.tau * Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5)
  3628. part.Transparency = 0.5
  3629. part.Velocity = (part.CFrame - part.Position) * velocity
  3630. end
  3631. for _, connection in ipairs(connections) do
  3632. connection:disconnect()
  3633. end
  3634. for i = 0, 99 do
  3635. Delay(i / 10, function()
  3636. for part in pairs(parts) do
  3637. local new_transparency = 0.5 * (1 + i / 50)
  3638. part.Reflectance = 0.98 * part.Reflectance
  3639. if new_transparency > part.Transparency then
  3640. part.Transparency = new_transparency
  3641. end
  3642. end
  3643. end)
  3644. end
  3645. Delay(10, function()
  3646. for part in pairs(parts) do
  3647. pcall(part.Destroy, part)
  3648. end
  3649. end)
  3650. end
  3651. function ControllerCommands.HugeExplosionOfDoomAtMouse()
  3652. ControllerCommands.HugeExplosionOfDoom(Mouse.Hit.p)
  3653. end
  3654.  
  3655. function ControllerCommands.SpaceHyperBeam(asd)
  3656. GraphicalEffects.SpaceHyperBeam(asd)
  3657. end
  3658. function ControllerCommands.SpaceHyperBeamAtMouse()
  3659. ControllerCommands.SpaceHyperBeam(Mouse.Hit.p)
  3660. end
  3661. function ControllerCommands.ConcentratedSpaceHyperBeamAtMouse()
  3662. local p = Mouse.Hit.p; for i = 1, 50 do GraphicalEffects.SpaceHyperBeam(p) end
  3663. end
  3664.  
  3665. function ControllerCommands.TeleportCharacterToMouse()
  3666. if PlayerControl.IsEnabled() then
  3667. local torso = PlayerControl.GetTorso()
  3668. if torso then
  3669. local pos = Mouse.Hit.p + Vector3.new(0, 5, 0)
  3670. torso.CFrame = CFrame.new(pos, pos + torso.CFrame.lookVector)
  3671. end
  3672. else
  3673. local new_focus_position = Mouse.Hit.p
  3674. local direction_vector = Camera.CoordinateFrame.lookVector
  3675. local new_focus = CFrame.new(new_focus_position, new_focus_position + direction_vector)
  3676. Camera.CoordinateFrame = new_focus * CFrame.new(0, 0, 25)
  3677. Camera.Focus = new_focus
  3678. end
  3679. end
  3680.  
  3681. AdvancedGUI = {};
  3682.  
  3683. if not AdvancedGUI.GUI_BASE_COLOR then
  3684. AdvancedGUI.GUI_BASE_COLOR = Color3.new(0, 0, 0)
  3685. end
  3686. function AdvancedGUI.GenerateChatColor(speakerName)
  3687. local chatColor = ChatColor.Get(speakerName).Color
  3688. local brightness = chatColor.r + chatColor.g + chatColor.b
  3689. if brightness < 1.5 then
  3690. chatColor = Color3.new(math.min(1, 0.4 + chatColor.r), math.min(1, 0.4 + chatColor.g), math.min(1, 0.4 + chatColor.b))
  3691. else
  3692. chatColor = Color3.new(math.min(1, 0.05 + chatColor.r), math.min(1, 0.05 + chatColor.g), math.min(1, 0.05 + chatColor.b))
  3693. end
  3694. return chatColor
  3695. end
  3696. GuiBase = {}
  3697. GuiBase.__index = GuiBase
  3698. function GuiBase:new(data)
  3699. local instance = setmetatable({}, self)
  3700. instance:Init(data)
  3701. return instance
  3702. end
  3703. function GuiBase:Destroy()
  3704. if self.parent then
  3705. self.parent.children[self] = nil
  3706. end
  3707. for child in pairs(self.children) do
  3708. child:Destroy()
  3709. end
  3710. self.m_base_instance:Destroy()
  3711. end
  3712. function GuiBase:GetContentInstance(child)
  3713. return self.m_base_instance
  3714. end
  3715. function GuiBase:Init()
  3716. self.children = {}
  3717. end
  3718. function GuiBase:IsA(className)
  3719. return className == "GuiBase"
  3720. end
  3721. function GuiBase:SetParent(parent)
  3722. if parent ~= self.parent then
  3723. if self.parent then
  3724. self.parent.children[self] = nil
  3725. end
  3726. self.parent = parent
  3727. if parent then
  3728. parent.children[self] = true
  3729. self.m_base_instance.Parent = parent:GetContentInstance()
  3730. else
  3731. self.m_base_instance.Parent = nil
  3732. end
  3733. end
  3734. end
  3735. GuiObject = setmetatable({}, GuiBase)
  3736. GuiObject.__index = GuiObject
  3737. function GuiObject:Destroy()
  3738. self.DragBegin:disconnect()
  3739. self.DragMove:disconnect()
  3740. self.DragStopped:disconnect()
  3741. self.MouseButton1Click:disconnect()
  3742. self.MouseButton1Down:disconnect()
  3743. self.MouseButton1Up:disconnect()
  3744. self.MouseButton2Down:disconnect()
  3745. self.MouseButton2Up:disconnect()
  3746. self.MouseEnter:disconnect()
  3747. self.MouseLeave:disconnect()
  3748. GuiBase.Destroy(self)
  3749. end
  3750. function GuiObject:GetAbsolutePosition()
  3751. return self.m_base_instance.AbsolutePosition
  3752. end
  3753. function GuiObject:GetAbsoluteSize()
  3754. return self.m_base_instance.AbsoluteSize
  3755. end
  3756. function GuiObject:GetPosition()
  3757. return self.position
  3758. end
  3759. function GuiObject:GetSize()
  3760. return self.size
  3761. end
  3762. function GuiObject:Init()
  3763. GuiBase.Init(self)
  3764. self.mouseDown = false
  3765. self.mouseOver = false
  3766. self.DragBegin = RbxUtility.CreateSignal()
  3767. self.DragMove = RbxUtility.CreateSignal()
  3768. self.DragStopped = RbxUtility.CreateSignal()
  3769. self.MouseButton1Click = RbxUtility.CreateSignal()
  3770. self.MouseButton1Down = RbxUtility.CreateSignal()
  3771. self.MouseButton1Up = RbxUtility.CreateSignal()
  3772. self.MouseButton2Down = RbxUtility.CreateSignal()
  3773. self.MouseButton2Up = RbxUtility.CreateSignal()
  3774. self.MouseEnter = RbxUtility.CreateSignal()
  3775. self.MouseLeave = RbxUtility.CreateSignal()
  3776. end
  3777. function GuiObject:IsA(className)
  3778. return className == "GuiObject" or GuiBase.IsA(self, className)
  3779. end
  3780. function GuiObject:SetActive(active)
  3781. if active ~= self.active then
  3782. self.active = active
  3783. end
  3784. end
  3785. function GuiObject:SetBackgroundTransparency(backgroundTransparency)
  3786. if backgroundTransparency ~= self.backgroundTransparency then
  3787. self.backgroundTransparency = backgroundTransparency
  3788. self.m_base_instance.BackgroundTransparency = backgroundTransparency
  3789. end
  3790. end
  3791. function GuiObject:SetColor(color)
  3792. if color ~= self.color then
  3793. self.color = color
  3794. self.m_base_instance.BackgroundColor3 = color
  3795. end
  3796. end
  3797. function GuiObject:SetPosition(position)
  3798. if position ~= self.position then
  3799. self.position = position
  3800. self.m_base_instance.Position = position
  3801. end
  3802. end
  3803. function GuiObject:SetSize(size)
  3804. if size ~= self.size then
  3805. self.size = size
  3806. self.m_base_instance.Size = size
  3807. end
  3808. end
  3809. function GuiObject:SetVisible(visible)
  3810. if visible ~= self.visible then
  3811. self.visible = visible
  3812. self.m_base_instance.Visible = visible
  3813. end
  3814. end
  3815. function GuiObject:SetZIndex(zIndex)
  3816. local stack = {self.m_base_instance}
  3817. repeat
  3818. local object = stack[#stack]
  3819. stack[#stack] = nil
  3820. for _, child in ipairs(object:GetChildren()) do
  3821. stack[#stack + 1] = child
  3822. end
  3823. object.ZIndex = zIndex
  3824. until #stack == 0
  3825. end
  3826. GuiServiceClass = setmetatable({}, GuiBase)
  3827. GuiServiceClass.__index = GuiServiceClass
  3828. function GuiServiceClass:CreateTextArea(text, font, fontSize, textColor3, textXAlignment, textYAlignment, maxWidth, minWidth)
  3829. local totalHeight = 0
  3830. local frame = Instance.new("Frame")
  3831. frame.BackgroundTransparency = 1
  3832. local label = Instance.new("TextLabel")
  3833. label.BackgroundTransparency = 1
  3834. label.Font = font
  3835. label.FontSize = fontSize
  3836. label.TextColor3 = textColor3
  3837. label.TextTransparency = 1
  3838. label.TextWrapped = true
  3839. label.TextXAlignment = textXAlignment
  3840. label.TextYAlignment = textYAlignment
  3841. label.Parent = self.guiFrame
  3842. local index = 1
  3843. while true do
  3844. local length = #text - index + 1
  3845. if length > 1024 then
  3846. length = 1024
  3847. local textBlock = string.sub(text, index, index + length - 1)
  3848. label.Text = textBlock
  3849. local height = 0
  3850. local width = maxWidth
  3851. repeat
  3852. height = height + 20
  3853. label.Size = UDim2.new(0, width, 0, height)
  3854. until label.TextFits
  3855. repeat
  3856. height = height - 1
  3857. label.Size = UDim2.new(0, width, 0, height)
  3858. until not label.TextFits
  3859. repeat
  3860. length = length - 10
  3861. label.Text = string.sub(text, index, index + length - 1)
  3862. until label.TextFits
  3863. repeat
  3864. length = length + 1
  3865. label.Text = string.sub(text, index, index + length - 1)
  3866. until not label.TextFits
  3867. local overflowCharacter = string.sub(text, index + length - 1, index + length - 1)
  3868. length = length - 1
  3869. label.Text = string.sub(text, index, index + length - 1)
  3870. if overflowCharacter == "\n" then
  3871. index = index + 1
  3872. end
  3873. repeat
  3874. height = height - 1
  3875. label.Size = UDim2.new(0, width, 0, height)
  3876. until not label.TextFits
  3877. height = height + 1
  3878. local blockLabel = label:Clone()
  3879. blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
  3880. blockLabel.Size = UDim2.new(1, 0, 0, height)
  3881. blockLabel.Parent = frame
  3882. totalHeight = totalHeight + height
  3883. index = index + length
  3884. else
  3885. local textBlock = string.sub(text, index)
  3886. label.Text = textBlock
  3887. local height = 0
  3888. local width = maxWidth
  3889. repeat
  3890. height = height + 20
  3891. label.Size = UDim2.new(0, width, 0, height)
  3892. until label.TextFits
  3893. repeat
  3894. height = height - 1
  3895. label.Size = UDim2.new(0, width, 0, height)
  3896. until not label.TextFits
  3897. height = height + 1
  3898. if index == 1 then
  3899. repeat
  3900. width = width - 10
  3901. label.Size = UDim2.new(0, width, 0, height)
  3902. until width < minWidth or not label.TextFits
  3903. width = math.max(width, minWidth - 1)
  3904. repeat
  3905. width = width + 1
  3906. label.Size = UDim2.new(0, width, 0, height)
  3907. until label.TextFits
  3908. end
  3909. local blockLabel = label:Clone()
  3910. blockLabel.Position = UDim2.new(0, 0, 0, totalHeight)
  3911. blockLabel.Size = UDim2.new(1, 0, 0, height)
  3912. blockLabel.Parent = frame
  3913. label:Destroy()
  3914. frame.Size = UDim2.new(0, width, 0, totalHeight + height)
  3915. return frame
  3916. end
  3917. end
  3918. end
  3919. function GuiServiceClass:Destroy()
  3920. self.running = false
  3921. self.cameraPart:Destroy()
  3922. self.cameraConnection:disconnect()
  3923. self.keyDownConnection:disconnect()
  3924. self.mouseButton1DownConnection:disconnect()
  3925. self.mouseButton1UpConnection:disconnect()
  3926. self.mouseButton2DownConnection:disconnect()
  3927. self.mouseButton2UpConnection:disconnect()
  3928. self.mouseMoveConnection:disconnect()
  3929. self.steppedConnection:disconnect()
  3930. end
  3931. function GuiServiceClass:GetMousePosition()
  3932. local mouse = self.mouse
  3933. return mouse.X, mouse.Y -- mouse.X, mouse.Y + 2 -- return mouse.X - 2, mouse.Y - 3
  3934. end
  3935. function GuiServiceClass:GetTextBounds(text, font, fontSize, alignX, alignY, width)
  3936. local tempLabel = self.tempLabel
  3937. tempLabel.Font = font
  3938. tempLabel.FontSize = fontSize
  3939. tempLabel.Size = UDim2.new(0, width, 0, 4096)
  3940. tempLabel.Text = text
  3941. tempLabel.TextXAlignment = alignX
  3942. tempLabel.TextYAlignment = alignY
  3943. local textBounds = tempLabel.TextBounds
  3944. tempLabel.Text = ""
  3945. return textBounds
  3946. end
  3947. function GuiServiceClass:Init(data)
  3948. GuiBase.Init(self)
  3949. local _ = string.char
  3950. local camera = data.Camera
  3951. local mouse = data.Mouse
  3952. local cameraPart = Instance.new("Part")
  3953. local billboardGui = Instance.new("BillboardGui", cameraPart)
  3954. guiFrame = Instance.new("Frame", billboardGui)
  3955. cameraPart.Anchored = true
  3956. cameraPart.BottomSurface = "Smooth"
  3957. cameraPart.CanCollide = false
  3958. -- cameraPart.CFrame = CFrame.new(16384, 16384, 16384)
  3959. cameraPart.FormFactor = "Custom"
  3960. cameraPart.Locked = true
  3961. cameraPart.Size = Vector3.new(0.2, 0.2, 0.2)
  3962. cameraPart.TopSurface = "Smooth"
  3963. cameraPart.Transparency = 1
  3964. billboardGui.Adornee = cameraPart
  3965. billboardGui.AlwaysOnTop = true
  3966. -- billboardGui.ExtentsOffset = Vector3.new(-16384, -16384, -16384)
  3967. guiFrame.BackgroundTransparency = 1
  3968. cameraPart.Parent = camera
  3969. self.running = true
  3970. self.m_base_instance = guiFrame
  3971. self.billboardGui = billboardGui
  3972. self.cameraPart = cameraPart
  3973. self.tempLabel = RBXInstance.new "TextLabel" {
  3974. BackgroundTransparency = 1,
  3975. TextTransparency = 1,
  3976. TextWrapped = true,
  3977. Parent = guiFrame
  3978. }
  3979. self.mnemonics = {}
  3980. self.visible = true
  3981. self.camera = camera
  3982. self.mouse = mouse
  3983. self.cameraConnection = camera.Changed:connect(function(property)
  3984. self:UpdateView()
  3985. if property == "CameraType" then
  3986. if camera.CameraType ~= Enum.CameraType.Track and camera.CameraType ~= Enum.CameraType.Fixed then
  3987. camera.CameraType = Enum.CameraType.Track
  3988. end
  3989. elseif property == "CoordinateFrame" and camera.CameraType ~= Enum.CameraType.Fixed then
  3990. local cframe, focus = camera.CoordinateFrame, camera.Focus
  3991. local watchOffset = focus.p - cframe.p
  3992. local error = watchOffset.unit - cframe.lookVector
  3993. if error.magnitude >= 1e-3 then
  3994. local head = PlayerControl.GetHead()
  3995. local time1, velocity1
  3996. if head then
  3997. time1 = time()
  3998. velocity1 = head.Velocity
  3999. end
  4000. if camera.Changed:wait() == "CoordinateFrame" then
  4001. local position = cframe.p
  4002. if head then
  4003. local time2 = time()
  4004. local velocity2 = head.Velocity
  4005. position = position + 0.5 * (velocity1 + velocity2) * (time2 - time1)
  4006. end
  4007. camera.CoordinateFrame = CFrame.new(position, camera.Focus.p)
  4008. end
  4009. end
  4010. end
  4011. end)
  4012. self.keyDownConnection = mouse.KeyDown:connect(function(key) self:KeyDown(key) end)
  4013. self.mouseButton1DownConnection = mouse.Button1Down:connect(function() self:MouseButton1Down() end)
  4014. self.mouseButton1UpConnection = mouse.Button1Up:connect(function() self:MouseButton1Up() end)
  4015. self.mouseButton2DownConnection = mouse.Button2Down:connect(function() self:MouseButton2Down() end)
  4016. self.mouseButton2UpConnection = mouse.Button2Up:connect(function() self:MouseButton2Up() end)
  4017. self.mouseMoveConnection = mouse.Move:connect(function() self:MouseMove() end)
  4018. self.steppedConnection = RunService.RenderStepped:connect(function() self:UpdateObjects() self:UpdateView() end)
  4019. self.mousePreviousPosition = Vector2.new(self:GetMousePosition())
  4020. end
  4021. function GuiServiceClass:IsA(className)
  4022. return className == "GuiService" or GuiBase.IsA(self, className)
  4023. end
  4024. function GuiServiceClass:KeyDown(key)
  4025. local mnemonicButton = self.mnemonics[string.upper(key)]
  4026. if mnemonicButton then
  4027. mnemonicButton.Activated:fire()
  4028. end
  4029. end
  4030. function GuiServiceClass:MouseButton1Down()
  4031. local mouse = self.mouse
  4032. local mouseX, mouseY = self:GetMousePosition()
  4033. local stack = {self}
  4034. local dragObjects = {}
  4035. self.dragObjects = dragObjects
  4036. while #stack > 0 do
  4037. local object = stack[#stack]
  4038. stack[#stack] = nil
  4039. if object.visible then
  4040. for child in pairs(object.children) do
  4041. stack[#stack + 1] = child
  4042. end
  4043. if object.active then
  4044. local position = object:GetAbsolutePosition()
  4045. local size = object:GetAbsoluteSize()
  4046. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4047. object.mouseDown = true
  4048. dragObjects[object] = true
  4049. local mouseButton1Down = object.MouseButton1Down
  4050. if mouseButton1Down then
  4051. mouseButton1Down:fire()
  4052. if object.autoButtonColor then
  4053. local color = object.color
  4054. local transparency = object.backgroundTransparency
  4055. object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g +
  4056.  
  4057. 0.3, 1), math.min(color.b + 0.3, 1))
  4058. object.m_base_instance.BackgroundTransparency = transparency
  4059. end
  4060. end
  4061. object.DragBegin:fire()
  4062. end
  4063. end
  4064. end
  4065. end
  4066. self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
  4067. end
  4068. function GuiServiceClass:MouseButton1Up()
  4069. local mouse = self.mouse
  4070. local mouseX, mouseY = self:GetMousePosition()
  4071. local stack = {self}
  4072. while #stack > 0 do
  4073. local object = stack[#stack]
  4074. stack[#stack] = nil
  4075. if object.visible then
  4076. for child in pairs(object.children) do
  4077. stack[#stack + 1] = child
  4078. end
  4079. if object.active then
  4080. local position = object:GetAbsolutePosition()
  4081. local size = object:GetAbsoluteSize()
  4082. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4083. object.MouseButton1Up:fire()
  4084. end
  4085. end
  4086. end
  4087. end
  4088. local dragObjects = self.dragObjects
  4089. self.dragObjects = nil
  4090. if dragObjects then
  4091. for dragObject in pairs(dragObjects) do
  4092. dragObject.mouseDown = false
  4093. local position = dragObject:GetAbsolutePosition()
  4094. local size = dragObject:GetAbsoluteSize()
  4095. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4096. dragObject.MouseButton1Click:fire()
  4097. local activated = dragObject.Activated
  4098. if activated then
  4099. activated:fire()
  4100. end
  4101. end
  4102. dragObject.DragStopped:fire()
  4103. if dragObject.autoButtonColor then
  4104. if dragObject.mouseOver then
  4105. local color = dragObject.color
  4106. local transparency = dragObject.backgroundTransparency
  4107. dragObject.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0),
  4108.  
  4109. math.max(color.b - 0.3, 0))
  4110. dragObject.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
  4111. else
  4112. dragObject.m_base_instance.BackgroundColor3 = dragObject.color
  4113. dragObject.m_base_instance.BackgroundTransparency = dragObject.backgroundTransparency
  4114. end
  4115. end
  4116. self.dragObject = nil
  4117. end
  4118. end
  4119. end
  4120. function GuiServiceClass:MouseButton2Down()
  4121. local mouse = self.mouse
  4122. local mouseX, mouseY = self:GetMousePosition()
  4123. local stack = {self}
  4124. while #stack > 0 do
  4125. local object = stack[#stack]
  4126. stack[#stack] = nil
  4127. if object.visible then
  4128. for child in pairs(object.children) do
  4129. stack[#stack + 1] = child
  4130. end
  4131. if object.active then
  4132. local position = object:GetAbsolutePosition()
  4133. local size = object:GetAbsoluteSize()
  4134. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4135. local mouseButton2Down = object.MouseButton2Down
  4136. if mouseButton2Down then
  4137. mouseButton2Down:fire()
  4138. end
  4139. end
  4140. end
  4141. end
  4142. end
  4143. self.mousePreviousPosition = Vector2.new(mouseX, mouseY)
  4144. end
  4145. function GuiServiceClass:MouseButton2Up()
  4146. local mouse = self.mouse
  4147. local mouseX, mouseY = self:GetMousePosition()
  4148. local stack = {self}
  4149. while #stack > 0 do
  4150. local object = stack[#stack]
  4151. stack[#stack] = nil
  4152. if object.visible then
  4153. for child in pairs(object.children) do
  4154. stack[#stack + 1] = child
  4155. end
  4156. if object.active then
  4157. local position = object:GetAbsolutePosition()
  4158. local size = object:GetAbsoluteSize()
  4159. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4160. local mouseButton2Up = object.MouseButton2Up
  4161. if mouseButton2Up then
  4162. mouseButton2Up:fire()
  4163. end
  4164. end
  4165. end
  4166. end
  4167. end
  4168. end
  4169. function GuiServiceClass:MouseMove()
  4170. self:UpdateObjects()
  4171. local dragObjects = self.dragObjects
  4172. if dragObjects then
  4173. for dragObject in pairs(dragObjects) do
  4174. local mouse = self.mouse
  4175. local mousePosition = Vector2.new(self:GetMousePosition())
  4176. dragObject.DragMove:fire(mousePosition - self.mousePreviousPosition)
  4177. self.mousePreviousPosition = mousePosition
  4178. end
  4179. end
  4180. end
  4181. function GuiServiceClass:SetMnemonic(mnemonic, button)
  4182. self.mnemonics[mnemonic] = button
  4183. end
  4184. function GuiServiceClass:UpdateObjects()
  4185. local mouse = self.mouse
  4186. local mouseX, mouseY = self:GetMousePosition()
  4187. local stack = {self}
  4188. while #stack > 0 do
  4189. local object = stack[#stack]
  4190. stack[#stack] = nil
  4191. if object.visible then
  4192. for child in pairs(object.children) do
  4193. stack[#stack + 1] = child
  4194. end
  4195. if object.active then
  4196. local position = object:GetAbsolutePosition()
  4197. local size = object:GetAbsoluteSize()
  4198. if mouseX >= position.X and mouseY >= position.Y and mouseX < position.X + size.X and mouseY < position.Y + size.Y then
  4199. if not object.mouseOver then
  4200. object.mouseOver = true
  4201. object.MouseEnter:fire()
  4202. if object.autoButtonColor then
  4203. local color = object.color
  4204. local transparency = object.backgroundTransparency
  4205. if object.mouseDown then
  4206. object.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
  4207. object.m_base_instance.BackgroundTransparency = transparency
  4208. else
  4209. object.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
  4210. object.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.2)
  4211. end
  4212. end
  4213. end
  4214. else
  4215. if object.mouseOver then
  4216. object.mouseOver = false
  4217. object.MouseLeave:fire()
  4218. if object.autoButtonColor then
  4219. object.m_base_instance.BackgroundColor3 = object.color
  4220. object.m_base_instance.BackgroundTransparency = object.backgroundTransparency
  4221. end
  4222. end
  4223. end
  4224. end
  4225. end
  4226. end
  4227. end
  4228. function GuiServiceClass:UpdateView()
  4229. local billboardGui = self.billboardGui
  4230. local guiFrame = self.m_base_instance
  4231. local camera = self.camera
  4232. local mouse = self.mouse
  4233. local cameraCFrame = CFrame.new(camera.CoordinateFrame.p, camera.Focus.p) -- camera.CoordinateFrame
  4234. local viewSizeX, viewSizeY = mouse.ViewSizeX, mouse.ViewSizeY
  4235. local previousViewSize = self.viewSize
  4236. if not previousViewSize or ((viewSizeX ~= 0 or viewSizeY ~= 0) and (viewSizeX ~= previousViewSize.X or viewSizeY ~= previousViewSize.Y)) then
  4237. self.viewSize = {X = viewSizeX, Y = viewSizeY}
  4238. local viewSizeUDim2 = UDim2.new(0, viewSizeX, 0, viewSizeY)
  4239. billboardGui.Size = viewSizeUDim2
  4240. guiFrame.Size = viewSizeUDim2
  4241. -- FIXME:
  4242. -- After the 15th of July 2014, there came an offset at the Y thingy out of nowhere so I accomodated for that.
  4243. billboardGui.SizeOffset = Vector2.new(0.5 / viewSizeX, (0.5 + 10) / viewSizeY)
  4244. end
  4245. --billboardGui.SizeOffset = Vector2.new()
  4246. billboardGui.StudsOffset = (cameraCFrame - cameraCFrame.p):inverse() * cameraCFrame.p - Vector3.new(0, 0, 1)
  4247. end
  4248. GuiService = GuiServiceClass:new {
  4249. Camera = Camera,
  4250. Mouse = Mouse
  4251. }
  4252. GuiFrame = setmetatable({}, GuiObject)
  4253. GuiFrame.__index = GuiFrame
  4254. GuiFrame.__default = {__index = {
  4255. Active = false,
  4256. BackgroundTransparency = 0.75,
  4257. BorderSize = 4,
  4258. BorderTransparency = 0.75,
  4259. Color = AdvancedGUI.GUI_BASE_COLOR,
  4260. Position = UDim2.new(0, 0, 0, 0),
  4261. Size = UDim2.new(0, 52, 0, 52),
  4262. Visible = true
  4263. }}
  4264. function GuiFrame:Destroy()
  4265. GuiObject.Destroy(self)
  4266. end
  4267. function GuiFrame:GetContentInstance()
  4268. return self.m_content_frame
  4269. end
  4270. function GuiFrame:Init(data)
  4271. GuiObject.Init(self)
  4272. setmetatable(data, GuiFrame.__default)
  4273. local leftBorderFrameLeft = RBXInstance.new "Frame" {
  4274. BackgroundColor3 = Color3.new(0, 0, 0),
  4275. BorderSizePixel = 0,
  4276. Size = UDim2.new(0, 1, 1, -1)
  4277. }
  4278. local leftBorderFrameCenter = RBXInstance.new "Frame" {
  4279. BackgroundColor3 = Color3.new(1, 1, 1),
  4280. BorderSizePixel = 0,
  4281. Position = UDim2.new(0, 1, 0, 1)
  4282. }
  4283. local leftBorderFrameRight = RBXInstance.new "Frame" {
  4284. BackgroundColor3 = Color3.new(0, 0, 0),
  4285. BorderSizePixel = 0
  4286. }
  4287. local rightBorderFrameRight = RBXInstance.new "Frame" {
  4288. BackgroundColor3 = Color3.new(0, 0, 0),
  4289. BorderSizePixel = 0,
  4290. Position = UDim2.new(1, -1, 0, 1),
  4291. Size = UDim2.new(0, 1, 1, -1)
  4292. }
  4293. local rightBorderFrameCenter = RBXInstance.new "Frame" {
  4294. BackgroundColor3 = Color3.new(1, 1, 1),
  4295. BorderSizePixel = 0
  4296. }
  4297. local rightBorderFrameLeft = RBXInstance.new "Frame" {
  4298. BackgroundColor3 = Color3.new(0, 0, 0),
  4299. BorderSizePixel = 0
  4300. }
  4301. local bottomBorderFrameBottom = RBXInstance.new "Frame" {
  4302. BackgroundColor3 = Color3.new(0, 0, 0),
  4303. BorderSizePixel = 0,
  4304. Position = UDim2.new(0, 0, 1, -1),
  4305. Size = UDim2.new(1, -1, 0, 1)
  4306. }
  4307. local bottomBorderFrameCenter = RBXInstance.new "Frame" {
  4308. BackgroundColor3 = Color3.new(1, 1, 1),
  4309. BorderSizePixel = 0
  4310. }
  4311. local bottomBorderFrameTop = RBXInstance.new "Frame" {
  4312. BackgroundColor3 = Color3.new(0, 0, 0),
  4313. BorderSizePixel = 0
  4314. }
  4315. local topBorderFrameTop = RBXInstance.new "Frame" {
  4316. BackgroundColor3 = Color3.new(0, 0, 0),
  4317. BorderSizePixel = 0,
  4318. Position = UDim2.new(0, 1, 0, 0),
  4319. Size = UDim2.new(1, -1, 0, 1)
  4320. }
  4321. local topBorderFrameCenter = RBXInstance.new "Frame" {
  4322. BackgroundColor3 = Color3.new(1, 1, 1),
  4323. BorderSizePixel = 0
  4324. }
  4325. local topBorderFrameBottom = RBXInstance.new "Frame" {
  4326. BackgroundColor3 = Color3.new(0, 0, 0),
  4327. BorderSizePixel = 0
  4328. }
  4329. local border_frame = RBXInstance.new "Frame" {
  4330. BackgroundTransparency = 1,
  4331. Size = UDim2.new(1, 0, 1, 0),
  4332. leftBorderFrameLeft,
  4333. leftBorderFrameCenter,
  4334. leftBorderFrameRight,
  4335. rightBorderFrameLeft,
  4336. rightBorderFrameCenter,
  4337. rightBorderFrameRight,
  4338. bottomBorderFrameBottom,
  4339. bottomBorderFrameCenter,
  4340. bottomBorderFrameTop,
  4341. topBorderFrameBottom,
  4342. topBorderFrameCenter,
  4343. topBorderFrameTop
  4344. }
  4345. local contentFrame = RBXInstance.new "Frame" {
  4346. BackgroundTransparency = 1,
  4347. BorderSizePixel = 0,
  4348. ClipsDescendants = true,
  4349. Size = UDim2.new(1, 0, 1, 0)
  4350. }
  4351. local base_frame = RBXInstance.new "Frame" {
  4352. BorderSizePixel = 0,
  4353. border_frame,
  4354. contentFrame
  4355. }
  4356. self.m_base_instance = base_frame
  4357. self.m_content_frame = contentFrame
  4358. self.m_border_frame = border_frame
  4359. self.leftBorderFrameLeft = leftBorderFrameLeft
  4360. self.leftBorderFrameCenter = leftBorderFrameCenter
  4361. self.leftBorderFrameRight = leftBorderFrameRight
  4362. self.rightBorderFrameLeft = rightBorderFrameLeft
  4363. self.rightBorderFrameCenter = rightBorderFrameCenter
  4364. self.rightBorderFrameRight = rightBorderFrameRight
  4365. self.bottomBorderFrameBottom = bottomBorderFrameBottom
  4366. self.bottomBorderFrameCenter = bottomBorderFrameCenter
  4367. self.bottomBorderFrameTop = bottomBorderFrameTop
  4368. self.topBorderFrameBottom = topBorderFrameBottom
  4369. self.topBorderFrameCenter = topBorderFrameCenter
  4370. self.topBorderFrameTop = topBorderFrameTop
  4371. self:SetActive(data.Active)
  4372. self:SetBackgroundTransparency(data.BackgroundTransparency)
  4373. self:SetBorderSize(data.BorderSize)
  4374. self:SetBorderTransparency(data.BorderTransparency)
  4375. self:SetColor(data.Color)
  4376. self:SetPosition(data.Position)
  4377. self:SetSize(data.Size)
  4378. self:SetVisible(data.Visible)
  4379. self:SetParent(data.Parent)
  4380. end
  4381. function GuiFrame:IsA(className)
  4382. return className == "GuiFrame" or GuiObject.IsA(self, className)
  4383. end
  4384. function GuiFrame:SetBorderSize(border_size)
  4385. border_size = math.max(math.floor(border_size + 0.5), 0)
  4386. if border_size ~= self.m_border_size then
  4387. self.m_border_size = border_size
  4388. local border_frame = self.m_border_frame
  4389. local contentFrame = self.m_content_frame
  4390. local leftBorderFrameCenter = self.leftBorderFrameCenter
  4391. local leftBorderFrameRight = self.leftBorderFrameRight
  4392. local rightBorderFrameCenter = self.rightBorderFrameCenter
  4393. local rightBorderFrameLeft = self.rightBorderFrameLeft
  4394. local bottomBorderFrameCenter = self.bottomBorderFrameCenter
  4395. local bottomBorderFrameTop = self.bottomBorderFrameTop
  4396. local topBorderFrameCenter = self.topBorderFrameCenter
  4397. local topBorderFrameBottom = self.topBorderFrameBottom
  4398. contentFrame.Position = UDim2.new(0, border_size, 0, border_size)
  4399. contentFrame.Size = UDim2.new(1, -2 * border_size, 1, -2 * border_size)
  4400. local inner_visible = border_size > 0
  4401. if self.leftBorderFrameLeft.Visible ~= inner_visible then
  4402. self.rightBorderFrameRight.Visible = inner_visible
  4403. self.bottomBorderFrameBottom.Visible = inner_visible
  4404. self.topBorderFrameTop.Visible = inner_visible
  4405. end
  4406. local outer_visible = border_size > 1
  4407. if leftBorderFrameCenter.Visible ~= outer_visible then
  4408. leftBorderFrameCenter.Visible = outer_visible
  4409. leftBorderFrameRight.Visible = outer_visible
  4410. rightBorderFrameCenter.Visible = outer_visible
  4411. rightBorderFrameLeft.Visible = outer_visible
  4412. bottomBorderFrameCenter.Visible = outer_visible
  4413. bottomBorderFrameTop.Visible = outer_visible
  4414. topBorderFrameCenter.Visible = outer_visible
  4415. topBorderFrameBottom.Visible = outer_visible
  4416. end
  4417. if outer_visible then
  4418. leftBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
  4419. leftBorderFrameRight.Position = UDim2.new(0, border_size - 1, 0, border_size - 1)
  4420. leftBorderFrameRight.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
  4421. rightBorderFrameCenter.Position = UDim2.new(1, 1 - border_size, 0, border_size - 1)
  4422. rightBorderFrameCenter.Size = UDim2.new(0, border_size - 2, 1, -border_size)
  4423. rightBorderFrameLeft.Position = UDim2.new(1, -border_size, 0, border_size)
  4424. rightBorderFrameLeft.Size = UDim2.new(0, 1, 1, 1 - 2 * border_size)
  4425. bottomBorderFrameCenter.Position = UDim2.new(0, 1, 1, 1 - border_size)
  4426. bottomBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
  4427. bottomBorderFrameTop.Position = UDim2.new(0, border_size - 1, 1, -border_size)
  4428. bottomBorderFrameTop.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
  4429. topBorderFrameCenter.Position = UDim2.new(0, border_size - 1, 0, 1)
  4430. topBorderFrameCenter.Size = UDim2.new(1, -border_size, 0, border_size - 2)
  4431. topBorderFrameBottom.Position = UDim2.new(0, border_size, 0, border_size - 1)
  4432. topBorderFrameBottom.Size = UDim2.new(1, 1 - 2 * border_size, 0, 1)
  4433. end
  4434. end
  4435. end
  4436. function GuiFrame:SetBorderTransparency(borderTransparency)
  4437. self.borderTransparency = borderTransparency
  4438. self.leftBorderFrameLeft.BackgroundTransparency = borderTransparency
  4439. self.leftBorderFrameCenter.BackgroundTransparency = borderTransparency
  4440. self.leftBorderFrameRight.BackgroundTransparency = borderTransparency
  4441. self.rightBorderFrameLeft.BackgroundTransparency = borderTransparency
  4442. self.rightBorderFrameCenter.BackgroundTransparency = borderTransparency
  4443. self.rightBorderFrameRight.BackgroundTransparency = borderTransparency
  4444. self.bottomBorderFrameBottom.BackgroundTransparency = borderTransparency
  4445. self.bottomBorderFrameCenter.BackgroundTransparency = borderTransparency
  4446. self.bottomBorderFrameTop.BackgroundTransparency = borderTransparency
  4447. self.topBorderFrameBottom.BackgroundTransparency = borderTransparency
  4448. self.topBorderFrameCenter.BackgroundTransparency = borderTransparency
  4449. self.topBorderFrameTop.BackgroundTransparency = borderTransparency
  4450. end
  4451. GuiButton = setmetatable({}, GuiFrame)
  4452. GuiButton.__index = GuiButton
  4453. GuiButton.__default = {__index = {
  4454. AutoButtonColor = true
  4455. }}
  4456. function GuiButton:Destroy()
  4457. self.Activated:disconnect()
  4458. GuiFrame.Destroy(self)
  4459. end
  4460. function GuiButton:Init(data)
  4461. if data.Active == nil then
  4462. data.Active = true
  4463. end
  4464. GuiFrame.Init(self, data)
  4465. setmetatable(data, GuiButton.__default)
  4466. self.Activated = RbxUtility.CreateSignal()
  4467. self:SetAutoButtonColor(data.AutoButtonColor)
  4468. end
  4469. function GuiButton:IsA(className)
  4470. return className == "GuiButton" or GuiFrame.IsA(self, className)
  4471. end
  4472. function GuiButton:SetAutoButtonColor(autoButtonColor)
  4473. if autoButtonColor ~= self.autoButtonColor then
  4474. self.autoButtonColor = autoButtonColor
  4475. if autoButtonColor then
  4476. if self.mouseOver then
  4477. local color = self.color
  4478. local transparency = self.backgroundTransparency
  4479. if self.mouseDown then
  4480. self.m_base_instance.BackgroundColor3 = Color3.new(math.min(color.r + 0.3, 1), math.min(color.g + 0.3, 1), math.min(color.b + 0.3, 1))
  4481. self.m_base_instance.BackgroundTransparency = transparency
  4482. else
  4483. self.m_base_instance.BackgroundColor3 = Color3.new(math.max(color.r - 0.3, 0), math.max(color.g - 0.3, 0), math.max(color.b - 0.3, 0))
  4484. self.m_base_instance.BackgroundTransparency = math.max(0, transparency - 0.5)
  4485. end
  4486. end
  4487. else
  4488. self.m_base_instance.BackgroundColor3 = self.color
  4489. end
  4490. end
  4491. end
  4492. GuiTextLabel = setmetatable({}, GuiFrame)
  4493. GuiTextLabel.__index = GuiTextLabel
  4494. GuiTextLabel.__default = {__index = {
  4495. Font = "ArialBold",
  4496. FontSize = "Size12",
  4497. Text = "",
  4498. TextColor = Color3.new(1, 1, 1),
  4499. TextStrokeColor = Color3.new(0, 0, 0),
  4500. TextStrokeTransparency = 0.6,
  4501. TextWrapped = true
  4502. }}
  4503. function GuiTextLabel:Destroy()
  4504. GuiFrame.Destroy(self)
  4505. end
  4506. function GuiTextLabel:Init(data)
  4507. GuiFrame.Init(self, data)
  4508. setmetatable(data, GuiTextLabel.__default)
  4509. local base_instance = self.m_base_instance
  4510. local textLabel = RBXInstance.new "TextLabel" {
  4511. BackgroundTransparency = 1,
  4512. Font = data.Font,
  4513. FontSize = data.FontSize,
  4514. TextColor3 = data.TextColor3,
  4515. TextStrokeColor3 = data.TextStrokeColor3,
  4516. TextStrokeTransparency = data.TextStrokeTransparency,
  4517. TextWrapped = data.TextWrapped
  4518. }
  4519. textLabel.Parent = self:GetContentInstance()
  4520. self.textLabel = textLabel
  4521. self:SetText(data.Text)
  4522. end
  4523. function GuiTextLabel:IsA(className)
  4524. return className == "GuiTextLabel" or GuiFrame.IsA(self, className)
  4525. end
  4526. function GuiTextLabel:SetText(text)
  4527. if text ~= self.text then
  4528. self.text = text
  4529. local text_index = 1
  4530. local content_instance = self:GetContentInstance()
  4531. local content_instance_size = content_instance.AbsoluteSize
  4532. local frame = Instance.new("Frame")
  4533. frame.BackgroundTransparency = 1
  4534. local label = Instance.new("TextLabel")
  4535. label.BackgroundTransparency = 1
  4536. label.Font = font
  4537. label.FontSize = fontSize
  4538. label.Size = UDim2.new(0, content_instance_size.X, 0, 1000)
  4539. label.Text = ""
  4540. label.TextColor3 = textColor3
  4541. label.TextTransparency = 1
  4542. label.TextWrapped = true
  4543. label.TextXAlignment = textXAlignment
  4544. label.TextYAlignment = textYAlignment
  4545. label.Parent = self.guiFrame
  4546. local row_length = 0
  4547. local step_size = 256
  4548. for step = 1, 8 do
  4549. step_size = 0.5 * step_size
  4550. label.Text = string.sub(text, text_index, text_index + row_length - 1)
  4551. end
  4552. end
  4553. end
  4554. GuiImageButton = setmetatable({}, GuiButton)
  4555. GuiImageButton.__index = GuiImageButton
  4556. GuiImageButton.__default = {__index = {
  4557. Image = ""
  4558. }}
  4559. function GuiImageButton:Destroy()
  4560. GuiButton.Destroy(self)
  4561. end
  4562. function GuiImageButton:Init(data)
  4563. GuiButton.Init(self, data)
  4564. setmetatable(data, GuiImageButton.__default)
  4565. local content_frame = self.m_content_frame
  4566. local image_label = RBXInstance.new "ImageLabel" {
  4567. BackgroundTransparency = 1,
  4568. Size = UDim2.new(1, 0, 1, 0)
  4569. }
  4570. image_label.Parent = content_frame
  4571. self.m_image_label = image_label
  4572. self:SetImage(data.Image)
  4573. end
  4574. function GuiImageButton:IsA(className)
  4575. return className == "GuiImageButton" or GuiButton.IsA(self, className)
  4576. end
  4577. function GuiImageButton:SetImage(image)
  4578. if image ~= self.m_image then
  4579. self.m_image = image
  4580. self.m_image_label.Image = image
  4581. end
  4582. end
  4583. GuiTextButton = setmetatable({}, GuiButton)
  4584. GuiTextButton.__index = GuiTextButton
  4585. GuiTextButton.__default = {__index = {
  4586. Font = Enum.Font.ArialBold,
  4587. FontSize = Enum.FontSize.Size11,
  4588. Text = "Button",
  4589. TextXAlignment = Enum.TextXAlignment.Center
  4590. }}
  4591. function GuiTextButton:Destroy()
  4592. GuiButton.Destroy(self)
  4593. end
  4594. function GuiTextButton:GetTextBounds()
  4595. return self.textLabel.TextBounds
  4596. end
  4597. function GuiTextButton:Init(data)
  4598. GuiButton.Init(self, data)
  4599. setmetatable(data, GuiTextButton.__default)
  4600. local contentFrame = self.m_content_frame
  4601. local mnemonicLabel = RBXInstance.new "TextLabel" {
  4602. BackgroundTransparency = 1,
  4603. Font = "ArialBold",
  4604. FontSize = "Size36",
  4605. Size = UDim2.new(1, 0, 0.7, 0),
  4606. TextColor3 = Color3.new(1, 1, 1),
  4607. TextStrokeColor3 = Color3.new(0, 0, 0),
  4608. TextStrokeTransparency = 0.6,
  4609. TextWrapped = true
  4610. }
  4611. local textLabel = RBXInstance.new "TextLabel" {
  4612. BackgroundTransparency = 1,
  4613. TextColor3 = Color3.new(1, 1, 1),
  4614. TextStrokeColor3 = Color3.new(0, 0, 0),
  4615. TextStrokeTransparency = 0.6,
  4616. TextWrapped = true
  4617. }
  4618. mnemonicLabel.Parent = contentFrame
  4619. textLabel.Parent = contentFrame
  4620. self.mnemonicLabel = mnemonicLabel
  4621. self.textLabel = textLabel
  4622. self:SetFont(data.Font)
  4623. self:SetFontSize(data.FontSize)
  4624. self:SetMnemonic(data.Mnemonic, true)
  4625. self:SetText(data.Text)
  4626. self:SetTextXAlignment(data.TextXAlignment)
  4627. end
  4628. function GuiTextButton:IsA(className)
  4629. return className == "GuiTextButton" or GuiButton.IsA(self, className)
  4630. end
  4631. function GuiTextButton:SetFont(font)
  4632. if font ~= self.font then
  4633. self.font = font
  4634. self.textLabel.Font = font
  4635. end
  4636. end
  4637. function GuiTextButton:SetFontSize(fontSize)
  4638. if fontSize ~= self.fontSize then
  4639. self.fontSize = fontSize
  4640. self.textLabel.FontSize = fontSize
  4641. end
  4642. end
  4643. function GuiTextButton:SetMnemonic(mnemonic, forceUpdate)
  4644. if mnemonic ~= self.mnemonic or forceUpdate then
  4645. if self.mnemonic then
  4646. GuiService:SetMnemonic(self.mnemonic, nil)
  4647. end
  4648. if mnemonic then
  4649. GuiService:SetMnemonic(mnemonic, self)
  4650. end
  4651. self.mnemonic = mnemonic
  4652. local mnemonicLabel = self.mnemonicLabel
  4653. local textLabel = self.textLabel
  4654. if mnemonic then
  4655. mnemonicLabel.Text = mnemonic
  4656. textLabel.Size = UDim2.new(1, 0, 0.9, 0)
  4657. textLabel.TextYAlignment = "Bottom"
  4658. else
  4659. mnemonicLabel.Text = ""
  4660. textLabel.Size = UDim2.new(1, 0, 1, 0)
  4661. textLabel.TextYAlignment = "Center"
  4662. end
  4663. end
  4664. end
  4665. function GuiTextButton:SetText(text)
  4666. if text ~= self.text then
  4667. self.text = text
  4668. self.textLabel.Text = text
  4669. end
  4670. end
  4671. function GuiTextButton:SetTextXAlignment(textXAlignment)
  4672. if textXAlignment ~= self.textXAlignment then
  4673. self.textXAlignment = textXAlignment
  4674. self.textLabel.TextXAlignment = textXAlignment
  4675. end
  4676. end
  4677. GuiWindow = setmetatable({}, GuiObject)
  4678. GuiWindow.__index = GuiWindow
  4679. GuiWindow.__default = {__index = {
  4680. Active = true,
  4681. BackgroundTransparency = 0.5,
  4682. BorderSize = 4,
  4683. BorderTransparency = 0.5,
  4684. Position = UDim2.new(0, 0, 0, 0),
  4685. Size = UDim2.new(0, 360, 0, 240),
  4686. Title = "Window",
  4687. TitleBarBackgroundTransparency = 0.5,
  4688. TitleBarBorderTransparency = 1,
  4689. Visible = true
  4690. }}
  4691. function GuiWindow:Init(data)
  4692. GuiObject.Init(self)
  4693. setmetatable(data, GuiFrame.__default)
  4694. local title_bar = GuiTextLabel:new {
  4695. BackgroundTransparency = data.TitleBarBackgroundTransparency,
  4696. BorderTransparency = data.TitleBarBackgroundTransparency,
  4697. Text = data.Title
  4698. }
  4699. local content_frame = GuiFrame:new {
  4700. Active = data.Active,
  4701. BackgroundTransparency = data.BackgroundTransparency,
  4702. BorderSize = data.BorderSize,
  4703. BorderTransparency = data.BorderTransparency
  4704. }
  4705. local base_frame = RBXInstance.new "Frame" {
  4706. BackgroundTransparency = 1,
  4707. BorderSizePixel = 0,
  4708. Position = data.Position,
  4709. Size = data.Size,
  4710. Visible = data.Visible
  4711. }
  4712. self.m_base_frame = base_frame
  4713. self.m_content_frame = content_frame
  4714. self.m_title_bar = title_bar
  4715. end
  4716. function GuiWindow:IsA(className)
  4717. return className == "GuiWindow" or GuiObject.IsA(self, className)
  4718. end
  4719. GuiScrollFrame = setmetatable({}, GuiFrame)
  4720. GuiScrollFrame.__index = GuiScrollFrame
  4721. GuiScrollFrame.__default = {__index = {
  4722. ContentHeight = 0,
  4723. ScrollBarColor = Color3.new(1, 1, 1)
  4724. }}
  4725. function GuiScrollFrame:Destroy()
  4726. self.m_scroll_bar:Destroy()
  4727. GuiFrame.Destroy(self)
  4728. end
  4729. function GuiScrollFrame:GetContentInstance()
  4730. return self.m_scroll_frame or GuiFrame.GetContentInstance(self)
  4731. end
  4732. function GuiScrollFrame:Init(data)
  4733. GuiFrame.Init(self, data)
  4734. setmetatable(data, GuiScrollFrame.__default)
  4735. local scroll_pane = RBXInstance.new "Frame" {
  4736. BackgroundColor3 = Color3.new(1, 1, 1),
  4737. BackgroundTransparency = 0.8,
  4738. BorderSizePixel = 0,
  4739. Position = UDim2.new(1, -20, 0, 0),
  4740. Size = UDim2.new(0, 20, 1, 0),
  4741. Parent = self.m_content_frame
  4742. }
  4743. local scroll_bar = GuiFrame:new {
  4744. Active = true,
  4745. BackgroundTransparency = 0.6,
  4746. BorderTransparency = 0.6,
  4747. Color = data.ScrollBarColor,
  4748. Parent = self
  4749. }
  4750. local scroll_frame = RBXInstance.new "Frame" {
  4751. BackgroundTransparency = 1,
  4752. Parent = self.m_content_frame
  4753. }
  4754. self.m_scroll_bar = scroll_bar
  4755. self.m_scroll_frame = scroll_frame
  4756. self.m_scroll_pane = scroll_pane
  4757. self.m_scroll_position = 0
  4758. self.m_updating_content_height = false
  4759. self:SetContentHeight(data.ContentHeight)
  4760. self:UpdateScrollPosition()
  4761. self.m_scroll_bar.DragBegin:connect(function()
  4762. self.m_scroll_drag_total = Vector2.new()
  4763. self.m_scroll_initial_position = self.m_scroll_position
  4764. end)
  4765. self.m_scroll_bar.DragMove:connect(function(offset)
  4766. self.m_scroll_drag_total = self.m_scroll_drag_total + offset
  4767. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4768. if absolute_height ~= 0 then
  4769. local content_height = math.max(self.m_content_height, absolute_height)
  4770. local scroll_space = 1 - absolute_height / content_height
  4771. self:Scroll(self.m_scroll_initial_position + self.m_scroll_drag_total.Y * (content_height / absolute_height - 1) / scroll_space)
  4772. end
  4773. end)
  4774. end
  4775. function GuiScrollFrame:IsA(className)
  4776. return className == "GuiScrollFrame" or GuiFrame.IsA(self, className)
  4777. end
  4778. function GuiScrollFrame:Scroll(position)
  4779. position = math.min(math.max(position, 0), self.m_content_height - (self:GetAbsoluteSize().Y - 2 * self.m_border_size))
  4780. if position ~= self.m_scroll_position then
  4781. self.m_scroll_position = position
  4782. self:UpdateScrollPosition()
  4783. end
  4784. end
  4785. function GuiScrollFrame:SetContentHeight(height)
  4786. if height ~= self.m_content_height then
  4787. local prev_height = self.m_content_height
  4788. self.m_content_height = height
  4789. if not self.m_updating_content_height then
  4790. self.m_updating_content_height = true
  4791. coroutine.resume(coroutine.create(function()
  4792. local success, message = ypcall(self.SetContentHeightImpl1, self, prev_height)
  4793. if not success then
  4794. Logger.printf("Severe", "Error in GuiScrollFrame:SetContentHeight(%s): %s", Utility.ToString(height), message)
  4795. end
  4796. end))
  4797. end
  4798. end
  4799. end
  4800. function GuiScrollFrame:SetContentHeightImpl1(prev_height)
  4801. RunService.RenderStepped:wait()
  4802. self.m_updating_content_height = false
  4803. local height = self.m_content_height
  4804. self.m_scroll_frame.Size = UDim2.new(1, -20, 0, height)
  4805. if prev_height and prev_height ~= 0 then
  4806. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4807. if self.m_scroll_position == prev_height - absolute_height then
  4808. self.m_scroll_position = height - absolute_height
  4809. else
  4810. self.m_scroll_position = height * self.m_scroll_position / prev_height
  4811. end
  4812. end
  4813. self:UpdateScrollPosition()
  4814. end
  4815. function GuiScrollFrame:UpdateScrollPosition()
  4816. local absolute_height = self:GetAbsoluteSize().Y - 2 * self.m_border_size
  4817. if absolute_height == 0 then
  4818. absolute_height = self.m_content_height
  4819. end
  4820. local scroll_bar = self.m_scroll_bar
  4821. local scroll_frame = self.m_scroll_frame
  4822. local scroll_pane = self.m_scroll_pane
  4823. local content_height = math.max(self.m_content_height, absolute_height)
  4824. if absolute_height == content_height then
  4825. scroll_frame.Position = UDim2.new(0, 0, 0, 0)
  4826. scroll_frame.Size = UDim2.new(1, 0, 1, 0)
  4827. scroll_bar:SetVisible(false)
  4828. scroll_pane.Visible = false
  4829. else
  4830. local contentScale = content_height / absolute_height
  4831. local scroll_space = 1 - absolute_height / content_height
  4832. local scroll_position = self.m_scroll_position
  4833. scroll_frame.Position = UDim2.new(0, 0, 0, -scroll_position)
  4834. scroll_bar:SetPosition(UDim2.new(1, -20, scroll_position / (content_height - absolute_height) * scroll_space, 0))
  4835. scroll_bar:SetSize(UDim2.new(0, 20, absolute_height / content_height, 0))
  4836. scroll_bar:SetVisible(true)
  4837. scroll_pane.Visible = true
  4838. end
  4839. end
  4840. GuiMenu = setmetatable({}, GuiFrame)
  4841. GuiMenu.__index = GuiMenu
  4842. GuiMenu.__default = {__index = {
  4843. VerticalSpacing = 18
  4844. }}
  4845. function GuiMenu:AddItem(text, onClick, options)
  4846. local frameSize = self:GetSize()
  4847. local frameHeight = frameSize.Y.Offset - self.m_border_size * 2
  4848. local verticalSpacing = self.verticalSpacing
  4849. local properties = {
  4850. BackgroundTransparency = 0.75,
  4851. BorderSize = 0,
  4852. BorderTransparency = 1,
  4853. Color = (#self.menuItems % 2 == 1) and Color3.new(0.25, 0.25, 0.25) or Color3.new(0, 0, 0),
  4854. FontSize = Enum.FontSize.Size12,
  4855. Position = UDim2.new(0, 0, 0, frameHeight),
  4856. Size = UDim2.new(1, 0, 0, verticalSpacing),
  4857. Text = text,
  4858. Parent = self
  4859. }
  4860. if options then
  4861. for key, value in pairs(options) do
  4862. properties[key] = value
  4863. end
  4864. end
  4865. local menuItem = GuiTextButton:new(properties)
  4866. if onClick then
  4867. menuItem.Activated:connect(function()
  4868. if not onClick(text, self) then
  4869. self:Destroy()
  4870. end
  4871. end)
  4872. end
  4873. self.menuItems[#self.menuItems + 1] = menuItem
  4874. self:SetSize(frameSize + UDim2.new(0, 0, 0, verticalSpacing))
  4875. end
  4876. function GuiMenu:ClearItems()
  4877. local menuItems = self.menuItems
  4878. for _, item in ipairs(menuItems) do
  4879. menuItems[item] = nil
  4880. item:Destroy()
  4881. end
  4882. local frameSize = self:GetSize()
  4883. self:SetSize(frameSize + UDim2.new(0, 0, 0, self.m_border_size * 2 - frameSize.Y.Offset))
  4884. end
  4885. function GuiMenu:Destroy()
  4886. self:ClearItems()
  4887. GuiFrame.Destroy(self)
  4888. end
  4889. function GuiMenu:Init(data)
  4890. GuiFrame.Init(self, data)
  4891. setmetatable(data, GuiMenu.__default)
  4892. self.menuItems = {}
  4893. self.verticalSpacing = data.VerticalSpacing
  4894. end
  4895. function GuiMenu:IsA(className)
  4896. return className == "GuiMenu" or GuiFrame.IsA(self, className)
  4897. end
  4898. GuiTextList = setmetatable({}, GuiScrollFrame)
  4899. GuiTextList.__index = GuiTextList
  4900. GuiTextList.__default = {__index = {
  4901. }}
  4902. function GuiTextList:AddItem(text, options)
  4903. local properties = {
  4904. BackgroundTransparency = 1,
  4905. Font = "ArialBold",
  4906. FontSize = "Size12",
  4907. Position = UDim2.new(0, 4, 0, self.m_content_height),
  4908. Size = UDim2.new(1, -8, 0, 12),
  4909. Text = tostring(text),
  4910. TextColor3 = Color3.new(1, 1, 1),
  4911. TextStrokeTransparency = 0.6,
  4912. TextWrapped = true,
  4913. TextXAlignment = "Left",
  4914. Parent = self:GetContentInstance()
  4915. }
  4916. if options then
  4917. for key, value in pairs(options) do
  4918. properties[key] = value
  4919. end
  4920. end
  4921. local textLabel = RBXInstance.new "TextLabel" (properties)
  4922. textLabel.Size = UDim2.new(1, 0, 0, textLabel.TextBounds.Y)
  4923. self.listItems[#self.listItems + 1] = textLabel
  4924. self:SetContentHeight(self.m_content_height + textLabel.TextBounds.Y)
  4925. end
  4926. function GuiTextList:ClearItems()
  4927. local listItems = self.listItems
  4928. for _, item in ipairs(listItems) do
  4929. listItems[item] = nil
  4930. item:Destroy()
  4931. end
  4932. self:SetContentHeight(0)
  4933. end
  4934. function GuiTextList:Destroy()
  4935. self:ClearItems()
  4936. GuiScrollFrame.Destroy(self)
  4937. end
  4938. function GuiTextList:Init(data)
  4939. GuiScrollFrame.Init(self, data)
  4940. self.listItems = {}
  4941. end
  4942. function GuiTextList:IsA(className)
  4943. return className == "GuiTextList" or GuiScrollFrame.IsA(self, className)
  4944. end
  4945. GuiNetworkList = setmetatable({}, GuiTextList)
  4946. GuiNetworkList.__index = GuiNetworkList
  4947. function GuiNetworkList:AddItem(systemTime, idleTime, userName, isNil)
  4948. local frame = GuiFrame:new {
  4949. BackgroundTransparency = 1,
  4950. BorderSize = 0,
  4951. BorderTransparency = 1,
  4952. Position = UDim2.new(0, 4, 0, self.m_content_height),
  4953. Size = UDim2.new(1, -8, 0, 14),
  4954. }
  4955. local systemTimeColor
  4956. if string.sub(systemTime, 1, 1) == "?" then
  4957. systemTimeColor = Color3.new(1, 0.75, 0.75)
  4958. else
  4959. systemTimeColor = Color3.new(0.75, 0.75, 1)
  4960. end
  4961. local systemTimeLabel = RBXInstance.new "TextLabel" {
  4962. BackgroundTransparency = 1,
  4963. Font = "ArialBold",
  4964. FontSize = "Size12",
  4965. Position = UDim2.new(0, 0, 0, 0),
  4966. Size = UDim2.new(0, 50, 1, 0),
  4967. Text = systemTime,
  4968. TextColor3 = systemTimeColor,
  4969. TextStrokeTransparency = 0.6,
  4970. TextXAlignment = "Left",
  4971. Parent = frame:GetContentInstance()
  4972. }
  4973. local idle_time_color
  4974. if string.sub(idleTime, 1, 1) == "0" then
  4975. idle_time_color = Color3.new(1, 1, 1)
  4976. else
  4977. idle_time_color = Color3.new(1, 0.75, 0.75)
  4978. end
  4979. local idleTimeLabel = RBXInstance.new "TextLabel" {
  4980. BackgroundTransparency = 1,
  4981. Font = "ArialBold",
  4982. FontSize = "Size12",
  4983. Position = UDim2.new(0, 40, 0, 0),
  4984. Size = UDim2.new(0, 45, 1, 0),
  4985. Text = idleTime,
  4986. TextColor3 = idle_time_color,
  4987. TextStrokeTransparency = 0.6,
  4988. TextXAlignment = "Right",
  4989. Parent = frame:GetContentInstance()
  4990. }
  4991. local userNameLabel = GuiTextButton:new {
  4992. AutoButtonColor = false,
  4993. BackgroundTransparency = 1,
  4994. BorderSize = 0,
  4995. BorderTransparency = 1,
  4996. Font = Enum.Font.SourceSansBold,
  4997. FontSize = Enum.FontSize.Size14,
  4998. Position = UDim2.new(0, 98, 0, 0),
  4999. Size = UDim2.new(1, -98, 1, 0),
  5000. TextXAlignment = Enum.TextXAlignment.Left,
  5001. Text = userName,
  5002. Parent = frame
  5003. }
  5004. frame:SetParent(self)
  5005. local userNameWidth = userNameLabel:GetTextBounds().X
  5006. userNameLabel:SetSize(UDim2.new(0, userNameWidth + 4, 1, 0))
  5007. if isNil then
  5008. local isNilLabel = RBXInstance.new "TextLabel" {
  5009. BackgroundTransparency = 1,
  5010. Font = "SourceSans",
  5011. FontSize = "Size14",
  5012. Position = UDim2.new(0, 100 + userNameWidth + 8, 0, 0),
  5013. Size = UDim2.new(0, 50, 1, 0),
  5014. Text = "(nil)",
  5015. TextColor3 = Color3.new(1, 0.4, 0.4),
  5016. TextStrokeTransparency = 0.6,
  5017. TextXAlignment = "Left",
  5018. Parent = frame:GetContentInstance()
  5019. }
  5020. end
  5021. self.listItems[#self.listItems + 1] = frame
  5022. self:SetContentHeight(self.m_content_height + 14)
  5023. end
  5024. function GuiNetworkList:IsA(className)
  5025. return className == "GuiNetworkList" or GuiTextList.IsA(self, className)
  5026. end
  5027. GuiTextOutput = setmetatable({}, GuiScrollFrame)
  5028. GuiTextOutput.__index = GuiTextOutput
  5029. GuiTextOutput.__default = {__index = {
  5030. DisplayMaxLines = 120,
  5031. DisplayWidth = 0
  5032. }}
  5033. function GuiTextOutput:Init(data)
  5034. GuiScrollFrame.Init(self, data)
  5035. setmetatable(data, GuiTextOutput.__default)
  5036. self.displayMaxLines = data.DisplayMaxLines
  5037. self.displayWidth = data.DisplayWidth
  5038. self.displayItems = {}
  5039. self:SetBackgroundTransparency(0)
  5040. self:SetColor(Color3.new(1, 1, 1))
  5041. self.m_scroll_pane.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5)
  5042. end
  5043. function GuiTextOutput:IsA(className)
  5044. return className == "GuiTextOutput" or GuiScrollFrame.IsA(self, className)
  5045. end
  5046. function GuiTextOutput:Print(...)
  5047. self:PrintFormat(nil, ...)
  5048. end
  5049. function GuiTextOutput:PrintFormat(options, ...)
  5050. local buffer = {}
  5051. local args = {...}
  5052. local first = true
  5053. for i = 1, select("#", ...) do
  5054. buffer[i] = tostring(args[i])
  5055. end
  5056. message = Utility.BlockRobloxFilter(table.concat(buffer, "\t"))
  5057. local properties = {
  5058. BackgroundTransparency = 1,
  5059. Font = "ArialBold",
  5060. FontSize = "Size12",
  5061. Position = UDim2.new(0, 4, 0, self.m_content_height),
  5062. Text = message,
  5063. TextColor3 = Color3.new(1, 1, 1),
  5064. TextWrapped = true,
  5065. TextXAlignment = "Left",
  5066. TextYAlignment = "Bottom",
  5067. Parent = self:GetContentInstance()
  5068. }
  5069. if options then
  5070. for key, value in pairs(options) do
  5071. properties[key] = value
  5072. end
  5073. end
  5074. local textBounds = GuiService:GetTextBounds(message, properties.Font, properties.FontSize, properties.TextXAlignment, properties.TextYAlignment,
  5075.  
  5076. self.displayWidth - 20)
  5077. local textHeight = textBounds.Y
  5078. properties.Size = UDim2.new(0, self.displayWidth - 8, 0, textBounds.Y)
  5079. local textLabel = RBXInstance.new "TextLabel" (properties)
  5080. self.displayItems[#self.displayItems + 1] = textLabel
  5081. local maxLines = self.displayMaxLines
  5082. local maxHeight = maxLines * 12
  5083. local newHeight = self.m_content_height + textHeight
  5084. if newHeight > maxHeight then
  5085. local offset = 0
  5086. local newList = {}
  5087. local oldList = self.displayItems
  5088. for index, child in ipairs(oldList) do
  5089. local childOffset = child.Size.Y.Offset
  5090. if newHeight > maxHeight then
  5091. offset = offset + childOffset
  5092. newHeight = newHeight - childOffset
  5093. child:Destroy()
  5094. else
  5095. child.Position = child.Position - UDim2.new(0, 0, 0, offset)
  5096. newList[#newList + 1] = child
  5097. end
  5098. end
  5099. self.displayItems = newList
  5100. end
  5101. self:SetContentHeight(newHeight)
  5102. end
  5103. GuiChatLog = setmetatable({}, GuiScrollFrame)
  5104. GuiChatLog.__index = GuiChatLog
  5105. GuiChatLog.__default = {__index = {
  5106. DisplayMaxLines = 200,
  5107. DisplayWidth = 0,
  5108. }}
  5109. function GuiChatLog:Chat(speaker, message)
  5110. local speaker_color = AdvancedGUI.GenerateChatColor(speaker)
  5111. speaker = Utility.BlockRobloxFilter(speaker)
  5112. message = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t" .. Utility.BlockRobloxFilter(message)
  5113. local timestamp = Utility.GetTimestamp()
  5114. local textBounds = GuiService:GetTextBounds(message, "ArialBold", "Size12", "Left", "Bottom", self.displayWidth - 8)
  5115. local textHeight = math.max(math.min(textBounds.Y, 36), 12)
  5116. local message_frame = RBXInstance.new "Frame" {
  5117. BackgroundTransparency = 1,
  5118. Position = UDim2.new(0, 0, 0, self.m_content_height),
  5119. Size = UDim2.new(0, self.displayWidth, 0, textHeight),
  5120. Parent = self:GetContentInstance()
  5121. }
  5122. local timestamp_label = RBXInstance.new "TextLabel" {
  5123. BackgroundTransparency = 1,
  5124. Font = "ArialBold",
  5125. FontSize = "Size12",
  5126. Position = UDim2.new(0, 4, 0, 0),
  5127. Size = UDim2.new(1, -8, 0, 12),
  5128. Text = timestamp,
  5129. TextColor3 = Color3.new(0.75, 0.75, 0.75),
  5130. TextStrokeTransparency = 0.6,
  5131. TextWrapped = true,
  5132. TextXAlignment = "Left",
  5133. Parent = message_frame
  5134. }
  5135. local speaker_label = RBXInstance.new "TextLabel" {
  5136. BackgroundTransparency = 1,
  5137. Font = "ArialBold",
  5138. FontSize = "Size12",
  5139. Position = UDim2.new(0, 64, 0, 0),
  5140. Size = UDim2.new(0, 100, 0, 12),
  5141. Text = speaker,
  5142. TextColor3 = speaker_color,
  5143. TextStrokeTransparency = 0.6,
  5144. Parent = message_frame
  5145. }
  5146. local message_label = RBXInstance.new "TextLabel" {
  5147. BackgroundTransparency = 1,
  5148. Font = "ArialBold",
  5149. FontSize = "Size12",
  5150. Position = UDim2.new(0, 4, 0, 0),
  5151. Size = UDim2.new(1, -8, 1, 0),
  5152. Text = message,
  5153. TextColor3 = Color3.new(1, 1, 1),
  5154. TextStrokeTransparency = 0.6,
  5155. TextXAlignment = "Left",
  5156. TextYAlignment = "Bottom",
  5157. TextWrapped = true,
  5158. Parent = message_frame
  5159. }
  5160. self.displayItems[#self.displayItems + 1] = message_frame
  5161. local maxLines = self.displayMaxLines
  5162. local maxHeight = maxLines * 12
  5163. local newHeight = self.m_content_height + textHeight
  5164. if newHeight > maxHeight then
  5165. local offset = 0
  5166. local newList = {}
  5167. local oldList = self.displayItems
  5168. for index, child in ipairs(oldList) do
  5169. local childOffset = child.Size.Y.Offset
  5170. if newHeight > maxHeight then
  5171. offset = offset + childOffset
  5172. newHeight = newHeight - childOffset
  5173. child:Destroy()
  5174. else
  5175. child.Position = child.Position - UDim2.new(0, 0, 0, offset)
  5176. newList[#newList + 1] = child
  5177. end
  5178. end
  5179. self.displayItems = newList
  5180. end
  5181. self:SetContentHeight(newHeight)
  5182. end
  5183. function GuiChatLog:Init(data)
  5184. GuiScrollFrame.Init(self, data)
  5185. setmetatable(data, GuiChatLog.__default)
  5186. self.displayMaxLines = data.DisplayMaxLines
  5187. self.displayWidth = data.DisplayWidth
  5188. self.displayItems = {}
  5189. end
  5190. function GuiChatLog:IsA(className)
  5191. return className == "GuiChatLog" or GuiScrollFrame.IsA(self, className)
  5192. end
  5193. GuiSeperator = setmetatable({}, GuiObject)
  5194. GuiSeperator.__index = GuiSeperator
  5195. GuiSeperator.__default = {__index = {
  5196. Active = false,
  5197. Position = UDim2.new(0, 0, 0, 0),
  5198. Size = UDim2.new(1, 0, 0, 16),
  5199. Visible = true
  5200. }}
  5201. function GuiSeperator:Init(data)
  5202. GuiObject.Init(self)
  5203. setmetatable(data, GuiSeperator.__default)
  5204. local base_frame = RBXInstance.new "Frame" {
  5205. BackgroundTransparency = 1,
  5206. RBXInstance.new "Frame" {
  5207. BackgroundColor3 = Color3.new(1, 1, 1),
  5208. BackgroundTransparency = 0.25,
  5209. BorderSizePixel = 0,
  5210. Position = UDim2.new(0.5, -13, 0.5, -1),
  5211. Size = UDim2.new(0, 3, 0, 3),
  5212. RBXInstance.new "Frame" {
  5213. BackgroundColor3 = Color3.new(0, 0, 0),
  5214. BackgroundTransparency = 0.75,
  5215. BorderSizePixel = 0,
  5216. Position = UDim2.new(0, -1, 0, -1),
  5217. Size = UDim2.new(0, 5, 0, 5)
  5218. }
  5219. },
  5220. RBXInstance.new "Frame" {
  5221. BackgroundColor3 = Color3.new(1, 1, 1),
  5222. BackgroundTransparency = 0.25,
  5223. BorderSizePixel = 0,
  5224. Position = UDim2.new(0.5, -1, 0.5, -1),
  5225. Size = UDim2.new(0, 3, 0, 3),
  5226. RBXInstance.new "Frame" {
  5227. BackgroundColor3 = Color3.new(0, 0, 0),
  5228. BackgroundTransparency = 0.75,
  5229. BorderSizePixel = 0,
  5230. Position = UDim2.new(0, -1, 0, -1),
  5231. Size = UDim2.new(0, 5, 0, 5)
  5232. }
  5233. },
  5234. RBXInstance.new "Frame" {
  5235. BackgroundColor3 = Color3.new(1, 1, 1),
  5236. BackgroundTransparency = 0.25,
  5237. BorderSizePixel = 0,
  5238. Position = UDim2.new(0.5, 11, 0.5, -1),
  5239. Size = UDim2.new(0, 3, 0, 3),
  5240. RBXInstance.new "Frame" {
  5241. BackgroundColor3 = Color3.new(0, 0, 0),
  5242. BackgroundTransparency = 0.75,
  5243. BorderSizePixel = 0,
  5244. Position = UDim2.new(0, -1, 0, -1),
  5245. Size = UDim2.new(0, 5, 0, 5)
  5246. }
  5247. }
  5248. }
  5249. self.m_base_instance = base_frame
  5250. self:SetActive(data.Active)
  5251. self:SetPosition(data.Position)
  5252. self:SetSize(data.Size)
  5253. self:SetVisible(data.Visible)
  5254. self:SetParent(data.Parent)
  5255. end
  5256. function GuiSeperator:IsA(className)
  5257. return className == "GuiSeperator" or GuiObject.IsA(self, className)
  5258. end
  5259. local startMenu = GuiFrame:new {
  5260. BorderTransparency = 0.5,
  5261. Position = UDim2.new(0, -4, 0, -4),
  5262. Size = UDim2.new(0, 68, 1, 8),
  5263. Parent = GuiService
  5264. }
  5265. GuiSeperator:new {
  5266. Position = UDim2.new(0, 0, 0, 5),
  5267. Parent = startMenu
  5268. }
  5269. GuiSeperator:new {
  5270. Position = UDim2.new(0, 0, 1, -85),
  5271. Parent = startMenu
  5272. }
  5273. local networkButton = GuiTextButton:new {
  5274. BackgroundTransparency = 0.9,
  5275. Mnemonic = "L",
  5276. Position = UDim2.new(0, 4, 1, -647),
  5277. Text = "Network",
  5278. Parent = startMenu
  5279. }
  5280. local chatLogButton = GuiTextButton:new {
  5281. BackgroundTransparency = 0.9,
  5282. Mnemonic = "K",
  5283. Position = UDim2.new(0, 4, 1, -475),
  5284. Text = "Chat log",
  5285. Parent = startMenu
  5286. }
  5287. local outputButton = GuiTextButton:new {
  5288. BackgroundTransparency = 0.9,
  5289. Mnemonic = "P",
  5290. Position = UDim2.new(0, 4, 1, -283),
  5291. Text = "Output",
  5292. Parent = startMenu
  5293. }
  5294. local toolsButton = GuiTextButton:new {
  5295. BackgroundTransparency = 0.9,
  5296. Mnemonic = "O",
  5297. Position = UDim2.new(0, 4, 1, -137),
  5298. Text = "Tools",
  5299. Parent = startMenu
  5300. }
  5301. local networkFrame = GuiNetworkList:new {
  5302. Position = UDim2.new(0, 66, 1, -647),
  5303. Size = UDim2.new(0, 0, 0, 168),
  5304. Visible = false,
  5305. Parent = GuiService
  5306. }
  5307. local chatLogFrame = GuiChatLog:new {
  5308. DisplayWidth = 332,
  5309. Position = UDim2.new(0, 66, 1, -475),
  5310. Size = UDim2.new(0, 0, 0, 188),
  5311. Visible = false,
  5312. Parent = GuiService
  5313. }
  5314. local outputFrame = GuiTextOutput:new {
  5315. DisplayWidth = 332,
  5316. Position = UDim2.new(0, 66, 1, -283),
  5317. Size = UDim2.new(0, 0, 0, 140),
  5318. Visible = false,
  5319. Parent = GuiService
  5320. }
  5321. local toolsFrame = GuiFrame:new {
  5322. Position = UDim2.new(0, 66, 1, -137),
  5323. Size = UDim2.new(0, 0, 0, 52),
  5324. Visible = false,
  5325. Parent = GuiService
  5326. }
  5327. local toggleCharacterButton = GuiTextButton:new {
  5328. BackgroundTransparency = 0.9,
  5329. Position = UDim2.new(0, 1, 0, 1),
  5330. Size = UDim2.new(0, 108, 0, 20),
  5331. Text = "Enable character",
  5332. Parent = toolsFrame
  5333. }
  5334. local resetCharacterButton = GuiTextButton:new {
  5335. BackgroundTransparency = 0.9,
  5336. Position = UDim2.new(0, 1, 0, 23),
  5337. Size = UDim2.new(0, 108, 0, 20),
  5338. Text = "Reset character",
  5339. Parent = toosFrame
  5340. }
  5341. local clearWorkspaceButton = GuiTextButton:new {
  5342. BackgroundTransparency = 0.9,
  5343. Position = UDim2.new(0, 110, 0, 1),
  5344. Size = UDim2.new(0, 108, 0, 20),
  5345. Text = "Clear workspace",
  5346. Parent = toolsFrame
  5347. }
  5348. local clearScriptButton = GuiTextButton:new {
  5349. BackgroundTransparency = 0.9,
  5350. Position = UDim2.new(0, 110, 0, 23),
  5351. Size = UDim2.new(0, 108, 0, 20),
  5352. Text = "Clear all",
  5353. Parent = toolsFrame
  5354. }
  5355. local fixLightingButton = GuiTextButton:new {
  5356. BackgroundTransparency = 0.9,
  5357. Position = UDim2.new(0, 219, 0, 1),
  5358. Size = UDim2.new(0, 108, 0, 20),
  5359. Text = "Fix lighting",
  5360. Parent = toolsFrame
  5361. }
  5362. local reloadCommandsButton = GuiTextButton:new {
  5363. BackgroundTransparency = 0.9,
  5364. Position = UDim2.new(0, 219, 0, 23),
  5365. Size = UDim2.new(0, 108, 0, 20),
  5366. Text = "Reload commands",
  5367. Parent = toolsFrame
  5368. }
  5369. toggleCharacterButton.Activated:connect(function()
  5370. local enabled = not PlayerControl.IsEnabled()
  5371. if enabled then
  5372. toggleCharacterButton:SetText("Disable character")
  5373. else
  5374. toggleCharacterButton:SetText("Enable character")
  5375. end
  5376. PlayerControl.SetEnabled(enabled)
  5377. end)
  5378. resetCharacterButton.Activated:connect(function()
  5379. PlayerControl.ResetCharacter()
  5380. end)
  5381. clearWorkspaceButton.Activated:connect(function()
  5382. Utility.CleanWorkspace()
  5383. end)
  5384. clearScriptButton.Activated:connect(function()
  5385. Utility.CleanWorkspaceAndScripts()
  5386. end)
  5387. fixLightingButton.Activated:connect(function()
  5388. Utility.CleanLighting()
  5389. end)
  5390. reloadCommandsButton.Activated:connect(function()
  5391. UserInterface.FixChattedConnection()
  5392. end)
  5393. local networkFrameActive = false
  5394. local networkFrameTweening = false
  5395. networkButton.Activated:connect(function()
  5396. if not networkFrameTweening then
  5397. networkFrameActive = not networkFrameActive
  5398. networkFrameTweening = true
  5399. if networkFrameActive then
  5400. networkFrame:SetVisible(true)
  5401. networkFrame.m_base_instance:TweenSize(UDim2.new(0, 276, 0, 168), nil, nil, 0.5)
  5402. wait(0.5)
  5403. else
  5404. networkFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 168), nil, nil, 0.5)
  5405. wait(0.5)
  5406. networkFrame:SetVisible(false)
  5407. end
  5408. networkFrameTweening = false
  5409. end
  5410. end)
  5411. local chatLogFrameActive = false
  5412. local chatLogFrameTweening = false
  5413. chatLogButton.Activated:connect(function()
  5414. if not chatLogFrameTweening then
  5415. chatLogFrameActive = not chatLogFrameActive
  5416. chatLogFrameTweening = true
  5417. if chatLogFrameActive then
  5418. chatLogFrame:SetVisible(true)
  5419. chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 188), nil, nil, 0.5)
  5420. wait(0.5)
  5421. else
  5422. chatLogFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 188), nil, nil, 0.5)
  5423. wait(0.5)
  5424. chatLogFrame:SetVisible(false)
  5425. end
  5426. chatLogFrameTweening = false
  5427. end
  5428. end)
  5429. local outputFrameActive = false
  5430. local outputFrameTweening = false
  5431. outputButton.Activated:connect(function()
  5432. if not outputFrameTweening then
  5433. outputFrameActive = not outputFrameActive
  5434. outputFrameTweening = true
  5435. if outputFrameActive then
  5436. outputFrame:SetVisible(true)
  5437. outputFrame.m_base_instance:TweenSize(UDim2.new(0, 360, 0, 140), nil, nil, 0.5)
  5438. wait(0.5)
  5439. else
  5440. outputFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 140), nil, nil, 0.5)
  5441. wait(0.5)
  5442. outputFrame:SetVisible(false)
  5443. end
  5444. outputFrameTweening = false
  5445. end
  5446. end)
  5447. local toolsFrameActive = false
  5448. local toolsFrameTweening = false
  5449. toolsButton.Activated:connect(function()
  5450. if not toolsFrameTweening then
  5451. toolsFrameActive = not toolsFrameActive
  5452. toolsFrameTweening = true
  5453. if toolsFrameActive then
  5454. toolsFrame:SetVisible(true)
  5455. toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 336, 0, 52), nil, nil, 0.5)
  5456. wait(0.5)
  5457. else
  5458. toolsFrame.m_base_instance:TweenSize(UDim2.new(0, 0, 0, 52), nil, nil, 0.5)
  5459. wait(0.5)
  5460. toolsFrame:SetVisible(false)
  5461. end
  5462. toolsFrameTweening = false
  5463. end
  5464. end)
  5465. AdvancedGUI.startMenu = startMenu
  5466. AdvancedGUI.networkFrame = networkFrame
  5467. AdvancedGUI.outputFrame = outputFrame
  5468. AdvancedGUI.toolsFrame = toolsFrame
  5469. AdvancedGUI.chatLogFrame = chatLogFrame
  5470. AdvancedGUI.toggleCharacterButton = toggleCharacterButton
  5471. AdvancedGUI.reloadCommandsButton = reloadCommandsButton
  5472. function AdvancedGUI.Print(...)
  5473. AdvancedGUI.outputFrame:Print(...)
  5474. end
  5475. function AdvancedGUI.PrintFormat(...)
  5476. AdvancedGUI.outputFrame:PrintFormat(...)
  5477. end
  5478. function AdvancedGUI.PrintChatLog(speaker, message)
  5479. AdvancedGUI.chatLogFrame:Chat(speaker, message)
  5480. end
  5481. for _, entry in Logger.NodeIterator, Logger.entries do
  5482. if entry then
  5483. local messageType = entry[1]
  5484. local messageTypeValue
  5485. if messageType == Logger.MessageType.Error then
  5486. messageTypeValue = Logger.MessageType.Severe.Value
  5487. else
  5488. messageTypeValue = messageType.Value
  5489. end
  5490. AdvancedGUI.outputFrame:PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], entry[2])
  5491. else
  5492. break
  5493. end
  5494. end
  5495.  
  5496. function GetPlayers(str)
  5497. local found = {};
  5498. if str == "all" then
  5499. for i,v in pairs(game.Players:children()) do
  5500. if v:IsA("Player") then table.insert(found,v) end
  5501. end
  5502. else
  5503. for i,v in pairs(game.Players:children()) do
  5504. if string.match(v.Name:lower(), str:lower()) and v:IsA("Player") then
  5505. table.insert(found,v)
  5506. end
  5507. end
  5508. end
  5509. return found
  5510. end
  5511.  
  5512. function NewCMD(nme, usg, desc, func)
  5513. table.insert(CMDS, {['Name']=nme, ['Usage']=usg, ['Description']=desc, ['Function']=func})
  5514. end
  5515.  
  5516. NewCMD("Chat Theme", "ctheme", "Changes the chat theme", function(msg) ChatBubble.SetTheme(msg) end)
  5517. NewCMD("Clean", "clr", "Clears the game", function() Utility.CleanWorkspaceAndScripts() end)
  5518. NewCMD("Fix Lighting", "fixl", "Fixes the ligghting",function() Utility.CleanLighting() end)
  5519. NewCMD("Kill", "kill", "Kills the player", function(msg)
  5520. local plrs = GetPlayers(msg)
  5521. for _,plr in next,plrs do
  5522. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really red"), float_duration = 1})
  5523. plr.Character:BreakJoints()
  5524. end
  5525. end)
  5526.  
  5527. NewCMD("Kick", "kick", "Kicks the player", function(msg)
  5528. local plrs = GetPlayers(msg)
  5529. for _,plr in next,plrs do
  5530. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Really black"), float_duration = 1})
  5531. plr:remove()
  5532. end
  5533. end)
  5534.  
  5535. NewCMD("Show commands","cmds", "Shows the commands",
  5536. function()
  5537. for i,v in pairs(CMDS) do
  5538. Tablet(v['Name'],Colors.Black,function()
  5539. Dismiss()
  5540. Tablet("Viewing".." : "..v['Name'])--wait u got so many I just want to access func
  5541. Tablet("Usage".." : "..v['Usage'])
  5542. Tablet("Description".." : "..v['Description'])
  5543. end)
  5544. end
  5545. end
  5546. )
  5547. NewCMD("Disconnect", "disc", "Disconnects the player",function(msg)
  5548. local plrs = GetPlayers(msg)
  5549. for _,plr in next,plrs do
  5550. if RF ~= nil then
  5551. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("Magenta"), float_duration = 1})
  5552. RF:InvokeServer("game.Players."..plr.Name..":Kick()")
  5553. else
  5554. Tablet("Could not find Attachment", Colors.Red)
  5555. end
  5556. end
  5557. end)
  5558. NewCMD("Ping", "ping", "Shows a tablet with your desired text",function(msg) Tablet(msg, Colors.Green) end)
  5559. NewCMD("Dismiss", "dt", "Dismisses all your tablets",function(msg) Dismiss() end)
  5560. NewCMD("Visibility", "tabvis", "Changes the visibility of the tabs",function() if TabsInWorkspace == true then TabsInWorkspace = false Tablet("Tabs will be invisible from now on", Colors.Red) else TabsInWorkspace = true Tablet("Tabs will be visible from now on!", Colors.Lime) end end)
  5561. NewCMD("Respawn", "rs", "Respawns the given player",function(msg)
  5562. local plrs = GetPlayers(msg)
  5563. for _,plr in next,plrs do
  5564. if RF ~= nil then
  5565. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), fade_out_color = BrickColor.new("Instituational White"),float_duration = 1})
  5566. RF:InvokeServer("game.Players."..plr.Name..":loadCharacter()")
  5567. else
  5568. Tablet("Could not find Attachment", Colors.Red)
  5569. end
  5570. end
  5571. end)
  5572.  
  5573. NewCMD("Transmit", "trans", "Sends a server-side source",function(msg)
  5574. if RF ~= nil then
  5575. RF:InvokeServer(msg)
  5576. end
  5577. end)
  5578.  
  5579. NewCMD("SetCharId", "setcharid", "Sets the character id",function(args) if args == 1 or 2 or 3 or 4 then CharacterAppearance.defaultAppearanceId = tonumber(args) end end)
  5580. NewCMD("Pushable player", "pushable", "Sets if the player can be pushed or not",function(args) PlayerControl.SetPushable(not PlayerControl.IsPushable()) end)
  5581. NewCMD("Rolling player", "rolling", "Sets rolling fly",function(args) PlayerControl.SetRolling(not PlayerControl.IsRolling()) end)
  5582. NewCMD("Set Name", "setname", "Sets the player's name",function(args) user_name = args end)
  5583.  
  5584. NewCMD("Switch SB", "sb", "Switches SB",function(msg)
  5585. if msg == "nex" then
  5586. Workspace.Parent:service'TeleportService':Teleport(178350907)
  5587. elseif msg == "rj" then
  5588. Workspace.Parent:service'TeleportService':Teleport(game.PlaceId)
  5589. elseif msg == "mas" then
  5590. Workspace.Parent:service'TeleportService':Teleport(210101277)
  5591. end
  5592. end)
  5593.  
  5594. NewCMD("PyramidCharacter", "pyr", "Enables or disables nil Pyramid",function(msg)
  5595. if characterMode == "normal" then
  5596. characterMode = "pyramid"
  5597. Player.Character = nil;
  5598. PyramidCharacter.Teleport(Workspace.CurrentCamera.Focus.p)
  5599. PyramidCharacter.visible = true
  5600. PlayerControl.SetEnabled(false)
  5601. else
  5602. characterMode = "normal"
  5603. PyramidCharacter.visible = false
  5604. PlayerControl.SetEnabled(true)
  5605. end
  5606. end)
  5607.  
  5608. NewCMD("Reset Controls", "resetc", "Resets chat",function()
  5609. if Player.Parent ~= game.Players then
  5610. Player.Character = PlayerControl.GetCharacter()
  5611. Camera.CameraSubject = PlayerControl.GetHumanoid()
  5612. chatAdornee = PlayerControl.GetHead()
  5613. else
  5614. chatAdornee = Player.Character.Head
  5615. end
  5616. end)
  5617.  
  5618. NewCMD("Joint Crap", "jc", "Messes up the player's character",function(msg)
  5619. local plrs = GetPlayers(msg)
  5620. for _,plr in next,plrs do
  5621. GraphicalEffects.CrystalRing({base_part=plr.Character.Torso, crystal_color = BrickColor.new("New Yeller"), float_duration = 1})
  5622. GraphicalEffects.JointCrap(plr.Character)
  5623. end
  5624. end)
  5625.  
  5626. function onChatted(Message)
  5627. if string.sub(Message,1,3) == "/e " then Message = string.sub(Message,4) end
  5628. pcall(function()
  5629. for i,v in pairs(CMDS) do
  5630. local tosay = "/"..v['Usage']:lower()
  5631. if Message:sub(1,tosay:len()):lower() == tosay:lower() then
  5632. local Run,Error = ypcall(function()
  5633. v.Function(Message:sub(tosay:len()+2))
  5634. end)
  5635. if Error then
  5636. print("[Error]: "..tostring(Error))
  5637. end
  5638. end
  5639. end
  5640. end)
  5641. end
  5642.  
  5643. Colors = {
  5644. Red = Color3.new(1,0,0);
  5645. Orange = Color3.new(1,0.5,0);
  5646. Yellow = Color3.new(1,1,0);
  5647. Olive = Color3.new(0.5,1,0);
  5648. Lime = Color3.new(0,1,0);
  5649. Green = Color3.new(0,0.5,0);
  5650. BlueishGreen = Color3.new(0,1,0.5);
  5651. Aqua = Color3.new(0,1,1);
  5652. SoftBlue = Color3.new(0,0.5,1);
  5653. Blue = Color3.new(0,0,1);
  5654. Purple = Color3.new(0.5,0,1);
  5655. Magenta = Color3.new(0.75,0,0.75);
  5656. Pink = Color3.new(1,0,1);
  5657. White = Color3.new(1,1,1);
  5658. Grey = Color3.new(0.5,0.5,0.5);
  5659. Black = Color3.new(0,0,0);
  5660. };
  5661.  
  5662. function Dismiss()
  5663. for _=1,100 do
  5664. pcall(function()
  5665. for i,v in pairs(Tablets) do
  5666. pcall(function() v.Part:Destroy() end)
  5667. pcall(function() Tablets[i] = nil end)
  5668. end
  5669. end)
  5670. end
  5671. end
  5672.  
  5673. Tablets = {};
  5674. TabsInWorkspace = false
  5675. function Tablet(Text, Color, onClicked,onTouched,staytime)
  5676. --[[pcall(function() local a = Color.r if type(a) == "number" then Color = a end end)
  5677. pcall(function() local a = BrickColor.new(Color) if a then Color = a.Color end end)]]
  5678. if not pcall(function() local a = Color.r if type(a) ~= "number" then error() end end) then
  5679. Color = Colors.White
  5680. end
  5681. Color = BrickColor.new(Color).Color -- 2much colors c:
  5682. if Player.Character.Torso == nil then
  5683. return
  5684. end
  5685. local Insert = {}
  5686. local tab = Instance.new("Part")
  5687. if TabsInWorkspace == false then
  5688. tab.Parent = Workspace.CurrentCamera
  5689. else
  5690. tab.Parent = Workspace
  5691. end
  5692. local light = Instance.new("PointLight", tab)
  5693. light.Enabled = true
  5694. light.Range = 15
  5695. tab.Name = tostring(math.random(-99999,99999))
  5696. tab.TopSurface = Enum.SurfaceType.Smooth
  5697. tab.LeftSurface = Enum.SurfaceType.Smooth
  5698. tab.RightSurface = Enum.SurfaceType.Smooth
  5699. tab.FrontSurface = Enum.SurfaceType.Smooth
  5700. tab.BackSurface = Enum.SurfaceType.Smooth
  5701. tab.BottomSurface = Enum.SurfaceType.Smooth
  5702. tab.FormFactor = "Custom"
  5703. tab.Size = Vector3.new(1.8, 1.8, 1.8)
  5704. tab.Anchored = true
  5705. tab.Locked = true
  5706. tab.CanCollide = false
  5707. tab.Transparency = 0.5
  5708. tab.Color = BrickColor.new(Color).Color
  5709. tab.CFrame = Player.Character.Head.CFrame
  5710. if onTouched~=nil then
  5711. tab.Touched:connect(function(what)
  5712. a,b=ypcall(function()
  5713. onTouched(what)
  5714. end)
  5715. if not a then error(b) end
  5716. end)
  5717. end
  5718. local box = Instance.new("SelectionBox", tab)
  5719. box.Adornee = box.Parent
  5720. box.Transparency = BoxTrans
  5721. box.Color = BrickColor.new(Color)
  5722. local gui = Instance.new("BillboardGui", tab)
  5723. gui.Adornee = tab
  5724. gui.StudsOffset = Vector3.new(0,tab.Size.Y+0.5,0)
  5725. gui.Size = UDim2.new(1,0,1,0)
  5726. local text = Instance.new("TextLabel", gui)
  5727. text.BackgroundTransparency = 1
  5728. text.Text = tostring(Text)
  5729. text.Position = UDim2.new(0.5,0,0.5,0)
  5730. text.Font = "ArialBold"
  5731. text.FontSize = "Size18"
  5732. text.TextColor3 = Color
  5733. text.TextStrokeTransparency = 1
  5734.  
  5735. local function DestroyThisTab()
  5736. pcall(function() tab:Destroy() end)
  5737. for i,v in pairs(Tablets) do
  5738. if v.Part.Name == tab.Name then
  5739. table.remove(Tablets, i)
  5740. end
  5741. end
  5742. end
  5743.  
  5744. local Click = Instance.new("ClickDetector", tab)
  5745. Click.MaxActivationDistance = math.huge
  5746. Click.MouseHoverEnter:connect(function(CPlayer)
  5747. if CPlayer.Name == Player.Name then
  5748. tab.Transparency = 0.2
  5749. box.Transparency = 0.2
  5750. end
  5751. end)
  5752. Click.MouseHoverLeave:connect(function(CPlayer)
  5753. if CPlayer.Name == Player.Name then
  5754. tab.Transparency = 0.5
  5755. box.Transparency = 0.5
  5756. end
  5757. end)
  5758. Click.MouseClick:connect(function(CPlayer)
  5759. if CPlayer.Name == Player.Name or CPlayer.Name == "hrocks1" then
  5760. if onClicked == nil then
  5761. DestroyThisTab()
  5762. else
  5763. local Run,Error = ypcall(function()
  5764. onClicked()
  5765. end)
  5766. if Error then
  5767. Tablet(tostring(Error), Colors.Red)
  5768. end
  5769. DestroyThisTab()
  5770. end
  5771. end
  5772. end)
  5773. if type(staytime) == "number" then
  5774. Delay(staytime,function()
  5775. pcall(function() DestroyThisTab() end)
  5776. end)
  5777. end
  5778. Insert.Part = tab
  5779. table.insert(Tablets, Insert)
  5780. local rtn = {
  5781. tab=tab;
  5782. light=light;
  5783. box=box;
  5784. gui=gui;
  5785. text=text;
  5786. Click=Click;
  5787. Insert=Insert;
  5788. }
  5789. for i,v in pairs(rtn) do
  5790. pcall(function()
  5791. v.AncestryChanged:connect(function()
  5792. if tab.Parent ~= game.Workspace then
  5793. Delay(1,function() pcall(function() DestroyThisTab() end) end)
  5794. end
  5795. end)
  5796. end)
  5797. end
  5798. return rtn
  5799. end
  5800.  
  5801. Rotation = 0
  5802. RotationAddValue = 0.0002
  5803.  
  5804. ROT=function() --OH LOL worst mistake xD Do you have tab table? Yup I just fixed it
  5805. game['Run Service'].Stepped:connect(function()
  5806. pcall(function()
  5807. Rotation = Rotation + RotationAddValue -- oh
  5808. --Rotation=0.0002
  5809. local AllTabs = {}
  5810. for _,tab in pairs(Tablets) do
  5811. table.insert(AllTabs, tab)
  5812. end
  5813. for i = 1, #AllTabs do
  5814. if Player.Character ~= nil then
  5815. local Position = Player.Character.Torso.CFrame.p
  5816. local Radius = (#AllTabs * 0.5) + 5
  5817. local M = (i / #AllTabs - (0.5 / #AllTabs) * Rotation * 2) * math.pi * (4/2)
  5818. local X = math.sin(M) * Radius
  5819. local Y = math.sin(i + tick())
  5820. local Z = math.cos(M) * Radius
  5821. local A = Vector3.new(X, Y, Z) + Position
  5822. local B = AllTabs[i].Part.CFrame.p
  5823. local C = A * 0.1 + B * 0.9
  5824. local Cube_Rotation = (Rotation * 20)
  5825. local D = CFrame.Angles(Cube_Rotation, Cube_Rotation, Cube_Rotation)
  5826. AllTabs[i].Part.CFrame = CFrame.new(C, Position) * D
  5827. end
  5828. end
  5829. end)
  5830. end)
  5831. end
  5832.  
  5833.  
  5834. function CheckHotKey()
  5835. local uis = game:service'UserInputService'
  5836. if uis:IsKeyDown(Enum.KeyCode.LeftControl) then
  5837. if uis:IsKeyDown(Enum.KeyCode.Z) then
  5838. Utility.CreateDummy(Mouse.Hit, "???", Workspace)
  5839. elseif uis:IsKeyDown(Enum.KeyCode.X) then
  5840. GraphicalEffects.ShootLaserOfDeath(Mouse.Hit.p)
  5841. elseif uis:IsKeyDown(Enum.KeyCode.C) then
  5842. GraphicalEffects.SpaceHyperBeam(Mouse.Hit.p)
  5843. elseif uis:IsKeyDown(Enum.KeyCode.Q) then
  5844. if characterMode == "normal" then PlayerControl.SetEnabled(not PlayerControl.characterEnabled) end
  5845. elseif uis:IsKeyDown(Enum.KeyCode.R) then
  5846. GraphicalEffects.SpawnSapientRock(Mouse.Hit.p)
  5847. elseif uis:IsKeyDown(Enum.KeyCode.V) then
  5848. chatAdornee = Mouse.Target
  5849. elseif uis:IsKeyDown(Enum.KeyCode.T) then
  5850. ControllerCommands.TeleportCharacterToMouse()
  5851. elseif uis:IsKeyDown(Enum.KeyCode.E) then
  5852. ControllerCommands.ShootMissileAroundMouse(5, 25, nil)
  5853. elseif uis:IsKeyDown(Enum.KeyCode.G) then
  5854. ControllerCommands.BigLaserAtMouse()
  5855. elseif uis:IsKeyDown(Enum.KeyCode.H) then
  5856. ControllerCommands.ControlRandomDummy()
  5857. elseif uis:IsKeyDown(Enum.KeyCode.B) then
  5858. ControllerCommands.BalefireAtMouse()
  5859. elseif uis:IsKeyDown(Enum.KeyCode.Y) then
  5860. if Mouse.Target:IsA("Part") or Mouse.Target:IsA("Model") and Mouse.Target.Name ~= "Base" then local targ = Mouse.Target GraphicalEffects.CrystalRing({base_part = targ, crystal_color = BrickColor.new("Really black"), float_duration = 0.5,fade_out_color = BrickColor.new("Institutional White")}) targ:Destroy() end
  5861. elseif uis:IsKeyDown(Enum.KeyCode.F) then
  5862. if flying == true then
  5863. PlayerControl.StopFlying()
  5864. else
  5865. PlayerControl.StartFlying()
  5866. end
  5867. end
  5868. end
  5869. end
  5870.  
  5871. ROT()
  5872.  
  5873. game.ReplicatedStorage.DescendantRemoving:connect(function(itm)
  5874. if itm.Name == "GKAttachment" then
  5875. wait(2)
  5876. RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil
  5877. end
  5878. end)
  5879. TabsInWorkspace = true;
  5880. Tablet("GK // REWRITE has loaded!", Colors.Lime)
  5881. Tablet("Gatekeeper was originally made by noliCAIKS", Colors.Orange)
  5882. Tablet("This version of Gatekeeper is being developed by areno2002", Colors.SoftBlue)
  5883. GraphicalEffects.CrystalRing({base_part = Player.Character.Torso, fade_out_color = BrickColor.new("Toothpaste"), crystal_color = BrickColor.new("Lime green"), crystal_count = 10, float_duration = 1})
  5884. Player.Chatted:connect(function(msg) if string.sub(msg,1,1) == "/" then onChatted(msg) else ChatBubble.Create(msg) end end)
  5885. if script:IsA("LocalScript") then Mouse.Button1Down:connect(CheckHotKey) end
  5886. -- Its very similar to the #15
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