Advertisement
Christoffer07700Extr

Chips

Jan 24th, 2019
203
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 75.39 KB | None | 0 0
  1. -----------------------
  2. --[[ Name : Chips ]]--
  3. --[[ Description : I think I found my specialty in scripts ]]--
  4. --[[ \ None / ]]--
  5. -------------------------------------------------------
  6. --A script By Creterisk/makhail07
  7. --Discord Creterisk#2958
  8. -------------------------------------------------------
  9.  
  10. --Everything is Meaningless.....
  11.  
  12. wait(1 / 60)
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  16. do
  17. print("FE Compatibility code by Mokiros")
  18. script.Parent = Player.Character
  19.  
  20. --RemoteEvent for communicating
  21. local Event = Instance.new("RemoteEvent")
  22. Event.Name = "UserInput_Event"
  23.  
  24. --Fake event to make stuff like Mouse.KeyDown work
  25. local function fakeEvent()
  26. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  27. t.connect = t.Connect
  28. return t
  29. end
  30.  
  31. --Creating fake input objects with fake variables
  32. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function te(self,ev,...)
  42. local t = m[ev]
  43. if t and t._fakeEvent and t.Function then
  44. t.Function(...)
  45. end
  46. end
  47. m.TrigEvent = te
  48. UIS.TrigEvent = te
  49.  
  50. Event.OnServerEvent:Connect(function(plr,io)
  51. if plr~=Player then return end
  52. if io.isMouse then
  53. m.Target = io.Target
  54. m.Hit = io.Hit
  55. else
  56. local b = io.UserInputState == Enum.UserInputState.Begin
  57. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  58. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  59. end
  60. for _,t in pairs(CAS.Actions) do
  61. for _,k in pairs(t.Keys) do
  62. if k==io.KeyCode then
  63. t.Function(t.Name,io.UserInputState,io)
  64. end
  65. end
  66. end
  67. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  68. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  69. end
  70. end)
  71. Event.Parent = NLS([==[
  72. local Player = game:GetService("Players").LocalPlayer
  73. local Event = script:WaitForChild("UserInput_Event")
  74.  
  75. local UIS = game:GetService("UserInputService")
  76. local input = function(io,a)
  77. if a then return end
  78. --Since InputObject is a client-side instance, we create and pass table instead
  79. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  80. end
  81. UIS.InputBegan:Connect(input)
  82. UIS.InputEnded:Connect(input)
  83.  
  84. local Mouse = Player:GetMouse()
  85. local h,t
  86. --Give the server mouse data 30 times every second, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. while wait(1/30) do
  89. if h~=Mouse.Hit or t~=Mouse.Target then
  90. h,t=Mouse.Hit,Mouse.Target
  91. Event:FireServer({isMouse=true,Target=t,Hit=h})
  92. end
  93. end]==],Player.Character)
  94. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  95. end
  96.  
  97.  
  98. local plr = owner
  99. print('Chips Loaded')
  100. print([[
  101. Eat
  102. Inhale
  103. Vore
  104. Consume
  105. These are the four techniques of eating in the world that were used
  106. Until, the voring nation attacked
  107. ]])
  108. local char = plr.Character
  109. local hum = char:FindFirstChildOfClass'Humanoid'
  110. local hed = char.Head
  111. local root = char:FindFirstChild'HumanoidRootPart'
  112. local rootj = root.RootJoint
  113. local tors = char.Torso
  114. local ra = char["Right Arm"]
  115. local la = char["Left Arm"]
  116. local rl = char["Right Leg"]
  117. local ll = char["Left Leg"]
  118. local neck = tors["Neck"]
  119. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  120. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  121. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  122. local maincolor = BrickColor.new("Institutional white")
  123. -------------------------------------------------------
  124. --Start Good Stuff--
  125. -------------------------------------------------------
  126. cam = game.Workspace.CurrentCamera
  127. CF = CFrame.new
  128. angles = CFrame.Angles
  129. attack = false
  130. Euler = CFrame.fromEulerAnglesXYZ
  131. Rad = math.rad
  132. IT = Instance.new
  133. BrickC = BrickColor.new
  134. Cos = math.cos
  135. Acos = math.acos
  136. Sin = math.sin
  137. Asin = math.asin
  138. Abs = math.abs
  139. Mrandom = math.random
  140. Floor = math.floor
  141. -------------------------------------------------------
  142. --End Good Stuff--
  143. -------------------------------------------------------
  144. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  145. RSH, LSH = nil, nil
  146. RW = Instance.new("Weld")
  147. LW = Instance.new("Weld")
  148. RH = tors["Right Hip"]
  149. LH = tors["Left Hip"]
  150. RSH = tors["Right Shoulder"]
  151. LSH = tors["Left Shoulder"]
  152. RSH.Parent = nil
  153. LSH.Parent = nil
  154. RW.Name = "RW"
  155. RW.Part0 = tors
  156. RW.C0 = CF(1.5, 0.5, 0)
  157. RW.C1 = CF(0, 0.5, 0)
  158. RW.Part1 = ra
  159. RW.Parent = tors
  160. LW.Name = "LW"
  161. LW.Part0 = tors
  162. LW.C0 = CF(-1.5, 0.5, 0)
  163. LW.C1 = CF(0, 0.5, 0)
  164. LW.Part1 = la
  165. LW.Parent = tors
  166. Effects = {}
  167. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  168. local wld = Instance.new("Weld", wp1)
  169. wld.Part0 = wp0
  170. wld.Part1 = wp1
  171. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  172. end
  173. newWeld(tors, ll, -0.5, -1, 0)
  174. ll.Weld.C1 = CFrame.new(0, 1, 0)
  175. newWeld(tors, rl, 0.5, -1, 0)
  176. rl.Weld.C1 = CFrame.new(0, 1, 0)
  177. -------------------------------------------------------
  178. --Start HeartBeat--
  179. -------------------------------------------------------
  180. ArtificialHB = Instance.new("BindableEvent", script)
  181. ArtificialHB.Name = "Heartbeat"
  182. script:WaitForChild("Heartbeat")
  183.  
  184. frame = 1 / 60
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188.  
  189.  
  190. lastframe = tick()
  191. script.Heartbeat:Fire()
  192.  
  193.  
  194. game:GetService("RunService").Heartbeat:connect(function(s, p)
  195. tf = tf + s
  196. if tf >= frame then
  197. if allowframeloss then
  198. script.Heartbeat:Fire()
  199. lastframe = tick()
  200. else
  201. for i = 1, math.floor(tf / frame) do
  202. script.Heartbeat:Fire()
  203. end
  204. lastframe = tick()
  205. end
  206. if tossremainder then
  207. tf = 0
  208. else
  209. tf = tf - frame * math.floor(tf / frame)
  210. end
  211. end
  212. end)
  213. -------------------------------------------------------
  214. --End HeartBeat--
  215. -------------------------------------------------------
  216.  
  217. -------------------------------------------------------
  218. --Start Important Functions--
  219. -------------------------------------------------------
  220. function swait(num)
  221. if num == 0 or num == nil then
  222. game:service("RunService").Stepped:wait(0)
  223. else
  224. for i = 0, num do
  225. game:service("RunService").Stepped:wait(0)
  226. end
  227. end
  228. end
  229. function thread(f)
  230. coroutine.resume(coroutine.create(f))
  231. end
  232. function clerp(a, b, t)
  233. local qa = {
  234. QuaternionFromCFrame(a)
  235. }
  236. local qb = {
  237. QuaternionFromCFrame(b)
  238. }
  239. local ax, ay, az = a.x, a.y, a.z
  240. local bx, by, bz = b.x, b.y, b.z
  241. local _t = 1 - t
  242. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  243. end
  244. function QuaternionFromCFrame(cf)
  245. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  246. local trace = m00 + m11 + m22
  247. if trace > 0 then
  248. local s = math.sqrt(1 + trace)
  249. local recip = 0.5 / s
  250. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  251. else
  252. local i = 0
  253. if m00 < m11 then
  254. i = 1
  255. end
  256. if m22 > (i == 0 and m00 or m11) then
  257. i = 2
  258. end
  259. if i == 0 then
  260. local s = math.sqrt(m00 - m11 - m22 + 1)
  261. local recip = 0.5 / s
  262. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  263. elseif i == 1 then
  264. local s = math.sqrt(m11 - m22 - m00 + 1)
  265. local recip = 0.5 / s
  266. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  267. elseif i == 2 then
  268. local s = math.sqrt(m22 - m00 - m11 + 1)
  269. local recip = 0.5 / s
  270. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  271. end
  272. end
  273. end
  274. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  275. local xs, ys, zs = x + x, y + y, z + z
  276. local wx, wy, wz = w * xs, w * ys, w * zs
  277. local xx = x * xs
  278. local xy = x * ys
  279. local xz = x * zs
  280. local yy = y * ys
  281. local yz = y * zs
  282. local zz = z * zs
  283. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  284. end
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp
  288. if cosTheta >= 1.0E-4 then
  289. if 1 - cosTheta > 1.0E-4 then
  290. local theta = math.acos(cosTheta)
  291. local invSinTheta = 1 / Sin(theta)
  292. startInterp = Sin((1 - t) * theta) * invSinTheta
  293. finishInterp = Sin(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. elseif 1 + cosTheta > 1.0E-4 then
  299. local theta = math.acos(-cosTheta)
  300. local invSinTheta = 1 / Sin(theta)
  301. startInterp = Sin((t - 1) * theta) * invSinTheta
  302. finishInterp = Sin(t * theta) * invSinTheta
  303. else
  304. startInterp = t - 1
  305. finishInterp = t
  306. end
  307. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  308. end
  309. function rayCast(Position, Direction, Range, Ignore)
  310. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  311. end
  312. local RbxUtility = LoadLibrary("RbxUtility")
  313. local Create = RbxUtility.Create
  314.  
  315. -------------------------------------------------------
  316. --Start Damage Function--
  317. -------------------------------------------------------
  318. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  319. if hit.Parent == nil then
  320. return
  321. end
  322. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  323. for _, v in pairs(hit.Parent:children()) do
  324. if v:IsA("Humanoid") then
  325. h = v
  326. end
  327. end
  328. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  329.  
  330. hit.Parent:FindFirstChild("Head"):BreakJoints()
  331. end
  332.  
  333. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  334. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  335. if hit.Parent.DebounceHit.Value == true then
  336. return
  337. end
  338. end
  339. if insta == true then
  340. hit.Parent:FindFirstChild("Head"):BreakJoints()
  341. end
  342. local c = Create("ObjectValue"){
  343. Name = "creator",
  344. Value = game:service("Players").LocalPlayer,
  345. Parent = h,
  346. }
  347. game:GetService("Debris"):AddItem(c, .5)
  348. if HitSound ~= nil and HitPitch ~= nil then
  349. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  350. end
  351. local Damage = math.random(minim, maxim)
  352. local blocked = false
  353. local block = hit.Parent:findFirstChild("Block")
  354. if block ~= nil then
  355. if block.className == "IntValue" then
  356. if block.Value > 0 then
  357. blocked = true
  358. block.Value = block.Value - 1
  359. print(block.Value)
  360. end
  361. end
  362. end
  363. if blocked == false then
  364. h.Health = h.Health - Damage
  365. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  366. else
  367. h.Health = h.Health - (Damage / 2)
  368. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  369. end
  370. if Type == "Knockdown" then
  371. local hum = hit.Parent.Humanoid
  372. hum.PlatformStand = true
  373. coroutine.resume(coroutine.create(function(HHumanoid)
  374. swait(1)
  375. HHumanoid.PlatformStand = false
  376. end), hum)
  377. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  378. local bodvol = Create("BodyVelocity"){
  379. velocity = angle * knockback,
  380. P = 5000,
  381. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  382. Parent = hit,
  383. }
  384. local rl = Create("BodyAngularVelocity"){
  385. P = 3000,
  386. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  387. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  388. Parent = hit,
  389. }
  390. game:GetService("Debris"):AddItem(bodvol, .5)
  391. game:GetService("Debris"):AddItem(rl, .5)
  392. elseif Type == "Normal" then
  393. local vp = Create("BodyVelocity"){
  394. P = 500,
  395. maxForce = Vector3.new(math.huge, 0, math.huge),
  396. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  397. }
  398. if knockback > 0 then
  399. vp.Parent = hit.Parent.Torso
  400. end
  401. game:GetService("Debris"):AddItem(vp, .5)
  402. elseif Type == "Up" then
  403. local bodyVelocity = Create("BodyVelocity"){
  404. velocity = Vector3.new(0, 20, 0),
  405. P = 5000,
  406. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  407. Parent = hit,
  408. }
  409. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  410. elseif Type == "DarkUp" then
  411. coroutine.resume(coroutine.create(function()
  412. for i = 0, 1, 0.1 do
  413. swait()
  414. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  415. end
  416. end))
  417. local bodyVelocity = Create("BodyVelocity"){
  418. velocity = Vector3.new(0, 20, 0),
  419. P = 5000,
  420. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  421. Parent = hit,
  422. }
  423. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  424. elseif Type == "Snare" then
  425. local bp = Create("BodyPosition"){
  426. P = 2000,
  427. D = 100,
  428. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  429. position = hit.Parent.Torso.Position,
  430. Parent = hit.Parent.Torso,
  431. }
  432. game:GetService("Debris"):AddItem(bp, 1)
  433. elseif Type == "Freeze" then
  434. local BodPos = Create("BodyPosition"){
  435. P = 50000,
  436. D = 1000,
  437. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  438. position = hit.Parent.Torso.Position,
  439. Parent = hit.Parent.Torso,
  440. }
  441. local BodGy = Create("BodyGyro") {
  442. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  443. P = 20e+003,
  444. Parent = hit.Parent.Torso,
  445. cframe = hit.Parent.Torso.CFrame,
  446. }
  447. hit.Parent.Torso.Anchored = true
  448. coroutine.resume(coroutine.create(function(Part)
  449. swait(1.5)
  450. Part.Anchored = false
  451. end), hit.Parent.Torso)
  452. game:GetService("Debris"):AddItem(BodPos, 3)
  453. game:GetService("Debris"):AddItem(BodGy, 3)
  454. end
  455. local debounce = Create("BoolValue"){
  456. Name = "DebounceHit",
  457. Parent = hit.Parent,
  458. Value = true,
  459. }
  460. game:GetService("Debris"):AddItem(debounce, Delay)
  461. c = Create("ObjectValue"){
  462. Name = "creator",
  463. Value = Player,
  464. Parent = h,
  465. }
  466. game:GetService("Debris"):AddItem(c, .5)
  467. end
  468. end
  469. -------------------------------------------------------
  470. --End Damage Function--
  471. -------------------------------------------------------
  472.  
  473. -------------------------------------------------------
  474. --Start Damage Function Customization--
  475. -------------------------------------------------------
  476. function ShowDamage(Pos, Text, Time, Color)
  477. local Rate = (1 / 30)
  478. local Pos = (Pos or Vector3.new(0, 0, 0))
  479. local Text = (Text or "")
  480. local Time = (Time or 2)
  481. local Color = (Color or Color3.new(1, 0, 1))
  482. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  483. EffectPart.Anchored = true
  484. local BillboardGui = Create("BillboardGui"){
  485. Size = UDim2.new(3, 0, 3, 0),
  486. Adornee = EffectPart,
  487. Parent = EffectPart,
  488. }
  489. local TextLabel = Create("TextLabel"){
  490. BackgroundTransparency = 1,
  491. Size = UDim2.new(1, 0, 1, 0),
  492. Text = Text,
  493. Font = "Bodoni",
  494. TextColor3 = Color,
  495. TextScaled = true,
  496. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  497. Parent = BillboardGui,
  498. }
  499. game.Debris:AddItem(EffectPart, (Time))
  500. EffectPart.Parent = game:GetService("Workspace")
  501. delay(0, function()
  502. local Frames = (Time / Rate)
  503. for Frame = 1, Frames do
  504. wait(Rate)
  505. local Percent = (Frame / Frames)
  506. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  507. TextLabel.TextTransparency = Percent
  508. end
  509. if EffectPart and EffectPart.Parent then
  510. EffectPart:Destroy()
  511. end
  512. end)
  513. end
  514. -------------------------------------------------------
  515. --End Damage Function Customization--
  516. -------------------------------------------------------
  517.  
  518. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  519. for _, c in pairs(workspace:children()) do
  520. local hum = c:findFirstChild("Humanoid")
  521. if hum ~= nil then
  522. local head = c:findFirstChild("Head")
  523. if head ~= nil then
  524. local targ = head.Position - Part.Position
  525. local mag = targ.magnitude
  526. if magni >= mag and c.Name ~= plr.Name then
  527. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  528. end
  529. end
  530. end
  531. end
  532. end
  533.  
  534.  
  535. CFuncs = {
  536. Part = {
  537. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  538. local Part = Create("Part")({
  539. Parent = Parent,
  540. Reflectance = Reflectance,
  541. Transparency = Transparency,
  542. CanCollide = false,
  543. Locked = true,
  544. BrickColor = BrickColor.new(tostring(BColor)),
  545. Name = Name,
  546. Size = Size,
  547. Material = Material
  548. })
  549. RemoveOutlines(Part)
  550. return Part
  551. end
  552. },
  553. Mesh = {
  554. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  555. local Msh = Create(Mesh)({
  556. Parent = Part,
  557. Offset = OffSet,
  558. Scale = Scale
  559. })
  560. if Mesh == "SpecialMesh" then
  561. Msh.MeshType = MeshType
  562. Msh.MeshId = MeshId
  563. end
  564. return Msh
  565. end
  566. },
  567. Mesh = {
  568. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  569. local Msh = Create(Mesh)({
  570. Parent = Part,
  571. Offset = OffSet,
  572. Scale = Scale
  573. })
  574. if Mesh == "SpecialMesh" then
  575. Msh.MeshType = MeshType
  576. Msh.MeshId = MeshId
  577. end
  578. return Msh
  579. end
  580. },
  581. Weld = {
  582. Create = function(Parent, Part0, Part1, C0, C1)
  583. local Weld = Create("Weld")({
  584. Parent = Parent,
  585. Part0 = Part0,
  586. Part1 = Part1,
  587. C0 = C0,
  588. C1 = C1
  589. })
  590. return Weld
  591. end
  592. },
  593. Sound = {
  594. Create = function(id, par, vol, pit)
  595. coroutine.resume(coroutine.create(function()
  596. local S = Create("Sound")({
  597. Volume = vol,
  598. Pitch = pit or 1,
  599. SoundId = id,
  600. Parent = par or workspace
  601. })
  602. wait()
  603. S:play()
  604. game:GetService("Debris"):AddItem(S, 6)
  605. end))
  606. end
  607. },
  608. ParticleEmitter = {
  609. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  610. local fp = Create("ParticleEmitter")({
  611. Parent = Parent,
  612. Color = ColorSequence.new(Color1, Color2),
  613. LightEmission = LightEmission,
  614. Size = Size,
  615. Texture = Texture,
  616. Transparency = Transparency,
  617. ZOffset = ZOffset,
  618. Acceleration = Accel,
  619. Drag = Drag,
  620. LockedToPart = LockedToPart,
  621. VelocityInheritance = VelocityInheritance,
  622. EmissionDirection = EmissionDirection,
  623. Enabled = Enabled,
  624. Lifetime = LifeTime,
  625. Rate = Rate,
  626. Rotation = Rotation,
  627. RotSpeed = RotSpeed,
  628. Speed = Speed,
  629. VelocitySpread = VelocitySpread
  630. })
  631. return fp
  632. end
  633. }
  634. }
  635. function RemoveOutlines(part)
  636. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  637. end
  638. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  639. local Part = Create("Part")({
  640. formFactor = FormFactor,
  641. Parent = Parent,
  642. Reflectance = Reflectance,
  643. Transparency = Transparency,
  644. CanCollide = false,
  645. Locked = true,
  646. BrickColor = BrickColor.new(tostring(BColor)),
  647. Name = Name,
  648. Size = Size,
  649. Material = Material
  650. })
  651. RemoveOutlines(Part)
  652. return Part
  653. end
  654. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  655. local Msh = Create(Mesh)({
  656. Parent = Part,
  657. Offset = OffSet,
  658. Scale = Scale
  659. })
  660. if Mesh == "SpecialMesh" then
  661. Msh.MeshType = MeshType
  662. Msh.MeshId = MeshId
  663. end
  664. return Msh
  665. end
  666. function CreateWeld(Parent, Part0, Part1, C0, C1)
  667. local Weld = Create("Weld")({
  668. Parent = Parent,
  669. Part0 = Part0,
  670. Part1 = Part1,
  671. C0 = C0,
  672. C1 = C1
  673. })
  674. return Weld
  675. end
  676.  
  677.  
  678. -------------------------------------------------------
  679. --Start Effect Function--
  680. -------------------------------------------------------
  681. EffectModel = Instance.new("Model", char)
  682. Effects = {
  683. Block = {
  684. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  685. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  686. prt.Anchored = true
  687. prt.CFrame = cframe
  688. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  689. game:GetService("Debris"):AddItem(prt, 10)
  690. if Type == 1 or Type == nil then
  691. table.insert(Effects, {
  692. prt,
  693. "Block1",
  694. delay,
  695. x3,
  696. y3,
  697. z3,
  698. msh
  699. })
  700. elseif Type == 2 then
  701. table.insert(Effects, {
  702. prt,
  703. "Block2",
  704. delay,
  705. x3,
  706. y3,
  707. z3,
  708. msh
  709. })
  710. else
  711. table.insert(Effects, {
  712. prt,
  713. "Block3",
  714. delay,
  715. x3,
  716. y3,
  717. z3,
  718. msh
  719. })
  720. end
  721. end
  722. },
  723. Sphere = {
  724. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  725. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  726. prt.Anchored = true
  727. prt.CFrame = cframe
  728. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. table.insert(Effects, {
  731. prt,
  732. "Cylinder",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. end
  740. },
  741. Cylinder = {
  742. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  743. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  744. prt.Anchored = true
  745. prt.CFrame = cframe
  746. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747. game:GetService("Debris"):AddItem(prt, 10)
  748. table.insert(Effects, {
  749. prt,
  750. "Cylinder",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. end
  758. },
  759. Wave = {
  760. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  761. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  762. prt.Anchored = true
  763. prt.CFrame = cframe
  764. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  765. game:GetService("Debris"):AddItem(prt, 10)
  766. table.insert(Effects, {
  767. prt,
  768. "Cylinder",
  769. delay,
  770. x3 / 60,
  771. y3 / 60,
  772. z3 / 60,
  773. msh
  774. })
  775. end
  776. },
  777. Ring = {
  778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  780. prt.Anchored = true
  781. prt.CFrame = cframe
  782. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  783. game:GetService("Debris"):AddItem(prt, 10)
  784. table.insert(Effects, {
  785. prt,
  786. "Cylinder",
  787. delay,
  788. x3,
  789. y3,
  790. z3,
  791. msh
  792. })
  793. end
  794. },
  795. Break = {
  796. Create = function(brickcolor, cframe, x1, y1, z1)
  797. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  798. prt.Anchored = true
  799. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. local num = math.random(10, 50) / 1000
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. table.insert(Effects, {
  804. prt,
  805. "Shatter",
  806. num,
  807. prt.CFrame,
  808. math.random() - math.random(),
  809. 0,
  810. math.random(50, 100) / 100
  811. })
  812. end
  813. },
  814. Spiral = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. },
  832. Push = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. }
  850. }
  851. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  852. local fp = IT("Part")
  853. fp.formFactor = formfactor
  854. fp.Parent = parent
  855. fp.Reflectance = reflectance
  856. fp.Transparency = transparency
  857. fp.CanCollide = false
  858. fp.Locked = true
  859. fp.BrickColor = brickcolor
  860. fp.Name = name
  861. fp.Size = size
  862. fp.Position = tors.Position
  863. RemoveOutlines(fp)
  864. fp.Material = "SmoothPlastic"
  865. fp:BreakJoints()
  866. return fp
  867. end
  868.  
  869. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  870. local mesh = IT(Mesh)
  871. mesh.Parent = part
  872. if Mesh == "SpecialMesh" then
  873. mesh.MeshType = meshtype
  874. if meshid ~= "nil" then
  875. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  876. end
  877. end
  878. mesh.Offset = offset
  879. mesh.Scale = scale
  880. return mesh
  881. end
  882.  
  883. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  884. local type = type
  885. local rng = Instance.new("Part", char)
  886. rng.Anchored = true
  887. rng.BrickColor = color
  888. rng.CanCollide = false
  889. rng.FormFactor = 3
  890. rng.Name = "Ring"
  891. rng.Material = "Neon"
  892. rng.Size = Vector3.new(1, 1, 1)
  893. rng.Transparency = 0
  894. rng.TopSurface = 0
  895. rng.BottomSurface = 0
  896. rng.CFrame = pos
  897. local rngm = Instance.new("SpecialMesh", rng)
  898. rngm.MeshType = MType
  899. rngm.Scale = scale
  900. local scaler2 = 1
  901. if type == "Add" then
  902. scaler2 = 1 * value
  903. elseif type == "Divide" then
  904. scaler2 = 1 / value
  905. end
  906. coroutine.resume(coroutine.create(function()
  907. for i = 0, 10 / bonuspeed, 0.1 do
  908. swait()
  909. if type == "Add" then
  910. scaler2 = scaler2 - 0.01 * value / bonuspeed
  911. elseif type == "Divide" then
  912. scaler2 = scaler2 - 0.01 / value * bonuspeed
  913. end
  914. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  915. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  916. end
  917. rng:Destroy()
  918. end))
  919. end
  920.  
  921. function Eviscerate(dude)
  922. if dude.Name ~= char then
  923. local bgf = IT("BodyGyro", dude.Head)
  924. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  925. local val = IT("BoolValue", dude)
  926. val.Name = "IsHit"
  927. local ds = coroutine.wrap(function()
  928. dude:WaitForChild("Head"):BreakJoints()
  929. wait(0.5)
  930. target = nil
  931. coroutine.resume(coroutine.create(function()
  932. for i, v in pairs(dude:GetChildren()) do
  933. if v:IsA("Accessory") then
  934. v:Destroy()
  935. end
  936. if v:IsA("Humanoid") then
  937. v:Destroy()
  938. end
  939. if v:IsA("CharacterMesh") then
  940. v:Destroy()
  941. end
  942. if v:IsA("Model") then
  943. v:Destroy()
  944. end
  945. if v:IsA("Part") or v:IsA("MeshPart") then
  946. for x, o in pairs(v:GetChildren()) do
  947. if o:IsA("Decal") then
  948. o:Destroy()
  949. end
  950. end
  951. coroutine.resume(coroutine.create(function()
  952. v.Material = "Neon"
  953. v.CanCollide = false
  954. local PartEmmit1 = IT("ParticleEmitter", v)
  955. PartEmmit1.LightEmission = 1
  956. PartEmmit1.Texture = "rbxassetid://284205403"
  957. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  958. PartEmmit1.Rate = 150
  959. PartEmmit1.Lifetime = NumberRange.new(1)
  960. PartEmmit1.Size = NumberSequence.new({
  961. NumberSequenceKeypoint.new(0, 0.75, 0),
  962. NumberSequenceKeypoint.new(1, 0, 0)
  963. })
  964. PartEmmit1.Transparency = NumberSequence.new({
  965. NumberSequenceKeypoint.new(0, 0, 0),
  966. NumberSequenceKeypoint.new(1, 1, 0)
  967. })
  968. PartEmmit1.Speed = NumberRange.new(0, 0)
  969. PartEmmit1.VelocitySpread = 30000
  970. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  971. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  972. local BodPoss = IT("BodyPosition", v)
  973. BodPoss.P = 3000
  974. BodPoss.D = 1000
  975. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  976. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  977. v.Color = maincolor.Color
  978. coroutine.resume(coroutine.create(function()
  979. for i = 0, 49 do
  980. swait(1)
  981. v.Transparency = v.Transparency + 0.08
  982. end
  983. wait(0.5)
  984. PartEmmit1.Enabled = false
  985. wait(3)
  986. v:Destroy()
  987. dude:Destroy()
  988. end))
  989. end))
  990. end
  991. end
  992. end))
  993. end)
  994. ds()
  995. end
  996. end
  997.  
  998. function FindNearestHead(Position, Distance, SinglePlayer)
  999. if SinglePlayer then
  1000. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1001. end
  1002. local List = {}
  1003. for i, v in pairs(workspace:GetChildren()) do
  1004. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1005. table.insert(List, v)
  1006. end
  1007. end
  1008. return List
  1009. end
  1010.  
  1011. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1012. local type = type
  1013. local rng = Instance.new("Part", char)
  1014. rng.Anchored = true
  1015. rng.BrickColor = color
  1016. rng.CanCollide = false
  1017. rng.FormFactor = 3
  1018. rng.Name = "Ring"
  1019. rng.Material = "Neon"
  1020. rng.Size = Vector3.new(1, 1, 1)
  1021. rng.Transparency = 0
  1022. rng.TopSurface = 0
  1023. rng.BottomSurface = 0
  1024. rng.CFrame = pos
  1025. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1026. local rngm = Instance.new("SpecialMesh", rng)
  1027. rngm.MeshType = MType
  1028. rngm.Scale = Vector3.new(x1, y1, z1)
  1029. local scaler2 = 1
  1030. local speeder = FastSpeed
  1031. if type == "Add" then
  1032. scaler2 = 1 * value
  1033. elseif type == "Divide" then
  1034. scaler2 = 1 / value
  1035. end
  1036. coroutine.resume(coroutine.create(function()
  1037. for i = 0, 10 / bonuspeed, 0.1 do
  1038. swait()
  1039. if type == "Add" then
  1040. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1041. elseif type == "Divide" then
  1042. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1043. end
  1044. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1046. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1047. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1048. end
  1049. rng:Destroy()
  1050. end))
  1051. end
  1052.  
  1053. function SoulSteal(dude)
  1054. if dude.Name ~= char then
  1055. local bgf = IT("BodyGyro", dude.Head)
  1056. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1057. local val = IT("BoolValue", dude)
  1058. val.Name = "IsHit"
  1059. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1060. local soulst = coroutine.wrap(function()
  1061. local soul = Instance.new("Part",dude)
  1062. soul.Size = Vector3.new(1,1,1)
  1063. soul.CanCollide = false
  1064. soul.Anchored = false
  1065. soul.Position = torso.Position
  1066. soul.Transparency = 1
  1067. local PartEmmit1 = IT("ParticleEmitter", soul)
  1068. PartEmmit1.LightEmission = 1
  1069. PartEmmit1.Texture = "rbxassetid://569507414"
  1070. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1071. PartEmmit1.Rate = 250
  1072. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1073. PartEmmit1.Size = NumberSequence.new({
  1074. NumberSequenceKeypoint.new(0, 1, 0),
  1075. NumberSequenceKeypoint.new(1, 0, 0)
  1076. })
  1077. PartEmmit1.Transparency = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0, 0),
  1079. NumberSequenceKeypoint.new(1, 1, 0)
  1080. })
  1081. PartEmmit1.Speed = NumberRange.new(0, 0)
  1082. PartEmmit1.VelocitySpread = 30000
  1083. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1084. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1085. local BodPoss = IT("BodyPosition", soul)
  1086. BodPoss.P = 3000
  1087. BodPoss.D = 1000
  1088. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1089. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1090. wait(1.6)
  1091. soul.Touched:connect(function(hit)
  1092. if hit.Parent == char then
  1093. soul:Destroy()
  1094. end
  1095. end)
  1096. wait(1.2)
  1097. while soul do
  1098. swait()
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. BodPoss.Position = tors.Position
  1101. end
  1102. end)
  1103. soulst()
  1104. end
  1105. end
  1106. function FaceMouse()
  1107. local Cam = workspace.CurrentCamera
  1108. return {
  1109. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1110. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1111. }
  1112. end
  1113. Effects = {
  1114. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1115. local p = Instance.new("Part",EffectModel)
  1116. p.BrickColor = BrickColor.new(colour)
  1117. p.Size = partsize
  1118. p.Anchored = true
  1119. p.CanCollide = false
  1120. p.Material = matr
  1121. p.CFrame = cf
  1122. if inverse == true then
  1123. p.Transparency = 1
  1124. else
  1125. p.Transparency = 0
  1126. end
  1127. local m = Instance.new("BlockMesh",p)
  1128. m.Scale = meshstart
  1129. coroutine.wrap(function()
  1130. for i = 0, 1, factor do
  1131. swait()
  1132. if inverse == true then
  1133. p.Transparency = 1-i
  1134. else
  1135. p.Transparency = i
  1136. end
  1137. m.Scale = m.Scale + meshadd
  1138. if spin == true then
  1139. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1140. end
  1141. end
  1142. p:Destroy()
  1143. end)()
  1144. return p
  1145. end,
  1146. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1147. local p = Instance.new("Part",EffectModel)
  1148. p.BrickColor = BrickColor.new(colour)
  1149. p.Size = partsize
  1150. p.Anchored = true
  1151. p.CanCollide = false
  1152. p.Material = matr
  1153. p.CFrame = cf
  1154. if inverse == true then
  1155. p.Transparency = 1
  1156. else
  1157. p.Transparency = 0
  1158. end
  1159. local m = Instance.new("SpecialMesh",p)
  1160. m.MeshType = "Sphere"
  1161. m.Scale = meshstart
  1162. coroutine.wrap(function()
  1163. for i=0,1,factor do
  1164. swait()
  1165. if inverse == true then
  1166. p.Transparency = 1-i
  1167. else
  1168. p.Transparency = i
  1169. end
  1170. m.Scale = m.Scale + meshadd
  1171. end
  1172. p:Destroy()
  1173. end)()
  1174. return p
  1175. end,
  1176.  
  1177. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1178. local p = Instance.new("Part",EffectModel)
  1179. p.BrickColor = BrickColor.new(colour)
  1180. p.Size = partsize
  1181. p.Anchored = true
  1182. p.CanCollide = false
  1183. p.Material = matr
  1184. p.CFrame = cf
  1185. if inverse == true then
  1186. p.Transparency = 1
  1187. else
  1188. p.Transparency = 0
  1189. end
  1190. local m = Instance.new("CylinderMesh",p)
  1191. m.Scale = meshstart
  1192. coroutine.wrap(function()
  1193. for i=0,1,factor do
  1194. swait()
  1195. if inverse == true then
  1196. p.Transparency = 1-i
  1197. else
  1198. p.Transparency = i
  1199. end
  1200. m.Scale = m.Scale + meshadd
  1201. end
  1202. p:Destroy()
  1203. end)()
  1204. return p
  1205. end,
  1206.  
  1207. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1208. local p = Instance.new("Part",EffectModel)
  1209. p.BrickColor = BrickColor.new(colour)
  1210. p.Size = Vector3.new()
  1211. p.Anchored = true
  1212. p.CanCollide = false
  1213. p.CFrame = cf
  1214. if inverse == true then
  1215. p.Transparency = 1
  1216. else
  1217. p.Transparency = 0
  1218. end
  1219. local m = Instance.new("SpecialMesh",p)
  1220. m.MeshId = "rbxassetid://20329976"
  1221. m.Scale = meshstart
  1222. coroutine.wrap(function()
  1223. for i=0,1,factor do
  1224. swait()
  1225. if inverse == true then
  1226. p.Transparency = 1-i
  1227. else
  1228. p.Transparency = i
  1229. end
  1230. m.Scale = m.Scale + meshadd
  1231. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1232. end
  1233. p:Destroy()
  1234. end)()
  1235. return p
  1236. end,
  1237.  
  1238. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1239. local p = Instance.new("Part",EffectModel)
  1240. p.BrickColor = BrickColor.new(colour)
  1241. p.Size = Vector3.new()
  1242. p.Anchored = true
  1243. p.CanCollide = false
  1244. p.CFrame = cf
  1245. if inverse == true then
  1246. p.Transparency = 1
  1247. else
  1248. p.Transparency = 0
  1249. end
  1250. local m = Instance.new("SpecialMesh",p)
  1251. m.MeshId = "rbxassetid://3270017"
  1252. m.Scale = meshstart
  1253. coroutine.wrap(function()
  1254. for i=0,1,factor do
  1255. swait()
  1256. if inverse == true then
  1257. p.Transparency = 1-i
  1258. else
  1259. p.Transparency = i
  1260. end
  1261. m.Scale = m.Scale + meshadd
  1262. end
  1263. p:Destroy()
  1264. end)()
  1265. return p
  1266. end,
  1267.  
  1268. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1269. local p = Instance.new("Part",EffectModel)
  1270. p.BrickColor = BrickColor.new(colour)
  1271. p.Size = Vector3.new()
  1272. p.Anchored = true
  1273. p.CanCollide = false
  1274. p.CFrame = cf
  1275. if inverse == true then
  1276. p.Transparency = 1
  1277. else
  1278. p.Transparency = 0
  1279. end
  1280. local m = Instance.new("SpecialMesh",p)
  1281. m.MeshId = meshid
  1282. m.TextureId = textid
  1283. m.Scale = meshstart
  1284. coroutine.wrap(function()
  1285. for i=0,1,factor do
  1286. swait()
  1287. if inverse == true then
  1288. p.Transparency = 1-i
  1289. else
  1290. p.Transparency = i
  1291. end
  1292. m.Scale = m.Scale + meshadd
  1293. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1294. end
  1295. p:Destroy()
  1296. end)()
  1297. return p
  1298. end,
  1299.  
  1300. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1301. local p = Instance.new("Part",EffectModel)
  1302. p.BrickColor = BrickColor.new(colour)
  1303. p.Size = partsize
  1304. p.Anchored = true
  1305. p.CanCollide = false
  1306. p.Material = matr
  1307. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1308. if inverse == true then
  1309. p.Transparency = 1
  1310. else
  1311. p.Transparency = 0
  1312. end
  1313. local m = Instance.new("SpecialMesh",p)
  1314. m.MeshType = "Sphere"
  1315. m.Scale = meshstart
  1316. coroutine.wrap(function()
  1317. for i=0,1,factor do
  1318. swait()
  1319. if inverse == true then
  1320. p.Transparency = 1-i
  1321. else
  1322. p.Transparency = i
  1323. end
  1324. m.Scale = m.Scale + meshadd
  1325. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1326. end
  1327. p:Destroy()
  1328. end)()
  1329. return p
  1330. end,
  1331.  
  1332. }
  1333. -------------------------------------------------------
  1334. --End Effect Function--
  1335. -------------------------------------------------------
  1336. function Cso(ID, PARENT, VOLUME, PITCH)
  1337. local NSound = nil
  1338. coroutine.resume(coroutine.create(function()
  1339. NSound = IT("Sound", PARENT)
  1340. NSound.Volume = VOLUME
  1341. NSound.Pitch = PITCH
  1342. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1343. swait()
  1344. NSound:play()
  1345. game:GetService("Debris"):AddItem(NSound, 10)
  1346. end))
  1347. return NSound
  1348. end
  1349. function CamShake(Length, Intensity)
  1350. coroutine.resume(coroutine.create(function()
  1351. local intensity = 1 * Intensity
  1352. local rotM = 0.01 * Intensity
  1353. for i = 0, Length, 0.1 do
  1354. swait()
  1355. intensity = intensity - 0.05 * Intensity / Length
  1356. rotM = rotM - 5.0E-4 * Intensity / Length
  1357. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1358. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1359. end
  1360. hum.CameraOffset = Vector3.new(0, 0, 0)
  1361. end))
  1362. end
  1363. NewInstance = function(instance,parent,properties)
  1364. local inst = Instance.new(instance)
  1365. inst.Parent = parent
  1366. if(properties)then
  1367. for i,v in next, properties do
  1368. pcall(function() inst[i] = v end)
  1369. end
  1370. end
  1371. return inst;
  1372. end
  1373. hum.MaxHealth = 1.0E298
  1374. hum.Health = 1.0E298
  1375. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1376. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1377. hum.MaxHealth = 1.0E298
  1378. hum.Health = 1.0E298
  1379. end
  1380. end)
  1381. -------------------------------------------------------
  1382. --End Important Functions--
  1383. -------------------------------------------------------
  1384.  
  1385.  
  1386. -------------------------------------------------------
  1387. --Start Customization--
  1388. -------------------------------------------------------
  1389. local Player_Size = 1
  1390. if Player_Size ~= 1 then
  1391. root.Size = root.Size * Player_Size
  1392. tors.Size = tors.Size * Player_Size
  1393. hed.Size = hed.Size * Player_Size
  1394. ra.Size = ra.Size * Player_Size
  1395. la.Size = la.Size * Player_Size
  1396. rl.Size = rl.Size * Player_Size
  1397. ll.Size = ll.Size * Player_Size
  1398. ----------------------------------------------------------------------------------
  1399. rootj.Parent = root
  1400. neck.Parent = tors
  1401. RW.Parent = tors
  1402. LW.Parent = tors
  1403. RH.Parent = tors
  1404. LH.Parent = tors
  1405. ----------------------------------------------------------------------------------
  1406. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1407. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1408. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1409. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1410. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1411. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1412. ----------------------------------------------------------------------------------
  1413. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1414. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1415. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1416. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1417. --hat.Parent = Character
  1418. end
  1419. ----------------------------------------------------------------------------------
  1420. local SONG = 525565668
  1421. local SONG2 = 0
  1422. local Music = Instance.new("Sound",tors)
  1423. Music.Volume = 2.5
  1424. Music.Looped = true
  1425. Music.Pitch = 1 --Pitcher
  1426. ----------------------------------------------------------------------------------
  1427. local equipped = false
  1428. local idle = 0
  1429. local change = 1
  1430. local val = 0
  1431. local toim = 0
  1432. local idleanim = 0.4
  1433. local sine = 0
  1434. local Sit = 1
  1435. local WasAir = false
  1436. local InAir = false
  1437. local LandTick = 0
  1438. local movelegs = false
  1439. local FF = Instance.new("ForceField",char)
  1440. FF.Visible = false
  1441. local Speed = 56
  1442. local Chips = "onebearnakedwoman"
  1443. ----------------------------------------------------------------------------------
  1444. hum.JumpPower = 55
  1445. hum.Animator.Parent = nil
  1446. ----------------------------------------------------------------------------------
  1447. Chips = IT("Model")
  1448. Chips.Parent = char
  1449. Chips.Name = "Chips"
  1450. RHe = IT("Part")
  1451. RHe.Parent = Chips
  1452. RHe.BrickColor = BrickColor.new("Really black")
  1453. RHe.Locked = true
  1454. RHe.CanCollide = false
  1455. RHe.Transparency = 0
  1456. PMesh = IT("SpecialMesh")
  1457. RHe.formFactor = "Symmetric"
  1458. PMesh.MeshType = "FileMesh"
  1459. PMesh.MeshId = "rbxassetid://19106014"
  1460. PMesh.TextureId = "rbxassetid://342435650"
  1461. PMesh.Scale = Vector3.new(1, 1.4, 0.8)
  1462. PMesh.Parent = RHe
  1463. local RWeld = IT("Weld")
  1464. RWeld.Parent = RHe
  1465. RWeld.Part0 = RHe
  1466. RWeld.Part1 = ra
  1467. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  1468. -------------------------------------------------------
  1469. --End Customization--
  1470. -------------------------------------------------------
  1471.  
  1472.  
  1473. -------------------------------------------------------
  1474. --Start Attacks N Stuff--
  1475. -------------------------------------------------------
  1476. function AttackTemplate()
  1477. attack = true
  1478. for i = 0, 2, 0.1 do
  1479. swait()
  1480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1481. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1482. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1483. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1484. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1485. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1486. end
  1487. attack = false
  1488. end
  1489. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1490. local Hitboxpart = Instance.new("Part", EffectModel)
  1491. RemoveOutlines(Hitboxpart)
  1492. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1493. Hitboxpart.CanCollide = false
  1494. Hitboxpart.Transparency = 1
  1495. Hitboxpart.Anchored = true
  1496. Hitboxpart.CFrame = Pose
  1497. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1498. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1499. end
  1500. wait2 = false
  1501. combo = 1
  1502. mouse.Button1Down:connect(function(key)
  1503. if attack == false then
  1504. attack = true
  1505. Speed = 3.01
  1506. if combo == 1 and wait2 == false then
  1507. wait2 = true
  1508. for i = 0, 1.6, 0.1 do
  1509. swait()
  1510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.2)
  1511. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.2)
  1512. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2)
  1513. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2)
  1514. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2)
  1515. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2)
  1516. end
  1517. Cso("138097048", ra, 1.2, 0.8)
  1518. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1519. for i = 0, 1.2, 0.1 do
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3)
  1522. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.3)
  1523. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3)
  1524. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1525. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3)
  1526. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3)
  1527. end
  1528. combo = 1
  1529. end
  1530. Speed = 56
  1531. wait2 = false
  1532. attack = false
  1533. end
  1534. end)
  1535. function Taunt()
  1536. attack = true
  1537. Speed = 3
  1538. if Chips == "onebearnakedwoman" then
  1539. local Munch = Cso("1575472350", hed, 5, 1)
  1540. swait(2)
  1541. repeat
  1542. swait()
  1543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1544. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1545. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  1546. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  1547. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  1548. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  1549. until Munch.Playing == false
  1550. elseif Chips == "layonme" then
  1551. for i = 0, 6, 0.1 do
  1552. swait()
  1553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1554. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  1555. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1556. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1557. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(30 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.1)
  1558. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-30 - 5 * Sin(sine / 20)), Rad(-45 - 5 * Sin(sine / 20))), 0.1)
  1559. end
  1560. elseif Chips == "howitfeelstochew5gum" then
  1561. local Munch = Cso("1575472350", hed, 5, 1)
  1562. swait(2)
  1563. repeat
  1564. swait()
  1565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1566. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1567. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  1568. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  1569. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  1570. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  1571. until Munch.Playing == false
  1572. Cso("172324194", hed, 5, 1)
  1573. for i = 0, 5, 0.1 do
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 * Player_Size) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1576. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35), Rad(0), Rad(0)), 0.3)
  1577. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  1578. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  1579. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0), Rad(-10)), 0.3)
  1581. end
  1582. local RUN = Cso("957655044", hed, 5, 1)
  1583. swait(2)
  1584. repeat
  1585. swait()
  1586. Speed = 56
  1587. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  1588. root.Velocity = root.CFrame.lookVector * 75
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1)
  1590. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1)
  1591. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1592. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1593. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1)
  1594. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1)
  1595. until RUN.Playing == false
  1596. elseif Chips == "5gumdowngrade" then
  1597. Cso("1826625760", hed, 5, 1)
  1598. for i = 0, 5, 0.1 do
  1599. swait()
  1600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1601. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1602. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1603. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1604. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1605. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1606. end
  1607. end
  1608. Speed = 56
  1609. movelegs = false
  1610. attack = false
  1611. end
  1612. function Gum()
  1613. attack = true
  1614. Speed = 0
  1615. local Senses = Cso("605297168", hed, 6, 1)
  1616. swait(2)
  1617. repeat
  1618. swait()
  1619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  1620. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  1621. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  1622. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  1623. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  1624. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  1625. until Senses.TimePosition > 2.7
  1626. for i = 0, 3, 0.1 do
  1627. swait()
  1628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  1629. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  1630. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  1631. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  1632. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  1633. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  1634. end
  1635. root.Anchored = true
  1636. repeat
  1637. swait()
  1638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  1639. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  1640. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  1641. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  1642. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  1643. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  1644. until Senses.Playing == false
  1645. Speed = 56
  1646. attack = false
  1647. root.Anchored = false
  1648. end
  1649. function OHHHHHHH()
  1650. attack = true
  1651. Speed = 0
  1652. Cso("663306786", tors, 3, 1)
  1653. for i = 0, 12, 0.1 do
  1654. swait()
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  1656. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1657. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1658. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1659. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1661. end
  1662. Cso("663307468", tors, 6, 1)
  1663. for i = 0, 6, 0.1 do
  1664. swait()
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1666. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1667. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1668. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1669. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1671. end
  1672. Speed = 56
  1673. attack = false
  1674. end
  1675. function WoodyGotWood()
  1676. attack = true
  1677. Speed = 0
  1678. local Woodlenny = Cso("1764642350", hed, 6, 1)
  1679. swait(2)
  1680. repeat
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  1683. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  1684. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  1685. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  1686. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  1688. until Woodlenny.TimePosition > 3.6
  1689. root.Anchored = true
  1690. repeat
  1691. swait()
  1692. for i = 0, 2, 0.1 do
  1693. swait()
  1694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  1695. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  1696. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  1697. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  1698. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  1699. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  1700. end
  1701. for i = 0, 1.6, 0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  1704. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  1705. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  1706. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  1707. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  1709. end
  1710. until Woodlenny.Playing == false
  1711. Speed = 56
  1712. attack = false
  1713. root.Anchored = false
  1714. end
  1715. -------------------------------------------------------
  1716. --End Attacks N Stuff--
  1717. -------------------------------------------------------
  1718. mouse.KeyDown:connect(function(key)
  1719. if attack == false then
  1720. if key == "t" then
  1721. Taunt()
  1722. elseif key == "z" then
  1723. Gum()
  1724. elseif key == "x" then
  1725. OHHHHHHH()
  1726. elseif key == "c" then
  1727. WoodyGotWood()
  1728. elseif key == "f" then
  1729. SONG = 690663957
  1730. Music.TimePosition = 0
  1731. PMesh.TextureId = "rbxassetid://206977326"
  1732. Chips = "cheesexd"
  1733.  
  1734. elseif key == "m" then
  1735. SONG = 525565668
  1736. Music.TimePosition = 0
  1737. PMesh.TextureId = "rbxassetid://342435650"
  1738. Chips = "onebearnakedwoman"
  1739. elseif key == "n" then
  1740. SONG = 937445925
  1741. Music.TimePosition = 0
  1742. PMesh.TextureId = "rbxassetid://342436716"
  1743. Chips = "layonme"
  1744. elseif key == "b" then
  1745. SONG = 1386299751
  1746. Music.TimePosition = 0
  1747. PMesh.TextureId = "rbxassetid://341999291"
  1748. Chips = "howitfeelstochew5gum"
  1749. elseif key == "p" then
  1750. SONG = 148148658
  1751. Music.TimePosition = 0
  1752. PMesh.TextureId = "rbxassetid://342434847"
  1753. Chips = "IT BURNS"
  1754. elseif key == "v" then
  1755. SONG = 554967156
  1756. Music.TimePosition = 0
  1757. PMesh.TextureId = "rbxassetid://341999245"
  1758. Chips = "5gumdowngrade"
  1759. end
  1760. end
  1761. end)
  1762.  
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770. -------------------------------------------------------
  1771. --Start Animations--
  1772. -------------------------------------------------------
  1773. print("By Makhail07")
  1774. while true do
  1775. swait()
  1776. sine = sine + change
  1777. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1778. local velderp = root.Velocity.y
  1779. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1780. if equipped == true or equipped == false then
  1781. if attack == false then
  1782. idle = idle + 1
  1783. else
  1784. idle = 0
  1785. end
  1786. local Landed = false
  1787. if(hitfloor)then
  1788. WasAir = false
  1789. else
  1790. WasAir = true
  1791. end
  1792. if(WasAir == false)then
  1793. if(InAir == true)then
  1794. LandTick = time()
  1795. Landed = true
  1796. end
  1797. end
  1798. if(time()-LandTick < .3)then
  1799. Landed = true
  1800. end
  1801. if(hitfloor)then
  1802. InAir = false
  1803. else
  1804. InAir = true
  1805. end
  1806. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  1807. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  1808. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  1809. if(State == 'Jump')then
  1810. hum.JumpPower = 55
  1811. if attack == false then
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  1813. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1814. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1815. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1816. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1818. end
  1819. elseif(State == 'Fall')then
  1820. if attack == false then
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1822. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1823. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1824. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1825. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1826. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1827. end
  1828. elseif(State == 'Land')then
  1829. hum.JumpPower = 0
  1830. if attack == false then
  1831. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1832. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1833. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  1834. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  1835. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  1836. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1837. end
  1838. elseif(State == 'Idle')then
  1839. change = 1
  1840. if attack == false then
  1841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1842. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1843. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1844. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1845. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1846. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1847. end
  1848. elseif(State == 'Walk')then
  1849. change = 0.55
  1850. hum.JumpPower = 55
  1851. if attack == false then
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1)
  1853. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1)
  1854. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1855. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1856. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1)
  1858. elseif attack == true and movelegs == true then
  1859. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1860. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1861. end
  1862. end
  1863. end
  1864. hum.Name = "HUM"
  1865. hum.WalkSpeed = Speed
  1866. Music.SoundId = "rbxassetid://"..SONG
  1867. Music.Looped = true
  1868. Music.Pitch = 1
  1869. Music.Volume = 1.5
  1870. Music.Parent = tors
  1871. Music.Playing = true
  1872. if 0 < #Effects then
  1873. for e = 1, #Effects do
  1874. if Effects[e] ~= nil then
  1875. local Thing = Effects[e]
  1876. if Thing ~= nil then
  1877. local Part = Thing[1]
  1878. local Mode = Thing[2]
  1879. local Delay = Thing[3]
  1880. local IncX = Thing[4]
  1881. local IncY = Thing[5]
  1882. local IncZ = Thing[6]
  1883. if 1 >= Thing[1].Transparency then
  1884. if Thing[2] == "Block1" then
  1885. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1886. local Mesh = Thing[1].Mesh
  1887. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1888. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1889. elseif Thing[2] == "Block2" then
  1890. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1891. local Mesh = Thing[7]
  1892. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1893. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1894. elseif Thing[2] == "Block3" then
  1895. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1896. local Mesh = Thing[7]
  1897. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1898. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1899. elseif Thing[2] == "Cylinder" then
  1900. local Mesh = Thing[1].Mesh
  1901. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1902. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1903. elseif Thing[2] == "Blood" then
  1904. local Mesh = Thing[7]
  1905. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1906. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1907. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1908. elseif Thing[2] == "Elec" then
  1909. local Mesh = Thing[1].Mesh
  1910. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1911. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1912. elseif Thing[2] == "Disappear" then
  1913. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1914. elseif Thing[2] == "Shatter" then
  1915. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1916. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1917. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1918. Thing[6] = Thing[6] + Thing[5]
  1919. end
  1920. else
  1921. Part.Parent = nil
  1922. table.remove(Effects, e)
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
  1928. end
  1929. -------------------------------------------------------
  1930. --End Animations And Script--
  1931. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement