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- local Badge = game.Badge.Badges:Connect(function()
- local Badge = game.Badge:GetService(function(Badge)
- local BadgeTable = game.Badge.BadgeTabke:Connect(function(BadgeTable)
- end)
- local Badge = 1
- local BadgeTable = ("Easy");
- local BadgeTable2 = ("Medium");
- local BadgeTable3 = ("Hard");
- local BadgeTable4 = ("Extreme");
- local BadgeTable5 = ("InsanelyHard");
- local BadgeTable6 = ("Impossible");
- local BadgeTable7 = ("ImpossibleChallenge");
- local BadgeTable = true
- for BadgeTable in pairs("BadgeTable") do
- local Rarity = game.Rarity.Task[0] do
- end
- BadgeTable.Name = ("Rarity")(BadgeTable, Rarity);
- local Rarity = true;
- if Rarity == BadgeTable then
- Badge.Table.Rarity = Badge.Rarity for i,v in pairs do
- if BadgeTable == Badge() then
- local Badge = game.Badge:Connect(function(Task)
- local task = task
- task.Name = game.. {}
- task = {"i"}
- local task = game:Connect(pairs("task")(function()
- v.Badge = task.pcall(Badge)
- if v.Badge.task.Rarity == Badge(wait) then
- local Badge = game:GetService() for i,v in pairs do
- if BadgeTable == Rarity then do
- local Badge = game.Rarity:Connect(function(Badges)
- -- now we want the badge to come through when the player Does A Task or The Badge Task..
- if Badge == task.Game then
- --Badge Instances Now...
- local Badge = Instance.new("Badge, task...")
- local BadgeTable1 = Instance.new("Badge" and Rarity)
- local BadgeTable2 = Instance.new("Badge" and Rarity)
- local BadgeTable3 = Instance.new("Badge" and Rarity)
- local BadgeTable4 = Instance.new("Badge" and Rarity)
- local BadgeTable5 = Instance.new("Badge" and Rarity)
- local BadgeTable6 = Instance.new("Badge" and Rarity)
- local BadgeTable7 = Instance.new("Badge" and Rarity)
- --name the Badges Now
- BadgeTable = game.Badge.task.Title return(function(Title)
- BadgeTable1.Title = " ...you won qwiuick studios award..[Easy] : "
- BadgeTable2.Title = " ...you won qwiuick studios award..[Medium] : "
- BadgeTable3.Title = " ...you won qwiuick studios award..[Hard] : "
- BadgeTable4.Title = " ...you won qwiuick studios award..[Extreme] : "
- BadgeTable5.Title = " ...you won qwiuick studios award..[InsanelyHard] : "
- BadgeTable6.Title = " ...you won qwiuick studios award..[Impossible] : "
- BadgeTable6.Title = " ...you won qwiuick studios award..[ImpossibleChallenge] : "
- --Setting the Badge so You Can See it
- local Badge = game.Player.Badge do
- local mssge = game.SetCore:SetCoreGui("Mssge")
- if mssge == mssge then
- local Mssge = Badge
- mssge.Setcore:Getmssge();
- local mssge = ""..nil
- end
- end
- end)
- elseif Badge.Badges:Connect("...task..") then return
- end
- end)
- end
- end
- end
- end
- end))
- end)
- end
- end
- end
- end
- end)
- if Badge == Badge then
- local badge = true and {}
- local mssge = game.mssge:Connect(function(mssge)
- mssge.wait(1) do
- if wait(1) == 0 then
- local wait = "setTimout" > function ()
- end
- local mssge = game > true
- mssge:wait(1);
- local mssge = function(pcall)
- if pcall.mssge == Badge then
- end
- local mssge = true
- if mssge == nil then
- end
- end
- if nil == game.Badge.wait(nil)[0] then
- end
- end
- Badge = game wait(1) return
- end
- end)
- end
- end)
- wait(1) return
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