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- --[[
- Execute _G.Mode = (Number here) , to select a mode.
- 1 - Parents it to game
- 2 - Makes a folder in game and parents it to the folder
- 3 - Turns off CanCollide, turns on Anchored, and makes it invisible
- 4 - Parents to nil
- 5 - Sets CFrame Position to 999999999 and position to 999999999
- 6 - RobloxLocks it and deletes
- 7 - Names it random characters and deletes
- 8 - Creates a model in "workspace" and places a part in it and deletes model
- 9 - Parents to character and kills
- ]]--
- _G.Mode = 1
- function randomString()
- local length = math.random(10,20)
- local array = {}
- for i = 1, length do
- array[i] = string.char(math.random(32, 126))
- end
- return table.concat(array)
- end
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Tool = Instance.new("Tool", LocalPlayer.Backpack)
- local Identify = Instance.new("Part", Tool)
- local Mouse = LocalPlayer:GetMouse()
- local Target = Mouse.Target
- local Folder = Instance.new("Folder", game)
- Tool.RequiresHandle = false
- Tool.RobloxLocked = true
- Tool.Name = randomString()
- Tool.Activated:Connect(function()
- local Target = Mouse.Target
- Tool.Name = randomString()
- if _G.Mode == 1 then
- Target.Parent = game
- elseif _G.Mode == 2 then
- Target.Parent = Folder
- elseif _G.Mode == 3 then
- Target.CanCollide = false
- Target.Anchored = true
- Target.Transparency = 1
- elseif _G.Mode == 4 then
- Target.Parent = nil
- elseif _G.Mode == 5 then
- Target.CFrame = CFrame.new(999999999, 999999999, 999999999)
- Target.Position = Vector3.new(999999999, 999999999, 999999999)
- elseif _G.Mode == 6 then
- Target.RobloxLocked = true
- Target.Parent = nil
- elseif _G.Mode == 7 then
- Target.Name = randomString()
- Target.Parent = nil
- elseif _G.Mode == 8 then
- local Model = Instance.new("Model", workspace)
- Target.Parent = Model
- Model:Destroy()
- elseif _G.Mode == 9 then
- Target.Parent = LocalPlayer.Character
- LocalPlayer.Character:BreakJoints()
- end
- end)
- UnlockTool = Instance.new("Tool")
- UnlockTool.Parent = LocalPlayer.Backpack
- UnlockTool.RequiresHandle = false
- UnlockTool.Name = randomString()
- UnlockTool.Activated:connect(function()
- UnlockTool.Name = randomString()
- if Mouse.Target:IsA("BasePart") then
- Mouse.Target.Locked = false
- end
- end)
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