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Sep 28th, 2019
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. FacialShadow()
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character.HumanoidRootPart
  14. Torso = Character.Torso
  15. Head = Character.Head
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart.RootJoint
  21. Neck = Torso.Neck
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local sick = Instance.new("Sound", Character)
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43. Animation_Speed = 3
  44. Frame_Speed = 0.016666666666666666
  45. local Speed = 16
  46. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  47. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  49. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  50. local DAMAGEMULTIPLIER = 1
  51. local ANIM = "Idle"
  52. local ATTACK = false
  53. local EQUIPPED = false
  54. local HOLD = false
  55. local COMBO = 1
  56. local Rooted = false
  57. local SINE = 0
  58. local KEYHOLD = false
  59. local CHANGE = 2 / Animation_Speed
  60. local WALKINGANIM = false
  61. local VALUE1 = false
  62. local VALUE2 = false
  63. local ROBLOXIDLEANIMATION = IT("Animation")
  64. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  65. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  66. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  67. WEAPONGUI.Name = "Weapon GUI"
  68. script.Parent = WEAPONGUI
  69. Character.Archivable = true
  70. local SHADOW = Character:Clone()
  71. SHADOW.Parent = nil
  72. RootPart2 = SHADOW.HumanoidRootPart
  73. Torso2 = SHADOW.Torso
  74. Head2 = SHADOW.Head
  75. RightArm2 = SHADOW["Right Arm"]
  76. LeftArm2 = SHADOW["Left Arm"]
  77. RightLeg2 = SHADOW["Right Leg"]
  78. LeftLeg2 = SHADOW["Left Leg"]
  79. RootJoint2 = RootPart2.RootJoint
  80. Neck2 = Torso2.Neck
  81. RightShoulder2 = Torso2["Right Shoulder"]
  82. LeftShoulder2 = Torso2["Left Shoulder"]
  83. RightHip2 = Torso2["Right Hip"]
  84. LeftHip2 = Torso2["Left Hip"]
  85. SHADOW.PrimaryPart = RootPart2
  86. Character.Archivable = false
  87. SHADOW.Name = Player.Name .. "'s War"
  88. local Effects = IT("Folder", Character)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character.Animate
  92. local UNANCHOR = true
  93. local ROAR = 528589078
  94. local E = 1.32
  95. local PLAYSONG = true
  96. local REPLAY = false
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "ArtificialHB"
  99. script:WaitForChild("ArtificialHB")
  100. frame = Frame_Speed
  101. tf = 0
  102. allowframeloss = false
  103. tossremainder = false
  104. lastframe = tick()
  105. script.ArtificialHB:Fire()
  106. game:GetService("RunService").Heartbeat:connect(function(s, p)
  107.     tf = tf + s
  108.     if tf >= frame then
  109.         if allowframeloss then
  110.             script.ArtificialHB:Fire()
  111.             lastframe = tick()
  112.         else
  113.             for i = 1, math.floor(tf / frame) do
  114.                 script.ArtificialHB:Fire()
  115.             end
  116.             lastframe = tick()
  117.         end
  118.         if tossremainder then
  119.             tf = 0
  120.         else
  121.             tf = tf - frame * math.floor(tf / frame)
  122.         end
  123.     end
  124. end)
  125. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  126.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  127. end
  128. function PositiveAngle(NUMBER)
  129.     if NUMBER >= 0 then
  130.         NUMBER = 0
  131.     end
  132.     return NUMBER
  133. end
  134. function NegativeAngle(NUMBER)
  135.     if NUMBER <= 0 then
  136.         NUMBER = 0
  137.     end
  138.     return NUMBER
  139. end
  140. function Swait(NUMBER)
  141.     if NUMBER == 0 or NUMBER == nil then
  142.         ArtificialHB.Event:wait()
  143.     else
  144.         for i = 1, NUMBER do
  145.             ArtificialHB.Event:wait()
  146.         end
  147.     end
  148. end
  149. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  150.     local NEWMESH = IT(MESH)
  151.     if MESH == "SpecialMesh" then
  152.         NEWMESH.MeshType = MESHTYPE
  153.         if MESHID ~= "nil" and MESHID ~= "" then
  154.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  155.         end
  156.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  157.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  158.         end
  159.     end
  160.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  161.     NEWMESH.Scale = SCALE
  162.     NEWMESH.Parent = PARENT
  163.     return NEWMESH
  164. end
  165. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  166.     local NEWPART = IT("Part")
  167.     NEWPART.formFactor = FORMFACTOR
  168.     NEWPART.Reflectance = REFLECTANCE
  169.     NEWPART.Transparency = TRANSPARENCY
  170.     NEWPART.CanCollide = false
  171.     NEWPART.Locked = true
  172.     NEWPART.Anchored = true
  173.     if ANCHOR == false then
  174.         NEWPART.Anchored = false
  175.     end
  176.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  177.     NEWPART.Name = NAME
  178.     NEWPART.Size = SIZE
  179.     NEWPART.Position = Torso.Position
  180.     NEWPART.Material = MATERIAL
  181.     NEWPART:BreakJoints()
  182.     NEWPART.Parent = PARENT
  183.     return NEWPART
  184. end
  185. local weldBetween = function(a, b)
  186.     local weldd = Instance.new("ManualWeld")
  187.     weldd.Part0 = a
  188.     weldd.Part1 = b
  189.     weldd.C0 = CFrame.new()
  190.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  191.     weldd.Parent = a
  192.     return weldd
  193. end
  194. function QuaternionFromCFrame(cf)
  195.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  196.     local trace = m00 + m11 + m22
  197.     if trace > 0 then
  198.         local s = math.sqrt(1 + trace)
  199.         local recip = 0.5 / s
  200.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  201.     else
  202.         local i = 0
  203.         if m00 < m11 then
  204.             i = 1
  205.         end
  206.         if m22 > (i == 0 and m00 or m11) then
  207.             i = 2
  208.         end
  209.         if i == 0 then
  210.             local s = math.sqrt(m00 - m11 - m22 + 1)
  211.             local recip = 0.5 / s
  212.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  213.         elseif i == 1 then
  214.             local s = math.sqrt(m11 - m22 - m00 + 1)
  215.             local recip = 0.5 / s
  216.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  217.         elseif i == 2 then
  218.             local s = math.sqrt(m22 - m00 - m11 + 1)
  219.             local recip = 0.5 / s
  220.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  221.         end
  222.     end
  223. end
  224. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  225.     local xs, ys, zs = x + x, y + y, z + z
  226.     local wx, wy, wz = w * xs, w * ys, w * zs
  227.     local xx = x * xs
  228.     local xy = x * ys
  229.     local xz = x * zs
  230.     local yy = y * ys
  231.     local yz = y * zs
  232.     local zz = z * zs
  233.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  234. end
  235. function QuaternionSlerp(a, b, t)
  236.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  237.     local startInterp, finishInterp
  238.     if cosTheta >= 1.0E-4 then
  239.         if 1 - cosTheta > 1.0E-4 then
  240.             local theta = ACOS(cosTheta)
  241.             local invSinTheta = 1 / SIN(theta)
  242.             startInterp = SIN((1 - t) * theta) * invSinTheta
  243.             finishInterp = SIN(t * theta) * invSinTheta
  244.         else
  245.             startInterp = 1 - t
  246.             finishInterp = t
  247.         end
  248.     elseif 1 + cosTheta > 1.0E-4 then
  249.         local theta = ACOS(-cosTheta)
  250.         local invSinTheta = 1 / SIN(theta)
  251.         startInterp = SIN((t - 1) * theta) * invSinTheta
  252.         finishInterp = SIN(t * theta) * invSinTheta
  253.     else
  254.         startInterp = t - 1
  255.         finishInterp = t
  256.     end
  257.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  258. end
  259. function Clerp(a, b, t)
  260.     local qa = {
  261.         QuaternionFromCFrame(a)
  262.     }
  263.     local qb = {
  264.         QuaternionFromCFrame(b)
  265.     }
  266.     local ax, ay, az = a.x, a.y, a.z
  267.     local bx, by, bz = b.x, b.y, b.z
  268.     local _t = 1 - t
  269.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  270. end
  271. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  272.     local frame = IT("Frame")
  273.     frame.BackgroundTransparency = TRANSPARENCY
  274.     frame.BorderSizePixel = BORDERSIZEPIXEL
  275.     frame.Position = POSITION
  276.     frame.Size = SIZE
  277.     frame.BackgroundColor3 = COLOR
  278.     frame.BorderColor3 = BORDERCOLOR
  279.     frame.Name = NAME
  280.     frame.Parent = PARENT
  281.     return frame
  282. end
  283. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  284.     local label = IT("TextLabel")
  285.     label.BackgroundTransparency = 1
  286.     label.Size = UD2(1, 0, 1, 0)
  287.     label.Position = UD2(0, 0, 0, 0)
  288.     label.TextColor3 = TEXTCOLOR
  289.     label.TextStrokeTransparency = STROKETRANSPARENCY
  290.     label.TextTransparency = TRANSPARENCY
  291.     label.FontSize = TEXTFONTSIZE
  292.     label.Font = TEXTFONT
  293.     label.BorderSizePixel = BORDERSIZEPIXEL
  294.     label.TextScaled = false
  295.     label.Text = TEXT
  296.     label.Name = NAME
  297.     label.Parent = PARENT
  298.     return label
  299. end
  300. function NoOutlines(PART)
  301.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  302. end
  303. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  304.     local NEWWELD = IT(TYPE)
  305.     NEWWELD.Part0 = PART0
  306.     NEWWELD.Part1 = PART1
  307.     NEWWELD.C0 = C0
  308.     NEWWELD.C1 = C1
  309.     NEWWELD.Parent = PARENT
  310.     return NEWWELD
  311. end
  312. local S = IT("Sound")
  313. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  314.     local NEWSOUND
  315.     coroutine.resume(coroutine.create(function()
  316.         NEWSOUND = S:Clone()
  317.         NEWSOUND.EmitterSize = VOLUME * 5
  318.         NEWSOUND.Parent = PARENT
  319.         NEWSOUND.Volume = VOLUME
  320.         NEWSOUND.Pitch = PITCH
  321.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  322.         NEWSOUND:play()
  323.         if DOESLOOP == true then
  324.             NEWSOUND.Looped = true
  325.         else
  326.             repeat
  327.                 wait(1)
  328.             until NEWSOUND.Playing == false
  329.             NEWSOUND:remove()
  330.         end
  331.     end))
  332.     return NEWSOUND
  333. end
  334. function CFrameFromTopBack(at, top, back)
  335.     local right = top:Cross(back)
  336.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  337. end
  338. function WACKYEFFECT(Table)
  339.     local TYPE = Table.EffectType or "Sphere"
  340.     local SIZE = Table.Size or VT(1, 1, 1)
  341.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  342.     local TRANSPARENCY = Table.Transparency or 0
  343.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  344.     local CFRAME = Table.CFrame or Torso.CFrame
  345.     local MOVEDIRECTION = Table.MoveToPos or nil
  346.     local ROTATION1 = Table.RotationX or 0
  347.     local ROTATION2 = Table.RotationY or 0
  348.     local ROTATION3 = Table.RotationZ or 0
  349.     local MATERIAL = Table.Material or "Neon"
  350.     local COLOR = Table.Color or C3(1, 1, 1)
  351.     local TIME = Table.Time or 45
  352.     local SOUNDID = Table.SoundID or nil
  353.     local SOUNDPITCH = Table.SoundPitch or nil
  354.     local SOUNDVOLUME = Table.SoundVolume or nil
  355.     coroutine.resume(coroutine.create(function()
  356.         local PLAYSSOUND = false
  357.         local SOUND
  358.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  359.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  360.             PLAYSSOUND = true
  361.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  362.         end
  363.         EFFECT.Color = COLOR
  364.         local MSH
  365.         if TYPE == "Sphere" then
  366.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  367.         elseif TYPE == "Block" or TYPE == "Box" then
  368.             MSH = IT("BlockMesh", EFFECT)
  369.             MSH.Scale = SIZE
  370.         elseif TYPE == "Wave" then
  371.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  372.         elseif TYPE == "Ring" then
  373.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  374.         elseif TYPE == "Slash" then
  375.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  376.         elseif TYPE == "Round Slash" then
  377.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  378.         elseif TYPE == "Swirl" then
  379.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  380.         elseif TYPE == "Skull" then
  381.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  382.         elseif TYPE == "Crystal" then
  383.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  384.         end
  385.         if MSH ~= nil then
  386.             local MOVESPEED
  387.             if MOVEDIRECTION ~= nil then
  388.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  389.             end
  390.             local GROWTH = SIZE - ENDSIZE
  391.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  392.             if TYPE == "Block" then
  393.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  394.             else
  395.                 EFFECT.CFrame = CFRAME
  396.             end
  397.             for LOOP = 1, TIME + 1 do
  398.                 Swait()
  399.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  400.                 if TYPE == "Wave" then
  401.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  402.                 end
  403.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  404.                 if TYPE == "Block" then
  405.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  406.                 else
  407.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  408.                 end
  409.                 if MOVEDIRECTION ~= nil then
  410.                     local ORI = EFFECT.Orientation
  411.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  412.                     EFFECT.Orientation = ORI
  413.                 end
  414.             end
  415.             if PLAYSSOUND == false then
  416.                 EFFECT:remove()
  417.             else
  418.                 repeat
  419.                     Swait()
  420.                 until SOUND.Playing == false
  421.                 EFFECT:remove()
  422.             end
  423.         elseif PLAYSSOUND == false then
  424.             EFFECT:remove()
  425.         else
  426.             repeat
  427.                 Swait()
  428.             until SOUND.Playing == false
  429.             EFFECT:remove()
  430.         end
  431.     end))
  432. end
  433. function MakeForm(PART, TYPE)
  434.     if TYPE == "Cyl" then
  435.         local MSH = IT("CylinderMesh", PART)
  436.     elseif TYPE == "Ball" then
  437.         local MSH = IT("SpecialMesh", PART)
  438.         MSH.MeshType = "Sphere"
  439.     elseif TYPE == "Wedge" then
  440.         local MSH = IT("SpecialMesh", PART)
  441.         MSH.MeshType = "Wedge"
  442.     end
  443. end
  444. Debris = game:GetService("Debris")
  445. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  446.     local DIRECTION = CF(StartPos, EndPos).lookVector
  447.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  448. end
  449. function GetRoot(MODEL, ROOT)
  450.     if ROOT == true then
  451.         return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  452.     else
  453.         return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  454.     end
  455. end
  456. function FacialShadow()
  457.     local SHADOWS = {}
  458.     for i = 1, 16 do
  459.         local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  460.         FACE.Color = C3(0, 0, 0)
  461.         Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  462.         CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  463.         table.insert(SHADOWS, FACE)
  464.     end
  465.     local function UNDO()
  466.         for i = 1, #SHADOWS do
  467.             SHADOWS[i]:remove()
  468.         end
  469.     end
  470.     return UNDO
  471. end
  472. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  473.     if FLOOR ~= nil then
  474.         for i = 1, AMOUNT do
  475.             do
  476.                 local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  477.                 DEBREE.Material = FLOOR.Material
  478.                 DEBREE.Color = FLOOR.Color
  479.                 DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  480.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  481.                 coroutine.resume(coroutine.create(function()
  482.                     Swait(15)
  483.                     DEBREE.Parent = workspace
  484.                     DEBREE.CanCollide = true
  485.                     Debris:AddItem(DEBREE, SWAIT)
  486.                 end))
  487.             end
  488.         end
  489.     end
  490. end
  491. local SIZE = 2
  492. RootPart2.Size = RootPart.Size * SIZE
  493. Torso2.Size = Torso.Size * SIZE
  494. RightArm2.Size = RightArm.Size * SIZE
  495. RightLeg2.Size = RightLeg.Size * SIZE
  496. LeftArm2.Size = LeftArm.Size * SIZE
  497. LeftLeg2.Size = LeftLeg.Size * SIZE
  498. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  499. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  500. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  502. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  503. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  504. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  508. Head2.Size = VT(1, 1, 1) * SIZE
  509. RootJoint2.Parent = RootPart
  510. Neck2.Parent = Torso
  511. RightShoulder2.Parent = Torso
  512. LeftShoulder2.Parent = Torso
  513. RightHip2.Parent = Torso
  514. LeftHip2.Parent = Torso
  515. local SKILLTEXTCOLOR = C3(1, 1, 1)
  516. local SKILLFONT = "Fantasy"
  517. local SKILLTEXTSIZE = 6
  518. local ATTACKS = {
  519.     "Z-Tremor Punch",
  520.     "E-Meteor Impact",
  521.     "R-Uppercut"
  522. }
  523. local GUIS = {}
  524. for i = 1, #ATTACKS do
  525.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  526.     local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  527.     SKILLTEXT.TextXAlignment = "Left"
  528.     table.insert(GUIS, SKILLTEXT)
  529. end
  530. function ApplyDamage(Humanoid, Damage)
  531.     Damage = Damage * DAMAGEMULTIPLIER
  532.     if Humanoid.Health < 2000 then
  533.         if Humanoid.Health - Damage > 0 then
  534.             Humanoid.Health = Humanoid.Health - Damage
  535.         else
  536.             Humanoid.Parent:BreakJoints()
  537.         end
  538.     else
  539.         Humanoid.Parent:BreakJoints()
  540.     end
  541. end
  542. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  543.     for index, CHILD in pairs(workspace:GetDescendants()) do
  544.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  545.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  546.             if HUM then
  547.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  548.                 if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  549.                     if INSTAKILL == true then
  550.                         CHILD:BreakJoints()
  551.                     else
  552.                         local DMG = MRANDOM(MINDMG, MAXDMG)
  553.                         ApplyDamage(HUM, DMG)
  554.                     end
  555.                     if FLING > 0 then
  556.                         for _, c in pairs(CHILD:GetChildren()) do
  557.                             if c:IsA("BasePart") then
  558.                                 local bv = Instance.new("BodyVelocity")
  559.                                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  560.                                 bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  561.                                 bv.Parent = c
  562.                                 Debris:AddItem(bv, 0.05)
  563.                             end
  564.                         end
  565.                     end
  566.                 end
  567.             end
  568.         end
  569.     end
  570. end
  571. function Intro()
  572.     EQUIPPED = true
  573.     ATTACK = true
  574.     Rooted = true
  575.     if Rooted == false then
  576.         Disable_Jump = false
  577.         Humanoid.WalkSpeed = Speed
  578.     elseif Rooted == true then
  579.         Disable_Jump = true
  580.         Humanoid.WalkSpeed = 0
  581.     end
  582.     coroutine.resume(coroutine.create(function()
  583.         repeat
  584.             Swait()
  585.             RootPart2.Anchored = true
  586.             for _, c in pairs(SHADOW:GetChildren()) do
  587.                 if c:IsA("Part") then
  588.                     c.Color = C3(1, 1, 1)
  589.                     if c ~= RootPart2 then
  590.                         c.Transparency = E + 0.15 * SIN(SINE / 12)
  591.                     end
  592.                     if c:FindFirstChildOfClass("Decal") then
  593.                         c:ClearAllChildren()
  594.                     end
  595.                     c.CanCollide = false
  596.                     c.Material = "Neon"
  597.                 else
  598.                     c:remove()
  599.                 end
  600.             end
  601.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  602.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  603.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  604.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  605.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  606.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  607.         until ATTACK == false
  608.     end))
  609.     wait(1)
  610.     SHADOW.Parent = Character
  611.     SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  612.     local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  613.     for i = 1, 250 do
  614.         Swait()
  615.         E = E - 0.0032
  616.         local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  617.         local TIMER = MRANDOM(20, 80)
  618.         WACKYEFFECT({
  619.             Time = TIMER,
  620.             EffectType = "Sphere",
  621.             Size = VT(1, 1, 1),
  622.             Size2 = VT(0, 45, 0),
  623.             Transparency = 0,
  624.             Transparency2 = 0,
  625.             CFrame = AREA,
  626.             MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  627.             RotationX = 0,
  628.             RotationY = 0,
  629.             RotationZ = 0,
  630.             Material = "Neon",
  631.             Color = C3(1, 1, 1),
  632.             SoundID = nil,
  633.             SoundPitch = 0.8,
  634.             SoundVolume = 5
  635.         })
  636.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  637.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  638.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  639.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  640.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  641.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  642.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  643.     end
  644.     for i = 0, 0.6, 0.1 / Animation_Speed do
  645.         Swait()
  646.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  647.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  648.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  649.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  650.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  651.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  652.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  653.     end
  654.     CreateSound(ROAR, Head2, 10, 1, false)
  655.     for i = 0, 4, 0.1 / Animation_Speed do
  656.         Swait()
  657.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  658.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  659.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  660.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  661.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  662.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  663.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  664.     end
  665.     ATTACK = false
  666.     Rooted = false
  667. end
  668. function Roar(TABLE)
  669.     ATTACK = true
  670.     Rooted = true
  671.     local E = false
  672.     coroutine.resume(coroutine.create(function()
  673.         repeat
  674.             Swait()
  675.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  676.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  677.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  678.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  679.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  680.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  681.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  682.         until E == true
  683.     end))
  684.     for i = 0, 1, 0.1 / Animation_Speed do
  685.         Swait()
  686.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  687.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  688.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  689.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  690.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  691.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  692.     end
  693.     CreateSound(ROAR, Effects, 4, 1, false)
  694.     if TABLE then
  695.         for E = 1, #TABLE do
  696.             if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  697.                 local ROOT = GetRoot(TABLE[E], true)
  698.                 if ROOT then
  699.                     ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  700.                     local bv = Instance.new("BodyVelocity")
  701.                     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  702.                     bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  703.                     bv.Parent = ROOT
  704.                     Debris:AddItem(bv, 0.05)
  705.                 end
  706.             end
  707.         end
  708.     end
  709.     for i = 0, 6, 0.1 / Animation_Speed do
  710.         Swait()
  711.         local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  712.         if HITFLOOR then
  713.             CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  714.         end
  715.         WACKYEFFECT({
  716.             EffectType = "Wave",
  717.             Size = VT(20, 1, 20),
  718.             Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  719.             Transparency = 0.9,
  720.             Transparency2 = 1,
  721.             CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  722.             MoveToPos = nil,
  723.             RotationX = 0,
  724.             RotationY = 5,
  725.             RotationZ = 0,
  726.             Material = "Neon",
  727.             Color = C3(1, 1, 1),
  728.             SoundID = nil,
  729.             SoundPitch = nil,
  730.             SoundVolume = nil
  731.         })
  732.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  733.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  734.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  735.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  736.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  737.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  738.     end
  739.     E = true
  740.     if TABLE then
  741.         CreateSound(1535995263, Head, 10, 1, false)
  742.         for i = 0, 2.2, 0.1 / Animation_Speed do
  743.             Swait()
  744.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  745.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  746.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  747.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  748.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  749.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  750.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  751.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  752.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  753.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  754.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  755.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  756.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  757.         end
  758.     end
  759.     ATTACK = false
  760.     Rooted = false
  761. end
  762. function Punch()
  763.     ATTACK = true
  764.     Rooted = false
  765.     local HITS = {}
  766.     Speed = 12
  767.     for i = 0, 1, 0.1 / Animation_Speed do
  768.         Swait()
  769.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  770.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  771.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  772.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  773.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  774.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  775.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  776.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  777.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  778.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  779.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  780.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  781.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  782.     end
  783.     CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  784.     for i = 0, 0.3, 0.1 / Animation_Speed do
  785.         Swait()
  786.         WACKYEFFECT({
  787.             EffectType = "Box",
  788.             Size = RightArm2.Size,
  789.             Size2 = RightArm2.Size,
  790.             Transparency = RightArm2.Transparency,
  791.             Transparency2 = 1,
  792.             CFrame = RightArm2.CFrame,
  793.             MoveToPos = nil,
  794.             RotationX = 0,
  795.             RotationY = 0,
  796.             RotationZ = 0,
  797.             Material = "Neon",
  798.             Color = C3(1, 1, 1),
  799.             SoundID = nil,
  800.             SoundPitch = nil,
  801.             SoundVolume = nil
  802.         })
  803.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  804.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  805.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  806.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  808.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  809.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  810.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  811.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  812.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  815.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  816.     end
  817.     for index, CHILD in pairs(workspace:GetDescendants()) do
  818.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  819.             do
  820.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  821.                 if HUM then
  822.                     do
  823.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  824.                         if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  825.                             table.insert(HITS, CHILD)
  826.                             coroutine.resume(coroutine.create(function()
  827.                                 CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  828.                                 TORSO.Anchored = true
  829.                                 local POS = TORSO.CFrame
  830.                                 for i = 1, 35 do
  831.                                     Swait()
  832.                                     ApplyDamage(HUM, MRANDOM(1, 1))
  833.                                     TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  834.                                 end
  835.                                 TORSO.Anchored = false
  836.                             end))
  837.                         end
  838.                     end
  839.                 end
  840.             end
  841.         end
  842.     end
  843.     for i = 0, 0.2, 0.1 / Animation_Speed do
  844.         Swait()
  845.         WACKYEFFECT({
  846.             EffectType = "Box",
  847.             Size = RightArm2.Size,
  848.             Size2 = RightArm2.Size,
  849.             Transparency = RightArm2.Transparency,
  850.             Transparency2 = 1,
  851.             CFrame = RightArm2.CFrame,
  852.             MoveToPos = nil,
  853.             RotationX = 0,
  854.             RotationY = 0,
  855.             RotationZ = 0,
  856.             Material = "Neon",
  857.             Color = C3(1, 1, 1),
  858.             SoundID = nil,
  859.             SoundPitch = nil,
  860.             SoundVolume = nil
  861.         })
  862.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  863.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  864.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  865.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  866.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  867.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  868.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  869.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  870.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  871.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  872.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  873.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  874.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  875.     end
  876.     if #HITS > 0 then
  877.         for i = 0, 0.5, 0.1 / Animation_Speed do
  878.             Swait()
  879.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  880.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  881.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  882.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  883.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  884.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  885.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  886.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  887.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  888.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.         end
  893.         Roar(HITS)
  894.     end
  895.     Speed = 16
  896.     ATTACK = false
  897.     Rooted = false
  898. end
  899. function Throw()
  900.     ATTACK = true
  901.     Rooted = false
  902.     local DEBREE = {}
  903.     for i = 0, 1, 0.1 / Animation_Speed do
  904.         Swait()
  905.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  906.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  907.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  908.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  909.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  910.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  911.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  912.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  915.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  916.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  917.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918.     end
  919.     local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  920.     Humanoid.PlatformStand = true
  921.     UNANCHOR = false
  922.     for i = 0, 1, 0.1 / Animation_Speed do
  923.         Swait()
  924.         RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  925.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  926.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  927.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  928.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  929.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  930.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  931.         RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  932.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  934.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  937.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938.     end
  939.     local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  940.     for i = 0, 0.4, 0.1 / Animation_Speed do
  941.         Swait()
  942.         RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  943.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  944.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  945.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  946.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  947.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  948.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  949.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  950.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  951.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  952.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  953.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  954.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  955.     end
  956.     local IMPACT = false
  957.     WELD:remove()
  958.     RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  959.     CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  960.     for i = 0, 0.4, 0.1 / Animation_Speed do
  961.         Swait()
  962.         WACKYEFFECT({
  963.             EffectType = "Box",
  964.             Size = RightArm2.Size,
  965.             Size2 = RightArm2.Size,
  966.             Transparency = RightArm2.Transparency,
  967.             Transparency2 = 1,
  968.             CFrame = RightArm2.CFrame,
  969.             MoveToPos = nil,
  970.             RotationX = 0,
  971.             RotationY = 0,
  972.             RotationZ = 0,
  973.             Material = "Neon",
  974.             Color = C3(1, 1, 1),
  975.             SoundID = nil,
  976.             SoundPitch = nil,
  977.             SoundVolume = nil
  978.         })
  979.         RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  980.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  981.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  982.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  983.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  984.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  985.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  986.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  988.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  989.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  990.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  991.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  992.     end
  993.     coroutine.resume(coroutine.create(function()
  994.         repeat
  995.             Swait()
  996.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  997.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  998.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  999.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1000.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1001.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1002.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008.         until IMPACT == true or ATTACK == false
  1009.     end))
  1010.     local FLOOR
  1011.     for i = 1, 80 do
  1012.         Swait()
  1013.         local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  1014.         if HIT then
  1015.             FLOOR = HIT
  1016.             IMPACT = true
  1017.             local ORI = VT(0, RootPart.Orientation.Y, 0)
  1018.             RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  1019.             RootPart.Orientation = ORI
  1020.             RootJoint.Parent = RootPart
  1021.             break
  1022.         else
  1023.             RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  1024.         end
  1025.     end
  1026.     UNANCHOR = true
  1027.     if FLOOR then
  1028.         do
  1029.             local PLAYING = false
  1030.             Humanoid.PlatformStand = false
  1031.             local REPLAY = true
  1032.             local FLING = false
  1033.             coroutine.resume(coroutine.create(function()
  1034.                 local ROCKS = MRANDOM(8, 13)
  1035.                 for i = 1, ROCKS do
  1036.                     local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
  1037.                     DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1038.                     table.insert(DEBREE, {
  1039.                         DEBREEPART,
  1040.                         DEBREEPART.Orientation,
  1041.                         CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  1042.                     })
  1043.                 end
  1044.                 repeat
  1045.                     Swait()
  1046.                     for E = 1, #DEBREE do
  1047.                         local ROCK = DEBREE[E][1]
  1048.                         ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  1049.                         ROCK.Orientation = DEBREE[E][2]
  1050.                     end
  1051.                 until FLING == true or ATTACK == false
  1052.                 if FLING == false then
  1053.                     for E = 1, #DEBREE do
  1054.                         local ROCK = DEBREE[E][1]
  1055.                         ROCK.Anchored = false
  1056.                         Debris:AddItem(ROCK, 4)
  1057.                     end
  1058.                 else
  1059.                     for E = 1, #DEBREE do
  1060.                         do
  1061.                             local ROCK = DEBREE[E][1]
  1062.                             ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  1063.                             coroutine.resume(coroutine.create(function()
  1064.                                 for i = 1, 150 do
  1065.                                     Swait()
  1066.                                     local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  1067.                                     if HIT then
  1068.                                         break
  1069.                                     else
  1070.                                         ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  1071.                                     end
  1072.                                 end
  1073.                                 ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  1074.                                 WACKYEFFECT({
  1075.                                     EffectType = "Box",
  1076.                                     Size = ROCK.Size,
  1077.                                     Size2 = ROCK.Size * 1.2,
  1078.                                     Transparency = 0,
  1079.                                     Transparency2 = 1,
  1080.                                     CFrame = ROCK.CFrame,
  1081.                                     MoveToPos = nil,
  1082.                                     RotationX = 0,
  1083.                                     RotationY = 0,
  1084.                                     RotationZ = 0,
  1085.                                     Material = "Neon",
  1086.                                     Color = C3(1, 1, 1),
  1087.                                     SoundID = nil,
  1088.                                     SoundPitch = nil,
  1089.                                     SoundVolume = nil
  1090.                                 })
  1091.                                 WACKYEFFECT({
  1092.                                     Time = 15,
  1093.                                     EffectType = "Sphere",
  1094.                                     Size = ROCK.Size,
  1095.                                     Size2 = VT(35, 35, 35),
  1096.                                     Transparency = 0.8,
  1097.                                     Transparency2 = 1,
  1098.                                     CFrame = CF(ROCK.Position),
  1099.                                     MoveToPos = nil,
  1100.                                     RotationX = 0,
  1101.                                     RotationY = 0,
  1102.                                     RotationZ = 0,
  1103.                                     Material = "Neon",
  1104.                                     Color = C3(1, 1, 1),
  1105.                                     SoundID = 174580476,
  1106.                                     SoundPitch = 1,
  1107.                                     SoundVolume = 3
  1108.                                 })
  1109.                                 ROCK:remove()
  1110.                             end))
  1111.                             Swait(5)
  1112.                         end
  1113.                     end
  1114.                 end
  1115.             end))
  1116.             local UNDO = FacialShadow()
  1117.             CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  1118.             KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1119.                 if NEWKEY == "e" then
  1120.                     KEY:Disconnect()
  1121.                     PLAYING = true
  1122.                 end
  1123.             end)
  1124.             for i = 0, 2, 0.1 / Animation_Speed do
  1125.                 Swait()
  1126.                 if PLAYING == true then
  1127.                     break
  1128.                 end
  1129.                 RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1130.                 RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1131.                 Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1132.                 RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1133.                 LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1134.                 RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1135.                 LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1136.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142.             end
  1143.             if KEY then
  1144.                 KEY:Disconnect()
  1145.             end
  1146.             if PLAYING == true then
  1147.                 for i = 0, 0.3, 0.1 / Animation_Speed do
  1148.                     Swait()
  1149.                     RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1150.                     RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1151.                     Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1152.                     RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1153.                     LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1154.                     RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1155.                     LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1156.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162.                 end
  1163.                 FLING = true
  1164.                 for i = 0, 1, 0.1 / Animation_Speed do
  1165.                     Swait()
  1166.                     RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1167.                     RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1168.                     Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  1169.                     RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1170.                     LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1171.                     RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1172.                     LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1173.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179.                 end
  1180.             end
  1181.             UNDO()
  1182.         end
  1183.     end
  1184.     REPLAY = false
  1185.     ATTACK = false
  1186.     Rooted = false
  1187. end
  1188. function Uppercut()
  1189.     ATTACK = true
  1190.     Rooted = false
  1191.     local HITS = {}
  1192.     Speed = 12
  1193.     for i = 0, 1, 0.1 / Animation_Speed do
  1194.         Swait()
  1195.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1196.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1197.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1198.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1199.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1200.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1201.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1202.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1203.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1204.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1206.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.     end
  1209.     CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1210.     for i = 0, 0.3, 0.1 / Animation_Speed do
  1211.         Swait()
  1212.         WACKYEFFECT({
  1213.             EffectType = "Box",
  1214.             Size = RightArm2.Size,
  1215.             Size2 = RightArm2.Size,
  1216.             Transparency = RightArm2.Transparency,
  1217.             Transparency2 = 1,
  1218.             CFrame = RightArm2.CFrame,
  1219.             MoveToPos = nil,
  1220.             RotationX = 0,
  1221.             RotationY = 0,
  1222.             RotationZ = 0,
  1223.             Material = "Neon",
  1224.             Color = C3(1, 1, 1),
  1225.             SoundID = nil,
  1226.             SoundPitch = nil,
  1227.             SoundVolume = nil
  1228.         })
  1229.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1230.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1231.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1232.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1233.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1234.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1235.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1236.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1237.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1238.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.     end
  1243.     for index, CHILD in pairs(workspace:GetDescendants()) do
  1244.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1245.             do
  1246.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1247.                 if HUM then
  1248.                     do
  1249.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1250.                         if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1251.                             coroutine.resume(coroutine.create(function()
  1252.                                 CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1253.                                 local grav = Instance.new("BodyPosition", TORSO)
  1254.                                 grav.D = 1500
  1255.                                 grav.P = 20000
  1256.                                 grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1257.                                 grav.position = TORSO.Position + VT(0, 25, 0)
  1258.                                 TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  1259.                                 table.insert(HITS, {CHILD, grav})
  1260.                                 ApplyDamage(HUM, MRANDOM(12, 22))
  1261.                             end))
  1262.                         end
  1263.                     end
  1264.                 end
  1265.             end
  1266.         end
  1267.     end
  1268.     if #HITS > 0 then
  1269.         coroutine.resume(coroutine.create(function()
  1270.             repeat
  1271.                 Swait()
  1272.             until ATTACK == false
  1273.             for E = 1, #HITS do
  1274.                 HITS[E][2]:remove()
  1275.             end
  1276.         end))
  1277.     end
  1278.     REPLAY = true
  1279.     local PLAYING = false
  1280.     local WHACK = false
  1281.     local HITTING = 0
  1282.     local PAYDOWN = 200
  1283.     local UNDO = FacialShadow()
  1284.     for i = 0, 0.5, 0.1 / Animation_Speed do
  1285.         Swait()
  1286.         if PLAYING == true then
  1287.             break
  1288.         end
  1289.         WACKYEFFECT({
  1290.             EffectType = "Box",
  1291.             Size = RightArm2.Size,
  1292.             Size2 = RightArm2.Size,
  1293.             Transparency = RightArm2.Transparency,
  1294.             Transparency2 = 1,
  1295.             CFrame = RightArm2.CFrame,
  1296.             MoveToPos = nil,
  1297.             RotationX = 0,
  1298.             RotationY = 0,
  1299.             RotationZ = 0,
  1300.             Material = "Neon",
  1301.             Color = C3(1, 1, 1),
  1302.             SoundID = nil,
  1303.             SoundPitch = nil,
  1304.             SoundVolume = nil
  1305.         })
  1306.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1307.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1308.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1309.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1311.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1312.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1313.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1314.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1315.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.     end
  1320.     if #HITS > 0 then
  1321.         KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1322.             if NEWKEY == "r" and WHACK == false then
  1323.                 if PLAYING == false then
  1324.                     PLAYING = true
  1325.                 end
  1326.                 WHACK = true
  1327.                 PAYDOWN = 70
  1328.                 HITTING = HITTING + 1
  1329.                 for E = 1, #HITS do
  1330.                     if HITS[E][1] then
  1331.                         local ROOT = GetRoot(HITS[E][1], true)
  1332.                         if ROOT then
  1333.                             local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  1334.                             if HUM and HUM.Health > 0 then
  1335.                                 HUM.PlatformStand = true
  1336.                                 CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  1337.                                 local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  1338.                                 ROOT.CFrame = CF(POS)
  1339.                                 ApplyDamage(HUM, MRANDOM(12, 18))
  1340.                                 ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  1341.                                 if HIT then
  1342.                                     CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  1343.                                 end
  1344.                             end
  1345.                         end
  1346.                     end
  1347.                 end
  1348.                 CreateSound(217767125, RightArm, 10, 1, false)
  1349.                 for i = 0, 0.25, 0.1 / Animation_Speed do
  1350.                     Swait()
  1351.                     RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1352.                     RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353.                     Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354.                     RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1355.                     LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1356.                     RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1357.                     LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364.                 end
  1365.                 WHACK = false
  1366.             end
  1367.         end)
  1368.     end
  1369.     for i = 0, 1, 0.1 / Animation_Speed do
  1370.         Swait()
  1371.         if PLAYING == true then
  1372.             break
  1373.         end
  1374.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1375.         RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1376.         Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1377.         RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378.         LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1379.         RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1380.         LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1381.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1382.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1383.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387.     end
  1388.     if PLAYING == true then
  1389.         Rooted = true
  1390.         repeat
  1391.             Swait()
  1392.             if WHACK == false then
  1393.                 PAYDOWN = PAYDOWN - 1
  1394.                 if PAYDOWN <= 0 then
  1395.                     PLAYING = false
  1396.                 end
  1397.                 RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1398.                 RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1399.                 Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400.                 RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1401.                 LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1402.                 RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1403.                 LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1404.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1408.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410.             end
  1411.         until PLAYING == false
  1412.     end
  1413.     if KEY then
  1414.         KEY:Disconnect()
  1415.     end
  1416.     if HITTING > 4 then
  1417.         CreateSound(1535994137, Head, 10, 1, false)
  1418.         for i = 0, 2.4, 0.1 / Animation_Speed do
  1419.             Swait()
  1420.             RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1421.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1422.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1423.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1424.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1425.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1427.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  1429.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433.         end
  1434.     end
  1435.     UNDO()
  1436.     Speed = 16
  1437.     REPLAY = false
  1438.     ATTACK = false
  1439.     Rooted = false
  1440. end
  1441. function TakeOn()
  1442.     ATTACK = true
  1443.     Rooted = true
  1444.     coroutine.resume(coroutine.create(function()
  1445.         repeat
  1446.             Swait()
  1447.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1448.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1449.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1450.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1451.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453.         until ATTACK == false
  1454.     end))
  1455.     CreateSound(1535994669, Head, 10, 1, false)
  1456.     for i = 0, 1, 0.1 / Animation_Speed do
  1457.         Swait()
  1458.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464.     end
  1465.     for i = 0, 1, 0.1 / Animation_Speed do
  1466.         Swait()
  1467.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  1469.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1470.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1471.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473.     end
  1474.     ATTACK = false
  1475.     Rooted = false
  1476. end
  1477. function MouseDown(Mouse)
  1478.     if ATTACK == false then
  1479.     end
  1480. end
  1481. function MouseUp(Mouse)
  1482.     HOLD = false
  1483. end
  1484. function KeyDown(Key)
  1485.     KEYHOLD = true
  1486.     if Key == "z" and ATTACK == false then
  1487.         Punch()
  1488.     end
  1489.     if Key == "e" and ATTACK == false and REPLAY == false then
  1490.         Throw()
  1491.     end
  1492.     if Key == "r" and ATTACK == false and REPLAY == false then
  1493.         Uppercut()
  1494.     end
  1495.     if Key == "t" and ATTACK == false then
  1496.         Roar()
  1497.     end
  1498.     if Key == "y" and ATTACK == false then
  1499.         TakeOn()
  1500.     end
  1501. end
  1502. function KeyUp(Key)
  1503.     KEYHOLD = false
  1504. end
  1505. Mouse.Button1Down:connect(function(NEWKEY)
  1506.     MouseDown(NEWKEY)
  1507. end)
  1508. Mouse.Button1Up:connect(function(NEWKEY)
  1509.     MouseUp(NEWKEY)
  1510. end)
  1511. Mouse.KeyDown:connect(function(NEWKEY)
  1512.     KeyDown(NEWKEY)
  1513. end)
  1514. Mouse.KeyUp:connect(function(NEWKEY)
  1515.     KeyUp(NEWKEY)
  1516. end)
  1517. function unanchor()
  1518.     for _, c in pairs(Character:GetChildren()) do
  1519.         if c:IsA("BasePart") and c ~= RootPart then
  1520.             c.Anchored = false
  1521.         end
  1522.     end
  1523.     if UNANCHOR == true then
  1524.         RootPart.Anchored = false
  1525.     else
  1526.         RootPart.Anchored = true
  1527.     end
  1528. end
  1529. Humanoid.Changed:connect(function(Jump)
  1530.     if Jump == "Jump" and Disable_Jump == true then
  1531.         Humanoid.Jump = false
  1532.     end
  1533. end)
  1534. coroutine.resume(coroutine.create(function()
  1535.     while true do
  1536.         Swait()
  1537.         SINE = SINE + CHANGE
  1538.     end
  1539. end))
  1540. while true do
  1541.     Swait()
  1542.     script.Parent = WEAPONGUI
  1543.     ANIMATE.Parent = nil
  1544.     for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1545.         v:Stop()
  1546.     end
  1547.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1548.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1549.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1550.     local WALKSPEEDVALUE = 4
  1551.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1552.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1553.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1554.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1555.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1556.     elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1557.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1558.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561.     end
  1562.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1563.         ANIM = "Jump"
  1564.         if ATTACK == false then
  1565.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577.         end
  1578.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1579.         ANIM = "Fall"
  1580.         if ATTACK == false then
  1581.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1590.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1591.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593.         end
  1594.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1595.         ANIM = "Idle"
  1596.         if ATTACK == false then
  1597.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1598.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1599.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1600.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1601.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1602.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1603.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1604.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1605.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  1609.         end
  1610.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1611.         ANIM = "Walk"
  1612.         if ATTACK == false then
  1613.             RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1614.             Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1615.             RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1616.             LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1617.             RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1618.             LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1619.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1624.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1625.         end
  1626.     end
  1627.     if ATTACK == false then
  1628.         RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1629.     end
  1630.     unanchor()
  1631.     RootPart2.Anchored = true
  1632.     Humanoid.MaxHealth = 200
  1633.     Humanoid.Health = 200
  1634.     if Rooted == false then
  1635.         Disable_Jump = false
  1636.         Humanoid.WalkSpeed = Speed
  1637.     elseif Rooted == true then
  1638.         Disable_Jump = true
  1639.         Humanoid.WalkSpeed = 0
  1640.     end
  1641.     for _, c in pairs(SHADOW:GetChildren()) do
  1642.         if c:IsA("Part") then
  1643.             c.Color = C3(1, 1, 1)
  1644.             if c ~= RootPart2 then
  1645.                 c.Transparency = E + 0.15 * SIN(SINE / 12)
  1646.             end
  1647.             if c:FindFirstChildOfClass("Decal") then
  1648.                 c:ClearAllChildren()
  1649.             end
  1650.             c.CanCollide = false
  1651.             c.Material = "Neon"
  1652.         else
  1653.             c:remove()
  1654.         end
  1655.     end
  1656.     sick.SoundId = "rbxassetid://2785302328"
  1657.     sick.Looped = true
  1658.     sick.Pitch = 1
  1659.     sick.Volume = 1.5
  1660.     sick.Parent = Character
  1661.     sick.Playing = PLAYSONG
  1662.     if EQUIPPED == false then
  1663.         Intro()
  1664.     end
  1665. end
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