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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- ty dominikrni
- --[[
- the puppet:
- By: Josemmoya
- Features: Being the puppet that kills players and not dummies
- Version: 4.6.8.91
- --]]
- local p = owner.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(6.482, 16.898, 2.156)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(3,2,6)
- TrainMesh.MeshId = "rbxassetid://442163294"
- TrainMesh.TextureId = "rbxassetid://442163342"
- p.Humanoid.WalkSpeed = 99;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- local function SFX(id) wait(2) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- train.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= owner.Name then
- game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
- local Whistle = SFX(202501610)
- Whistle:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(181484507)
- Music.Looped = true;
- wait(1)
- Music:Play();
- -- ~CL 2017
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