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- --[[Winter Gloves created by Brannon1964802.]]-- Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid --m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=false hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local gun=false local shoot=false player=nil mana=0 local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local mouse = Player:GetMouse() --local m = Instance.new('Model', Character) local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart --cam.CameraSubject = Head --Humanoid.CameraOffset = Vector3.new(0, 0, 0) local equipped = false local attack = false local Anim = 'Idle' local idle = 0 local sprint = false local battlestance = false local attacktype = 1 local state = 'none' local torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local on = false local grabbed = false local skill1 = false local skill2 = false local skill3 = false local skill4 = false local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local co1 = 0--how long it will take for skill to cooldown local co2 = 0 local co3 = 0 local co4 = 0 local inputserv = game:GetService('UserInputService') local typing = false local crit = false local critchance = 2--critical chance percentage local critdamageaddmin = 3--minimum amount of critical damage being added to regular damage local critdamageaddmax = 7--maximum amount local maxstamina = 100--max amount of stamina local stamina = 0--stamina you start out with local skill1stam = 0--how much stamina is needed for a skill local skill2stam = 0 local skill3stam = 0 local skill4stam = 0 local recovermana = 3--how much mana per second local mindamage = 5--self explanatory local maxdamage = 10--self explanatory local cf = CFrame.new-- make things easier :) local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local skillcolorscheme = c3(1, 1, 1)--color scheme for skills lol local defensevalue = 1 local speedvalue = 1 local damagevalue = 1 local cf = CFrame.new-- make things easier :) local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local skillcolorscheme = c3(1, 1, 1)--color scheme for skills lol local scrn = Instance.new('ScreenGui', Player.PlayerGui) function makeframe(par, trans, pos, size, color) local frame = Instance.new('Frame', par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end function makelabel(par, text) local label = Instance.new('TextLabel', par) label.BackgroundTransparency = 1 label.Size = ud(1, 0, 1, 0) label.Position = ud(0, 0, 0, 0) label.TextColor3 = c3(255, 255, 255) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansBold label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end local stats=Instance.new('Folder',Character) stats.Name='Stats' local block=Instance.new('BoolValue',stats) block.Name='Block' block.Value=false local stun=Instance.new('BoolValue',stats) stun.Name='Stun' stun.Value=false local defense=Instance.new('NumberValue',stats) defense.Name='Defence' defense.Value=defensevalue local speed=Instance.new('NumberValue',stats) speed.Name='Speed' speed.Value=speedvalue local damagea=Instance.new('NumberValue',stats) damagea.Name='Damage' damagea.Value=damagevalue framesk1 = makeframe(scrn, 0.5, ud(.13, 0, .56, 0), ud(.08, 0, .06, 0), c3(1,1,0.5)) bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1,1,0.5)) ammolabel = Instance.new("TextLabel",framesk1) ammolabel.BackgroundTransparency = 1 ammolabel.Size = ud(1, 0, 1, 0) ammolabel.Position = ud(0, 0, 0, 0) ammolabel.TextColor3 = c3(255, 255, 255) ammolabel.TextStrokeTransparency = 0 ammolabel.FontSize = Enum.FontSize.Size8 ammolabel.Font = Enum.Font.SourceSans ammolabel.BorderSizePixel = 0 ammolabel.TextScaled = true ammolabel.Text ='Speed ['..speed.Value..']' framesk2 = makeframe(scrn, 0.5, ud(.13, 0, .63, 0), ud(.08, 0, .06, 0), c3(1,0.5,1)) bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5,0.25,0.25)) ammolabel2 = Instance.new("TextLabel",framesk2) ammolabel2.BackgroundTransparency = 1 ammolabel2.Size = ud(1, 0, 1, 0) ammolabel2.Position = ud(0, 0, 0, 0) ammolabel2.TextColor3 = c3(255, 255, 255) ammolabel2.TextStrokeTransparency = 0 ammolabel2.FontSize = Enum.FontSize.Size8 ammolabel2.Font = Enum.Font.SourceSans ammolabel2.BorderSizePixel = 0 ammolabel2.TextScaled = true ammolabel2.Text ='Damage ['..damagea.Value..']' framesk3 = makeframe(scrn, 0.5, ud(.13, 0, .70, 0), ud(.08, 0, .06, 0), c3(1,0.5,1)) bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25,0.25,0.5)) ammolabel3 = Instance.new("TextLabel",framesk3) ammolabel3.BackgroundTransparency = 1 ammolabel3.Size = ud(1, 0, 1, 0) ammolabel3.Position = ud(0, 0, 0, 0) ammolabel3.TextColor3 = c3(255, 255, 255) ammolabel3.TextStrokeTransparency = 0 ammolabel3.FontSize = Enum.FontSize.Size8 ammolabel3.Font = Enum.Font.SourceSans ammolabel3.BorderSizePixel = 0 ammolabel3.TextScaled = true ammolabel3.Text ='Defense ['..defense.Value..']' framesk4 = makeframe(scrn, 0.5, ud(.13, 0, .42, 0), ud(.08, 0, .06, 0), c3(1,1,1)) bar4 = makeframe(framesk4, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1,1,1)) ammolabel4 = Instance.new("TextLabel",framesk4) ammolabel4.BackgroundTransparency = 1 ammolabel4.Size = ud(1, 0, 1, 0) ammolabel4.Position = ud(0, 0, 0, 0) ammolabel4.TextColor3 = c3(255, 255, 255) ammolabel4.TextStrokeTransparency = 0 ammolabel4.FontSize = Enum.FontSize.Size8 ammolabel4.Font = Enum.Font.SourceSans ammolabel4.BorderSizePixel = 0 ammolabel4.TextScaled = true ammolabel4.Text ='Press F to equip your weapon.' framesk5 = makeframe(scrn, 0.5, ud(.13, 0, .49, 0), ud(.08, 0, .06, 0), c3(1,1,1)) bar5 = makeframe(framesk5, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1,1,1)) ammolabel4 = Instance.new("TextLabel",framesk5) ammolabel4.BackgroundTransparency = 1 ammolabel4.Size = ud(1, 0, 1, 0) ammolabel4.Position = ud(0, 0, 0, 0) ammolabel4.TextColor3 = c3(255, 255, 255) ammolabel4.TextStrokeTransparency = 0 ammolabel4.FontSize = Enum.FontSize.Size8 ammolabel4.Font = Enum.Font.SourceSans ammolabel4.BorderSizePixel = 0 ammolabel4.TextScaled = true ammolabel4.Text ='The keys for the abilities are: E, Z, X, C, and V.' animate = Character:findFirstChild("Animate") animate.Disabled = false CustomColor = BrickColor.new("Institutional white") Colorpart1 = Torso.BrickColor.r Colorpart2 = Torso.BrickColor.g Colorpart3 = Torso.BrickColor.b local TorsoLight=Instance.new("PointLight",Torso) TorsoLight.Brightness=5 TorsoLight.Range=7.5 TorsoLight.Color=Color3.new(Colorpart1,Colorpart2,Colorpart3) mouse=Player:GetMouse() --save shoulders --RSH, LSH=nil, nil --welds --RW, LW=Instance.new("Weld"), Instance.new("Weld") --RW.Name="Right Shoulder" LW.Name="Left Shoulder" RW=Torso["Right Shoulder"] LW=Torso["Left Shoulder"] LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end --[[player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=nil -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=nil]]-- local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end fat = Instance.new("BindableEvent",script) fat.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1/30 tf = 0 allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. tossremainder = false --if set to true t will be set to 0 after Fire()-ing. lastframe = tick() script.Heartbeat:Fire() --ayy lmao game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe=tick() else --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) for i=1, math.floor(tf/frame) do script.Heartbeat:Fire() end lastframe=tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf/frame) end end end) --To use: fat.Event:wait() or fat.Event:connect(function() asdcode end) function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end m=Instance.new("Model",Character) m.Name="Gloves" Handle1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Pastel light blue","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Handle1weld=weld(m,Character["Right Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-005, 2.28881836e-005, -0.700001955, 1, 0, 0, 0, 1.94707155e-007, 1, 0, -0.999999881, 1.94707184e-007)) mesh("SpecialMesh",Handle1,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12221505",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.524999976, 0.779999971)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.350000143, 0, 1, 0, 0, 0, 1.94707184e-007, -1, 0, 1, 1.94707184e-007)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12221505",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.0599999987, 1.10000002)) Snowflake=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Snowflake",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Snowflakeweld=weld(m,Handle1,Snowflake,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.53000021, 0, -4.37113883e-008, -1.94707184e-007, 1, 1, -8.51092099e-015, 4.37113883e-008, 0, 1, 1.94707184e-007)) mesh("SpecialMesh",Snowflake,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=19251107",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) --Hitbox1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox1",Vector3.new(1.20000005, 1, 1.20000005)) --Hitbox1weld=weld(m,Handle1,Hitbox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.94707184e-007, -1, 0, 1, 1.94707184e-007)) Handle2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Pastel light blue","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Handle2weld=weld(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-005, 2.28881836e-005, -0.700001955, 1, 0, 0, 0, 1.94707155e-007, 1, 0, -0.999999881, 1.94707184e-007)) mesh("SpecialMesh",Handle2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12221505",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.524999976, 0.779999971)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Deep blue","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.350000143, 0, 1, 0, 0, 0, 1.94707184e-007, -1, 0, 1, 1.94707184e-007)) mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=12221505",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.0599999987, 1.10000002)) Snowflake=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Snowflake",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Snowflakeweld=weld(m,Handle2,Snowflake,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -0.529999733, 0, -4.37113883e-008, 1.94707184e-007, -1, -1, -8.51092099e-015, 4.37113883e-008, 0, 1, 1.94707184e-007)) mesh("SpecialMesh",Snowflake,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=19251107",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.200000003, 0.200000003)) --Hitbox2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox2",Vector3.new(1.20000005, 1, 1.20000005)) --Hitbox2weld=weld(m,Handle2,Hitbox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.94707184e-007, -1, 0, 1, 1.94707184e-007)) if (script.Parent.className~="HopperBin") then Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Winter Gloves" script.Parent=Tool end Bin=script.Parent for i,v in pairs(Character:GetChildren()) do if v:IsA'Model' then for _,c in pairs(v:GetChildren()) do if c:IsA'Part' then c.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001) end end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "SmoothPlastic" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "SmoothPlastic" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "SmoothPlastic" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function makegui(cframe, text) local a = math.random(-10, 10) / 100 local c = Instance.new("Part") c.Transparency = 1 Instance.new("BodyGyro").Parent = c c.Parent = workspace c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) local f = Instance.new("BodyPosition") f.P = 2000 f.D = 100 f.maxForce = Vector3.new(math.huge, math.huge, math.huge) f.position = c.Position + Vector3.new(0, 3, 0) f.Parent = c game:GetService("Debris"):AddItem(c, .5 + 6) c.CanCollide = false c.Parent = workspace c.CanCollide = false local bg = Instance.new('BillboardGui', c) bg.Adornee = c bg.Size = UDim2.new(1, 0, 1, 0) bg.StudsOffset = Vector3.new(0, 0, 0) bg.AlwaysOnTop = false local tl = Instance.new('TextLabel', bg) tl.BackgroundTransparency = 1 tl.Size = UDim2.new(1, 0, 1, 0) tl.Text = text tl.Font = 'SourceSansBold' tl.FontSize = 'Size42' if crit == true then tl.TextColor3 = Color3.new(180 / 255, 0, 0) else tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255) end tl.TextStrokeTransparency = 0 tl.TextScaled = true tl.TextWrapped = true coroutine.wrap(function() wait(2) for i = 1, 10 do swait() c.Transparency = 1 tl.TextTransparency = tl.TextTransparency + .1 end end)() end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) --[[ c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5)]]-- --Damage=math.random(minim,maxim)*damagea.Value/defense.Value -- h:TakeDamage(Damage) local blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) local D = math.random(minim, maxim)*damagea.Value if h.Parent:FindFirstChild('Stats') then D=D/h.Parent:FindFirstChild('Stats').Defence.Value elseif not h.Parent:FindFirstChild('Stats') then D=D end h.Health=h.Health-D makegui(hit.Parent.Head.CFrame,tostring(math.floor(D+.5))) --showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller")) else local D = math.random(minim, maxim)*damagea.Value if h.Parent:FindFirstChild('Stats') then D=D/h.Parent:FindFirstChild('Stats').Defence.Value elseif not h.Parent:FindFirstChild('Stats') then D=D end h.Health=h.Health-(D/2) makegui(hit.Parent.Head.CFrame,tostring(math.floor(D+.5))) --showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then local humanoid=hit.Parent.Humanoid humanoid.PlatformStand=true coroutine.resume(coroutine.create(function(Humanoid) --swait(1) fat.Event:wait() Humanoid.PlatformStand=false end),humanoid) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local hitsoundchoose=math.random(1,6) if hitsoundchoose==1 then so("http://www.roblox.com/asset/?id=199149137",hit,1,1) elseif hitsoundchoose==2 then so("http://www.roblox.com/asset/?id=199149186",hit,1,1) elseif hitsoundchoose==3 then so("http://www.roblox.com/asset/?id=199149221",hit,1,1) elseif hitsoundchoose==4 then so("http://www.roblox.com/asset/?id=199149235",hit,1,1) elseif hitsoundchoose==5 then so("http://www.roblox.com/asset/?id=199149269",hit,1,1) elseif hitsoundchoose==6 then so("http://www.roblox.com/asset/?id=199149297",hit,1,1) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="UltThingy" then --[[ local hitsoundchoose=math.random(1,6) if hitsoundchoose==1 then so("http://www.roblox.com/asset/?id=199149137",hit,1,1) elseif hitsoundchoose==2 then so("http://www.roblox.com/asset/?id=199149186",hit,1,1) elseif hitsoundchoose==3 then so("http://www.roblox.com/asset/?id=199149221",hit,1,1) elseif hitsoundchoose==4 then so("http://www.roblox.com/asset/?id=199149235",hit,1,1) elseif hitsoundchoose==5 then so("http://www.roblox.com/asset/?id=199149269",hit,1,1) elseif hitsoundchoose==6 then so("http://www.roblox.com/asset/?id=199149297",hit,1,1) end]]-- vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="MovementDebuff" then coroutine.resume(coroutine.create(function() hit.Parent.Humanoid.WalkSpeed=hit.Parent.Humanoid.WalkSpeed-0.2 speed.Value=speed.Value+0.2 Humanoid.WalkSpeed = 16*speed.Value wait(1) hit.Parent.Humanoid.WalkSpeed=hit.Parent.Humanoid.WalkSpeed+0.2 speed.Value=speed.Value-0.2 Humanoid.WalkSpeed = 16*speed.Value end)) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="CurseAura" then coroutine.resume(coroutine.create(function() local savethewalkspeed=hit.Parent.Humanoid.WalkSpeed hit.Parent.Humanoid.WalkSpeed=0 wait(0.25) hit.Parent.Humanoid.WalkSpeed=savethewalkspeed end)) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then wait() bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then so("http://www.roblox.com/asset/?id=199144144",hit,1,math.random(150,200)/100) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3,1) end end end end end function Lightning(p0,p1,tym,ofs,brickcolor,th,tra,last) --[[p0=pos1 p1=pos2 tym=times ofs=offset col=color th=size tra=transparency last=lastingtime]] local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do --local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = brickcolor li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) coroutine.resume(coroutine.create(function() while li.Transparency~=1 do --local StartTransparency=tra for i=0,1,last do --swait(1) fat.Event:wait() li.Transparency = li.Transparency+(0.1/last) end end end)) end end function JumpEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CanCollide=false prt.CFrame = cframe*angles(math.rad(90),0,0) local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) end Part.Parent = nil end), prt, msh) end function Shockwave2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 4) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function OrbEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CanCollide=false prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) end Part.Parent = nil end), prt, msh) end function BlockShockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) --prt.Material = "Neon" local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end --[[ local rainbowcolor=BrickColor.new(0) coroutine.resume(coroutine.create(function() while true do wait() rainbowcolor=BrickColor.new(23) wait() rainbowcolor=BrickColor.new(107) wait() rainbowcolor=BrickColor.new(37) wait() rainbowcolor=BrickColor.new(119) wait() rainbowcolor=BrickColor.new(24) wait() rainbowcolor=BrickColor.new(106) wait() rainbowcolor=BrickColor.new(21) wait() rainbowcolor=BrickColor.new(104) end end)) ]]-- function RainbowBlockShockwave(cframe, x1, y1, z1, x3, y3, z3, delay) local rainbowcolor=BrickColor.new(0) local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) prt.Material = "Neon" local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function() while prt.Parent~=nil do wait() rainbowcolor=BrickColor.new(23) wait() rainbowcolor=BrickColor.new(107) wait() rainbowcolor=BrickColor.new(37) wait() rainbowcolor=BrickColor.new(119) wait() rainbowcolor=BrickColor.new(24) wait() rainbowcolor=BrickColor.new(106) wait() rainbowcolor=BrickColor.new(21) wait() rainbowcolor=BrickColor.new(104) end end)) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Part.BrickColor=rainbowcolor Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function RainbowCylinderShockwave(cframe, x1, y1, z1, x3, y3, z3, delay) local rainbowcolor=BrickColor.new(0) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) prt.Material = "Neon" local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function() while prt.Parent~=nil do wait() rainbowcolor=BrickColor.new(23) wait() rainbowcolor=BrickColor.new(107) wait() rainbowcolor=BrickColor.new(37) wait() rainbowcolor=BrickColor.new(119) wait() rainbowcolor=BrickColor.new(24) wait() rainbowcolor=BrickColor.new(106) wait() rainbowcolor=BrickColor.new(21) wait() rainbowcolor=BrickColor.new(104) end end)) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.BrickColor=rainbowcolor Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function CylinderShockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) --prt.Material = "Neon" local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) prt.Material = "Neon" local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function Laser2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function Laser3(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) prt.Material = "Neon" local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function SphereShockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) --prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function SphereShockwave2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) --prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function Shockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe --prt.Material = "Neon" local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function BashEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) end Part.Parent = nil end), prt, msh) end function Snowflakes(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay) local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))) local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=19251107", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do --swait(1) fat.Event:wait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x2, y2, z2) end Part.Parent = nil end), prt, msh) end leftlegangle=0 leftlegcframe2=0 leftlegcframe3=0 rightlegangle=0 rightlegcframe2=0 rightlegcframe3=0 leftarmangle=0 rightarmangle=0 MMouse=mouse canidle=true canwalk=true local robloxidleanimation=Instance.new("Animation",Torso) robloxidleanimation.Name="robloxidleanimation" robloxidleanimation.AnimationId="http://www.roblox.com/asset/?id=180435571" RWC0=cf(-0.5,0,0)*angles(math.rad(0),math.rad(90),math.rad(0)) LWC0=cf(0.5,0,0)*angles(math.rad(0),math.rad(-90),math.rad(0)) coroutine.resume(coroutine.create(function() while true do leftlegangle=-60--*(speed.Value/1) leftlegcframe3=0.1--*(speed.Value/1) leftlegcframe2=0.225--*(speed.Value/1) rightlegangle=60--*(speed.Value/1) rightlegcframe3=0.2--*(speed.Value/1) rightlegcframe2=-0.2--*(speed.Value/1) leftarmangle=-30--*(speed.Value/1) rightarmangle=60--*(speed.Value/1) if speed.Value>0.9 then wait(0.375/(speed.Value/0.9)) elseif speed.Value==0.9 or speed.Value<0.9 then wait(0.375) end --wait(0.31/speed.Value) leftlegangle=60--*(speed.Value/1) leftlegcframe3=-0.2--*(speed.Value/1) leftlegcframe2=-0.2--*(speed.Value/1) rightlegangle=-60--*(speed.Value/1) rightlegcframe3=-0.1--*(speed.Value/1) rightlegcframe2=0.225--*(speed.Value/1) leftarmangle=60--*(speed.Value/1) rightarmangle=-30--*(speed.Value/1) if speed.Value>0.9 then wait(0.375/(speed.Value/0.9)) elseif speed.Value==0.9 or speed.Value<0.9 then wait(0.375) end --wait(0.31/speed.Value) end end)) --[[Optional Stroof walk]]-- --[[ ((Humanoid.WalkSpeed/16)*10)/50 --put this at end ]]-- canability1=true canability2=true canability3=true canability4=true function equipanim() attack=true --[[for i=0,1,0.1 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end]]-- speed.Value = speed.Value-0.1 attack=false end function unequipanim() attack=true for i=0,1,0.08 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(0))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),1) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),1) speed.Value = speed.Value+0.1 attack=false end function attackone() attack=true for i=0,1,0.18 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(-30)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(80),math.rad(0),math.rad(60))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(40),math.rad(0),math.rad(30))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(80),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(5)),0.3) end con1=RightArm.Touched:connect(function(hit) Damagefunc(hit,8,12,5,"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=169445092",RightArm,1,0.8) for i=0,1,0.14 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(15)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-15)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(80),math.rad(0),math.rad(-60))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(75),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(5)),0.3) end con1:disconnect() attack=false end function attacktwo() attack=true for i=0,1,0.18 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(-15)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(15)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0.25)*angles(math.rad(100),math.rad(0),math.rad(15))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(80),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-70),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(5)),0.3) end con1=RightArm.Touched:connect(function(hit) Damagefunc(hit,8,12,5,"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=169445092",RightArm,1,1) for i=0,1,0.14 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(15)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(-15)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,-0.25)*angles(math.rad(70),math.rad(0),math.rad(-15))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(80),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(5)),0.3) end con1:disconnect() attack=false end function attackthree() attack=true for i=0,1,0.18 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0.5)*angles(math.rad(90),math.rad(0),math.rad(15))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-80),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(5)),0.3) end con1=RightArm.Touched:connect(function(hit) Damagefunc(hit,8,12,5,"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=169445092",RightArm,1,1.2) for i=0,1,0.14 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(15)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(-15)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,-0.75)*angles(math.rad(80),math.rad(0),math.rad(-15))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(80),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(5)),0.3) end con1:disconnect() attack=false end function attackfour() attack=true for i=0,1,0.18 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(30)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(40),math.rad(0),math.rad(-30))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(80),math.rad(0),math.rad(-60))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-80),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(5)),0.3) end con1=LeftArm.Touched:connect(function(hit) Damagefunc(hit,8,12,5,"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=169445092",LeftArm,1,0.6) for i=0,1,0.14 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(0),math.rad(0),math.rad(-15)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(15)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(80),math.rad(0),math.rad(60))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-0.8,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-0.8,-0.1)*angles(math.rad(0),math.rad(-75),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(5)),0.3) end con1:disconnect() attack=false end snowcraft=false function Snowcraft() attack=true if snowcraft==false then snowcraft=true speed.Value=speed.Value-0.5 for i=0,1,0.08 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,-1.5)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.25,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(10))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(-10))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,0.65,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-60),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end snowflake=part(3,Character,"SmoothPlastic",0,0,BrickColor.new("Institutional white"),"Effect",vt()) snowflake.Anchored=false snowflake.CanCollide=false snowflake.Size=Vector3.new(0.2,0.2,0.2) snowflake.CFrame=RootPart.CFrame*cf(0,-3,-1) snowflakemesh=Instance.new("SpecialMesh",snowflake) snowflakemesh.MeshType=Enum.MeshType.FileMesh snowflakemesh.MeshId="http://www.roblox.com/asset/?id=19251107" snowflakemesh.Scale=Vector3.new(0,0,0) snowflakefirstweld=weld(RootPart,RootPart,snowflake,CFrame.new(0,-2.9,-1),CFrame.new(0,0,0)) so("http://roblox.com/asset/?id=169445073",snowflake,0.5,1) for i=0,1,0.15 do --swait(1) fat.Event:wait() snowflakemesh.Scale=Vector3.new(0+1*i,1,0+1*i) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,-1.5)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(-20))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,0.65,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-60),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end snowflakemesh.Scale=Vector3.new(1,1,1) for i=0,1,0.15 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,-1.5)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.25,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(10))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(-10))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,0.65,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-60),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end so("http://roblox.com/asset/?id=169445073",snowflake,0.5,1.2) for i=0,1,0.15 do --swait(1) fat.Event:wait() snowflakemesh.Scale=Vector3.new(1+1*i,1,1+1*i) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,-1.5)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(-20))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,0.65,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-60),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end snowflakemesh.Scale=Vector3.new(2,1,2) for i=0,1,0.15 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,-1.5)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.25,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(10))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.25,-0.5)*angles(math.rad(40),math.rad(0),math.rad(-10))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,0.65,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-60),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end snowflakefirstweld:Destroy() snowflakeweld=weld(RightArm,RightArm,snowflake,CFrame.new(0,-1,0),CFrame.new(0,0,0)) snowflake.Anchored=false coroutine.resume(coroutine.create(function() while snowcraft==true do for i=0,1,0.01 do --swait(1) fat.Event:wait() snowflakeweld.C0=clerp(snowflakeweld.C0,cf(0.55,-0.7,0)*angles(math.rad(0),math.rad(0),math.rad(-90))*angles(math.rad(0),math.rad(0-360*i),math.rad(0)),0.3) if snowcraft==false then break end end end end)) speed.Value=speed.Value+0.5 elseif snowcraft==true then snowcraft=false for i=0,1,0.1 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(105),math.rad(0),math.rad(-45))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(45),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(5)),0.3) end local snowflakeremovespeed=math.random(1,3) local snowflakeremovespeed2=math.random(1,3) coroutine.resume(coroutine.create(function() for i=0,1,0.1 do --swait(1) fat.Event:wait() snowflakeweld.C0=clerp(snowflakeweld.C0,cf(0.55,-0.7-snowflakeremovespeed*i,0+snowflakeremovespeed2*i)*angles(math.rad(0),math.rad(0),math.rad(-90))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) snowflakemesh.Scale=Vector3.new(2+1*i,1,2+1*i) snowflake.Transparency=0+1*i end snowflake:Destroy() end)) so("http://roblox.com/asset/?id=199146109",snowflake,0.5,1) so("http://roblox.com/asset/?id=199146069",snowflake,0.5,1) for i=0,1,0.1 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-45),math.rad(0),math.rad(45))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(0))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(75),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(5)),0.3) end end attack=false end block=false function Block() attack=true block=true speed.Value=speed.Value-0.6 for i=0,1,0.08 do --swait(1) fat.Event:wait() snowflakemesh.Scale=Vector3.new(2+1*i,1+2*i,2+1*i) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(105),math.rad(0),math.rad(-45))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(45),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(10)),0.3) end snowflakemesh.Scale=Vector3.new(3,3,3) while block==true do for i=0,1,0.1 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(105),math.rad(0),math.rad(-45))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(45),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-5)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(10)),0.3) if block==false then break end end if block==false then coroutine.resume(coroutine.create(function() for i=0,1,0.1 do --swait(1) fat.Event:wait() snowflakemesh.Scale=Vector3.new(3-1*i,3-2*i,3-1*i) end snowflakemesh.Scale=Vector3.new(2,1,2) end)) end end speed.Value=speed.Value+0.6 block=false attack=false end function SnowSpike() attack=true for i=0,1,0.12 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-15)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-45))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(45))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(0.5,-1,0.5)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10)),0.3) LH.C0=clerp(LH.C0,cf(-0.5,-1,-0.5)*angles(math.rad(0),math.rad(-180),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),0.3) end for i=0,1,0.08 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-45))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(0.5,-1,0.5)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10)),0.3) LH.C0=clerp(LH.C0,cf(-0.5,-1,-0.5)*angles(math.rad(0),math.rad(-180),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(20)),0.3) end local inc=-10 for i=1,3 do wait(0.2) Shockwave("Bright blue",cf(snowflake.Position),0.1,0.1,0.1,0.75,0.75,0.75,0.1) local snowspikeref=part(3,Character,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) snowspikeref.Anchored=true snowspikeref.CanCollide=false snowspikeref.Size=Vector3.new(0.2,0.2,0.2) snowspikeref.CFrame=RootPart.CFrame*cf(0,-1,inc) game:getService("Debris"):AddItem(snowspikeref,1) hit,pos=rayCast(snowspikeref.Position,(CFrame.new(snowspikeref.Position,snowspikeref.Position - Vector3.new(0,1,0))).lookVector,999,Character) if hit~=nil then floor=true local startingsnowspikeref=part(3,Character,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) startingsnowspikeref.Anchored=true startingsnowspikeref.CanCollide=false startingsnowspikeref.Size=Vector3.new(0.2,0.2,0.2) startingsnowspikeref.CFrame=cf(pos) game:getService("Debris"):AddItem(snowspikeref,1) so("http://roblox.com/asset/?id=199146035",startingsnowspikeref,1,1) MagniDamage(startingsnowspikeref,10,10,15,10,"Normal") BlockShockwave("Bright blue",cf(startingsnowspikeref.Position),0.1,0.1,0.1,2,2,2,0.05) local snowspike=part(3,Character,"SmoothPlastic",0,0,BrickColor.new("Cyan"),"Effect",vt()) snowspike.Anchored=true snowspike.CanCollide=false snowspike.Size=Vector3.new(0.2,0.2,0.2) snowspike.CFrame=startingsnowspikeref.CFrame local snowspikemesh=Instance.new("SpecialMesh",snowspike) snowspikemesh.MeshType=Enum.MeshType.FileMesh snowspikemesh.MeshId="http://www.roblox.com/asset/?id=1778999" snowspikemesh.Scale=Vector3.new(5.5,6,5.5) snowspikemesh.Offset=Vector3.new(0,-2.5,0) game:getService("Debris"):AddItem(snowspike,2) inc=inc-10 for i=1,15 do local spikedebris=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("Bright blue"),"Ground",vt()) spikedebris.Anchored=true spikedebris.CanCollide=true spikedebris.Size=Vector3.new(math.random(200,400)/100,math.random(200,400)/100,math.random(200,400)/100) spikedebris.CFrame=startingsnowspikeref.CFrame*cf(math.random(-300,300)/100,0,math.random(-300,300)/100)*angles(math.random(math.rad(-45),math.rad(45)),math.random(math.rad(-45),math.rad(45)),math.random(math.rad(-45),math.rad(45))) game:getService("Debris"):AddItem(spikedebris,5) coroutine.resume(coroutine.create(function() wait() for i=0,1,0.08 do fat.Event:wait() snowspikemesh.Offset=Vector3.new(0,-2.5+7.5*i,0) end wait(0.1) while snowspike.Transparency<1 do fat.Event:wait() snowspike.Transparency=snowspike.Transparency+(1/500) end wait(2.5) while spikedebris.Transparency<1 do fat.Event:wait() spikedebris.Transparency=spikedebris.Transparency+(1/50) end end)) end end end wait(0.25) attack=false end function GiantSnowSpike() attack=true for i=0,1,0.08 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(-30))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(30))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,0,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-45),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end local inc=-15 for i=1,1 do Shockwave("Bright blue",cf(snowflake.Position),0.1,0.1,0.1,0.75,0.75,0.75,0.1) local snowspikeref=part(3,Character,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) snowspikeref.Anchored=true snowspikeref.CanCollide=false snowspikeref.Size=Vector3.new(0.2,0.2,0.2) snowspikeref.CFrame=RootPart.CFrame*cf(0,-1,inc) game:getService("Debris"):AddItem(snowspikeref,1) hit,pos=rayCast(snowspikeref.Position,(CFrame.new(snowspikeref.Position,snowspikeref.Position - Vector3.new(0,1,0))).lookVector,999,Character) if hit~=nil then floor=true local startingsnowspikeref=part(3,Character,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt()) startingsnowspikeref.Anchored=true startingsnowspikeref.CanCollide=false startingsnowspikeref.Size=Vector3.new(0.2,0.2,0.2) startingsnowspikeref.CFrame=cf(pos) game:getService("Debris"):AddItem(snowspikeref,1) so("http://roblox.com/asset/?id=199146035",startingsnowspikeref,1,0.8) MagniDamage(startingsnowspikeref,20,20,30,10,"Normal") BlockShockwave("Bright blue",cf(startingsnowspikeref.Position),0.1,0.1,0.1,2,2,2,0.025) local snowspike=part(3,Character,"SmoothPlastic",0,0,BrickColor.new("Cyan"),"Effect",vt()) snowspike.Anchored=true snowspike.CanCollide=false snowspike.Size=Vector3.new(0.2,0.2,0.2) snowspike.CFrame=startingsnowspikeref.CFrame local snowspikemesh=Instance.new("SpecialMesh",snowspike) snowspikemesh.MeshType=Enum.MeshType.FileMesh snowspikemesh.MeshId="http://www.roblox.com/asset/?id=1778999" snowspikemesh.Scale=Vector3.new(17.5,18,17.5) snowspikemesh.Offset=Vector3.new(0,-12.5,0) game:getService("Debris"):AddItem(snowspike,2) inc=inc-15 for i=1,20 do local spikedebris=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("Bright blue"),"Ground",vt()) spikedebris.Anchored=true spikedebris.CanCollide=true spikedebris.Size=Vector3.new(math.random(400,600)/100,math.random(400,600)/100,math.random(400,600)/100) spikedebris.CFrame=startingsnowspikeref.CFrame*cf(math.random(-800,800)/100,0,math.random(-800,800)/100)*angles(math.random(math.rad(-45),math.rad(45)),math.random(math.rad(-45),math.rad(45)),math.random(math.rad(-45),math.rad(45))) game:getService("Debris"):AddItem(spikedebris,6.25) coroutine.resume(coroutine.create(function() wait() for i=0,1,0.08 do fat.Event:wait() snowspikemesh.Offset=Vector3.new(0,-12.5+25*i,0) end wait(0.5) while snowspike.Transparency<1 do fat.Event:wait() snowspike.Transparency=snowspike.Transparency+(1/500) end wait(3.5) while spikedebris.Transparency<1 do fat.Event:wait() spikedebris.Transparency=spikedebris.Transparency+(1/50) end end)) end end end for i=0,1,0.08 do --swait(1) fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(135),math.rad(0),math.rad(30))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(135),math.rad(0),math.rad(-30))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end attack=false end function Blizzard() attack=true so("http://roblox.com/asset/?id=199145761",RootPart,1,1) so("http://roblox.com/asset/?id=199145793",RootPart,1,1) startingultdmg=true coroutine.resume(coroutine.create(function() while startingultdmg==true do wait(0.25) MagniDamage(RootPart,15,1,2,0,"UltThingy") if startingultdmg==false then break end end end)) for i=0,1,0.01 do --swait(1) fat.Event:wait() Snowflakes("Bright blue",RootPart.CFrame*cf(math.random(-15,15),math.random(-10,10),math.random(-15,15)),math.random(200,400)/1000,math.random(200,400)/1000,math.random(200,400)/1000,0.001,0.001,0.001,0.05) Snowflakes("Pastel light blue",RootPart.CFrame*cf(math.random(-15,15),math.random(-10,10),math.random(-15,15)),math.random(200,400)/1000,math.random(200,400)/1000,math.random(200,400)/1000,0.001,0.001,0.001,0.05) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3) RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(135),math.rad(0),math.rad(-45))*angles(math.rad(0),math.rad(-60),math.rad(0))*RWC0,0.3) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10))*angles(math.rad(0),math.rad(10),math.rad(0))*LWC0,0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end startingultdmg=false for i=0,1,0.04 do --swait(1) fat.Event:wait() Snowflakes("Bright blue",RootPart.CFrame*cf(math.random(-15,15),math.random(-10,10),math.random(-15,15)),math.random(200,400)/1000,math.random(200,400)/1000,math.random(200,400)/1000,0.001,0.001,0.001,0.05) Snowflakes("Pastel light blue",RootPart.CFrame*cf(math.random(-15,15),math.random(-10,10),math.random(-15,15)),math.random(200,400)/1000,math.random(200,400)/1000,math.random(200,400)/1000,0.001,0.001,0.001,0.05) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(60))*angles(math.rad(0),math.rad(90),math.rad(0))*RWC0,0.15) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-60))*angles(math.rad(0),math.rad(-90),math.rad(0))*LWC0,0.15) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) end so("http://roblox.com/asset/?id=199145739",RootPart,1,1) Shockwave("Bright blue",RootPart.CFrame,1,1,1,4,4,4,0.025) BlockShockwave("Bright blue",RootPart.CFrame,1,1,1,2.5,2.5,2.5,0.025) MagniDamage(RootPart,30,30,40,0,"Normal") attack=false end hold=false function ob1d(mouse) --mouse.Button1Down:connect(function() if attack==true or equipped==false then return end --if attack==false and equipped==true then hold=true if attacktype==1 then attacktype=2 attackone() elseif attacktype==2 then attacktype=3 attacktwo() elseif attacktype==3 then attacktype=4 attackthree() elseif attacktype==4 then attacktype=1 attackfour() end --end coroutine.resume(coroutine.create(function() for i=1,50 do if attack==false then swait(1) end end if attack==false then attacktype=1 end end)) --end) end function ob1u(mouse) hold = false end function k(k) --mouse.KeyDown:connect(function(k) -- k=k:lower() if k=='f' and attack==false then if equipped==false then equipped=true -- RSH.Parent=nil -- LSH.Parent=nil -- RW.Parent=ch.Torso -- LW.Parent=ch.Torso animate.Disabled=true local idleanimation=Humanoid:LoadAnimation(Torso.robloxidleanimation) idleanimation:Play() equipanim() elseif equipped==true then equipped=false if snowcraft==true then Snowcraft() end unequipanim() swait(0) animate.Disabled=false -- RW.Parent=nil -- LW.Parent=nil -- RSH.Parent=player.Character.Torso -- LSH.Parent=player.Character.Torso end end if k=='e' and attack==false and equipped==true then Snowcraft() end if k=='z' and attack==false and equipped==true and canability1==true and snowcraft==true and block==false then Block() end if k=='z' and block==true then block=false end if k=='x' and attack==false and equipped==true and canability2==true and snowcraft==true then SnowSpike() end if k=='c' and attack==false and equipped==true and canability3==true and snowcraft==true then GiantSnowSpike() end if k=='v' and attack==false and equipped==true and canability4==true and snowcraft==true then Blizzard() end --end) end function k2(k) end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(k) mouse.KeyUp:connect(k2) player=Player ch=Character MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) local donum=0 local sine = 0 local change = 1 local val = 0 while true do swait() Humanoid.WalkSpeed=16*speed.Value --fat.Event:wait() ammolabel.Text ='Speed ['..speed.Value..']' ammolabel2.Text ='Damage ['..damagea.Value..']' ammolabel3.Text ='Defense ['..defense.Value..']' --gyro.CFrame=CFrame.new(Vector3.new(),(cam.CoordinateFrame.p-RootPart.CFrame.p).unit*-100) sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if donum>=.5 then handidle=true elseif donum<=0 then handidle=false end if handidle==false then donum=donum+0.003 else donum=donum-0.003 end if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and equipped==true then --swait() fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(20))*RWC0,0.15) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-40),math.rad(0),math.rad(-20))*LWC0,0.15) RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(-40),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-1,-0.25)*angles(math.rad(-40),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.15) RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) elseif attack==true and equipped==true then --swait() fat.Event:wait() RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and equipped==true then --swait() fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(10))*RWC0,0.15) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(-10))*LWC0,0.15) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) elseif attack==true and equipped==true then --swait() fat.Event:wait() RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false and equipped==true and snowcraft==false then --swait() fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(20+(donum/0.05)),math.rad(0),math.rad(20-(donum/0.05)))*angles(math.rad(0),math.rad(-30+(donum/0.05)),math.rad(0))*RWC0,0.15) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(20+(donum/0.05)),math.rad(0),math.rad(-20+(donum/0.05)))*LWC0,0.15) RH.C0=clerp(RH.C0,cf(1,-1,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(2.5)),0.15) LH.C0=clerp(LH.C0,cf(-1,-1,-0.1)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-2.5)),0.15) RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) elseif attack==false and equipped==true and snowcraft==true then --swait() fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-15)),0.15) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(15)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30+(donum/0.05)),math.rad(0),math.rad(30-(donum/0.05)))*angles(math.rad(0),math.rad(-30+(donum/0.05)),math.rad(0))*RWC0,0.15) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(30+(donum/0.05)),math.rad(0),math.rad(-30+(donum/0.05)))*LWC0,0.15) RH.C0=clerp(RH.C0,cf(1,-1,-0.1)*angles(math.rad(0),math.rad(75),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(-7.5)),0.15) LH.C0=clerp(LH.C0,cf(-1,-1,-0.1)*angles(math.rad(0),math.rad(-75),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-2.5)),0.15) RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) elseif attack==true and equipped==true and canidle==true then --swait() fat.Event:wait() RH.C1=clerp(RH.C1,RHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C1=clerp(LH.C1,LHC1*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false and equipped==true and snowcraft==false then --swait() fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0+rightarmangle),math.rad(0),math.rad(0))*RWC0,0.175*(speed.Value/0.9)) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(0+leftarmangle),math.rad(0),math.rad(0))*LWC0,0.175*(speed.Value/0.9)) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) RH.C1=clerp(RH.C1,RHC1*cf(0+rightlegcframe3,0+rightlegcframe2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+rightlegangle)),0.175*(speed.Value/0.9)) LH.C1=clerp(LH.C1,LHC1*cf(0+leftlegcframe3,0+leftlegcframe2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0-leftlegangle)),0.175*(speed.Value/0.9)) elseif attack==false and equipped==true and snowcraft==true then --swait() fat.Event:wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.15) RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(15))*RWC0,0.15) LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-20))*LWC0,0.15) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) RH.C1=clerp(RH.C1,RHC1*cf(0+rightlegcframe3,0+rightlegcframe2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+rightlegangle)),0.175*(speed.Value/0.9)) LH.C1=clerp(LH.C1,LHC1*cf(0+leftlegcframe3,0+leftlegcframe2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0-leftlegangle)),0.175*(speed.Value/0.9)) elseif attack==true and equipped==true and canwalk==true then --swait() fat.Event:wait() RH.C1=clerp(RH.C1,RHC1*cf(0+rightlegcframe3,0+rightlegcframe2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0+rightlegangle)),0.175*(speed.Value/0.9)) LH.C1=clerp(LH.C1,LHC1*cf(0+leftlegcframe3,0+leftlegcframe2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0-leftlegangle)),0.175*(speed.Value/0.9)) end end end end
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