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- Ply = game.Players.LocalPlayer
- Char = Ply.Character
- Tor = Char.Torso
- He = Char.Head
- Ne = Tor.Neck
- Hu = Char.Humanoid
- LA = Char["Left Arm"]
- LL = Char["Left Leg"]
- RA = Char["Right Arm"]
- RL = Char["Right Leg"]
- LS = Tor["Left Shoulder"]
- RS = Tor["Right Shoulder"]
- LH = Tor["Left Hip"]
- RH = Tor["Right Hip"]
- Combo = 1
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RP = Char.HumanoidRootPart
- RJ = RP.RootJoint
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- LHCF = CFrame.Angles(0, math.rad(-90), 0)
- RHCF = CFrame.Angles(0, math.rad(90), 0)
- attack = false
- equipped = false
- local Anim = "Idle"
- cam = workspace.CurrentCamera
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- local m = Create("Model"){
- Parent = Char,
- Name = "WeaponModel",
- }
- local Effects = { }
- RS.Parent = nil
- LS.Parent = nil
- RW = Create("Weld"){
- Name = "Right Shoulder",
- Part0 = Tor ,
- C0 = CFrame.new(1.5, 0.5, 0),
- C1 = CFrame.new(0, 0.5, 0),
- Part1 = RA ,
- Parent = Tor ,
- }
- LW = Create("Weld"){
- Name = "Left Shoulder",
- Part0 = Tor ,
- C0 = CFrame.new(-1.5, 0.5, 0),
- C1 = CFrame.new(0, 0.5, 0) ,
- Part1 = LA ,
- Parent = Tor ,
- }
- mouse = Ply:GetMouse()
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz)
- local Part = Create("Part"){
- formFactor = FF,
- Parent = Par,
- Reflectance = Ref,
- Transparency = Tra,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BC)),
- Name = Nam,
- Size = Siz,
- Position = Tor.Position,
- Material = Mat,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Ms, Par, MType, MId, OS, Sca)
- local Msh = Create(Ms){
- Parent = Par,
- Offset = OS,
- Scale = Sca,
- }
- if Ms == "SpecialMesh" then
- Msh.MeshType = MType
- Msh.MeshId = MId
- end
- end
- function CreateWeld(Par, PartA, PartB, CA, CB)
- local Weld = Create("Weld"){
- Parent = Par,
- Part0 = PartA,
- Part1 = PartB,
- C0 = CA,
- C1 = CB,
- }
- return Weld
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Create("Sound"){
- Parent = par or workspace,
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- }
- wait()
- sou:play()
- end))
- end
- function clerp(a, b, t)
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i, v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Char.Name then
- local find = v:FindFirstChild("Hitz")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui"){
- Parent = v.Parent.Head,
- Size = UDim2.new(1, 0, 1, 0),
- Adornee = v.Parent.Head,
- StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
- }
- local TL = Create("TextLabel"){
- Parent = BillG,
- Size = UDim2.new(3, 3, 3, 3),
- BackgroundTransparency = 1,
- Text = tostring(damage).."-",
- TextColor3 = Color1.Color,
- TextStrokeColor3 = Color2.Color,
- TextStrokeTransparency = 0,
- TextXAlignment = Enum.TextXAlignment.Center,
- TextYAlignment = Enum.TextYAlignment.Center,
- FontSize = Enum.FontSize.Size18,
- Font = "ArialBold",
- }
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i = 0, 1, .1 do
- wait(.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
- end
- BillG:Destroy()
- end))
- end
- v.Health = v.Health - damage
- local bool = Create("BoolValue"){
- Parent = v,
- Name = 'Hitz',
- }
- if HSound ~= nil and HPitch ~= nil then
- CreateSound(HSound, hit, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- end
- end
- end
- end
- Handle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Fossil","Handle",Vector3.new(0.200000003, 1.5999999, 0.400000006))
- Handleweld=CreateWeld(m,RA,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000144958496, -0.000473022461, -0.902323723, -0.99999088, -7.06478168e-005, 1.32429577e-007, -1.32337391e-007, -1.23539292e-006, -0.999991298, 7.11832181e-005, -0.999998987, 1.19070683e-006))
- FakeHandle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Fossil","FakeHandle",Vector3.new(0.200000003, 0.399999976, 0.400000006))
- FakeHandleweld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-006, 0, -4.76837158e-007, 0.999981761, -1.49498192e-011, -1.60442858e-006, 4.88853402e-012, 0.999982595, 1.34059405e-007, 5.34804883e-007, -4.46862032e-008, 0.999998212))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-005, -1.29968262, -0.0999927521, 0.999981761, -4.21102413e-006, -0.000178337199, 4.21249342e-006, 0.999982595, 8.45484647e-006, 0.000177264592, -8.3660907e-006, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -1.20024109, 0.0999908447, 0.999981761, -3.9908814e-006, -0.00018298396, -3.993885e-006, -0.999982595, -1.6677257e-005, -0.000181911251, 1.65883521e-005, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-005, -1.29968262, -0.100018501, -0.999981761, 4.32283468e-006, 0.00017718962, 4.32428533e-006, 0.999982595, 8.40528628e-006, -0.000176117028, 8.3165487e-006, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.19999998807907,"Toothpaste","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-005, 0.100128174, -3.0040741e-005, -0.999981761, -3.06569291e-006, 0.000182044634, -3.06690617e-006, 0.999982595, -6.56936527e-006, -0.000180971983, -6.65919424e-006, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.100143433, -2.28881836e-005, -0.999981761, 8.39634822e-007, 0.000183251264, -8.39851964e-007, -0.999982595, -1.34311608e-006, 0.000182178643, -1.2538751e-006, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.19999998807907,"Toothpaste","Part",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.34057617e-005, -0.39994812, -0.000118732452, 0.999981761, 3.41485384e-006, -2.31657104e-005, 3.41463692e-006, -0.999982595, -1.02540453e-005, -2.20957536e-005, 1.01644318e-005, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-005, 0.399993896, -6.67572021e-006, 0.999981761, -1.19159111e-007, -1.12509952e-005, 1.19157249e-007, 0.999982595, 9.39085567e-007, 1.01812002e-005, -8.49698608e-007, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.86645508e-005, 0.799972534, 4.76837158e-006, 0.999981761, -1.78735206e-007, -1.23205427e-005, 1.78738247e-007, 0.999982595, 1.29673231e-006, 1.12507296e-005, -1.20734046e-006, 0.999998212))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.34057617e-005, -1.20025635, 0.10000658, -0.999981761, 3.90575906e-006, 0.000185596058, -3.90847254e-006, -0.999982595, -1.48671952e-005, 0.000184523349, -1.47783121e-005, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.19999998807907,"Toothpaste","Part",Vector3.new(0.200000003, 0.600000024, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-005, -0.899749756, -1.00135803e-005, 0.999981761, -4.52529139e-006, -0.000163834338, 4.52641507e-006, 0.999982595, 7.07933259e-006, 0.000162761979, -6.99058864e-006, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.19999998807907,"Toothpaste","Part",Vector3.new(0.200000003, 0.600000024, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, 0.29977417, -3.57627869e-005, -0.999981761, 4.56700582e-006, 2.76307201e-005, -4.56679709e-006, -0.999982595, 7.23480662e-006, 2.65607014e-005, 7.32394074e-006, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000024, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.299850464, -1.8119812e-005, -0.999981761, 6.3186701e-007, 2.16101889e-005, 6.31867863e-007, 0.999982595, 6.72535407e-007, -2.05402212e-005, 5.8316482e-007, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000024, 0.400000006))
- Partweld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-005, 0.899765015, -1.62124634e-005, 0.999981761, -9.32578303e-007, -0.000175737689, -9.32731155e-007, -0.999982595, -1.02931472e-006, -0.000174665154, 9.40088398e-007, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladeHandle=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.19999998807907,"Toothpaste","BladeHandle",Vector3.new(0.200000003, 0.400000006, 0.400000006))
- BladeHandleweld=CreateWeld(m,FakeHandle,BladeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, 1.99960327, 3.95774841e-005, -0.999981761, -1.32326576e-007, 0.000178653223, 1.3257916e-007, -0.999982715, 1.35444691e-006, 0.000177580674, 1.39915676e-006, 0.999998212))
- CreateMesh("SpecialMesh",BladeHandle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Fossil","Hitbox",Vector3.new(0.200000003, 3.4000001, 1.20000005))
- Hitboxweld=CreateWeld(m,BladeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -2.29992676, -0.000141143799, -0.999981761, 1.54720542e-011, 1.56042952e-005, -1.84014193e-011, -0.999982834, 5.96584471e-008, 1.66794853e-005, 5.96595839e-008, 0.999998212))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 3.20000005, 0.600000024))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -2.39953613, 0.299910545, -0.999981761, 1.11494702e-011, 4.91918036e-006, -1.47164086e-011, -0.999982834, 5.96425735e-008, 5.99455234e-006, 5.96437033e-008, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, 0.100128174, 0.700077772, 0.999981761, 3.34093864e-012, -9.17352736e-008, -5.13478149e-013, -0.999982834, 5.95590421e-008, -1.16718002e-006, -5.95602003e-008, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 3.20000005, 0.600000024))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-005, -2.39958191, 0.300290346, 0.999981761, -2.12692253e-010, -1.34985239e-005, -2.15749973e-010, -0.999982834, 5.94570011e-008, -1.45737504e-005, -5.94581344e-008, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.400000155, 0.200000018))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.15527344e-005, -0.400344849, 0.500155926, 0.999981761, -2.19540247e-010, -1.26651285e-005, -2.22647581e-010, -0.999982834, 5.94515797e-008, -1.37403622e-005, -5.94527094e-008, -0.999998212))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.15527344e-005, -0.499847412, -0.300111532, 0.999981761, -6.99822465e-007, 3.21262632e-006, 6.99820532e-007, 0.999982834, 2.40010445e-006, -2.13713793e-006, -2.40006443e-006, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000137329102, 0.20010376, -0.299919605, 0.999981761, -4.54817467e-007, -5.03034971e-006, -4.54819144e-007, -0.999982834, 2.78908715e-007, -6.10571442e-006, -2.78904196e-007, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.599838257, 0.600077152, -0.999981761, 2.73906039e-007, -4.02069418e-006, 2.7390189e-007, 0.999982834, 2.64749633e-006, 2.9451985e-006, 2.64745267e-006, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.400000155, 0.200000018))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, -0.400344849, 0.499759197, -0.999981761, 1.20092963e-011, 6.70757436e-006, -1.54696325e-011, -0.999982834, 5.96330949e-008, 7.78290996e-006, 5.96342247e-008, 0.999998212))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.600000143, 0.200000033))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.500274658, 0.699822426, -0.999981761, 2.13075807e-011, 1.29148029e-005, -2.44003914e-011, -0.999982834, 5.94436145e-008, 1.39900367e-005, 5.94447549e-008, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000024, 0.400000006))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000152587891, 0.29977417, -0.20009017, 0.999981761, -6.43139708e-012, -3.69289774e-006, 1.0355744e-011, 0.999982834, -2.66098255e-011, 4.76827699e-006, 2.8663294e-011, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000183105469, 0.200149536, -0.300102234, -0.999981761, 1.49097339e-008, 4.5542256e-006, -1.49133381e-008, -0.999982834, 5.42441221e-008, 5.62959031e-006, 5.42452696e-008, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.800000072, 0.400000006))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.39233398e-005, -0.999664307, 0.200092554, 0.999981761, -3.95544708e-012, 4.41308657e-007, -7.84210197e-012, -0.999982834, 5.96419412e-008, -6.34157914e-007, -5.96430709e-008, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000152587891, 0.100143433, 0.500086546, 0.999981761, -5.8873878e-012, -3.42418934e-006, -9.54353263e-012, -0.999982834, 5.96374576e-008, -4.49957588e-006, -5.96385945e-008, -0.999998212))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.400000155, 0.600000024))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-005, -0.599533081, 0.700154305, -0.999981761, -1.4772513e-008, 1.21978883e-005, -1.49355408e-008, 0.999982834, -1.2579485e-005, -1.32731293e-005, -1.25792931e-005, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.600000143, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-005, 0.0995178223, 0.700134993, 0.999981761, -2.18819241e-010, 9.61532351e-007, -2.22737162e-010, -0.999982834, 6.0835994e-008, -1.13912392e-007, -6.08371167e-008, -0.999998212))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000137, 0.600000024))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.70022583, 0.300123453, 0.999981761, -2.20294477e-010, 6.77464413e-008, -2.24158456e-010, -0.999982834, 5.98086771e-008, -1.00770558e-006, -5.98098069e-008, -0.999998212))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.600000143, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, 0.0997314453, 0.900169849, 0.999981761, -2.16103496e-010, 1.49953121e-006, -2.20052046e-010, -0.999982834, 6.14535409e-008, 4.24064638e-007, -6.14546636e-008, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.600000143, 0.200000033))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.62939453e-006, -0.500228882, 0.700129032, 0.999981761, -2.17749069e-010, -4.84001066e-006, -2.21319518e-010, -0.999982834, 5.9810489e-008, -5.91537537e-006, -5.98116188e-008, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000083, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.91821289e-005, 0.100112915, 0.699890614, -0.999981761, 7.18990145e-012, -1.53825385e-006, -1.11410742e-011, -0.999982834, 5.976095e-008, -4.62780008e-007, 5.97621082e-008, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000024, 0.400000006))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, 0.299789429, -0.199937344, -0.999981761, 2.7011865e-012, 1.49950938e-006, 6.31858454e-012, 0.999982834, -1.19261927e-007, -2.5749323e-006, -1.19262154e-007, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.800000072, 0.400000006))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -0.999954224, 0.199864864, -0.999981761, 8.21773205e-012, 5.84091322e-006, -1.1729645e-011, -0.999982834, 5.96492384e-008, 6.91626337e-006, 5.96503753e-008, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.600000024, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-005, 0.100036621, 0.499933243, -0.999981761, 1.20618862e-011, 3.85295425e-006, -1.56922253e-011, -0.999982834, 5.96835577e-008, 4.92833351e-006, 5.96846945e-008, 0.999998212))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.399963379, 0.499933243, -0.999981761, 8.33516589e-012, 2.36118649e-006, -1.20545518e-011, -0.999982834, 5.96779444e-008, 3.43659485e-006, 5.96790812e-008, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.400000155, 0.600000024))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000183105469, -0.599578857, 0.699863434, 0.999981761, -1.50043302e-008, -5.07864752e-006, 1.50849182e-008, 0.999982834, 1.24600392e-005, 6.15401223e-006, -1.24598455e-005, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.600000143, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, 0.0995788574, 0.699845791, -0.999981761, 1.22518801e-011, 6.45028194e-007, -1.60736077e-011, -0.999982834, 5.86622804e-008, 1.72046566e-006, 5.86634457e-008, 0.999998212))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.200000137, 0.600000024))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-005, -0.700195313, 0.299836636, -0.999981761, 1.4545129e-011, 3.57317185e-006, -1.8192392e-011, -0.999982834, 5.96309135e-008, 4.64856566e-006, 5.96320504e-008, 0.999998212))
- CreateMesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -0.499862671, -0.299929142, -0.999981761, -6.99751979e-007, -2.97113729e-006, -6.99742486e-007, 0.999982834, -2.51947517e-006, 1.89564162e-006, -2.51943766e-006, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.599853516, 0.599877834, 0.999981761, 2.73833876e-007, 3.43463034e-006, -2.73823105e-007, 0.999982834, -2.76679339e-006, -2.35912739e-006, 2.766752e-006, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Mid gray","Part",Vector3.new(0.200000003, 0.600000143, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000198364258, 0.0998077393, 0.899896622, -0.999981761, 1.10282478e-011, -1.01601472e-007, -1.48965076e-011, -0.999982834, 5.82748356e-008, 9.73850547e-007, 5.82760045e-008, 0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Fossil","Part",Vector3.new(0.200000003, 0.400000036, 0.200000003))
- Partweld=CreateWeld(m,BladeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000183105469, -0.399810791, 0.500085354, 0.999981761, -1.92078298e-012, -1.94731547e-006, -5.66501013e-012, -0.999982834, 5.96335141e-008, -3.02273838e-006, -5.9634651e-008, -0.999998212))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- function FirstAttack()
- attack = true
- for i = 0,1,0.1 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-.5), math.rad(0), math.rad(-60)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(.5), math.rad(0), math.rad(60)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(-90)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -.3) * RHCF * CFrame.Angles(math.rad(-5), math.rad(60), math.rad(-.5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, .2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(60), math.rad(-.5)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://roblox.com/asset/?id=199145095",Hitbox,1,1)
- local HitDeb = Hitbox.Touched:connect(function(hit)
- Damage(hit.Parent, math.random(10,30), 0.5, BrickColor.new("Fossil"), BrickColor.new("Toothpaste"), "rbxassetid://199149137" ,1)
- end)
- for i = 0,1,0.1 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-.5), math.rad(0), math.rad(60)), .4)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(.5), math.rad(0), math.rad(-60)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(90)), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-50)), .4)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, .3) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .4)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .4)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)), .4)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
- end
- attack = false
- HitDeb:disconnect()
- end
- function SecondAttack()
- attack = true
- for i = 0,1,0.1 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-.5), math.rad(0), math.rad(70)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(.5), math.rad(0), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(100), math.rad(130)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, .3) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, -.1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://roblox.com/asset/?id=199145146",Hitbox,1,1)
- local HitDeb = Hitbox.Touched:connect(function(hit)
- Damage(hit.Parent, math.random(10,30), 0.5, BrickColor.new("Fossil"), BrickColor.new("Toothpaste"), "rbxassetid://199149186" ,1)
- end)
- for i = 0,1,0.1 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(-.5), math.rad(0), math.rad(-70)), .4)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(70)), .4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(50)), .4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .4)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -.3) * RHCF * CFrame.Angles(math.rad(-5), math.rad(60), math.rad(-.5)), .4)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, .2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(60), math.rad(-.5)), .4)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-20)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- end
- attack = false
- HitDeb:disconnect()
- end
- function ThirdAttack()
- attack = true
- for i = 1,2 do
- CreateSound("http://roblox.com/asset/?id=199145327",Hitbox,.7,1)
- for i = 0,1,0.2 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-.5), math.rad(0), math.rad(-70)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -.3) * RHCF * CFrame.Angles(math.rad(-5), math.rad(60), math.rad(-.5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, .2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(60), math.rad(-.5)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(6*i, math.rad(0), math.rad(0)), .8)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- end
- local HitDeb = Hitbox.Touched:connect(function(hit)
- Damage(hit.Parent, math.random(10,30), 0.1, BrickColor.new("Fossil"), BrickColor.new("Toothpaste"), "rbxassetid://199149221" ,1)
- end)
- for i = 1,4 do
- CreateSound("http://roblox.com/asset/?id=199145327",Hitbox,.7,1)
- for i = 0,1,0.2 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-.5), math.rad(0), math.rad(70)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(50)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, .3) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 6*i, math.rad(90)), .8)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- end
- attack = false
- HitDeb:disconnect()
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart("Custom", workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart("Custom", workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SummonShards(Color)
- attack=true
- for i=0,1,0.1 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-.5), math.rad(0), math.rad(80)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(80)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, .3) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-60), math.rad(-.5)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .8)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- Hu.WalkSpeed = 0
- for i=1,5 do
- local Shard=CreatePart(3,m,"Neon",0,0.5,Color,"Shard",Vector3.new(5,5,5))
- local smsh=CreateMesh("SpecialMesh",Shard,"FileMesh","http://www.roblox.com/Asset/?id=9756362",Vector3.new(0,0,0),Vector3.new(.5,.5,3))
- Shard.Anchored=true
- local newCF=CFrame.new(math.random(-600,600)/100,math.random(500,1000)/100,math.random(-600,600)/100)
- Shard.CFrame=CFrame.new(RP.Position)*newCF
- Shard.CFrame=CFrame.new(Shard.Position,mouse.Hit.p)*CFrame.fromEulerAnglesXYZ(3.14,0,0)
- SphereEffect(Color,Shard.CFrame,5,5,10,1,1,3,.1)
- CreateSound("http://roblox.com/asset/?id=278596476",Shard,1,1.5)
- game:GetService("Debris"):AddItem(Shard,10)
- local hitt=false
- local con=Shard.Touched:connect(function(hit)
- if hitt==true then return end
- hitt=true
- if hit.Name~="Shard" then
- Shard.Parent=nil
- print("hit")
- local ref=CreatePart(3,workspace,"Neon",0,1,hit.BrickColor,"Effect",Vector3.new())
- ref.Anchored=true
- ref.CFrame=CFrame.new(Shard.Position)
- SphereEffect(Color,CFrame.new(ref.Position),1,1,1,2,2,2,.05)
- game:GetService("Debris"):AddItem(ref,1)
- Shard.Touched:connect(function(hit)
- Damage(hit.Parent, math.random(5,10), 0, BrickColor.new("Fossil"), BrickColor.new("Toothpaste"), "rbxassetid://199149137" ,1)
- end)
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,.5)
- end)
- coroutine.resume(coroutine.create(function(Part,Cframe,numb)
- while Part.Parent~=nil do
- wait()
- numb=numb-1
- if numb<=0 then
- Part.CFrame=Part.CFrame*CFrame.new(0,0,2)
- else
- Part.CFrame=CFrame.new(RP.Position)*Cframe
- Part.CFrame=CFrame.new(Part.Position,mouse.Hit.p)*CFrame.fromEulerAnglesXYZ(3.14,0,0)
- end
- end
- end),Shard,newCF,i)
- end
- wait(1)
- Hu.WalkSpeed = 16
- attack=false
- end
- function Boomerang()
- attack = true
- for i = 0,1,0.1 do
- wait()
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(.5), math.rad(0), math.rad(70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-70)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(70), math.rad(-.5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, .2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(70), math.rad(-.5)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(150), math.rad(0), math.rad(0)), .8)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, -.1, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), .3)
- end
- local HitDeb = Hitbox.Touched:connect(function(hit)
- Damage(hit.Parent, math.random(10,30), 0, BrickColor.new("Fossil"), BrickColor.new("Toothpaste"), "rbxassetid://199149186" ,1)
- end)
- for i = 1,5 do
- CreateSound("http://roblox.com/asset/?id=199145095",Hitbox,1,1.3)
- for i = 0,1,0.2 do
- wait()
- SphereEffect(BrickColor.new("Toothpaste"),CFrame.new(BladeHandle.Position),.3,.3,.3,.2,.2,.2,.05)
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(.5), math.rad(0), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(-.5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, .2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(-.5)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, 7, 0) * CFrame.Angles(6*i, math.rad(0), math.rad(0)), .8)
- end
- end
- HitDeb:disconnect()
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and Combo == 1 then
- Combo = 2
- FirstAttack()
- elseif attack == false and Combo == 2 then
- Combo = 3
- SecondAttack()
- elseif attack == false and Combo == 3 then
- Combo = 1
- ThirdAttack()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "q" and attack == false then
- SummonShards(BrickColor.new("Toothpaste"))
- elseif k == "e" and attack == false then
- Boomerang()
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- local donum = 0
- while true do
- wait()
- sine = sine + change
- local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RP.Velocity.y
- hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char)
- if equipped == true or equipped == false then
- if donum >= .5 then
- handidle = true
- elseif donum <= 0 then
- handidle = false
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- if RP.Velocity.y > 1 and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.3) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-20)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, -.1+donum/1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif RP.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(20)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -.8, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, -.1+donum/1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-.5)+donum/3.5, math.rad(0), math.rad(-40)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(.5)-donum/3.5, math.rad(0), math.rad(40)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-1)-donum/2, math.rad(1)-donum/2, math.rad(2)+donum/2), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(5)+donum/2, math.rad(0), math.rad(-2)-donum/2), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1-donum/6, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(20), math.rad(-.5)+donum/3.5), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.9, -1, .2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(40), math.rad(-.5)-donum/3.5), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10)-donum/2, math.rad(0), math.rad(-10)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, -.1+donum/3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif torvel > 2 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false then
- RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20)-donum/2, math.rad(0), math.rad(10)+donum/2), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-.6, 0.6, -.9) * CFrame.Angles(math.rad(120)+donum/2, math.rad(10), math.rad(80)), .3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleweld.C0 = clerp(FakeHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5)-donum/1, math.rad(0), math.rad(0)), .3)
- BladeHandleweld.C0 = clerp(BladeHandleweld.C0, CFrame.new(0, -.1+donum/1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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