KilluaGod

1000% OFA

Jun 26th, 2017
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  1. --fixed by Kirito0393
  2. plr = game.Players.LocalPlayer
  3. repeat
  4. wait(0.4)
  5. until plr.Character
  6. chr = plr.Character
  7. human = chr:FindFirstChild("Humanoid")
  8. mouse = plr:GetMouse()
  9. selected = false
  10. equipd = false
  11. tors = chr.Torso
  12. rarm = chr["Right Arm"]
  13. larm = chr["Left Arm"]
  14. rleg = chr["Right Leg"]
  15. lleg = chr["Left Leg"]
  16. hrp = chr.HumanoidRootPart
  17. head = chr.Head
  18. anim = human.Animator
  19. activu = false
  20. Heartbeat = Instance.new("BindableEvent")
  21. Heartbeat.Name = "Heartbeat"
  22. Heartbeat.Parent = script
  23. frame = 0.03333333333333333
  24. tf = 0
  25. game:GetService("RunService").Heartbeat:connect(function(s, p)
  26. tf = tf + s
  27. if tf >= frame then
  28. for i = 1, math.floor(tf / frame) do
  29. Heartbeat:Fire()
  30. end
  31. tf = tf - frame * math.floor(tf / frame)
  32. end
  33. end)
  34. function swait(num)
  35. if num == 0 or num == nil then
  36. Heartbeat.Event:wait()
  37. else
  38. for i = 1, num do
  39. Heartbeat.Event:wait()
  40. end
  41. end
  42. end
  43. tool = Instance.new("Tool")
  44. tool.CanBeDropped = false
  45. tool.RequiresHandle = false
  46. tool.Name = "fir"
  47. tool.Parent = plr.Backpack
  48. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  49. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  50. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  51. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  52. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  53. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  54. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  55. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  56. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  57. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  58. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  59. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  60. RS = tors:FindFirstChild("Right Shoulder")
  61. LS = tors:FindFirstChild("Left Shoulder")
  62. RH = tors:FindFirstChild("Right Hip")
  63. LH = tors:FindFirstChild("Left Hip")
  64. RJ = hrp:FindFirstChild("RootJoint")
  65. N = tors:FindFirstChild("Neck")
  66. cf = CFrame.new
  67. ang = CFrame.Angles
  68. rd = math.rad
  69. rd2 = math.random
  70. function nooutline(p)
  71. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  72. end
  73. function makepart(color, name, reflec, mater, parnt, cfram)
  74. local port = Instance.new("Part")
  75. port.BrickColor = BrickColor.new(color)
  76. port.Name = name
  77. nooutline(port)
  78. port.Reflectance = reflec
  79. port.Material = mater
  80. port.Anchored = false
  81. port.CanCollide = false
  82. port.Locked = true
  83. port.Size = Vector3.new(0.2, 0.2, 0.2)
  84. port.Parent = parnt
  85. return port
  86. end
  87. function makemesh(meshtype, scale, meshid, parent)
  88. local mes = Instance.new("SpecialMesh")
  89. mes.MeshType = meshtype
  90. mes.Scale = scale
  91. if meshtype == "FileMesh" then
  92. mes.MeshId = meshid
  93. end
  94. mes.Parent = parent
  95. return mes
  96. end
  97. function makeweld(parent, p0, p1, c0, c1)
  98. local wel = Instance.new("Weld")
  99. wel.Part0 = p0
  100. wel.Part1 = p1
  101. wel.C0 = c0
  102. if c1 ~= nil then
  103. wel.C1 = c1
  104. end
  105. wel.Parent = parent
  106. return wel
  107. end
  108. function smokz(prnt)
  109. s = Instance.new("Smoke")
  110. s.Color = Color3.new(1, 1, 1)
  111. s.Enabled = false
  112. s.Name = "smok"
  113. s.Opacity = 0.5
  114. s.RiseVelocity = 0.2
  115. s.Size = 0.1
  116. s.Parent = prnt
  117. end
  118. function glow(tz, paz, smokinz, length)
  119. if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
  120. do
  121. local s = Instance.new("Sound")
  122. s.SoundId = "rbxassetid://298181829"
  123. s.Volume = 0.25
  124. s.Pitch = math.random(9, 11) / 10
  125. s.Parent = paz
  126. s:Play()
  127. paz.Transparency = 0.7
  128. if smokinz == true then
  129. paz.smok.Enabled = true
  130. end
  131. delay(length, function()
  132. paz.Transparency = 1
  133. paz.smok.Enabled = false
  134. s:Destroy()
  135. end)
  136. end
  137. end
  138. end
  139. function makeglow()
  140. for _, p in pairs(chr:GetChildren()) do
  141. if p.ClassName == "Accessory" then
  142. do
  143. local h = p:FindFirstChildOfClass("Part")
  144. local nh = h:Clone()
  145. nh.Parent = nil
  146. nh.CFrame = h.CFrame
  147. nh.Transparency = 1
  148. nh.Name = "Glow"
  149. nh.Material = "Neon"
  150. nh.BrickColor = BrickColor.new("Cyan")
  151. nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  152. nh.Parent = h
  153. makeweld(nh, nh, h, cf(0, 0, 0))
  154. local m = nh:FindFirstChildOfClass("SpecialMesh")
  155. m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
  156. m.TextureId = ""
  157. smokz(nh)
  158. nh.Touched:connect(function(po)
  159. glow(po, nh, true, 0.8)
  160. end)
  161. end
  162. elseif p.ClassName == "Part" and p ~= hrp then
  163. do
  164. local n = p:Clone()
  165. n.Parent = nil
  166. n.Transparency = 1
  167. n.Material = "Neon"
  168. n.Name = "Glow"
  169. n.BrickColor = BrickColor.new("Cyan")
  170. n.CFrame = p.CFrame
  171. n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  172. n.Parent = p
  173. makeweld(n, n, p, cf(0, 0, 0))
  174. smokz(n)
  175. n.Touched:connect(function(po)
  176. glow(po, n, true, 0.8)
  177. end)
  178. if n:FindFirstChildOfClass("Decal") then
  179. n:FindFirstChildOfClass("Decal"):Destroy()
  180. end
  181. if p:FindFirstChildOfClass("SpecialMesh") then
  182. local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
  183. c.Parent = nil
  184. c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
  185. c.Parent = n
  186. else
  187. local m = Instance.new("BlockMesh")
  188. m.Scale = Vector3.new(1.05, 1.025, 1.05)
  189. if p == tors then
  190. m.Scale = Vector3.new(1.05, 1.05, 1.05)
  191. end
  192. m.Parent = n
  193. end
  194. end
  195. end
  196. end
  197. end
  198. makeglow()
  199. function fglow(glopart, duration)
  200. for _ = 1, 4 do
  201. swait()
  202. glopart.Transparency = glopart.Transparency - 0.075
  203. end
  204. delay(duration, function()
  205. for _ = 1, 4 do
  206. swait()
  207. glopart.Transparency = glopart.Transparency + 0.075
  208. end
  209. end)
  210. end
  211. function lerpz(joint, prop, cfrmz, alp)
  212. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  213. end
  214. function resetlerp()
  215. RJ.C0 = RJC0
  216. RJ.C1 = RJC1
  217. N.C0 = NC0
  218. N.C1 = NC1
  219. RS.C0 = RSC0
  220. RS.C1 = RSC1
  221. LS.C0 = LSC0
  222. LS.C1 = LSC1
  223. RH.C0 = RHC0
  224. RH.C1 = RHC1
  225. LH.C0 = LHC0
  226. end
  227.  
  228.  
  229. function detroit()
  230. if activu == true or selected == false then
  231. return
  232. end
  233. coroutine.resume(coroutine.create(function()
  234. fglow(rarm.Glow, 3)
  235. end))
  236. activu = true
  237.  
  238. human.WalkSpeed = human.WalkSpeed - 13
  239. animo(false)
  240. local Mus = Instance.new("Sound",workspace)
  241. Mus.SoundId = "rbxassetid://0"
  242. Mus.Pitch = 1
  243. Mus.Volume = 90000
  244. Mus.Looped = false
  245. wait(0.3)
  246. Mus:Play()
  247. local pe = Instance.new("ParticleEmitter")
  248. pe.Color = ColorSequence.new(Color3.new(0, 100, 255))
  249. pe.LightEmission = 0.9
  250. pe.Size = NumberSequence.new(0.5)
  251. pe.Texture = "rbxassetid://272050333"
  252. pe.Transparency = NumberSequence.new(0.1)
  253. pe.Lifetime = NumberRange.new(0.1)
  254. pe.Rate = 1
  255. pe.RotSpeed = NumberRange.new(360)
  256. pe.Speed = NumberRange.new(3)
  257. pe.VelocitySpread = 360
  258. pe.Parent = rarm.Glow
  259. local pe2 = Instance.new("ParticleEmitter")
  260. pe2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  261. pe2.LightEmission = 0.9
  262. pe2.Size = NumberSequence.new(5)
  263. pe2.Texture = "rbxassetid://516107903"
  264. pe2.Transparency = NumberSequence.new(0.4)
  265. pe2.ZOffset = 2
  266. pe2.Enabled = false
  267. pe2.LockedToPart = true
  268. pe2.Lifetime = NumberRange.new(0.07)
  269. pe2.Rate = 8
  270. pe2.Rotation = NumberRange.new(0, 360)
  271. pe2.RotSpeed = NumberRange.new(0)
  272. pe2.Speed = NumberRange.new(0)
  273. pe2.VelocitySpread = 180
  274. pe2.Parent = rarm.Glow
  275. pe2.Enabled = true
  276. pe.Speed = NumberRange.new(10)
  277. pe:Destroy()
  278. pe2:Destroy()
  279. KABOOMZ()
  280. rarm.Glow.smok.Enabled = true
  281. wait(1.5)
  282. animo(true)
  283. human.WalkSpeed = human.WalkSpeed + 13
  284. for _ = 1, 24 do
  285. swait()
  286. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  287. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  288. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  289. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  290. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  291. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  292. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  293. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  294. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  295. end
  296. resetlerp()
  297. rarm.Glow.smok.Enabled = false
  298. activu = false
  299. end
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308.  
  309.  
  310. function RFistDamage()
  311.  
  312. end
  313. function rsmash()
  314. if activu == true or selected == false then
  315. return
  316. end
  317. coroutine.resume(coroutine.create(function()
  318. fglow(rarm.Glow, 3)
  319. end))
  320. activu = true
  321.  
  322. human.WalkSpeed = human.WalkSpeed - 13
  323. animo(false)
  324. local Mus = Instance.new("Sound",workspace)
  325. Mus.SoundId = "rbxassetid://0"
  326. Mus.Pitch = 1
  327. Mus.Volume = 90000
  328. Mus.Looped = false
  329. wait(0.3)
  330. Mus:Play()
  331. local pe = Instance.new("ParticleEmitter")
  332. pe.Color = ColorSequence.new(Color3.new(0, 100, 255))
  333. pe.LightEmission = 0.9
  334. pe.Size = NumberSequence.new(0.5)
  335. pe.Texture = "rbxassetid://272050333"
  336. pe.Transparency = NumberSequence.new(0.1)
  337. pe.Lifetime = NumberRange.new(0.1)
  338. pe.Rate = 1
  339. pe.RotSpeed = NumberRange.new(360)
  340. pe.Speed = NumberRange.new(3)
  341. pe.VelocitySpread = 360
  342. pe.Parent = rarm.Glow
  343. local pe2 = Instance.new("ParticleEmitter")
  344. pe2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  345. pe2.LightEmission = 0.9
  346. pe2.Size = NumberSequence.new(5)
  347. pe2.Texture = "rbxassetid://516107903"
  348. pe2.Transparency = NumberSequence.new(0.4)
  349. pe2.ZOffset = 2
  350. pe2.Enabled = false
  351. pe2.LockedToPart = true
  352. pe2.Lifetime = NumberRange.new(0.07)
  353. pe2.Rate = 8
  354. pe2.Rotation = NumberRange.new(0, 360)
  355. pe2.RotSpeed = NumberRange.new(0)
  356. pe2.Speed = NumberRange.new(0)
  357. pe2.VelocitySpread = 180
  358. pe2.Parent = rarm.Glow
  359. for _ = 1, 45 do
  360. swait()
  361. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  362. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  363. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  364. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  365. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  366. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  367. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  368. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  369. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  370. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  371. pe.Rate = pe.Rate + 25
  372. end
  373. pe2.Enabled = true
  374. pe.Speed = NumberRange.new(10)
  375. for _ = 1, 30 do
  376. swait()
  377. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  378. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  379. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  380. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  381. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  382. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  383. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  384. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  385.  
  386. end
  387. for l = 1, 3 do
  388. swait()
  389. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  390. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  391. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  392. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  393. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  394. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  395. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  396. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  397. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  398. end
  399. pe:Destroy()
  400. pe2:Destroy()
  401. KABOOMZ()
  402. rarm.Glow.smok.Enabled = true
  403. for _ = 1, 8 do
  404. swait()
  405. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  406. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  407. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  408. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  409. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  410. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  411. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  412. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  413. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  414. end
  415. wait(1.5)
  416. animo(true)
  417. human.WalkSpeed = human.WalkSpeed + 13
  418. for _ = 1, 24 do
  419. swait()
  420. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  421. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  422. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  423. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  424. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  425. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  426. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  427. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  428. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  429. end
  430. resetlerp()
  431. rarm.Glow.smok.Enabled = false
  432. activu = false
  433. end
  434.  
  435.  
  436.  
  437.  
  438. local debris=game:service"Debris"
  439. vt = Vector3.new
  440. bc = BrickColor.new
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453. function Ring()
  454.  
  455.  
  456. local effspwn = Instance.new("Part")
  457. local model = Instance.new("Model")
  458. game.Debris:AddItem(model, 20)
  459. model.Name = "smasheffects"
  460. model.Parent = workspace
  461. effspwn.Name = "spwnr"
  462. effspwn.Size = Vector3.new(1, 1, 1)
  463. effspwn.Anchored = true
  464. effspwn.CanCollide = false
  465. effspwn.Transparency = 1
  466. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  467. effspwn.Parent = model
  468.  
  469. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  470. if v:FindFirstChild('Humanoid') then
  471. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  472. v.Humanoid.PlatformStand = true
  473. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  474. end
  475. end
  476. coroutine.resume(coroutine.create(function()
  477. local shok = Instance.new("Part")
  478. shok.Name = "wring1"
  479. shok.BrickColor = BrickColor.new("Institutional white")
  480. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  481. shok.Size = Vector3.new(1, 1, 1)
  482. shok.Anchored = true
  483. shok.Material = "Neon"
  484. shok.Transparency = 0.25
  485. shok.CanCollide = false
  486. shok.Parent = model
  487. game.Debris:AddItem(shok, 12)
  488. local mesh = Instance.new("SpecialMesh")
  489. mesh.MeshType = "FileMesh"
  490. mesh.MeshId = "rbxassetid://3270017"
  491. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  492. mesh.Parent = shok
  493. for e = 1, 30 do
  494. wait()
  495. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  496. shok.Transparency = shok.Transparency + 0.002
  497. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  498. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  499. end
  500. for e = 1, 38 do
  501. wait()
  502. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  503. shok.Transparency = shok.Transparency + 0.002
  504. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  505. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  506. end
  507. for e = 1, 24 do
  508. wait()
  509. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  510. shok.Transparency = shok.Transparency + 0.03
  511. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  512. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  513. end
  514. end))
  515. coroutine.resume(coroutine.create(function()
  516. local shok = Instance.new("Part")
  517. shok.Name = "wring2"
  518. shok.BrickColor = BrickColor.new("Institutional white")
  519. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  520. shok.Size = Vector3.new(1, 1, 1)
  521. shok.Anchored = true
  522. shok.Material = "Neon"
  523. shok.Transparency = 0.25
  524. shok.CanCollide = false
  525. shok.Parent = model
  526. game.Debris:AddItem(shok, 12)
  527. local mesh = Instance.new("SpecialMesh")
  528. mesh.MeshType = "FileMesh"
  529. mesh.MeshId = "rbxassetid://3270017"
  530. mesh.Scale = Vector3.new(12, 12, 0.05)
  531. mesh.Parent = shok
  532. for e = 1, 30 do
  533. wait()
  534. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  535. shok.Transparency = shok.Transparency + 0.002
  536. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  537. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  538. end
  539. for e = 1, 38 do
  540. wait()
  541. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  542. shok.Transparency = shok.Transparency + 0.002
  543. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  544. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  545. end
  546. for e = 1, 24 do
  547. wait()
  548. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  549. shok.Transparency = shok.Transparency + 0.03
  550. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  551. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  552. end
  553. end))
  554.  
  555. coroutine.resume(coroutine.create(function()
  556. local shok = Instance.new("Part")
  557. shok.Name = "shokwve"
  558. shok.BrickColor = BrickColor.new("Institutional white")
  559. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  560. shok.Size = Vector3.new(1, 1, 1)
  561. shok.Anchored = true
  562. shok.Material = "Neon"
  563. shok.Transparency = 0.6
  564. shok.CanCollide = false
  565. shok.Parent = model
  566. game.Debris:AddItem(shok, 12)
  567. local mesh = Instance.new("SpecialMesh")
  568. mesh.MeshType = "FileMesh"
  569. mesh.MeshId = "rbxassetid://489415447"
  570. mesh.Scale = Vector3.new(1, 1, 1)
  571. mesh.Parent = shok
  572. for e = 1, 12 do
  573. wait()
  574. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  575. shok.Transparency = shok.Transparency + 0.002
  576. end
  577. for e = 1, 32 do
  578. wait()
  579. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  580. shok.Transparency = shok.Transparency + 0.002
  581. end
  582. for e = 1, 24 do
  583. wait()
  584. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  585. shok.Transparency = shok.Transparency + 0.03
  586. end
  587. end))
  588. coroutine.resume(coroutine.create(function()
  589. local shok = Instance.new("Part")
  590. shok.Name = "shock2"
  591. shok.BrickColor = BrickColor.new("Institutional white")
  592. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  593. shok.Size = Vector3.new(1, 1, 1)
  594. shok.Anchored = true
  595. shok.Material = "Neon"
  596. shok.Transparency = 0.35
  597. shok.CanCollide = false
  598. shok.Parent = model
  599. game.Debris:AddItem(shok, 12)
  600. local mesh = Instance.new("SpecialMesh")
  601. mesh.MeshType = "FileMesh"
  602. mesh.MeshId = "rbxassetid://489415447"
  603. mesh.Scale = Vector3.new(12, 12, 12)
  604. mesh.Parent = shok
  605. for e = 1, 15 do
  606. wait()
  607. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  608. shok.Transparency = shok.Transparency + 0.004
  609. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  610. end
  611. for e = 1, 16 do
  612. wait()
  613. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  614. shok.Transparency = shok.Transparency + 0.004
  615. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  616. end
  617. for e = 1, 12 do
  618. wait()
  619. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  620. shok.Transparency = shok.Transparency + 0.06
  621. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  622. end
  623. end))
  624. coroutine.resume(coroutine.create(function()
  625. local shok = Instance.new("Part")
  626. shok.Name = "shock3"
  627. shok.BrickColor = BrickColor.new("Institutional white")
  628. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  629. shok.Size = Vector3.new(1, 1, 1)
  630. shok.Anchored = true
  631. shok.Material = "Neon"
  632. shok.Transparency = 0.35
  633. shok.CanCollide = false
  634. shok.Parent = model
  635. game.Debris:AddItem(shok, 12)
  636. local mesh = Instance.new("SpecialMesh")
  637. mesh.MeshType = "FileMesh"
  638. mesh.MeshId = "rbxassetid://489415447"
  639. mesh.Scale = Vector3.new(12, 12, 12)
  640. mesh.Parent = shok
  641. for e = 1, 15 do
  642. wait()
  643. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  644. shok.Transparency = shok.Transparency + 0.004
  645. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  646. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  647. end
  648. for e = 1, 16 do
  649. wait()
  650. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  651. shok.Transparency = shok.Transparency + 0.004
  652. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  653. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  654. end
  655. for e = 1, 12 do
  656. wait()
  657. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  658. shok.Transparency = shok.Transparency + 0.06
  659. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  660. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  661. end
  662. end))
  663.  
  664. end
  665. function Landing()
  666.  
  667.  
  668.  
  669.  
  670.  
  671.  
  672. ROW = function(out, trans, s, wt, t, ang, plus)
  673. for i = 1, 360, 360/t do
  674. local c = Instance.new("Part", game.Workspace)
  675. c.FormFactor = 3
  676. c.TopSurface = 0
  677. c.BottomSurface = 0
  678. c.Size = s
  679. c.Anchored = true
  680. c.CanCollide = wt
  681. c.Material=workspace.Base.Material
  682. c.Transparency = trans
  683. c.BrickColor = workspace.Base.BrickColor
  684. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  685. c.Locked=true
  686. game.Debris:AddItem(c,15)
  687. end
  688. end
  689.  
  690.  
  691.  
  692.  
  693.  
  694. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  695. Ring()
  696.  
  697.  
  698.  
  699.  
  700.  
  701. end
  702.  
  703.  
  704.  
  705.  
  706.  
  707.  
  708.  
  709. function newRay(start,face,range,wat)
  710. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  711. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  712. return rey,hit,pos
  713. end
  714.  
  715.  
  716.  
  717.  
  718. function jum()
  719. if activu == true or selected == false then
  720. return
  721. end
  722. coroutine.resume(coroutine.create(function()
  723. fglow(rleg.Glow, 1)
  724. fglow(lleg.Glow, 1)
  725. end))
  726. activu = true
  727. human.WalkSpeed = human.WalkSpeed - 13
  728. local pe = Instance.new("ParticleEmitter")
  729. pe.Color = ColorSequence.new(Color3.new(0, 100, 255))
  730. pe.LightEmission = 0.9
  731. pe.Size = NumberSequence.new(0.5)
  732. pe.Texture = "rbxassetid://272050333"
  733. pe.Transparency = NumberSequence.new(0.1)
  734. pe.Lifetime = NumberRange.new(0.1)
  735. pe.Rate = 250
  736. pe.RotSpeed = NumberRange.new(360)
  737. pe.Speed = NumberRange.new(3)
  738. pe.VelocitySpread = 360
  739. pe.Parent = rleg.Glow
  740. local pea = pe:Clone()
  741. pea.Parent = lleg.Glow
  742. local pe2 = Instance.new("ParticleEmitter")
  743. pe2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  744. pe2.LightEmission = 0.9
  745. pe2.Size = NumberSequence.new(5)
  746. pe2.Texture = "rbxassetid://516107903"
  747. pe2.Transparency = NumberSequence.new(0.4)
  748. pe2.ZOffset = 2
  749. pe2.Enabled = true
  750. pe2.LockedToPart = true
  751. pe2.Lifetime = NumberRange.new(0.07)
  752. pe2.Rate = 8
  753. pe2.Rotation = NumberRange.new(0, 360)
  754. pe2.RotSpeed = NumberRange.new(0)
  755. pe2.Speed = NumberRange.new(0)
  756. pe2.VelocitySpread = 180
  757. pe2.Parent = lleg.Glow
  758. local pea2 = pe2:Clone()
  759. pea2.Parent = rleg.Glow
  760. for l = 1, 30 do
  761. swait()
  762. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  763. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  764. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  765. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  766. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  767. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  768. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  769. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  770. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  771. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  772. end
  773. pe:Destroy()
  774. pe2:Destroy()
  775. pea:Destroy()
  776. pea2:Destroy()
  777. human.WalkSpeed = 50
  778. BV = Instance.new("BodyVelocity", tors)
  779. BV.maxForce = Vector3.new(0,100000,0)
  780. BV.P = 100000
  781. BV.velocity = Vector3.new(0,800,0)
  782. KABOOMZ2()
  783. coroutine.resume(coroutine.create(function()
  784. swait(3)
  785. BV:Destroy()
  786. end))
  787. for _ = 1, 18 do
  788. swait()
  789. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  790. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  791. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  792. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  793. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  794. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  795. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  796. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  797. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  798. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  799. end
  800. for _ = 1, 18 do
  801. swait()
  802. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  803. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  804. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  805. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  806. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  807. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  808. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  809. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  810. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  811. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  812. end
  813. resetlerp()
  814. local ry,ht,ps=nil,nil,nil
  815. while ht==nil do
  816. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  817. wait()
  818. end
  819. human.WalkSpeed = 0
  820. Landing()
  821. z = Instance.new("Sound",tors)
  822. z.SoundId = "rbxassetid://142070127"
  823. z.Volume = 2
  824. wait(.1)
  825. z:Play()
  826.  
  827. for l = 1, 30 do
  828. swait()
  829. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  830. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  831. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  832. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  833. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  834. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  835. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  836. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  837. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  838. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  839. end
  840. resetlerp()
  841. human.WalkSpeed = 16
  842.  
  843. activu = false
  844. end
  845.  
  846.  
  847.  
  848. local acos = math.acos
  849. local sqrt = math.sqrt
  850. local Vec3 = Vector3.new
  851. local fromAxisAngle = CFrame.fromAxisAngle
  852.  
  853. local function toAxisAngle(CFr)
  854. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  855. local Angle = math.acos((R00+R11+R22-1)/2)
  856. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  857. A = A == 0 and 0.00001 or A
  858. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  859. B = B == 0 and 0.00001 or B
  860. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  861. C = C == 0 and 0.00001 or C
  862. local x = (R21-R12)/sqrt(A)
  863. local y = (R02-R20)/sqrt(B)
  864. local z = (R10-R01)/sqrt(C)
  865. return Vec3(x,y,z),Angle
  866. end
  867.  
  868. function ApplyTrig(Num,Func)
  869. local Min,Max = Func(0),Func(1)
  870. local i = Func(Num)
  871. return (i-Min)/(Max-Min)
  872. --[[if Func == "sin" then
  873. return (math.sin((1-Num)*math.pi)+1)/2
  874. elseif Func == "cos" then
  875. return (math.cos((1-Num)*math.pi)+1)/2
  876. end]]
  877. end
  878.  
  879. function LerpCFrame(CFrame1,CFrame2,Num)
  880. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  881. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  882. end
  883.  
  884. function Crater(Torso,Radius)
  885. spawn(function()
  886. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  887. local Ignore = {}
  888. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  889. if v.Character ~= nil then
  890. Ignore[#Ignore+1] = v.Character
  891. end
  892. end
  893. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  894. if Hit == nil then return end
  895. local Parts = {}
  896. for i = 1,360,10 do
  897. local P = Instance.new("Part",Torso.Parent)
  898. P.Anchored = true
  899. P.FormFactor = "Custom"
  900. P.BrickColor = Hit.BrickColor
  901. P.Material = Hit.Material
  902. P.TopSurface = "Smooth"
  903. P.BottomSurface = "Smooth"
  904. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  905. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  906. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  907. if math.random(0,5) == 0 then -- rubble
  908. local P = Instance.new("Part",Torso.Parent)
  909. P.Anchored = true
  910. P.FormFactor = "Custom"
  911. P.BrickColor = Hit.BrickColor
  912. P.Material = Hit.Material
  913. P.TopSurface = "Smooth"
  914. P.BottomSurface = "Smooth"
  915. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  916. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  917. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  918. end
  919. end
  920. for i = 0,1,0.05 do
  921. for i2,v in pairs(Parts) do
  922. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  923. end
  924. wait(0.02)
  925. end
  926. for i,v in pairs(Parts) do
  927. if v[1].Size.X > 2.1 then
  928. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  929. end
  930. v[1].Anchored = false
  931. end
  932. for i = 0,1,0.05 do
  933. for i2,v in pairs(Parts) do
  934. v[1].Transparency = i
  935. if i == 1 then
  936. v[1]:Destroy()
  937. elseif i >= 0.25 then
  938. v[1].CanCollide = false
  939. end
  940. end
  941. wait(0.02)
  942. end
  943. Parts = nil
  944. end)
  945. end
  946.  
  947.  
  948. function FindNearestTorso(Position,Distance,SinglePlayer)
  949. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  950. local List = {}
  951. for i,v in pairs(workspace:GetChildren())do
  952. if v:IsA("Model")then
  953. if v:findFirstChild("Torso")then
  954. if v ~= chr then
  955. if(v.Torso.Position -Position).magnitude <= Distance then
  956. table.insert(List,v)
  957. end
  958. end
  959. end
  960. end
  961. end
  962. return List
  963. end
  964.  
  965. function KABOOMZ()
  966. local effspwn = Instance.new("Part")
  967. coroutine.resume(coroutine.create(function()
  968. local sound1 = Instance.new("Sound")
  969. sound1.SoundId = "rbxassetid://314970761"
  970. sound1.MaxDistance = 300
  971. sound1.EmitterSize = 20
  972. sound1.Volume = 5
  973. sound1.Pitch = 0.95
  974. sound1.Parent = effspwn
  975. local sound2 = Instance.new("Sound")
  976. sound2.SoundId = "rbxassetid://157878578"
  977. sound2.MaxDistance = 300
  978. sound2.EmitterSize = 20
  979. sound2.Volume = 2
  980. sound2.Pitch = 0.9
  981. sound2.Parent = effspwn
  982. local sound3 = Instance.new("Sound")
  983. sound3.SoundId = "rbxassetid://138250406"
  984. sound2.MaxDistance = 400
  985. sound2.EmitterSize = 30
  986. sound2.Volume = 10
  987. sound2.Pitch = 0.6
  988. sound2.Parent = effspwn
  989. sound2:Play()
  990. wait()
  991. sound1:Play()
  992. sound3:Play()
  993. end))
  994. local model = Instance.new("Model")
  995. game.Debris:AddItem(model, 20)
  996. model.Name = "smasheffects"
  997. model.Parent = workspace
  998. effspwn.Name = "spwnr"
  999. effspwn.Size = Vector3.new(1, 1, 1)
  1000. effspwn.Anchored = true
  1001. effspwn.CanCollide = false
  1002. effspwn.Transparency = 1
  1003. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  1004. effspwn.Parent = model
  1005.  
  1006. Crater(head,60)
  1007.  
  1008. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1009. if v:FindFirstChild('Humanoid') then
  1010. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1011. v.Humanoid.PlatformStand = true
  1012. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1013. end
  1014. end
  1015. coroutine.resume(coroutine.create(function()
  1016. local shok = Instance.new("Part")
  1017. shok.Name = "whoosh"
  1018. shok.BrickColor = BrickColor.new("Institutional white")
  1019. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1020. shok.Size = Vector3.new(1, 1, 1)
  1021. shok.Anchored = true
  1022. shok.Material = "Neon"
  1023. shok.Transparency = 0.1
  1024. shok.CanCollide = false
  1025. shok.Parent = model
  1026. game.Debris:AddItem(shok, 12)
  1027. local mesh = Instance.new("SpecialMesh")
  1028. mesh.MeshType = "FileMesh"
  1029. mesh.MeshId = "rbxassetid://437347603"
  1030. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1031. mesh.Parent = shok
  1032. for e = 1, 8 do
  1033. wait()
  1034. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1035. shok.Transparency = shok.Transparency + 0.035
  1036. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  1037. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1038. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1039. end
  1040. for e = 1, 16 do
  1041. wait()
  1042. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1043. shok.Transparency = shok.Transparency + 0.11
  1044. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  1045. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1046. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1047. end
  1048. end))
  1049. coroutine.resume(coroutine.create(function()
  1050. local shok = Instance.new("Part")
  1051. shok.Name = "wring1"
  1052. shok.BrickColor = BrickColor.new("Institutional white")
  1053. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1054. shok.Size = Vector3.new(1, 1, 1)
  1055. shok.Anchored = true
  1056. shok.Material = "Neon"
  1057. shok.Transparency = 0.25
  1058. shok.CanCollide = false
  1059. shok.Parent = model
  1060. game.Debris:AddItem(shok, 12)
  1061. local mesh = Instance.new("SpecialMesh")
  1062. mesh.MeshType = "FileMesh"
  1063. mesh.MeshId = "rbxassetid://3270017"
  1064. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1065. mesh.Parent = shok
  1066. for e = 1, 30 do
  1067. wait()
  1068. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1069. shok.Transparency = shok.Transparency + 0.002
  1070. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1071. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1072. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1073.  
  1074. end
  1075. for e = 1, 38 do
  1076. wait()
  1077. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1078. shok.Transparency = shok.Transparency + 0.002
  1079. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1080. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1081. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1082.  
  1083. end
  1084. for e = 1, 24 do
  1085. wait()
  1086. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1087. shok.Transparency = shok.Transparency + 0.03
  1088. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1089. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1090. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1091.  
  1092. end
  1093. end))
  1094. coroutine.resume(coroutine.create(function()
  1095. local shok = Instance.new("Part")
  1096. shok.Name = "wring2"
  1097. shok.BrickColor = BrickColor.new("Institutional white")
  1098. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1099. shok.Size = Vector3.new(1, 1, 1)
  1100. shok.Anchored = true
  1101. shok.Material = "Neon"
  1102. shok.Transparency = 0.25
  1103. shok.CanCollide = false
  1104. shok.Parent = model
  1105. game.Debris:AddItem(shok, 12)
  1106. local mesh = Instance.new("SpecialMesh")
  1107. mesh.MeshType = "FileMesh"
  1108. mesh.MeshId = "rbxassetid://3270017"
  1109. mesh.Scale = Vector3.new(12, 12, 0.05)
  1110. mesh.Parent = shok
  1111. for e = 1, 30 do
  1112. wait()
  1113. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1114. shok.Transparency = shok.Transparency + 0.002
  1115. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1116. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1117. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1118.  
  1119. end
  1120. for e = 1, 38 do
  1121. wait()
  1122. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1123. shok.Transparency = shok.Transparency + 0.002
  1124. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1125. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1126. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1127.  
  1128. end
  1129. for e = 1, 24 do
  1130. wait()
  1131. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1132. shok.Transparency = shok.Transparency + 0.03
  1133. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1134. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1135. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1136.  
  1137. end
  1138. end))
  1139. coroutine.resume(coroutine.create(function()
  1140. local shok = Instance.new("Part")
  1141. shok.Name = "coil1"
  1142. shok.BrickColor = BrickColor.new("Institutional white")
  1143. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1144. shok.Size = Vector3.new(1, 1, 1)
  1145. shok.Anchored = true
  1146. shok.Material = "Neon"
  1147. shok.Transparency = 0.25
  1148. shok.CanCollide = false
  1149. shok.Parent = model
  1150. game.Debris:AddItem(shok, 12)
  1151. local mesh = Instance.new("SpecialMesh")
  1152. mesh.MeshType = "FileMesh"
  1153. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1154. mesh.Scale = Vector3.new(12, 12, 12)
  1155. mesh.Parent = shok
  1156. for e = 1, 15 do
  1157. wait()
  1158. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1159. shok.Transparency = shok.Transparency + 0.004
  1160. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1161. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1162. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1163.  
  1164. end
  1165. for e = 1, 16 do
  1166. wait()
  1167. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1168. shok.Transparency = shok.Transparency + 0.004
  1169. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1170. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1171. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1172.  
  1173. end
  1174. for e = 1, 12 do
  1175. wait()
  1176. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1177. shok.Transparency = shok.Transparency + 0.06
  1178. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1179. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1180. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1181.  
  1182. end
  1183. end))
  1184. coroutine.resume(coroutine.create(function()
  1185. local shok = Instance.new("Part")
  1186. shok.Name = "coil2"
  1187. shok.BrickColor = BrickColor.new("Institutional white")
  1188. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1189. shok.Size = Vector3.new(1, 1, 1)
  1190. shok.Anchored = true
  1191. shok.Material = "Neon"
  1192. shok.Transparency = 0.25
  1193. shok.CanCollide = false
  1194. shok.Parent = model
  1195. game.Debris:AddItem(shok, 12)
  1196. local mesh = Instance.new("SpecialMesh")
  1197. mesh.MeshType = "FileMesh"
  1198. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1199. mesh.Scale = Vector3.new(6, 12, 6)
  1200. mesh.Parent = shok
  1201. for e = 1, 15 do
  1202. wait()
  1203. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1204. shok.Transparency = shok.Transparency + 0.005
  1205. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1206. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1207. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1208.  
  1209. end
  1210. for e = 1, 16 do
  1211. wait()
  1212. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1213. shok.Transparency = shok.Transparency + 0.005
  1214. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1215. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1216. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1217.  
  1218. end
  1219. for e = 1, 12 do
  1220. wait()
  1221. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1222. shok.Transparency = shok.Transparency + 0.09
  1223. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1224. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1225. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1226.  
  1227. end
  1228. end))
  1229. coroutine.resume(coroutine.create(function()
  1230. local shok = Instance.new("Part")
  1231. shok.Name = "shokwve"
  1232. shok.BrickColor = BrickColor.new("Institutional white")
  1233. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1234. shok.Size = Vector3.new(1, 1, 1)
  1235. shok.Anchored = true
  1236. shok.Material = "Neon"
  1237. shok.Transparency = 0.6
  1238. shok.CanCollide = false
  1239. shok.Parent = model
  1240. game.Debris:AddItem(shok, 12)
  1241. local mesh = Instance.new("SpecialMesh")
  1242. mesh.MeshType = "FileMesh"
  1243. mesh.MeshId = "rbxassetid://489415447"
  1244. mesh.Scale = Vector3.new(1, 1, 1)
  1245. mesh.Parent = shok
  1246. for e = 1, 12 do
  1247. wait()
  1248. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1249. shok.Transparency = shok.Transparency + 0.002
  1250. end
  1251. for e = 1, 32 do
  1252. wait()
  1253. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1254. shok.Transparency = shok.Transparency + 0.002
  1255. end
  1256. for e = 1, 24 do
  1257. wait()
  1258. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1259. shok.Transparency = shok.Transparency + 0.03
  1260. end
  1261. end))
  1262. coroutine.resume(coroutine.create(function()
  1263. local shok = Instance.new("Part")
  1264. shok.Name = "shock2"
  1265. shok.BrickColor = BrickColor.new("Institutional white")
  1266. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1267. shok.Size = Vector3.new(1, 1, 1)
  1268. shok.Anchored = true
  1269. shok.Material = "Neon"
  1270. shok.Transparency = 0.35
  1271. shok.CanCollide = false
  1272. shok.Parent = model
  1273. game.Debris:AddItem(shok, 12)
  1274. local mesh = Instance.new("SpecialMesh")
  1275. mesh.MeshType = "FileMesh"
  1276. mesh.MeshId = "rbxassetid://489415447"
  1277. mesh.Scale = Vector3.new(12, 12, 12)
  1278. mesh.Parent = shok
  1279. for e = 1, 15 do
  1280. wait()
  1281. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1282. shok.Transparency = shok.Transparency + 0.004
  1283. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1284. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1285.  
  1286. end
  1287. for e = 1, 16 do
  1288. wait()
  1289. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1290. shok.Transparency = shok.Transparency + 0.004
  1291. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1292. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1293.  
  1294. end
  1295. for e = 1, 12 do
  1296. wait()
  1297. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1298. shok.Transparency = shok.Transparency + 0.06
  1299. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1300. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1301.  
  1302. end
  1303. end))
  1304. coroutine.resume(coroutine.create(function()
  1305. local shok = Instance.new("Part")
  1306. shok.Name = "shock3"
  1307. shok.BrickColor = BrickColor.new("Institutional white")
  1308. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1309. shok.Size = Vector3.new(1, 1, 1)
  1310. shok.Anchored = true
  1311. shok.Material = "Neon"
  1312. shok.Transparency = 0.35
  1313. shok.CanCollide = false
  1314. shok.Parent = model
  1315. game.Debris:AddItem(shok, 12)
  1316. local mesh = Instance.new("SpecialMesh")
  1317. mesh.MeshType = "FileMesh"
  1318. mesh.MeshId = "rbxassetid://489415447"
  1319. mesh.Scale = Vector3.new(12, 12, 12)
  1320. mesh.Parent = shok
  1321. for e = 1, 15 do
  1322. wait()
  1323. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1324. shok.Transparency = shok.Transparency + 0.004
  1325. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1326. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1327. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1328.  
  1329. end
  1330. for e = 1, 16 do
  1331. wait()
  1332. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1333. shok.Transparency = shok.Transparency + 0.004
  1334. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1335. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1336. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1337.  
  1338. end
  1339. for e = 1, 12 do
  1340. wait()
  1341. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1342. shok.Transparency = shok.Transparency + 0.06
  1343. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1344. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1345. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1346.  
  1347. end
  1348. end))
  1349. end
  1350. function KABOOMZ2()
  1351. local effspwn = Instance.new("Part")
  1352. coroutine.resume(coroutine.create(function()
  1353. local sound1 = Instance.new("Sound")
  1354. sound1.SoundId = "rbxassetid://314970761"
  1355. sound1.MaxDistance = 300
  1356. sound1.EmitterSize = 20
  1357. sound1.Volume = 2.5
  1358. sound1.Pitch = 0.65
  1359. sound1.Parent = effspwn
  1360. local sound2 = Instance.new("Sound")
  1361. sound2.SoundId = "rbxassetid://157878578"
  1362. sound2.MaxDistance = 300
  1363. sound2.EmitterSize = 20
  1364. sound2.Volume = 1
  1365. sound2.Pitch = 0.7
  1366. sound2.Parent = effspwn
  1367. local sound3 = Instance.new("Sound")
  1368. sound3.SoundId = "rbxassetid://138250406"
  1369. sound2.MaxDistance = 400
  1370. sound2.EmitterSize = 30
  1371. sound2.Volume = 10
  1372. sound2.Pitch = 0.5
  1373. sound2.Parent = effspwn
  1374. sound2:Play()
  1375. wait()
  1376. sound1:Play()
  1377. sound3:Play()
  1378. end))
  1379. local model = Instance.new("Model")
  1380. game.Debris:AddItem(model, 20)
  1381. model.Name = "smasheffects"
  1382. model.Parent = workspace
  1383. effspwn.Name = "spwnr"
  1384. effspwn.Size = Vector3.new(1, 1, 1)
  1385. effspwn.Anchored = true
  1386. effspwn.CanCollide = false
  1387. effspwn.Transparency = 1
  1388. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1389. effspwn.Parent = model
  1390.  
  1391.  
  1392.  
  1393.  
  1394.  
  1395. Crater(head,60)
  1396. Crater(head,120)
  1397.  
  1398. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1399. if v:FindFirstChild('Humanoid') then
  1400. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1401. v.Humanoid.PlatformStand = true
  1402. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1403. end
  1404. end
  1405.  
  1406. coroutine.resume(coroutine.create(function()
  1407. local shok = Instance.new("Part")
  1408. shok.Name = "whoosh"
  1409. shok.BrickColor = BrickColor.new("Institutional white")
  1410. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1411. shok.Size = Vector3.new(1, 1, 1)
  1412. shok.Anchored = true
  1413. shok.Material = "Neon"
  1414. shok.Transparency = 0.1
  1415. shok.CanCollide = false
  1416. shok.Parent = model
  1417. game.Debris:AddItem(shok, 12)
  1418. local mesh = Instance.new("SpecialMesh")
  1419. mesh.MeshType = "FileMesh"
  1420. mesh.MeshId = "rbxassetid://437347603"
  1421. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1422. mesh.Parent = shok
  1423.  
  1424.  
  1425.  
  1426.  
  1427.  
  1428. for e = 1, 8 do
  1429. wait()
  1430. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1431. shok.Transparency = shok.Transparency + 0.035
  1432. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1433. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1434. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1435.  
  1436. end
  1437. for e = 1, 16 do
  1438. wait()
  1439. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1440. shok.Transparency = shok.Transparency + 0.11
  1441. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1442. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1443. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1444.  
  1445. end
  1446. end))
  1447. coroutine.resume(coroutine.create(function()
  1448. local shok = Instance.new("Part")
  1449. shok.Name = "wring1"
  1450. shok.BrickColor = BrickColor.new("Institutional white")
  1451. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1452. shok.Size = Vector3.new(1, 1, 1)
  1453. shok.Anchored = true
  1454. shok.Material = "Neon"
  1455. shok.Transparency = 0.25
  1456. shok.CanCollide = false
  1457. shok.Parent = model
  1458. game.Debris:AddItem(shok, 12)
  1459. local mesh = Instance.new("SpecialMesh")
  1460. mesh.MeshType = "FileMesh"
  1461. mesh.MeshId = "rbxassetid://3270017"
  1462. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1463. mesh.Parent = shok
  1464. for e = 1, 30 do
  1465. wait()
  1466. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1467. shok.Transparency = shok.Transparency + 0.002
  1468. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1469. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1470. end
  1471. for e = 1, 38 do
  1472. wait()
  1473. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1474. shok.Transparency = shok.Transparency + 0.002
  1475. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1476. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1477. end
  1478. for e = 1, 24 do
  1479. wait()
  1480. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1481. shok.Transparency = shok.Transparency + 0.03
  1482. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1483. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1484. end
  1485. end))
  1486. coroutine.resume(coroutine.create(function()
  1487. local shok = Instance.new("Part")
  1488. shok.Name = "wring2"
  1489. shok.BrickColor = BrickColor.new("Institutional white")
  1490. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1491. shok.Size = Vector3.new(1, 1, 1)
  1492. shok.Anchored = true
  1493. shok.Material = "Neon"
  1494. shok.Transparency = 0.25
  1495. shok.CanCollide = false
  1496. shok.Parent = model
  1497. game.Debris:AddItem(shok, 12)
  1498. local mesh = Instance.new("SpecialMesh")
  1499. mesh.MeshType = "FileMesh"
  1500. mesh.MeshId = "rbxassetid://3270017"
  1501. mesh.Scale = Vector3.new(12, 12, 0.05)
  1502. mesh.Parent = shok
  1503. for e = 1, 30 do
  1504. wait()
  1505. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1506. shok.Transparency = shok.Transparency + 0.002
  1507. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1508. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1509. end
  1510. for e = 1, 38 do
  1511. wait()
  1512. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1513. shok.Transparency = shok.Transparency + 0.002
  1514. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1515. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1516. end
  1517. for e = 1, 24 do
  1518. wait()
  1519. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1520. shok.Transparency = shok.Transparency + 0.03
  1521. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1522. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1523. end
  1524. end))
  1525. coroutine.resume(coroutine.create(function()
  1526. local shok = Instance.new("Part")
  1527. shok.Name = "coil1"
  1528. shok.BrickColor = BrickColor.new("Institutional white")
  1529. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1530. shok.Size = Vector3.new(1, 1, 1)
  1531. shok.Anchored = true
  1532. shok.Material = "Neon"
  1533. shok.Transparency = 0.25
  1534. shok.CanCollide = false
  1535. shok.Parent = model
  1536. game.Debris:AddItem(shok, 12)
  1537. local mesh = Instance.new("SpecialMesh")
  1538. mesh.MeshType = "FileMesh"
  1539. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1540. mesh.Scale = Vector3.new(12, 12, 12)
  1541. mesh.Parent = shok
  1542. for e = 1, 15 do
  1543. wait()
  1544. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1545. shok.Transparency = shok.Transparency + 0.004
  1546. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1547. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1548. end
  1549. for e = 1, 16 do
  1550. wait()
  1551. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1552. shok.Transparency = shok.Transparency + 0.004
  1553. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1554. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1555. end
  1556. for e = 1, 12 do
  1557. wait()
  1558. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1559. shok.Transparency = shok.Transparency + 0.06
  1560. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1561. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1562. end
  1563. end))
  1564. coroutine.resume(coroutine.create(function()
  1565. local shok = Instance.new("Part")
  1566. shok.Name = "coil2"
  1567. shok.BrickColor = BrickColor.new("Institutional white")
  1568. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1569. shok.Size = Vector3.new(1, 1, 1)
  1570. shok.Anchored = true
  1571. shok.Material = "Neon"
  1572. shok.Transparency = 0.25
  1573. shok.CanCollide = false
  1574. shok.Parent = model
  1575. game.Debris:AddItem(shok, 12)
  1576. local mesh = Instance.new("SpecialMesh")
  1577. mesh.MeshType = "FileMesh"
  1578. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1579. mesh.Scale = Vector3.new(6, 12, 6)
  1580. mesh.Parent = shok
  1581. for e = 1, 15 do
  1582. wait()
  1583. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1584. shok.Transparency = shok.Transparency + 0.005
  1585. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1586. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1587. end
  1588. for e = 1, 16 do
  1589. wait()
  1590. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1591. shok.Transparency = shok.Transparency + 0.005
  1592. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1593. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1594. end
  1595. for e = 1, 12 do
  1596. wait()
  1597. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1598. shok.Transparency = shok.Transparency + 0.09
  1599. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1600. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1601. end
  1602. end))
  1603. coroutine.resume(coroutine.create(function()
  1604. local shok = Instance.new("Part")
  1605. shok.Name = "shokwve"
  1606. shok.BrickColor = BrickColor.new("Institutional white")
  1607. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1608. shok.Size = Vector3.new(1, 1, 1)
  1609. shok.Anchored = true
  1610. shok.Material = "Neon"
  1611. shok.Transparency = 0.6
  1612. shok.CanCollide = false
  1613. shok.Parent = model
  1614. game.Debris:AddItem(shok, 12)
  1615. local mesh = Instance.new("SpecialMesh")
  1616. mesh.MeshType = "FileMesh"
  1617. mesh.MeshId = "rbxassetid://489415447"
  1618. mesh.Scale = Vector3.new(1, 1, 1)
  1619. mesh.Parent = shok
  1620. for e = 1, 12 do
  1621. wait()
  1622. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1623. shok.Transparency = shok.Transparency + 0.002
  1624. end
  1625. for e = 1, 32 do
  1626. wait()
  1627. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1628. shok.Transparency = shok.Transparency + 0.002
  1629. end
  1630. for e = 1, 24 do
  1631. wait()
  1632. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1633. shok.Transparency = shok.Transparency + 0.03
  1634. end
  1635. end))
  1636. coroutine.resume(coroutine.create(function()
  1637. local shok = Instance.new("Part")
  1638. shok.Name = "shock2"
  1639. shok.BrickColor = BrickColor.new("Institutional white")
  1640. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1641. shok.Size = Vector3.new(1, 1, 1)
  1642. shok.Anchored = true
  1643. shok.Material = "Neon"
  1644. shok.Transparency = 0.35
  1645. shok.CanCollide = false
  1646. shok.Parent = model
  1647. game.Debris:AddItem(shok, 12)
  1648. local mesh = Instance.new("SpecialMesh")
  1649. mesh.MeshType = "FileMesh"
  1650. mesh.MeshId = "rbxassetid://489415447"
  1651. mesh.Scale = Vector3.new(12, 12, 12)
  1652. mesh.Parent = shok
  1653. for e = 1, 15 do
  1654. wait()
  1655. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1656. shok.Transparency = shok.Transparency + 0.004
  1657. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1658. end
  1659. for e = 1, 16 do
  1660. wait()
  1661. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1662. shok.Transparency = shok.Transparency + 0.004
  1663. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1664. end
  1665. for e = 1, 12 do
  1666. wait()
  1667. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1668. shok.Transparency = shok.Transparency + 0.06
  1669. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1670. end
  1671. end))
  1672. coroutine.resume(coroutine.create(function()
  1673. local shok = Instance.new("Part")
  1674. shok.Name = "shock3"
  1675. shok.BrickColor = BrickColor.new("Institutional white")
  1676. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1677. shok.Size = Vector3.new(1, 1, 1)
  1678. shok.Anchored = true
  1679. shok.Material = "Neon"
  1680. shok.Transparency = 0.35
  1681. shok.CanCollide = false
  1682. shok.Parent = model
  1683. game.Debris:AddItem(shok, 12)
  1684. local mesh = Instance.new("SpecialMesh")
  1685. mesh.MeshType = "FileMesh"
  1686. mesh.MeshId = "rbxassetid://489415447"
  1687. mesh.Scale = Vector3.new(12, 12, 12)
  1688. mesh.Parent = shok
  1689. for e = 1, 15 do
  1690. wait()
  1691. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1692. shok.Transparency = shok.Transparency + 0.004
  1693. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1694. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1695. end
  1696. for e = 1, 16 do
  1697. wait()
  1698. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1699. shok.Transparency = shok.Transparency + 0.004
  1700. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1701. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1702. end
  1703. for e = 1, 12 do
  1704. wait()
  1705. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1706. shok.Transparency = shok.Transparency + 0.06
  1707. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1708. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1709. end
  1710. end))
  1711. end
  1712.  
  1713.  
  1714.  
  1715. tor = chr.Torso
  1716. Debounce = false
  1717.  
  1718. Invis = function()
  1719. for i = 1,20 do
  1720. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1721. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1722. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1723. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1724. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1725. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1726. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1727. game["Run Service"].RenderStepped:wait()
  1728. end
  1729. end
  1730.  
  1731. Vis = function()
  1732. for i = 1,20 do
  1733. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1734. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1735. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1736. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1737. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1738. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1739. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1740. game["Run Service"].RenderStepped:wait()
  1741. end
  1742. end
  1743.  
  1744. Fade = function(Part)
  1745. if Part:IsA'Part' then
  1746. for i = 1,20 do
  1747. Part.Transparency = Part.Transparency + .05
  1748. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1749. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1750. wait()
  1751. end
  1752. Part:Destroy()
  1753. end
  1754. end
  1755.  
  1756. Teleport = function(cx,cy,cz)
  1757. Debounce = true
  1758. tor.Anchored = true
  1759. Invis()
  1760. --MakeTpPart()
  1761. tor.Anchored = false
  1762. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1763. tor.Anchored = true
  1764. Vis()
  1765. tor.Anchored = false
  1766. Debounce = false
  1767. end;
  1768.  
  1769.  
  1770.  
  1771. tps = Instance.new("Sound",chr)
  1772. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1773. tps.Volume = 30
  1774.  
  1775.  
  1776. function Tele()
  1777. human.WalkSpeed = 0
  1778. if activu == true or selected == false then
  1779. return
  1780. end
  1781. coroutine.resume(coroutine.create(function()
  1782. fglow(rleg.Glow, 1)
  1783. fglow(lleg.Glow, 1)
  1784. end))
  1785. activu = true
  1786. local pe = Instance.new("ParticleEmitter")
  1787. pe.Color = ColorSequence.new(Color3.new(0, 100, 255))
  1788. pe.LightEmission = 0.9
  1789. pe.Size = NumberSequence.new(0.5)
  1790. pe.Texture = "rbxassetid://272050333"
  1791. pe.Transparency = NumberSequence.new(0.1)
  1792. pe.Lifetime = NumberRange.new(0.1)
  1793. pe.Rate = 250
  1794. pe.RotSpeed = NumberRange.new(360)
  1795. pe.Speed = NumberRange.new(3)
  1796. pe.VelocitySpread = 360
  1797. pe.Parent = rleg.Glow
  1798. local pea = pe:Clone()
  1799. pea.Parent = lleg.Glow
  1800. local pe2 = Instance.new("ParticleEmitter")
  1801. pe2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  1802. pe2.LightEmission = 0.9
  1803. pe2.Size = NumberSequence.new(5)
  1804. pe2.Texture = "rbxassetid://516107903"
  1805. pe2.Transparency = NumberSequence.new(0.4)
  1806. pe2.ZOffset = 2
  1807. pe2.Enabled = true
  1808. pe2.LockedToPart = true
  1809. pe2.Lifetime = NumberRange.new(0.07)
  1810. pe2.Rate = 8
  1811. pe2.Rotation = NumberRange.new(0, 360)
  1812. pe2.RotSpeed = NumberRange.new(0)
  1813. pe2.Speed = NumberRange.new(0)
  1814. pe2.VelocitySpread = 180
  1815. pe2.Parent = lleg.Glow
  1816. local pea2 = pe2:Clone()
  1817. pea2.Parent = rleg.Glow
  1818.  
  1819. for l = 1, 30 do
  1820. swait()
  1821. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1822. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1823. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1824. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1825. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1826. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1827. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1828. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1829. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1830. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1831. end
  1832.  
  1833. pe:Destroy()
  1834. pe2:Destroy()
  1835. pea:Destroy()
  1836. pea2:Destroy()
  1837. local rng = Instance.new("Part", chr)
  1838. rng.Anchored = true
  1839. rng.BrickColor = BrickColor.new("Institutional white")
  1840. rng.CanCollide = false
  1841. rng.FormFactor = 3
  1842. rng.Name = "Ring"
  1843. rng.Size = Vector3.new(1, 1, 1)
  1844. rng.Transparency = 0.5
  1845. rng.TopSurface = 0
  1846. rng.BottomSurface = 0
  1847. rng.Position = tors.Position - Vector3.new(0,2,0)
  1848. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1849. local rngm = Instance.new("SpecialMesh", rng)
  1850. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1851. rngm.Scale = Vector3.new(1, 1, 2)
  1852. coroutine.wrap(function()
  1853. for i = 1, 60, 8 do
  1854. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1855. rng.Transparency = i/60
  1856. wait()
  1857. end
  1858. wait()
  1859. rng:Destroy()
  1860. end)()
  1861. tps:Play()
  1862. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1863. resetlerp()
  1864. human.WalkSpeed = 16
  1865. activu = false
  1866.  
  1867. end
  1868.  
  1869.  
  1870.  
  1871.  
  1872. boom3 = Instance.new("Sound",chr)
  1873. boom3.SoundId = "http://www.roblox.com/asset/?id = 314970761"
  1874. boom3.Volume = 50
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880. gprop = {}
  1881. function materialhit(hit)
  1882. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1883. gprop = {hit.BrickColor,hit.Material}
  1884. end
  1885. end
  1886. chr["Left Leg"].Touched:connect(materialhit)
  1887. chr["Right Leg"].Touched:connect(materialhit)
  1888.  
  1889.  
  1890. function KickBoom()
  1891. local effspwn = Instance.new("Part")
  1892. local model = Instance.new("Model")
  1893. game.Debris:AddItem(model, 20)
  1894. model.Name = "smasheffects"
  1895. model.Parent = chr
  1896. effspwn.Name = "spwnr"
  1897. effspwn.Size = Vector3.new(1, 1, 1)
  1898. effspwn.Anchored = true
  1899. effspwn.CanCollide = false
  1900. effspwn.Transparency = 1
  1901. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1902. effspwn.Parent = model
  1903.  
  1904. for i = 1, 15 do
  1905. local gtrace = Instance.new("Part",game.Workspace)
  1906. gtrace.BrickColor = gprop[1]
  1907. gtrace.Material = gprop[2]
  1908. gtrace.Size = Vector3.new(16,16,16)
  1909. gtrace.Anchored = true
  1910. gtrace.CanCollide = false
  1911. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1912. local gdisp = coroutine.wrap(function()
  1913. wait(3)
  1914. for i = 1, 9 do
  1915. wait(.1)
  1916. gtrace.Transparency = gtrace.Transparency + .1
  1917. end
  1918. gtrace:Destroy()
  1919. end)
  1920. gdisp()
  1921. end
  1922.  
  1923. Crater(head,67)
  1924.  
  1925. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1926. if v:FindFirstChild('Humanoid') then
  1927. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1928. v.Humanoid.PlatformStand = true
  1929. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1930. end
  1931. end
  1932.  
  1933. coroutine.resume(coroutine.create(function()
  1934. local shok = Instance.new("Part")
  1935. shok.Name = "shock3"
  1936. shok.BrickColor = BrickColor.new("Institutional white")
  1937. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1938. shok.Size = Vector3.new(1, 1, 1)
  1939. shok.Anchored = true
  1940. shok.Material = "Neon"
  1941. shok.Transparency = 0.35
  1942. shok.CanCollide = false
  1943. shok.Parent = model
  1944. game.Debris:AddItem(shok, 12)
  1945. local mesh = Instance.new("SpecialMesh")
  1946. mesh.MeshType = "FileMesh"
  1947. mesh.MeshId = "rbxassetid://489415447"
  1948. mesh.Scale = Vector3.new(19, 19, 19)
  1949. mesh.Parent = shok
  1950. for e = 1, 15 do
  1951. wait()
  1952. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1953. shok.Transparency = shok.Transparency + 0.004
  1954. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1955. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1956. end
  1957. for e = 1, 16 do
  1958. wait()
  1959. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1960. shok.Transparency = shok.Transparency + 0.004
  1961. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1962. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1963. end
  1964. for e = 1, 12 do
  1965. wait()
  1966. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1967. shok.Transparency = shok.Transparency + 0.06
  1968. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1969. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1970. end
  1971. end))
  1972.  
  1973.  
  1974. coroutine.resume(coroutine.create(function()
  1975. local shok = Instance.new("Part")
  1976. shok.Name = "shock3"
  1977. shok.BrickColor = BrickColor.new("Institutional white")
  1978. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1979. shok.Size = Vector3.new(1, 1, 1)
  1980. shok.Anchored = true
  1981. shok.Material = "Neon"
  1982. shok.Transparency = 0.35
  1983. shok.CanCollide = false
  1984. shok.Parent = model
  1985. game.Debris:AddItem(shok, 12)
  1986. local mesh = Instance.new("SpecialMesh")
  1987. mesh.MeshType = "FileMesh"
  1988. mesh.MeshId = "rbxassetid://489415447"
  1989. mesh.Scale = Vector3.new(47, 47, 47)
  1990. mesh.Parent = shok
  1991. for e = 1, 15 do
  1992. wait()
  1993. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1994. shok.Transparency = shok.Transparency + 0.004
  1995. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1996. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1997. end
  1998. for e = 1, 16 do
  1999. wait()
  2000. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2001. shok.Transparency = shok.Transparency + 0.004
  2002. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2003. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2004. end
  2005. for e = 1, 12 do
  2006. wait()
  2007. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2008. shok.Transparency = shok.Transparency + 0.06
  2009. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2010. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2011. end
  2012. end))
  2013.  
  2014. coroutine.resume(coroutine.create(function()
  2015. local shok = Instance.new("Part")
  2016. shok.Name = "shock3"
  2017. shok.BrickColor = BrickColor.new("Institutional white")
  2018. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2019. shok.Size = Vector3.new(1, 1, 1)
  2020. shok.Anchored = true
  2021. shok.Material = "Neon"
  2022. shok.Transparency = 0.35
  2023. shok.CanCollide = false
  2024. shok.Parent = model
  2025. game.Debris:AddItem(shok, 12)
  2026. local mesh = Instance.new("SpecialMesh")
  2027. mesh.MeshType = "FileMesh"
  2028. mesh.MeshId = "rbxassetid://489415447"
  2029. mesh.Scale = Vector3.new(79, 79, 79)
  2030. mesh.Parent = shok
  2031. for e = 1, 15 do
  2032. wait()
  2033. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2034. shok.Transparency = shok.Transparency + 0.004
  2035. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2036. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2037. end
  2038. for e = 1, 16 do
  2039. wait()
  2040. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2041. shok.Transparency = shok.Transparency + 0.004
  2042. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2043. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2044. end
  2045. for e = 1, 12 do
  2046. wait()
  2047. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2048. shok.Transparency = shok.Transparency + 0.06
  2049. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2050. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2051. end
  2052. end))
  2053. end
  2054.  
  2055.  
  2056.  
  2057.  
  2058. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2059. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2060. end
  2061. cam = workspace.CurrentCamera
  2062.  
  2063.  
  2064.  
  2065.  
  2066.  
  2067.  
  2068.  
  2069.  
  2070. function NoOutline(Part)
  2071. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2072. end
  2073.  
  2074.  
  2075.  
  2076.  
  2077. it = Instance.new
  2078.  
  2079.  
  2080.  
  2081.  
  2082.  
  2083.  
  2084.  
  2085.  
  2086.  
  2087.  
  2088. so = function(id,par,vol,pit)
  2089. coroutine.resume(coroutine.create(function()
  2090. local sou = Instance.new("Sound",par or workspace)
  2091. sou.Volume=vol
  2092. sou.Pitch=pit or 1
  2093. sou.SoundId=id
  2094. swait()
  2095. sou:play()
  2096. game:GetService("Debris"):AddItem(sou,6)
  2097. end))
  2098. end
  2099.  
  2100.  
  2101. function Stom()
  2102.  
  2103. cf=CFrame.new
  2104. angles=CFrame.Angles
  2105. euler=CFrame.fromEulerAnglesXYZ
  2106. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2107. RootPart=chr.HumanoidRootPart
  2108. RootJoint=RootPart.RootJoint
  2109. RootCF=euler(-1.57,0,3.14)
  2110.  
  2111. function QuaternionFromCFrame(cf)
  2112. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2113. local trace = m00 + m11 + m22
  2114. if trace > 0 then
  2115. local s = math.sqrt(1 + trace)
  2116. local recip = 0.5/s
  2117. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2118. else
  2119. local i = 0
  2120. if m11 > m00 then
  2121. i = 1
  2122. end
  2123. if m22 > (i == 0 and m00 or m11) then
  2124. i = 2
  2125. end
  2126. if i == 0 then
  2127. local s = math.sqrt(m00-m11-m22+1)
  2128. local recip = 0.5/s
  2129. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2130. elseif i == 1 then
  2131. local s = math.sqrt(m11-m22-m00+1)
  2132. local recip = 0.5/s
  2133. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2134. elseif i == 2 then
  2135. local s = math.sqrt(m22-m00-m11+1)
  2136. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2137. end
  2138. end
  2139. end
  2140.  
  2141. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2142. local xs, ys, zs = x + x, y + y, z + z
  2143. local wx, wy, wz = w*xs, w*ys, w*zs
  2144. local xx = x*xs
  2145. local xy = x*ys
  2146. local xz = x*zs
  2147. local yy = y*ys
  2148. local yz = y*zs
  2149. local zz = z*zs
  2150. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2151. end
  2152.  
  2153. function QuaternionSlerp(a, b, t)
  2154. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2155. local startInterp, finishInterp;
  2156. if cosTheta >= 0.0001 then
  2157. if (1 - cosTheta) > 0.0001 then
  2158. local theta = math.acos(cosTheta)
  2159. local invSinTheta = 1/math.sin(theta)
  2160. startInterp = math.sin((1-t)*theta)*invSinTheta
  2161. finishInterp = math.sin(t*theta)*invSinTheta
  2162. else
  2163. startInterp = 1-t
  2164. finishInterp = t
  2165. end
  2166. else
  2167. if (1+cosTheta) > 0.0001 then
  2168. local theta = math.acos(-cosTheta)
  2169. local invSinTheta = 1/math.sin(theta)
  2170. startInterp = math.sin((t-1)*theta)*invSinTheta
  2171. finishInterp = math.sin(t*theta)*invSinTheta
  2172. else
  2173. startInterp = t-1
  2174. finishInterp = t
  2175. end
  2176. end
  2177. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2178. end
  2179.  
  2180. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2181. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2182. end
  2183.  
  2184. function clerp(a,b,t)
  2185. local qa = {QuaternionFromCFrame(a)}
  2186. local qb = {QuaternionFromCFrame(b)}
  2187. local ax, ay, az = a.x, a.y, a.z
  2188. local bx, by, bz = b.x, b.y, b.z
  2189. local _t = 1-t
  2190. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2191. end
  2192.  
  2193.  
  2194.  
  2195. if activu == true or selected == false then
  2196. return
  2197. end
  2198. coroutine.resume(coroutine.create(function()
  2199. fglow(lleg.Glow, 6)
  2200. end))
  2201. activu = true
  2202. local pe = Instance.new("ParticleEmitter")
  2203. pe.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2204. pe.LightEmission = 0.9
  2205. pe.Size = NumberSequence.new(0.5)
  2206. pe.Texture = "rbxassetid://272050333"
  2207. pe.Transparency = NumberSequence.new(0.1)
  2208. pe.Lifetime = NumberRange.new(0.1)
  2209. pe.Rate = 250
  2210. pe.RotSpeed = NumberRange.new(360)
  2211. pe.Speed = NumberRange.new(3)
  2212. pe.VelocitySpread = 360
  2213. pe.Parent = lleg.Glow
  2214. local pea = pe:Clone()
  2215. pea.Parent = lleg.Glow
  2216. wait(0.5)
  2217. local pe2 = Instance.new("ParticleEmitter")
  2218. pe2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2219. pe2.LightEmission = 0.9
  2220. pe2.Size = NumberSequence.new(5)
  2221. pe2.Texture = "rbxassetid://516107903"
  2222. pe2.Transparency = NumberSequence.new(0.4)
  2223. pe2.ZOffset = 2
  2224. pe2.Enabled = true
  2225. pe2.LockedToPart = true
  2226. pe2.Lifetime = NumberRange.new(0.07)
  2227. pe2.Rate = 8
  2228. pe2.Rotation = NumberRange.new(0, 360)
  2229. pe2.RotSpeed = NumberRange.new(0)
  2230. pe2.Speed = NumberRange.new(0)
  2231. pe2.VelocitySpread = 180
  2232. pe2.Parent = lleg.Glow
  2233. local pea2 = pe2:Clone()
  2234. pea2.Parent = lleg.Glow
  2235. local Mus = Instance.new("Sound",workspace)
  2236. Mus.SoundId = "rbxassetid://0"
  2237. Mus.Pitch = 1
  2238. Mus.Volume = 90000
  2239. Mus.Looped = false
  2240. wait(0.9)
  2241. Mus:Play()
  2242.  
  2243.  
  2244.  
  2245. human.WalkSpeed = 0
  2246. for i = 0,1,0.1 do
  2247. swait()
  2248. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2250. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2251. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2252. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2253. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2254. end
  2255. wait(1)
  2256. for i = 0,1,0.1 do
  2257. swait()
  2258. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2260. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2261. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2262. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2263. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2264. end
  2265. KickBoom()
  2266. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2267. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2268. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2269. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2270. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2271.  
  2272. wait(3)
  2273. human.WalkSpeed = 16
  2274. pe:Destroy()
  2275. pe2:Destroy()
  2276. pea:Destroy()
  2277. pea2:Destroy()
  2278. resetlerp()
  2279. activu = false
  2280. end
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286. function Smash()
  2287. for i = 1, 15 do
  2288. local gtrace = Instance.new("Part",game.Workspace)
  2289. gtrace.BrickColor = gprop[1]
  2290. gtrace.Material = gprop[2]
  2291. gtrace.Size = Vector3.new(19,19,19)
  2292. gtrace.Anchored = true
  2293. gtrace.CanCollide = false
  2294. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2295. local gdisp = coroutine.wrap(function()
  2296. wait(7)
  2297. for i = 1, 9 do
  2298. wait(.1)
  2299. gtrace.Transparency = gtrace.Transparency + .1
  2300. end
  2301. gtrace:Destroy()
  2302. end)
  2303. gdisp()
  2304. end
  2305.  
  2306. Crater(head,67)
  2307. end
  2308.  
  2309. function Smash2()
  2310. for i = 1, 15 do
  2311. local gtrace = Instance.new("Part",game.Workspace)
  2312. gtrace.BrickColor = gprop[1]
  2313. gtrace.Material = gprop[2]
  2314. gtrace.Size = Vector3.new(19,19,19)
  2315. gtrace.Anchored = true
  2316. gtrace.CanCollide = false
  2317. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2318. local gdisp = coroutine.wrap(function()
  2319. wait(7)
  2320. for i = 1, 9 do
  2321. wait(.1)
  2322. gtrace.Transparency = gtrace.Transparency + .1
  2323. end
  2324. gtrace:Destroy()
  2325. end)
  2326. gdisp()
  2327. end
  2328.  
  2329. end
  2330.  
  2331. function Smash3()
  2332. for i = 1, 15 do
  2333. local gtrace = Instance.new("Part",game.Workspace)
  2334. gtrace.BrickColor = gprop[1]
  2335. gtrace.Material = gprop[2]
  2336. gtrace.Size = Vector3.new(19,19,19)
  2337. gtrace.Anchored = true
  2338. gtrace.CanCollide = false
  2339. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2340. local gdisp = coroutine.wrap(function()
  2341. wait(7)
  2342. for i = 1, 9 do
  2343. wait(.1)
  2344. gtrace.Transparency = gtrace.Transparency + .1
  2345. end
  2346. gtrace:Destroy()
  2347. end)
  2348. gdisp()
  2349. end
  2350.  
  2351. end
  2352.  
  2353.  
  2354. function Smash4()
  2355. for i = 1, 15 do
  2356. local gtrace = Instance.new("Part",game.Workspace)
  2357. gtrace.BrickColor = gprop[1]
  2358. gtrace.Material = gprop[2]
  2359. gtrace.Size = Vector3.new(19,19,19)
  2360. gtrace.Anchored = true
  2361. gtrace.CanCollide = false
  2362. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2363. local gdisp = coroutine.wrap(function()
  2364. wait(7)
  2365. for i = 1, 9 do
  2366. wait(.1)
  2367. gtrace.Transparency = gtrace.Transparency + .1
  2368. end
  2369. gtrace:Destroy()
  2370. end)
  2371. gdisp()
  2372. end
  2373.  
  2374. end
  2375.  
  2376. function Smash5()
  2377. for i = 1, 15 do
  2378. local gtrace = Instance.new("Part",game.Workspace)
  2379. gtrace.BrickColor = gprop[1]
  2380. gtrace.Material = gprop[2]
  2381. gtrace.Size = Vector3.new(19,19,19)
  2382. gtrace.Anchored = true
  2383. gtrace.CanCollide = false
  2384. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2385. local gdisp = coroutine.wrap(function()
  2386. wait(7)
  2387. for i = 1, 9 do
  2388. wait(.1)
  2389. gtrace.Transparency = gtrace.Transparency + .1
  2390. end
  2391. gtrace:Destroy()
  2392. end)
  2393. gdisp()
  2394. end
  2395.  
  2396. end
  2397.  
  2398. function Smash6()
  2399. for i = 1, 15 do
  2400. local gtrace = Instance.new("Part",game.Workspace)
  2401. gtrace.BrickColor = gprop[1]
  2402. gtrace.Material = gprop[2]
  2403. gtrace.Size = Vector3.new(19,19,19)
  2404. gtrace.Anchored = true
  2405. gtrace.CanCollide = false
  2406. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2407. local gdisp = coroutine.wrap(function()
  2408. wait(7)
  2409. for i = 1, 9 do
  2410. wait(.1)
  2411. gtrace.Transparency = gtrace.Transparency + .1
  2412. end
  2413. gtrace:Destroy()
  2414. end)
  2415. gdisp()
  2416. end
  2417.  
  2418. end
  2419.  
  2420.  
  2421. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2422. if v:FindFirstChild('Humanoid') then
  2423. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2424. v.Humanoid.PlatformStand = true
  2425. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2426. end
  2427. end
  2428.  
  2429.  
  2430. function HeavenSmash()
  2431.  
  2432.  
  2433. if activu == true or selected == false then
  2434. return
  2435. end
  2436. coroutine.resume(coroutine.create(function()
  2437. fglow(lleg.Glow, 19)
  2438. fglow(rleg.Glow, 19)
  2439. fglow(rarm.Glow, 19)
  2440. fglow(larm.Glow, 19)
  2441. fglow(head.Glow, 19)
  2442. fglow(tors.Glow, 19)
  2443. end))
  2444. activu = true
  2445. local pe = Instance.new("ParticleEmitter")
  2446. pe.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2447. pe.LightEmission = 0.9
  2448. pe.Size = NumberSequence.new(0.5)
  2449. pe.Texture = "rbxassetid://272050333"
  2450. pe.Transparency = NumberSequence.new(0.1)
  2451. pe.Lifetime = NumberRange.new(0.1)
  2452. pe.Rate = 250
  2453. pe.RotSpeed = NumberRange.new(360)
  2454. pe.Speed = NumberRange.new(3)
  2455. pe.VelocitySpread = 360
  2456. pe.Parent = lleg.Glow
  2457. local pea = pe:Clone()
  2458. pea.Parent = lleg.Glow
  2459. local pe2 = Instance.new("ParticleEmitter")
  2460. pe2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2461. pe2.LightEmission = 0.9
  2462. pe2.Size = NumberSequence.new(5)
  2463. pe2.Texture = "rbxassetid://516107903"
  2464. pe2.Transparency = NumberSequence.new(0.4)
  2465. pe2.ZOffset = 2
  2466. pe2.Enabled = true
  2467. pe2.LockedToPart = true
  2468. pe2.Lifetime = NumberRange.new(0.07)
  2469. pe2.Rate = 8
  2470. pe2.Rotation = NumberRange.new(0, 360)
  2471. pe2.RotSpeed = NumberRange.new(0)
  2472. pe2.Speed = NumberRange.new(0)
  2473. pe2.VelocitySpread = 180
  2474. pe2.Parent = lleg.Glow
  2475. local pea2 = pe2:Clone()
  2476. pea2.Parent = lleg.Glow
  2477.  
  2478.  
  2479.  
  2480. local pet = Instance.new("ParticleEmitter")
  2481. pet.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2482. pet.LightEmission = 0.9
  2483. pet.Size = NumberSequence.new(0.5)
  2484. pet.Texture = "rbxassetid://272050333"
  2485. pet.Transparency = NumberSequence.new(0.1)
  2486. pet.Lifetime = NumberRange.new(0.1)
  2487. pet.Rate = 1
  2488. pet.RotSpeed = NumberRange.new(360)
  2489. pet.Speed = NumberRange.new(3)
  2490. pet.VelocitySpread = 360
  2491. pet.Parent = rarm.Glow
  2492. local pet2 = Instance.new("ParticleEmitter")
  2493. pet2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2494. pet2.LightEmission = 0.9
  2495. pet2.Size = NumberSequence.new(5)
  2496. pet2.Texture = "rbxassetid://516107903"
  2497. pet2.Transparency = NumberSequence.new(0.4)
  2498. pet2.ZOffset = 2
  2499. pet2.Enabled = false
  2500. pet2.LockedToPart = true
  2501. pet2.Lifetime = NumberRange.new(0.07)
  2502. pet2.Rate = 8
  2503. pet2.Rotation = NumberRange.new(0, 360)
  2504. pet2.RotSpeed = NumberRange.new(0)
  2505. pet2.Speed = NumberRange.new(0)
  2506. pet2.VelocitySpread = 180
  2507. pet2.Parent = rarm.Glow
  2508.  
  2509.  
  2510.  
  2511. local petl = Instance.new("ParticleEmitter")
  2512. petl.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2513. petl.LightEmission = 0.9
  2514. petl.Size = NumberSequence.new(0.5)
  2515. petl.Texture = "rbxassetid://272050333"
  2516. petl.Transparency = NumberSequence.new(0.1)
  2517. petl.Lifetime = NumberRange.new(0.1)
  2518. petl.Rate = 1
  2519. petl.RotSpeed = NumberRange.new(360)
  2520. petl.Speed = NumberRange.new(3)
  2521. petl.VelocitySpread = 360
  2522. petl.Parent = larm.Glow
  2523. local petl2 = Instance.new("ParticleEmitter")
  2524. petl2.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2525. petl2.LightEmission = 0.9
  2526. petl2.Size = NumberSequence.new(5)
  2527. petl2.Texture = "rbxassetid://516107903"
  2528. petl2.Transparency = NumberSequence.new(0.4)
  2529. petl2.ZOffset = 2
  2530. petl2.Enabled = false
  2531. petl2.LockedToPart = true
  2532. petl2.Lifetime = NumberRange.new(0.07)
  2533. petl2.Rate = 8
  2534. petl2.Rotation = NumberRange.new(0, 360)
  2535. petl2.RotSpeed = NumberRange.new(0)
  2536. petl2.Speed = NumberRange.new(0)
  2537. petl2.VelocitySpread = 180
  2538. petl2.Parent = larm.Glow
  2539.  
  2540.  
  2541. local petl3 = Instance.new("ParticleEmitter")
  2542. petl3.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2543. petl3.LightEmission = 0.9
  2544. petl3.Size = NumberSequence.new(0.5)
  2545. petl3.Texture = "rbxassetid://272050333"
  2546. petl3.Transparency = NumberSequence.new(0.1)
  2547. petl3.Lifetime = NumberRange.new(0.1)
  2548. petl3.Rate = 1
  2549. petl3.RotSpeed = NumberRange.new(360)
  2550. petl3.Speed = NumberRange.new(3)
  2551. petl3.VelocitySpread = 360
  2552. petl3.Parent = head.Glow
  2553. local petl23 = Instance.new("ParticleEmitter")
  2554. petl23.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2555. petl23.LightEmission = 0.9
  2556. petl23.Size = NumberSequence.new(5)
  2557. petl23.Texture = "rbxassetid://516107903"
  2558. petl23.Transparency = NumberSequence.new(0.4)
  2559. petl23.ZOffset = 2
  2560. petl23.Enabled = false
  2561. petl23.LockedToPart = true
  2562. petl23.Lifetime = NumberRange.new(0.07)
  2563. petl23.Rate = 8
  2564. petl23.Rotation = NumberRange.new(0, 360)
  2565. petl23.RotSpeed = NumberRange.new(0)
  2566. petl23.Speed = NumberRange.new(0)
  2567. petl23.VelocitySpread = 180
  2568. petl23.Parent = head.Glow
  2569.  
  2570.  
  2571.  
  2572. local petl34 = Instance.new("ParticleEmitter")
  2573. petl34.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2574. petl34.LightEmission = 0.9
  2575. petl34.Size = NumberSequence.new(0.5)
  2576. petl34.Texture = "rbxassetid://272050333"
  2577. petl34.Transparency = NumberSequence.new(0.1)
  2578. petl34.Lifetime = NumberRange.new(0.1)
  2579. petl34.Rate = 1
  2580. petl34.RotSpeed = NumberRange.new(360)
  2581. petl34.Speed = NumberRange.new(3)
  2582. petl34.VelocitySpread = 360
  2583. petl34.Parent = rleg.Glow
  2584. local petl234 = Instance.new("ParticleEmitter")
  2585. petl234.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2586. petl234.LightEmission = 0.9
  2587. petl234.Size = NumberSequence.new(5)
  2588. petl234.Texture = "rbxassetid://516107903"
  2589. petl234.Transparency = NumberSequence.new(0.4)
  2590. petl234.ZOffset = 2
  2591. petl234.Enabled = false
  2592. petl234.LockedToPart = true
  2593. petl234.Rate = 8
  2594. petl234.Rotation = NumberRange.new(0, 360)
  2595. petl234.RotSpeed = NumberRange.new(0)
  2596. petl234.Speed = NumberRange.new(0)
  2597. petl234.VelocitySpread = 180
  2598. petl234.Parent = rleg.Glow
  2599.  
  2600.  
  2601. local petl345 = Instance.new("ParticleEmitter")
  2602. petl345.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2603. petl345.LightEmission = 0.9
  2604. petl345.Size = NumberSequence.new(0.5)
  2605. petl345.Texture = "rbxassetid://272050333"
  2606. petl345.Transparency = NumberSequence.new(0.1)
  2607. petl345.Lifetime = NumberRange.new(0.1)
  2608. petl345.Rate = 1
  2609. petl345.RotSpeed = NumberRange.new(360)
  2610. petl345.Speed = NumberRange.new(3)
  2611. petl345.VelocitySpread = 360
  2612. petl345.Parent = tors.Glow
  2613. local petl2345 = Instance.new("ParticleEmitter")
  2614. petl2345.Color = ColorSequence.new(Color3.new(0, 100, 255))
  2615. petl2345.LightEmission = 0.9
  2616. petl2345.Size = NumberSequence.new(5)
  2617. petl2345.Texture = "rbxassetid://516107903"
  2618. petl2345.Transparency = NumberSequence.new(0.4)
  2619. petl2345.ZOffset = 2
  2620. petl2345.Enabled = false
  2621. petl2345.LockedToPart = true
  2622. petl2345.Rate = 8
  2623. petl2345.Rotation = NumberRange.new(0, 360)
  2624. petl2345.RotSpeed = NumberRange.new(0)
  2625. petl2345.Speed = NumberRange.new(0)
  2626. petl2345.VelocitySpread = 180
  2627. petl2345.Parent = tors.Glow
  2628. human.WalkSpeed = 0
  2629. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2630. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2631. for l = 1, 30 do
  2632. swait()
  2633. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2634. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2635. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2636. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2637. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2638. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2639. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2640. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2641. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2642. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2643. end
  2644.  
  2645.  
  2646. resetlerp()
  2647.  
  2648. BV = Instance.new("BodyVelocity", tors)
  2649. BV.maxForce = Vector3.new(0,200000,0)
  2650. BV.P = 100000
  2651. BV.velocity = Vector3.new(0,150,0)
  2652. local rng = Instance.new("Part", chr)
  2653. rng.Anchored = true
  2654. rng.BrickColor = BrickColor.new("Institutional white")
  2655. rng.CanCollide = false
  2656. rng.FormFactor = 3
  2657. rng.Name = "Ring"
  2658. rng.Size = Vector3.new(1, 1, 1)
  2659. rng.Transparency = 0.5
  2660. rng.TopSurface = 0
  2661. rng.BottomSurface = 0
  2662. rng.Position = tors.Position - Vector3.new(0,2,0)
  2663. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2664. local rngm = Instance.new("SpecialMesh", rng)
  2665. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2666. rngm.Scale = Vector3.new(10, 10, 20)
  2667. x = Instance.new("Sound",tors)
  2668. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2669. x.Looped = false
  2670. x.Pitch = .7
  2671. x.Volume = 30
  2672. x:Play()
  2673. coroutine.wrap(function()
  2674. for i = 1, 60, 8 do
  2675. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2676. rng.Transparency = i/60
  2677. wait()
  2678. end
  2679. wait()
  2680. rng:Destroy()
  2681. end)()
  2682. wait(2.6)
  2683. BV:Destroy()
  2684. tors.Anchored = true
  2685. wait(3.2)
  2686. tors.Anchored = false
  2687. BV = Instance.new("BodyVelocity", tors)
  2688. BV.maxForce = Vector3.new(0,-20000,0)
  2689. BV.P = 1000
  2690. BV.velocity = Vector3.new(0,-150,0)
  2691. wait(1)
  2692. BV:Destroy()
  2693. wait(0.01)
  2694.  
  2695. human.WalkSpeed = 0
  2696. boom3:Play()
  2697.  
  2698. Smash()
  2699. Smash2()
  2700. Smash3()
  2701. Ring()
  2702. pe:Destroy()
  2703. pea:Destroy()
  2704. pea2:Destroy()
  2705. pe2:Destroy()
  2706. wait(2)
  2707. human.WalkSpeed = 16
  2708. activu = false
  2709. end
  2710.  
  2711.  
  2712.  
  2713. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2714. sound.SoundId = "rbxassetid://220025776"
  2715. sound.Volume = 6
  2716.  
  2717. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2718. sound2.SoundId = "rbxassetid://386946017"
  2719. sound2.Volume = 6
  2720.  
  2721. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2722. sound3.SoundId = "rbxassetid://165969964"
  2723. sound3.Volume = 6
  2724.  
  2725. function rip()
  2726. activu = true
  2727. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2728. detect.Size = Vector3.new(1,1,1)
  2729. detect:BreakJoints()
  2730. detect.CanCollide = false
  2731. local weld = Instance.new("Weld", detect)
  2732. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2733. weld.Part1 = detect
  2734. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2735.  
  2736.  
  2737.  
  2738. local function attack(prt)
  2739. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2740. if humanoid ~= nil then
  2741. local torso = prt.Parent:findFirstChild("Torso")
  2742.  
  2743.  
  2744.  
  2745.  
  2746.  
  2747.  
  2748.  
  2749. function KABOOMZ3()
  2750. local effspwn = Instance.new("Part")
  2751. coroutine.resume(coroutine.create(function()
  2752. local sound1 = Instance.new("Sound")
  2753. sound1.SoundId = "rbxassetid://138137702"
  2754. sound1.MaxDistance = 300
  2755. sound1.EmitterSize = 20
  2756. sound1.Volume = 2.5
  2757. sound1.Pitch = 0.65
  2758. sound1.Parent = effspwn
  2759. local sound2 = Instance.new("Sound")
  2760. sound2.SoundId = "rbxassetid://157878578"
  2761. sound2.MaxDistance = 300
  2762. sound2.EmitterSize = 20
  2763. sound2.Volume = 1
  2764. sound2.Pitch = 0.7
  2765. sound2.Parent = effspwn
  2766. local sound3 = Instance.new("Sound")
  2767. sound3.SoundId = "rbxassetid://138250406"
  2768. sound2.MaxDistance = 400
  2769. sound2.EmitterSize = 30
  2770. sound2.Volume = 0.5
  2771. sound2.Pitch = 0.5
  2772. sound2.Parent = effspwn
  2773. sound2:Play()
  2774. wait()
  2775. sound1:Play()
  2776. sound3:Play()
  2777. end))
  2778. local model = Instance.new("Model")
  2779. game.Debris:AddItem(model, 20)
  2780. model.Name = "smasheffects"
  2781. model.Parent = workspace
  2782. effspwn.Name = "spwnr"
  2783. effspwn.Size = Vector3.new(1, 1, 1)
  2784. effspwn.Anchored = true
  2785. effspwn.CanCollide = false
  2786. effspwn.Transparency = 1
  2787. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2788. effspwn.Parent = model
  2789.  
  2790.  
  2791.  
  2792.  
  2793.  
  2794. Crater(head,60)
  2795. Crater(head,120)
  2796.  
  2797. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2798. if v:FindFirstChild('Humanoid') then
  2799. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2800. v.Humanoid.PlatformStand = true
  2801. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2802. end
  2803. end
  2804.  
  2805. coroutine.resume(coroutine.create(function()
  2806. local shok = Instance.new("Part")
  2807. shok.Name = "whoosh"
  2808. shok.BrickColor = BrickColor.new("Institutional white")
  2809. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2810. shok.Size = Vector3.new(1, 1, 1)
  2811. shok.Anchored = true
  2812. shok.Material = "Neon"
  2813. shok.Transparency = 0.1
  2814. shok.CanCollide = false
  2815. shok.Parent = model
  2816. game.Debris:AddItem(shok, 12)
  2817. local mesh = Instance.new("SpecialMesh")
  2818. mesh.MeshType = "FileMesh"
  2819. mesh.MeshId = "rbxassetid://437347603"
  2820. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2821. mesh.Parent = shok
  2822.  
  2823.  
  2824.  
  2825.  
  2826.  
  2827. for e = 1, 8 do
  2828. wait()
  2829. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2830. shok.Transparency = shok.Transparency + 0.035
  2831. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2832. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2833. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2834.  
  2835. end
  2836. for e = 1, 16 do
  2837. wait()
  2838. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2839. shok.Transparency = shok.Transparency + 0.11
  2840. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2841. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2842. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2843.  
  2844. end
  2845. end))
  2846. coroutine.resume(coroutine.create(function()
  2847. local shok = Instance.new("Part")
  2848. shok.Name = "wring1"
  2849. shok.BrickColor = BrickColor.new("Institutional white")
  2850. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2851. shok.Size = Vector3.new(1, 1, 1)
  2852. shok.Anchored = true
  2853. shok.Material = "Neon"
  2854. shok.Transparency = 0.25
  2855. shok.CanCollide = false
  2856. shok.Parent = model
  2857. game.Debris:AddItem(shok, 12)
  2858. local mesh = Instance.new("SpecialMesh")
  2859. mesh.MeshType = "FileMesh"
  2860. mesh.MeshId = "rbxassetid://3270017"
  2861. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2862. mesh.Parent = shok
  2863. for e = 1, 30 do
  2864. wait()
  2865. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2866. shok.Transparency = shok.Transparency + 0.002
  2867. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2868. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2869. end
  2870. for e = 1, 38 do
  2871. wait()
  2872. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2873. shok.Transparency = shok.Transparency + 0.002
  2874. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2875. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2876. end
  2877. for e = 1, 24 do
  2878. wait()
  2879. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2880. shok.Transparency = shok.Transparency + 0.03
  2881. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2882. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2883. end
  2884. end))
  2885. coroutine.resume(coroutine.create(function()
  2886. local shok = Instance.new("Part")
  2887. shok.Name = "wring2"
  2888. shok.BrickColor = BrickColor.new("Institutional white")
  2889. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2890. shok.Size = Vector3.new(1, 1, 1)
  2891. shok.Anchored = true
  2892. shok.Material = "Neon"
  2893. shok.Transparency = 0.25
  2894. shok.CanCollide = false
  2895. shok.Parent = model
  2896. game.Debris:AddItem(shok, 12)
  2897. local mesh = Instance.new("SpecialMesh")
  2898. mesh.MeshType = "FileMesh"
  2899. mesh.MeshId = "rbxassetid://3270017"
  2900. mesh.Scale = Vector3.new(12, 12, 0.05)
  2901. mesh.Parent = shok
  2902. for e = 1, 30 do
  2903. wait()
  2904. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2905. shok.Transparency = shok.Transparency + 0.002
  2906. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2907. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2908. end
  2909. for e = 1, 38 do
  2910. wait()
  2911. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2912. shok.Transparency = shok.Transparency + 0.002
  2913. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2914. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2915. end
  2916. for e = 1, 24 do
  2917. wait()
  2918. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2919. shok.Transparency = shok.Transparency + 0.03
  2920. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2921. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2922. end
  2923. end))
  2924. coroutine.resume(coroutine.create(function()
  2925. local shok = Instance.new("Part")
  2926. shok.Name = "coil1"
  2927. shok.BrickColor = BrickColor.new("Institutional white")
  2928. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2929. shok.Size = Vector3.new(1, 1, 1)
  2930. shok.Anchored = true
  2931. shok.Material = "Neon"
  2932. shok.Transparency = 0.25
  2933. shok.CanCollide = false
  2934. shok.Parent = model
  2935. game.Debris:AddItem(shok, 12)
  2936. local mesh = Instance.new("SpecialMesh")
  2937. mesh.MeshType = "FileMesh"
  2938. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2939. mesh.Scale = Vector3.new(12, 12, 12)
  2940. mesh.Parent = shok
  2941. for e = 1, 15 do
  2942. wait()
  2943. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2944. shok.Transparency = shok.Transparency + 0.004
  2945. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2946. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2947. end
  2948. for e = 1, 16 do
  2949. wait()
  2950. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2951. shok.Transparency = shok.Transparency + 0.004
  2952. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2953. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2954. end
  2955. for e = 1, 12 do
  2956. wait()
  2957. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2958. shok.Transparency = shok.Transparency + 0.06
  2959. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2960. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2961. end
  2962. end))
  2963. coroutine.resume(coroutine.create(function()
  2964. local shok = Instance.new("Part")
  2965. shok.Name = "coil2"
  2966. shok.BrickColor = BrickColor.new("Institutional white")
  2967. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2968. shok.Size = Vector3.new(1, 1, 1)
  2969. shok.Anchored = true
  2970. shok.Material = "Neon"
  2971. shok.Transparency = 0.25
  2972. shok.CanCollide = false
  2973. shok.Parent = model
  2974. game.Debris:AddItem(shok, 12)
  2975. local mesh = Instance.new("SpecialMesh")
  2976. mesh.MeshType = "FileMesh"
  2977. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2978. mesh.Scale = Vector3.new(6, 12, 6)
  2979. mesh.Parent = shok
  2980. for e = 1, 15 do
  2981. wait()
  2982. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2983. shok.Transparency = shok.Transparency + 0.005
  2984. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2985. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2986. end
  2987. for e = 1, 16 do
  2988. wait()
  2989. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2990. shok.Transparency = shok.Transparency + 0.005
  2991. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2992. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2993. end
  2994. for e = 1, 12 do
  2995. wait()
  2996. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2997. shok.Transparency = shok.Transparency + 0.09
  2998. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2999. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  3000. end
  3001. end))
  3002. coroutine.resume(coroutine.create(function()
  3003. local shok = Instance.new("Part")
  3004. shok.Name = "shokwve"
  3005. shok.BrickColor = BrickColor.new("Institutional white")
  3006. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  3007. shok.Size = Vector3.new(1, 1, 1)
  3008. shok.Anchored = true
  3009. shok.Material = "Neon"
  3010. shok.Transparency = 0.6
  3011. shok.CanCollide = false
  3012. shok.Parent = model
  3013. game.Debris:AddItem(shok, 12)
  3014. local mesh = Instance.new("SpecialMesh")
  3015. mesh.MeshType = "FileMesh"
  3016. mesh.MeshId = "rbxassetid://489415447"
  3017. mesh.Scale = Vector3.new(1, 1, 1)
  3018. mesh.Parent = shok
  3019. for e = 1, 12 do
  3020. wait()
  3021. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  3022. shok.Transparency = shok.Transparency + 0.002
  3023. end
  3024. for e = 1, 32 do
  3025. wait()
  3026. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3027. shok.Transparency = shok.Transparency + 0.002
  3028. end
  3029. for e = 1, 24 do
  3030. wait()
  3031. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3032. shok.Transparency = shok.Transparency + 0.03
  3033. end
  3034. end))
  3035. coroutine.resume(coroutine.create(function()
  3036. local shok = Instance.new("Part")
  3037. shok.Name = "shock2"
  3038. shok.BrickColor = BrickColor.new("Institutional white")
  3039. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3040. shok.Size = Vector3.new(1, 1, 1)
  3041. shok.Anchored = true
  3042. shok.Material = "Neon"
  3043. shok.Transparency = 0.35
  3044. shok.CanCollide = false
  3045. shok.Parent = model
  3046. game.Debris:AddItem(shok, 12)
  3047. local mesh = Instance.new("SpecialMesh")
  3048. mesh.MeshType = "FileMesh"
  3049. mesh.MeshId = "rbxassetid://489415447"
  3050. mesh.Scale = Vector3.new(12, 12, 12)
  3051. mesh.Parent = shok
  3052. for e = 1, 15 do
  3053. wait()
  3054. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3055. shok.Transparency = shok.Transparency + 0.004
  3056. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3057. end
  3058. for e = 1, 16 do
  3059. wait()
  3060. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3061. shok.Transparency = shok.Transparency + 0.004
  3062. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3063. end
  3064. for e = 1, 12 do
  3065. wait()
  3066. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3067. shok.Transparency = shok.Transparency + 0.06
  3068. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3069. end
  3070. end))
  3071. coroutine.resume(coroutine.create(function()
  3072. local shok = Instance.new("Part")
  3073. shok.Name = "shock3"
  3074. shok.BrickColor = BrickColor.new("Institutional white")
  3075. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3076. shok.Size = Vector3.new(1, 1, 1)
  3077. shok.Anchored = true
  3078. shok.Material = "Neon"
  3079. shok.Transparency = 0.35
  3080. shok.CanCollide = false
  3081. shok.Parent = model
  3082. game.Debris:AddItem(shok, 12)
  3083. local mesh = Instance.new("SpecialMesh")
  3084. mesh.MeshType = "FileMesh"
  3085. mesh.MeshId = "rbxassetid://489415447"
  3086. mesh.Scale = Vector3.new(12, 12, 12)
  3087. mesh.Parent = shok
  3088. for e = 1, 15 do
  3089. wait()
  3090. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3091. shok.Transparency = shok.Transparency + 0.004
  3092. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3093. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3094. end
  3095. for e = 1, 16 do
  3096. wait()
  3097. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3098. shok.Transparency = shok.Transparency + 0.004
  3099. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3100. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3101. end
  3102. for e = 1, 12 do
  3103. wait()
  3104. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  3105. shok.Transparency = shok.Transparency + 0.06
  3106. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3107. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3108. end
  3109. end))
  3110. end
  3111.  
  3112.  
  3113.  
  3114. if torso ~= nil then
  3115. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  3116. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  3117. for i = 1,5 do
  3118. wait()
  3119. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  3120. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  3121. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  3122. end
  3123. sound:Play()
  3124. local bodyVel = Instance.new("BodyPosition", torso)
  3125. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  3126. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3127. wait(2)
  3128. torso.Anchored = true
  3129. for i = 1,5 do
  3130. wait()
  3131. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3132. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3133. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  3134. end
  3135. for i = 1,5 do
  3136. wait()
  3137. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  3138. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  3139. end
  3140. wait(1)
  3141. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  3142. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3143. bodyvel.Position = torso.Position
  3144. for i = 1,5 do
  3145. wait()
  3146. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  3147. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  3148. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  3149. end
  3150. wait(2)
  3151. bodyVel:destroy()
  3152. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3153. torso.Anchored = false
  3154. humanoid.PlatformStand = true
  3155. local bodyVel = Instance.new("BodyPosition", torso)
  3156. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  3157. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3158. sound2:Play()
  3159.  
  3160. wait(1.2)
  3161. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3162. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3163. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3164. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3165. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3166. activu = false
  3167. wait(0.5)
  3168. bodyvel:destroy()
  3169. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  3170. for i = 1, 360, 360/t do
  3171. local c = Instance.new("Part", game.Workspace)
  3172. c.FormFactor = 3
  3173. c.TopSurface = 0
  3174. c.BottomSurface = 0
  3175. c.Size = s
  3176. c.Anchored = true
  3177. c.CanCollide = wt
  3178. c.Material=workspace.Base.Material
  3179. c.Transparency = trans
  3180. c.BrickColor = workspace.Base.BrickColor
  3181. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3182. c.Locked=true
  3183. game.Debris:AddItem(c,25)
  3184. end
  3185. end
  3186.  
  3187.  
  3188.  
  3189.  
  3190. sound3:Play()
  3191. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3192. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3193. KABOOMZ3()
  3194. wait(0.1)
  3195.  
  3196. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3197. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  3198. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  3199.  
  3200.  
  3201. end
  3202. end
  3203. end
  3204. detect.Touched:connect(attack)
  3205. wait(0.1)
  3206. detect:destroy()
  3207. activu = false
  3208. end
  3209.  
  3210.  
  3211.  
  3212. function hito(partoz, magn, dmg, debtim)
  3213. for _, guy in pairs(workspace:GetChildren()) do
  3214. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3215. do
  3216. local humz = guy:FindFirstChild("Humanoid")
  3217. local hed = guy:FindFirstChild("Head")
  3218. humz:TakeDamage(dmg)
  3219. local db = Instance.new("StringValue")
  3220. db.Name = "alabo"
  3221. db.Parent = hed
  3222. delay(debtim, function()
  3223. db:Destroy()
  3224. end)
  3225. end
  3226. end
  3227. end
  3228. end
  3229. function animo(yep)
  3230. if yep == true then
  3231. anim.Parent = human
  3232. chr.Animate.Disabled = false
  3233. elseif yep == false then
  3234. chr.Animate.Disabled = true
  3235. anim.Parent = nil
  3236. end
  3237. end
  3238. mouse.KeyDown:connect(function(key)
  3239. if key == "e" then
  3240. rsmash()
  3241. end
  3242. if key == "t" then
  3243. jum()
  3244. end
  3245. if key == "r" then
  3246. Tele()
  3247. end
  3248. if key == "q" then
  3249. Stom()
  3250. end
  3251. if key == "f" then
  3252. HeavenSmash()
  3253. end
  3254. if key == "h" then
  3255. rip()
  3256. end
  3257. if key == "g" then
  3258. detroit()
  3259. end
  3260. end)
  3261. tool.Equipped:connect(function()
  3262. selected = true
  3263. end)
  3264. tool.Unequipped:connect(function()
  3265. selected = false
  3266. end)
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