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- while wait(.5) do --seconds in loop, I would recommend 1
- ------BUY PARTS --------
- local A_1 = "Vented Case" --Plain Case, Vented Case, Core H, See 8, Honeycomb GL,Sector-2 RGB,Lazer-i5
- local A_2 = false
- local A_3 = "1"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuyItem
- Event:FireServer(A_1, A_2, A_3)
- wait()
- local A_1 = "P05" --P03, P05, P10, A15, A30 C,Magma O5,UFO-9X
- local A_2 = false
- local A_3 = "1"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuyItem
- Event:FireServer(A_1, A_2, A_3)
- wait()
- local A_1 = "Bronze 400w" --Bronze 200w, Brownze 400w, Bronze 1000w, Silver 500w, Silver 1000w,Gold 500w,Fold 1000w
- local A_2 = false
- local A_3 = "1"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuyItem
- Event:FireServer(A_1, A_2, A_3)
- wait()
- local A_1 = "3 1500" --3 1200, 3 1500, 4 1200, 4 1500, 5 1200,Cpu Ultra 1,alien works cpu
- local A_2 = false
- local A_3 = "1"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuyItem
- Event:FireServer(A_1, A_2, A_3)
- wait()
- local A_1 = "Ram 2Gb" --Ram 1Gb,Ram 2Gb,Ram 4Gb,Ram 8Gb,Ram 16Gb,Ram 32Gb,Ram 64Gb
- local A_2 = false
- local A_3 = "1"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuyItem
- Event:FireServer(A_1, A_2, A_3)
- wait()
- local A_1 = "64Gb" --32Gb, 64Gb, 128Gb, 256Gb, 512Gb, 1TB, 2TB
- local A_2 = false
- local A_3 = "1"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuyItem
- Event:FireServer(A_1, A_2, A_3)
- -------------BUILD PC-----------
- local A_1 = "Vented Case"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.PlaceItem
- Event:FireServer(A_1)
- wait()
- local A_1 = "finish editing component"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuildPc
- Event:FireServer(A_1)
- wait()
- local A_1 = "Motherboard"
- local A_2 = game:GetService("Players").LocalPlayer.PcItems.P05
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.PlacePart
- Event:FireServer(A_1, A_2)
- wait()
- local A_1 = "groupPart"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuildPc
- Event:FireServer(A_1)
- wait()
- local A_1 = "PowerSuply"
- local A_2 = game:GetService("Players").LocalPlayer.PcItems["Bronze 400w"]
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.PlacePart
- Event:FireServer(A_1, A_2)
- wait()
- local A_1 = "groupPart"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuildPc
- Event:FireServer(A_1)
- wait()
- local A_1 = "Cpu"
- local A_2 = game:GetService("Players").LocalPlayer.PcItems["3 1500"]
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.PlacePart
- Event:FireServer(A_1, A_2)
- wait()
- local A_1 = "groupPart"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuildPc
- Event:FireServer(A_1)
- wait()
- local A_1 = "Ram"
- local A_2 = game:GetService("Players").LocalPlayer.PcItems["Ram 2Gb"]
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.PlacePart
- Event:FireServer(A_1, A_2)
- wait()
- local A_1 = "groupPart"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuildPc
- Event:FireServer(A_1)
- wait()
- local A_1 = "Memory"
- local A_2 = game:GetService("Players").LocalPlayer.PcItems["64Gb"]
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.PlacePart
- Event:FireServer(A_1, A_2)
- wait()
- local A_1 = "groupPart"
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.BuildPc
- Event:FireServer(A_1)
- -------------SAVE & SELL---------
- local A_1 = "PC" --name of it
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.Save
- Event:FireServer(A_1)
- wait(.2)
- local A_1 = "PC" --name of it, need to be the same as the above to sell
- local Event = game:GetService("ReplicatedStorage").Resources.Remotes.RemoteEvents.Sell
- Event:FireServer(A_1)
- end
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