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doryna2281337

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Jul 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167.  
  168. -------------------------------------------------------
  169.  
  170. local FavIDs = {
  171. 340106355, --Nefl Crystals
  172. 927529620, --Dimension
  173. 876981900, --Fantasy
  174. 398987889, --Ordinary Days
  175. 1117396305, --Oh wait, it's you.
  176. 885996042, --Action Winter Journey
  177. 919231299, --Sprawling Idiot Effigy
  178. 743466274, --Good Day Sunshine
  179. 727411183, --Knife Fight
  180. 1402748531, --The Earth Is Counting On You!
  181. 595230126 --Robot Language
  182. }
  183.  
  184.  
  185.  
  186. wait(0.2)
  187. local plr = game:service'Players'.LocalPlayer
  188. local char = plr.Character
  189. local hum = char.Humanoid
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local ra = char["Right Arm"]
  195. local la = char["Left Arm"]
  196. local rl = char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local neck = tors["Neck"]
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. local maincolor = BrickColor.new("Institutional white")
  204.  
  205. -------------------------------------------------------
  206. --Start Good Stuff--
  207. -------------------------------------------------------
  208. cam = game.Workspace.CurrentCamera
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. Rad = math.rad
  214. IT = Instance.new
  215. BrickC = BrickColor.new
  216. Cos = math.cos
  217. Acos = math.acos
  218. Sin = math.sin
  219. Asin = math.asin
  220. Abs = math.abs
  221. Mrandom = math.random
  222. Floor = math.floor
  223. -------------------------------------------------------
  224. --End Good Stuff--
  225. -------------------------------------------------------
  226. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227. RSH, LSH = nil, nil
  228. RW = Instance.new("Weld")
  229. LW = Instance.new("Weld")
  230. RH = tors["Right Hip"]
  231. LH = tors["Left Hip"]
  232. RSH = tors["Right Shoulder"]
  233. LSH = tors["Left Shoulder"]
  234. RSH.Parent = nil
  235. LSH.Parent = nil
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. -------------------------------------------------------
  250. --Start HeartBeat--
  251. -------------------------------------------------------
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254. script:WaitForChild("Heartbeat")
  255.  
  256. frame = 1 / 60
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260.  
  261.  
  262. lastframe = tick()
  263. script.Heartbeat:Fire()
  264.  
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. -------------------------------------------------------
  286. --End HeartBeat--
  287. -------------------------------------------------------
  288.  
  289. -------------------------------------------------------
  290. --Start Important Functions--
  291. -------------------------------------------------------
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. game:service("RunService").Stepped:wait(0)
  295. else
  296. for i = 0, num do
  297. game:service("RunService").Stepped:wait(0)
  298. end
  299. end
  300. end
  301. function thread(f)
  302. coroutine.resume(coroutine.create(f))
  303. end
  304. function clerp(a, b, t)
  305. local qa = {
  306. QuaternionFromCFrame(a)
  307. }
  308. local qb = {
  309. QuaternionFromCFrame(b)
  310. }
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m00 < m11 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s
  342. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp
  360. if cosTheta >= 1.0E-4 then
  361. if 1 - cosTheta > 1.0E-4 then
  362. local theta = math.acos(cosTheta)
  363. local invSinTheta = 1 / Sin(theta)
  364. startInterp = Sin((1 - t) * theta) * invSinTheta
  365. finishInterp = Sin(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. elseif 1 + cosTheta > 1.0E-4 then
  371. local theta = math.acos(-cosTheta)
  372. local invSinTheta = 1 / Sin(theta)
  373. startInterp = Sin((t - 1) * theta) * invSinTheta
  374. finishInterp = Sin(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381. function rayCast(Position, Direction, Range, Ignore)
  382. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  383. end
  384. local RbxUtility = LoadLibrary("RbxUtility")
  385. local Create = RbxUtility.Create
  386.  
  387. -------------------------------------------------------
  388. --Start Damage Function--
  389. -------------------------------------------------------
  390. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  391. if hit.Parent == nil then
  392. return
  393. end
  394. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  395. for _, v in pairs(hit.Parent:children()) do
  396. if v:IsA("Humanoid") then
  397. h = v
  398. end
  399. end
  400. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  401.  
  402. hit.Parent:FindFirstChild("Head"):BreakJoints()
  403. end
  404.  
  405. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  406. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  407. if hit.Parent.DebounceHit.Value == true then
  408. return
  409. end
  410. end
  411. if insta == true then
  412. hit.Parent:FindFirstChild("Head"):BreakJoints()
  413. end
  414. local c = Create("ObjectValue"){
  415. Name = "creator",
  416. Value = game:service("Players").LocalPlayer,
  417. Parent = h,
  418. }
  419. game:GetService("Debris"):AddItem(c, .5)
  420. if HitSound ~= nil and HitPitch ~= nil then
  421. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  422. end
  423. local Damage = math.random(minim, maxim)
  424. local blocked = false
  425. local block = hit.Parent:findFirstChild("Block")
  426. if block ~= nil then
  427. if block.className == "IntValue" then
  428. if block.Value > 0 then
  429. blocked = true
  430. block.Value = block.Value - 1
  431. print(block.Value)
  432. end
  433. end
  434. end
  435. if blocked == false then
  436. h.Health = h.Health - Damage
  437. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  438. else
  439. h.Health = h.Health - (Damage / 2)
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. end
  442. if Type == "Knockdown" then
  443. local hum = hit.Parent.Humanoid
  444. hum.PlatformStand = true
  445. coroutine.resume(coroutine.create(function(HHumanoid)
  446. swait(1)
  447. HHumanoid.PlatformStand = false
  448. end), hum)
  449. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  450. local bodvol = Create("BodyVelocity"){
  451. velocity = angle * knockback,
  452. P = 5000,
  453. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  454. Parent = hit,
  455. }
  456. local rl = Create("BodyAngularVelocity"){
  457. P = 3000,
  458. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  459. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  460. Parent = hit,
  461. }
  462. game:GetService("Debris"):AddItem(bodvol, .5)
  463. game:GetService("Debris"):AddItem(rl, .5)
  464. elseif Type == "Normal" then
  465. local vp = Create("BodyVelocity"){
  466. P = 500,
  467. maxForce = Vector3.new(math.huge, 0, math.huge),
  468. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  469. }
  470. if knockback > 0 then
  471. vp.Parent = hit.Parent.Torso
  472. end
  473. game:GetService("Debris"):AddItem(vp, .5)
  474. elseif Type == "Up" then
  475. local bodyVelocity = Create("BodyVelocity"){
  476. velocity = Vector3.new(0, 20, 0),
  477. P = 5000,
  478. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  482. elseif Type == "DarkUp" then
  483. coroutine.resume(coroutine.create(function()
  484. for i = 0, 1, 0.1 do
  485. swait()
  486. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  487. end
  488. end))
  489. local bodyVelocity = Create("BodyVelocity"){
  490. velocity = Vector3.new(0, 20, 0),
  491. P = 5000,
  492. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  493. Parent = hit,
  494. }
  495. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  496. elseif Type == "Snare" then
  497. local bp = Create("BodyPosition"){
  498. P = 2000,
  499. D = 100,
  500. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  501. position = hit.Parent.Torso.Position,
  502. Parent = hit.Parent.Torso,
  503. }
  504. game:GetService("Debris"):AddItem(bp, 1)
  505. elseif Type == "Freeze" then
  506. local BodPos = Create("BodyPosition"){
  507. P = 50000,
  508. D = 1000,
  509. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  510. position = hit.Parent.Torso.Position,
  511. Parent = hit.Parent.Torso,
  512. }
  513. local BodGy = Create("BodyGyro") {
  514. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  515. P = 20e+003,
  516. Parent = hit.Parent.Torso,
  517. cframe = hit.Parent.Torso.CFrame,
  518. }
  519. hit.Parent.Torso.Anchored = true
  520. coroutine.resume(coroutine.create(function(Part)
  521. swait(1.5)
  522. Part.Anchored = false
  523. end), hit.Parent.Torso)
  524. game:GetService("Debris"):AddItem(BodPos, 3)
  525. game:GetService("Debris"):AddItem(BodGy, 3)
  526. end
  527. local debounce = Create("BoolValue"){
  528. Name = "DebounceHit",
  529. Parent = hit.Parent,
  530. Value = true,
  531. }
  532. game:GetService("Debris"):AddItem(debounce, Delay)
  533. c = Create("ObjectValue"){
  534. Name = "creator",
  535. Value = Player,
  536. Parent = h,
  537. }
  538. game:GetService("Debris"):AddItem(c, .5)
  539. end
  540. end
  541. -------------------------------------------------------
  542. --End Damage Function--
  543. -------------------------------------------------------
  544.  
  545. -------------------------------------------------------
  546. --Start Damage Function Customization--
  547. -------------------------------------------------------
  548. function ShowDamage(Pos, Text, Time, Color)
  549. local Rate = (1 / 30)
  550. local Pos = (Pos or Vector3.new(0, 0, 0))
  551. local Text = (Text or "")
  552. local Time = (Time or 2)
  553. local Color = (Color or Color3.new(1, 0, 1))
  554. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  555. EffectPart.Anchored = true
  556. local BillboardGui = Create("BillboardGui"){
  557. Size = UDim2.new(3, 0, 3, 0),
  558. Adornee = EffectPart,
  559. Parent = EffectPart,
  560. }
  561. local TextLabel = Create("TextLabel"){
  562. BackgroundTransparency = 1,
  563. Size = UDim2.new(1, 0, 1, 0),
  564. Text = Text,
  565. Font = "Bodoni",
  566. TextColor3 = Color,
  567. TextScaled = true,
  568. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  569. Parent = BillboardGui,
  570. }
  571. game.Debris:AddItem(EffectPart, (Time))
  572. EffectPart.Parent = game:GetService("Workspace")
  573. delay(0, function()
  574. local Frames = (Time / Rate)
  575. for Frame = 1, Frames do
  576. wait(Rate)
  577. local Percent = (Frame / Frames)
  578. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  579. TextLabel.TextTransparency = Percent
  580. end
  581. if EffectPart and EffectPart.Parent then
  582. EffectPart:Destroy()
  583. end
  584. end)
  585. end
  586. -------------------------------------------------------
  587. --End Damage Function Customization--
  588. -------------------------------------------------------
  589.  
  590. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  591. for _, c in pairs(workspace:children()) do
  592. local hum = c:findFirstChild("Humanoid")
  593. if hum ~= nil then
  594. local head = c:findFirstChild("Head")
  595. if head ~= nil then
  596. local targ = head.Position - Part.Position
  597. local mag = targ.magnitude
  598. if magni >= mag and c.Name ~= plr.Name then
  599. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  600. end
  601. end
  602. end
  603. end
  604. end
  605.  
  606.  
  607. CFuncs = {
  608. Part = {
  609. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  610. local Part = Create("Part")({
  611. Parent = Parent,
  612. Reflectance = Reflectance,
  613. Transparency = Transparency,
  614. CanCollide = false,
  615. Locked = true,
  616. BrickColor = BrickColor.new(tostring(BColor)),
  617. Name = Name,
  618. Size = Size,
  619. Material = Material
  620. })
  621. RemoveOutlines(Part)
  622. return Part
  623. end
  624. },
  625. Mesh = {
  626. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  627. local Msh = Create(Mesh)({
  628. Parent = Part,
  629. Offset = OffSet,
  630. Scale = Scale
  631. })
  632. if Mesh == "SpecialMesh" then
  633. Msh.MeshType = MeshType
  634. Msh.MeshId = MeshId
  635. end
  636. return Msh
  637. end
  638. },
  639. Mesh = {
  640. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641. local Msh = Create(Mesh)({
  642. Parent = Part,
  643. Offset = OffSet,
  644. Scale = Scale
  645. })
  646. if Mesh == "SpecialMesh" then
  647. Msh.MeshType = MeshType
  648. Msh.MeshId = MeshId
  649. end
  650. return Msh
  651. end
  652. },
  653. Weld = {
  654. Create = function(Parent, Part0, Part1, C0, C1)
  655. local Weld = Create("Weld")({
  656. Parent = Parent,
  657. Part0 = Part0,
  658. Part1 = Part1,
  659. C0 = C0,
  660. C1 = C1
  661. })
  662. return Weld
  663. end
  664. },
  665. Sound = {
  666. Create = function(id, par, vol, pit)
  667. coroutine.resume(coroutine.create(function()
  668. local S = Create("Sound")({
  669. Volume = vol,
  670. Pitch = pit or 1,
  671. SoundId = id,
  672. Parent = par or workspace
  673. })
  674. wait()
  675. S:play()
  676. game:GetService("Debris"):AddItem(S, 6)
  677. end))
  678. end
  679. },
  680. ParticleEmitter = {
  681. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  682. local fp = Create("ParticleEmitter")({
  683. Parent = Parent,
  684. Color = ColorSequence.new(Color1, Color2),
  685. LightEmission = LightEmission,
  686. Size = Size,
  687. Texture = Texture,
  688. Transparency = Transparency,
  689. ZOffset = ZOffset,
  690. Acceleration = Accel,
  691. Drag = Drag,
  692. LockedToPart = LockedToPart,
  693. VelocityInheritance = VelocityInheritance,
  694. EmissionDirection = EmissionDirection,
  695. Enabled = Enabled,
  696. Lifetime = LifeTime,
  697. Rate = Rate,
  698. Rotation = Rotation,
  699. RotSpeed = RotSpeed,
  700. Speed = Speed,
  701. VelocitySpread = VelocitySpread
  702. })
  703. return fp
  704. end
  705. }
  706. }
  707. function RemoveOutlines(part)
  708. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. formFactor = FormFactor,
  713. Parent = Parent,
  714. Reflectance = Reflectance,
  715. Transparency = Transparency,
  716. CanCollide = false,
  717. Locked = true,
  718. BrickColor = BrickColor.new(tostring(BColor)),
  719. Name = Name,
  720. Size = Size,
  721. Material = Material
  722. })
  723. RemoveOutlines(Part)
  724. return Part
  725. end
  726. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. function CreateWeld(Parent, Part0, Part1, C0, C1)
  739. local Weld = Create("Weld")({
  740. Parent = Parent,
  741. Part0 = Part0,
  742. Part1 = Part1,
  743. C0 = C0,
  744. C1 = C1
  745. })
  746. return Weld
  747. end
  748.  
  749.  
  750. -------------------------------------------------------
  751. --Start Effect Function--
  752. -------------------------------------------------------
  753. EffectModel = Instance.new("Model", char)
  754. Effects = {
  755. Block = {
  756. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  757. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  758. prt.Anchored = true
  759. prt.CFrame = cframe
  760. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  761. game:GetService("Debris"):AddItem(prt, 10)
  762. if Type == 1 or Type == nil then
  763. table.insert(Effects, {
  764. prt,
  765. "Block1",
  766. delay,
  767. x3,
  768. y3,
  769. z3,
  770. msh
  771. })
  772. elseif Type == 2 then
  773. table.insert(Effects, {
  774. prt,
  775. "Block2",
  776. delay,
  777. x3,
  778. y3,
  779. z3,
  780. msh
  781. })
  782. else
  783. table.insert(Effects, {
  784. prt,
  785. "Block3",
  786. delay,
  787. x3,
  788. y3,
  789. z3,
  790. msh
  791. })
  792. end
  793. end
  794. },
  795. Sphere = {
  796. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  797. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  798. prt.Anchored = true
  799. prt.CFrame = cframe
  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. game:GetService("Debris"):AddItem(prt, 10)
  802. table.insert(Effects, {
  803. prt,
  804. "Cylinder",
  805. delay,
  806. x3,
  807. y3,
  808. z3,
  809. msh
  810. })
  811. end
  812. },
  813. Cylinder = {
  814. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  815. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  816. prt.Anchored = true
  817. prt.CFrame = cframe
  818. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  819. game:GetService("Debris"):AddItem(prt, 10)
  820. table.insert(Effects, {
  821. prt,
  822. "Cylinder",
  823. delay,
  824. x3,
  825. y3,
  826. z3,
  827. msh
  828. })
  829. end
  830. },
  831. Wave = {
  832. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  833. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  834. prt.Anchored = true
  835. prt.CFrame = cframe
  836. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  837. Cso("2514767362", tors, 10, 1)
  838. chatfunc("!print ((get down))", BrickColor.new("Really red").Color)
  839. wait(0,35)
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3 / 60,
  846. y3 / 60,
  847. z3 / 60,
  848. msh
  849. })
  850. end
  851. },
  852. Ring = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Break = {
  871. Create = function(brickcolor, cframe, x1, y1, z1)
  872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  873. prt.Anchored = true
  874. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. local num = math.random(10, 50) / 1000
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Shatter",
  881. num,
  882. prt.CFrame,
  883. math.random() - math.random(),
  884. 0,
  885. math.random(50, 100) / 100
  886. })
  887. end
  888. },
  889. Spiral = {
  890. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. table.insert(Effects, {
  897. prt,
  898. "Cylinder",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. },
  907. Push = {
  908. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  909. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  910. prt.Anchored = true
  911. prt.CFrame = cframe
  912. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  913. game:GetService("Debris"):AddItem(prt, 10)
  914. table.insert(Effects, {
  915. prt,
  916. "Cylinder",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. end
  924. }
  925. }
  926. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  927. local fp = IT("Part")
  928. fp.formFactor = formfactor
  929. fp.Parent = parent
  930. fp.Reflectance = reflectance
  931. fp.Transparency = transparency
  932. fp.CanCollide = false
  933. fp.Locked = true
  934. fp.BrickColor = brickcolor
  935. fp.Name = name
  936. fp.Size = size
  937. fp.Position = tors.Position
  938. RemoveOutlines(fp)
  939. fp.Material = "SmoothPlastic"
  940. fp:BreakJoints()
  941. return fp
  942. end
  943.  
  944. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  945. local mesh = IT(Mesh)
  946. mesh.Parent = part
  947. if Mesh == "SpecialMesh" then
  948. mesh.MeshType = meshtype
  949. if meshid ~= "nil" then
  950. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  951. end
  952. end
  953. mesh.Offset = offset
  954. mesh.Scale = scale
  955. return mesh
  956. end
  957.  
  958. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  959. local type = type
  960. local rng = Instance.new("Part", char)
  961. rng.Anchored = true
  962. rng.BrickColor = color
  963. rng.CanCollide = false
  964. rng.FormFactor = 3
  965. rng.Name = "Ring"
  966. rng.Material = "Neon"
  967. rng.Size = Vector3.new(1, 1, 1)
  968. rng.Transparency = 0
  969. rng.TopSurface = 0
  970. rng.BottomSurface = 0
  971. rng.CFrame = pos
  972. local rngm = Instance.new("SpecialMesh", rng)
  973. rngm.MeshType = MType
  974. rngm.Scale = scale
  975. local scaler2 = 1
  976. if type == "Add" then
  977. scaler2 = 1 * value
  978. elseif type == "Divide" then
  979. scaler2 = 1 / value
  980. end
  981. coroutine.resume(coroutine.create(function()
  982. for i = 0, 10 / bonuspeed, 0.1 do
  983. swait()
  984. if type == "Add" then
  985. scaler2 = scaler2 - 0.01 * value / bonuspeed
  986. elseif type == "Divide" then
  987. scaler2 = scaler2 - 0.01 / value * bonuspeed
  988. end
  989. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  990. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  991. end
  992. rng:Destroy()
  993. end))
  994. end
  995.  
  996. function Eviscerate(dude)
  997. if dude.Name ~= char then
  998. local bgf = IT("BodyGyro", dude.Head)
  999. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1000. local val = IT("BoolValue", dude)
  1001. val.Name = "IsHit"
  1002. local ds = coroutine.wrap(function()
  1003. dude:WaitForChild("Head"):BreakJoints()
  1004. wait(0.5)
  1005. target = nil
  1006. coroutine.resume(coroutine.create(function()
  1007. for i, v in pairs(dude:GetChildren()) do
  1008. if v:IsA("Accessory") then
  1009. v:Destroy()
  1010. end
  1011. if v:IsA("Humanoid") then
  1012. v:Destroy()
  1013. end
  1014. if v:IsA("CharacterMesh") then
  1015. v:Destroy()
  1016. end
  1017. if v:IsA("Model") then
  1018. v:Destroy()
  1019. end
  1020. if v:IsA("Part") or v:IsA("MeshPart") then
  1021. for x, o in pairs(v:GetChildren()) do
  1022. if o:IsA("Decal") then
  1023. o:Destroy()
  1024. end
  1025. end
  1026. coroutine.resume(coroutine.create(function()
  1027. v.Material = "Neon"
  1028. v.CanCollide = false
  1029. local PartEmmit1 = IT("ParticleEmitter", v)
  1030. PartEmmit1.LightEmission = 1
  1031. PartEmmit1.Texture = "rbxassetid://284205403"
  1032. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1033. PartEmmit1.Rate = 150
  1034. PartEmmit1.Lifetime = NumberRange.new(1)
  1035. PartEmmit1.Size = NumberSequence.new({
  1036. NumberSequenceKeypoint.new(0, 0.75, 0),
  1037. NumberSequenceKeypoint.new(1, 0, 0)
  1038. })
  1039. PartEmmit1.Transparency = NumberSequence.new({
  1040. NumberSequenceKeypoint.new(0, 0, 0),
  1041. NumberSequenceKeypoint.new(1, 1, 0)
  1042. })
  1043. PartEmmit1.Speed = NumberRange.new(0, 0)
  1044. PartEmmit1.VelocitySpread = 30000
  1045. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1046. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1047. local BodPoss = IT("BodyPosition", v)
  1048. BodPoss.P = 3000
  1049. BodPoss.D = 1000
  1050. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1051. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1052. v.Color = maincolor.Color
  1053. coroutine.resume(coroutine.create(function()
  1054. for i = 0, 49 do
  1055. swait(1)
  1056. v.Transparency = v.Transparency + 0.08
  1057. end
  1058. wait(0.5)
  1059. PartEmmit1.Enabled = false
  1060. wait(3)
  1061. v:Destroy()
  1062. dude:Destroy()
  1063. end))
  1064. end))
  1065. end
  1066. end
  1067. end))
  1068. end)
  1069. ds()
  1070. end
  1071. end
  1072.  
  1073. function FindNearestHead(Position, Distance, SinglePlayer)
  1074. if SinglePlayer then
  1075. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1076. end
  1077. local List = {}
  1078. for i, v in pairs(workspace:GetChildren()) do
  1079. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1080. table.insert(List, v)
  1081. end
  1082. end
  1083. return List
  1084. end
  1085.  
  1086. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1087. local type = type
  1088. local rng = Instance.new("Part", char)
  1089. rng.Anchored = true
  1090. rng.BrickColor = color
  1091. rng.CanCollide = false
  1092. rng.FormFactor = 3
  1093. rng.Name = "Ring"
  1094. rng.Material = "Neon"
  1095. rng.Size = Vector3.new(1, 1, 1)
  1096. rng.Transparency = 0
  1097. rng.TopSurface = 0
  1098. rng.BottomSurface = 0
  1099. rng.CFrame = pos
  1100. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1101. local rngm = Instance.new("SpecialMesh", rng)
  1102. rngm.MeshType = MType
  1103. rngm.Scale = Vector3.new(x1, y1, z1)
  1104. local scaler2 = 1
  1105. local speeder = FastSpeed
  1106. if type == "Add" then
  1107. scaler2 = 1 * value
  1108. elseif type == "Divide" then
  1109. scaler2 = 1 / value
  1110. end
  1111. coroutine.resume(coroutine.create(function()
  1112. for i = 0, 10 / bonuspeed, 0.1 do
  1113. swait()
  1114. if type == "Add" then
  1115. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1116. elseif type == "Divide" then
  1117. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1118. end
  1119. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1120. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1121. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1122. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1123. end
  1124. rng:Destroy()
  1125. end))
  1126. end
  1127.  
  1128. function SoulSteal(dude)
  1129. if dude.Name ~= char then
  1130. local bgf = IT("BodyGyro", dude.Head)
  1131. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1132. local val = IT("BoolValue", dude)
  1133. val.Name = "IsHit"
  1134. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1135. local soulst = coroutine.wrap(function()
  1136. local soul = Instance.new("Part",dude)
  1137. soul.Size = Vector3.new(1,1,1)
  1138. soul.CanCollide = false
  1139. soul.Anchored = false
  1140. soul.Position = torso.Position
  1141. soul.Transparency = 1
  1142. local PartEmmit1 = IT("ParticleEmitter", soul)
  1143. PartEmmit1.LightEmission = 1
  1144. PartEmmit1.Texture = "rbxassetid://569507414"
  1145. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1146. PartEmmit1.Rate = 250
  1147. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1148. PartEmmit1.Size = NumberSequence.new({
  1149. NumberSequenceKeypoint.new(0, 1, 0),
  1150. NumberSequenceKeypoint.new(1, 0, 0)
  1151. })
  1152. PartEmmit1.Transparency = NumberSequence.new({
  1153. NumberSequenceKeypoint.new(0, 0, 0),
  1154. NumberSequenceKeypoint.new(1, 1, 0)
  1155. })
  1156. PartEmmit1.Speed = NumberRange.new(0, 0)
  1157. PartEmmit1.VelocitySpread = 30000
  1158. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1159. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1160. local BodPoss = IT("BodyPosition", soul)
  1161. BodPoss.P = 3000
  1162. BodPoss.D = 1000
  1163. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1164. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1165. wait(1.6)
  1166. soul.Touched:connect(function(hit)
  1167. if hit.Parent == char then
  1168. soul:Destroy()
  1169. end
  1170. end)
  1171. wait(1.2)
  1172. while soul do
  1173. swait()
  1174. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1175. BodPoss.Position = tors.Position
  1176. end
  1177. end)
  1178. soulst()
  1179. end
  1180. end
  1181. function FaceMouse()
  1182. local Cam = workspace.CurrentCamera
  1183. return {
  1184. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1185. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1186. }
  1187. end
  1188.  
  1189. BTAUNT = Instance.new("Sound", tors)
  1190. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2455369690"
  1191. BTAUNT.Volume = 10
  1192. BTAUNT.Pitch = 1
  1193. BTAUNT.Looped = true
  1194. BTAUNT.TimePosition = 0.2
  1195.  
  1196. BTAUNT1 = Instance.new("Sound", tors)
  1197. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0"
  1198. BTAUNT1.Volume = 10
  1199. BTAUNT1.Pitch = 1
  1200. BTAUNT1.Looped = true
  1201. BTAUNT1.TimePosition = 0.2
  1202.  
  1203. BTAUNT3 = Instance.new("Sound", tors)
  1204. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=3466386790"
  1205. BTAUNT3.Volume = 10
  1206. BTAUNT3.Pitch = 1
  1207. BTAUNT3.Looped = true
  1208. BTAUNT3.TimePosition = 0.2
  1209.  
  1210. BTAUNT2 = Instance.new("Sound", tors)
  1211. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=689301754"
  1212. BTAUNT2.Volume = 10
  1213. BTAUNT2.Pitch = 1
  1214. BTAUNT2.Looped = true
  1215. BTAUNT2.TimePosition = 0.2
  1216. ------------------------------------------------------
  1217. --End Effect Function--
  1218. -------------------------------------------------------
  1219. function Cso(ID, PARENT, VOLUME, PITCH)
  1220. local NSound = nil
  1221. coroutine.resume(coroutine.create(function()
  1222. NSound = IT("Sound", PARENT)
  1223. NSound.Volume = VOLUME
  1224. NSound.Pitch = PITCH
  1225. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1226. swait()
  1227. NSound:play()
  1228. game:GetService("Debris"):AddItem(NSound, 50)
  1229. end))
  1230. return NSound
  1231. end
  1232. function CameraEnshaking(Length, Intensity)
  1233. coroutine.resume(coroutine.create(function()
  1234. local intensity = 1 * Intensity
  1235. local rotM = 0.01 * Intensity
  1236. for i = 0, Length, 0.1 do
  1237. swait()
  1238. intensity = intensity - 0.05 * Intensity / Length
  1239. rotM = rotM - 5.0E-4 * Intensity / Length
  1240. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1241. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1242. end
  1243. hum.CameraOffset = Vector3.new(0, 0, 0)
  1244. end))
  1245. end
  1246. -------------------------------------------------------
  1247. --End Important Functions--
  1248. -------------------------------------------------------
  1249.  
  1250.  
  1251. -------------------------------------------------------
  1252. --Start Customization--
  1253. -------------------------------------------------------
  1254. local Player_Size = 1
  1255. if Player_Size ~= 1 then
  1256. root.Size = root.Size * Player_Size
  1257. tors.Size = tors.Size * Player_Size
  1258. hed.Size = hed.Size * Player_Size
  1259. ra.Size = ra.Size * Player_Size
  1260. la.Size = la.Size * Player_Size
  1261. rl.Size = rl.Size * Player_Size
  1262. ll.Size = ll.Size * Player_Size
  1263. ----------------------------------------------------------------------------------
  1264. rootj.Parent = root
  1265. neck.Parent = tors
  1266. RW.Parent = tors
  1267. LW.Parent = tors
  1268. RH.Parent = tors
  1269. LH.Parent = tors
  1270. ----------------------------------------------------------------------------------
  1271. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1272. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1273. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1274. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1275. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1276. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1277. ----------------------------------------------------------------------------------
  1278. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1279. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1280. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1281. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1282. --hat.Parent = Character
  1283. end
  1284. ----------------------------------------------------------------------------------
  1285. ----------------------------------------------------------------------------------
  1286. local equipped = false
  1287. local idle = 0
  1288. local change = 1
  1289. local val = 0
  1290. local toim = 0
  1291. local idleanim = 0.4
  1292. local sine = 0
  1293. local Sit = 1
  1294. ----------------------------------------------------------------------------------
  1295. hum.WalkSpeed = 8
  1296. hum.JumpPower = 57
  1297. hum.Animator.Parent = nil
  1298. ----------------------------------------------------------------------------------
  1299. local Blobby = Instance.new("Part", char)
  1300. Blobby.Name = "Blob"
  1301. Blobby.CanCollide = false
  1302. Blobby.BrickColor = BrickColor.new("Really black")
  1303. Blobby.Transparency = 0
  1304. Blobby.Material = "Plastic"
  1305. Blobby.Size = Vector3.new(1, 1, 2)
  1306. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1307. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1308.  
  1309. local Weld = Instance.new("Weld", Blobby)
  1310. Weld.Part0 = ra
  1311. Weld.Part1 = Blobby
  1312. Weld.C1 = CFrame.new(0, -2, 1.1)
  1313. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1314.  
  1315. local M2 = Instance.new("SpecialMesh")
  1316. M2.Parent = Blobby
  1317. M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
  1318. M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
  1319. M2.Scale = Vector3.new(2, 2, 2)
  1320.  
  1321. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1322. naeeym2.AlwaysOnTop = true
  1323. naeeym2.Size = UDim2.new(5,35,2,15)
  1324. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1325. naeeym2.Adornee = hed
  1326. naeeym2.Name = "Name"
  1327. --naeeym2.PlayerToHideFrom = Player
  1328. local tecks2 = Instance.new("TextLabel",naeeym2)
  1329. tecks2.BackgroundTransparency = 1
  1330. tecks2.TextScaled = true
  1331. tecks2.BorderSizePixel = 0
  1332. tecks2.Text = "Fight Me"
  1333. tecks2.Font = Enum.Font.Bodoni
  1334. tecks2.TextSize = 30
  1335. tecks2.TextStrokeTransparency = 0
  1336. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1337. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1338. tecks2.Size = UDim2.new(1,0,0.5,0)
  1339. tecks2.Parent = naeeym2]]
  1340. -------------------------------------------------------
  1341. --End Customization--
  1342. -------------------------------------------------------
  1343.  
  1344. -------------------------------------------------------
  1345. --Start Attacks N Stuff--
  1346. -------------------------------------------------------
  1347. local naeeym2 = Instance.new("BillboardGui",char)
  1348. naeeym2.AlwaysOnTop = true
  1349. naeeym2.Size = UDim2.new(5,35,2,35)
  1350. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1351. naeeym2.Adornee = hed
  1352. naeeym2.Name = "Name"
  1353.  
  1354. local tecks2 = Instance.new("TextLabel",naeeym2)
  1355. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1356. tecks2.BackgroundTransparency = 1
  1357. tecks2.TextScaled = true
  1358. tecks2.BorderSizePixel = 0
  1359. tecks2.Text = "it looks like i just found a skid"
  1360. tecks2.Font = "Garamond"
  1361. tecks2.TextSize = 30
  1362. tecks2.TextStrokeTransparency = 0
  1363. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1364. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1365. tecks2.Size = UDim2.new(1,0,0.5,0)
  1366. tecks2.Parent = naeeym2
  1367. textfag = tecks2
  1368. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1369. tecks2.Text = "it looks like i found a skid"
  1370. wait(2)
  1371. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1372. tecks2.Text = "well, do you know, that i hate skids?"
  1373. wait(3)
  1374. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1375. tecks2.Text = "script by doryna2281337"
  1376. wait(2)
  1377. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1378. tecks2.Text = "Someone"
  1379. BTAUNT:Play()
  1380. coroutine.resume(coroutine.create(function()
  1381. while textfag ~= nil do
  1382. swait()
  1383. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1384. textfag.Rotation = math.random(-3,3)
  1385. end
  1386. end))
  1387.  
  1388. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1389. for i,v in pairs(char:children()) do
  1390. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1391. v:Remove()
  1392. end
  1393. end
  1394. shirt = Instance.new("Shirt", char)
  1395. shirt.Name = "Shirt"
  1396. pants = Instance.new("Pants", char)
  1397. pants.Name = "Pants"
  1398. char.Shirt.ShirtTemplate = "rbxassetid://2018917293"
  1399. char.Pants.PantsTemplate = "rbxassetid://398633812"
  1400. local Hair2 = Instance.new("Part", char)
  1401. Hair2.Name = "Hair2"
  1402. Hair2.CanCollide = false
  1403. Hair2.BrickColor = BrickColor.new("CGA brown")
  1404. Hair2.Transparency = 0
  1405. Hair2.Material = "Plastic"
  1406. Hair2.Size = Vector3.new(1, 1, 2)
  1407. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1408. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1409.  
  1410. local Weld = Instance.new("Weld", Hair2)
  1411. Weld.Part0 = hed
  1412. Weld.Part1 = Hair2
  1413. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1414. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1415.  
  1416. local M2 = Instance.new("SpecialMesh")
  1417. M2.Parent = Hair2
  1418. M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
  1419. M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
  1420. M2.Scale = Vector3.new(1, 1, 1)
  1421. local l = game.Lighting
  1422. local sky = Instance.new("Sky",l)
  1423. l.TimeOfDay = "12:00:00"
  1424. l.Brightness = 1
  1425. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1426. ----------------------------------------------------------------------------------
  1427. wait()
  1428. player = game.Players.LocalPlayer
  1429. torso = player.Character:WaitForChild("Torso")
  1430. mouse = player:GetMouse()
  1431.  
  1432. mouse.KeyDown:connect(function(key)
  1433. if key == "t" then
  1434. Cso("2514767362", tors, 10, 1)
  1435. chatfunc("!function ((teleport))", BrickColor.new("Really red").Color)
  1436. wait(1)
  1437. dist = (torso.Position - mouse.Hit.p).magnitude
  1438. if dist <= 10000 then
  1439. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1440. end
  1441. end
  1442. end)
  1443. ----------------------------------------------------------------------------------
  1444. local AddInstance = function(Object, ...)
  1445. local Obj = Instance.new(Object)
  1446. for i,v in next,(...) do
  1447. Obj[i] = v
  1448. end
  1449. return Obj
  1450. end
  1451. ----------------------------------------------------
  1452. local Reaper = AddInstance("Part",{
  1453. Parent = hed,
  1454. CFrame = hed.CFrame,
  1455. formFactor = "Symmetric",
  1456. Size = Vector3.new(1, 1, 1),
  1457. CanCollide = false,
  1458. TopSurface = "Smooth",
  1459. BottomSurface = "Smooth",
  1460. Locked = true,
  1461. })
  1462. local Weld = AddInstance("Weld",{
  1463. Parent = Reaper,
  1464. Part0 = hed,
  1465. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1466. Part1 = Reaper,
  1467. })
  1468. local Mesh = AddInstance("SpecialMesh",{
  1469. Parent = Reaper,
  1470. MeshId = "rbxassetid://0",
  1471. TextureId = "rbxassetid://0",
  1472. Scale = Vector3.new(1.1, 1.1, 1.1),
  1473. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1474. })
  1475. -------------------------------------------------------
  1476. wait()
  1477. plr = game.Players.LocalPlayer
  1478. char = plr.Character
  1479. mouse = plr:GetMouse()
  1480. whitecolor = Color3.new(1,1,1)
  1481. epicmode = false
  1482. normal = true
  1483. for i,v in pairs(char:GetChildren()) do
  1484. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1485. v:Destroy()
  1486. end
  1487. end
  1488. local shirt = Instance.new("Shirt",char)
  1489. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  1490. local pants = Instance.new("Pants",char)
  1491. pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  1492. local bdycolors = char["Body Colors"]
  1493. bdycolors.HeadColor3 = whitecolor
  1494. bdycolors.LeftArmColor3 = whitecolor
  1495. bdycolors.LeftLegColor3 = whitecolor
  1496. bdycolors.RightArmColor3 = whitecolor
  1497. bdycolors.RightLegColor3 = whitecolor
  1498. bdycolors.TorsoColor3 = whitecolor
  1499. for i,v in pairs(char:GetChildren()) do
  1500. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1501. v:Destroy()
  1502. end
  1503. end
  1504. ----------------------------------------------------------------------
  1505. Circle = nil
  1506. CircleParts = {}
  1507. Equipped = false
  1508.  
  1509. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1510. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1511. end
  1512. Equipped = true
  1513. Circle = Instance.new("Model")
  1514. Circle.Name = "Circle"
  1515. Angle = 0
  1516. for i = 1, 1 do
  1517. local CirclePart = Instance.new("Part")
  1518. CirclePart.Name = "CirclePart"
  1519. CirclePart.Transparency = 1
  1520. CirclePart.BrickColor = BrickColor.new("Really black")
  1521. CirclePart.Material = Enum.Material.Plastic
  1522. CirclePart.Shape = Enum.PartType.Block
  1523. CirclePart.FormFactor = Enum.FormFactor.Custom
  1524. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1525. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1526. CirclePart.Anchored = true
  1527. CirclePart.CanCollide = false
  1528. CirclePart.Locked = true
  1529. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1530. local Aura = Instance.new('ParticleEmitter')
  1531. Aura.Name = "Aura"
  1532. Aura.Texture = "rbxassetid://771221224"
  1533. Aura.Parent = CirclePart
  1534. Aura.LightEmission = 0
  1535. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1536. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1537. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1538. Aura.LockedToPart = false
  1539. Aura.Lifetime = NumberRange.new(1)
  1540. Aura.Rate = 50
  1541. Aura.Speed = NumberRange.new(2.5)
  1542. Aura.SpreadAngle = Vector2.new(80,80)
  1543. local BlockMesh = Instance.new("BlockMesh")
  1544. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1545. BlockMesh.Parent = CirclePart
  1546. CirclePart.Parent = Circle
  1547. local Star = Instance.new("Decal", CirclePart)
  1548. Star.Texture = "http://www.roblox.com/asset/?id=124339739"
  1549. Star.Face = "Top"
  1550. local Light = Instance.new("PointLight", CirclePart)
  1551. Light.Color = Color3.new(.20,0,0)
  1552. Light.Brightness = 100
  1553. Light.Range = 15
  1554. table.insert(CircleParts, CirclePart)
  1555. end
  1556. Spawn(function()
  1557. while Equipped and Humanoid.Parent and Torso.Parent do
  1558. if Angle == 360 then
  1559. Angle = 0
  1560. end
  1561. Angle = Angle + 0.05
  1562. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1563. if Hit then
  1564. if not Circle.Parent then
  1565. Circle.Parent = Character
  1566. end
  1567. for i, v in pairs(CircleParts) do
  1568. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1569. end
  1570. else
  1571. Circle.Parent = nil
  1572. end
  1573. wait()
  1574. end
  1575. end)
  1576.  
  1577. function chatfunc(text, color)
  1578. local chat = coroutine.wrap(function()
  1579. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1580. char:FindFirstChild("TalkingBillBoard"):destroy()
  1581. end
  1582. local naeeym2 = Instance.new("BillboardGui", char)
  1583. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1584. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1585. naeeym2.Adornee = hed
  1586. naeeym2.Name = "TalkingBillBoard"
  1587. local tecks2 = Instance.new("TextLabel", naeeym2)
  1588. tecks2.BackgroundTransparency = 1
  1589. tecks2.BorderSizePixel = 0
  1590. tecks2.Text = ""
  1591. tecks2.Font = "SciFi"
  1592. tecks2.TextSize = 30
  1593. tecks2.TextStrokeTransparency = 0
  1594. tecks2.TextColor3 = color
  1595. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1596. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1597. local tecks3 = Instance.new("TextLabel", naeeym2)
  1598. tecks3.BackgroundTransparency = 1
  1599. tecks3.BorderSizePixel = 0
  1600. tecks3.Text = ""
  1601. tecks3.Font = "SciFi"
  1602. tecks3.TextSize = 30
  1603. tecks3.TextStrokeTransparency = 0
  1604. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1605. tecks3.TextStrokeColor3 = color
  1606. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1607. coroutine.resume(coroutine.create(function()
  1608. while true do
  1609. swait(1)
  1610. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1611. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1612. tecks2.Rotation = math.random(-5, 5)
  1613. tecks3.Rotation = math.random(-5, 5)
  1614. end
  1615. end))
  1616. for i = 1, string.len(text) do
  1617. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1618. tecks2.Text = string.sub(text, 1, i)
  1619. tecks3.Text = string.sub(text, 1, i)
  1620. swait(1)
  1621. end
  1622. wait(1)
  1623. local randomrot = math.random(1, 2)
  1624. if randomrot == 1 then
  1625. for i = 1, 50 do
  1626. swait()
  1627. tecks2.Rotation = tecks2.Rotation - 0.75
  1628. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1629. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1630. tecks3.Rotation = tecks2.Rotation + 0.75
  1631. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1632. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1633. end
  1634. elseif randomrot == 2 then
  1635. for i = 1, 50 do
  1636. swait()
  1637. tecks2.Rotation = tecks2.Rotation + 0.75
  1638. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1639. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1640. tecks3.Rotation = tecks2.Rotation - 0.75
  1641. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1642. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1643. end
  1644. end
  1645. naeeym2:Destroy()
  1646. end)
  1647. chat()
  1648. end
  1649. function Ban()
  1650. attack = true
  1651. for i = 0, 2.6, 0.1 do
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1654. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1655. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1656. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1657. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1658. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1659. end
  1660. Cso("357417055", tors, 10, 1)
  1661. CameraEnshaking(2, 15)
  1662. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1663. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1664. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1665. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1666. if v:FindFirstChild("Head") then
  1667. Eviscerate(v)
  1668. end
  1669. end
  1670. for i = 0, 3, 0.1 do
  1671. swait()
  1672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1673. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1675. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1676. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1677. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1678. end
  1679. attack = false
  1680. end
  1681. function fail()
  1682. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1683. chatfunc("!print ((such a skid))", BrickColor.new("Really red").Color)
  1684. Cso("732572828", hed, 3.5, 1)
  1685. attack = true
  1686. hum.WalkSpeed = 2.01
  1687. for i = 0,1.2,0.1 do
  1688. swait()
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1695. end
  1696. for i = 0,1.2,0.1 do
  1697. swait()
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1704. end
  1705. for i = 0,1.2,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1713. end
  1714. for i = 0,1.2,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1722. end
  1723. for i = 0,1.2,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1731. end
  1732. for i = 0,1.2,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1740. end
  1741. hum.WalkSpeed = 16
  1742. attack = false
  1743. end
  1744.  
  1745. function sneakonehundred()
  1746. attack = true
  1747. hum.WalkSpeed = 0.03
  1748. Character.Head.face.Texture = "rbxassetid://0"
  1749. for i = 0,20,0.1 do
  1750. swait()
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1756. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1757. end
  1758. wait(0.25)
  1759. Character.Head.face.Texture = "rbxassetid://0"
  1760. for i = 0,7,0.1 do
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1767. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1768. end
  1769. Character.Head.face.Texture = "rbxassetid://0"
  1770. attack = false
  1771. hum.WalkSpeed = 16
  1772. end
  1773.  
  1774. function special_hell()
  1775. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1776. chatfunc("!make LocalPlayer ((ws)) 40", BrickColor.new("Really red").Color)
  1777. wait(2)
  1778. CHOICE = 6
  1779. Cso("732572828", hed, 3.5, 1)
  1780. CFuncs.Sound.Create("rbxassetid://188035939", root, 1.85, 1)
  1781. hum.WalkSpeed = 40
  1782. attack = false
  1783. end
  1784. function ultra()
  1785. attack = true
  1786. hum.WalkSpeed = 0
  1787. BTAUNT:Remove()
  1788. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1789. local Fire = IT("Sound",Character.Torso)
  1790. Fire.SoundId = "rbxassetid://732572828"
  1791. Fire.Looped = true
  1792. Fire.Pitch = 1
  1793. Fire.Volume = 1
  1794. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1795. fire.Lifetime = NumberRange.new(0.5)
  1796. fire.Speed = NumberRange.new(1, 3)
  1797. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1798. fire.Rate = 0
  1799. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1800. fire.LightEmission = 0.6
  1801. fire.Texture = "http://www.roblox.com/asset/?id=0"
  1802. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1803. Fire:Play()
  1804. BTAUNT1:Play()
  1805. fire.Enabled = true
  1806. fire.Rate =2000
  1807. BTAUNT1:Remove()
  1808. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1809. chatfunc("!print ((dude, i said that i hate skids))", BrickColor.new("Really red").Color)
  1810. wait(2)
  1811. for i = 0,18,0.1 do
  1812. swait()
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1819. end
  1820. chatfunc("!load LocalPlayer function ((dory's Anti-Skid))", BrickColor.new("Really red").Color)
  1821. wait(2)
  1822. for i = 0,1.2,0.1 do
  1823. swait()
  1824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1830. end
  1831. for i = 0,1.2,0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1839. end
  1840. tecks2:Remove()
  1841. fire:Remove()
  1842. Fire:Stop()
  1843. local BC = char["Body Colors"]
  1844. BC.HeadColor = BrickColor.new("Really black")
  1845. BC.LeftArmColor = BrickColor.new("Really black")
  1846. BC.LeftLegColor = BrickColor.new("Really black")
  1847. BC.RightArmColor = BrickColor.new("Really black")
  1848. BC.RightLegColor = BrickColor.new("Really black")
  1849. BC.TorsoColor = BrickColor.new("Really black")
  1850. tecks2:Remove()
  1851. BTAUNT3:Play()
  1852. local naeeym2 = Instance.new("BillboardGui",char)
  1853. naeeym2.AlwaysOnTop = true
  1854. naeeym2.Size = UDim2.new(5,35,2,35)
  1855. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1856. naeeym2.Adornee = hed
  1857. naeeym2.Name = "Name"
  1858. local tecks2 = Instance.new("TextLabel",naeeym2)
  1859. tecks2.BackgroundTransparency = 1
  1860. tecks2.TextScaled = true
  1861. tecks2.BorderSizePixel = 0
  1862. tecks2.Font = "Garamond"
  1863. tecks2.TextSize = 30
  1864. tecks2.TextStrokeTransparency = 0
  1865. tecks2.TextColor3 = BrickColor.new('Really white').Color
  1866. tecks2.TextStrokeColor3 = BrickColor.new('Really white').Color
  1867. tecks2.Size = UDim2.new(1,0,0.5,0)
  1868. tecks2.Parent = naeeym2
  1869. textfag = tecks2
  1870. wait(1)
  1871. tecks2.Text = "dory's Anti-Skid"
  1872. coroutine.resume(coroutine.create(function()
  1873. while textfag ~= nil do
  1874. swait()
  1875. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1876. textfag.Rotation = math.random(-3,3)
  1877. end
  1878. end))
  1879. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1880. -------------------
  1881. Spawn(function()
  1882. while Equipped and Humanoid.Parent and Torso.Parent do
  1883. if Angle == 360 then
  1884. Angle = 0
  1885. end
  1886. Angle = Angle + 0.05
  1887. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1888. if Hit then
  1889. if not Circle.Parent then
  1890. Circle.Parent = Character
  1891. end
  1892. for i, v in pairs(CircleParts) do
  1893. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1894. end
  1895. else
  1896. Circle.Parent = nil
  1897. end
  1898. wait()
  1899. end
  1900. end)
  1901. attack = false
  1902. hum.WalkSpeed = 16
  1903. end
  1904. function hate()
  1905. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1906. chatfunc("!print ((dO NOt mAkE mE mAD)) :( ErRor?", BrickColor.new("Really red").Color)
  1907. wait(3)
  1908. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1909. chatfunc("!print ((DiE?))", BrickColor.new("Really red").Color)
  1910. wait(2)
  1911. attack = true
  1912. Cso("732572828", hed, 3.5, 1)
  1913. local orb = Instance.new("Part", char)
  1914. orb.Anchored = true
  1915. orb.BrickColor = BrickC("Really white")
  1916. orb.CanCollide = false
  1917. orb.FormFactor = 3
  1918. orb.Name = "Ring"
  1919. orb.Material = "Neon"
  1920. orb.Size = Vector3.new(1, 1, 1)
  1921. orb.Transparency = 0
  1922. orb.TopSurface = 0
  1923. orb.BottomSurface = 0
  1924. local orbm = Instance.new("SpecialMesh", orb)
  1925. orbm.MeshType = "Sphere"
  1926. orbm.Name = "SizeMesh"
  1927. orbm.Scale = Vector3.new(0, 0, 0)
  1928. local scaled = 0.1
  1929. local posid = 0
  1930. for i = 0, 12, 0.1 do
  1931. swait()
  1932. scaled = scaled + 0.001
  1933. posid = posid - scaled
  1934. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1935. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1941. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1942. end
  1943. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1944. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1945. chatfunc("!print ((Do NoT bE a SkId))", BrickColor.new("Really red").Color)
  1946. wait(2)
  1947. CFuncs.Sound.Create("rbxassetid://2514767362", root, 1.85, 1)
  1948. chatfunc("!make function ((explosion))", BrickColor.new("Really red").Color)
  1949. wait(2)
  1950. for i = 0, 2, 0.1 do
  1951. swait()
  1952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1954. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1956. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1957. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1958. end
  1959. coroutine.resume(coroutine.create(function()
  1960. orb.Anchored = false
  1961. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1962. local a = Instance.new("Part", workspace)
  1963. a.Name = "Direction"
  1964. a.Anchored = true
  1965. a.BrickColor = BrickC("Really red")
  1966. a.Material = "Neon"
  1967. a.Transparency = 1
  1968. a.CanCollide = false
  1969. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1970. local ignore = orb
  1971. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1972. a.BottomSurface = 10
  1973. a.TopSurface = 10
  1974. local distance = (orb.CFrame.p - position).magnitude
  1975. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1976. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1977. orb.CFrame = a.CFrame
  1978. a:Destroy()
  1979. local bv = Instance.new("BodyVelocity")
  1980. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1981. bv.velocity = orb.CFrame.lookVector * 125
  1982. bv.Parent = orb
  1983. local hitted = false
  1984. game:GetService("Debris"):AddItem(orb, 15)
  1985. swait()
  1986. local hit = orb.Touched:connect(function(hit)
  1987. if hitted == false then
  1988. hitted = true
  1989. CFuncs.Sound.Create("rbxassetid://732572828", orb, 5, 1)
  1990. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1991. if v:FindFirstChild("Head") then
  1992. Eviscerate(v)
  1993. end
  1994. end
  1995. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1996. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1997. for i = 0, 9 do
  1998. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1999. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2000. end
  2001. orb.Anchored = true
  2002. orb.Transparency = 1
  2003. wait(8)
  2004. orb:Destroy()
  2005. end
  2006. end)
  2007. end))
  2008. for i = 0, 1, 0.1 do
  2009. swait()
  2010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2011. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2012. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2013. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2014. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2015. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2016. end
  2017. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2018. attack = false
  2019. end
  2020. function THUNDERCLAP()
  2021. attack = true
  2022. for i = 0, 15, 0.1 do
  2023. swait()
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2025. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2026. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2027. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2030. end
  2031. CFuncs.Sound.Create("rbxassetid://745717003", root, 1.85, 1)
  2032. for i = 0, 7, 0.1 do
  2033. swait()
  2034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2035. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2036. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2037. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2038. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2039. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2040. end
  2041.  
  2042. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2043. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2044. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2045. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2046. if v:FindFirstChild("Head") then
  2047. Eviscerate(v)
  2048. end
  2049. end
  2050. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2051. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2052. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2053. for i = 0, 7, 0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2056. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2059. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2060. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2061. end
  2062. attack = false
  2063. end
  2064. function TUSKOR661()
  2065. attack = true
  2066. M2.Scale = Vector3.new(5, 5, 5)
  2067. chatfunc("!make mesh ((cosmic bomb))", BrickColor.new("Really red").Color)
  2068. Cso("732572828", hed, 3.5, 1)
  2069. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2070. for i = 0, 15, 0.1 do
  2071. swait()
  2072. hum.CameraOffset = Vector3.new(0, 8, 0)
  2073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2074. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2075. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2076. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2077. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2078. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2079. end
  2080. for i = 0, 15, 0.1 do
  2081. swait()
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2088. end
  2089. wait(0.1)
  2090. for i = 0, 15, 0.1 do
  2091. swait()
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2094. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2095. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2096. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2098. end
  2099. Cso("483458132", char, 10, .7)
  2100. CameraEnshaking(6, 65)
  2101. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2102. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2103. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2104. Effects.Ring.Create(BrickColor.new("Really blue"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2105. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2106. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2107. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2108. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really white"), "Sphere")
  2109. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2110. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really red"), "Sphere")
  2111. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  2112. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2113. if v:FindFirstChild("Head") then
  2114. Eviscerate(v)
  2115. end
  2116. end
  2117. for i = 0, 15, 0.1 do
  2118. swait()
  2119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2120. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2121. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2122. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2123. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2124. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2125. end
  2126. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2127. M2.Scale = Vector3.new(1, 1, 1)
  2128. attack = false
  2129. end
  2130. -------------------------------------------------------
  2131. --End Attacks N Stuff--
  2132. -------------------------------------------------------
  2133. mouse.KeyDown:connect(function(key)
  2134. if attack == false then
  2135. if key == "y" then
  2136. Cso("2514767362", tors, 10, 1)
  2137. chatfunc("!print ((your bad))", BrickColor.new("Really red").Color)
  2138. wait(2)
  2139. elseif key == 'q' then
  2140. fail()
  2141. elseif key == 'h' then
  2142. special_hell()
  2143. elseif key == 'f' then
  2144. local l = game.Lighting
  2145. local sky = Instance.new("Sky",l)
  2146. l.TimeOfDay = "00:00:00"
  2147. l.Brightness = 1
  2148. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  2149. ultra()
  2150. elseif key == 'z' then
  2151. hate()
  2152. elseif key == 'r' then
  2153. sneakonehundred()
  2154. elseif key == 'g' then
  2155. TUSKOR661()
  2156. elseif key == 'b' then
  2157. THUNDERCLAP()
  2158. elseif key == 'm' then
  2159. Cso("732572828", hed, 3.5, 1)
  2160. end
  2161. end
  2162. end)
  2163. mouse.Button1Down:connect(function(key)
  2164. if attack == false then
  2165. Ban()
  2166. end
  2167. end)
  2168.  
  2169.  
  2170.  
  2171.  
  2172.  
  2173. -------------------------------------------------------
  2174. --Start Animations--
  2175. -------------------------------------------------------
  2176. while true do
  2177. swait()
  2178. sine = sine + change
  2179. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2180. local velderp = root.Velocity.y
  2181. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2182. if equipped == true or equipped == false then
  2183. if attack == false then
  2184. idle = idle + 1
  2185. else
  2186. idle = 0
  2187. end
  2188. if 1 < root.Velocity.y and hitfloor == nil then
  2189. Anim = "Jump"
  2190. if attack == false then
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2192. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2197. end
  2198. elseif -1 > root.Velocity.y and hitfloor == nil then
  2199. Anim = "Fall"
  2200. if attack == false then
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2202. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2207. end
  2208. elseif torvel < 1 and hitfloor ~= nil then
  2209. Anim = "Idle"
  2210. change = 1
  2211. if attack == false then
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  2218. end
  2219. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2220. Anim = "Walk"
  2221. change = 1
  2222. if attack == false then
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2226. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2229. end
  2230. elseif torvel >= 25 and hitfloor ~= nil then
  2231. Anim = "Sprint"
  2232. change = 1.35
  2233. if attack == false then
  2234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2240. end
  2241. end
  2242. end
  2243. if 0 < #Effects then
  2244. for e = 1, #Effects do
  2245. if Effects[e] ~= nil then
  2246. local Thing = Effects[e]
  2247. if Thing ~= nil then
  2248. local Part = Thing[1]
  2249. local Mode = Thing[2]
  2250. local Delay = Thing[3]
  2251. local IncX = Thing[4]
  2252. local IncY = Thing[5]
  2253. local IncZ = Thing[6]
  2254. if 1 >= Thing[1].Transparency then
  2255. if Thing[2] == "Block1" then
  2256. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2257. local Mesh = Thing[1].Mesh
  2258. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2259. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2260. elseif Thing[2] == "Block2" then
  2261. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2262. local Mesh = Thing[7]
  2263. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2264. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2265. elseif Thing[2] == "Block3" then
  2266. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2267. local Mesh = Thing[7]
  2268. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2269. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2270. elseif Thing[2] == "Cylinder" then
  2271. local Mesh = Thing[1].Mesh
  2272. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2273. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2274. elseif Thing[2] == "Blood" then
  2275. local Mesh = Thing[7]
  2276. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2277. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2278. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2279. elseif Thing[2] == "Elec" then
  2280. local Mesh = Thing[1].Mesh
  2281. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2282. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2283. elseif Thing[2] == "Disappear" then
  2284. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2285. elseif Thing[2] == "Shatter" then
  2286. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2287. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2288. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2289. Thing[6] = Thing[6] + Thing[5]
  2290. end
  2291. else
  2292. Part.Parent = nil
  2293. table.remove(Effects, e)
  2294. end
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300. -------------------------------------------------------
  2301. --End Animations And Script--
  2302. -------------------------------------------------------
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