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- local function ApplyGravity(object)
- local direction = hole.Position - object.Position
- local gravitationalConstant = gravitationalConstantValue and gravitationalConstantValue.Value or 1000
- local force = direction.Unit * gravitationalConstant
- local bodyForce = object:FindFirstChild("BlackHoleBodyForce")
- if not bodyForce then
- bodyForce = Instance.new("BodyForce")
- bodyForce.Name = "BlackHoleBodyForce"
- bodyForce.Force = force
- bodyForce.Parent = object
- else
- bodyForce.Force = force
- end
- end
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