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- function LifeP1Update(self)
- p1_lifebar = 0.5;
- p1_lifebar = SCREENMAN:GetTopScreen():GetLifeMeter('PlayerNumber_P1');
- if p1_lifebar ~= nil then
- p1_lifebar = SCREENMAN:GetTopScreen():GetLifeMeter('PlayerNumber_P1');
- local life_pa = p1_lifebar:GetLife();
- self:GetChild("PlayerOneLifeMeter"):finishtweening();
- self:GetChild("PlayerOneLifeMeter"):diffuse(color("1,0.25,0,1"));
- self:GetChild("PlayerOneLifeMeter"):stretchto(SCREEN_LEFT+102,SCREEN_TOP+2,SCREEN_LEFT+102+(300*life_pa),SCREEN_TOP+28);
- end;
- end
- ...
- t[#t+1] = Def.ActorFrame{
- Name="ScreenGameplayOverlayActorFrameActualDanceMeter";
- InitCommand=function(self)
- self:SetUpdateFunction(LifeP1Update);
- self:SetUpdateRate(0.001);
- end;
- -- Actor (Front Life Meter P1)
- Def.Quad{
- Name="PlayerOneLifeMeter";
- InitCommand=cmd(stretchto,SCREEN_LEFT+102,SCREEN_TOP+2,SCREEN_LEFT+402,SCREEN_TOP+28;diffuse,color("1,0.25,0,1"));
- },
- };
- ...
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