Advertisement
bejiitas_wrath

CBA settings.sqf

Sep 24th, 2018
1,172
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C 13.03 KB | None | 0 0
  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = true;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = false;
  11. force ace_advanced_fatigue_enableStaminaBar = true;
  12. force ace_advanced_fatigue_loadFactor = 1;
  13. force ace_advanced_fatigue_performanceFactor = 1;
  14. force ace_advanced_fatigue_recoveryFactor = 1;
  15. force ace_advanced_fatigue_terrainGradientFactor = 1;
  16.  
  17. // ACE Advanced Throwing
  18. ace_advanced_throwing_enabled = true;
  19. ace_advanced_throwing_enablePickUp = true;
  20. ace_advanced_throwing_enablePickUpAttached = true;
  21. ace_advanced_throwing_showMouseControls = true;
  22. ace_advanced_throwing_showThrowArc = true;
  23.  
  24. // ACE Arsenal
  25. ace_arsenal_allowDefaultLoadouts = true;
  26. ace_arsenal_allowSharedLoadouts = true;
  27. ace_arsenal_camInverted = false;
  28. ace_arsenal_enableModIcons = true;
  29. ace_arsenal_EnableRPTLog = false;
  30. ace_arsenal_fontHeight = 4.5;
  31.  
  32. // ACE Captives
  33. ace_captives_allowHandcuffOwnSide = true;
  34. ace_captives_allowSurrender = true;
  35. ace_captives_requireSurrender = 1;
  36. ace_captives_requireSurrenderAi = false;
  37.  
  38. // ACE Common
  39. ace_common_allowFadeMusic = true;
  40. ace_common_checkPBOsAction = 0;
  41. ace_common_checkPBOsCheckAll = false;
  42. ace_common_checkPBOsWhitelist = "[]";
  43. ace_common_displayTextColor = [0,0,0,0.1];
  44. ace_common_displayTextFontColor = [1,1,1,1];
  45. ace_common_settingFeedbackIcons = 1;
  46. ace_common_settingProgressBarLocation = 0;
  47. ace_noradio_enabled = true;
  48. ace_parachute_hideAltimeter = true;
  49.  
  50. // ACE Cook off
  51. ace_cookoff_ammoCookoffDuration = 1;
  52. ace_cookoff_enable = false;
  53. ace_cookoff_enableAmmobox = true;
  54. ace_cookoff_enableAmmoCookoff = true;
  55. ace_cookoff_probabilityCoef = 1;
  56.  
  57. // ACE Explosives
  58. ace_explosives_explodeOnDefuse = true;
  59. ace_explosives_punishNonSpecialists = true;
  60. ace_explosives_requireSpecialist = false;
  61.  
  62. // ACE Fragmentation Simulation
  63. ace_frag_enabled = true;
  64. force ace_frag_maxTrack = 25;
  65. force ace_frag_maxTrackPerFrame = 25;
  66. force ace_frag_reflectionsEnabled = true;
  67. force ace_frag_spallEnabled = true;
  68.  
  69. // ACE Goggles
  70. ace_goggles_effects = 2;
  71. ace_goggles_showInThirdPerson = false;
  72.  
  73. // ACE Hearing
  74. force ace_hearing_autoAddEarplugsToUnits = true;
  75. ace_hearing_disableEarRinging = false;
  76. ace_hearing_earplugsVolume = 0.5;
  77. ace_hearing_enableCombatDeafness = true;
  78. ace_hearing_enabledForZeusUnits = true;
  79. ace_hearing_unconsciousnessVolume = 0.4;
  80.  
  81. // ACE Interaction
  82. ace_interaction_disableNegativeRating = false;
  83. ace_interaction_enableMagazinePassing = true;
  84. ace_interaction_enableTeamManagement = true;
  85.  
  86. // ACE Interaction Menu
  87. ace_gestures_showOnInteractionMenu = 2;
  88. ace_interact_menu_actionOnKeyRelease = true;
  89. ace_interact_menu_addBuildingActions = false;
  90. ace_interact_menu_alwaysUseCursorInteraction = false;
  91. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  92. ace_interact_menu_colorShadowMax = [0,0,0,1];
  93. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  94. ace_interact_menu_colorTextMax = [1,1,1,1];
  95. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  96. ace_interact_menu_cursorKeepCentered = false;
  97. ace_interact_menu_menuAnimationSpeed = 0;
  98. ace_interact_menu_menuBackground = 0;
  99. ace_interact_menu_shadowSetting = 2;
  100. ace_interact_menu_textSize = 2;
  101. ace_interact_menu_useListMenu = false;
  102.  
  103. // ACE Logistics
  104. ace_cargo_enable = true;
  105. ace_cargo_paradropTimeCoefficent = 2.5;
  106. force ace_refuel_hoseLength = 12;
  107. force ace_refuel_rate = 1;
  108. ace_repair_addSpareParts = true;
  109. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  110. ace_repair_consumeItem_toolKit = 0;
  111. force ace_repair_displayTextOnRepair = true;
  112. force ace_repair_engineerSetting_fullRepair = 1;
  113. force ace_repair_engineerSetting_repair = 1;
  114. force ace_repair_engineerSetting_wheel = 0;
  115. force ace_repair_fullRepairLocation = 3;
  116. ace_repair_repairDamageThreshold = 0.6;
  117. ace_repair_repairDamageThreshold_engineer = 0.4;
  118. ace_repair_wheelRepairRequiredItems = 0;
  119.  
  120. // ACE Magazine Repack
  121. force ace_magazinerepack_timePerAmmo = 1.5;
  122. force ace_magazinerepack_timePerBeltLink = 8;
  123. force ace_magazinerepack_timePerMagazine = 2;
  124.  
  125. // ACE Map
  126. force ace_map_BFT_Enabled = false;
  127. ace_map_BFT_HideAiGroups = false;
  128. ace_map_BFT_Interval = 1;
  129. force ace_map_BFT_ShowPlayerNames = true;
  130. ace_map_defaultChannel = -1;
  131. ace_map_mapGlow = false;
  132. ace_map_mapIllumination = false;
  133. ace_map_mapLimitZoom = false;
  134. ace_map_mapShake = false;
  135. ace_map_mapShowCursorCoordinates = false;
  136. ace_markers_moveRestriction = 0;
  137.  
  138. // ACE Map Gestures
  139. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  140. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  141. ace_map_gestures_enabled = true;
  142. ace_map_gestures_interval = 0.03;
  143. ace_map_gestures_maxRange = 7;
  144. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  145.  
  146. // ACE Map Tools
  147. ace_maptools_drawStraightLines = true;
  148. ace_maptools_rotateModifierKey = 1;
  149.  
  150. // ACE Medical
  151. ace_medical_ai_enabledFor = 2;
  152. ace_medical_AIDamageThreshold = 1;
  153. force ace_medical_allowDeadBodyMovement = true;
  154. ace_medical_allowLitterCreation = true;
  155. ace_medical_allowUnconsciousAnimationOnTreatment = false;
  156. ace_medical_amountOfReviveLives = -1;
  157. ace_medical_bleedingCoefficient = 1;
  158. ace_medical_blood_enabledFor = 2;
  159. ace_medical_consumeItem_PAK = 0;
  160. ace_medical_consumeItem_SurgicalKit = 0;
  161. ace_medical_delayUnconCaptive = 3;
  162. ace_medical_enableAdvancedWounds = false;
  163. ace_medical_enableFor = 0;
  164. ace_medical_enableOverdosing = true;
  165. force ace_medical_enableRevive = 1;
  166. ace_medical_enableScreams = true;
  167. force ace_medical_enableUnconsciousnessAI = 0;
  168. ace_medical_enableVehicleCrashes = true;
  169. ace_medical_healHitPointAfterAdvBandage = false;
  170. force ace_medical_increaseTrainingInLocations = true;
  171. ace_medical_keepLocalSettingsSynced = true;
  172. ace_medical_level = 1;
  173. force ace_medical_litterCleanUpDelay = 30;
  174. ace_medical_litterSimulationDetail = 3;
  175. ace_medical_maxReviveTime = 240;
  176. ace_medical_medicSetting = 1;
  177. ace_medical_medicSetting_basicEpi = 1;
  178. ace_medical_medicSetting_PAK = 1;
  179. ace_medical_medicSetting_SurgicalKit = 1;
  180. ace_medical_menu_allow = 1;
  181. ace_medical_menu_maxRange = 3;
  182. ace_medical_menu_openAfterTreatment = true;
  183. ace_medical_menu_useMenu = 0;
  184. ace_medical_menuTypeStyle = 0;
  185. ace_medical_moveUnitsFromGroupOnUnconscious = false;
  186. ace_medical_painCoefficient = 1;
  187. ace_medical_painEffectType = 0;
  188. ace_medical_painIsOnlySuppressed = true;
  189. ace_medical_playerDamageThreshold = 1;
  190. force ace_medical_preventInstaDeath = true;
  191. ace_medical_remoteControlledAI = true;
  192. ace_medical_useCondition_PAK = 0;
  193. ace_medical_useCondition_SurgicalKit = 0;
  194. ace_medical_useLocation_basicEpi = 0;
  195. force ace_medical_useLocation_PAK = 3;
  196. force ace_medical_useLocation_SurgicalKit = 2;
  197.  
  198. // ACE Mk6 Mortar
  199. ace_mk6mortar_airResistanceEnabled = false;
  200. ace_mk6mortar_allowCompass = true;
  201. ace_mk6mortar_allowComputerRangefinder = true;
  202. ace_mk6mortar_useAmmoHandling = false;
  203.  
  204. // ACE Name Tags
  205. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  206. ace_nametags_playerNamesMaxAlpha = 0.8;
  207. ace_nametags_playerNamesViewDistance = 5;
  208. ace_nametags_showCursorTagForVehicles = false;
  209. ace_nametags_showNamesForAI = false;
  210. ace_nametags_showPlayerNames = 1;
  211. ace_nametags_showPlayerRanks = true;
  212. ace_nametags_showSoundWaves = 1;
  213. ace_nametags_showVehicleCrewInfo = true;
  214. ace_nametags_tagSize = 2;
  215.  
  216. // ACE Nightvision
  217. ace_nightvision_aimDownSightsBlur = 1;
  218. ace_nightvision_disableNVGsWithSights = false;
  219. ace_nightvision_effectScaling = 1;
  220. ace_nightvision_fogScaling = 1;
  221.  
  222. // ACE Overheating
  223. ace_overheating_displayTextOnJam = true;
  224. ace_overheating_enabled = true;
  225. ace_overheating_overheatingDispersion = true;
  226. ace_overheating_showParticleEffects = true;
  227. ace_overheating_showParticleEffectsForEveryone = false;
  228. ace_overheating_unJamFailChance = 0.1;
  229. ace_overheating_unJamOnreload = false;
  230.  
  231. // ACE Pointing
  232. force ace_finger_enabled = true;
  233. force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  234. force ace_finger_indicatorForSelf = true;
  235. force ace_finger_maxRange = 5.49614;
  236.  
  237. // ACE Pylons
  238. force ace_pylons_enabled = true;
  239. force ace_pylons_rearmNewPylons = false;
  240. force ace_pylons_requireEngineer = false;
  241. force ace_pylons_requireToolkit = false;
  242. force ace_pylons_searchDistance = 15;
  243. force ace_pylons_timePerPylon = 5;
  244.  
  245. // ACE Quick Mount
  246. ace_quickmount_distance = 3;
  247. ace_quickmount_enabled = false;
  248. ace_quickmount_priority = 0;
  249. ace_quickmount_speed = 18;
  250.  
  251. // ACE Rearm
  252. force ace_rearm_level = 1;
  253. force ace_rearm_supply = 0;
  254.  
  255. // ACE Respawn
  256. force ace_respawn_removeDeadBodiesDisconnected = true;
  257. force ace_respawn_savePreDeathGear = true;
  258.  
  259. // ACE Scopes
  260. ace_scopes_correctZeroing = true;
  261. ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  262. ace_scopes_defaultZeroRange = 100;
  263. ace_scopes_enabled = true;
  264. ace_scopes_forceUseOfAdjustmentTurrets = false;
  265. ace_scopes_overwriteZeroRange = false;
  266. ace_scopes_simplifiedZeroing = false;
  267. ace_scopes_useLegacyUI = false;
  268. ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  269. ace_scopes_zeroReferenceHumidity = 0;
  270. ace_scopes_zeroReferenceTemperature = 15;
  271.  
  272. // ACE Spectator
  273. ace_spectator_enableAI = false;
  274. ace_spectator_restrictModes = 0;
  275. ace_spectator_restrictVisions = 0;
  276.  
  277. // ACE Switch Units
  278. ace_switchunits_enableSafeZone = true;
  279. ace_switchunits_enableSwitchUnits = false;
  280. ace_switchunits_safeZoneRadius = 100;
  281. ace_switchunits_switchToCivilian = false;
  282. ace_switchunits_switchToEast = false;
  283. ace_switchunits_switchToIndependent = false;
  284. ace_switchunits_switchToWest = false;
  285.  
  286. // ACE Tagging
  287. ace_tagging_quickTag = 1;
  288.  
  289. // ACE Uncategorized
  290. ace_gforces_enabledFor = 0;
  291. ace_hitreactions_minDamageToTrigger = 0.1;
  292. ace_inventory_inventoryDisplaySize = 0;
  293. ace_laser_dispersionCount = 2;
  294. ace_microdagr_mapDataAvailable = 2;
  295. ace_optionsmenu_showNewsOnMainMenu = true;
  296. ace_overpressure_distanceCoefficient = 1;
  297. ace_weaponselect_displayText = true;
  298.  
  299. // ACE User Interface
  300. ace_ui_allowSelectiveUI = true;
  301. ace_ui_ammoCount = false;
  302. ace_ui_ammoType = true;
  303. ace_ui_commandMenu = true;
  304. ace_ui_firingMode = true;
  305. ace_ui_groupBar = false;
  306. ace_ui_gunnerAmmoCount = true;
  307. ace_ui_gunnerAmmoType = true;
  308. ace_ui_gunnerFiringMode = true;
  309. ace_ui_gunnerLaunchableCount = true;
  310. ace_ui_gunnerLaunchableName = true;
  311. ace_ui_gunnerMagCount = true;
  312. ace_ui_gunnerWeaponLowerInfoBackground = true;
  313. ace_ui_gunnerWeaponName = true;
  314. ace_ui_gunnerWeaponNameBackground = true;
  315. ace_ui_gunnerZeroing = true;
  316. ace_ui_magCount = true;
  317. ace_ui_soldierVehicleWeaponInfo = true;
  318. ace_ui_staminaBar = false;
  319. ace_ui_stance = false;
  320. ace_ui_throwableCount = true;
  321. ace_ui_throwableName = true;
  322. ace_ui_vehicleAltitude = true;
  323. ace_ui_vehicleCompass = true;
  324. ace_ui_vehicleDamage = true;
  325. ace_ui_vehicleFuelBar = true;
  326. ace_ui_vehicleInfoBackground = true;
  327. ace_ui_vehicleName = true;
  328. ace_ui_vehicleNameBackground = true;
  329. ace_ui_vehicleRadar = true;
  330. ace_ui_vehicleSpeed = true;
  331. ace_ui_weaponLowerInfoBackground = true;
  332. ace_ui_weaponName = true;
  333. ace_ui_weaponNameBackground = true;
  334. ace_ui_zeroing = true;
  335.  
  336. // ACE Vehicle Lock
  337. ace_vehiclelock_defaultLockpickStrength = 10;
  338. ace_vehiclelock_lockVehicleInventory = false;
  339. ace_vehiclelock_vehicleStartingLockState = -1;
  340.  
  341. // ACE View Distance Limiter
  342. ace_viewdistance_enabled = true;
  343. ace_viewdistance_limitViewDistance = 10000;
  344. ace_viewdistance_objectViewDistanceCoeff = 0;
  345. ace_viewdistance_viewDistanceAirVehicle = 0;
  346. ace_viewdistance_viewDistanceLandVehicle = 0;
  347. ace_viewdistance_viewDistanceOnFoot = 0;
  348.  
  349. // ACE Weapons
  350. ace_common_persistentLaserEnabled = false;
  351. ace_laserpointer_enabled = true;
  352. ace_reload_displayText = true;
  353.  
  354. // ACE Weather
  355. ace_weather_enabled = true;
  356. ace_weather_updateInterval = 60;
  357. ace_weather_windSimulation = true;
  358.  
  359. // ACE Wind Deflection
  360. ace_winddeflection_enabled = true;
  361. ace_winddeflection_simulationInterval = 0.05;
  362. ace_winddeflection_vehicleEnabled = true;
  363.  
  364. // ACE Zeus
  365. force ace_zeus_autoAddObjects = true;
  366. force ace_zeus_radioOrdnance = false;
  367. force ace_zeus_remoteWind = false;
  368. force ace_zeus_revealMines = 0;
  369. force ace_zeus_zeusAscension = false;
  370. force ace_zeus_zeusBird = false;
  371.  
  372. // ACEX Headless
  373. acex_headless_delay = 15;
  374. acex_headless_enabled = false;
  375. acex_headless_endMission = 0;
  376. acex_headless_log = false;
  377.  
  378. // ACEX Sitting
  379. force acex_sitting_enable = true;
  380.  
  381. // ACEX View Restriction
  382. acex_viewrestriction_mode = 3;
  383. acex_viewrestriction_modeSelectiveAir = 0;
  384. acex_viewrestriction_modeSelectiveFoot = 0;
  385. acex_viewrestriction_modeSelectiveLand = 0;
  386. acex_viewrestriction_modeSelectiveSea = 0;
  387.  
  388. // ACEX Volume
  389. force acex_volume_enabled = true;
  390. force acex_volume_fadeDelay = 1;
  391. force acex_volume_lowerInVehicles = true;
  392. force acex_volume_reduction = 7;
  393. force acex_volume_remindIfLowered = true;
  394. force acex_volume_showNotification = true;
  395.  
  396. // STUI Settings
  397. STHud_Settings_ColourBlindMode = "Normal";
  398. STHud_Settings_Font = "PuristaSemibold";
  399. STHud_Settings_HUDMode = 3;
  400. STHud_Settings_Occlusion = true;
  401. STHud_Settings_RemoveDeadViaProximity = true;
  402. STHud_Settings_SquadBar = false;
  403. STHud_Settings_TextShadow = 1;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement