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PR0J3CT11

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Jul 11th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//Dino-Destroyer
  143. --//The second sentinel...
  144. --//Written by KillerzTH_1596
  145. --//Credit to RedDino/HankTheSkeleton for the model.
  146. --//Credit to Shackluster/PityPolygon for the template.
  147.  
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local TIME = 0
  171. local sick = Instance.new("Sound",Torso)
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. --//=================================\\
  191. --|| USEFUL VALUES
  192. --\\=================================//
  193.  
  194. Animation_Speed = 3
  195. local FORCERESET = false
  196. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  197. local Speed = 12
  198. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  201. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  202. local DAMAGEMULTIPLIER = 1
  203. local LeftArm = game.Players.LocalPlayer.Character["Left Arm"]
  204. local RightArm = game.Players.LocalPlayer.Character["Right Arm"]
  205. local ANIM = "Idle"
  206. local ATTACK = false
  207. local EQUIPPED = false
  208. local HOLD = false
  209. local COMBO = 1
  210. local Rooted = false
  211. local SINE = 0
  212. local KEYHOLD = false
  213. local CHANGE = 2 / Animation_Speed
  214. local WALKINGANIM = false
  215. local VALUE1 = false
  216. local VALUE2 = false
  217. local isSit = false
  218. local FF = false
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  224. WEAPONGUI.Name = "RobloxChatGuiHandler"
  225. local Weapon = IT("Model")
  226. Weapon.Name = "Adds"
  227. local Effects = IT("Folder", Character)
  228. Effects.Name = "Effects"
  229. local ANIMATOR = Humanoid.Animator
  230. local ANIMATE = Character:FindFirstChild("Animate")
  231. local UNANCHOR = true
  232. local TOBANISH = {}
  233. local INTRO = false
  234. local TRANSFORMED = false
  235. local INSTANT = false
  236. script.Parent = PlayerGui
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241.  
  242. --//=================================\\
  243. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  244. --\\=================================//
  245.  
  246. ArtificialHB = Instance.new("BindableEvent", script)
  247. ArtificialHB.Name = "ArtificialHB"
  248.  
  249. script:WaitForChild("ArtificialHB")
  250.  
  251. frame = Frame_Speed
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255. lastframe = tick()
  256. script.ArtificialHB:Fire()
  257.  
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.ArtificialHB:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.ArtificialHB:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277.  
  278. --//=================================\\
  279. --\\=================================//
  280.  
  281. --//=================================\\
  282. --|| SOME FUNCTIONS
  283. --\\=================================//
  284.  
  285. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  286. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  287. end
  288.  
  289. function PositiveAngle(NUMBER)
  290. if NUMBER >= 0 then
  291. NUMBER = 0
  292. end
  293. return NUMBER
  294. end
  295.  
  296. function NegativeAngle(NUMBER)
  297. if NUMBER <= 0 then
  298. NUMBER = 0
  299. end
  300. return NUMBER
  301. end
  302.  
  303. function Swait(NUMBER)
  304. if NUMBER == 0 or NUMBER == nil then
  305. ArtificialHB.Event:wait()
  306. else
  307. for i = 1, NUMBER do
  308. ArtificialHB.Event:wait()
  309. end
  310. end
  311. end
  312.  
  313. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  314. local NEWMESH = IT(MESH)
  315. if MESH == "SpecialMesh" then
  316. NEWMESH.MeshType = MESHTYPE
  317. if MESHID ~= "nil" and MESHID ~= "" then
  318. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  319. end
  320. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  321. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  322. end
  323. end
  324. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  325. NEWMESH.Scale = SCALE
  326. NEWMESH.Parent = PARENT
  327. return NEWMESH
  328. end
  329.  
  330. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  331. local NEWPART = IT("Part")
  332. NEWPART.formFactor = FORMFACTOR
  333. NEWPART.Reflectance = REFLECTANCE
  334. NEWPART.Transparency = TRANSPARENCY
  335. NEWPART.CanCollide = false
  336. NEWPART.Locked = true
  337. NEWPART.Anchored = true
  338. if ANCHOR == false then
  339. NEWPART.Anchored = false
  340. end
  341. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  342. NEWPART.Name = NAME
  343. NEWPART.Size = SIZE
  344. NEWPART.Position = Torso.Position
  345. NEWPART.Material = MATERIAL
  346. NEWPART:BreakJoints()
  347. NEWPART.Parent = PARENT
  348. return NEWPART
  349. end
  350.  
  351. local function weldBetween(a, b)
  352. local weldd = Instance.new("ManualWeld")
  353. weldd.Part0 = a
  354. weldd.Part1 = b
  355. weldd.C0 = CFrame.new()
  356. weldd.C1 = b.CFrame:inverse() * a.CFrame
  357. weldd.Parent = a
  358. return weldd
  359. end
  360.  
  361.  
  362. function QuaternionFromCFrame(cf)
  363. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  364. local trace = m00 + m11 + m22
  365. if trace > 0 then
  366. local s = math.sqrt(1 + trace)
  367. local recip = 0.5 / s
  368. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  369. else
  370. local i = 0
  371. if m11 > m00 then
  372. i = 1
  373. end
  374. if m22 > (i == 0 and m00 or m11) then
  375. i = 2
  376. end
  377. if i == 0 then
  378. local s = math.sqrt(m00 - m11 - m22 + 1)
  379. local recip = 0.5 / s
  380. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  381. elseif i == 1 then
  382. local s = math.sqrt(m11 - m22 - m00 + 1)
  383. local recip = 0.5 / s
  384. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  385. elseif i == 2 then
  386. local s = math.sqrt(m22 - m00 - m11 + 1)
  387. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  388. end
  389. end
  390. end
  391.  
  392. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  393. local xs, ys, zs = x + x, y + y, z + z
  394. local wx, wy, wz = w * xs, w * ys, w * zs
  395. local xx = x * xs
  396. local xy = x * ys
  397. local xz = x * zs
  398. local yy = y * ys
  399. local yz = y * zs
  400. local zz = z * zs
  401. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  402. end
  403.  
  404. function QuaternionSlerp(a, b, t)
  405. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  406. local startInterp, finishInterp;
  407. if cosTheta >= 0.0001 then
  408. if (1 - cosTheta) > 0.0001 then
  409. local theta = ACOS(cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((1 - t) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = 1 - t
  415. finishInterp = t
  416. end
  417. else
  418. if (1 + cosTheta) > 0.0001 then
  419. local theta = ACOS(-cosTheta)
  420. local invSinTheta = 1 / SIN(theta)
  421. startInterp = SIN((t - 1) * theta) * invSinTheta
  422. finishInterp = SIN(t * theta) * invSinTheta
  423. else
  424. startInterp = t - 1
  425. finishInterp = t
  426. end
  427. end
  428. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  429. end
  430.  
  431. function Clerp(a, b, t)
  432. local qa = {QuaternionFromCFrame(a)}
  433. local qb = {QuaternionFromCFrame(b)}
  434. local ax, ay, az = a.x, a.y, a.z
  435. local bx, by, bz = b.x, b.y, b.z
  436. local _t = 1 - t
  437. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  438. end
  439.  
  440. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  441. local frame = IT("Frame")
  442. frame.BackgroundTransparency = TRANSPARENCY
  443. frame.BorderSizePixel = BORDERSIZEPIXEL
  444. frame.Position = POSITION
  445. frame.Size = SIZE
  446. frame.BackgroundColor3 = COLOR
  447. frame.BorderColor3 = BORDERCOLOR
  448. frame.Name = NAME
  449. frame.Parent = PARENT
  450. return frame
  451. end
  452.  
  453. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  454. local label = IT("TextLabel")
  455. label.BackgroundTransparency = 1
  456. label.Size = UD2(1, 0, 1, 0)
  457. label.Position = UD2(0, 0, 0, 0)
  458. label.TextColor3 = TEXTCOLOR
  459. label.TextStrokeTransparency = STROKETRANSPARENCY
  460. label.TextTransparency = TRANSPARENCY
  461. label.FontSize = TEXTFONTSIZE
  462. label.Font = TEXTFONT
  463. label.BorderSizePixel = BORDERSIZEPIXEL
  464. label.TextScaled = false
  465. label.Text = TEXT
  466. label.Name = NAME
  467. label.Parent = PARENT
  468. return label
  469. end
  470.  
  471. function NoOutlines(PART)
  472. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  473. end
  474.  
  475. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  476. local NEWWELD = IT(TYPE)
  477. NEWWELD.Part0 = PART0
  478. NEWWELD.Part1 = PART1
  479. NEWWELD.C0 = C0
  480. NEWWELD.C1 = C1
  481. NEWWELD.Parent = PARENT
  482. return NEWWELD
  483. end
  484.  
  485. local S = IT("Sound")
  486. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  487. local NEWSOUND = nil
  488. coroutine.resume(coroutine.create(function()
  489. NEWSOUND = S:Clone()
  490. NEWSOUND.Parent = PARENT
  491. NEWSOUND.Volume = VOLUME
  492. NEWSOUND.Pitch = PITCH
  493. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  494. NEWSOUND:play()
  495. if DOESLOOP == true then
  496. NEWSOUND.Looped = true
  497. else
  498. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  499. NEWSOUND:remove()
  500. end
  501. end))
  502. return NEWSOUND
  503. end
  504.  
  505. function CFrameFromTopBack(at, top, back)
  506. local right = top:Cross(back)
  507. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  508. end
  509.  
  510. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  511. function WACKYEFFECT(Table)
  512. local TYPE = (Table.EffectType or "Sphere")
  513. local SIZE = (Table.Size or VT(1,1,1))
  514. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  515. local TRANSPARENCY = (Table.Transparency or 0)
  516. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  517. local CFRAME = (Table.CFrame or Torso.CFrame)
  518. local MOVEDIRECTION = (Table.MoveToPos or nil)
  519. local ROTATION1 = (Table.RotationX or 0)
  520. local ROTATION2 = (Table.RotationY or 0)
  521. local ROTATION3 = (Table.RotationZ or 0)
  522. local MATERIAL = (Table.Material or "Neon")
  523. local COLOR = (Table.Color or C3(1,1,1))
  524. local TIME = (Table.Time or 45)
  525. local SOUNDID = (Table.SoundID or nil)
  526. local SOUNDPITCH = (Table.SoundPitch or nil)
  527. local SOUNDVOLUME = (Table.SoundVolume or nil)
  528. coroutine.resume(coroutine.create(function()
  529. local PLAYSSOUND = false
  530. local SOUND = nil
  531. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  532. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  533. PLAYSSOUND = true
  534. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  535. end
  536. EFFECT.Color = COLOR
  537. local MSH = nil
  538. if TYPE == "Sphere" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  540. elseif TYPE == "Block" or TYPE == "Cube" then
  541. MSH = IT("BlockMesh",EFFECT)
  542. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  543. elseif TYPE == "Wave" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  545. elseif TYPE == "Ring" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  547. elseif TYPE == "Slash" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  549. elseif TYPE == "Round Slash" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  551. elseif TYPE == "Swirl" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  553. elseif TYPE == "Skull" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  555. elseif TYPE == "Crystal" then
  556. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  557. end
  558. if MSH ~= nil then
  559. local MOVESPEED = nil
  560. if MOVEDIRECTION ~= nil then
  561. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  562. end
  563. local GROWTH = SIZE - ENDSIZE
  564. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  565. if TYPE == "Block" then
  566. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  567. else
  568. EFFECT.CFrame = CFRAME
  569. end
  570. for LOOP = 1, TIME+1 do
  571. Swait()
  572. MSH.Scale = MSH.Scale - GROWTH/TIME
  573. if TYPE == "Wave" then
  574. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  575. end
  576. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  577. if TYPE == "Block" then
  578. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  579. else
  580. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  581. end
  582. if MOVEDIRECTION ~= nil then
  583. local ORI = EFFECT.Orientation
  584. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  585. EFFECT.Orientation = ORI
  586. end
  587. end
  588. if PLAYSSOUND == false then
  589. EFFECT:remove()
  590. else
  591. SOUND.Stopped:Connect(function()
  592. EFFECT:remove()
  593. end)
  594. end
  595. else
  596. if PLAYSSOUND == false then
  597. EFFECT:remove()
  598. else
  599. repeat Swait() until SOUND.Playing == false
  600. EFFECT:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MakeForm(PART,TYPE)
  607. if TYPE == "Cyl" then
  608. local MSH = IT("CylinderMesh",PART)
  609. elseif TYPE == "Ball" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Sphere"
  612. elseif TYPE == "Wedge" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Wedge"
  615. end
  616. end
  617.  
  618. function SpawnTrail(FROM,TO,BIG)
  619. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  620. MakeForm(TRAIL,"Cyl")
  621. local DIST = (FROM - TO).Magnitude
  622. if BIG == true then
  623. TRAIL.Size = VT(0.5,DIST,0.5)
  624. else
  625. TRAIL.Size = VT(0.25,DIST,0.25)
  626. end
  627. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  628. coroutine.resume(coroutine.create(function()
  629. for i = 1, 5 do
  630. Swait()
  631. TRAIL.Transparency = TRAIL.Transparency + 0.1
  632. end
  633. TRAIL:remove()
  634. end))
  635. end
  636.  
  637. Debris = game:GetService("Debris")
  638.  
  639. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  640. local DIRECTION = CF(StartPos,EndPos).lookVector
  641. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  642. end
  643.  
  644. function turnto(position)
  645. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  646. end
  647.  
  648. New = function(Object, Parent, Name, Data)
  649. local Object = Instance.new(Object)
  650. for Index, Value in pairs(Data or {}) do
  651. Object[Index] = Value
  652. end
  653. Object.Parent = Parent
  654. Object.Name = Name
  655. return Object
  656. end
  657.  
  658. --//=================================\\
  659. --|| WEAPON CREATION
  660. --\\=================================//
  661.  
  662. local Particle = IT("ParticleEmitter",nil)
  663. Particle.Enabled = false
  664. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  665. Particle.LightEmission = 0.5
  666. Particle.Rate = 150
  667. Particle.ZOffset = 0.2
  668. Particle.Rotation = NumberRange.new(-180, 180)
  669. Particle.RotSpeed = NumberRange.new(-180, 180)
  670. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  671. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  672.  
  673. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  674. function ParticleEmitter(Table)
  675. local PRTCL = Particle:Clone()
  676. local Speed = Table.Speed or 5
  677. local Drag = Table.Drag or 0
  678. local Size1 = Table.Size1 or 1
  679. local Size2 = Table.Size2 or 5
  680. local Lifetime1 = Table.Lifetime1 or 1
  681. local Lifetime2 = Table.Lifetime2 or 1.5
  682. local Parent = Table.Parent or Torso
  683. local Emit = Table.Emit or 100
  684. local Offset = Table.Offset or 360
  685. local Acel = Table.Acel or VT(0,0,0)
  686. local Enabled = Table.Enabled or false
  687. PRTCL.Parent = Parent
  688. PRTCL.Size = NumberSequence.new(Size1,Size2)
  689. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  690. PRTCL.Speed = NumberRange.new(Speed)
  691. PRTCL.VelocitySpread = Offset
  692. PRTCL.Drag = Drag
  693. PRTCL.Acceleration = Acel
  694. if Enabled == false then
  695. PRTCL:Emit(Emit)
  696. Debris:AddItem(PRTCL,Lifetime2)
  697. else
  698. PRTCL.Enabled = true
  699. end
  700. return PRTCL
  701. end
  702.  
  703. local INTROFINISHED = false
  704.  
  705. MYSELF = script:Clone()
  706. MYSELF.Parent = Weapon
  707. WRA = MYSELF.RightArm
  708. CreateWeldOrSnapOrMotor("Weld",RightArm,WRA.Welder,RightArm,CF(0.05,0,0),CF(0,0,0))
  709. WLA = MYSELF.LeftArm
  710. CreateWeldOrSnapOrMotor("Weld",LeftArm,WLA.Welder,LeftArm,CF(-0.05,0,0),CF(0,0,0))
  711. WRL = MYSELF.RightLeg
  712. CreateWeldOrSnapOrMotor("Weld",RightLeg,WRL.Welder,RightLeg,CF(0,-0.15,0),CF(0,0,0))
  713. WLL = MYSELF.LeftLeg
  714. CreateWeldOrSnapOrMotor("Weld",LeftLeg,WLL.Welder,LeftLeg,CF(0,-0.15,0),CF(0,0,0))
  715. WT = MYSELF.Torso
  716. CreateWeldOrSnapOrMotor("Weld",Torso,WT.Welder,Torso,CF(0,0,0),CF(0,0,0))
  717. WH = MYSELF.Head
  718. CreateWeldOrSnapOrMotor("Weld",Head,WH.Welder,Head,CF(0,0,0),CF(0,0,0))
  719. Weapon.Parent = Character
  720. for _, c in pairs(Weapon:GetChildren()) do
  721. if c.ClassName == "Part" then
  722. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  723. end
  724. end
  725.  
  726. local SKILLTEXTCOLOR = C3(1,0,0)
  727. local SKILLFONT = "Fantasy"
  728. local SKILLTEXTSIZE = 7
  729.  
  730. Humanoid.Died:connect(function()
  731. ATTACK = true
  732. end)
  733.  
  734. function printbye(Name)
  735. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  736. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  737. end
  738.  
  739. workspace.ChildAdded:connect(function(instance)
  740. for BANISH = 1, #TOBANISH do
  741. if TOBANISH[BANISH] ~= nil then
  742. if instance.Name == TOBANISH[BANISH] then
  743. coroutine.resume(coroutine.create(function()
  744. printbye(instance.Name)
  745. instance:ClearAllChildren()
  746. Debris:AddItem(instance,0.0005)
  747. end))
  748. end
  749. end
  750. end
  751. end)
  752.  
  753. --//=================================\\
  754. --|| DAMAGING
  755. --\\=================================//
  756.  
  757. function AoEStun(POS,RANGE,LAST)
  758. for i,v in ipairs(workspace:GetChildren()) do
  759. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  760. local body = v:GetChildren()
  761. for part = 1, #body do
  762. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  763. if(body[part].Position - POS).Magnitude < RANGE then
  764. if v.ClassName == "Model" then
  765. if v:FindFirstChild("Humanoid") then
  766. if v.Humanoid.Health ~= 0 then
  767. Freeze(v.Humanoid,LAST)
  768. local defence = Instance.new("BoolValue",v)
  769. defence.Name = ("StunnedBy"..Player.Name)
  770. game:GetService("Debris"):AddItem(defence, 0.1)
  771. end
  772. end
  773. end
  774. end
  775. end
  776. end
  777. end
  778. end
  779. end
  780.  
  781. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  782. if DoesCourontine == false then
  783. local Direction = CF(Part.Position,ToLocation)
  784. local Distance = (Part.Position - ToLocation).magnitude
  785. for i = 1, AmountOfTime do
  786. Swait()
  787. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  788. Direction = Part.CFrame
  789. end
  790. elseif DoesCourontine == true then
  791. coroutine.resume(coroutine.create(function()
  792. local Direction = CF(Part.Position,ToLocation)
  793. local Distance = (Part.Position - ToLocation).magnitude
  794. for i = 1, AmountOfTime do
  795. Swait()
  796. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  797. Direction = Part.CFrame
  798. end
  799. end))
  800. end
  801. end
  802.  
  803. function Trail(Part)
  804. local TRAIL = Part:Clone()
  805. TRAIL.CanCollide = false
  806. TRAIL.Anchored = true
  807. TRAIL.Parent = Effects
  808. TRAIL.Name = "Trail"
  809. local TRANS = Part.Transparency
  810. coroutine.resume(coroutine.create(function()
  811. for i = 1, 20 do
  812. Swait()
  813. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  814. end
  815. TRAIL:remove()
  816. end))
  817. end
  818.  
  819. function Freeze(Humanoid,LAST)
  820. if Humanoid.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  821. local q = Humanoid.Parent:GetChildren()
  822. for i = 1, #q do
  823. local bob = q[i]
  824. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  825. if bob.Transparency < 1 then
  826. bob.Anchored = true
  827. local icelayer = bob:Clone()
  828. icelayer.Parent = bob
  829. icelayer.Material = "Ice"
  830. icelayer.CanCollide = false
  831. icelayer.BrickColor = BRICKC"Steel blue"
  832. icelayer.Transparency = 0.5
  833. icelayer.CFrame = bob.CFrame
  834. icelayer.Name = "Ice"
  835. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  836. if icelayer:FindFirstChildOfClass("Decal") then
  837. icelayer:FindFirstChildOfClass("Decal"):remove()
  838. end
  839. end
  840. end
  841. end
  842. local defence = Instance.new("BoolValue",Humanoid.Parent)
  843. defence.Name = ("StunnedBy"..Player.Name)
  844. game:GetService("Debris"):AddItem(defence, LAST)
  845. coroutine.resume(coroutine.create(function()
  846. Swait(LAST*50)
  847. local q = Humanoid.Parent:GetChildren()
  848. for i = 1, #q do
  849. local bob = q[i]
  850. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  851. if bob.Transparency < 1 then
  852. bob.Anchored = false
  853. bob.Ice:remove()
  854. end
  855. end
  856. end
  857. end))
  858. end
  859. end
  860.  
  861. function EffectsAoE(POSITION,RANGE,MINDMG,MAXDMG,EFFECTS,TYPES,INSTAKILL)
  862. local CHILDREN = workspace:GetDescendants()
  863. local knock=false
  864. local Poisoning=false
  865. local Durability=0
  866. for index, CHILD in pairs(CHILDREN) do
  867. if CHILD.ClassName == "Model" and CHILD ~= Character then
  868. local Humanoid = CHILD:FindFirstChildOfClass("Humanoid")
  869. if Humanoid then
  870. local HEAD = CHILD:FindFirstChild("Head")
  871. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  872. if TORSO then
  873. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  874. if INSTAKILL == true or Humanoid.MaxHealth > 5000 then
  875. CHILD:BreakJoints()
  876. else
  877. local DMG = MRANDOM(MINDMG,MAXDMG)
  878. ApplyDamage(Humanoid,DMG,TORSO)
  879. end
  880.  
  881. if EFFECTS > 0 then
  882. for _, c in pairs(CHILD:GetChildren()) do
  883. if c:IsA("BasePart") then
  884. local bv = Instance.new("BodyVelocity",c)
  885. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  886. if TYPES=="Fling" then
  887. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  888. elseif TYPES=="Up" then
  889. bv.maxForce = Vector3.new(0, 1e9, 0)
  890. elseif TYPES=="UpKnock" then
  891. knock=true
  892. bv.maxForce = Vector3.new(0, 1e9, 0)
  893. elseif TYPES=="Knock" then
  894. knock=true
  895. bv.maxForce = Vector3.new(0, 0, 0)
  896. elseif TYPES=="KnockOut" then
  897. knock=true
  898. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  899. elseif TYPES=="Poison" then
  900. Poisoning=true
  901. bv.maxForce = Vector3.new(0, 0, 0)
  902. elseif TYPES=="Move" then
  903. bv.maxForce = Vector3.new(1e9, 0, 1e9)
  904. end
  905. bv.velocity = CF(POSITION,TORSO.Position).lookVector*EFFECTS
  906. coroutine.resume(coroutine.create(function()
  907. if knock==true then
  908. Humanoid.PlatformStand = true
  909. wait(EFFECTS/25)
  910. if Humanoid.PlatformStand== true then
  911. Humanoid.PlatformStand = false
  912. end
  913. end
  914. if Poisoning==true then
  915. Durability=1+EFFECTS/1.5
  916. repeat
  917. CreateSound(264001217,TORSO,0.05,0.6)
  918. Humanoid.Health = Humanoid.Health - math.random(1/0.9999999,5/4.999999)*EFFECTS/350
  919. Durability=Durability-1
  920. Humanoid.Sit = true
  921. Humanoid.Sit = false
  922. Humanoid.Jump = true
  923. Humanoid.Jump = false
  924. wait(1)
  925. until Durability<1 or Durability==0
  926. end
  927. end))
  928. Debris:AddItem(bv,0.05)
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end
  935. end
  936. end
  937. end
  938.  
  939. function ApplyDamage(Humanoid,Damage,TorsoPart)
  940. local defence = Instance.new("BoolValue",Humanoid.Parent)
  941. defence.Name = ("HitBy"..Player.Name)
  942. game:GetService("Debris"):AddItem(defence, 0.001)
  943. Damage = Damage * DAMAGEMULTIPLIER
  944. if Humanoid.Health ~= 0 then
  945. local CritChance = MRANDOM(1,100)
  946. if Damage > Humanoid.Health then
  947. Damage = math.ceil(Humanoid.Health)
  948. if Damage == 0 then
  949. Damage = 0.1
  950. end
  951. end
  952. Humanoid.Health = Humanoid.Health - Damage
  953. end
  954. end
  955.  
  956. function NoScripts(who)
  957. local plr = game:service'Players':GetPlayerFromCharacter(who)
  958. for _,v in next, who:GetDescendants() do
  959. if((v:IsA'LocalScript' or v:IsA'Script') and v.Name~='Animate')then
  960. v.Disabled=true
  961. v:destroy()
  962. end
  963. end
  964. if(plr)then
  965. local pg = plr:FindFirstChildOfClass'PlayerGui'
  966. if(pg)then
  967. for _,v in next, pg:children() do
  968. if(v:IsA'LocalScript' or v:IsA'Script')then
  969. v.Disabled=true
  970. v:destroy()
  971. end
  972. end
  973. end
  974. for _,v in next, plr:GetDescendants() do
  975. if((not pg or not v:IsDescendantOf(pg)) and (v:IsA'LocalScript' or v:IsA'Script'))then
  976. v.Disabled=true
  977. v:destroy()
  978. end
  979. end
  980. end
  981. end
  982.  
  983. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  984. local CHILDREN = workspace:GetDescendants()
  985. for index, CHILD in pairs(CHILDREN) do
  986. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  987. local Humanoid = CHILD:FindFirstChildOfClass("Humanoid")
  988. if Humanoid then
  989. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  990. if TORSO then
  991. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  992. if INSTAKILL == true then
  993. CHILD:BreakJoints()
  994. else
  995. local DMG = MRANDOM(MINDMG,MAXDMG)
  996. ApplyDamage(Humanoid,DMG,TORSO)
  997. end
  998. if FLING > 0 then
  999. for _, c in pairs(CHILD:GetChildren()) do
  1000. if c:IsA("BasePart") then
  1001. local bv = Instance.new("BodyVelocity")
  1002. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1003. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1004. bv.Parent = c
  1005. Debris:AddItem(bv,0.05)
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end
  1013. end
  1014. end
  1015.  
  1016. --//=================================\\
  1017. --|| SOME TAG EDIT
  1018. --\\=================================//
  1019. SKILLTEXTCOLOR2 = C3(213/255, 115/255, 61/255)
  1020. TEXTCOL = C3(99/255, 95/255, 98/255)
  1021. function Chat(text)
  1022. local chat = coroutine.wrap(function()
  1023. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1024. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1025. end
  1026. local Bill = Instance.new("BillboardGui",Character)
  1027. Bill.Size = UDim2.new(0,100,0,40)
  1028. Bill.StudsOffset = Vector3.new(0,3,0)
  1029. Bill.Adornee = Character.Head
  1030. Bill.Name = "TalkingBillBoard"
  1031. local Hehe = Instance.new("TextLabel",Bill)
  1032. Hehe.BackgroundTransparency = 1
  1033. Hehe.BorderSizePixel = 0
  1034. Hehe.Text = ""
  1035. Hehe.Font = "Arcade"
  1036. Hehe.TextSize = 35
  1037. Hehe.TextStrokeTransparency = 0
  1038. Hehe.Size = UDim2.new(1,0,0.5,0)
  1039. coroutine.resume(coroutine.create(function()
  1040. while Hehe ~= nil do
  1041. Swait()
  1042. Hehe.Position = UDim2.new(0,0,.05,0)
  1043. Hehe.Rotation = 0
  1044. Hehe.TextColor3 = TEXTCOL
  1045. Hehe.TextStrokeColor3 = SKILLTEXTCOLOR2
  1046. end
  1047. end))
  1048. for i = 1,string.len(text),1 do
  1049. Swait()
  1050. Hehe.Text = string.sub(text,1,i)
  1051. end
  1052. Swait(90)--Re[math.random(1, 93)]
  1053. for i = 0, 1, .025 do
  1054. Swait()
  1055. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1056. Hehe.TextStrokeTransparency = i
  1057. Hehe.TextTransparency = i
  1058. end
  1059. Bill:Destroy()
  1060. end)
  1061. chat()
  1062. end
  1063.  
  1064.  
  1065. local HUE = 0
  1066.  
  1067. --m = game.Players.LocalPlayer
  1068. --char = m.Character
  1069. --local txt = Instance.new("BillboardGui", char)
  1070. --txt.Adornee = char.Head
  1071. --txt.Name = "_status"
  1072. --txt.Size = UDim2.new(2, 0, 1.2, 0)
  1073. --txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1074. --local text = Instance.new("TextLabel", txt)
  1075. --text.Size = UDim2.new(20, 0, 7, 0)
  1076. --text.FontSize = Enum.FontSize.Size10
  1077. --text.TextScaled = false
  1078. --text.TextSize = 56
  1079. --text.TextTransparency = 0
  1080. --text.BackgroundTransparency = 1
  1081. --text.TextTransparency = 0
  1082. --text.TextStrokeTransparency = 0
  1083. --text.Font = "Antique"
  1084. --v = Instance.new("Part")
  1085. --v.Name = "ColorBrick"
  1086. --v.Parent = m.Character
  1087. --v.FormFactor = "Symmetric"
  1088. --v.Anchored = true
  1089. --v.CanCollide = false
  1090. --v.BottomSurface = "Smooth"
  1091. --v.TopSurface = "Smooth"
  1092. --v.Size = Vector3.new(10, 5, 3)
  1093. --v.Transparency = 1
  1094. --v.CFrame = char.Torso.CFrame
  1095. --v.BrickColor = BrickColor.new("Really black")
  1096. --v.Transparency = 1
  1097. --v.Shape = "Block"
  1098. --text.Text = ''
  1099.  
  1100. --//=================================\\
  1101. --|| ATTACK FUNCTIONS AND STUFF
  1102. --\\=================================//
  1103.  
  1104. function Taunt()
  1105. ATTACK = true
  1106. Rooted = false
  1107. local Laugh = CreateSound(159882635,Head,5,1,false)
  1108. repeat
  1109. Swait()
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(-5)), .8 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1116. until Laugh.TimePosition >= 1.25
  1117. for i=0, 1.6, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), .8 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1125. end
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129.  
  1130. function Attack1()
  1131. ATTACK = true
  1132. Rooted = false
  1133. local dist = 2
  1134. for i=0, 0.5, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1142. end
  1143. coroutine.resume(coroutine.create(function()
  1144. for i = 0, 4 do
  1145. Swait(2)
  1146. local Block = Instance.new("Part", Character)
  1147. Block.Anchored = true
  1148. Block.CanCollide = false
  1149. Block.FormFactor = 3
  1150. Block.Name = "Ring"
  1151. Block.Material = "Neon"
  1152. Block.Size = Vector3.new(1, 1, 1)
  1153. Block.Transparency = 1
  1154. Block.TopSurface = 0
  1155. Block.BottomSurface = 0
  1156. Block.CFrame = RootPart.CFrame*CF(0,0,-dist)
  1157. WACKYEFFECT({EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1158. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1159. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1160. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1161. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1162. CreateSound(183763506,Block,3,1,false)
  1163. CreateSound(178452221,Block,3,1,false)
  1164. ApplyAoE(Block.Position,5,25,68,0,false)
  1165. Debris:AddItem(Block, 5)
  1166. dist = dist + 3
  1167. Block:Remove()
  1168. end
  1169. end))
  1170. for i=0, 0.6, 0.1 / Animation_Speed do
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .8 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), .8 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-35)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1178. end
  1179. ATTACK = false
  1180. Rooted = false
  1181. end
  1182.  
  1183. function Attack2()
  1184. ATTACK = true
  1185. Rooted = false
  1186. local dist = 2
  1187. turnto(Mouse.Hit.p)
  1188. for i=0, 0.5, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), .8 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1196. end
  1197. SpawnTrail(LeftArm.CFrame*CF(0,-1,0).Position,Mouse.Hit.Position,true)
  1198. ApplyAoE(Mouse.Hit.Position,10,55,85,0,false)
  1199. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1200. WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 8, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1201. for i=0, 0.5, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-95)), .8 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1209. end
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213.  
  1214. function EnergyBurst()
  1215. ATTACK = true
  1216. Rooted = false
  1217. for i=0, 3, 0.1 / Animation_Speed do
  1218. Swait()
  1219. WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-299,299),MRANDOM(-299,299),MRANDOM(-299,299))*ANGLES(RAD(0),RAD(0),RAD(0)), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4, -0.4) * ANGLES(RAD(35), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. for i=0, 8, 0.1 / Animation_Speed do
  1228. Swait()
  1229. ApplyAoE(Torso.Position,44,21,45,15,false)
  1230. WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(25,4,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(1,10), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1231. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,58,1), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD((MRANDOM(0,360))),RAD((MRANDOM(0,360))),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. end
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242.  
  1243. function LaserEye()
  1244. ATTACK = true
  1245. Rooted = false
  1246. turnto(Mouse.Hit.Position)
  1247. SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false)
  1248. CreateSound(151414336,WH.TheEye,5,1,false)
  1249. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1250. for i=0, 0.3, 0.1 / Animation_Speed do
  1251. Swait()
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1258. end
  1259. repeat
  1260. SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false)
  1261. CreateSound(151414336,WH.TheEye,5,1,false)
  1262. ApplyAoE(Mouse.Hit.Position,4,54,88,0,false)
  1263. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1264. for i=0, 0.3, 0.1 / Animation_Speed do
  1265. Swait()
  1266. turnto(Mouse.Hit.Position)
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1273. end
  1274. until KEYHOLD == false
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278.  
  1279. local DONE = false
  1280. function SelfDestruct()
  1281. ATTACK = true
  1282. Rooted = false
  1283. for i=0, 9, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1291. end
  1292. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(255,255,255), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1293. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(355,355,355), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1294. for i,v in pairs(game.Players:GetChildren()) do
  1295. if v.Character.Parent == nil then
  1296.  
  1297. elseif v.Character.Parent ~= nil and v.Name ~= "KillerzTH_1596" then
  1298. v.Character:BreakJoints()
  1299. end
  1300. end
  1301. for i=0, 9, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1309. end
  1310. Speed = 0
  1311. wait(2)
  1312. sick:Remove()
  1313. Character:Remove()
  1314. ATTACK = false
  1315. Rooted = false
  1316. end
  1317.  
  1318. function Warp()
  1319. ATTACK = true
  1320. Rooted = true
  1321. for i = 0, 1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1329. end
  1330. UNANCHOR = false
  1331. RootPart.Anchored = true
  1332. for i = 0, 2, 0.1 / Animation_Speed do
  1333. Swait()
  1334. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1340. end
  1341. local POS = RootPart.Position
  1342. RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
  1343. for i = 0, 2, 0.1 / Animation_Speed do
  1344. Swait()
  1345. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(14), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1351. end
  1352. RootPart.Anchored = false
  1353. ATTACK = false
  1354. Rooted = false
  1355. end
  1356.  
  1357. function Intro()
  1358. ATTACK = true
  1359. Rooted = false
  1360. for i=0, 1, 0.1 / Animation_Speed do
  1361. Swait()
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(1)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-1)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(10), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. end
  1369. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,100000,5), Size2 = VT(5,100000,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1370. sick.SoundId = "rbxassetid://2662473668"
  1371. TRANSFORMED = true
  1372. INTROFINISHED = true
  1373. ATTACK = false
  1374. Rooted = false
  1375. UNANCHOR = true
  1376. RootPart.Anchored = false
  1377. end
  1378.  
  1379. --//=================================\\
  1380. --|| ASSIGN THINGS TO KEYS
  1381. --\\=================================//
  1382.  
  1383. local COMBO = 1
  1384. function MouseDown(Mouse)
  1385. if ATTACK == false then
  1386. if COMBO == 1 then
  1387. Attack1()
  1388. COMBO = 2
  1389. elseif COMBO == 2 then
  1390. Attack2()
  1391. COMBO = 1
  1392. end
  1393. end
  1394. end
  1395.  
  1396. function MouseUp(Mouse)
  1397. HOLD = false
  1398. end
  1399.  
  1400. function KeyDown(Key)
  1401. KEYHOLD = true
  1402. if Key == "t" and ATTACK == false then
  1403. Taunt()
  1404. end
  1405. if Key == "z" and ATTACK == false then
  1406. EnergyBurst()
  1407. end
  1408. if Key == "x" and ATTACK == false then
  1409. LaserEye()
  1410. end
  1411. if Key == "c" and ATTACK == false then
  1412. Warp()
  1413. end
  1414. if Key == "p" and ATTACK == false then
  1415. SelfDestruct()
  1416. end
  1417. end
  1418.  
  1419. function KeyUp(Key)
  1420. KEYHOLD = false
  1421. end
  1422.  
  1423. Mouse.Button1Down:connect(function(NEWKEY)
  1424. MouseDown(NEWKEY)
  1425. end)
  1426. Mouse.Button1Up:connect(function(NEWKEY)
  1427. MouseUp(NEWKEY)
  1428. end)
  1429. Mouse.KeyDown:connect(function(NEWKEY)
  1430. KeyDown(NEWKEY)
  1431. end)
  1432. Mouse.KeyUp:connect(function(NEWKEY)
  1433. KeyUp(NEWKEY)
  1434. end)
  1435.  
  1436. --//=================================\\
  1437. --\\=================================//
  1438.  
  1439.  
  1440. function unanchor()
  1441. if UNANCHOR == true then
  1442. g = Character:GetChildren()
  1443. for i = 1, #g do
  1444. if g[i].ClassName == "Part" then
  1445. g[i].Anchored = false
  1446. end
  1447. end
  1448. end
  1449. end
  1450.  
  1451.  
  1452. --//=================================\\
  1453. --|| WRAP THE WHOLE SCRIPT UP
  1454. --\\=================================//
  1455.  
  1456. Humanoid.Changed:connect(function(Jump)
  1457. if Jump == "Jump" and (Disable_Jump == true) then
  1458. Humanoid.Jump = false
  1459. end
  1460. end)
  1461.  
  1462. local CONNECT = nil
  1463.  
  1464. sick.Parent = Torso
  1465. sick.Volume = 5.2
  1466. sick.SoundId = "rbxassetid://2662473668"
  1467. sick.PlaybackSpeed = 0.9
  1468. sick.Looped = true
  1469. sick:Play()
  1470. sick.Name = "Dino-Destroyer"
  1471.  
  1472. local TweenService = game:GetService("TweenService")
  1473.  
  1474. while true do
  1475. Swait()
  1476. ANIMATE.Parent = nil
  1477. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1478. Humanoid = IT("Humanoid",Character)
  1479. end
  1480. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1481. v:Stop();
  1482. end
  1483. if HUE > 360 then
  1484. HUE = 0
  1485. end
  1486. HUE = HUE + 1
  1487. SINE = SINE + CHANGE
  1488. Humanoid.HipHeight = 0.1
  1489. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1490. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1491. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1492. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1493. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1494. ANIM = "Jump"
  1495. if ATTACK == false then
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .3 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1502. end
  1503. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1504. ANIM = "Fall"
  1505. if ATTACK == false then
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), .3 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1512. end
  1513. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1514. ANIM = "Idle"
  1515. if ATTACK == false then
  1516. local SNAP = MRANDOM(0,7)
  1517. if SNAP == 3 then
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(0 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed)
  1519. end
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.07 * COS(SINE / 35)) * ANGLES(RAD(12), RAD(0), RAD(0)), .3 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0 + 15 * SIN(SINE / 35))), .3 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(8 + 4 * SIN(SINE / 35))) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(78 - 4 * SIN(SINE / 35))) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1526. end
  1527. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1528. ANIM = "Walk"
  1529. if ATTACK == false then
  1530. local SNAP = MRANDOM(0,7)
  1531. if SNAP == 3 then
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(11 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed)
  1533. end
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / WALKSPEEDVALUE/2)) * ANGLES(RAD(10), RAD(0), RAD(0-3*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0+1*SIN(SINE/WALKSPEEDVALUE/2)), RAD(11), RAD(0)), 0.3 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1540. end
  1541. end
  1542. unanchor()
  1543. coroutine.resume(coroutine.create(function()
  1544. if TRANSFORMED == true then
  1545. WACKYEFFECT({EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(0,0.2,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1546. end
  1547. end))
  1548. if INTRO == false and INSTANT == false then
  1549. INTRO = true
  1550. coroutine.resume(coroutine.create(function()
  1551. sick:Play()
  1552. Intro()
  1553. end))
  1554. end
  1555. if INTROFINISHED == false then
  1556. Weapon.Parent = nil
  1557. elseif INTROFINISHED == true then
  1558. Weapon.Parent = Character
  1559. end
  1560. if DONE == true then
  1561. WH.EyePar.ParticleEmitter:Remove()
  1562. end
  1563. if INTROFINISHED == true then
  1564. for _, c in pairs(Character:GetChildren()) do
  1565. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1566. c.Transparency = 1
  1567. if c == Head then
  1568. if c:FindFirstChild("face") then
  1569. c.face:remove()
  1570. end
  1571. end
  1572. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1573. c:remove()
  1574. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "ShirtGraphic") and c.Name ~= "Cloth" then
  1575. c:remove()
  1576. end
  1577. end
  1578. end
  1579. if Rooted == false then
  1580. Disable_Jump = false
  1581. Humanoid.WalkSpeed = Speed
  1582. elseif Rooted == true then
  1583. Disable_Jump = true
  1584. Humanoid.WalkSpeed = 0
  1585. end
  1586. end
  1587.  
  1588. --//=================================\\
  1589. --\\=================================//
  1590.  
  1591.  
  1592.  
  1593.  
  1594.  
  1595. --//====================================================\\--
  1596. --|| END OF SCRIPT
  1597. --\\====================================================//--
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