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- name = "Skyth"
- me = game.Players.SmokeDelsin
- char = me.Character
- bin = script.Parent
- selected = false
- attacking = false
- hurt = false
- deb = true
- normdmg = 18
- dmg = normdmg
- fly = false
- firecols = {"Bright violet", "Black", "Really black"}
- parts = {}
- if char:findFirstChild("Scythe",true) ~= nil then
- char:findFirstChild("Scythe",true).Parent = nil
- end
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part.Locked = true
- part:BreakJoints()
- end
- function weld(w, p, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- function getcharparts(path)
- local objs = {}
- for _,v in pairs(path:children()) do
- if v:IsA("Model") and v.Name ~= name then
- for _,k in pairs(v:children()) do
- if k.Name == "Torso" then
- table.insert(objs,k)
- end
- end
- end
- end
- return objs
- end
- sword = Instance.new("Model",me.Character)
- sword.Name = "Scythe"
- --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
- rarm = char:findFirstChild("Right Arm")
- larm = char:findFirstChild("Left Arm")
- torso = char:findFirstChild("Torso")
- hum = char:findFirstChild("Humanoid")
- main = Instance.new("Part")
- prop(main, sword, false, 0, 0, 0.45, 6.4, 0.45, "Really black", false, "Custom")
- mme = Instance.new("SpecialMesh")
- mesh(mme,main,1,1,1,"Head")
- table.insert(parts,main)
- part1 = Instance.new("Part")
- prop(part1, sword, false, 0, 0, 0.45, 1, 0.45, "Really black", false, "Custom")
- p1m = Instance.new("SpecialMesh")
- mesh(p1m,part1,1,1,1,"Head")
- w1 = Instance.new("Weld")
- weld(w1, main, part1, 0, 0, -1.1, -0.3, 3.3, 0)
- part2 = Instance.new("Part")
- prop(part2, sword, false, 0, 0, 0.45, 1, 0.45, "Really black", false, "Custom")
- p2m = Instance.new("SpecialMesh")
- mesh(p2m,part2,1,1,1,"Head")
- w2 = Instance.new("Weld")
- weld(w2, main, part2, 0, 0, -1.1, 0.3, -3.3, 0)
- blade1 = Instance.new("Part")
- prop(blade1, sword, false, 0, 0, 1.4, 0.8, 0.1, "Dark grey", false, "Custom")
- b1m = Instance.new("BlockMesh",blade1)
- w3 = Instance.new("Weld")
- weld(w3, main, blade1, 0, 0, -0.4, -0.45, -3.4, 0)
- table.insert(parts,blade1)
- blade2 = Instance.new("Part")
- prop(blade2, sword, false, 0, 0, 1.1, 0.8, 0.1, "Dark grey", false, "Custom")
- b2m = Instance.new("BlockMesh",blade2)
- w4 = Instance.new("Weld")
- weld(w4, main, blade2, 0, 0, 0, -1.5, -3.66, 0)
- table.insert(parts,blade2)
- blade3 = Instance.new("Part")
- prop(blade3, sword, false, 0, 0, 0.1, 0.8, 1.7, "Dark grey", false, "Custom")
- b3m = Instance.new("SpecialMesh")
- mesh(b3m,blade3,1,1,1,"Wedge")
- w5 = Instance.new("Weld")
- weld(w5, main, blade3, 0, math.pi/2, 0.4, -2.64, -3.38, 0)
- table.insert(parts,blade3)
- blade1b = Instance.new("Part")
- prop(blade1b, sword, false, 0, 0, 1.4, 0.8, 0.1, "Dark grey", false, "Custom")
- b1mb = Instance.new("BlockMesh",blade1b)
- w6 = Instance.new("Weld")
- weld(w6, main, blade1b, 0, 0, -0.4+math.pi, 0.45, 3.4, 0)
- table.insert(parts,blade1b)
- blade2b = Instance.new("Part")
- prop(blade2b, sword, false, 0, 0, 1.1, 0.8, 0.1, "Dark grey", false, "Custom")
- b2mb = Instance.new("BlockMesh",blade2b)
- w7 = Instance.new("Weld")
- weld(w7, main, blade2b, 0, 0, math.pi, 1.5, 3.66, 0)
- table.insert(parts,blade2b)
- blade3b = Instance.new("Part")
- prop(blade3b, sword, false, 0, 0, 0.1, 0.8, 1.7, "Dark grey", false, "Custom")
- b3mb = Instance.new("SpecialMesh")
- mesh(b3mb,blade3b,1,1,1,"Wedge")
- w8 = Instance.new("Weld")
- weld(w8, main, blade3b, 0, math.pi/2, 0.4+math.pi, 2.64, 3.38, 0)
- table.insert(parts,blade3b)
- for i=0.9, 1.6, 0.09 do
- hp1 = Instance.new("Part")
- prop(hp1, sword, false, 0, 0, 0.48, 0.09, 0.48, "White", false, "Custom")
- h1m = Instance.new("SpecialMesh")
- mesh(h1m,hp1,1,1,1,"Head")
- w9 = Instance.new("Weld")
- weld(w9, main, hp1, math.random(-20,20)/100, 0, math.random(-20,20)/100, 0, i, 0)
- end
- for i=0.9, 1.6, 0.09 do
- hp2 = Instance.new("Part")
- prop(hp2, sword, false, 0, 0, 0.48, 0.09, 0.48, "White", false, "Custom")
- h2m = Instance.new("SpecialMesh")
- mesh(h2m,hp2,1,1,1,"Head")
- w10 = Instance.new("Weld")
- weld(w10, main, hp2, math.random(-20,20)/100, 0, math.random(-20,20)/100, 0, -i, 0)
- end
- --Arm joints-----------------------Arm joints-----------------------Arm joints---------------------
- righthold = Instance.new("Part")
- prop(righthold, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")
- w11 = Instance.new("Weld")
- weld(w11, rarm, righthold, 0, 0, 0, 0, 1, 0)
- lefthold = Instance.new("Part")
- prop(lefthold, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")
- w12 = Instance.new("Weld")
- weld(w12, larm, lefthold, 0, 0, 0, 0, 1, 0)
- rb = Instance.new("Part")
- prop(rb, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")
- w13 = Instance.new("Weld")
- weld(w13, torso, rb, 0, 0, 0, -1.5, -0.5, 0)
- lb = Instance.new("Part")
- prop(lb, sword, false, 1, 0, 0.1, 0.1, 0.1, "White", false, "Custom")
- w14 = Instance.new("Weld")
- weld(w14, torso, lb, 0, 0, 0, 1.5, -0.5, 0)
- rw = Instance.new("Weld")
- weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
- lw = Instance.new("Weld")
- weld(lw, lb, nil, 0, 0, 0, 0, 0.5, 0)
- holdweld = Instance.new("Weld")
- weld(holdweld,torso,main,0,0,0.85,0,0,-0.64)
- rh = Instance.new("Weld")
- weld(rh,righthold,nil,math.pi/2,0,math.pi,0,0,1)
- lh = Instance.new("Weld")
- weld(lh,lefthold,nil,math.pi/2,0,0,0,0,0)
- rightbattle = nil
- leftbattle = nil
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Scythe"
- script.Parent = h
- end
- bin = script.Parent
- function selectmotion()
- rw.Part1 = rarm
- rh.C0 = CFrame.new(0,0,0)
- rw.C0 = CFrame.new(0,0,0)
- lw.C0 = CFrame.new(0,0,0)
- for i=1, 7 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.25,0.13,-0.1)
- wait()
- end
- rh.Part1 = main
- holdweld.Part1 = nil
- for i=1, 5 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.3,0,-0.1)
- rh.C0 = rh.C0 * CFrame.new(0,0,0.4) * CFrame.fromEulerAnglesXYZ(0,0,-(math.pi/2)/5)
- wait()
- end
- lw.Part1 = larm
- for i=1, 5 do
- rw.C0 = rw.C0 * CFrame.new(-0.03,0.05,0.08) * CFrame.fromEulerAnglesXYZ(-0.3,-0.2,0.13)
- lw.C0 = lw.C0 * CFrame.new(0.08,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0)
- wait()
- end
- rightbattle = rw.C0
- leftbattle = lw.C0
- rh.Part1 = main
- lw.Part1 = larm
- rw.C0 = rightbattle
- lw.C0 = leftbattle
- selected = true
- end
- function deselmotion()
- selected = false
- rightbattle = rw.C0
- leftbattle = lw.C0
- rh.Part1 = main
- lw.Part1 = larm
- rw.Part1 = rarm
- rw.C0 = rightbattle
- lw.C0 = leftbattle
- for i=1, 5 do
- rw.C0 = rw.C0 * CFrame.new(0.03,-0.05,-0.08) * CFrame.fromEulerAnglesXYZ(0.3,0.2,-0.13)
- lw.C0 = lw.C0 * CFrame.new(-0.08,0,0) * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
- wait()
- end
- lw.Part1 = nil
- for i=1, 5 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.3,0,0.1)
- rh.C0 = rh.C0 * CFrame.new(0,0,-0.4) * CFrame.fromEulerAnglesXYZ(0,0,(math.pi/2)/5)
- wait()
- end
- holdweld.Part1 = main
- rh.Part1 = nil
- for i=1, 7 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.25,-0.13,0.1)
- wait()
- end
- rw.Part1 = nil
- lw.Part1 = nil
- rh.C0 = CFrame.new(0,0,0)
- rw.C0 = CFrame.new(0,0,0)
- lw.C0 = CFrame.new(0,0,0)
- end
- --Effect------------------Effect------------------Effect------------------Effect------------------Effect----------------
- function effect()
- for _,v in pairs(parts) do
- local o = v:clone()
- o.Parent = workspace
- o.Transparency = 0.6
- o.BrickColor = BrickColor.new("Bright violet")
- o.Anchored = true
- o.CanCollide = false
- o.CFrame = v.CFrame
- coroutine.resume(coroutine.create(function()
- for i=o.Transparency, 1, 0.07 do
- wait()
- o.Transparency = i
- end
- o:remove()
- end))
- end
- end
- --KILL FUNCTION-------------KILL FUNCTION-------------KILL FUNCTION-------------KILL FUNCTION-----------
- function kill(h)
- if hurt and deb then
- local hu = h.Parent:findFirstChild("Humanoid")
- if hu ~= nil and h.Parent.Name ~= name then
- deb = false
- local dam = math.random(0,dmg)
- hu.Health = hu.Health - dam
- local p = Instance.new("Part")
- prop(p,nil,false,1,0,0.9,0.25,0.9,"Bright red",false,"Custom")
- p.CFrame = CFrame.new(blade3b.Position) * CFrame.new(0,2,0)
- local bil = Instance.new("BillboardGui",p)
- bil.Adornee = bil.Parent
- bil.Size = UDim2.new(0,60,0,60)
- local txt = Instance.new("TextLabel",bil)
- txt.Text = dam
- txt.BackgroundTransparency = 1
- txt.FontSize = "Size24"
- txt.Size = UDim2.new(0,60,0,60)
- local bp = Instance.new("BodyPosition",p)
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.P = 200000
- bp.position = p.Position
- local po = bp.position
- local cf = CFrame.Angles(0,0,0)
- if fly then
- local too = h.Parent:findFirstChild("Torso")
- if too ~= nil then
- coroutine.resume(coroutine.create(function()
- hu.PlatformStand = true
- wait(0.06)
- local c = CFrame.new(torso.Position, too.Position)
- too.Velocity = c.lookVector * math.random(30,70)
- wait(0.6)
- hu.PlatformStand = false
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- p.Parent = workspace
- for i=0, math.random(16,27), 0.35 do
- wait()
- cf = CFrame.Angles(0,i/1.3,0) * CFrame.new(0,i/1.7,i/3.2)
- bp.position = po + cf.p
- end
- p:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(0.14)
- deb = true
- end))
- end
- end
- end
- for _,v in pairs(parts) do
- v.Touched:connect(kill)
- end
- --Attacks-----------Attacks----------------Attacks-----------Attacks----------------Attacks-----------Attacks--------------
- function att()
- attacking = true
- for i=1,7 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.05,-0.2,-0.05)
- lw.C0 = lw.C0 * CFrame.new(0.07,-0.08,0) * CFrame.fromEulerAnglesXYZ(0,0,0.12)
- wait()
- end
- for i=1,6 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.3,0,0.05)
- lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.2,0,0.1)
- wait()
- end
- hurt = true
- for i=1,6 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.5,-0.06,0.12)
- lw.C0 = lw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.23,-0.07,0)
- effect()
- wait()
- end
- hurt = false
- for i=1,6 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.13,0.23,-0.2)
- lw.C0 = lw.C0 * CFrame.new(-0.08,0.09,0.03) * CFrame.fromEulerAnglesXYZ(-0.1,0.15,-0.15)
- effect()
- wait()
- end
- rw.C0 = rightbattle
- lw.C0 = leftbattle
- attacking = false
- end
- function throw()
- attacking = true
- for i=1,7 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.08,-0.14,-0.2)
- wait()
- end
- for i=1,3 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(-0.2,-0,0)
- effect()
- wait()
- end
- for i=1,4 do
- rw.C0 = rw.C0 * CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0.45,-0,0)
- effect()
- wait()
- end
- rh.Part1 = nil
- local bv = Instance.new("BodyVelocity",main)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.velocity = torso.CFrame.lookVector * 70
- local bav = Instance.new("BodyAngularVelocity",main)
- bav.P = 10000
- bav.angularvelocity = torso.CFrame.lookVector * 40
- local lolpos = torso.CFrame
- wait(0.4)
- hurt = true
- dmg = 65
- coroutine.resume(coroutine.create(function()
- repeat wait() effect() until (main.Position - torso.Position).magnitude < 11
- rh.Part1 = main
- bv:remove()
- bav:remove()
- rw.C0 = rightbattle
- lw.C0 = leftbattle
- attacking = false
- hurt = false
- dmg = normdmg
- end))
- wait(3)
- bv.velocity = lolpos.lookVector * -180
- end
- function spin()
- attacking = true
- wait(0.1)
- local bg = Instance.new("BodyGyro",torso)
- bg.P = 13000
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- local cf = CFrame.Angles(0,0,0)
- local xd = torso.CFrame
- bg.cframe = CFrame.new(torso.Position, xd * cf * CFrame.new(0,0,-90).p)
- for i=1,4 do
- rw.C0 = rw.C0 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0.35,0,-0.07)
- lw.C0 = lw.C0 * CFrame.new(0,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- end
- hurt = true
- fly = true
- for i=0,math.pi*4,math.pi/6 do
- wait()
- cf = CFrame.Angles(0,-i,0)
- bg.cframe = CFrame.new(torso.Position, xd * cf * CFrame.new(0,0,-90).p)
- effect()
- end
- hurt = false
- fly = false
- bg:remove()
- for i=1,4 do
- rw.C0 = rw.C0 * CFrame.new(0,-0.1,0) * CFrame.fromEulerAnglesXYZ(-0.35,0,0.07)
- lw.C0 = lw.C0 * CFrame.new(0,-0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- wait()
- end
- rw.C0 = rightbattle
- lw.C0 = leftbattle
- wait(0.2)
- attacking = false
- end
- function select(mouse)
- repeat wait() until selected == false and attacking == false
- if selected == false then
- selectmotion()
- end
- coroutine.resume(coroutine.create(function()
- while selected do
- wait(0.25)
- if torso.RotVelocity.Y < -14 and attacking == false then
- spin()
- end
- end
- end))
- mouse.Button1Down:connect(function()
- if selected and attacking == false then
- att()
- end
- end)
- mouse.KeyDown:connect(function(kai)
- if attacking == false then
- omg = kai:lower()
- if omg == "r" then
- throw()
- end
- end
- end)
- end
- function desel()
- repeat wait() until selected and attacking == false
- if selected then
- deselmotion()
- end
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(desel)
- Category: ROBLOX
- 24 Mar 2012 11:23
- martijn777
- Re: scripts for script builder
- Iron man script:
- (copy all)
- me = game.Players.martijn777.Backpack
- h = Instance.new("HopperBin")
- s = Instance.new("Script")
- d = Instance.new("Script")
- h.Name = "Iron Man"
- d.Name = "SuperSuitScript"
- d.Disabled = true
- h.Parent = me
- s.Parent = h
- d.Parent = h
- s.Source = [bin = script.Parent
- use = false
- script = script.Parent.SuperSuitScript:clone()
- function onKeyDown(key)
- local key = key:lower()
- local bp = game.Players.ic3w0lf589.Backpack
- local char = game.Players.ic3w0lf589.Character
- if (key=="q") then
- if (use==false) then
- use = true
- script.Parent = char
- script.Disabled = false
- else
- use = false
- char.SuperSuitScript.Parent = nil
- char.Suit.Parent = nil
- wait()
- end
- end
- end
- function onSelected(mouse)
- keymouse = mouse
- if (game.Players.ic3w0lf589.Character==nil) then return end
- local char = game.Players.ic3w0lf589.Character
- if (char:FindFirstChild("Humanoid")==nil) then return end
- human = char.Humanoid
- human.Died:connect(function() bin:remove() end)
- human.Changed:connect(onChanged)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function()
- mousedown = false
- end)
- mouse.KeyDown:connect(onKeyDown)
- end
- bin.Selected:connect(onSelected)]]
- d.Source = [feez = script.Parent.Name
- feezly = game.Workspace[feez]
- backpack = game.Players[feez].Backpack
- mod = Instance.new("Model")
- mod.Parent = feezly
- mod.Name = "Suit"
- wait()
- head = Instance.new("Part")
- head.formFactor = 2
- head.Size = Vector3.new(2, 1, 1)
- head.BrickColor = BrickColor.new(24)
- head.Name = "SuitTorso"
- head.Reflectance = 0.5
- head.TopSurface = 0
- head.CanCollide = false
- head.Parent = mod
- head.BottomSurface = 0
- headm = Instance.new("SpecialMesh")
- headm.MeshType = 0
- headm.Scale = Vector3.new(1.3, 1.6, 1.3)
- headm.Parent = head
- headw = Instance.new("Weld")
- headw.Part0 = feezly.Head
- headw.Part1 = head
- headw.Parent = head
- headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = 0.5
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face1"
- rleg3.Reflectance = 0.5
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face2"
- rleg3.Reflectance = 0.5
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face3"
- rleg3.Reflectance = 0.5
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face4"
- rleg3.Reflectance = 0.5
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face5"
- rleg3.Reflectance = 0.5
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
- torso = Instance.new("Part")
- torso.formFactor = 2
- torso.Size = Vector3.new(2, 2, 1)
- torso.BrickColor = BrickColor.new(24)
- torso.Name = "SuitTorso"
- torso.Reflectance = 0.5
- torso.TopSurface = 0
- torso.CanCollide = false
- torso.Parent = mod
- torso.BottomSurface = 0
- torsom = Instance.new("SpecialMesh")
- torsom.MeshType = 6
- torsom.Scale = Vector3.new(1.01, 1.02, 1.1)
- torsom.Parent = torso
- torsow = Instance.new("Weld")
- torsow.Part0 = feezly.Torso
- torsow.Part1 = torso
- torsow.Parent = torso
- torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- torso2 = Instance.new("Part")
- torso2.formFactor = 2
- torso2.Size = Vector3.new(1, .4, 1)
- torso2.BrickColor = BrickColor.new(24)
- torso2.Name = "PowerSource"
- torso2.Reflectance = 0.5
- torso2.TopSurface = 0
- torso2.CanCollide = false
- torso2.Parent = mod
- torso2.BottomSurface = 0
- torsom2 = Instance.new("SpecialMesh")
- torsom2.MeshType = 3
- torsom2.Scale = Vector3.new(1, 2.5, 1)
- torsom2.Parent = torso2
- torsow2 = Instance.new("Weld")
- torsow2.Part0 = feezly.Torso
- torsow2.Part1 = torso2
- torsow2.Parent = torso2
- torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- torso3 = Instance.new("Part")
- torso3.formFactor = 2
- torso3.Size = Vector3.new(2, .4, 1)
- torso3.BrickColor = BrickColor.new(24)
- torso3.Name = "PowerSourceFrame"
- torso3.Reflectance = 0.5
- torso3.TopSurface = 0
- torso3.CanCollide = false
- torso3.Parent = mod
- torso3.BottomSurface = 0
- torsom3 = Instance.new("SpecialMesh")
- torsom3.MeshType = 1
- torsom3.Scale = Vector3.new(0.5, 1.1, 0.65)
- torsom3.Parent = torso3
- torsow3 = Instance.new("Weld")
- torsow3.Part0 = feezly.Torso
- torsow3.Part1 = torso3
- torsow3.Parent = torso3
- torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0)
- torso4 = Instance.new("Part")
- torso4.formFactor = 2
- torso4.Size = Vector3.new(2, .4, 1)
- torso4.BrickColor = BrickColor.new(24)
- torso4.Name = "PowerSourceFrame2"
- torso4.Reflectance = 0.5
- torso4.TopSurface = 0
- torso4.CanCollide = false
- torso4.Parent = mod
- torso4.BottomSurface = 0
- torsom4 = Instance.new("SpecialMesh")
- torsom4.MeshType = 1
- torsom4.Scale = Vector3.new(0.5, 1.1, 0.9)
- torsom4.Parent = torso4
- torsow4 = Instance.new("Weld")
- torsow4.Part0 = feezly.Torso
- torsow4.Part1 = torso4
- torsow4.Parent = torso4
- torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0)
- torso5 = Instance.new("Part")
- torso5.formFactor = 2
- torso5.Size = Vector3.new(2, .4, 1)
- torso5.BrickColor = BrickColor.new(24)
- torso5.Name = "PowerSourceFrame3"
- torso5.Reflectance = 0.5
- torso5.TopSurface = 0
- torso5.CanCollide = false
- torso5.Parent = mod
- torso5.BottomSurface = 0
- torsom5 = Instance.new("SpecialMesh")
- torsom5.MeshType = 1
- torsom5.Scale = Vector3.new(0.5, 1.1, 0.9)
- torsom5.Parent = torso5
- torsow5 = Instance.new("Weld")
- torsow5.Part0 = feezly.Torso
- torsow5.Part1 = torso5
- torsow5.Parent = torso5
- torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0)
- larm = Instance.new("Part")
- larm.formFactor = 2
- larm.Size = Vector3.new(1, 0.4, 1)
- larm.BrickColor = BrickColor.new(24)
- larm.Name = "SuitLeftArm"
- larm.Reflectance = 0.5
- larm.TopSurface = 0
- larm.CanCollide = false
- larm.Parent = mod
- larm.BottomSurface = 0
- larmm = Instance.new("SpecialMesh")
- larmm.MeshType = 6
- larmm.Scale = Vector3.new(1.1, 1.11, 1.1)
- larmm.Parent = larm
- larmw = Instance.new("Weld")
- larmw.Part0 = feezly["Left Arm"]
- larmw.Part1 = larm
- larmw.Parent = larm
- larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- larm2 = Instance.new("Part")
- larm2.formFactor = 2
- larm2.Size = Vector3.new(1, 0.4, 1)
- larm2.BrickColor = BrickColor.new(24)
- larm2.Name = "SuitLeftArm2"
- larm2.Reflectance = 0.5
- larm2.TopSurface = 0
- larm2.CanCollide = false
- larm2.Parent = mod
- larm2.BottomSurface = 0
- larmm2 = Instance.new("SpecialMesh")
- larmm2.MeshType = 6
- larmm2.Scale = Vector3.new(1.1, .5, 1.1)
- larmm2.Parent = larm2
- larmw2 = Instance.new("Weld")
- larmw2.Part0 = feezly["Left Arm"]
- larmw2.Part1 = larm2
- larmw2.Parent = larm2
- larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- larm3 = Instance.new("Part")
- larm3.formFactor = 2
- larm3.Size = Vector3.new(1, 0.4, 1)
- larm3.BrickColor = BrickColor.new(24)
- larm3.Name = "SuitLeftArm3"
- larm3.Reflectance = 0.5
- larm3.TopSurface = 0
- larm3.CanCollide = false
- larm3.Parent = mod
- larm3.BottomSurface = 0
- larmm3 = Instance.new("SpecialMesh")
- larmm3.MeshType = 6
- larmm3.Scale = Vector3.new(1.1, .5, 1.1)
- larmm3.Parent = larm3
- larmw3 = Instance.new("Weld")
- larmw3.Part0 = feezly["Left Arm"]
- larmw3.Part1 = larm3
- larmw3.Parent = larm3
- larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- larm4 = Instance.new("Part")
- larm4.formFactor = 2
- larm4.Size = Vector3.new(1, 1, 1)
- larm4.BrickColor = BrickColor.new(24)
- larm4.Name = "SuitLeftArm4"
- larm4.Reflectance = 0.5
- larm4.TopSurface = 0
- larm4.CanCollide = false
- larm4.Parent = mod
- larm4.BottomSurface = 0
- larmm4 = Instance.new("SpecialMesh")
- larmm4.MeshType = 6
- larmm4.Scale = Vector3.new(1.1, 1, 1.1)
- larmm4.Parent = larm4
- larmw4 = Instance.new("Weld")
- larmw4.Part0 = feezly["Left Arm"]
- larmw4.Part1 = larm4
- larmw4.Parent = larm4
- larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- larm5 = Instance.new("Part")
- larm5.formFactor = 2
- larm5.Size = Vector3.new(1, 0.4, 1)
- larm5.BrickColor = BrickColor.new(24)
- larm5.Name = "SuitLeftArm5"
- larm5.Reflectance = 0.5
- larm5.TopSurface = 0
- larm5.CanCollide = false
- larm5.Parent = mod
- larm5.BottomSurface = 0
- larmm5 = Instance.new("SpecialMesh")
- larmm5.MeshType = 6
- larmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
- larmm5.Parent = larm5
- larmw5 = Instance.new("Weld")
- larmw5.Part0 = feezly["Left Arm"]
- larmw5.Part1 = larm5
- larmw5.Parent = larm5
- larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- larm6 = Instance.new("Part")
- larm6.formFactor = 2
- larm6.Size = Vector3.new(1, 0.4, 1)
- larm6.BrickColor = BrickColor.new(24)
- larm6.Name = "SuitLeftArm6"
- larm6.Reflectance = 0.4
- larm6.TopSurface = 0
- larm6.CanCollide = false
- larm6.Parent = mod
- larm6.BottomSurface = 0
- larmm6 = Instance.new("SpecialMesh")
- larmm6.MeshType = 3
- larmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
- larmm6.Parent = larm6
- larmw6 = Instance.new("Weld")
- larmw6.Part0 = feezly["Left Arm"]
- larmw6.Part1 = larm6
- larmw6.Parent = larm6
- larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- larm7 = Instance.new("Part")
- larm7.Name = "RightArmPulse"
- larm7.formFactor = 2
- larm7.Size = Vector3.new(1, 0.4, 1)
- larm7.BrickColor = BrickColor.new(24)
- larm7.Reflectance = 0.5
- larm7.TopSurface = 0
- larm7.CanCollide = false
- larm7.Parent = mod
- larm7.BottomSurface = 0
- larmm7 = Instance.new("SpecialMesh")
- larmm7.MeshType = 3
- larmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
- larmm7.Parent = larm7
- larmw7 = Instance.new("Weld")
- larmw7.Part0 = feezly["Left Arm"]
- larmw7.Part1 = larm7
- larmw7.Parent = larm7
- larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rarm = Instance.new("Part")
- rarm.formFactor = 2
- rarm.Size = Vector3.new(1, 0.4, 1)
- rarm.BrickColor = BrickColor.new(24)
- rarm.Name = "SuitRightArm"
- rarm.Reflectance = 0.5
- rarm.TopSurface = 0
- rarm.CanCollide = false
- rarm.Parent = mod
- rarm.BottomSurface = 0
- rarmm = Instance.new("SpecialMesh")
- rarmm.MeshType = 6
- rarmm.Scale = Vector3.new(1.1, 1.11, 1.1)
- rarmm.Parent = rarm
- rarmw = Instance.new("Weld")
- rarmw.Part0 = feezly["Right Arm"]
- rarmw.Part1 = rarm
- rarmw.Parent = rarm
- rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rarm2 = Instance.new("Part")
- rarm2.formFactor = 2
- rarm2.Size = Vector3.new(1, 0.4, 1)
- rarm2.BrickColor = BrickColor.new(24)
- rarm2.Name = "SuitRightArm2"
- rarm2.Reflectance = 0.5
- rarm2.TopSurface = 0
- rarm2.CanCollide = false
- rarm2.Parent = mod
- rarm2.BottomSurface = 0
- rarmm2 = Instance.new("SpecialMesh")
- rarmm2.MeshType = 6
- rarmm2.Scale = Vector3.new(1.1, .5, 1.1)
- rarmm2.Parent = rarm2
- rarmw2 = Instance.new("Weld")
- rarmw2.Part0 = feezly["Right Arm"]
- rarmw2.Part1 = rarm2
- rarmw2.Parent = rarm
- rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rarm3 = Instance.new("Part")
- rarm3.formFactor = 2
- rarm3.Size = Vector3.new(1, 0.4, 1)
- rarm3.BrickColor = BrickColor.new(24)
- rarm3.Name = "SuitRightArm3"
- rarm3.Reflectance = 0.5
- rarm3.TopSurface = 0
- rarm3.CanCollide = false
- rarm3.Parent = mod
- rarm3.BottomSurface = 0
- rarmm3 = Instance.new("SpecialMesh")
- rarmm3.MeshType = 6
- rarmm3.Scale = Vector3.new(1.1, .5, 1.1)
- rarmm3.Parent = rarm3
- rarmw3 = Instance.new("Weld")
- rarmw3.Part0 = feezly["Right Arm"]
- rarmw3.Part1 = rarm3
- rarmw3.Parent = rarm3
- rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rarm4 = Instance.new("Part")
- rarm4.formFactor = 2
- rarm4.Size = Vector3.new(1, 1, 1)
- rarm4.BrickColor = BrickColor.new(24)
- rarm4.Name = "SuitRightArm4"
- rarm4.Reflectance = 0.5
- rarm4.TopSurface = 0
- rarm4.CanCollide = false
- rarm4.Parent = mod
- rarm4.BottomSurface = 0
- rarmm4 = Instance.new("SpecialMesh")
- rarmm4.MeshType = 6
- rarmm4.Scale = Vector3.new(1.1, 1, 1.1)
- rarmm4.Parent = rarm4
- rarmw4 = Instance.new("Weld")
- rarmw4.Part0 = feezly["Right Arm"]
- rarmw4.Part1 = rarm4
- rarmw4.Parent = rarm4
- rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rarm5 = Instance.new("Part")
- rarm5.formFactor = 2
- rarm5.Size = Vector3.new(1, 0.4, 1)
- rarm5.BrickColor = BrickColor.new(24)
- rarm5.Name = "SuitRightArm5"
- rarm5.Reflectance = 0.5
- rarm5.TopSurface = 0
- rarm5.CanCollide = false
- rarm5.Parent = mod
- rarm5.BottomSurface = 0
- rarmm5 = Instance.new("SpecialMesh")
- rarmm5.MeshType = 6
- rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
- rarmm5.Parent = rarm5
- rarmw5 = Instance.new("Weld")
- rarmw5.Part0 = feezly["Right Arm"]
- rarmw5.Part1 = rarm5
- rarmw5.Parent = rarm5
- rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rarm6 = Instance.new("Part")
- rarm6.formFactor = 2
- rarm6.Size = Vector3.new(1, 0.4, 1)
- rarm6.BrickColor = BrickColor.new(24)
- rarm6.Name = "SuitRightArm6"
- rarm6.Reflectance = 0.5
- rarm6.TopSurface = 0
- rarm6.CanCollide = false
- rarm6.Parent = mod
- rarm6.BottomSurface = 0
- rarmm6 = Instance.new("SpecialMesh")
- rarmm6.MeshType = 3
- rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
- rarmm6.Parent = rarm6
- rarmw6 = Instance.new("Weld")
- rarmw6.Part0 = feezly["Right Arm"]
- rarmw6.Part1 = rarm6
- rarmw6.Parent = rarm6
- rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rarm7 = Instance.new("Part")
- rarm7.Name = "RightArmPulse"
- rarm7.formFactor = 2
- rarm7.Size = Vector3.new(1, 0.4, 1)
- rarm7.BrickColor = BrickColor.new(24)
- rarm7.Reflectance = 0.5
- rarm7.TopSurface = 0
- rarm7.CanCollide = false
- rarm7.Parent = mod
- rarm7.BottomSurface = 0
- rarmm7 = Instance.new("SpecialMesh")
- rarmm7.MeshType = 3
- rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
- rarmm7.Parent = rarm7
- rarmw7 = Instance.new("Weld")
- rarmw7.Part0 = feezly["Right Arm"]
- rarmw7.Part1 = rarm7
- rarmw7.Parent = rarm7
- rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- lleg = Instance.new("Part")
- lleg.formFactor = 2
- lleg.Size = Vector3.new(1, 1, 1)
- lleg.BrickColor = BrickColor.new(24)
- lleg.Name = "SuitLeftLeg"
- lleg.Reflectance = 0.5
- lleg.TopSurface = 0
- lleg.CanCollide = false
- lleg.Parent = mod
- lleg.BottomSurface = 0
- llegm = Instance.new("SpecialMesh")
- llegm.MeshType = 6
- llegm.Scale = Vector3.new(1.1, 1.4, 1.1)
- llegm.Parent = lleg
- llegw = Instance.new("Weld")
- llegw.Part0 = feezly["Left Leg"]
- llegw.Part1 = lleg
- llegw.Parent = lleg
- llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- lleg2 = Instance.new("Part")
- lleg2.formFactor = 2
- lleg2.Size = Vector3.new(1, 1, 1)
- lleg2.BrickColor = BrickColor.new(24)
- lleg2.Name = "SuitLeftLeg"
- lleg2.Reflectance = 0.5
- lleg2.TopSurface = 0
- lleg2.CanCollide = false
- lleg2.Parent = mod
- lleg2.BottomSurface = 0
- llegm2 = Instance.new("SpecialMesh")
- llegm2.MeshType = 6
- llegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
- llegm2.Parent = lleg2
- llegw2 = Instance.new("Weld")
- llegw2.Part0 = feezly["Left Leg"]
- llegw2.Part1 = lleg2
- llegw2.Parent = lleg2
- llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- lleg3 = Instance.new("Part")
- lleg3.formFactor = 2
- lleg3.Size = Vector3.new(1, 1, 1)
- lleg3.BrickColor = BrickColor.new(24)
- lleg3.Name = "SuitLeftLeg3"
- lleg3.Reflectance = 0.5
- lleg3.TopSurface = 0
- lleg3.CanCollide = false
- lleg3.Parent = mod
- lleg3.BottomSurface = 0
- llegm3 = Instance.new("SpecialMesh")
- llegm3.MeshType = 6
- llegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
- llegm3.Parent = lleg3
- llegw3 = Instance.new("Weld")
- llegw3.Part0 = feezly["Left Leg"]
- llegw3.Part1 = lleg3
- llegw3.Parent = lleg3
- llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg = Instance.new("Part")
- rleg.formFactor = 2
- rleg.Size = Vector3.new(1, 1, 1)
- rleg.BrickColor = BrickColor.new(24)
- rleg.Name = "SuitLeftLeg"
- rleg.Reflectance = 0.5
- rleg.TopSurface = 0
- rleg.CanCollide = false
- rleg.Parent = mod
- rleg.BottomSurface = 0
- rlegm = Instance.new("SpecialMesh")
- rlegm.MeshType = 6
- rlegm.Scale = Vector3.new(1.1, 1.4, 1.1)
- rlegm.Parent = rleg
- rlegw = Instance.new("Weld")
- rlegw.Part0 = feezly["Right Leg"]
- rlegw.Part1 = rleg
- rlegw.Parent = rleg
- rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg2 = Instance.new("Part")
- rleg2.formFactor = 2
- rleg2.Size = Vector3.new(1, 1, 1)
- rleg2.BrickColor = BrickColor.new(24)
- rleg2.Name = "SuitRightLeg2"
- rleg2.Reflectance = 0.5
- rleg2.TopSurface = 0
- rleg2.CanCollide = false
- rleg2.Parent = mod
- rleg2.BottomSurface = 0
- rlegm2 = Instance.new("SpecialMesh")
- rlegm2.MeshType = 6
- rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
- rlegm2.Parent = rleg2
- rlegw2 = Instance.new("Weld")
- rlegw2.Part0 = feezly["Right Leg"]
- rlegw2.Part1 = rleg2
- rlegw2.Parent = rleg2
- rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "SuitRightLeg3"
- rleg3.Reflectance = 0.5
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 6
- rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)]]
- x = s:clone()
- c = d:clone()
- x.Parent = h
- c.Parent = h
- wait(1)
- s:remove()
- d:remove()
- u = Instance.new("HopperBin")
- u.Parent = game.Players.mian1234.Backpack
- u.Name = "Arm Cannon"
- i = Instance.new("Script")
- i.Parent = u
- i.Source = [local Selected = false
- local Shoot = true
- function Click(Target)
- if(Target.Target.Parent:findFirstChild("Humanoid")~=nil)then
- Target.Target.Parent.Humanoid.Health = 0
- end
- local P = Instance.new("Part")
- P.Name = "Laser"
- local Place0 = script.Parent.Parent.Parent.Character["Left Arm"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Target.Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Target.Hit.p)/2,Place0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,1,0)
- P.Transparency = 0.5
- P.Reflectance = 0.5
- P.Anchored = true
- P.CanCollide = false
- local E = Instance.new("Explosion")
- E.Position = Target.Hit.p
- E.Parent = game.Workspace
- for i = 1,10 do
- P.Transparency = 0.5+(i*0.05)
- P.Reflectance = i*0.05
- wait(0.1)
- end
- P:Remove()
- end
- function Select(Mouse)
- local Arm = script.Parent.Parent.Parent.Character:findFirstChild("Left Arm")
- if(Arm==nil)then
- script.Parent:Remove()
- script:Remove()
- end
- Selected = true
- local Torso = script.Parent.Parent.Parent.Character:findFirstChild("Torso")
- if(Torso==nil)then
- script.Parent:Remove()
- script:Remove()
- end
- local ArmWeld = Torso:findFirstChild("Left Shoulder")
- if(ArmWeld~=nil)then
- ArmWeld.Parent = nil
- end
- Mouse.Button1Down:connect(function()Click(Mouse)end)
- Arm.Anchored = true
- while Selected do
- local Place0 = script.Parent.Parent.Parent.Character.Torso.CFrame
- Place0 = Place0 + ((Place0 * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * 0.5) + (Place0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector
- local Place1 = Place0 + ((Place0.p-Mouse.Hit.p).unit * -2)
- Arm.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- wait()
- end
- Arm.Anchored = false
- if(ArmWeld~=nil)then
- ArmWeld.Parent = Torso
- end
- end
- function Deselect()
- Selected = false
- end
- script.Parent.Selected:connect(Select)
- script.Parent.Deselected:connect(Deselect)]]
- hop = Instance.new("HopperBin")
- hop.Name = "Jets"
- scr = Instance.new("Script")
- scr.Parent = hop
- scr.Name = "FlyScript"
- scr.Source = [
- local hold = false
- local u = 40
- local add = 5
- local mode = "Off"
- function onSelected(mouse)
- hint = Instance.new("Hint")
- hint.Parent = script.Parent.Parent.Parent
- hint.Name = "Modes"
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- end
- script.Parent.Selected:connect(onSelected)
- function onDeselected(mouse)
- wait()
- script.Parent.Parent.Parent:findFirstChild("Modes"):remove()
- end
- script.Parent.Deselected:connect(onDeselected)
- function onButton1Down(mouse)
- hold = true
- p = Instance.new("Part")
- p.Parent = script.Parent.Parent.Parent.Character
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Transparency = 1
- p.formFactor = 0
- p.Size = Vector3.new(3,1,3)
- w = Instance.new("Weld")
- w.Parent = script.Parent.Parent.Parent.Character.Torso
- w.Name = "Board"
- w.Part0 = w.Parent
- w.Part1 = p
- w.C0 = CFrame.new(0,0,-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2,0,0)
- bg = Instance.new("BodyGyro")
- bg.Parent = p
- bg.maxTorque = Vector3.new(999999999999,99999999999999999,0)
- bv = Instance.new("BodyVelocity")
- bv.Parent = p
- bv.maxForce = Vector3.new(4e+020, 4e+020, 4e+020)
- bf = Instance.new("BodyForce")
- bf.Parent = p
- bf.force = Vector3.new(0, 196 * p:GetMass(), 0)
- script.Parent.Parent.Parent.Character.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(math.pi,math.pi,0)
- while hold == true do
- wait()
- script.Parent.Parent.Parent.Character.Humanoid.Sit = true
- bv.velocity = mouse.Hit.lookVector * u
- bg.cframe = CFrame.new(bg.Parent.Position, mouse.Hit.p)
- a = script.Parent.Parent.Parent.Character.Torso
- a["Left Hip"].DesiredAngle = 0
- a["Right Hip"].DesiredAngle = 0
- a["Right Shoulder"].DesiredAngle = 3.1
- a["Left Shoulder"].DesiredAngle = 3.1
- end
- end
- function onKeyDown(key)
- if (key:lower() == "v") then
- wait()
- u = u + 1
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "x") then
- wait()
- u = u - 1
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "z") then
- wait()
- u = u - add
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "b") then
- wait()
- u = u + add
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "[") then
- wait()
- add = add - 1
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "]") then
- wait()
- add = add + 1
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "p") then
- wait()
- add = 5
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "c") then
- wait()
- u = 40
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "n") then
- wait()
- script.Parent.Parent.Parent.Character.Torso.Anchored = true
- mode = "On"
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- if (key:lower() == "m") then
- wait()
- script.Parent.Parent.Parent.Character.Torso.Anchored = false
- mode = "Off"
- hint.Text = "User: "..script.Parent.Parent.Parent.Name.."|Speed: "..u.."|AddValue: "..add.."|Hover: "..mode
- end
- end
- function onButton1Up(mouse)
- hold = false
- script.Parent.Parent.Parent.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,math.pi,0)
- for i = 1, 2 do
- script.Parent.Parent.Parent.Character.Humanoid.Jump = true
- script.Parent.Parent.Parent.Character.Humanoid.Sit = false
- wait()
- end
- a = script.Parent.Parent.Parent.Character.Part:findFirstChild("BodyVelocity")
- if a ~= nil then
- a:remove()
- end
- b = script.Parent.Parent.Parent.Character.Part:findFirstChild("BodyGyro")
- if b ~= nil then
- b:remove()
- end
- wait(3)
- c = script.Parent.Parent.Parent.Character.Part:findFirstChild("BodyForce")
- if c ~= nil then
- c:remove()
- end
- script.Parent.Parent.Parent.Character.Part:remove()
- end
- ]]
- hop.Parent = game.Players.mian1234.Backpack
- Entity = Instance.new("HopperBin")
- Entity.Name = "Entity"
- Entity.Parent = game.Players.mian1234.Backpack
- Key = Instance.new("Script")
- Click = Instance.new("Script")
- Key.Parent = Entity
- Click.Parent = Entity
- Key.Source = [
- bin = script.Parent
- Sparkles = Instance.new("Sparkles")
- Sparkles.Parent = nil
- Shield = Instance.new("ForceField")
- Shield.Parent = nil
- Low_Speed = 16
- Med_Speed = 50
- Hi_Speed = 200
- function onKeyDown(key)
- if bin.Parent.Parent.Name == "mian1234" then
- if string.lower(key) == "q" then
- print("Worked!")
- c = workspace:getChildren()
- for i = 1, #c do
- if c[i].Classname == "Message" or c[i].Classname == "Hint" then
- wait(1)
- c[i]:remove()
- end
- end
- end
- if string.lower(key) == "e" then
- print("Worked!")
- end
- if string.lower(key) == "r" then
- print("Worked!")
- end
- if string.lower(key) == "t" then
- print("Worked!")
- workspace.mian1234.Humanoid.WalkSpeed = Low_Speed
- end
- if string.lower(key) == "y" then
- print("Worked!")
- workspace.mian1234.Humanoid.WalkSpeed = Med_Speed
- end
- if string.lower(key) == "u" then
- print("Worked!")
- workspace.mian1234.Humanoid.WalkSpeed = Hi_Speed
- end
- if string.lower(key) == "p" then
- print("Worked!")
- end
- if string.lower(key) == "[" then
- print("Worked!")
- end
- if string.lower(key) == "]" then
- print("Worked!")
- end
- if string.lower(key) == "f" then
- print("Worked!")
- sparks = Instance.new("Sparkles")
- c = game.Workspace.mian1234:getChildren()
- for i = 1, #c do
- sparks:Clone().Parent = c[i]
- c[i].Sparkles.Color = Color3.new(math.random (0, 0), math.random (0, 1), math.random (1, 1))
- wait(0.2)
- end
- end
- if string.lower(key) == "g" then
- script.Parent.Parent.Parent.Character.Name = "Clockwork"
- end
- if string.lower(key) == "h" then
- print("Worked!")
- script.Parent.Parent.Parent.Character.Parent:BreakJoints()
- end
- if string.lower(key) == "j" then
- print("Worked!")
- workspace.PrimaryPart:remove()
- end
- if string.lower(key) == "k" then
- print("Worked!")
- sparks = Instance.new("Sparkles")
- sparks.Color = Color3.new(math.random (0, 1), math.random (0, 1), math.random (0, 1))
- c = game.Workspace.mian1234:getChildren()
- for i = 1, #c do
- sparks:Clone().Parent = c[i]
- c[i].Sparkles.Color = Color3.new(math.random (0, 1), math.random (0, 1), math.random (0, 1))
- wait(0.2)
- end
- end
- if string.lower(key) == "l" then
- print("Worked!")
- c = game.Workspace.mian1234:getChildren()
- for i = 1, #c do
- c[i].Sparkles:remove()
- end
- end
- if string.lower(key) == ";" then
- print("Worked!")
- end
- if string.lower(key) == "'" then
- print("Worked!")
- end
- if string.lower(key) == "z" then
- print("Worked!")
- Shield.Parent = nil
- end
- if string.lower(key) == "x" then
- print("Worked!")
- Shield.Parent = workspace.Seelkadoomhedgehog
- end
- if string.lower(key) == "c" then
- print("Worked!")
- game.Players.Seelkadoomhedgehog.Character:BreakJoints()
- end
- if string.lower(key) == "v" then
- print("Worked!")
- game.Players.PETY039:remove()
- end
- if string.lower(key) == "b" then
- workspace.Seelkadoomhedgehog.Torso.CFrame = CFrame.new(0,5,0)
- end
- if string.lower(key) == "n" then
- print("Worked!")
- Sparkles.Parent = nil
- end
- if string.lower(key) == "m" then
- print("Worked!")
- Sparkles.Parent = workspace.Seelkadoomhedgehog.Torso
- end
- end
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
- mouse.KeyDown:connect(onKeyDown)
- end
- script.Parent.Selected:connect(onSelected)
- ]]
- Click.Source = [
- bin = script.Parent
- till = 1
- function onButton1Down(mouse)
- if bin.Parent.Parent.Name == "Seelkadoomhedgehog" then
- local hit = mouse.Target
- Hum = hit.Parent:findFirstChild("Humanoid")
- if Hum then
- Hum.Parent:BreakJoints()
- end
- end
- end
- function onSelected(mouse)
- print("Action Tool Selected") mouse.Icon = "www.roblox.com/asset/?id=3984274"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- Photon = Instance.new("HopperBin")
- Photon.Name = "Photon"
- Photon.Parent = game.Players.Seelkadoomhedgehog.Backpack
- Click = Instance.new("Script")
- Click.Parent = Photon
- Click.Source = [
- Brick = Instance.new("Part")
- Brick.Name = "Photon"
- Brick.Anchored = true
- Brick.Shape = 0
- Brick.Reflectance = 0.1
- Brick.Transparency = 0.5
- Brick.BrickColor = BrickColor.new(1)
- Sparkles = Instance.new("Sparkles")
- Sparkles.Color = Color3.new(0, 1, 1)
- Spark = Sparkles:Clone()
- bin = script.Parent
- till = 1
- function onButton1Down(mouse)
- local hit = mouse.Target
- if bin.Parent.Parent.Name == "SirBillyBob" then
- Hum = hit.Parent:findFirstChild("Humanoid")
- if Hum then
- Hum.Parent.Torso.Anchored = true
- Brick.Parent = Hum.Parent
- Brick.CFrame = Hum.Parent.Torso.CFrame
- local w3 = Instance.new("Weld")
- w3.Parent = Brick
- w3.Part0 = Hum.Parent.Torso
- w3.Part1 = Brick
- w3.C1 = CFrame.new(0, 0.1, 0)
- Spark:Clone().Parent = Hum.Parent["Torso"]
- Spark:Clone().Parent = Hum.Parent["Head"]
- Spark:Clone().Parent = Hum.Parent["Left Arm"]
- Spark:Clone().Parent = Hum.Parent["Right Arm"]
- Spark:Clone().Parent = Hum.Parent["Left Leg"]
- Spark:Clone().Parent = Hum.Parent["Right Leg"]
- Brick.Reflectance = 0.2
- wait(0.1)
- Brick.Reflectance = 0.3
- wait(0.1)
- Brick.Reflectance = 0.4
- wait(0.1)
- Brick.Reflectance = 0.5
- wait(0.1)
- Brick.Reflectance = 0.6
- wait(0.1)
- Brick.Reflectance = 0.7
- wait(0.1)
- Brick.Reflectance = 0.8
- wait(0.1)
- Brick.Reflectance = 0.9
- wait(0.1)
- Brick.Reflectance = 1
- wait(1)
- boom = Instance.new("Explosion")
- boom.Parent = Hum.Parent
- boom.Position = Hum.Parent.Torso.Position
- Brick:remove()
- Hum.Parent:BreakJoints()
- end
- end
- end
- function onSelected(mouse)
- print("Action Tool Selected")
- --mouse.Icon = "www.roblox.com/asset/?id=3984274"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- bin.Selected:connect(onSelected)
- ]]
- backpack = game.Players.Seelkadoomhedgehog.Backpack
- me = game.Players.Seelkadoomhedgehog
- _G["Hopper"] = Instance.new("HopperBin")
- _G["Hopper"].Name = "Ice"
- _G["Hopper"].Parent = me["Backpack"]
- _G["Script1"] = Instance.new("Script")
- _G["Script1"].Name = "IceOrb"
- _G["Script1"].Disabled = true
- _G["Script1"].Source = [wait() Look = script.Parent.CFrame.lookVector
- s = script.onContact:clone()
- s.Parent = script.Parent
- s.PlayOnRemove = true
- s:Stop()
- function freeze(player)
- s = player:FindFirstChild("Freeze")
- if s==nil then
- s = script.Freeze:clone()
- s.Disabled = false
- s.Parent = player
- end
- end
- function checkForHumans()
- p = game.Workspace:GetChildren()
- for i=1, #p do
- if p[i].className == "Model" then
- h = p[i]:FindFirstChild("Humanoid")
- t = p[i]:FindFirstChild("Torso")
- if h~=nil and t~=nil then - must have a torso and a humanoid
- if h.Health~=0 then
- if (t.Position-script.Parent.Position).magnitude < 20 then
- freeze(p[i])
- end
- end
- end
- end
- end
- end
- function onRemoved()
- for i=1, 10 do
- p = Instance.new("Part")
- p.CanCollide = false
- p.formFactor = 2
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(1,.4,1)
- p.Transparency = script.Parent.Transparency
- p.Name = "Light"
- p.BrickColor = script.Parent.BrickColor
- p.CFrame = CFrame.new(script.Parent.Position+Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)),script.Parent.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)))
- p.Parent = game.Workspace
- p.RotVelocity = Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- f = Instance.new("BodyVelocity")
- f.velocity = (p.Position-script.Parent.Position).unit*15
- f.Parent = p
- game:GetService("Debris"):AddItem(p,2)
- end
- end
- function Damage(hit)
- h = hit.Parent:FindFirstChild("Humanoid")
- if h~=nil then
- h:TakeDamage(4/script.Parent.Transparency)
- end
- onRemoved()
- checkForHumans()
- script.Parent:Remove()
- end
- script.Parent.Touched:connect(Damage)
- while script.Parent.Transparency<.9 do
- script.Parent.Velocity = Look*120
- script.Parent.Transparency = script.Parent.Transparency+.05
- wait()
- end
- onRemoved()
- checkForHumans()
- script.Parent:Remove()]]
- _G["Script1"].Parent = _G["Hopper"]
- _G["Script2"] = Instance.new("Script")
- _G["Script2"].Name = "Freeze"
- _G["Script2"].Disabled = false
- _G["Script2"].Source = [h = script.Parent.Humanoid
- Torso = script.Parent.Torso
- h.WalkSpeed = 0
- Torso.Anchored = true
- h:TakeDamage(math.random(10,30))
- p = Instance.new("Part")
- p.Name = "Ice"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = .3
- p.Reflectance = .3
- p.Anchored = true
- p.Size = Vector3.new(5,6,5)
- p.CFrame = Torso.CFrame
- p.Parent = script.Parent
- wait()
- for i=1, 4 do
- p.Reflectance = p.Reflectance+.1
- wait(.1)
- end
- for i=1, 4 do
- p.Reflectance = p.Reflectance-.1
- wait(.1)
- end
- wait(3)
- p.Parent = nil
- h.WalkSpeed = 16
- Torso.Anchored = false
- wait(.3)
- script.Parent = nil]]
- _G["Script2"].Disabled = true
- _G["Script2"].Parent = _G["Script1"]
- _G["Sound1"] = Instance.new("Sound")
- _G["Sound1"].Volume = 1
- _G["Sound1"].SoundId = "www.roblox.com/asset/?id=2767090"
- _G["Sound1"].Name = "Fire"
- _G["Sound1"].Parent = _G["Hopper"]
- _G["Sound2"] = Instance.new("Sound")
- _G["Sound2"].Volume = 1
- _G["Sound2"].SoundId = "www.roblox.com/asset/?id=3264793"
- _G["Sound2"].Name = "onContact"
- _G["Sound2"].Parent = _G["Script1"]
- _G["Main"] = Instance.new("Script")
- _G["Main"].Name = "coreScript"
- _G["Main"].Source = [function Fire(mouse)
- CPlayer = player.Character
- TorsoPos = CPlayer.Torso.CFrame.p
- Look = (mouse.Hit.p-TorsoPos).unit
- s = script.Parent.Fire:clone()
- s.Parent = CPlayer.Torso
- s:Play()
- game:GetService("Debris"):AddItem(s,1)
- p = Instance.new("Part")
- p.formFactor = "Symmetric"
- p.BrickColor = BrickColor.new("Red")
- p.Size = Vector3.new(1,1,1)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.CanCollide = false
- p.Transparency = .1
- p.CFrame = CFrame.new(TorsoPos+Look*5,mouse.Hit.p)
- p.Parent = game.Workspace
- r = Instance.new("BodyAngularVelocity")
- r.maxTorque = Vector3.new(99999,99999,99999)*99999
- r.P = r.P*2
- r.angularvelocity = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- r.Parent = p
- s = script.Parent.IceOrb:clone()
- s.Disabled = false
- s.Parent = p
- end
- function Active(mouse)
- player = game.Players.ic3w0lf589
- if player==nil then return end
- mouse.Button1Down:connect(function() Fire(mouse) end)
- end
- script.Parent.Selected:connect(Active)]]
- _G["Main"].Parent = _G["Hopper"]
- print("Ice spell by martijn777 loaded")
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