ArcDesLHK

Psychoso

Feb 20th, 2023 (edited)
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  1. Psychoso Bandit
  2. Level 4 Scale 2 DARK Psychic/Pendulum/Effect
  3. 1400/1400
  4. Once per turn: You can toss a coin and call it. If you call it right, Special Summon it. If you call it wrong, this card's Pendulum Scale becomes 4, until the end of this turn.
  5. ----
  6. If this card is in your hand (Quick Effect): You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, place this card in your Pendulum Zone. If this card is Special Summoned: You can add 1 "Psychoso" Spell/Trap from your Deck to your hand. You can only use each effect of "Psychoso Bandit" once per turn.
  7.  
  8. Psychoso Marauder
  9. Level 3 Scale 6 DARK Psychic/Pendulum/Effect
  10. 1300/600
  11. Once per turn: You can toss a coin and call it. If you call it right, Special Summon it. If you call it wrong, this card's Pendulum Scale becomes 5, until the end of this turn.
  12. ----
  13. If this card is in your hand (Quick Effect): You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, place this card in your Pendulum Zone. If this card is Special Summoned: You can add 1 "Psychoso" Ritual Monster from your Deck to your hand. You can only use each effect of "Psychoso Marauder" once per turn.
  14.  
  15. Psychoso Psychedelia
  16. Level 4 Scale 2 DARK Psychic/Pendulum/Effect
  17. 1700/1800
  18. Once per turn: You can toss a coin and call it. If you call it right, Special Summon it. If you call it wrong, this card's Pendulum Scale becomes 4, until the end of this turn.
  19. ----
  20. If this card is in your hand (Quick Effect): You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, place this card in your Pendulum Zone. You can only use this effect of "Psychoso Psychedelia" once per turn. If you Ritual Summon exactly 1 Psychic Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.
  21.  
  22. Psychoso Schizo
  23. Level 3 Scale 6 DARK Psychic/Pendulum/Effect
  24. 800/2100
  25. Once per turn: You can toss a coin and call it. If you call it right, Special Summon it. If you call it wrong, this card's Pendulum Scale becomes 5, until the end of this turn.
  26. ----
  27. If this card is in your hand (Quick Effect): You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, place this card in your Pendulum Zone. If this card is Special Summoned: You can place 1 "Second Coin Toss" from your Deck or GY to your Spell & Trap Zone. You can only use each effect of "Psychoso Schizo" once per turn.
  28.  
  29. Psychoso Unhinged
  30. Level 4 Scale 2 DARK Psychic/Pendulum/Effect
  31. 1600/1800
  32. Once per turn: You can toss a coin and call it. If you call it right, Special Summon it. If you call it wrong, this card's Pendulum Scale becomes 4, until the end of this turn.
  33. ----
  34. If this card is in your hand (Quick Effect): You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, place this card in your Pendulum Zone. You can Tribute this card, then target 1 "Psychoso" Ritual Monster you control; send it to the GY, and if you do, Special Summon 1 "Psychoso" Fusion Monster from your Extra Deck that mentions the sent monster's name. (This is treated as a Special Summon with "Psychoso Syndrome".) You can only use each effect of "Psychoso Unhinged" once per turn.
  35.  
  36. Psychoso Lunatic
  37. Level 3 Scale 6 DARK Psychic/Pendulum/Effect
  38. 1600/1000
  39. Once per turn: You can toss a coin and call it. If you call it right, Special Summon it. If you call it wrong, this card's Pendulum Scale becomes 5, until the end of this turn.
  40. ----
  41. If this card is in your hand (Quick Effect): You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, place this card in your Pendulum Zone. If this card is Special Summoned: You can target 1 "Psychoso" Ritual Monster in your GY; add it to your hand. You can only use each effect of "Psychoso Lunatic" once per turn.
  42.  
  43. Psychoso Sycko
  44. Level 4 Scale 2 DARK Psychic/Pendulum/Effect
  45. 1500/1500
  46. Once per turn: You can toss a coin and call it. If you call it right, Special Summon it. If you call it wrong, this card's Pendulum Scale becomes 4, until the end of this turn.
  47. ----
  48. If this card is in your hand (Quick Effect): You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, place this card in your Pendulum Zone. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; banish it until the End Phase. You can only use each effect of "Psychoso Sycko" once per turn.
  49.  
  50. Psychoso Cyborg Professor
  51. Level 7 DARK Psychic/Ritual/Effect
  52. 2500/2500
  53. You can Ritual Sumon this card with "Psychoso Frenzy". If this card is Ritual Summoned: You can target 1 "Psychoso" Pendulum Monster in your GY; add it to your hand. You can only use each of the following effects of "Psychoso Cyborg Professor" once per turn. During your opponent's turn (Quick Effect): You can declare 1 Attribute; this turn, all face-up monsters on the field with that Attribute cannot be used as material for a Special Summon from the GY. If you control "Psychoso Deranged Professor" (Quick Effect): You can Special Summon this card from your GY, but banish it when it leaves the field.
  54.  
  55. Psychoso Mecha Surgeon
  56. Level 6 DARK Psychic/Ritual/Effect
  57. 2000/2000
  58. You can Ritual Sumon this card with "Psychoso Frenzy". If this card is Ritual Summoned: You can draw 1 card. You can only use each of the following effects of "Psychoso Mecha Surgeon" once per turn. During your opponent's turn (Quick Effect): You can declare 1 Attribute; this turn, all face-up monsters on the field with that Attribute cannot attack. If you control "Psychoso Insane Surgeon" (Quick Effect): You can Special Summon this card from your GY, but banish it when it leaves the field.
  59.  
  60. Psychoso Deranged Professor
  61. Level 8 DARK Psychic/Fusion/Effect
  62. 3000/3000
  63. Must be Special Summoned by "Psychoso Syndrome". Once per turn (Quick Effect): You can declare 1 Attribute; this turn, all face-up monsters on the field with that Attribute cannot activate their effects, or be used as material for a Special Summon from the GY. During the End Phase of the turn this effect is activated, if "Psychoso Cyborg Professor" is in your GY: Destroy all monsters your opponent controls with that Attribute.
  64.  
  65. Psychoso Insane Surgeon
  66. Level 7 DARK Psychic/Fusion/Effect
  67. 2500/2500
  68. Must be Special Summoned by "Psychoso Syndrome". Once per turn (Quick Effect): You can declare 1 Attribute; this turn, all face-up monsters on the field with that Attribute cannot attack or be used as material for a Special Summon from the GY. During the End Phase of the turn this effect is activated, if "Psychoso Mecha Surgeon" is in your GY: Destroy all monsters your opponent controls with that Attribute.
  69.  
  70. Psychoso Insanity
  71. Normal Spell
  72. When you activate this card, you can also reveal 1 "Psychoso Frenzy" or "Psychoso Syndrome" in your hand; add 1 "Psychoso" monster from your Deck to your hand, then, if you reveal a card at activation, you can Special Summon 1 "Psychoso Token" (Psychic/DARK/Level 7/ATK 0/DEF 0). You can only activate 1 "Psychoso Insanity" per turn.
  73.  
  74. Psychoso Frenzy
  75. Ritual Spell
  76. This card can be used to Ritual Summon any "Psychoso" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a "Psychoso" Fusion Monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
  77.  
  78. Psychoso Syndrome
  79. Quick-Play Spell
  80. Target 1 "Psychoso" Ritual Monstr you control; send it to the GY, and if you do, Special Summon 1 "Psychoso" Fusion Monster from your Extra Deck that mentions the sent monster's name. You can only activate 1 "Psychoso Syndrome" per turn.
  81.  
  82. Psychoso Clinic
  83. Field Spell
  84. When this card is activated: You can place 1 "Second Coin Toss" from your Deck or GY to your Spell & Trap Zone. Once per turn, the first opponent's Normal Spell Card effect to resolve becomes "Your opponent adds 1 "Psychoso" monster from their Deck to their hand". You can only activate 1 "Psychoso Clinic" per turn.
  85.  
  86. Clinical Psychoso
  87. Normal Trap
  88. Tribute 1 "Psychoso" Ritual Monster and 1 "Psychoso" Fusion Monster that mentions the other Tributed monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can only activate 1 "Clinical Psychoso" per turn.
  89.  
  90. Psychoso Zero
  91. Counter Trap
  92. When your opponent Normal or Special Summons a monster(s), while you control a "Psychoso" Ritual or Fusion Monster: Negate the Summon, and if you do, banish that monster. You can only activate 1 "Psychoso Zero" per turn.
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