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- command /start:
- permission: admin
- trigger:
- execute console command "/yakusyoku"
- execute console command "/yakusyoku"
- execute console command "/yakusyoku2"
- command /yakusyoku:
- trigger:
- loop all players:
- add "&4人狼" to {yakusyoku::%loop-player%}
- set "&4人狼" to random element of {yakusyoku::%loop-player%}
- wait a tick
- set "&4人狼" to {j}
- loop all players:
- "{j}" is "&4人狼"
- make "&4人狼" execute console command "/j"
- remove "&4人狼" from {yakusyoku::%loop-player%}
- command /yakusyoku3:
- trigger:
- loop all players:
- add "&a村人" to {yakusyoku3::%loop-player%}
- set "&a村人" to random element of {yakusyoku3::%loop-player%}
- wait a tick
- set "&a村人" to {m}
- loop all players:
- "{m}" is "&a村人"
- make "&a村人" execute command "/m"
- remove "&a村人" from {yakusyoku3::%loop-player%}
- command /yakusyoku2:
- trigger:
- loop all players:
- add "&c共犯" to {yakusyoku2::%loop-player%}
- set "&c共犯" to random element of {yakusyoku2::%loop-player%}
- wait a tick
- set "&c共犯" to {c}
- loop all players:
- "{c}" is "&c共犯"
- make "&c共犯" execute console command "/c"
- remove "&c共犯" from {yakusyoku2::%loop-player%}
- command /j:
- trigger:
- execute console command ""
- command /m:
- trigger:
- execute console command ""
- command /c:
- trigger:
- execute console command ""
- on death:
- delete {yakusyoku::%victim%}
- loop {yakusyoku::*}:
- loop-value is "&4人狼"
- add 1 to {_e}
- if {_e} is not set:
- send "&a&l村人側の勝利です"
- on death:
- delete {yakusyoku3::%victim%}
- loop {yakusyoku3::*}:
- loop-value is "&a村人"
- add 1 to {_d}
- if {_d} is not set:
- send "&4&l人狼側の勝利です"
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