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- -- bug fixed: Game wont reboot. And fixed: local function = Main()
- print("Loading...")
- time(6)
- print("✓ Loaded!")
- end
- main.PullEvent(menu)
- load.menu = true
- -- instructions: open up a script editor copy and paste this in the script editor for the game :)
- local function = Main()
- print("Loading...")
- time(6)
- print("✓ Loaded!")
- end
- main.PullEvent(menu)
- menu_event(envolve)
- end
- end
- local progress = ipairs(progress)
- end
- return
- print("You need to reboot!")
- local button1Text = 'Reboot';
- when.pressed()
- print("Rebooting...")
- os.Reboot()
- end
- return
- local menu = load()
- menu.loaded()
- print("You may play.")
- end
- end
- end
- local play = play.GetEvent()
- load("929-1839;1945-1904059;2049010-_24303000"} (
- play.ConnectEvent()
- local event = play.load.menu(main()
- end
- os.PullEvent(game)
- play.game = true
- local rec = ground.color(519;1940-1949o1;49E813onE810;130-)
- end
- end
- os.PlayEvent()
- end
- end
- local paramter = pairs(parameter) i in, pairs() do
- os.ParameterEnt(1) {
- report()
- end
- end
- parameter = parameter.PullEvent() {
- end
- table.add()
- local data = "dCx2nEm2A1EkSK2jKA2kEJK+!EJAk1jKEjak1jj2728EKaj1HE/1kEJSjk1jEK2jSK1jKEJ2kdK1kEJaH1mEJDH++1JEKjsk/!JE+"
- local data2 = "kEKj1kJEK!+!EJkDjkE183mEM//M1jDK_!nDnEMAnEm2nm71839MEnA+j!m,EM,+2EJH1kHQZXKWKXjKqKJEh2K///EUJ2jejkD+"
- end
- end
- particle.ParticleEvent() {
- end
- end
- Run()
- end
- end
- Get(scope(main_polser()) {
- end
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