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AOM-GU-PRO

Q1

May 31st, 2018
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. wait(1/60)
  148.  
  149. Player=game:GetService("Players").LocalPlayer
  150. Character=Player.Character
  151. Character.Humanoid.Name = "noneofurbusiness"
  152. hum = Character.noneofurbusiness
  153. LeftArm=Character["Left Arm"]
  154. LeftLeg=Character["Left Leg"]
  155. RightArm=Character["Right Arm"]
  156. RightLeg=Character["Right Leg"]
  157. Root=Character["HumanoidRootPart"]
  158. Head=Character["Head"]
  159. Torso=Character["Torso"]
  160. Neck=Torso["Neck"]
  161. walking = false
  162. jumping = false
  163. allowgrassy = false
  164. zxc = false
  165. matte = nil
  166. colori = nil
  167. bigball = false
  168. attacking = false
  169. laughing = false
  170. running = false
  171. downpress = false
  172. taim = nil
  173. change = 0
  174. ws = 10
  175. appi = false
  176. tauntdebounce = false
  177. position = nil
  178. staybooming = false
  179. MseGuide = true
  180. levitate = false
  181. firsttime5 = false
  182. notallowedtransform = false
  183. settime = 0
  184. firsttime2 = false
  185. sine = 0
  186. t = 0
  187. combo1 = true
  188. dgs = 75
  189. combo2 = false
  190. firsttime3 = false
  191. combo3 = false
  192. local bl = {907530553,907527750,907527912}
  193. colortable = {"Really black","Really red"}
  194. colors = #colortable
  195. blz = #bl
  196. local aces = {1880203893,1881287656,1881287420,1881288034}
  197. ace = #aces
  198. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  199. laugh = #laughs
  200. mouse = Player:GetMouse()
  201. RunSrv = game:GetService("RunService")
  202. RenderStepped = game:GetService("RunService").RenderStepped
  203. removeuseless = game:GetService("Debris")
  204. damageall={}
  205. Repeater={}
  206. Repeater2={}
  207. magictable={}
  208. nonmeshRepeater={}
  209. nonmeshRepeater2={}
  210. dmgii={}
  211. DamageAll2={}
  212. SlowlyFade={}
  213. th1={}
  214. lolzor={}
  215. lolzor2={}
  216. th2={}
  217. keyYsize={}
  218. blocktrail={}
  219. keyYtransparency={}
  220. th3={}
  221. laughingtable={}
  222. Extreme={}
  223. ExtremeM={}
  224. ExtremeM2={}
  225. m3={}
  226. th4={}
  227. th5={}
  228. UpMover={}
  229. openshocktable={}
  230. LessSize={}
  231. ForwardMover={}
  232. FadeIn={}
  233. signtransparency={}
  234. signmover={}
  235. signrotator={}
  236.  
  237. screenGui = Instance.new("ScreenGui")
  238. screenGui.Parent = script.Parent
  239.  
  240. FireBall = Instance.new("Sound",LeftArm)
  241. FireBall.SoundId = "rbxassetid://842332424"
  242. FireBall.Volume = 5
  243. FireBall.Pitch = 2.5
  244.  
  245. BigFireBall = Instance.new("Sound",LeftArm)
  246. BigFireBall.SoundId = "rbxassetid://842332424"
  247. BigFireBall.Volume = 8
  248. BigFireBall.Pitch = 1.5
  249.  
  250. local HEADLERP = Instance.new("ManualWeld")
  251. HEADLERP.Parent = Head
  252. HEADLERP.Part0 = Head
  253. HEADLERP.Part1 = Head
  254. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  255.  
  256. local TORSOLERP = Instance.new("ManualWeld")
  257. TORSOLERP.Parent = Root
  258. TORSOLERP.Part0 = Torso
  259. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  260.  
  261. local ROOTLERP = Instance.new("ManualWeld")
  262. ROOTLERP.Parent = Root
  263. ROOTLERP.Part0 = Root
  264. ROOTLERP.Part1 = Torso
  265. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  266.  
  267. local RIGHTARMLERP = Instance.new("ManualWeld")
  268. RIGHTARMLERP.Parent = RightArm
  269. RIGHTARMLERP.Part0 = RightArm
  270. RIGHTARMLERP.Part1 = Torso
  271. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  272.  
  273. local LEFTARMLERP = Instance.new("ManualWeld")
  274. LEFTARMLERP.Parent = LeftArm
  275. LEFTARMLERP.Part0 = LeftArm
  276. LEFTARMLERP.Part1 = Torso
  277. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  278.  
  279. local RIGHTLEGLERP = Instance.new("ManualWeld")
  280. RIGHTLEGLERP.Parent = RightLeg
  281. RIGHTLEGLERP.Part0 = RightLeg
  282. RIGHTLEGLERP.Part1 = Torso
  283. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  284.  
  285. local LEFTLEGLERP = Instance.new("ManualWeld")
  286. LEFTLEGLERP.Parent = LeftLeg
  287. LEFTLEGLERP.Part0 = LeftLeg
  288. LEFTLEGLERP.Part1 = Torso
  289. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  290.  
  291. local function weldBetween(a, b)
  292. local weld = Instance.new("ManualWeld", a)
  293. weld.Part0 = a
  294. weld.Part1 = b
  295. weld.C0 = a.CFrame:inverse() * b.CFrame
  296. return weld
  297. end
  298.  
  299. function makeblockytrail()
  300. coroutine.wrap(function()
  301. while true do
  302. for i,v in pairs(blocktrail) do
  303. smke = Instance.new("Part",v)
  304. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  305. smke.Material = "Neon"
  306. smke.Anchored = true
  307. smke.CanCollide = false
  308. removeuseless:AddItem(smke,2)
  309. end
  310. swait()
  311. end
  312. end)()
  313. end
  314.  
  315. local function ci(x, c, y, n)
  316. so = Instance.new("Sound", x)
  317. so.SoundId = c
  318. so.Volume = y
  319. so.Looped = n
  320. end
  321.  
  322. function ghost()
  323. fakeeyo2 = Instance.new("Part",Head)
  324. fakeeyo2.BrickColor = BrickColor.new("White")
  325. fakeeyo2.Material = "Neon"
  326. fakeeyo2.Shape = "Ball"
  327. fakeeyo2.Anchored = true
  328. fakeeyo2.CFrame = eyo2.CFrame
  329. fakeeyo2.CanCollide = false
  330. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  331. table.insert(ghosttable,fakeeyo2)
  332. removeuseless:AddItem(fakeeyo2,3)
  333.  
  334. fakeeyo1 = Instance.new("Part",Head)
  335. fakeeyo1.BrickColor = BrickColor.new("White")
  336. fakeeyo1.Material = "Neon"
  337. fakeeyo1.Shape = "Ball"
  338. fakeeyo1.CanCollide = false
  339. fakeeyo1.Anchored = true
  340. fakeeyo1.CFrame = eyo1.CFrame
  341. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  342. table.insert(ghosttable,fakeeyo1)
  343. removeuseless:AddItem(fakeeyo1,3)
  344.  
  345. fakemask = Instance.new("Part",Character)
  346. fakemask.Size = Vector3.new(1,1,1)
  347. fakemask.CFrame = mask.CFrame
  348. fakemask.Material = "Neon"
  349. fakemask.CanCollide = false
  350. fakemask.Anchored = true
  351. fakemask.BrickColor = BrickColor.new("White")
  352. fakemask.Transparency = .5
  353. mfMask = Instance.new("SpecialMesh", fakemask)
  354. mfMask.MeshType = "FileMesh"
  355. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  356. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  357. table.insert(ghosttable,fakemask)
  358. removeuseless:AddItem(fakemask,3)
  359.  
  360.  
  361. fakejester = Instance.new("Part",Character)
  362. fakejester.Size = Vector3.new(2,2,2)
  363. fakejester.CFrame = jester.CFrame
  364. fakejester.CanCollide = false
  365. fakejester.Transparency = .5
  366. fakejester.Anchored = true
  367. fakejester.BrickColor = BrickColor.new("White")
  368. fakejesterm = Instance.new("SpecialMesh", fakejester)
  369. fakejesterm.MeshType = "FileMesh"
  370. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  371. fakejesterm.MeshId = 'rbxassetid://1241662062'
  372. table.insert(ghosttable,fakejester)
  373. removeuseless:AddItem(fakejester,3)
  374.  
  375.  
  376. fakehead = Instance.new("Part",Character)
  377. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  378. fakehead.Anchored = true
  379. fakehead.CanCollide = false
  380. fakehead.Transparency = .5
  381. fakehead.BrickColor = BrickColor.new("White")
  382. fakehead.Material = "Neon"
  383. fakehead.CFrame = Head.CFrame
  384. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  385. fakeheadmesh.MeshType = "Head"
  386. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  387. table.insert(ghosttable,fakehead)
  388. removeuseless:AddItem(fakehead,3)
  389.  
  390.  
  391. fakelarm = Instance.new("Part",Character)
  392. fakelarm.CFrame = LeftArm.CFrame
  393. fakelarm.Size = Vector3.new(1,2,1)
  394. fakelarm.CanCollide = false
  395. fakelarm.Transparency = .5
  396. fakelarm.Material = "Neon"
  397. fakelarm.Anchored = true
  398. table.insert(ghosttable,fakelarm)
  399. removeuseless:AddItem(fakelarm,3)
  400.  
  401.  
  402. fakerarm = Instance.new("Part",Character)
  403. fakerarm.CFrame = RightArm.CFrame
  404. fakerarm.Size = Vector3.new(1,2,1)
  405. fakerarm.Transparency = .5
  406. fakerarm.CanCollide = false
  407. fakerarm.Material = "Neon"
  408. fakerarm.Anchored = true
  409. table.insert(ghosttable,fakerarm)
  410. removeuseless:AddItem(fakerarm,3)
  411.  
  412.  
  413. fakelleg = Instance.new("Part",Character)
  414. fakelleg.CFrame = LeftLeg.CFrame
  415. fakelleg.Size = Vector3.new(1,2,1)
  416. fakelleg.Transparency = .5
  417. fakelleg.CanCollide = false
  418. fakelleg.Material = "Neon"
  419. fakelleg.Anchored = true
  420. table.insert(ghosttable,fakelleg)
  421. removeuseless:AddItem(fakelleg,3)
  422.  
  423.  
  424. fakerleg = Instance.new("Part",Character)
  425. fakerleg.CFrame = RightLeg.CFrame
  426. fakerleg.Size = Vector3.new(1,2,1)
  427. fakerleg.Transparency = .5
  428. fakerleg.CanCollide = false
  429. fakerleg.Material = "Neon"
  430. fakerleg.Anchored = true
  431. table.insert(ghosttable,fakerleg)
  432. removeuseless:AddItem(fakerleg,3)
  433.  
  434.  
  435. fakeTorso = Instance.new("Part",Character)
  436. fakeTorso.CFrame = Torso.CFrame
  437. fakeTorso.Size = Vector3.new(2,2,1)
  438. fakeTorso.Transparency = .5
  439. fakeTorso.CanCollide = false
  440. fakeTorso.Material = "Neon"
  441. fakeTorso.Anchored = true
  442. table.insert(ghosttable,fakeTorso)
  443. removeuseless:AddItem(fakeTorso,3)
  444. end
  445.  
  446. ghosttable={}
  447. coroutine.wrap(function()
  448. while true do
  449. for i,v in pairs(ghosttable) do
  450. v.Transparency = v.Transparency + 0.025
  451. end
  452. wait()
  453. end
  454. end)()
  455.  
  456. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  457. A = Instance.new("Attachment", PARENT)
  458. A.Position = POSITION1
  459. A.Name = "A"
  460. B = Instance.new("Attachment", PARENT)
  461. B.Position = POSITION2
  462. B.Name = "B"
  463. tr1 = Instance.new("Trail", PARENT)
  464. tr1.Attachment0 = A
  465. tr1.Attachment1 = B
  466. tr1.Enabled = true
  467. tr1.Lifetime = LIFETIME
  468. tr1.TextureMode = "Static"
  469. tr1.LightInfluence = 0
  470. tr1.Color = COLOR
  471. tr1.Transparency = NumberSequence.new(0, 1)
  472. end
  473.  
  474. function clean()
  475. damageall={}
  476. Repeater={}
  477. Repeater2={}
  478. nonmeshRepeater={}
  479. nonmeshRepeater2={}
  480. dmgii={}
  481. DamageAll2={}
  482. SlowlyFade={}
  483. th1={}
  484. th2={}
  485. th3={}
  486. Extreme={}
  487. ExtremeM={}
  488. ExtremeM2={}
  489. m3={}
  490. th4={}
  491. th5={}
  492. UpMover={}
  493. openshocktable={}
  494. LessSize={}
  495. ForwardMover={}
  496. FadeIn={}
  497. signtransparency={}
  498. signmover={}
  499. signrotator={}
  500. end
  501.  
  502. coroutine.wrap(function()
  503. while wait() do
  504. hum.WalkSpeed = ws
  505. LeftArm.BrickColor = BrickColor.new("White")
  506. RightArm.BrickColor = BrickColor.new("White")
  507. Head.BrickColor = BrickColor.new("White")
  508. Torso.BrickColor = BrickColor.new("White")
  509. LeftLeg.BrickColor = BrickColor.new("White")
  510. RightLeg.BrickColor = BrickColor.new("White")
  511. end
  512. end)()
  513. godmode = coroutine.wrap(function()
  514. for i,v in pairs(Character:GetChildren()) do
  515. if v:IsA("BasePart") and v ~= Root then
  516. v.Anchored = false
  517. end
  518. end
  519. while true do
  520. hum.MaxHealth = math.huge
  521. wait(0.0000001)
  522. hum.Health = math.huge
  523. wait()
  524. end
  525. end)
  526. godmode()
  527. ff = Instance.new("ForceField", Character)
  528. ff.Visible = false
  529.  
  530. coroutine.wrap(function()
  531. for i,v in pairs(Character:GetChildren()) do
  532. if v.Name == "Animate" then v:Remove()
  533. end
  534. end
  535. end)()
  536.  
  537. function damagealll(Radius,Position)
  538. local Returning = {}
  539. for _,v in pairs(workspace:GetChildren()) do
  540. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  541. if v:FindFirstChild("Torso") then
  542. local Mag = (v.Torso.Position - Position).magnitude
  543. if Mag < Radius then
  544. table.insert(Returning,v)
  545. end
  546. elseif v:FindFirstChild("UpperTorso") then
  547. local Mag = (v.UpperTorso.Position - Position).magnitude
  548. if Mag < Radius then
  549. table.insert(Returning,v)
  550. end
  551. end
  552. end
  553. end
  554. return Returning
  555. end
  556.  
  557. ArtificialHB = Instance.new("BindableEvent", script)
  558. ArtificialHB.Name = "Heartbeat"
  559. script:WaitForChild("Heartbeat")
  560.  
  561. frame = 1 / 60
  562. tf = 0
  563. allowframeloss = false
  564. tossremainder = false
  565.  
  566.  
  567. lastframe = tick()
  568. script.Heartbeat:Fire()
  569.  
  570.  
  571. game:GetService("RunService").Heartbeat:connect(function(s, p)
  572. tf = tf + s
  573. if tf >= frame then
  574. if allowframeloss then
  575. script.Heartbeat:Fire()
  576. lastframe = tick()
  577. else
  578. for i = 1, math.floor(tf / frame) do
  579. script.Heartbeat:Fire()
  580. end
  581. lastframe = tick()
  582. end
  583. if tossremainder then
  584. tf = 0
  585. else
  586. tf = tf - frame * math.floor(tf / frame)
  587. end
  588. end
  589. end)
  590.  
  591. function swait(num)
  592. if num == 0 or num == nil then
  593. game:service("RunService").Stepped:wait(0)
  594. else
  595. for i = 0, num do
  596. game:service("RunService").Stepped:wait(0)
  597. end
  598. end
  599. end
  600.  
  601. doomtheme = Instance.new("Sound", Torso)
  602. doomtheme.Volume = 100
  603. doomtheme.Name = "doomtheme"
  604. doomtheme.Looped = true
  605. doomtheme.SoundId = "rbxassetid://678271719"
  606. doomtheme:Play()
  607.  
  608. Torso.ChildRemoved:connect(function(removed)
  609. if removed.Name == "doomtheme" then
  610. if levitate then
  611. doomtheme = Instance.new("Sound", Torso)
  612. doomtheme.Volume = 100
  613. doomtheme.Name = "doomtheme"
  614. doomtheme.Looped = true
  615. doomtheme.SoundId = "rbxassetid://597752359"
  616. doomtheme:Play()
  617. else
  618. doomtheme = Instance.new("Sound", Torso)
  619. doomtheme.Volume = 100
  620. doomtheme.Name = "doomtheme"
  621. doomtheme.Looped = true
  622. doomtheme.SoundId = "rbxassetid://678271719"
  623. doomtheme:Play()
  624. doomtheme.TimePosition = 20.7
  625. end
  626. end
  627. end)
  628.  
  629. for _,n in pairs(Character:GetChildren()) do
  630. if n:IsA("Accessory") then n:Remove() end
  631. end
  632. for _,x in pairs(Character:GetChildren()) do
  633. if x:IsA("Decal") then x:Remove() end
  634. end
  635.  
  636. glow = Instance.new("Part",Head)
  637. glow.Size = Vector3.new(.488,.3,.1)
  638. glow.CanCollide = false
  639. glow.Material = "Neon"
  640. glow.Transparency = 1
  641. glow.BrickColor = BrickColor.new("Really white")
  642. glowweld = weldBetween(glow,Head)
  643. glowweld.C0 = CFrame.new(0,.2,.565)
  644.  
  645. leftlocation = Instance.new("Part",LeftArm)
  646. leftlocation.Size = Vector3.new(1,1,1)
  647. leftlocation.Transparency = 1
  648. leftlocationweld = weldBetween(leftlocation,LeftArm)
  649. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  650. rightlocation = Instance.new("Part",RightArm)
  651. rightlocation.Size = Vector3.new(1,1,1)
  652. rightlocation.Transparency = 1
  653. rightlocationweld = weldBetween(rightlocation,RightArm)
  654. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  655.  
  656. shirt = Instance.new("Shirt", Character)
  657. shirt.Name = "Shirt"
  658. pants = Instance.new("Pants", Character)
  659. pants.Name = "Pants"
  660. Character.Shirt.ShirtTemplate = "rbxassetid://960560936"----lol
  661. Character.Pants.PantsTemplate = "rbxassetid://1088682398"
  662.  
  663. fakehed = Instance.new("Part",Character)
  664. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  665. fakehed.Anchored = false
  666. fakehed.CanCollide = false
  667. fakehed.Transparency = 0
  668. fakehed.BrickColor = BrickColor.new("Really black")
  669. fakehed.Material = "Neon"
  670. fakehed.CFrame = Head.CFrame
  671. fakehedweld = weldBetween(fakehed,Head)
  672. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  673. fakehedmesh.MeshType = "Head"
  674. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  675.  
  676. jester = Instance.new("Part",Character)
  677. jester.Size = Vector3.new(2,2,2)
  678. jester.CFrame = Head.CFrame
  679. jester.CanCollide = false
  680. jesterWeld = Instance.new("Weld",jester)
  681. jesterWeld.Part0 = jester
  682. jesterWeld.Part1 = Head
  683. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(0),0)
  684. mjester = Instance.new("SpecialMesh", jester)
  685. mjester.MeshType = "FileMesh"
  686. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  687. mjester.MeshId,mjester.TextureId = 'rbxassetid://430073345','rbxassetid://430073362'
  688.  
  689. mask = Instance.new("Part",Character)
  690. mask.Size = Vector3.new(1,1,1)
  691. mask.CFrame = Head.CFrame
  692. mask.CanCollide = false
  693. maskweld = weldBetween(mask,Head)
  694. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  695. mMask = Instance.new("SpecialMesh", mask)
  696. mMask.MeshType = "FileMesh"
  697. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  698. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  699.  
  700. eyo1 = Instance.new("Part",Head)
  701. eyo1.BrickColor = BrickColor.new("White")
  702. eyo1.Material = "Neon"
  703. eyo1.Shape = "Ball"
  704. eyo1.Name = "eyo1"
  705. eyo1.CanCollide = false
  706. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  707. eyo1weld = weldBetween(eyo1,Head)
  708. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  709.  
  710. light = Instance.new("PointLight", eyo1)
  711. light.Color = Color3.new(1,1,1)
  712. light.Range = 3
  713. light.Brightness = 4
  714. light.Enabled = true
  715.  
  716. eyo2 = Instance.new("Part",Head)
  717. eyo2.BrickColor = BrickColor.new("White")
  718. eyo2.Material = "Neon"
  719. eyo2.Shape = "Ball"
  720. eyo2.Name = "eyo2"
  721. eyo2.CanCollide = false
  722. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  723. eyo2weld = weldBetween(eyo2,Head)
  724. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  725.  
  726. light2 = Instance.new("PointLight", eyo2)
  727. light2.Color = Color3.new(1,1,1)
  728. light2.Range = 3
  729. light2.Brightness = 4
  730. light2.Enabled = true
  731.  
  732. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  733. so = Instance.new("Sound")
  734. so.Parent = PARENT
  735. so.SoundId = "rbxassetid://"..ID
  736. so.Volume = VOL
  737. so.Looped = LOOP
  738. so:Play()
  739. removeuseless:AddItem(so,REMOVE)
  740. end
  741.  
  742.  
  743. mouse.KeyDown:connect(function(Press)
  744. Press=Press:lower()
  745. if Press=='r' then
  746. if levitate then return end
  747. if debounce then return end
  748. debounce = true
  749. attacking = true
  750. appi = true
  751. ws = 0
  752. coroutine.wrap(function()
  753. while appi do
  754. wait()
  755. if Root.Velocity.Magnitude < 2 and attacking == true then
  756. position = "Idle2"
  757. end
  758. end
  759. end)()
  760. coroutine.wrap(function()
  761. while appi do
  762. wait()
  763. settime = 0.05
  764. sine = sine + change
  765. if position == "Idle2" and attacking == true and appi == true then
  766. change = .4
  767. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  768. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  769. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  770. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  771. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  772. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  773. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  774. end
  775. end
  776. end)()
  777. for i = 1, 20 do
  778. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  779. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  780. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  781. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  782. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  783. swait()
  784. end
  785. SOUND(RightArm,342337569,6,false,1)
  786. coroutine.wrap(function()
  787. for i = 1, 9 do
  788. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  789. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  790. swait()
  791. end
  792. for i = 1, 9 do
  793. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  794. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  795. swait()
  796. end
  797. end)()
  798. shockwave = Instance.new("Part",Torso)
  799. shockwave.Shape = "Ball"
  800. shockwave.Size = Vector3.new(1,1,1)
  801. shockwave.BrickColor = BrickColor.new("White")
  802. shockwave.Material = "Neon"
  803. shockwave.CFrame = Torso.CFrame
  804. shockwave.CanCollide = false
  805. shockwave.Anchored = true
  806. coroutine.wrap(function()
  807. for i = 1, 20 do
  808. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  809. shockwave.Transparency = shockwave.Transparency + 0.05
  810. wait()
  811. end
  812. end)()
  813. SOUND(Torso,1072606965,0,false,10)
  814. coroutine.wrap(function()
  815. for i = 1, 10 do
  816. so.Volume = so.Volume + 0.3
  817. wait()
  818. end
  819. end)()
  820. for i = 1, 35 do
  821. local Hit = damagealll(22,Torso.Position)
  822. for _,v in pairs(Hit) do
  823. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  824. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  825. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  826. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  827. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  828. removeuseless:AddItem(vel,.1)
  829. end
  830. wave = Instance.new("Part", Torso)
  831. wave.Size = Vector3.new(1, 1, 1)
  832. wave.Transparency = 0
  833. wave.BrickColor = BrickColor.new("White")
  834. wave.Anchored = true
  835. wave.CanCollide = false
  836. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  837. wavemesh = Instance.new("SpecialMesh", wave)
  838. wavemesh.MeshId = "rbxassetid://20329976"
  839. wavemesh.Scale = Vector3.new(1, 1, 1)
  840. table.insert(th2,wave)
  841. table.insert(SlowlyFade,wave)
  842. table.insert(th5,wavemesh)
  843. removeuseless:AddItem(wave,2)
  844. CardStorm = Instance.new("Part",Torso)
  845. CardStorm.Size = Vector3.new(.1,.1,.1)
  846. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  847. CardStorm.Anchored = true
  848. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  849. CardStormMesh.Scale = Vector3.new(1,1,1)
  850. CardStormMesh.MeshId = "rbxassetid://6512150"
  851. CardStormMesh.TextureId = "rbxassetid://55364685"
  852. table.insert(SlowlyFade,CardStorm)
  853. table.insert(m3,CardStormMesh)
  854. table.insert(th1,CardStorm)
  855. removeuseless:AddItem(CardStorm,3)
  856. wait(.1)
  857. end
  858. coroutine.wrap(function()
  859. for i = 1, 10 do
  860. so.Volume = so.Volume - 0.3
  861. wait()
  862. end
  863. end)()
  864. wait(1)
  865. ws = 10
  866. clean()
  867. attacking = false
  868. debounce = false
  869. appi = false
  870. end
  871. end)
  872.  
  873. mouse.KeyDown:connect(function(Press)
  874. Press=Press:lower()
  875. if Press=='e' then
  876. if levitate then return end
  877. if debounce then return end
  878. attacking = true
  879. debounce = true
  880. damagedebounce = false
  881. clickdisallowance = true
  882. clickdebounce = false
  883. notallowed = true
  884. appi = true
  885. ws = 0
  886. coroutine.wrap(function()
  887. while appi do
  888. wait()
  889. if Root.Velocity.y > 1 and attacking == true then
  890. position = "Jump2"
  891. elseif Root.Velocity.y < -1 and attacking == true then
  892. position = "Falling2"
  893. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  894. position = "Idle2"
  895. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  896. position = "Walking2"
  897. end
  898. end
  899. end)()
  900. coroutine.wrap(function()
  901. while appi do
  902. wait()
  903. settime = 0.05
  904. sine = sine + change
  905. if position == "Jump2" and attacking == true and appi == true then
  906. change = 1
  907. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  908. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  909. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  910. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  911. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  912. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  913. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  914. elseif position == "Falling2" and attacking == true and appi == true then
  915. change = 1
  916. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  917. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  918. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  919. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  920. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  921. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  922. elseif position == "Idle2" and attacking == true and appi == true then
  923. change = .4
  924. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  925. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  926. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  927. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  928. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  929. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  930. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  931. elseif position == "Walking2" and attacking == true and appi == true then
  932. change = .8
  933. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  934. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  935. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  936. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  937. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  938. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  939. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  940. end
  941. end
  942. end)()
  943. coroutine.wrap(function()
  944. for i = 1, 40 do
  945. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  946. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  947. swait()
  948. end
  949. end)()
  950. haloh = Instance.new("Part", Torso)
  951. haloh.Size = Vector3.new(1,1,1)
  952. haloh.Anchored = false
  953. haloh.Transparency = 1
  954. haloh.CanCollide = false
  955. halohweld = weldBetween(haloh,Torso)
  956. halohweld.C0 = CFrame.new(0,0,0)
  957. n = 0
  958. x = 0
  959. tab={}
  960. tab2={}
  961. SOUND(Torso,1882057730,6,false,2)
  962. for i = 1, 20 do
  963. n = n + 20
  964. x = x + 5
  965. halo = Instance.new("Part", Torso)
  966. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  967. halo.Transparency = 1
  968. halo.CanCollide = false
  969. halo.Material = "Neon"
  970. halo.BrickColor = BrickColor.new("White")
  971. halow = weldBetween(halo,haloh)
  972. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  973. table.insert(FadeIn,halo)
  974. table.insert(tab,halow)
  975. table.insert(tab2,halo)
  976. wait()
  977. end
  978. ws = 10
  979. clickdisallowance = false
  980. coroutine.wrap(function()
  981. g1 = Instance.new("BodyGyro", Root)
  982. g1.D = 175
  983. g1.P = 20000
  984. g1.MaxTorque = Vector3.new(0,9000,0)
  985. while notallowed do
  986. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  987. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  988. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  989. swait()
  990. end
  991. end)()
  992. coroutine.wrap(function()
  993. mouse.Button1Down:connect(function()
  994. if clickdisallowance then return end
  995. if clickdebounce then return end
  996. wait(.2)
  997. clickdebounce = true
  998. notallowed = false
  999. end)
  1000. end)()
  1001. while notallowed do
  1002. for i,v in pairs(tab) do
  1003. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1004. end
  1005. swait()
  1006. end
  1007. appi = false
  1008. ws = 0
  1009. for i = 1, 15 do
  1010. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1011. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1012. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1013. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1014. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1015. swait()
  1016. end
  1017. for i,v in pairs(tab) do
  1018. v:Remove()
  1019. end
  1020. for i,v in pairs(tab2) do
  1021. removeuseless:AddItem(v,6)
  1022. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1023. BodyGyro=Instance.new('BodyGyro',v)
  1024. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1025. BodyGyro.P=2e4
  1026. removeuseless:AddItem(BodyGyro,.1)
  1027. PB2 = Instance.new("BodyVelocity", v)
  1028. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1029. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1030. PB2.Velocity = v.CFrame.lookVector * 80
  1031. end
  1032. SOUND(Torso,1499747506,3,false,1)
  1033. for i,v in pairs(tab2) do
  1034. v.Touched:connect(function(hit)
  1035. if hit.Parent:IsA("Part") then
  1036. elseif hit.Parent:IsA("SpecialMesh") then
  1037. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1038. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1039. if damagedebounce == true then return end
  1040. damagedebounce = true
  1041. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1042. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1043. Slachtoffer:TakeDamage(math.random(17,35))
  1044. SOUND(tor,694703797,6,false,1)
  1045. wait(.1)
  1046. damagedebounce = false
  1047. end
  1048. end)
  1049. end
  1050. for i = 1, 20 do
  1051. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1052. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1053. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1054. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1055. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1056. swait()
  1057. end
  1058. clean()
  1059. g1:Remove()
  1060. haloh:Remove()
  1061. attacking = false
  1062. debounce = false
  1063. damagedebounce = false
  1064. clickdebounce = false
  1065. appi = false
  1066. ws = 10
  1067. end
  1068. end)
  1069.  
  1070. mouse.KeyDown:connect(function(Press)
  1071. Press=Press:lower()
  1072. if Press=='y' then
  1073. if levitate then return end
  1074. if debounce then return end
  1075. clickdisallowance = true
  1076. clickdebounce = false
  1077. debounce = true
  1078. attacking = true
  1079. appi = true
  1080. ws = 0
  1081. coroutine.wrap(function()
  1082. while appi do
  1083. wait()
  1084. if Root.Velocity.y > 1 and attacking == true then
  1085. position = "Jump2"
  1086. elseif Root.Velocity.y < -1 and attacking == true then
  1087. position = "Falling2"
  1088. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1089. position = "Idle2"
  1090. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1091. position = "Walking2"
  1092. end
  1093. end
  1094. end)()
  1095. coroutine.wrap(function()
  1096. while appi do
  1097. wait()
  1098. settime = 0.05
  1099. sine = sine + change
  1100. if position == "Jump2" and attacking == true and appi == true then
  1101. change = 1
  1102. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1103. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1104. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1105. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1106. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1107. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1108. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1109. elseif position == "Falling2" and attacking == true and appi == true then
  1110. change = 1
  1111. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1112. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1113. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1114. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1115. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1116. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1117. elseif position == "Idle2" and attacking == true and appi == true then
  1118. change = .4
  1119. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1120. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1121. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1122. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1123. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1124. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1125. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1126. elseif position == "Walking2" and attacking == true and appi == true then
  1127. change = .8
  1128. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1129. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1130. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1131. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1132. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1133. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1134. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1135. end
  1136. end
  1137. end)()
  1138. bigcard = Instance.new("Part",Torso)
  1139. bigcard.Material = "Neon"
  1140. bigcard.Transparency = 1
  1141. bigcard.BrickColor = BrickColor.new("White")
  1142. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1143. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1144. bigcard.Anchored = true
  1145. SOUND(bigcard,236989198,6,false,1)
  1146. ace = aces[math.random(1,#aces)]
  1147. acer = Instance.new("Decal",bigcard)
  1148. acer.Texture = "rbxassetid://"..ace
  1149. acer.Transparency = 1
  1150. acer.Face = "Front"
  1151. ace2 = acer:Clone()
  1152. ace2.Parent = bigcard
  1153. ace2.Face = "Back"
  1154. table.insert(FadeIn,acer)
  1155. table.insert(FadeIn,ace2)
  1156. table.insert(FadeIn,bigcard)
  1157. for i = 1, 30 do
  1158. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1159. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1160. swait()
  1161. end
  1162. ws = 10
  1163. g1 = Instance.new("BodyGyro", Root)
  1164. g1.D = 175
  1165. g1.P = 20000
  1166. g1.MaxTorque = Vector3.new(0,9000,0)
  1167. clickdisallowance = false
  1168. coroutine.wrap(function()
  1169. mouse.Button1Down:connect(function()
  1170. if clickdisallowance then return end
  1171. if clickdebounce then return end
  1172. wait(.2)
  1173. clickdebounce = true
  1174. end)
  1175. end)()
  1176. while not clickdebounce do
  1177. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1178. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1179. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1180. swait()
  1181. end
  1182. g1:Remove()
  1183. ws = 0
  1184. for i = 1, 13 do
  1185. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1186. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1187. swait()
  1188. end
  1189. locationpart = Instance.new("Part",bigcard)
  1190. locationpart.Size = Vector3.new(1,1,1)
  1191. locationpart.Transparency = 1
  1192. locationpart.CanCollide = false
  1193. locationpart.Anchored = true
  1194. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1195. shockwave = Instance.new("Part", Torso)
  1196. shockwave.Size = Vector3.new(1,1,1)
  1197. shockwave.CanCollide = false
  1198. shockwave.Anchored = true
  1199. shockwave.Transparency = 0
  1200. shockwave.BrickColor = BrickColor.new("White")
  1201. shockwave.CFrame = CFrame.new(locationpart.Position)
  1202. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1203. shockwavemesh.Scale = Vector3.new(5,2,5)
  1204. shockwavemesh.MeshId = "rbxassetid://20329976"
  1205. removeuseless:AddItem(shockwave,4)
  1206. shockwave2 = Instance.new("Part", Torso)
  1207. shockwave2.Size = Vector3.new(1,1,1)
  1208. shockwave2.CanCollide = false
  1209. shockwave2.Anchored = true
  1210. shockwave2.Transparency = 0
  1211. shockwave2.BrickColor = BrickColor.new("White")
  1212. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1213. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1214. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1215. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1216. removeuseless:AddItem(shockwave2,4)
  1217. shockwave3 = Instance.new("Part", Torso)
  1218. shockwave3.Size = Vector3.new(1,1,1)
  1219. shockwave3.CanCollide = false
  1220. shockwave3.Anchored = true
  1221. shockwave3.Transparency = 0
  1222. shockwave3.BrickColor = BrickColor.new("White")
  1223. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1224. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1225. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1226. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1227. removeuseless:AddItem(shockwave3,4)
  1228. shockwave4 = Instance.new("Part", Torso)
  1229. shockwave4.Size = Vector3.new(1,1,1)
  1230. shockwave4.CanCollide = false
  1231. shockwave4.Anchored = true
  1232. shockwave4.Transparency = 0
  1233. shockwave4.BrickColor = BrickColor.new("White")
  1234. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1235. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1236. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1237. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1238. removeuseless:AddItem(shockwave4,4)
  1239. Hit = damagealll(20,locationpart.Position)
  1240. for _,v in pairs(Hit) do
  1241. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1242. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1243. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1244. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1245. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1246. removeuseless:AddItem(vel,.1)
  1247. end
  1248. coroutine.wrap(function()
  1249. for i = 1, 90 do
  1250. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1251. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1252. shockwave.Transparency = shockwave.Transparency + 0.025
  1253. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1254. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1255. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1256. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1257. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1258. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1259. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1260. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1261. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1262. swait()
  1263. end
  1264. end)()
  1265. SOUND(locationpart,765590102,6,false,2)
  1266. for i = 1, 24 do
  1267. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1268. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1269. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1270. swait()
  1271. end
  1272. for i = 1, 40 do
  1273. bigcard.Transparency = bigcard.Transparency + 0.2
  1274. acer.Transparency = acer.Transparency + .2
  1275. ace2.Transparency = ace2.Transparency + .2
  1276. swait()
  1277. end
  1278. attacking = false
  1279. debounce = false
  1280. appi = false
  1281. clickdisallowance = false
  1282. clickdebounce = false
  1283. ws = 10
  1284. bigcard:Remove()
  1285. clean()
  1286. end
  1287. end)
  1288.  
  1289. mouse.KeyDown:connect(function(Press)
  1290. Press=Press:lower()
  1291. if Press=='u' then
  1292. if levitate then return end
  1293. if mouse.Target ~= nil then end
  1294. if debounce then return end
  1295. debounce = true
  1296. attacking = true
  1297. appi = true
  1298. ws = 0
  1299. appi = true
  1300. coroutine.wrap(function()
  1301. while appi do
  1302. wait()
  1303. if Root.Velocity.y > 1 and attacking == true then
  1304. position = "Jump2"
  1305. elseif Root.Velocity.y < -1 and attacking == true then
  1306. position = "Falling2"
  1307. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1308. position = "Idle2"
  1309. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1310. position = "Walking2"
  1311. end
  1312. end
  1313. end)()
  1314. coroutine.wrap(function()
  1315. while appi do
  1316. wait()
  1317. settime = 0.05
  1318. sine = sine + change
  1319. if position == "Jump2" and attacking == true and appi == true then
  1320. change = 1
  1321. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1322. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1323. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1324. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1325. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1326. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1327. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1328. elseif position == "Falling2" and attacking == true and appi == true then
  1329. change = 1
  1330. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1331. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1332. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1333. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1334. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1335. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1336. elseif position == "Idle2" and attacking == true and appi == true then
  1337. change = .4
  1338. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1339. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1340. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1341. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1342. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1343. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1344. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1345. elseif position == "Walking2" and attacking == true and appi == true then
  1346. change = .8
  1347. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1348. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1349. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1350. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1351. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1352. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1353. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1354. end
  1355. end
  1356. end)()
  1357. g1 = Instance.new("BodyGyro", Root)
  1358. g1.D = 175
  1359. g1.P = 20000
  1360. g1.MaxTorque = Vector3.new(0,9000,0)
  1361. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1362. for i = 1, 15 do
  1363. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1364. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1365. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1366. swait()
  1367. end
  1368. cardportal = Instance.new("Part", Torso)
  1369. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1370. cardportal.Material = "Neon"
  1371. cardportal.BrickColor = BrickColor.new("White")
  1372. cardportal.Transparency = 0
  1373. cardportal.Anchored = true
  1374. cardportal.CanCollide = false
  1375. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1376. cardportalMESH.MeshType = "Cylinder"
  1377. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1378. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1379. for i = 1, 10 do
  1380. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1381. swait()
  1382. end
  1383. bigzcard = Instance.new("Part",Torso)
  1384. bigzcard.Material = "Neon"
  1385. bigzcard.Transparency = 0
  1386. bigzcard.BrickColor = BrickColor.new("White")
  1387. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1388. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1389. bigzcard.Anchored = true
  1390. SOUND(bigzcard,1888686669,6,false,1)
  1391. acer = Instance.new("Decal",bigzcard)
  1392. acer.Texture = "rbxassetid://1881287656"
  1393. acer.Transparency = 0
  1394. acer.Face = "Front"
  1395. ace2 = acer:Clone()
  1396. ace2.Parent = bigzcard
  1397. ace2.Face = "Back"
  1398. spinning = true
  1399. coroutine.wrap(function()
  1400. while spinning do
  1401. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1402. swait()
  1403. end
  1404. end)()
  1405. for i = 1, 20 do
  1406. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1407. swait()
  1408. end
  1409. coroutine.wrap(function()
  1410. for i = 1, 10 do
  1411. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1412. swait()
  1413. end
  1414. cardportal:Remove()
  1415. end)()
  1416. wait(.7)
  1417. ace3 = Instance.new("Decal",bigzcard)
  1418. ace3.Texture = "rbxassetid://1880203893"
  1419. ace3.Transparency = 1
  1420. ace3.Face = "Front"
  1421. ace4 = ace3:Clone()
  1422. ace4.Parent = bigzcard
  1423. ace4.Face = "Back"
  1424. bigzcard2 = Instance.new("Part",Torso)
  1425. bigzcard2.Material = "Neon"
  1426. bigzcard2.Transparency = 1
  1427. bigzcard2.BrickColor = BrickColor.new("Really black")
  1428. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1429. bigzcard2.CFrame = bigzcard.CFrame
  1430. bigzcard2.CanCollide = false
  1431. bigzcard2.Anchored = true
  1432. coroutine.wrap(function()
  1433. while spinning do
  1434. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1435. swait()
  1436. end
  1437. end)()
  1438. blz = bl[math.random(1,#bl)]
  1439. woos = Instance.new("Sound",Torso)
  1440. woos.SoundId = "rbxassetid://"..blz
  1441. woos.Volume = 4
  1442. woos:Play()
  1443. for i = 1, 20 do
  1444. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1445. bigzcard.Transparency = bigzcard.Transparency + .05
  1446. ace3.Transparency = ace3.Transparency - 0.05
  1447. ace4.Transparency = ace4.Transparency - 0.05
  1448. acer.Transparency = acer.Transparency + 0.05
  1449. ace2.Transparency = ace2.Transparency + 0.05
  1450. wait()
  1451. end
  1452. ace3.Parent = bigzcard2
  1453. ace3.Face = "Front"
  1454. ace4.Parent = bigzcard2
  1455. ace4.Face = "Back"
  1456. bigzcard:Remove()
  1457. spinning = false
  1458. blackholeactive = true
  1459. coroutine.wrap(function()
  1460. blackhole={}
  1461. orbzfade={}
  1462. for i = 1, 100 do
  1463. orbz = Instance.new("Part", Torso)
  1464. orbz.Shape = "Ball"
  1465. orbz.Material = "Neon"
  1466. orbz.BrickColor = BrickColor.new("Really black")
  1467. orbz.Size = Vector3.new(2,2,2)
  1468. orbz.Anchored = true
  1469. orbz.CanCollide = false
  1470. removeuseless:AddItem(orbz,1)
  1471. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1472. table.insert(blackhole,orbz)
  1473. table.insert(orbzfade,orbz)
  1474. for i,v in pairs(blackhole) do
  1475. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1476. end
  1477. for i,v in pairs(orbzfade) do
  1478. v.Transparency = v.Transparency + 0.025
  1479. end
  1480. swait()
  1481. end
  1482. end)()
  1483. coroutine.wrap(function()
  1484. while blackholeactive do
  1485. local Hit = damagealll(45,bigzcard2.Position)
  1486. for _,v in pairs(Hit) do
  1487. coroutine.wrap(function()
  1488. wait(.15)
  1489. if blackholeactive == false then return end
  1490. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1491. end)()
  1492. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1493. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1494. end
  1495. wait()
  1496. end
  1497. end)()
  1498. for i = 1, 100 do
  1499. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1500. cataclysmics = Instance.new("Part", Torso)
  1501. cataclysmics.Shape = "Ball"
  1502. cataclysmics.Material = "Neon"
  1503. cataclysmics.BrickColor = BrickColor.new("Really black")
  1504. cataclysmics.Size = Vector3.new(11,11,11)
  1505. cataclysmics.Transparency = .3
  1506. cataclysmics.Anchored = true
  1507. cataclysmics.CanCollide = false
  1508. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1509. table.insert(LessSize,cataclysmics)
  1510. table.insert(keyYtransparency,cataclysmics)
  1511. removeuseless:AddItem(cataclysmics,1)
  1512. swait()
  1513. end
  1514. coroutine.wrap(function()
  1515. for i = 1, 20 do
  1516. for i,v in pairs(orbzfade) do
  1517. v.Transparency = v.Transparency + 0.05
  1518. end
  1519. swait()
  1520. end
  1521. end)()
  1522. explosiontable={}
  1523. ringtable={}
  1524. ringtable2={}
  1525. soundboks = Instance.new("Part",Torso)
  1526. soundboks.CanCollide = false
  1527. soundboks.Anchored = true
  1528. soundboks.Transparency = 1
  1529. soundboks.CFrame = bigzcard2.CFrame
  1530. removeuseless:AddItem(soundboks,6)
  1531. SOUND(soundboks,472579737,6,false,1)
  1532. blackholeactive = false
  1533. bigzcard2:Remove()
  1534. Hit = damagealll(60,soundboks.Position)
  1535. for _,v in pairs(Hit) do
  1536. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1537. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1538. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1539. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1540. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1541. removeuseless:AddItem(vel,.1)
  1542. end
  1543. coroutine.wrap(function()
  1544. shockwave = Instance.new("Part", Torso)
  1545. shockwave.Size = Vector3.new(1,1,1)
  1546. shockwave.CanCollide = false
  1547. shockwave.Anchored = true
  1548. shockwave.Transparency = 0
  1549. shockwave.BrickColor = BrickColor.new("Really black")
  1550. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1551. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1552. shockwavemesh.Scale = Vector3.new(5,2,5)
  1553. shockwavemesh.MeshId = "rbxassetid://20329976"
  1554. shockwave2 = Instance.new("Part", Torso)
  1555. shockwave2.Size = Vector3.new(1,1,1)
  1556. shockwave2.CanCollide = false
  1557. shockwave2.Anchored = true
  1558. shockwave2.Transparency = 0
  1559. shockwave2.BrickColor = BrickColor.new("Really black")
  1560. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1561. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1562. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1563. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1564. for i = 1, 40 do
  1565. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1566. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1567. shockwave.Transparency = shockwave.Transparency + 0.025
  1568. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1569. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1570. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1571. swait()
  1572. end
  1573. shockwave:Remove()
  1574. shockwave2:Remove()
  1575. end)()
  1576. for i = 1, 4 do
  1577. explosion = Instance.new("Part", Torso)
  1578. explosion.Shape = "Ball"
  1579. explosion.Size = Vector3.new(1,1,1)
  1580. explosion.Transparency = 0
  1581. explosion.CanCollide = false
  1582. explosion.Anchored = true
  1583. explosion.BrickColor = BrickColor.new("Really black")
  1584. explosion.Material = "Neon"
  1585. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1586. table.insert(ExtremeM,explosion)
  1587. table.insert(SlowlyFade,explosion)
  1588. removeuseless:AddItem(explosion,4)
  1589. ring = Instance.new("Part", Torso)
  1590. ring.Size = Vector3.new(5, 5, 5)
  1591. ring.Transparency = 0
  1592. ring.BrickColor = BrickColor.new("Really black")
  1593. ring.Anchored = true
  1594. ring.CanCollide = false
  1595. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1596. ringh = Instance.new("SpecialMesh", ring)
  1597. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1598. ringh.Scale = Vector3.new(2, 2, .1)
  1599. table.insert(keyYsize,ringh)
  1600. table.insert(keyYtransparency,ring)
  1601. removeuseless:AddItem(ring,4)
  1602. swait()
  1603. end
  1604. wait(1.2)
  1605. clean()
  1606. keyYsize={}
  1607. keyYtransparency={}
  1608. blackholev = false
  1609. appi = false
  1610. g1:Remove()
  1611. ws = 10
  1612. attacking = false
  1613. debounce = false
  1614. end
  1615. end)
  1616.  
  1617. mouse.KeyDown:connect(function(Press)
  1618. Press=Press:lower()
  1619. if Press=='t' then
  1620. if levitate then
  1621. if tauntdebounce then return end
  1622. tauntdebounce = true
  1623. laughing = true
  1624. coroutine.wrap(function()
  1625. while laughing do
  1626. local b1 = Instance.new("BillboardGui",Head)
  1627. b1.Size = UDim2.new(0,4,0,1.6)
  1628. b1.StudsOffset = Vector3.new(0,0,0)
  1629. b1.Name = "laff"
  1630. b1.AlwaysOnTop = true
  1631. b1.Adornee = Head
  1632. removeuseless:AddItem(b1,3)
  1633. local b2 = Instance.new("TextLabel",b1)
  1634. b2.BackgroundTransparency = 1
  1635. b2.Text = "HaHaHaHaHaHa..."
  1636. b2.Font = "Garamond"
  1637. b2.TextSize = 0
  1638. b2.Name = "lafftext"
  1639. b2.TextStrokeTransparency = 0
  1640. b2.TextColor3 = BrickColor.new("Really red").Color
  1641. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1642. b2.Size = UDim2.new(1,0,.5,0)
  1643. table.insert(laughingtable,b2)
  1644. removeuseless:AddItem(b1,2)
  1645. coroutine.wrap(function()
  1646. if zxc then return end
  1647. zxc = true
  1648. while true do
  1649. swait()
  1650. for i,v in pairs(Head:GetChildren()) do
  1651. if v.Name == "laff" then
  1652. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1653. end
  1654. end
  1655. for i,v in pairs(laughingtable) do
  1656. v.TextTransparency = v.TextTransparency + .025
  1657. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1658. v.TextSize = v.TextSize + 2
  1659. v.Rotation = v.Rotation + .1
  1660. end
  1661. end
  1662. end)()
  1663. swait(10)
  1664. end
  1665. end)()
  1666. laugh = laughs[math.random(1,#laughs)]
  1667. laughy = Instance.new("Sound",Head)
  1668. laughy.SoundId = "rbxassetid://"..laugh
  1669. laughy.Volume = 10
  1670. laughy:Play()
  1671. wait(1)
  1672. wait(laughy.TimeLength)
  1673. laughing = false
  1674. laughy:Remove()
  1675. tauntdebounce = false
  1676. else
  1677. if mouse.Target ~= nil then
  1678. if debounce then return end
  1679. attacking = true
  1680. ghost()
  1681. tps = Instance.new("Sound", Torso)
  1682. tps.Volume = 5
  1683. tps.SoundId = "rbxassetid://1894958339"
  1684. tps:Play()
  1685. removeuseless:AddItem(tps,2)
  1686. g1 = Instance.new("BodyGyro", Root)
  1687. g1.D = 175
  1688. g1.P = 20000
  1689. g1.MaxTorque = Vector3.new(0,9000,0)
  1690. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1691. removeuseless:AddItem(g1,.05)
  1692. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1693. wait(.1)
  1694. attacking = false
  1695. debounce = false
  1696. end
  1697. end
  1698. end
  1699. end)
  1700.  
  1701. mouse.KeyDown:connect(function(Press)
  1702. Press=Press:lower()
  1703. if Press=='q' then
  1704. if levitate then return end
  1705. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1706. if debounce then return end
  1707. debounce = true
  1708. attacking = true
  1709. appi = true
  1710. ws = 0
  1711. coroutine.wrap(function()
  1712. while appi do
  1713. wait()
  1714. if Root.Velocity.y > 1 and attacking == true then
  1715. position = "Jump2"
  1716. elseif Root.Velocity.y < -1 and attacking == true then
  1717. position = "Falling2"
  1718. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1719. position = "Idle2"
  1720. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1721. position = "Walking2"
  1722. end
  1723. end
  1724. end)()
  1725. coroutine.wrap(function()
  1726. while appi do
  1727. wait()
  1728. settime = 0.05
  1729. sine = sine + change
  1730. if position == "Jump2" and attacking == true and appi == true then
  1731. change = 1
  1732. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1733. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1734. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1735. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1736. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1737. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1738. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1739. elseif position == "Falling2" and attacking == true and appi == true then
  1740. change = 1
  1741. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1742. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1743. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1744. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1745. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1746. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1747. elseif position == "Idle2" and attacking == true and appi == true then
  1748. change = .4
  1749. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1750. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1751. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1752. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1753. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1754. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1755. elseif position == "Walking2" and attacking == true and appi == true then
  1756. change = .8
  1757. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1758. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1759. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1760. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1761. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1762. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1763. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1764. end
  1765. end
  1766. end)()
  1767. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1768. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1769. EHead = enemyhum.Parent:FindFirstChild("Head")
  1770. g1 = Instance.new("BodyGyro", Root)
  1771. g1.D = 175
  1772. g1.P = 20000
  1773. g1.MaxTorque = Vector3.new(0,9000,0)
  1774. brick = Instance.new("Part",Torso)
  1775. brick.Anchored = true
  1776. brick.CanCollide = false
  1777. brick.Material = "Neon"
  1778. brick.Transparency = 1
  1779. brick.BrickColor = BrickColor.new("White")
  1780. brick.Size = Vector3.new(8,.3,12)
  1781. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1782. SOUND(brick,1888686669,6,false,1.5)
  1783. ace = aces[math.random(1,#aces)]
  1784. acer = Instance.new("Decal",brick)
  1785. acer.Texture = "rbxassetid://1898092341"
  1786. acer.Transparency = 1
  1787. acer.Face = "Top"
  1788. coroutine.wrap(function()
  1789. for i = 1, 20 do
  1790. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1791. brick.Transparency = brick.Transparency - .05
  1792. acer.Transparency = acer.Transparency - .1
  1793. swait()
  1794. end
  1795. end)()
  1796. ETorso.Anchored = true
  1797. EHead.Anchored = true
  1798. for i = 1, 25 do
  1799. swait()
  1800. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1801. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1802. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1803. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1804. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1805. end
  1806. SOUND(brick,472214107,6,false,2)
  1807. coroutine.wrap(function()
  1808. for i = 1, 10 do
  1809. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1810. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1811. swait()
  1812. end
  1813. end)()
  1814. shockwave = Instance.new("Part", Torso)
  1815. shockwave.Size = Vector3.new(1,1,1)
  1816. shockwave.CanCollide = false
  1817. shockwave.Anchored = true
  1818. shockwave.Transparency = 0
  1819. shockwave.BrickColor = BrickColor.new("White")
  1820. shockwave.CFrame = CFrame.new(brick.Position)
  1821. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1822. shockwavemesh.Scale = Vector3.new(1,1,1)
  1823. shockwavemesh.MeshId = "rbxassetid://20329976"
  1824. removeuseless:AddItem(shockwave,4)
  1825. shockwave2 = Instance.new("Part", Torso)
  1826. shockwave2.Size = Vector3.new(1,1,1)
  1827. shockwave2.CanCollide = false
  1828. shockwave2.Anchored = true
  1829. shockwave2.Transparency = 0
  1830. shockwave2.BrickColor = BrickColor.new("White")
  1831. shockwave2.CFrame = CFrame.new(brick.Position)
  1832. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1833. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1834. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1835. removeuseless:AddItem(shockwave2,4)
  1836. for i = 1, 35 do
  1837. swait()
  1838. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1839. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1840. shockwave.Transparency = shockwave.Transparency + .05
  1841. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1842. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1843. shockwave2.Transparency = shockwave2.Transparency + .03
  1844. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1845. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1846. end
  1847. for i = 1, 8 do
  1848. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1849. swait()
  1850. end
  1851. n = 0
  1852. SOUND(brick,54111471,6,false,1)
  1853. for i = 1, 40 do
  1854. n = n + 6
  1855. brick.Transparency = brick.Transparency + .025
  1856. acer.Transparency = acer.Transparency + .075
  1857. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1858. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1859. swait()
  1860. end
  1861. ws = 10
  1862. brick:Remove()
  1863. enemyhum.Parent:Remove()
  1864. attacking = false
  1865. removeuseless:AddItem(g1,0.001)
  1866. debounce = false
  1867. appi = false
  1868. end
  1869. end
  1870. end)
  1871.  
  1872. mouse.KeyDown:connect(function(Press)
  1873. Press=Press:lower()
  1874. if Press=='p' then
  1875. if levitate then return end
  1876. if blocking then
  1877. if blockedoff then return end
  1878. clickallowance = false
  1879. appi = false
  1880. attacking = true
  1881. blocking = false
  1882. throwing = true
  1883. ws = 0
  1884. n = 0
  1885. blockcard.CanCollide = false
  1886. for i = 1, 35 do
  1887. n = n + 20
  1888. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1889. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1890. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1891. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1892. swait()
  1893. end
  1894. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1895. blockcard.CanCollide = false
  1896. locater1 = Instance.new("Part",blockcard)
  1897. locater1.Size = Vector3.new(1,1,1)
  1898. locater1.CanCollide = false
  1899. locater1.Anchored = true
  1900. locater1.Transparency = 1
  1901. locater2 = Instance.new("Part",blockcard)
  1902. locater2.Size = Vector3.new(1,1,1)
  1903. locater2.CanCollide = false
  1904. locater2.Transparency = 1
  1905. locater2.Anchored = true
  1906. locater3 = Instance.new("Part",blockcard)
  1907. locater3.Size = Vector3.new(1,1,1)
  1908. locater3.Transparency = 1
  1909. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1910. locater3.CanCollide = false
  1911. locater3.Anchored = true
  1912. fushfush = Instance.new("Sound",blockcard)
  1913. fushfush.SoundId = "rbxassetid://288641686"
  1914. fushfush.Volume = 8
  1915. fushfush:Play()
  1916. boosh:Play()
  1917. coroutine.wrap(function()
  1918. n = 0
  1919. for i = 1, 35 do
  1920. n = n + 10
  1921. shockwave = Instance.new("Part", Torso)
  1922. shockwave.Size = Vector3.new(1,1,1)
  1923. shockwave.CanCollide = false
  1924. shockwave.Anchored = true
  1925. shockwave.Transparency = .5
  1926. shockwave.BrickColor = BrickColor.new("White")
  1927. shockwave.CFrame = locater3.CFrame
  1928. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1929. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1930. shockwavemesh.MeshId = "rbxassetid://20329976"
  1931. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1932. removeuseless:AddItem(shockwave,1)
  1933. table.insert(lolzor2,shockwave)
  1934. for i,v in pairs(lolzor2) do
  1935. v.Transparency = v.Transparency + .1
  1936. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1937. end
  1938. swait()
  1939. end
  1940. end)()
  1941. for i = 1, 35 do
  1942. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1943. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1944. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1945. fushfush.Volume = fushfush.Volume - .2
  1946. Hit = damagealll(20,blockcard.Position)
  1947. for _,v in pairs(Hit) do
  1948. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1949. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1950. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1951. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1952. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1953. removeuseless:AddItem(vel,.1)
  1954. end
  1955. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1956. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1957. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1958. grassblocks = Instance.new("Part",Torso)
  1959. grassblocks.Size = Vector3.new(4,4,4)
  1960. grassblocks.Material = "Grass"
  1961. grassblocks.Anchored = true
  1962. grassblocks.BrickColor = BrickColor.new("Bright green")
  1963. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1964. removeuseless:AddItem(grassblocks,5)
  1965. grassblocks2 = Instance.new("Part",Torso)
  1966. grassblocks2.Size = Vector3.new(4,4,4)
  1967. grassblocks2.Material = "Grass"
  1968. grassblocks2.Anchored = true
  1969. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1970. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1971. removeuseless:AddItem(grassblocks2,5)
  1972. blockcardshadow = Instance.new("Part",Torso)
  1973. blockcardshadow.Transparency = .5
  1974. blockcardshadow.Anchored = true
  1975. blockcardshadow.Material = "Neon"
  1976. blockcardshadow.BrickColor = BrickColor.new("White")
  1977. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1978. blockcardshadow.CanCollide = false
  1979. blockcardshadow.CFrame = blockcard.CFrame
  1980. removeuseless:AddItem(blockcardshadow,2)
  1981. table.insert(lolzor,blockcardshadow)
  1982. for i,v in pairs(lolzor) do
  1983. v.Transparency = v.Transparency + 0.05
  1984. end
  1985. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1986. swait()
  1987. end
  1988. blockcard.Name = "Getthisshitoutofhere"
  1989. for i = 1, 10 do
  1990. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1991. blockcard.Transparency = blockcard.Transparency + .1
  1992. acer.Transparency = blockcard.Transparency
  1993. ace2.Transparency = blockcard.Transparency
  1994. for i,v in pairs(lolzor) do
  1995. v.Transparency = v.Transparency + .05
  1996. end
  1997. for i,v in pairs(lolzor2) do
  1998. v.Transparency = v.Transparency + .1
  1999. end
  2000. swait()
  2001. end
  2002. lolzor={}
  2003. lolzor2={}
  2004. attacking = false
  2005. debounce = false
  2006. blocking = false
  2007. throwing = false
  2008. fushfush:Remove()
  2009. clickallowance = false
  2010. appi = false
  2011. blockcard:Remove()
  2012. g1:Remove()
  2013. ws = 10
  2014. else
  2015. if debounce then return end
  2016. if throwing then return end
  2017. debounce = true
  2018. ws = 10
  2019. attacking = true
  2020. blocking = true
  2021. boosh = Instance.new("Sound",nil)
  2022. boosh.SoundId = "rbxassetid://413682983"
  2023. boosh.Volume = 6
  2024. appi = true
  2025. coroutine.wrap(function()
  2026. while appi do
  2027. wait()
  2028. if Root.Velocity.y > 1 and attacking == true then
  2029. position = "Jump2"
  2030. elseif Root.Velocity.y < -1 and attacking == true then
  2031. position = "Falling2"
  2032. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2033. position = "Idle2"
  2034. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2035. position = "Walking2"
  2036. end
  2037. end
  2038. end)()
  2039. coroutine.wrap(function()
  2040. while appi do
  2041. wait()
  2042. settime = 0.05
  2043. sine = sine + change
  2044. if position == "Jump2" and attacking == true and appi == true then
  2045. change = 1
  2046. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2047. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2048. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2049. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2050. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2051. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2052. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2053. elseif position == "Falling2" and attacking == true and appi == true then
  2054. change = 1
  2055. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2056. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2057. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2058. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2059. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2060. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2061. elseif position == "Idle2" and attacking == true and appi == true then
  2062. change = .4
  2063. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2064. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2065. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2066. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2067. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2068. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2069. elseif position == "Walking2" and attacking == true and appi == true then
  2070. change = .8
  2071. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2072. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2073. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2074. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2075. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2076. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2077. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2078. end
  2079. end
  2080. end)()
  2081. blockcard = Instance.new("Part",Torso)
  2082. blockcard.Material = "Neon"
  2083. blockcard.Transparency = 1
  2084. blockcard.BrickColor = BrickColor.new("White")
  2085. blockcard.Size = Vector3.new(8, 13, 0.3)
  2086. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2087. blockcard.Anchored = true
  2088. boosh.Parent = blockcard
  2089. SOUND(blockcard,236989198,6,false,1)
  2090. ace = aces[math.random(1,#aces)]
  2091. acer = Instance.new("Decal",blockcard)
  2092. acer.Texture = "rbxassetid://"..ace
  2093. acer.Transparency = 1
  2094. acer.Face = "Front"
  2095. ace2 = acer:Clone()
  2096. ace2.Parent = blockcard
  2097. ace2.Face = "Back"
  2098. coroutine.wrap(function()
  2099. for i = 1, 20 do
  2100. blockcard.Transparency = blockcard.Transparency - 0.05
  2101. acer.Transparency = blockcard.Transparency
  2102. ace2.Transparency = blockcard.Transparency
  2103. swait()
  2104. end
  2105. clickallowance = true
  2106. end)()
  2107. g1 = Instance.new("BodyGyro", Root)
  2108. g1.D = 175
  2109. g1.P = 20000
  2110. g1.MaxTorque = Vector3.new(0,9000,0)
  2111. coroutine.wrap(function()
  2112. while blocking do
  2113. if not blockedoff then
  2114. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2115. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2116. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2117. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2118. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2119. end
  2120. swait()
  2121. end
  2122. end)()
  2123. wait(1)
  2124. mouse.Button1Down:connect(function()
  2125. if throwing then return end
  2126. if not clickallowance then return end
  2127. clickallowance = false
  2128. blockedoff = true
  2129. ws = 0
  2130. for i = 1, 15 do
  2131. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2132. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2133. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2134. swait()
  2135. end
  2136. boosh:Play()
  2137. hitdebounce = false
  2138. blockcard.Touched:connect(function(hit)
  2139. if hit.Parent:IsA("Part") then
  2140. elseif hit.Parent:IsA("SpecialMesh") then
  2141. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2142. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2143. for i,v in pairs(hit.Parent:GetChildren()) do
  2144. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2145. if hitdebounce then return end
  2146. hitdebounce = true
  2147. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2148. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2149. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2150. tors = hit.Parent:FindFirstChild("UpperTorso")
  2151. else
  2152. tors = hit.Parent:FindFirstChild("Torso")
  2153. end
  2154. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2155. removeuseless:AddItem(vel,.1)
  2156. Slachtoffer:TakeDamage(math.random(23,44))
  2157. end
  2158. end
  2159. end)
  2160. for i = 1, 10 do
  2161. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2162. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2163. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2164. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2165. swait()
  2166. end
  2167. for i = 1, 10 do
  2168. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2169. swait()
  2170. end
  2171. hitdebounce = true
  2172. ws = 10
  2173. clickallowance = true
  2174. blockedoff = false
  2175. end)
  2176. end
  2177. end
  2178. end)
  2179.  
  2180.  
  2181. mouse.KeyDown:connect(function(Press)
  2182. Press=Press:lower()
  2183. if Press=='f' then
  2184. if debounce then return end
  2185. if notallowedtransform then return end
  2186. debounce = true
  2187. if levitate then
  2188. levitate = false
  2189. mjester.VertexColor = Vector3.new(1, 1, 1)
  2190. glow.Transparency = 1
  2191. blastwave = Instance.new("Part",Torso)
  2192. blastwave.CFrame = Torso.CFrame
  2193. blastwave.Anchored = true
  2194. blastwave.Material = "Neon"
  2195. blastwave.CanCollide = false
  2196. blastwave.Shape = "Ball"
  2197. blastwave.Size = Vector3.new(3,3,3)
  2198. coroutine.wrap(function()
  2199. for i = 1, 20 do
  2200. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2201. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2202. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2203. blastwave.Transparency = blastwave.Transparency + 0.05
  2204. swait()
  2205. end
  2206. blastwave:Remove()
  2207. levitatewave2:Remove()
  2208. levitatewave:Remove()
  2209. end)()
  2210. ws = 10
  2211. notallowedtransform = true
  2212. attacking = true
  2213. coroutine.wrap(function()
  2214. for i = 1, 10 do
  2215. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2216. v.Transparency = v.Transparency + 0.1
  2217. end
  2218. end
  2219. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2220. v.Transparency = v.Transparency + 0.1
  2221. end
  2222. end
  2223. wait()
  2224. end
  2225. end)()
  2226. doomtheme.SoundId = "rbxassetid://678271719"
  2227. doomtheme.TimePosition = 0
  2228. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2229. wait(0.000001)
  2230. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(0),0)
  2231. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2232. mjester.MeshId,mjester.TextureId = 'rbxassetid://430073345','rbxassetid://430073362'
  2233.  
  2234. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2235. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
  2236. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2237. wait(0.000001)
  2238. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2239.  
  2240. eyo1 = Instance.new("Part",Head)
  2241. eyo1.BrickColor = BrickColor.new("White")
  2242. eyo1.Material = "Neon"
  2243. eyo1.Shape = "Ball"
  2244. eyo1.Name = "eyo1"
  2245. eyo1.CanCollide = false
  2246. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2247. eyo1weld = weldBetween(eyo1,Head)
  2248. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2249.  
  2250. light = Instance.new("PointLight", eyo1)
  2251. light.Color = Color3.new(1,1,1)
  2252. light.Range = 3
  2253. light.Brightness = 4
  2254. light.Enabled = true
  2255.  
  2256. eyo2 = Instance.new("Part",Head)
  2257. eyo2.BrickColor = BrickColor.new("White")
  2258. eyo2.Material = "Neon"
  2259. eyo2.Shape = "Ball"
  2260. eyo2.Name = "eyo2"
  2261. eyo2.CanCollide = false
  2262. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2263. eyo2weld = weldBetween(eyo2,Head)
  2264. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2265.  
  2266. light2 = Instance.new("PointLight", eyo2)
  2267. light2.Color = Color3.new(1,1,1)
  2268. light2.Range = 3
  2269. light2.Brightness = 4
  2270. light2.Enabled = true
  2271.  
  2272. Character.Shirt.ShirtTemplate = "rbxassetid://960560936"
  2273. Character.Pants.PantsTemplate = "rbxassetid://1088682398"
  2274. hum.HipHeight = 0
  2275. ws = 10
  2276. debounce = false
  2277. attacking = false
  2278. coroutine.wrap(function()
  2279. wait(3)
  2280. notallowedtransform = false
  2281. end)()
  2282. else
  2283. ws = 50
  2284. notallowedtransform = true
  2285. levitate = true
  2286. ws = 50
  2287. glow.Transparency = 0
  2288. eyo1:Remove()
  2289. eyo2:Remove()
  2290. coroutine.wrap(function()
  2291. while levitate do
  2292. for i,v in pairs(Head:GetChildren()) do
  2293. if v.Name == "eyo1" or v.Name == "eyo2" then
  2294. v:Remove()
  2295. end
  2296. end
  2297. wait()
  2298. end
  2299. end)()
  2300. mnb = 0
  2301. levitatewave = Instance.new("Part", Torso)
  2302. levitatewave.Size = Vector3.new(1,1,1)
  2303. levitatewave.CanCollide = false
  2304. levitatewave.Anchored = true
  2305. levitatewave.Transparency = .5
  2306. levitatewave.BrickColor = BrickColor.new("Really black")
  2307. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2308. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2309. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2310. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2311. levitatewave2 = Instance.new("Part", Torso)
  2312. levitatewave2.Size = Vector3.new(1,1,1)
  2313. levitatewave2.CanCollide = false
  2314. levitatewave2.Anchored = true
  2315. levitatewave2.Transparency = .5
  2316. levitatewave2.BrickColor = BrickColor.new("Really red")
  2317. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2318. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2319. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2320. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2321. blastwave = Instance.new("Part",Torso)
  2322. blastwave.CFrame = Torso.CFrame
  2323. blastwave.Anchored = true
  2324. blastwave.Material = "Neon"
  2325. blastwave.CanCollide = false
  2326. blastwave.Shape = "Ball"
  2327. blastwave.Size = Vector3.new(3,3,3)
  2328. coroutine.wrap(function()
  2329. for i = 1, 20 do
  2330. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2331. blastwave.Transparency = blastwave.Transparency + 0.05
  2332. swait()
  2333. end
  2334. blastwave:Remove()
  2335. end)()
  2336. coroutine.wrap(function()
  2337. while levitate do
  2338. mnb = mnb + 15
  2339. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2340. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2341. colors = colortable[math.random(1,#colortable)]
  2342. lmagic = Instance.new("Part",LeftArm)
  2343. lmagic.Material = "Neon"
  2344. lmagic.CanCollide = false
  2345. lmagic.Anchored = true
  2346. lmagic.BrickColor = BrickColor.new(colors)
  2347. lmagic.Size = Vector3.new(1,1,1)
  2348. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2349. removeuseless:AddItem(lmagic,2)
  2350. rmagic = Instance.new("Part",RightArm)
  2351. rmagic.Material = "Neon"
  2352. rmagic.CanCollide = false
  2353. rmagic.Anchored = true
  2354. rmagic.BrickColor = BrickColor.new(colors)
  2355. rmagic.Size = Vector3.new(1,1,1)
  2356. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2357. removeuseless:AddItem(rmagic,2)
  2358. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2359. v.Transparency = v.Transparency + 0.05
  2360. end
  2361. end
  2362. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2363. v.Transparency = v.Transparency + 0.05
  2364. end
  2365. end
  2366. swait()
  2367. end
  2368. end)()
  2369. framee = Instance.new("Frame")
  2370. framee.Parent = screenGui
  2371. framee.Position = UDim2.new(0, 8, 0, -500)
  2372. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2373. framee.BackgroundColor3 = BrickColor.new("White").Color
  2374. framee.BackgroundTransparency = 0
  2375. coroutine.wrap(function()
  2376. wait(.2)
  2377. for i = 1, 40 do
  2378. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2379. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2380. swait()
  2381. end
  2382. hum.CameraOffset = Vector3.new(0,0,0)
  2383. framee:Remove()
  2384. end)()
  2385. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2386. doomtheme.SoundId = "rbxassetid://165704299"
  2387. doomtheme:Play()
  2388. doomtheme.Volume = 100
  2389. doomtheme.TimePosition = 20.7
  2390. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2391. mjester.MeshId = "rbxassetid://193760002"
  2392. mjester.TextureId = "rbxassetid://379225327"
  2393. mjester.VertexColor = Vector3.new(1, 0, 0)
  2394. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2395. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2396. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2397. mMask.MeshId = "rbxassetid://13520257"
  2398. mMask.Scale = Vector3.new(1.1, 1, 1)
  2399. mMask.TextureId = "rbxassetid://13520260"
  2400. eyo1:Remove()
  2401. eyo2:Remove()
  2402. coroutine.wrap(function()
  2403. while levitate do
  2404. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2405. swait()
  2406. end
  2407. end)()
  2408. attacking = false
  2409. debounce = false
  2410. coroutine.wrap(function()
  2411. wait(3)
  2412. notallowedtransform = false
  2413. end)()
  2414. end
  2415. end
  2416. end)
  2417.  
  2418. mouse.KeyDown:connect(function(Press)
  2419. Press=Press:lower()
  2420. if Press=='.' then
  2421. hum.Parent:BreakJoints()
  2422. end
  2423. end)
  2424.  
  2425. checks1 = coroutine.wrap(function() -------Checks
  2426. while true do
  2427. if Root.Velocity.y > 1 and levitate == false then
  2428. position = "Jump"
  2429. elseif Root.Velocity.y < -1 and levitate == false then
  2430. position = "Falling"
  2431. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2432. position = "Idle"
  2433. elseif Root.Velocity.Magnitude < 2 and running == false then
  2434. position = "Idle2"
  2435. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2436. position = "Walking"
  2437. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2438. position = "Walking2"
  2439. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2440. position = "Running"
  2441. else
  2442. end
  2443. wait()
  2444. end
  2445. end)
  2446. checks1()
  2447.  
  2448. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2449. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2450. end
  2451.  
  2452. function ray2(StartPos, EndPos, Distance, Ignore)
  2453. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2454. return ray(StartPos, DIRECTION, Distance, Ignore)
  2455. end
  2456.  
  2457. OrgnC0 = Neck.C0
  2458. local movelimbs = coroutine.wrap(function()
  2459. while RunSrv.RenderStepped:wait() do
  2460. TrsoLV = Torso.CFrame.lookVector
  2461. Dist = nil
  2462. Diff = nil
  2463. if not MseGuide then
  2464. print("Failed to recognize")
  2465. else
  2466. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2467. Dist = (Head.CFrame.p-Point).magnitude
  2468. Diff = Head.CFrame.Y-Point.Y
  2469. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2470. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2471. Diff2 = LeftArm.CFrame.Y-Point.Y
  2472. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2473. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2474. end
  2475. end
  2476. end)
  2477. movelimbs()
  2478. immortal = {}
  2479. for i,v in pairs(Character:GetDescendants()) do
  2480. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2481. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2482. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2483. end
  2484. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2485. elseif v:IsA("JointInstance") then
  2486. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2487. end
  2488. end
  2489. for e = 1, #immortal do
  2490. if immortal[e] ~= nil then
  2491. local STUFF = immortal[e]
  2492. local PART = STUFF[1]
  2493. local PARENT = STUFF[2]
  2494. local MATERIAL = STUFF[3]
  2495. local COLOR = STUFF[4]
  2496. local TRANSPARENCY = STUFF[5]
  2497. if levitate then
  2498. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2499. PART.Material = MATERIAL
  2500. PART.Color = COLOR
  2501. PART.Transparency = TRANSPARENCY
  2502. end
  2503. PART.AncestryChanged:connect(function()
  2504. PART.Parent = PARENT
  2505. end)
  2506. else
  2507. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2508. PART.Material = MATERIAL
  2509. PART.Color = COLOR
  2510. PART.Transparency = TRANSPARENCY
  2511. end
  2512. PART.AncestryChanged:connect(function()
  2513. PART.Parent = PARENT
  2514. end)
  2515. end
  2516. end
  2517. end
  2518. function immortality()
  2519. for e = 1, #immortal do
  2520. if immortal[e] ~= nil then
  2521. local STUFF = immortal[e]
  2522. local PART = STUFF[1]
  2523. local PARENT = STUFF[2]
  2524. local MATERIAL = STUFF[3]
  2525. local COLOR = STUFF[4]
  2526. local TRANSPARENCY = STUFF[5]
  2527. if PART.ClassName == "Part" and PART == Root then
  2528. PART.Material = MATERIAL
  2529. PART.Color = COLOR
  2530. PART.Transparency = TRANSPARENCY
  2531. end
  2532. if PART.Parent ~= PARENT then
  2533. hum:Remove()
  2534. PART.Parent = PARENT
  2535. hum = Instance.new("Humanoid",Character)
  2536. if levitate then
  2537. eyo1:Remove()
  2538. eyo2:Remove()
  2539. end
  2540. hum.Name = "noneofurbusiness"
  2541. end
  2542. end
  2543. end
  2544. end
  2545. coroutine.wrap(function()
  2546. while true do
  2547. if hum.Health < .1 then
  2548. deadsound = Instance.new("Sound", Torso)
  2549. deadsound.Volume = 6
  2550. deadsound.SoundId = "rbxassetid://1411352723"
  2551. deadsound:Play()
  2552. immortality()
  2553. end
  2554. wait()
  2555. end
  2556. end)()
  2557.  
  2558. mouse.KeyDown:connect(function(Press)
  2559. Press=Press:lower()
  2560. if Press=='g' then
  2561. if not levitate then return end
  2562. if debounce then return end
  2563. debounce = true
  2564. attacking = true
  2565. FireBall:Play()
  2566. ws = 15
  2567. g1 = Instance.new("BodyGyro", Root)
  2568. g1.D = 175
  2569. g1.P = 20000
  2570. g1.MaxTorque = Vector3.new(0,9000,0)
  2571. for i = 1, 15 do
  2572. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2573. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2574. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2575. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2576. swait()
  2577. end
  2578. local swoosh = Instance.new("Part",Torso)
  2579. swoosh.Name = "swoosh"
  2580. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2581. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2582. swoosh.Shape = "Ball"
  2583. swoosh.Material = "Neon"
  2584. swoosh.BrickColor = BrickColor.new("Really black")
  2585. swoosh.CanCollide = false
  2586. swoosh.Touched:connect(function(hit)
  2587. if hit.Parent:IsA("Part") then
  2588. elseif hit.Parent:IsA("SpecialMesh") then
  2589. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2590. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2591. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2592. if Slachtoffer.Health < 1 then return end
  2593. if damagedebounce == true then return end
  2594. damagedebounce = true
  2595. swoosh:Remove()
  2596. explosion = Instance.new("Part",LeftArm)
  2597. explosion.CFrame = hit.CFrame
  2598. explosion.Anchored = true
  2599. explosion.CanCollide = false
  2600. explosion.Name = "explo"
  2601. explosion.Shape = "Ball"
  2602. explosion.BrickColor = swoosh.BrickColor
  2603. explosion.Material = "Neon"
  2604. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2605. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2606. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2607. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2608. removeuseless:AddItem(vel,.1)
  2609. shockwavevv = Instance.new("Part",LeftArm)
  2610. shockwavevv.Size = Vector3.new(1,1,1)
  2611. shockwavevv.CanCollide = false
  2612. shockwavevv.Anchored = true
  2613. shockwavevv.Name = "shock"
  2614. shockwavevv.Transparency = 0
  2615. shockwavevv.BrickColor = BrickColor.new("Really black")
  2616. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2617. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2618. shockwavemeshs.Name = "ring"
  2619. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2620. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2621. shockwave2vv = Instance.new("Part", LeftArm)
  2622. shockwave2vv.Size = Vector3.new(1,1,1)
  2623. shockwave2vv.CanCollide = false
  2624. shockwave2vv.Anchored = true
  2625. shockwave2vv.Name = "shock2"
  2626. shockwave2vv.Transparency = 0
  2627. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2628. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2629. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2630. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2631. shockwavemeshs2.Name = "ring2"
  2632. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2633. removeuseless:AddItem(shockwavevv,3)
  2634. removeuseless:AddItem(shockwavevv2,3)
  2635. removeuseless:AddItem(explosion,3)
  2636. SOUND(explosion,472579737,6,false,3)
  2637. coroutine.wrap(function()
  2638. if firsttime2 then return end
  2639. firsttime2 = true
  2640. while true do
  2641. for i,v in pairs(LeftArm:GetChildren()) do
  2642. if v.Name == "explo" then
  2643. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2644. v.Transparency = v.Transparency + .05
  2645. end
  2646. end
  2647. for i,v in pairs(shockwavevv:GetChildren()) do
  2648. if v.Name == "ring" then
  2649. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2650. end
  2651. end
  2652. for i,v in pairs(shockwave2vv:GetChildren()) do
  2653. if v.Name == "ring2" then
  2654. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2655. end
  2656. end
  2657. for i,v in pairs(LeftArm:GetChildren()) do
  2658. if v.Name == "shock" then
  2659. v.Transparency = v.Transparency + .05
  2660. end
  2661. end
  2662. for i,v in pairs(LeftArm:GetChildren()) do
  2663. if v.Name == "shock2" then
  2664. v.Transparency = v.Transparency + .05
  2665. end
  2666. end
  2667. swait()
  2668. end
  2669. end)()
  2670. Slachtoffer:TakeDamage(math.random(27,48))
  2671. wait(.1)
  2672. damagedebounce = false
  2673. end
  2674. end)
  2675. coroutine.wrap(function()
  2676. if firsttime then return end
  2677. firsttime = true
  2678. while wait() do
  2679. for i,v in pairs(Torso:GetChildren()) do
  2680. if v.Name == "swoosh" then
  2681. magiccc = Instance.new("Part",RightArm)
  2682. magiccc.Material = "Neon"
  2683. magiccc.CanCollide = false
  2684. magiccc.Anchored = true
  2685. magiccc.BrickColor = BrickColor.new(colors)
  2686. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2687. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2688. removeuseless:AddItem(magiccc,2)
  2689. end
  2690. end
  2691. end
  2692. end)()
  2693. bov = Instance.new("BodyVelocity",swoosh)
  2694. bov.maxForce = Vector3.new(99999,99999,99999)
  2695. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2696. bov.velocity = swoosh.CFrame.lookVector*120
  2697. removeuseless:AddItem(swoosh,4)
  2698. for i = 1, 15 do
  2699. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2700. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2701. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2702. swait()
  2703. end
  2704. ws = 50
  2705. removeuseless:AddItem(g1,0.01)
  2706. debounce = false
  2707. attacking = false
  2708. end
  2709. end)
  2710.  
  2711. mouse.KeyDown:connect(function(Press)
  2712. Press=Press:lower()
  2713. if Press=='h' then
  2714. if not levitate then return end
  2715. if debounce then return end
  2716. debounce = true
  2717. attacking = true
  2718. ws = 0
  2719. appi = true
  2720. coroutine.wrap(function()
  2721. while appi do
  2722. swait()
  2723. if Root.Velocity.Magnitude < 2 and attacking == true then
  2724. position = "Idle3"
  2725. end
  2726. end
  2727. end)()
  2728. coroutine.wrap(function()
  2729. while appi do
  2730. swait()
  2731. settime = 0.05
  2732. sine = sine + change
  2733. if position == "Idle3" and attacking == true and appi == true then
  2734. change = .4
  2735. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2736. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2737. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2738. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2739. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2740. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2741. end
  2742. end
  2743. end)()
  2744. coroutine.wrap(function()
  2745. for i = 1, 20 do
  2746. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2747. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2748. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2749. swait()
  2750. end
  2751. end)()
  2752. SOUND(LeftArm,1982011510,8,false,15)
  2753. blackhole={}
  2754. orbzfade={}
  2755. xz = 0
  2756. for i = 1, 220 do
  2757. xz = xz + .009
  2758. bigrmagic = Instance.new("Part",RightArm)
  2759. bigrmagic.Material = "Neon"
  2760. bigrmagic.CanCollide = false
  2761. bigrmagic.Anchored = true
  2762. bigrmagic.BrickColor = BrickColor.new(colors)
  2763. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2764. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2765. removeuseless:AddItem(bigrmagic,1)
  2766. orbz = Instance.new("Part", Torso)
  2767. orbz.Material = "Neon"
  2768. orbz.BrickColor = BrickColor.new(colors)
  2769. orbz.Size = Vector3.new(2,2,2)
  2770. orbz.Anchored = true
  2771. orbz.CanCollide = false
  2772. removeuseless:AddItem(orbz,1)
  2773. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2774. table.insert(blackhole,orbz)
  2775. table.insert(orbzfade,orbz)
  2776. for i,v in pairs(blackhole) do
  2777. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2778. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2779. end
  2780. for i,v in pairs(orbzfade) do
  2781. v.Transparency = v.Transparency + 0.025
  2782. end
  2783. swait()
  2784. end
  2785. coroutine.wrap(function()
  2786. for i = 1, 10 do
  2787. for i,v in pairs(blackhole) do
  2788. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2789. v.Transparency = v.Transparency + .1
  2790. end
  2791. swait()
  2792. end
  2793. for i,v in pairs(blackhole) do
  2794. v:Remove()
  2795. end
  2796. clean()
  2797. end)()
  2798. charging = true
  2799. coroutine.wrap(function()
  2800. while charging do
  2801. bigrmagic = Instance.new("Part",RightArm)
  2802. bigrmagic.Material = "Neon"
  2803. bigrmagic.CanCollide = false
  2804. bigrmagic.Anchored = true
  2805. bigrmagic.BrickColor = BrickColor.new(colors)
  2806. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2807. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2808. removeuseless:AddItem(bigrmagic,.2)
  2809. swait()
  2810. end
  2811. end)()
  2812. g1 = Instance.new("BodyGyro", Root)
  2813. g1.D = 175
  2814. g1.P = 20000
  2815. g1.MaxTorque = Vector3.new(0,9000,0)
  2816. BigFireBall:Play()
  2817. for i = 1, 15 do
  2818. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2819. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2820. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2821. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2822. swait()
  2823. end
  2824. coroutine.wrap(function()
  2825. for i = 1, 15 do
  2826. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2827. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2828. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2829. swait()
  2830. end
  2831. end)()
  2832. charging = false
  2833. local ballzor = Instance.new("Part",Torso)
  2834. ballzor.Name = "ballzor"
  2835. ballzor.Material = "Neon"
  2836. ballzor.BrickColor = BrickColor.new("Really black")
  2837. ballzor.CanCollide = false
  2838. ballzor.Size = Vector3.new(xz,xz,xz)
  2839. ballzor.Anchored = false
  2840. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2841. ballzor.Shape = "Ball"
  2842. removeuseless:AddItem(g1,.0001)
  2843. zx = xz + .05
  2844. coroutine.wrap(function()
  2845. if firsttime5 then return end
  2846. firsttime5 = true
  2847. while true do
  2848. swait()
  2849. for i,v in pairs(Torso:GetChildren()) do
  2850. if v.Name == "ballzor" then
  2851. magicccc = Instance.new("Part",RightArm)
  2852. magicccc.Material = "Neon"
  2853. magicccc.CanCollide = false
  2854. magicccc.Name = "magicccc"
  2855. magicccc.Anchored = true
  2856. magicccc.Transparency = 0
  2857. magicccc.BrickColor = BrickColor.new(colors)
  2858. magicccc.Size = Vector3.new(zx,zx,zx)
  2859. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2860. removeuseless:AddItem(magicccc,2)
  2861. end
  2862. end
  2863. for i,v in pairs(RightArm:GetChildren()) do
  2864. if v.Name == "magicccc" then
  2865. v.Transparency = v.Transparency + 0.025
  2866. end
  2867. end
  2868. end
  2869. end)()
  2870. ballzor.Touched:connect(function(hit)
  2871. if hit.Name ~= "magicccc" then
  2872. if bigball then return end
  2873. bigball = true
  2874. local explosionwave = Instance.new("Part",Torso)
  2875. explosionwave.Shape = "Ball"
  2876. explosionwave.BrickColor = BrickColor.new("Really black")
  2877. explosionwave.Anchored = true
  2878. explosionwave.CanCollide = false
  2879. explosionwave.Transparency = .2
  2880. explosionwave.Material = "Neon"
  2881. explosionwave.Size = Vector3.new(1,1,1)
  2882. explosionwave.CFrame = ballzor.CFrame
  2883. render = Instance.new("Sound",explosionwave)
  2884. render.SoundId = "rbxassetid://2006635781"
  2885. render.Volume = 10 * 10
  2886. render:Play()
  2887. local explosionwave2 = Instance.new("Part",Torso)
  2888. explosionwave2.Shape = "Ball"
  2889. explosionwave2.BrickColor = BrickColor.new("Really red")
  2890. explosionwave2.Anchored = true
  2891. explosionwave2.CanCollide = false
  2892. explosionwave2.Material = "Neon"
  2893. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2894. explosionwave2.CFrame = ballzor.CFrame
  2895. deadlywave = Instance.new("Part", explosionwave)
  2896. deadlywave.Size = Vector3.new(1,1,1)
  2897. deadlywave.CanCollide = false
  2898. deadlywave.Anchored = true
  2899. deadlywave.Transparency = .5
  2900. deadlywave.BrickColor = BrickColor.new("Really red")
  2901. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2902. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2903. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2904. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2905. deadlywave2 = Instance.new("Part", explosionwave)
  2906. deadlywave2.Size = Vector3.new(1,1,1)
  2907. deadlywave2.CanCollide = false
  2908. deadlywave2.Anchored = true
  2909. deadlywave2.Transparency = .5
  2910. deadlywave2.BrickColor = BrickColor.new("Really black")
  2911. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2912. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2913. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2914. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2915. deadlyring = Instance.new("Part", Torso)
  2916. deadlyring.Size = Vector3.new(5, 5, 5)
  2917. deadlyring.Transparency = 0.5
  2918. deadlyring.BrickColor = BrickColor.new("Really black")
  2919. deadlyring.Anchored = true
  2920. deadlyring.CanCollide = false
  2921. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2922. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2923. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2924. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2925. deadlyring2 = Instance.new("Part", Torso)
  2926. deadlyring2.Size = Vector3.new(5, 5, 5)
  2927. deadlyring2.Transparency = 0.5
  2928. deadlyring2.BrickColor = BrickColor.new("Really black")
  2929. deadlyring2.Anchored = true
  2930. deadlyring2.CanCollide = false
  2931. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2932. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2933. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2934. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2935. ballzor:Remove()
  2936. bigball = false
  2937. staybooming = true
  2938. d = 5
  2939. coroutine.wrap(function()
  2940. while staybooming do
  2941. Hit = damagealll(d,deadlywave.Position)
  2942. for _,v in pairs(Hit) do
  2943. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2944. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2945. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2946. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2947. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2948. removeuseless:AddItem(vel,.1)
  2949. end
  2950. wait(.1)
  2951. end
  2952. end)()
  2953. for i = 1, 70 do
  2954. d = d + 1
  2955. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2956. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2957. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2958. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2959. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2960. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2961. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2962. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2963. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2964. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2965. swait()
  2966. end
  2967. for i = 1, 80 do
  2968. d = d + 3
  2969. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2970. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2971. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2972. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2973. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2974. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2975. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2976. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2977. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2978. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2979. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2980. swait()
  2981. end
  2982. staybooming = false
  2983. for i = 1, 20 do
  2984. d = d + 3
  2985. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2986. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2987. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2988. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2989. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2990. deadlyring.Transparency = deadlyring.Transparency + .25
  2991. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2992. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2993. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2994. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2995. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2996. deadlywave.Transparency = deadlywave.Transparency + .25
  2997. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2998. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2999. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3000. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3001. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3002. swait()
  3003. end
  3004. hum.CameraOffset = Vector3.new(0,0,0)
  3005. explosionwave:Remove()
  3006. explosionwave2:Remove()
  3007. end
  3008. end)
  3009. bov = Instance.new("BodyVelocity",ballzor)
  3010. bov.maxForce = Vector3.new(99999,99999,99999)
  3011. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3012. bov.velocity = ballzor.CFrame.lookVector*200
  3013. removeuseless:AddItem(ballzor,4)
  3014. ws = 50
  3015. attacking = false
  3016. debounce = false
  3017. appi = false
  3018. end
  3019. end)
  3020.  
  3021. mouse.KeyDown:connect(function(Press)
  3022. Press=Press:lower()
  3023. if Press=='j' then
  3024. if not levitate then return end
  3025. if debounce then return end
  3026. debounce = true
  3027. charging = true
  3028. attacking = true
  3029. downpress = false
  3030. x = 1
  3031. ws = 0
  3032. g1 = Instance.new("BodyGyro", Root)
  3033. g1.D = 175
  3034. g1.P = 20000
  3035. g1.MaxTorque = Vector3.new(0,9000,0)
  3036. SOUND(RightArm,2014087015,8,false,3)
  3037. coroutine.wrap(function()
  3038. Charge = Instance.new("Sound",RightArm)
  3039. Charge.SoundId = "rbxassetid://101153932"
  3040. Charge.Looped = false
  3041. Charge.Volume = 8
  3042. Charge:Play()
  3043. end)()
  3044. appi = true
  3045. coroutine.wrap(function()
  3046. while appi do
  3047. swait()
  3048. if Root.Velocity.Magnitude < 2 and attacking == true then
  3049. position = "Idle3"
  3050. end
  3051. end
  3052. end)()
  3053. coroutine.wrap(function()
  3054. while appi do
  3055. swait()
  3056. settime = 0.05
  3057. sine = sine + change
  3058. if position == "Idle3" and attacking == true and appi == true then
  3059. change = .4
  3060. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3061. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3062. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3063. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3064. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3065. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3066. end
  3067. end
  3068. end)()
  3069. for i = 1, 15 do
  3070. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3071. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3072. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3073. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3074. swait()
  3075. end
  3076. for i = 1, 3 do
  3077. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3078. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3079. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3080. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3081. x = x + .1
  3082. blastborb = Instance.new("Part",Torso)
  3083. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3084. blastborb.BrickColor = BrickColor.new(colors)
  3085. blastborb.Anchored = true
  3086. blastborb.Size = Vector3.new(10,10,10)
  3087. blastborb.CanCollide = false
  3088. blastborb.Material = "Neon"
  3089. for i = 1, 5 do
  3090. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3091. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3092. swait()
  3093. end
  3094. blastborb:Remove()
  3095. swait()
  3096. end
  3097. downpress = true
  3098. while charging and x < 5 do
  3099. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3100. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3101. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3102. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3103. x = x + .1
  3104. blastborb = Instance.new("Part",Torso)
  3105. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3106. blastborb.BrickColor = BrickColor.new(colors)
  3107. blastborb.Anchored = true
  3108. blastborb.Size = Vector3.new(10,10,10)
  3109. blastborb.CanCollide = false
  3110. blastborb.Material = "Neon"
  3111. for i = 1, 5 do
  3112. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3113. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3114. swait()
  3115. end
  3116. blastborb:Remove()
  3117. swait()
  3118. end
  3119. coroutine.wrap(function()
  3120. for i = 1, 20 do
  3121. Charge.Volume = Charge.Volume - .5
  3122. swait()
  3123. end
  3124. end)()
  3125. local bigswoosh = Instance.new("Part",Torso)
  3126. bigswoosh.Name = "bigswoosh"
  3127. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3128. bigswoosh.Size = Vector3.new(1,1,1)
  3129. bigswoosh.Material = "Neon"
  3130. bigswoosh.Anchored = true
  3131. bigswoosh.Transparency = 1
  3132. bigswoosh.BrickColor = BrickColor.new("Really red")
  3133. bigswoosh.CanCollide = false
  3134. SOUND(bigswoosh,842332424,10,false,6)
  3135. SOUND(bigswoosh,2017948224,10,false,6)
  3136. SOUND(bigswoosh,138677306,10,false,4)
  3137. coroutine.wrap(function()
  3138. local loc1 = Instance.new("Part",bigswoosh)
  3139. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3140. loc1.Size = Vector3.new(2,2,2)
  3141. loc1.Anchored = true
  3142. loc1.Transparency = 1
  3143. loc1.CanCollide = false
  3144. local loc2 = Instance.new("Part",bigswoosh)
  3145. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3146. loc2.Size = Vector3.new(2,2,2)
  3147. loc2.Anchored = true
  3148. loc2.Transparency = 1
  3149. loc2.CanCollide = false
  3150. n = 0
  3151. nb = 0
  3152. for i = 1, 125 do
  3153. n = n + x
  3154. nb = nb - x
  3155. Hit = damagealll(n,bigswoosh.Position)
  3156. for _,v in pairs(Hit) do
  3157. if x > 4.5 then
  3158. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3159. else
  3160. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3161. end
  3162. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3163. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3164. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3165. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3166. removeuseless:AddItem(vel,.1)
  3167. end
  3168. local bigtrail = Instance.new("Part",LeftArm)
  3169. bigtrail.Size = bigswoosh.Size
  3170. bigtrail.BrickColor = BrickColor.new(colors)
  3171. bigtrail.Anchored = true
  3172. bigtrail.Material = "Neon"
  3173. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3174. bigtrail.CanCollide = false
  3175. removeuseless:AddItem(bigtrail,2)
  3176. local irritatedground = Instance.new("Part",Torso)
  3177. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3178. irritatedground.BrickColor = BrickColor.new(colors)
  3179. irritatedground.Material = "Neon"
  3180. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3181. irritatedground.CanCollide = false
  3182. irritatedground.Anchored = true
  3183. removeuseless:AddItem(irritatedground,10)
  3184. local grassblocks = Instance.new("Part",Torso)
  3185. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3186. grassblocks.Material = "Grass"
  3187. grassblocks.Anchored = true
  3188. grassblocks.Name = "grassblocks"
  3189. grassblocks.BrickColor = BrickColor.new("Bright green")
  3190. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3191. removeuseless:AddItem(grassblocks,10)
  3192. local grassblocks2 = Instance.new("Part",Torso)
  3193. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3194. grassblocks2.Material = "Grass"
  3195. grassblocks2.Anchored = true
  3196. grassblocks2.Name = "grassblocks2"
  3197. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3198. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3199. removeuseless:AddItem(grassblocks2,10)
  3200. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3201. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3202. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3203. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3204. swait()
  3205. end
  3206. for i = 1, 20 do
  3207. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3208. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3209. swait()
  3210. end
  3211. bigswoosh:Remove()
  3212. end)()
  3213. for i = 1, 50 do
  3214. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3215. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3216. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3217. swait()
  3218. end
  3219. ws = 50
  3220. attacking = false
  3221. debounce = false
  3222. appi = false
  3223. g1:Remove()
  3224. end
  3225. end)
  3226.  
  3227. mouse.KeyDown:connect(function(Press)
  3228. Press=Press:lower()
  3229. if Press=='k' then
  3230. if debounce then return end
  3231. debounce = true
  3232. attacking = true
  3233. charging = true
  3234. appi = true
  3235. coroutine.wrap(function()
  3236. while appi do
  3237. swait()
  3238. if Root.Velocity.Magnitude < 2 and attacking == true then
  3239. position = "Idle3"
  3240. end
  3241. end
  3242. end)()
  3243. coroutine.wrap(function()
  3244. while appi do
  3245. swait()
  3246. settime = 0.05
  3247. sine = sine + change
  3248. if position == "Idle3" and attacking == true and appi == true then
  3249. change = .4
  3250. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3251. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3252. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3253. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3254. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3255. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3256. end
  3257. end
  3258. end)()
  3259. ws = 0
  3260. g1 = Instance.new("BodyGyro", Root)
  3261. g1.D = 175
  3262. g1.P = 20000
  3263. g1.MaxTorque = Vector3.new(0,9000,0)
  3264. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3265. for i = 1, 15 do
  3266. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3267. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3268. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3269. swait()
  3270. end
  3271. r = 0
  3272. for i = 1, 10 do
  3273. r = r + .1
  3274. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3275. blass = Instance.new("Part",RightArm)
  3276. blass.Size = Vector3.new(r,r,r)
  3277. blass.Material = "Neon"
  3278. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3279. blass.Anchored = true
  3280. blass.CanCollide = false
  3281. blass.BrickColor = BrickColor.new(colors)
  3282. removeuseless:AddItem(blass,2)
  3283. swait()
  3284. end
  3285. while r < 16 and charging == true do
  3286. r = r + .1
  3287. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3288. blass = Instance.new("Part",RightArm)
  3289. blass.Size = Vector3.new(r,r,r)
  3290. blass.Material = "Neon"
  3291. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3292. blass.Anchored = true
  3293. blass.CanCollide = false
  3294. blass.BrickColor = BrickColor.new(colors)
  3295. removeuseless:AddItem(blass,2)
  3296. swait()
  3297. end
  3298. local TheBeam = Instance.new("Part",RightArm)
  3299. TheBeam.Name = "zebeam"
  3300. TheBeam.Size = Vector3.new(1,1,1)
  3301. TheBeam.Material = "Neon"
  3302. TheBeam.Shape = "Cylinder"
  3303. TheBeam.BrickColor = BrickColor.new("Really red")
  3304. TheBeam.Anchored = true
  3305. TheBeam.CanCollide = false
  3306. ws = 12
  3307. bemmo = Instance.new("Sound",RightArm)
  3308. bemmo.SoundId = "rbxassetid://1910988873"
  3309. bemmo.Volume = 8
  3310. bemmo.Looped = false
  3311. bemmo:Play()
  3312. bemmo.TimePosition = 2
  3313. for i = 1, 100 * r/3 do
  3314. if r > 15 then
  3315. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3316. end
  3317. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3318. local blass = Instance.new("Part",RightArm)
  3319. blass.Size = Vector3.new(r,r,r)
  3320. blass.Material = "Neon"
  3321. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3322. blass.Anchored = true
  3323. blass.CanCollide = false
  3324. blass.BrickColor = BrickColor.new(colors)
  3325. removeuseless:AddItem(blass,2)
  3326. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3327. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3328. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3329. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3330. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3331. boom = Instance.new("Part",RightArm)
  3332. boom.Size = Vector3.new(r,r,r)
  3333. boom.BrickColor = BrickColor.new(colors)
  3334. boom.Anchored = true
  3335. boom.CanCollide = false
  3336. boom.Material = "Neon"
  3337. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3338. removeuseless:AddItem(boom,3)
  3339. boom.Touched:connect(function(getbase)
  3340. if hitdebounce then return end
  3341. hitdebounce = true
  3342. if getbase:IsA("Part") then
  3343. damagedground = Instance.new("Part",RightArm)
  3344. damagedground.Size = Vector3.new(.1,5+r,.1)
  3345. damagedground.Material = "Neon"
  3346. damagedground.CanCollide = false
  3347. damagedground.BrickColor = BrickColor.new(colors)
  3348. damagedground.Anchored = true
  3349. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3350. removeuseless:AddItem(damagedground,2)
  3351. wait(.1)
  3352. hitdebounce = false
  3353. end
  3354. end)
  3355. Hit = damagealll(r+3,boom.Position)
  3356. for _,v in pairs(Hit) do
  3357. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3358. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3359. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3360. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3361. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3362. removeuseless:AddItem(vel,.1)
  3363. end
  3364. swait()
  3365. end
  3366. removeuseless:AddItem(g1,.001)
  3367. coroutine.wrap(function()
  3368. for i = 1, 20 do
  3369. bemmo.Volume = bemmo.Volume - 0.5
  3370. blass.Transparency = blass.Transparency + 0.05
  3371. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3372. swait()
  3373. end
  3374. bemmo:Remove()
  3375. if r > 15 then
  3376. hum.CameraOffset = Vector3.new(0,0,0)
  3377. end
  3378. blass:Remove()
  3379. TheBeam:Remove()
  3380. end)()
  3381. ws = 50
  3382. appi = false
  3383. attacking = false
  3384. debounce = false
  3385. end
  3386. end)
  3387.  
  3388. mouse.KeyUp:connect(function(Press)
  3389. Press=Press:lower()
  3390. if Press=='j' then
  3391. charging = false
  3392. end
  3393. end)
  3394.  
  3395. mouse.KeyUp:connect(function(Press)
  3396. Press=Press:lower()
  3397. if Press=='k' then
  3398. charging = false
  3399. end
  3400. end)
  3401.  
  3402. doit = coroutine.wrap(function()
  3403. while true do
  3404. for _,v in pairs(Repeater) do
  3405. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3406. end
  3407.  
  3408. for _,v in pairs(openshocktable) do
  3409. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3410. end
  3411.  
  3412. for _,v in pairs(nonmeshRepeater) do
  3413. v.Size = v.Size + Vector3.new(2, 2, 2)
  3414. end
  3415.  
  3416. for _,v in pairs(Extreme) do
  3417. v.Size = v.Size + Vector3.new(6, 6, 6)
  3418. end
  3419.  
  3420. for _,v in pairs(LessSize) do
  3421. v.Size = v.Size - Vector3.new(1, 1, 1)
  3422. end
  3423.  
  3424. for _,v in pairs(nonmeshRepeater2) do
  3425. v.Transparency = v.Transparency + 0.05
  3426. end
  3427.  
  3428. for _,v in pairs(Repeater2) do
  3429. v.Transparency = v.Transparency - 0.05
  3430. end
  3431.  
  3432. for _,v in pairs(th1) do
  3433. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3434. end
  3435.  
  3436. for _,v in pairs(th2) do
  3437. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3438. end
  3439.  
  3440. for _,v in pairs(th3) do
  3441. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3442. end
  3443.  
  3444. for _,v in pairs(th5) do
  3445. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3446. end
  3447.  
  3448. for _,v in pairs(ExtremeM) do
  3449. v.Size = v.Size + Vector3.new(8, 8, 8)
  3450. end
  3451.  
  3452. for _,v in pairs(m3) do
  3453. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3454. end
  3455.  
  3456. for _,v in pairs(ExtremeM2) do
  3457. v.Size = v.Size - Vector3.new(2,2,2)
  3458. end
  3459.  
  3460. for _,v in pairs(keyYsize) do
  3461. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3462. end
  3463.  
  3464. for _,v in pairs(th4) do
  3465. v.Transparency = v.Transparency + 0.009
  3466. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3467. end
  3468.  
  3469. for _,v in pairs(SlowlyFade) do
  3470. v.Transparency = v.Transparency + 0.05
  3471. end
  3472.  
  3473. for _,v in pairs(keyYtransparency) do
  3474. v.Transparency = v.Transparency + 0.05
  3475. end
  3476.  
  3477. for _,v in pairs(UpMover) do
  3478. v.Position = v.Position + Vector3.new(0, 3, 0)
  3479. end
  3480.  
  3481. for _,v in pairs(ForwardMover) do
  3482. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3483. end
  3484.  
  3485. for _,v in pairs(FadeIn) do
  3486. v.Transparency = v.Transparency - .05
  3487. end
  3488.  
  3489. for _,v in pairs(signtransparency) do
  3490. v.TextTransparency = v.TextTransparency + 0.025
  3491. end
  3492.  
  3493. for _,v in pairs(signmover) do
  3494. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3495. end
  3496.  
  3497. for _,v in pairs(signrotator) do
  3498. v.Rotation = v.Rotation + 2
  3499. end
  3500. swait()
  3501. end
  3502. end)
  3503. doit()
  3504. t = 0
  3505.  
  3506. mouse.KeyDown:connect(function(Press)
  3507. Press=Press:lower()
  3508. if Press=='0' then
  3509. if levitate then return end
  3510. shoov = true
  3511. if debounce then return end
  3512. ws = 50
  3513. end
  3514. end)
  3515.  
  3516. mouse.KeyUp:connect(function(Press)
  3517. Press=Press:lower()
  3518. if Press=='0' then
  3519. if levitate then return end
  3520. shoov = false
  3521. if debounce then return end
  3522. ws = 10
  3523. end
  3524. end)
  3525.  
  3526.  
  3527. local anims = coroutine.wrap(function()
  3528. while true do
  3529. settime = 0.05
  3530. sine = sine + change
  3531. if position == "Jump" and attacking == false then
  3532. change = 1
  3533. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3534. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3535. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3536. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3537. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3538. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3539. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3540. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3541. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3542. elseif position == "Jump2" and attacking == false and levitate then
  3543. change = 1
  3544. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3545. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3546. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3547. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3548. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3549. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3550. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3551. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3552. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3553. elseif position == "Falling" and attacking == false and levitate == false then
  3554. change = 1
  3555. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3556. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3557. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3558. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3559. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3560. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3561. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3562. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3563. elseif position == "Falling2" and attacking == false and levitate then
  3564. change = 1
  3565. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3566. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3567. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3568. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3569. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3570. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3571. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3572. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3573. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3574. elseif position == "Walking" and attacking == false and running == false then
  3575. change = 1
  3576. walking = true
  3577. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3578. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3579. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3580. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3581. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3582. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3583. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3584. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3585. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3586. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3587. change = .5
  3588. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3589. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3590. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3591. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3592. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3593. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3594. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3595. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3596. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3597. elseif position == "Idle2" and attacking == false and running == false then
  3598. change = .75
  3599. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3600. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3601. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3602. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3603. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3604. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3605. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3606. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3607. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3608. elseif position == "Walking2" and attacking == false and running == false then
  3609. ws = 50
  3610. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3611. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3612. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3613. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3614. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3615. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3616. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3617. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3618. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3619. elseif position == "Running" and attacking == false then
  3620. change = 1
  3621. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3622. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3623. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3624. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3625. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3626. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3627. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3628. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3629. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3630. end
  3631. swait()
  3632. end
  3633. end)
  3634. anims()
  3635. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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