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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --//Paste script below this line.
- wait(1)
- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local animate = char.Animate:Destroy()
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- function CameraShake(Times, Power)
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Character)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
- --[[local ss=script.CamShake:clone()
- ss.Parent=Noob
- ss.Power.Value=Power
- ss.Times.Value=Times
- ss.Disabled=false]]
- CameraShake(Times, Power)
- end
- end
- end
- end
- end
- end
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 30)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local glowcolor = BrickColor.new("Toothpaste")
- local glowcolor2 = BrickColor.new("Institutional white")
- local patchcolor = BrickColor.new("Really black")
- local patchcolor2 = BrickColor.new("Really black")
- local wepcolor = BrickColor.new("Smoky grey")
- local m = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.05,0.05,0.05)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*20,y1*20,z1*20)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,1.15,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local wepcenter = CreateParta(m,1,0,"SmoothPlastic",wepcolor)
- local wepweld = CreateWeld(wepcenter,tors,wepcenter,1,0,-4,math.rad(20),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ga,"Brick",0.175,0.175,2.25)
- CreateWeld(ga,wepcenter,ga,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(ga,"Brick",0.195,0.195,1.45)
- CreateWeld(ga,wepcenter,ga,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ga,"Brick",0.215,0.215,1.375)
- CreateWeld(ga,wepcenter,ga,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ga,"Brick",0.125,0.125,1.25)
- CreateWeld(ga,wepcenter,ga,0,-0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ga,"Brick",0.125,0.125,0.65)
- CreateWeld(ga,wepcenter,ga,0,-0.765,0.35,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ga,"Brick",0.125,0.125,0.65)
- CreateWeld(ga,wepcenter,ga,0,-0.765,-0.35,math.rad(-45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(ga,"Brick",0.245,0.245,1.45)
- CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(ga,"Brick",0.265,0.265,0.45)
- CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"SmoothPlastic",patchcolor)
- CreateMesh(ga,"Brick",0.285,0.285,0.35)
- CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ga = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(ga,"Brick",0.2525,0.2525,1.375)
- CreateWeld(ga,wepcenter,ga,0,0,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- cryst = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
- CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.55,0.55,1.5)
- CreateWeld(cryst,wepcenter,cryst,0,0,-1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- cryst = CreateParta(m,0,0,"SmoothPlastic",glowcolor2)
- CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.575,0.575,1)
- CreateWeld(cryst,wepcenter,cryst,0,0,-1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- cryst = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
- CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.45,0.45,0.5)
- CreateWeld(cryst,wepcenter,cryst,0,0,-1.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- cryst = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
- CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.45,0.45,0.5)
- CreateWeld(cryst,wepcenter,cryst,0,0,-0.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- cryst = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
- CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",0.5,0.5,2)
- CreateWeld(cryst,wepcenter,cryst,0,0,-2.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- cryst = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
- CreateSpecialMesh(cryst,"http://www.roblox.com/Asset/?id=9756362",1,1,0.5)
- CreateWeld(cryst,wepcenter,cryst,0,0,1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- crysta = CreateParta(m,0,0,"SmoothPlastic",patchcolor)
- CreateSpecialMesh(crysta,"http://www.roblox.com/Asset/?id=9756362",1,1,0.35)
- CreateWeld(crysta,cryst,crysta,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbe = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(orbe,"Sphere",0.35,0.35,0.25)
- CreateWeld(orbe,wepcenter,orbe,0,0,1.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbem = CreateParta(m,0.75,0,"Neon",glowcolor)
- CreateMesh(orbem,"Cylinder",2,0.45,0.45)
- CreateWeld(orbem,orbe,orbem,0.75,0,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orba = CreateParta(m,0,0,"Neon",glowcolor2)
- CreateMesh(orba,"Sphere",0.65,0.65,0.65)
- CreateWeld(orba,wepcenter,orba,0,0,2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ger = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(ger,"http://www.roblox.com/asset?id=156292343",1.5,1.5,1.5)
- local orbitalweld = CreateWeld(ger,orba,ger,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- boi = CreateParta(m,0,0,"SmoothPlastic",patchcolor)
- CreateSpecialMesh(boi,"http://www.roblox.com/asset?id=156292343",2,2,7.5)
- CreateWeld(boi,cryst,boi,0,0,2,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- boi = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateSpecialMesh(boi,"http://www.roblox.com/asset?id=156292343",3,3,2.5)
- CreateWeld(boi,cryst,boi,0,0,2,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- crysta = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
- CreateSpecialMesh(crysta,"http://www.roblox.com/Asset/?id=9756362",1,1,0.65)
- CreateWeld(crysta,cryst,crysta,0,0,2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- blad = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
- CreateMesh(blad,"Brick",0.15,1.5,6.75)
- CreateWeld(blad,wepcenter,blad,0,0,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- bladn = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(bladn,"Brick",0.1,1.65,6.75)
- CreateWeld(bladn,wepcenter,bladn,0,0,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local hitbox = CreateParta(m,1,0,"SmoothPlastic",BrickColor.random())
- hitbox.Size = Vector3.new(5.5,5.5,5.5)
- CreateWeld(hitbox,blad,hitbox,0,0,-1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- -----------
- boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
- CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",1,1,5)
- CreateWeld(boipatt,wepcenter,boipatt,4,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
- CreateMesh(orbpatt,"Sphere",0.8,0.8,0.225)
- CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
- CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",0.8,0.8,5)
- CreateWeld(boipatt,wepcenter,boipatt,6,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
- CreateMesh(orbpatt,"Sphere",0.6,0.6,0.225)
- CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
- CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",0.6,0.6,5)
- CreateWeld(boipatt,wepcenter,boipatt,8,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
- CreateMesh(orbpatt,"Sphere",0.4,0.4,0.225)
- CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- boipatt = CreateParta(m,0,0,"SmoothPlastic",glowcolor)
- CreateSpecialMesh(boipatt,"http://www.roblox.com/asset?id=156292343",0.4,0.4,5)
- CreateWeld(boipatt,wepcenter,boipatt,10,-0.25,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatt = CreateParta(m,0,0,"Neon",glowcolor2)
- CreateMesh(orbpatt,"Sphere",0.25,0.25,0.225)
- CreateWeld(orbpatt,boipatt,orbpatt,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- patt = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(patt,"Brick",0.175,0.25,6.75)
- CreateWeld(patt,wepcenter,patt,0,0.45,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- pattw = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(pattw,"Wedge",0.175,0.25,0.25)
- CreateWeld(pattw,wepcenter,pattw,0,-0.45,10,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- patte = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(patte,"Brick",0.185,0.175,1)
- CreateWeld(patte,wepcenter,patte,0,0.45,3.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- patte = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(patte,"Brick",0.185,0.175,1)
- CreateWeld(patte,wepcenter,patte,0,0.45,4.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- patte = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(patte,"Brick",0.185,0.175,1)
- CreateWeld(patte,wepcenter,patte,0,0.45,6,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- patte = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(patte,"Brick",0.185,0.175,1)
- CreateWeld(patte,wepcenter,patte,0,0.45,7.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- patte = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(patte,"Brick",0.185,0.175,1)
- CreateWeld(patte,wepcenter,patte,0,0.45,8.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- patte = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(patte,"Brick",0.185,0.175,0.65)
- CreateWeld(patte,wepcenter,patte,0,0.45,9.55,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- pattew = CreateParta(m,0,0,"Neon",glowcolor)
- CreateMesh(pattew,"Wedge",0.185,0.175,0.15)
- CreateWeld(pattew,wepcenter,pattew,0,-0.45,9.95,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,5.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,4.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,7,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,7.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,6.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,9,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,9.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,8.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,11,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- orbpatet = CreateParta(m,0,0,"Neon",patchcolor)
- CreateMesh(orbpatet,"Sphere",0.175,0.175,0.225)
- CreateWeld(orbpatet,wepcenter,orbpatet,0,-0.45,10.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- -----------
- bladt = CreateParta(m,0,0,"SmoothPlastic",patchcolor2)
- CreateMesh(bladt,"Wedge",0.15,1.5,2)
- CreateWeld(bladt,wepcenter,bladt,0,0,10.85,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- bladtn = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
- CreateMesh(bladtn,"Wedge",0.1,1.65,2.2)
- CreateWeld(bladtn,wepcenter,bladtn,0,0,10.975,math.rad(0),math.rad(0),math.rad(180),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ------
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- player=nil
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.floor(minim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- end
- --- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- --- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Leech" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- Humanoid.Health = Humanoid.Health + 10
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(5)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local origcolor = BrickColor.new("Toothpaste")
- ---- This section of explosions.
- function Explode(rad,par,pitch,vol,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local expart2 = Instance.new("Part",char)
- local rin = Instance.new("Part",char)
- local rin2 = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh",expart2)
- partMesh2.MeshType = "Sphere"
- local partMesh3 = Instance.new("SpecialMesh",rin)
- partMesh3.MeshType = "Brick"
- local partMesh4 = Instance.new("SpecialMesh",rin2)
- partMesh4.MeshType = "Brick"
- CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Size = vt(1.15,1.15,1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- rin.Size = vt(1.15,1.15,1.15)
- rin.Transparency = 1
- rin.Anchored = true
- rin.Material = "Neon"
- rin.BrickColor = par.BrickColor
- rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rin2.Size = vt(1.15,1.15,1.15)
- rin2.Transparency = 1
- rin2.Anchored = true
- rin2.Material = "Neon"
- rin2.BrickColor = par.BrickColor
- rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- partMesh3.Scale = vt(0,1,0)
- partMesh4.Scale = vt(0,1,0)
- local dec2 = Instance.new("Decal", rin)
- dec2.Face = "Top"
- dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2.Parent = rin
- local dec2b = dec2:Clone()
- dec2b.Face = "Bottom"
- dec2b.Parent = rin
- local dec2a = Instance.new("Decal", rin2)
- dec2a.Face = "Top"
- dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
- dec2a.Parent = rin2
- local dec2ab = dec2a:Clone()
- dec2ab.Face = "Bottom"
- dec2ab.Parent = rin2
- expart.CanCollide = false
- expart2.CanCollide = false
- rin.CanCollide = false
- rin2.CanCollide = false
- MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
- local value = 1*rad/6.5
- for i = 0, 199 do
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035*rad/30
- if value < 7.5 then
- partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
- rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
- partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
- rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
- end
- if value < 0 then
- dec2.Transparency = dec2.Transparency + 0.025
- dec2a.Transparency = dec2a.Transparency + 0.025
- dec2b.Transparency = dec2b.Transparency + 0.025
- dec2ab.Transparency = dec2ab.Transparency + 0.025
- expart.Transparency = expart.Transparency + 0.025
- expart2.Transparency = expart2.Transparency + 0.025
- rin.Transparency = rin.Transparency + 0.025
- rin2.Transparency = rin2.Transparency + 0.025
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- game:GetService("Debris"):AddItem(rin, 1)
- game:GetService("Debris"):AddItem(rin2, 1)
- end
- function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local expart2 = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- partMesh.MeshType = "Sphere"
- local partMesh2 = Instance.new("SpecialMesh",expart2)
- partMesh2.MeshType = "Sphere"
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0
- expart.Anchored = true
- expart.Material = "Neon"
- expart.BrickColor = bc("White")
- expart.CFrame = par.CFrame
- partMesh2.Scale = vt(rad,rad,rad)
- expart2.Size = vt(1.15,1.15,1.15)
- expart2.Transparency = 0.5
- expart2.Anchored = true
- expart2.Material = "Neon"
- expart2.BrickColor = par.BrickColor
- expart2.CFrame = par.CFrame
- expart.CanCollide = false
- expart2.CanCollide = false
- MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
- local value = 1*rad/6.5
- for i = 0, 75 do
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
- expart2.CFrame = expart.CFrame
- value = value - 0.035*rad/5
- if value < 0 then
- value = 0
- expart.Transparency = expart.Transparency + 0.05
- expart2.Transparency = expart2.Transparency + 0.05
- end
- swait()
- end
- game:GetService("Debris"):AddItem(expart, 1)
- game:GetService("Debris"):AddItem(expart2, 1)
- end
- function AreaDanger(rad,par,mindam,maxdam)
- local expart = Instance.new("Part",char)
- local partMesh = Instance.new("SpecialMesh",expart)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
- partMesh.MeshType = "Sphere"
- partMesh.Scale = vt(rad,rad,rad)
- expart.Size = vt(1,1,1)
- expart.Transparency = 0.5
- expart.Anchored = true
- expart.Material = "Neon"
- expart.CanCollide = false
- expart.BrickColor = par.BrickColor
- expart.CFrame = par.CFrame
- local value = 1*rad/5
- MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- value = value - 0.035*rad
- if value < 0 then
- value = 0
- end
- end
- wait(0.25)
- CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
- wait(0.5)
- CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
- MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
- for i = 0, 14 do
- wait()
- partMesh.Scale = partMesh.Scale + vt(value,value,value)
- expart.CFrame = expart.CFrame
- value = value - 0.035*rad/2
- end
- expart.Transparency = 1
- game:GetService("Debris"):AddItem(expart, 5)
- end
- function Swarmsplosions(negrad,rad,par,mindam,maxdam)
- CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
- CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
- CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
- MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
- end
- for i = 0, 24 do
- local expart = Instance.new("Part",char)
- expart.Transparency = 1
- expart.Anchored = true
- expart.CanCollide = false
- expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
- CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
- CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
- MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
- MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
- for i = 0, 9 do
- MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
- end
- game:GetService("Debris"):AddItem(expart, 2)
- wait(0.1)
- end
- end
- function EXterPlosion(par)
- CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
- CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
- CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
- MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
- MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
- MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
- end
- for i = 0, 24 do
- MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
- end
- end
- ----
- function ring(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function ring2(type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- rng:Destroy()
- end))
- end
- function wave(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wave2(type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function wind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function groundwind(type,pos,scale,value,speed)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
- end
- rng:Destroy()
- end))
- end
- function sphere(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- function beam(type,pos,scale,value)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = origcolor
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- rngm.Scale = rngm.Scale + Vector3.new(0,10000,0)
- local scaler2 = 0.5
- if type == "Add" then
- scaler2 = 0.5*value
- elseif type == "Divide" then
- scaler2 = 0.5/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value
- end
- rng.Transparency = rng.Transparency + 0.01
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
- end
- rng:Destroy()
- end))
- end
- local dashing = false
- local OriginalWalkspeed = hum.WalkSpeed
- local equipped = false
- -- Functions are ready.
- function equipanim()
- attack = true
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.75, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- end
- attack = false
- hum.WalkSpeed = 10
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),1)
- wepweld.Part0 = rarm
- equipped = true
- end
- function unequipanim()
- attack = true
- for i = 0,2,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,-1,0)* angles(math.rad(220),math.rad(0),math.rad(0)),0.2)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.75, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- end
- attack = false
- hum.WalkSpeed = OriginalWalkspeed
- wepweld.C1 = clerp(wepweld.C1,cf(1,0,-4)* angles(math.rad(20),math.rad(-90),math.rad(0)),1)
- wepweld.Part0 = tors
- equipped = false
- end
- ----------- attacks
- function attackone()
- attack = true
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(100)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.1)
- end
- CFuncs["Sound"].Create("rbxassetid://231917961", hitbox, 1, 1)
- local con = hitbox.Touched:connect(function(hit)
- Damagefunc(hitbox, hit, 5, 5, 0, "Normal", RootPart, 0.3, "0", 0.8)
- end)
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-60)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(60)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(60)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.25, 0.5, -0.75) * angles(math.rad(40), math.rad(0), math.rad(50)), 0.2)
- end
- con:disconnect()
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,-1,0)* angles(math.rad(180),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(40)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(70)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(40)), 0.1)
- end
- CFuncs["Sound"].Create("rbxassetid://231917950", hitbox, 1, 1)
- local con = hitbox.Touched:connect(function(hit)
- Damagefunc(hitbox, hit, 5, 5, 0, "Normal", RootPart, 0.3, "0", 0.8)
- end)
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,-1,0)* angles(math.rad(180),math.rad(0),math.rad(0)),0.2)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, -0.75) * angles(math.rad(0), math.rad(130), math.rad(100)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(50)), 0.2)
- end
- con:disconnect()
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-100)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(100)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(40), math.rad(60)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.25, 0.5, -0.75) * angles(math.rad(40), math.rad(0), math.rad(50)), 0.1)
- end
- CFuncs["Sound"].Create("rbxassetid://231917950", hitbox, 1, 1.25)
- local con = hitbox.Touched:connect(function(hit)
- Damagefunc(hitbox, hit, 5, 5, 0, "Normal", RootPart, 0.3, "0", 0.8)
- end)
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(0),math.rad(0)),0.2)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-70)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(80), math.rad(110)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, -0.75) * angles(math.rad(120), math.rad(0), math.rad(-5)), 0.2)
- end
- con:disconnect()
- attack = false
- end
- function attackfour()
- attack = true
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),0.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(-40)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(40)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
- end
- local impact = Instance.new("Part")
- impact.Parent = char
- impact.BrickColor = origcolor
- impact.CanCollide = false
- impact.Material = "Neon"
- impact.Anchored = true
- impact.TopSurface = 0
- impact.BottomSurface = 0
- impact.Transparency = 1
- impact.Size = vt(2,2,2)
- impact.Position = bladt.Position
- game:GetService("Debris"):AddItem(impact, 5)
- CFuncs["Sound"].Create("rbxassetid://231917806", impact, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://231917845", impact, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://231917833", impact, 1, 1.5)
- MagniDamage(impact, 5, 5, 5, "Normal")
- ring2("Divide",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,0),1.5,BrickColor.new("White"))
- ring2("Divide",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(5,5,0),2.5,BrickColor.new("White"))
- wave2("Divide",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(5,0,5),5,BrickColor.new("White"))
- for i = 0,1,0.1 do
- swait()
- CameraShake(10, 5)
- wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
- end
- attack = false
- end
- -------- Skills
- function scrollingup()
- attack = true
- for i = 0,3,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(110)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-100)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(70), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
- end
- local con = hitbox.Touched:connect(function(hit)
- Damagefunc(hitbox, hit, 5, 5, 5, "Normal", RootPart, 0.3, "0", 0.8)
- end)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = root.CFrame.lookVector*100
- bv.Parent = root
- CFuncs["Sound"].Create("rbxassetid://231917788", root, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://231917845", root, 2.5, 1)
- CFuncs["Sound"].Create("rbxassetid://231917801", root, 1, 1)
- wave2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(10,1,10),35,BrickColor.new("White"))
- wave2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(10,1,10),5,BrickColor.new("White"))
- ring2("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),1.5,BrickColor.new("White"))
- ring2("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),1,BrickColor.new("White"))
- coroutine.resume(coroutine.create(function()
- wait(0.45)
- bv:Destroy()
- end))
- for z = 0, 1 do
- MagniDamage(root, 5, 5,5, 5, "Normal")
- ring2("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),5,BrickColor.new("White"))
- ring2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(15,15,1),25,BrickColor.new("Toothpaste"))
- ring2("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(15,15,1),2.5,BrickColor.new("Toothpaste"))
- for i = 0,1,0.3 do
- CameraShake(6, 3)
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-30)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
- end
- for i = 0,1,0.3 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
- end
- for i = 0,1,0.3 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-180)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
- end
- for i = 0,1,0.3 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(-5),math.rad(0)),0.3)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-270)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3)
- end
- end
- attack = false
- con:disconnect()
- end
- function lemmesmashyoo()
- attack = true
- CFuncs["Sound"].Create("rbxassetid://136007472", root, 0.75, 1.15)
- sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(-25,-25,-25),1.75)
- for i = 0,5,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),0.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(-40)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 1, 0) * angles(math.rad(190), math.rad(0), math.rad(40)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
- CameraShake(8, 4)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
- end
- local impact = Instance.new("Part")
- impact.Parent = char
- impact.BrickColor = origcolor
- impact.CanCollide = false
- impact.Material = "Neon"
- impact.Anchored = true
- impact.TopSurface = 0
- impact.BottomSurface = 0
- impact.Transparency = 1
- impact.Size = vt(2,2,2)
- impact.Position = bladt.Position
- game:GetService("Debris"):AddItem(impact, 5)
- CFuncs["Sound"].Create("rbxassetid://157878578", impact, 1.5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://157878578", impact, 0.5, 0.5)
- CFuncs["Sound"].Create("rbxassetid://231917806", impact, 2.25, 0.5)
- CFuncs["Sound"].Create("rbxassetid://231917845", impact, 2.25, 0.5)
- CFuncs["Sound"].Create("rbxassetid://231917833", impact, 2.25, 1.25)
- MagniDamage(impact, 20, 20,20, 20, "Normal")
- ring2("Add",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,0),1.25,BrickColor.new("White"))
- ring2("Divide",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(5,5,0),1.5,BrickColor.new("White"))
- wave2("Divide",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(5,0,5),3.5,BrickColor.new("White"))
- wave2("Divide",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(15,0,15),5,BrickColor.new("White"))
- ring2("Add",impact.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(0,0,0),50,BrickColor.new("Really black"))
- beam("Add",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),1)
- beam("Add",impact.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),1.25)
- for i = 0,1,0.1 do
- swait()
- wepweld.C1 = clerp(wepweld.C1,cf(1,1,0)* angles(math.rad(60),math.rad(0),math.rad(-40)),0.4)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(-40)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.25, -0.45) * angles(math.rad(60), math.rad(0), math.rad(40)), 0.4)
- end
- attack = false
- end
- ---
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if equipped == true then
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "f" and attack == false and equipped == false then
- equipanim()
- elseif k == "f" and attack == false and equipped == true then
- unequipanim()
- end
- if equipped == true then
- if k == "z" and attack == false then
- if equipped == false then
- equipanim()
- wait()
- scrollingup()
- else
- scrollingup()
- end
- end
- if k == "x" and attack == false then
- lemmesmashyoo()
- end
- end
- end)
- Humanoid.Animator.Parent = nil
- idleanim=.4
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- if equipped == true then
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(-10),math.rad(180),math.rad(0)),0.1)
- end
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
- if equipped == true then
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(-10),math.rad(180),math.rad(0)),0.1)
- end
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if equipped == false then
- if dashing == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-15)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- end
- if attack==false then
- wepweld.C1 = clerp(wepweld.C1,cf(1,0,-4)* angles(math.rad(20),math.rad(-90),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 100))*angles(math.rad(-10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 100))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2.5 * math.cos(sine / 100)),math.rad(-10),math.rad(-20 - 2.5 * math.cos(sine / 100))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(2.5),math.rad(0),math.rad(20 + 5 * math.cos(sine / 100))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(-25),math.rad(0),math.rad(-15 + 1.5 * math.cos(sine / 100))),.1)
- end
- elseif equipped == true then
- if dashing == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-15)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 100),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- end
- if attack==false then
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 100))*angles(math.rad(10),math.rad(0),math.rad(-20 + 2.5 * math.cos(sine / 100))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(20 - 2.5 * math.cos(sine / 100))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(2.5),math.rad(75),math.rad(40 + 5 * math.cos(sine / 100))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 100),0)*angles(math.rad(60),math.rad(0),math.rad(20 + 1.5 * math.cos(sine / 100))),.1)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if equipped == false then
- if dashing == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 6))),.1)
- end
- if attack==false then
- wepweld.C1 = clerp(wepweld.C1,cf(1,0,-4)* angles(math.rad(20),math.rad(-90),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(10)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.1)
- end
- elseif equipped == true then
- if dashing == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 12))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 35 * math.cos(sine / 12))),.1)
- end
- if attack==false then
- wepweld.C1 = clerp(wepweld.C1,cf(0,1,0)* angles(math.rad(20),math.rad(180),math.rad(0)),0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-10),math.rad(20),math.rad(10)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.1)
- end
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if dashing == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
- end
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
- end
- end
- end
- end
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