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- local plr=game.Players.LocalPlayer
- local mo=plr:GetMouse()
- local ch=plr.Character
- local t=ch.Torso
- for i,v in pairs(ch:GetChildren()) do
- if v.ClassName=="Part" and v.Name~="RayCast" then
- v.Locked=true
- v.Anchored=false
- end
- end
- function Live(Object)
- if Object.ClassName == "Motor6D" then
- Object:Clone().Parent = game.Players.LocalPlayer.Character.Torso
- end
- end
- game.Players.LocalPlayer.Character.Torso.DescendantRemoving:connect(Live)
- function Life()
- game.Players.LocalPlayer.Character.XXX_NUMBER_XXX545.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.XXX_NUMBER_XXX545.Health = math.huge
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(Life)
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("SpecialMesh")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("SpecialMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("Part")
- o14 = Instance.new("SpecialMesh")
- o15 = Instance.new("Part")
- o16 = Instance.new("SpecialMesh")
- o17 = Instance.new("Part")
- o18 = Instance.new("Part")
- o19 = Instance.new("SpecialMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("Part")
- o22 = Instance.new("SpecialMesh")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Part")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("SpecialMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("Part")
- o32 = Instance.new("SpecialMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("Part")
- o38 = Instance.new("SpecialMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("SpecialMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("SpecialMesh")
- o43 = Instance.new("Part")
- o44 = Instance.new("SpecialMesh")
- o45 = Instance.new("Part")
- o46 = Instance.new("SpecialMesh")
- o47 = Instance.new("Part")
- o48 = Instance.new("SpecialMesh")
- o49 = Instance.new("Part")
- o50 = Instance.new("SpecialMesh")
- o51 = Instance.new("Part")
- o52 = Instance.new("SpecialMesh")
- o53 = Instance.new("Part")
- o54 = Instance.new("SpecialMesh")
- o55 = Instance.new("Part")
- o56 = Instance.new("SpecialMesh")
- o57 = Instance.new("Part")
- o58 = Instance.new("Part")
- o59 = Instance.new("SpecialMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("SpecialMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("SpecialMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("SpecialMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("SpecialMesh")
- o70 = Instance.new("Part")
- o71 = Instance.new("SpecialMesh")
- o72 = Instance.new("Part")
- o73 = Instance.new("SpecialMesh")
- o74 = Instance.new("Part")
- o75 = Instance.new("SpecialMesh")
- o76 = Instance.new("Part")
- o77 = Instance.new("SpecialMesh")
- o78 = Instance.new("Part")
- o79 = Instance.new("SpecialMesh")
- o80 = Instance.new("Part")
- o81 = Instance.new("Part")
- o82 = Instance.new("Part")
- o83 = Instance.new("Part")
- o84 = Instance.new("SpecialMesh")
- o85 = Instance.new("Part")
- o86 = Instance.new("SpecialMesh")
- o87 = Instance.new("Part")
- o88 = Instance.new("Part")
- o89 = Instance.new("Part")
- o90 = Instance.new("Part")
- o91 = Instance.new("SpecialMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("SpecialMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("SpecialMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("SpecialMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("Part")
- o100 = Instance.new("SpecialMesh")
- o101 = Instance.new("Part")
- o102 = Instance.new("SpecialMesh")
- o103 = Instance.new("Part")
- o104 = Instance.new("SpecialMesh")
- o105 = Instance.new("Part")
- o106 = Instance.new("SpecialMesh")
- o107 = Instance.new("Part")
- o1.Parent = ch
- o2.Parent = o1
- o2.BrickColor = BrickColor.new("Smoky grey")
- o2.Position = Vector3.new(-15.8999987, 6.80002117, 68.9000015)
- o2.Anchored = true
- o2.Size = Vector3.new(1, 1.20000017, 1)
- o2.CFrame = CFrame.new(-15.8999987, 6.80002117, 68.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o2.Position = Vector3.new(-15.8999987, 6.80002117, 68.9000015)
- o3.Parent = o1
- o3.BrickColor = BrickColor.new("Dark stone grey")
- o3.Position = Vector3.new(-22.1000118, 8.10002041, 72.0999451)
- o3.Rotation = Vector3.new(-180, 0, -180)
- o3.Anchored = true
- o3.Size = Vector3.new(1, 1.40000021, 1)
- o3.CFrame = CFrame.new(-22.1000118, 8.10002041, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o3.Position = Vector3.new(-22.1000118, 8.10002041, 72.0999451)
- o4.Parent = o3
- o4.MeshType = Enum.MeshType.Wedge
- o5.Parent = o1
- o5.BrickColor = BrickColor.new("Dark stone grey")
- o5.Position = Vector3.new(-22.1000214, 6.80001879, 71.4999466)
- o5.Rotation = Vector3.new(-180, 0, -180)
- o5.Anchored = true
- o5.Size = Vector3.new(1, 4, 0.200000003)
- o5.CFrame = CFrame.new(-22.1000214, 6.80001879, 71.4999466, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o5.Position = Vector3.new(-22.1000214, 6.80001879, 71.4999466)
- o6.Parent = o1
- o6.BrickColor = BrickColor.new("Dark stone grey")
- o6.Position = Vector3.new(-20.1000118, 6.80001879, 71.4999619)
- o6.Rotation = Vector3.new(-180, 0, -180)
- o6.Anchored = true
- o6.Size = Vector3.new(1, 4, 0.200000003)
- o6.CFrame = CFrame.new(-20.1000118, 6.80001879, 71.4999619, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o6.Position = Vector3.new(-20.1000118, 6.80001879, 71.4999619)
- o7.Parent = o1
- o7.BrickColor = BrickColor.new("Dark stone grey")
- o7.Position = Vector3.new(-20.1000195, 8.10002041, 72.0999451)
- o7.Rotation = Vector3.new(-180, 0, -180)
- o7.Anchored = true
- o7.Size = Vector3.new(1, 1.40000021, 1)
- o7.CFrame = CFrame.new(-20.1000195, 8.10002041, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o7.Position = Vector3.new(-20.1000195, 8.10002041, 72.0999451)
- o8.Parent = o7
- o8.MeshType = Enum.MeshType.Wedge
- o9.Parent = o1
- o9.BrickColor = BrickColor.new("Dark stone grey")
- o9.Position = Vector3.new(-20.1000195, 8.10002041, 68.7000046)
- o9.Anchored = true
- o9.Size = Vector3.new(1, 1.40000021, 1)
- o9.CFrame = CFrame.new(-20.1000195, 8.10002041, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o9.Position = Vector3.new(-20.1000195, 8.10002041, 68.7000046)
- o10.Parent = o9
- o10.MeshType = Enum.MeshType.Wedge
- o11.Parent = o1
- o11.BrickColor = BrickColor.new("Dark stone grey")
- o11.Position = Vector3.new(-22.1000233, 6.80002117, 68.7000046)
- o11.Anchored = true
- o11.Size = Vector3.new(1, 1.20000017, 1)
- o11.CFrame = CFrame.new(-22.1000233, 6.80002117, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o11.Position = Vector3.new(-22.1000233, 6.80002117, 68.7000046)
- o12.Parent = o1
- o12.BrickColor = BrickColor.new("Dark stone grey")
- o12.Position = Vector3.new(-20.1000195, 6.80001974, 69.2999954)
- o12.Anchored = true
- o12.Size = Vector3.new(1, 4, 0.200000003)
- o12.CFrame = CFrame.new(-20.1000195, 6.80001974, 69.2999954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o12.Position = Vector3.new(-20.1000195, 6.80001974, 69.2999954)
- o13.Parent = o1
- o13.BrickColor = BrickColor.new("Smoky grey")
- o13.Position = Vector3.new(-21.1000214, 5.5000205, 68.9000015)
- o13.Rotation = Vector3.new(-0, 0, -179.999954)
- o13.Anchored = true
- o13.Size = Vector3.new(1, 1.40000021, 1)
- o13.CFrame = CFrame.new(-21.1000214, 5.5000205, 68.9000015, -1.00000024, 9.08970833e-007, 0, -9.08970833e-007, -1.00000024, 0, 0, 0, 1)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o13.Position = Vector3.new(-21.1000214, 5.5000205, 68.9000015)
- o14.Parent = o13
- o14.MeshType = Enum.MeshType.Wedge
- o15.Parent = o1
- o15.BrickColor = BrickColor.new("Dark stone grey")
- o15.Position = Vector3.new(-22.1000233, 8.10002041, 68.7000046)
- o15.Anchored = true
- o15.Size = Vector3.new(1, 1.40000021, 1)
- o15.CFrame = CFrame.new(-22.1000233, 8.10002041, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o15.Position = Vector3.new(-22.1000233, 8.10002041, 68.7000046)
- o16.Parent = o15
- o16.MeshType = Enum.MeshType.Wedge
- o17.Parent = o1
- o17.BrickColor = BrickColor.new("Smoky grey")
- o17.Position = Vector3.new(-21.1000099, 6.80002117, 71.8999481)
- o17.Rotation = Vector3.new(-180, 0, -180)
- o17.Anchored = true
- o17.Size = Vector3.new(1, 1.20000017, 1)
- o17.CFrame = CFrame.new(-21.1000099, 6.80002117, 71.8999481, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o17.Position = Vector3.new(-21.1000099, 6.80002117, 71.8999481)
- o18.Parent = o1
- o18.BrickColor = BrickColor.new("Smoky grey")
- o18.Position = Vector3.new(-21.1000099, 5.50002003, 71.8999481)
- o18.Rotation = Vector3.new(-180, 0, -0)
- o18.Anchored = true
- o18.Size = Vector3.new(1, 1.40000021, 1)
- o18.CFrame = CFrame.new(-21.1000099, 5.50002003, 71.8999481, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o18.Position = Vector3.new(-21.1000099, 5.50002003, 71.8999481)
- o19.Parent = o18
- o19.MeshType = Enum.MeshType.Wedge
- o20.Parent = o1
- o20.BrickColor = BrickColor.new("Dark stone grey")
- o20.Position = Vector3.new(-22.1000118, 6.80002117, 72.0999451)
- o20.Rotation = Vector3.new(-180, 0, -180)
- o20.Anchored = true
- o20.Size = Vector3.new(1, 1.20000017, 1)
- o20.CFrame = CFrame.new(-22.1000118, 6.80002117, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o20.Position = Vector3.new(-22.1000118, 6.80002117, 72.0999451)
- o21.Parent = o1
- o21.BrickColor = BrickColor.new("Dark stone grey")
- o21.Position = Vector3.new(-20.1000195, 5.50002289, 72.0999451)
- o21.Rotation = Vector3.new(-180, 0, -0)
- o21.Anchored = true
- o21.Size = Vector3.new(1, 1.40000021, 1)
- o21.CFrame = CFrame.new(-20.1000195, 5.50002289, 72.0999451, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o21.Position = Vector3.new(-20.1000195, 5.50002289, 72.0999451)
- o22.Parent = o21
- o22.MeshType = Enum.MeshType.Wedge
- o23.Parent = o1
- o23.BrickColor = BrickColor.new("Dark stone grey")
- o23.Position = Vector3.new(-22.1000233, 5.50002289, 68.7000046)
- o23.Rotation = Vector3.new(-0, 0, -179.999954)
- o23.Anchored = true
- o23.Size = Vector3.new(1, 1.40000021, 1)
- o23.CFrame = CFrame.new(-22.1000233, 5.50002289, 68.7000046, -1.00000024, 9.08970833e-007, 0, -9.08970833e-007, -1.00000024, 0, 0, 0, 1)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o23.Position = Vector3.new(-22.1000233, 5.50002289, 68.7000046)
- o24.Parent = o23
- o24.MeshType = Enum.MeshType.Wedge
- o25.Parent = o1
- o25.BrickColor = BrickColor.new("Dark stone grey")
- o25.Position = Vector3.new(-22.1000233, 6.80001974, 69.2999954)
- o25.Anchored = true
- o25.Size = Vector3.new(1, 4, 0.200000003)
- o25.CFrame = CFrame.new(-22.1000233, 6.80001974, 69.2999954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o25.Position = Vector3.new(-22.1000233, 6.80001974, 69.2999954)
- o26.Parent = o1
- o26.BrickColor = BrickColor.new("Dark stone grey")
- o26.Position = Vector3.new(-22.1000118, 5.50002289, 72.0999451)
- o26.Rotation = Vector3.new(-180, 0, -0)
- o26.Anchored = true
- o26.Size = Vector3.new(1, 1.40000021, 1)
- o26.CFrame = CFrame.new(-22.1000118, 5.50002289, 72.0999451, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o26.Position = Vector3.new(-22.1000118, 5.50002289, 72.0999451)
- o27.Parent = o26
- o27.MeshType = Enum.MeshType.Wedge
- o28.Parent = o1
- o28.BrickColor = BrickColor.new("Smoky grey")
- o28.Position = Vector3.new(-21.1000214, 8.10002041, 68.9000015)
- o28.Anchored = true
- o28.Size = Vector3.new(1, 1.40000021, 1)
- o28.CFrame = CFrame.new(-21.1000214, 8.10002041, 68.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o28.Position = Vector3.new(-21.1000214, 8.10002041, 68.9000015)
- o29.Parent = o28
- o29.MeshType = Enum.MeshType.Wedge
- o30.Parent = o1
- o30.BrickColor = BrickColor.new("Smoky grey")
- o30.Position = Vector3.new(-21.1000214, 6.80002117, 68.9000015)
- o30.Anchored = true
- o30.Size = Vector3.new(1, 1.20000017, 1)
- o30.CFrame = CFrame.new(-21.1000214, 6.80002117, 68.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o30.Position = Vector3.new(-21.1000214, 6.80002117, 68.9000015)
- o31.Parent = o1
- o31.BrickColor = BrickColor.new("Smoky grey")
- o31.Position = Vector3.new(-21.1000099, 8.10002041, 71.8999481)
- o31.Rotation = Vector3.new(-180, 0, -180)
- o31.Anchored = true
- o31.Size = Vector3.new(1, 1.40000021, 1)
- o31.CFrame = CFrame.new(-21.1000099, 8.10002041, 71.8999481, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o31.Position = Vector3.new(-21.1000099, 8.10002041, 71.8999481)
- o32.Parent = o31
- o32.MeshType = Enum.MeshType.Wedge
- o33.Parent = o1
- o33.BrickColor = BrickColor.new("Dark stone grey")
- o33.Position = Vector3.new(-20.1000195, 6.80002117, 72.0999451)
- o33.Rotation = Vector3.new(-180, 0, -180)
- o33.Anchored = true
- o33.Size = Vector3.new(1, 1.20000017, 1)
- o33.CFrame = CFrame.new(-20.1000195, 6.80002117, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o33.Position = Vector3.new(-20.1000195, 6.80002117, 72.0999451)
- o34.Parent = o1
- o34.BrickColor = BrickColor.new("Dark stone grey")
- o34.Position = Vector3.new(-20.1000195, 5.50002289, 68.7000046)
- o34.Rotation = Vector3.new(-0, 0, -179.999954)
- o34.Anchored = true
- o34.Size = Vector3.new(1, 1.40000021, 1)
- o34.CFrame = CFrame.new(-20.1000195, 5.50002289, 68.7000046, -1.00000024, 9.08970833e-007, 0, -9.08970833e-007, -1.00000024, 0, 0, 0, 1)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o34.Position = Vector3.new(-20.1000195, 5.50002289, 68.7000046)
- o35.Parent = o34
- o35.MeshType = Enum.MeshType.Wedge
- o36.Parent = o1
- o36.BrickColor = BrickColor.new("Dark stone grey")
- o36.Position = Vector3.new(-20.1000195, 6.80002117, 68.7000046)
- o36.Anchored = true
- o36.Size = Vector3.new(1, 1.20000017, 1)
- o36.CFrame = CFrame.new(-20.1000195, 6.80002117, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o36.Position = Vector3.new(-20.1000195, 6.80002117, 68.7000046)
- o37.Parent = o1
- o37.Material = Enum.Material.Neon
- o37.BrickColor = BrickColor.new("Pastel brown")
- o37.Position = Vector3.new(-24.1000004, 6.80002117, 70.3999863)
- o37.Anchored = true
- o37.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o37.CFrame = CFrame.new(-24.1000004, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(1, 0.8, 0.6)
- o37.Position = Vector3.new(-24.1000004, 6.80002117, 70.3999863)
- o38.Parent = o37
- o38.MeshType = Enum.MeshType.Cylinder
- o39.Parent = o1
- o39.Material = Enum.Material.Neon
- o39.BrickColor = BrickColor.new("Pastel brown")
- o39.Position = Vector3.new(-12.0999775, 6.80002117, 70.3999863)
- o39.Rotation = Vector3.new(-180, 0, -180)
- o39.Anchored = true
- o39.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o39.CFrame = CFrame.new(-12.0999775, 6.80002117, 70.3999863, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(1, 0.8, 0.6)
- o39.Position = Vector3.new(-12.0999775, 6.80002117, 70.3999863)
- o40.Parent = o39
- o40.MeshType = Enum.MeshType.Cylinder
- o41.Parent = o1
- o41.Material = Enum.Material.Neon
- o41.BrickColor = BrickColor.new("Pastel brown")
- o41.Position = Vector3.new(-12.8999729, 6.80002117, 70.399971)
- o41.Rotation = Vector3.new(-180, 0, -180)
- o41.Anchored = true
- o41.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o41.CFrame = CFrame.new(-12.8999729, 6.80002117, 70.399971, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(1, 0.8, 0.6)
- o41.Position = Vector3.new(-12.8999729, 6.80002117, 70.399971)
- o42.Parent = o41
- o42.MeshType = Enum.MeshType.Cylinder
- o43.Parent = o1
- o43.BrickColor = BrickColor.new("Fossil")
- o43.Position = Vector3.new(-10.9999838, 6.80002117, 70.399971)
- o43.Rotation = Vector3.new(-180, 0, -180)
- o43.Anchored = true
- o43.Size = Vector3.new(0.400000662, 4, 2.80000019)
- o43.CFrame = CFrame.new(-10.9999838, 6.80002117, 70.399971, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o43.Position = Vector3.new(-10.9999838, 6.80002117, 70.399971)
- o44.Parent = o43
- o44.MeshType = Enum.MeshType.Cylinder
- o45.Parent = o1
- o45.BrickColor = BrickColor.new("Smoky grey")
- o45.Position = Vector3.new(-12.5999699, 6.80002117, 70.3999786)
- o45.Rotation = Vector3.new(-180, 0, -180)
- o45.Anchored = true
- o45.Size = Vector3.new(2.80000067, 4, 3.20000029)
- o45.CFrame = CFrame.new(-12.5999699, 6.80002117, 70.3999786, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o45.Position = Vector3.new(-12.5999699, 6.80002117, 70.3999786)
- o46.Parent = o45
- o46.MeshType = Enum.MeshType.Cylinder
- o47.Parent = o1
- o47.Material = Enum.Material.Neon
- o47.BrickColor = BrickColor.new("Pastel brown")
- o47.Position = Vector3.new(-13.6999846, 6.80002117, 70.3999634)
- o47.Rotation = Vector3.new(-180, 0, -180)
- o47.Anchored = true
- o47.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o47.CFrame = CFrame.new(-13.6999846, 6.80002117, 70.3999634, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.Color = Color3.new(1, 0.8, 0.6)
- o47.Position = Vector3.new(-13.6999846, 6.80002117, 70.3999634)
- o48.Parent = o47
- o48.MeshType = Enum.MeshType.Cylinder
- o49.Parent = o1
- o49.Material = Enum.Material.Neon
- o49.BrickColor = BrickColor.new("Pastel brown")
- o49.Position = Vector3.new(-13.299984, 6.80002117, 70.3999863)
- o49.Rotation = Vector3.new(-180, 0, -180)
- o49.Anchored = true
- o49.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o49.CFrame = CFrame.new(-13.299984, 6.80002117, 70.3999863, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.Color = Color3.new(1, 0.8, 0.6)
- o49.Position = Vector3.new(-13.299984, 6.80002117, 70.3999863)
- o50.Parent = o49
- o50.MeshType = Enum.MeshType.Cylinder
- o51.Parent = o1
- o51.Material = Enum.Material.Neon
- o51.BrickColor = BrickColor.new("Pastel brown")
- o51.Position = Vector3.new(-11.6999683, 6.80002117, 70.3999786)
- o51.Rotation = Vector3.new(-180, 0, -180)
- o51.Anchored = true
- o51.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o51.CFrame = CFrame.new(-11.6999683, 6.80002117, 70.3999786, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.Color = Color3.new(1, 0.8, 0.6)
- o51.Position = Vector3.new(-11.6999683, 6.80002117, 70.3999786)
- o52.Parent = o51
- o52.MeshType = Enum.MeshType.Cylinder
- o53.Parent = o1
- o53.BrickColor = BrickColor.new("Fossil")
- o53.Position = Vector3.new(-14.1999989, 6.80002117, 70.3999481)
- o53.Rotation = Vector3.new(-180, 0, -180)
- o53.Anchored = true
- o53.Size = Vector3.new(0.400000662, 4, 2.80000019)
- o53.CFrame = CFrame.new(-14.1999989, 6.80002117, 70.3999481, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o53.Position = Vector3.new(-14.1999989, 6.80002117, 70.3999481)
- o54.Parent = o53
- o54.MeshType = Enum.MeshType.Cylinder
- o55.Parent = o1
- o55.Material = Enum.Material.Neon
- o55.BrickColor = BrickColor.new("Pastel brown")
- o55.Position = Vector3.new(-12.4999714, 6.80002117, 70.399971)
- o55.Rotation = Vector3.new(-180, 0, -180)
- o55.Anchored = true
- o55.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o55.CFrame = CFrame.new(-12.4999714, 6.80002117, 70.399971, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.Color = Color3.new(1, 0.8, 0.6)
- o55.Position = Vector3.new(-12.4999714, 6.80002117, 70.399971)
- o56.Parent = o55
- o56.MeshType = Enum.MeshType.Cylinder
- o57.Parent = o1
- o57.BrickColor = BrickColor.new("Dark stone grey")
- o57.Position = Vector3.new(-14.8999996, 6.80001974, 69.2999954)
- o57.Anchored = true
- o57.Size = Vector3.new(1, 4, 0.200000003)
- o57.CFrame = CFrame.new(-14.8999996, 6.80001974, 69.2999954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o57.Position = Vector3.new(-14.8999996, 6.80001974, 69.2999954)
- o58.Parent = o1
- o58.BrickColor = BrickColor.new("Smoky grey")
- o58.Position = Vector3.new(-15.8999987, 5.5000205, 68.9000015)
- o58.Rotation = Vector3.new(-0, 0, -179.999954)
- o58.Anchored = true
- o58.Size = Vector3.new(1, 1.40000021, 1)
- o58.CFrame = CFrame.new(-15.8999987, 5.5000205, 68.9000015, -1.00000024, 9.08970833e-007, 0, -9.08970833e-007, -1.00000024, 0, 0, 0, 1)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o58.Position = Vector3.new(-15.8999987, 5.5000205, 68.9000015)
- o59.Parent = o58
- o59.MeshType = Enum.MeshType.Wedge
- o60.Parent = o1
- o60.BrickColor = BrickColor.new("Smoky grey")
- o60.Position = Vector3.new(-15.8999987, 8.10002041, 68.9000015)
- o60.Anchored = true
- o60.Size = Vector3.new(1, 1.40000021, 1)
- o60.CFrame = CFrame.new(-15.8999987, 8.10002041, 68.9000015, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o60.Position = Vector3.new(-15.8999987, 8.10002041, 68.9000015)
- o61.Parent = o60
- o61.MeshType = Enum.MeshType.Wedge
- o62.Parent = o1
- o62.Material = Enum.Material.Neon
- o62.BrickColor = BrickColor.new("Pastel brown")
- o62.Position = Vector3.new(-25.300005, 6.80002117, 70.3999863)
- o62.Anchored = true
- o62.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o62.CFrame = CFrame.new(-25.300005, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(1, 0.8, 0.6)
- o62.Position = Vector3.new(-25.300005, 6.80002117, 70.3999863)
- o63.Parent = o62
- o63.MeshType = Enum.MeshType.Cylinder
- o64.Parent = o1
- o64.Material = Enum.Material.Neon
- o64.BrickColor = BrickColor.new("Pastel brown")
- o64.Position = Vector3.new(-23.2999973, 6.80002117, 70.3999863)
- o64.Anchored = true
- o64.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o64.CFrame = CFrame.new(-23.2999973, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(1, 0.8, 0.6)
- o64.Position = Vector3.new(-23.2999973, 6.80002117, 70.3999863)
- o65.Parent = o64
- o65.MeshType = Enum.MeshType.Cylinder
- o66.Parent = o1
- o66.BrickColor = BrickColor.new("Fossil")
- o66.Position = Vector3.new(-22.7999973, 6.80002117, 70.3999863)
- o66.Anchored = true
- o66.Size = Vector3.new(0.400000662, 4, 2.80000019)
- o66.CFrame = CFrame.new(-22.7999973, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o66.Position = Vector3.new(-22.7999973, 6.80002117, 70.3999863)
- o67.Parent = o66
- o67.MeshType = Enum.MeshType.Cylinder
- o68.Parent = o1
- o68.BrickColor = BrickColor.new("Dark stone grey")
- o68.Position = Vector3.new(-14.8999996, 8.10002041, 68.7000046)
- o68.Anchored = true
- o68.Size = Vector3.new(1, 1.40000021, 1)
- o68.CFrame = CFrame.new(-14.8999996, 8.10002041, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o68.Position = Vector3.new(-14.8999996, 8.10002041, 68.7000046)
- o69.Parent = o68
- o69.MeshType = Enum.MeshType.Wedge
- o70.Parent = o1
- o70.Material = Enum.Material.Neon
- o70.BrickColor = BrickColor.new("Pastel brown")
- o70.Position = Vector3.new(-24.9000034, 6.80002117, 70.3999863)
- o70.Anchored = true
- o70.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o70.CFrame = CFrame.new(-24.9000034, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(1, 0.8, 0.6)
- o70.Position = Vector3.new(-24.9000034, 6.80002117, 70.3999863)
- o71.Parent = o70
- o71.MeshType = Enum.MeshType.Cylinder
- o72.Parent = o1
- o72.Material = Enum.Material.Neon
- o72.BrickColor = BrickColor.new("Pastel brown")
- o72.Position = Vector3.new(-23.6999989, 6.80002117, 70.3999863)
- o72.Anchored = true
- o72.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o72.CFrame = CFrame.new(-23.6999989, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(1, 0.8, 0.6)
- o72.Position = Vector3.new(-23.6999989, 6.80002117, 70.3999863)
- o73.Parent = o72
- o73.MeshType = Enum.MeshType.Cylinder
- o74.Parent = o1
- o74.BrickColor = BrickColor.new("Fossil")
- o74.Position = Vector3.new(-25.9999924, 6.80002117, 70.3999863)
- o74.Anchored = true
- o74.Size = Vector3.new(0.400000662, 4, 2.80000019)
- o74.CFrame = CFrame.new(-25.9999924, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o74.Position = Vector3.new(-25.9999924, 6.80002117, 70.3999863)
- o75.Parent = o74
- o75.MeshType = Enum.MeshType.Cylinder
- o76.Parent = o1
- o76.BrickColor = BrickColor.new("Dark stone grey")
- o76.Position = Vector3.new(-16.9000015, 8.10002041, 68.7000046)
- o76.Anchored = true
- o76.Size = Vector3.new(1, 1.40000021, 1)
- o76.CFrame = CFrame.new(-16.9000015, 8.10002041, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o76.Position = Vector3.new(-16.9000015, 8.10002041, 68.7000046)
- o77.Parent = o76
- o77.MeshType = Enum.MeshType.Wedge
- o78.Parent = o1
- o78.BrickColor = BrickColor.new("Dark stone grey")
- o78.Position = Vector3.new(-16.9000015, 5.50002289, 68.7000046)
- o78.Rotation = Vector3.new(-0, 0, -179.999954)
- o78.Anchored = true
- o78.Size = Vector3.new(1, 1.40000021, 1)
- o78.CFrame = CFrame.new(-16.9000015, 5.50002289, 68.7000046, -1.00000024, 9.08970833e-007, 0, -9.08970833e-007, -1.00000024, 0, 0, 0, 1)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o78.Position = Vector3.new(-16.9000015, 5.50002289, 68.7000046)
- o79.Parent = o78
- o79.MeshType = Enum.MeshType.Wedge
- o80.Parent = o1
- o80.BrickColor = BrickColor.new("Dark stone grey")
- o80.Position = Vector3.new(-16.9000015, 6.80002117, 68.7000046)
- o80.Anchored = true
- o80.Size = Vector3.new(1, 1.20000017, 1)
- o80.CFrame = CFrame.new(-16.9000015, 6.80002117, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o80.Position = Vector3.new(-16.9000015, 6.80002117, 68.7000046)
- o81.Parent = o1
- o81.BrickColor = BrickColor.new("Dark stone grey")
- o81.Position = Vector3.new(-16.9000015, 6.80001974, 69.2999954)
- o81.Anchored = true
- o81.Size = Vector3.new(1, 4, 0.200000003)
- o81.CFrame = CFrame.new(-16.9000015, 6.80001974, 69.2999954, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o81.Position = Vector3.new(-16.9000015, 6.80001974, 69.2999954)
- o82.Parent = o1
- o82.BrickColor = BrickColor.new("Smoky grey")
- o82.Position = Vector3.new(-15.8999882, 6.80002117, 71.8999481)
- o82.Rotation = Vector3.new(-180, 0, -180)
- o82.Anchored = true
- o82.Size = Vector3.new(1, 1.20000017, 1)
- o82.CFrame = CFrame.new(-15.8999882, 6.80002117, 71.8999481, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o82.Position = Vector3.new(-15.8999882, 6.80002117, 71.8999481)
- o83.Parent = o1
- o83.BrickColor = BrickColor.new("Dark stone grey")
- o83.Position = Vector3.new(-16.8999901, 5.50002289, 72.0999451)
- o83.Rotation = Vector3.new(-180, 0, -0)
- o83.Anchored = true
- o83.Size = Vector3.new(1, 1.40000021, 1)
- o83.CFrame = CFrame.new(-16.8999901, 5.50002289, 72.0999451, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- o83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o83.Position = Vector3.new(-16.8999901, 5.50002289, 72.0999451)
- o84.Parent = o83
- o84.MeshType = Enum.MeshType.Wedge
- o85.Parent = o1
- o85.BrickColor = BrickColor.new("Smoky grey")
- o85.Position = Vector3.new(-15.8999882, 5.50002003, 71.8999481)
- o85.Rotation = Vector3.new(-180, 0, -0)
- o85.Anchored = true
- o85.Size = Vector3.new(1, 1.40000021, 1)
- o85.CFrame = CFrame.new(-15.8999882, 5.50002003, 71.8999481, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- o85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o85.Position = Vector3.new(-15.8999882, 5.50002003, 71.8999481)
- o86.Parent = o85
- o86.MeshType = Enum.MeshType.Wedge
- o87.Parent = o1
- o87.BrickColor = BrickColor.new("Dark stone grey")
- o87.Position = Vector3.new(-16.8999996, 6.80001879, 71.4999466)
- o87.Rotation = Vector3.new(-180, 0, -180)
- o87.Anchored = true
- o87.Size = Vector3.new(1, 4, 0.200000003)
- o87.CFrame = CFrame.new(-16.8999996, 6.80001879, 71.4999466, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o87.Position = Vector3.new(-16.8999996, 6.80001879, 71.4999466)
- o88.Parent = o1
- o88.BrickColor = BrickColor.new("Dark stone grey")
- o88.Position = Vector3.new(-14.899992, 6.80001879, 71.4999619)
- o88.Rotation = Vector3.new(-180, 0, -180)
- o88.Anchored = true
- o88.Size = Vector3.new(1, 4, 0.200000003)
- o88.CFrame = CFrame.new(-14.899992, 6.80001879, 71.4999619, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o88.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o88.Position = Vector3.new(-14.899992, 6.80001879, 71.4999619)
- o89.Parent = o1
- o89.BrickColor = BrickColor.new("Dark stone grey")
- o89.Position = Vector3.new(-16.8999901, 6.80002117, 72.0999451)
- o89.Rotation = Vector3.new(-180, 0, -180)
- o89.Anchored = true
- o89.Size = Vector3.new(1, 1.20000017, 1)
- o89.CFrame = CFrame.new(-16.8999901, 6.80002117, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o89.Position = Vector3.new(-16.8999901, 6.80002117, 72.0999451)
- o90.Parent = o1
- o90.BrickColor = BrickColor.new("Dark stone grey")
- o90.Position = Vector3.new(-14.8999996, 5.50002289, 72.0999451)
- o90.Rotation = Vector3.new(-180, 0, -0)
- o90.Anchored = true
- o90.Size = Vector3.new(1, 1.40000021, 1)
- o90.CFrame = CFrame.new(-14.8999996, 5.50002289, 72.0999451, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o90.Position = Vector3.new(-14.8999996, 5.50002289, 72.0999451)
- o91.Parent = o90
- o91.MeshType = Enum.MeshType.Wedge
- o92.Parent = o1
- o92.BrickColor = BrickColor.new("Smoky grey")
- o92.Position = Vector3.new(-15.8999882, 8.10002041, 71.8999481)
- o92.Rotation = Vector3.new(-180, 0, -180)
- o92.Anchored = true
- o92.Size = Vector3.new(1, 1.40000021, 1)
- o92.CFrame = CFrame.new(-15.8999882, 8.10002041, 71.8999481, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o92.Position = Vector3.new(-15.8999882, 8.10002041, 71.8999481)
- o93.Parent = o92
- o93.MeshType = Enum.MeshType.Wedge
- o94.Parent = o1
- o94.BrickColor = BrickColor.new("Dark stone grey")
- o94.Position = Vector3.new(-16.8999901, 8.10002041, 72.0999451)
- o94.Rotation = Vector3.new(-180, 0, -180)
- o94.Anchored = true
- o94.Size = Vector3.new(1, 1.40000021, 1)
- o94.CFrame = CFrame.new(-16.8999901, 8.10002041, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o94.Position = Vector3.new(-16.8999901, 8.10002041, 72.0999451)
- o95.Parent = o94
- o95.MeshType = Enum.MeshType.Wedge
- o96.Parent = o1
- o96.BrickColor = BrickColor.new("Dark stone grey")
- o96.Position = Vector3.new(-14.8999996, 8.10002041, 72.0999451)
- o96.Rotation = Vector3.new(-180, 0, -180)
- o96.Anchored = true
- o96.Size = Vector3.new(1, 1.40000021, 1)
- o96.CFrame = CFrame.new(-14.8999996, 8.10002041, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o96.Position = Vector3.new(-14.8999996, 8.10002041, 72.0999451)
- o97.Parent = o96
- o97.MeshType = Enum.MeshType.Wedge
- o98.Parent = o1
- o98.BrickColor = BrickColor.new("Dark stone grey")
- o98.Position = Vector3.new(-14.8999996, 6.80002117, 72.0999451)
- o98.Rotation = Vector3.new(-180, 0, -180)
- o98.Anchored = true
- o98.Size = Vector3.new(1, 1.20000017, 1)
- o98.CFrame = CFrame.new(-14.8999996, 6.80002117, 72.0999451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o98.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o98.Position = Vector3.new(-14.8999996, 6.80002117, 72.0999451)
- o99.Parent = o1
- o99.BrickColor = BrickColor.new("Smoky grey")
- o99.Position = Vector3.new(-24.3999977, 6.80002117, 70.3999863)
- o99.Anchored = true
- o99.Size = Vector3.new(2.80000067, 4, 3.20000029)
- o99.CFrame = CFrame.new(-24.3999977, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o99.Position = Vector3.new(-24.3999977, 6.80002117, 70.3999863)
- o100.Parent = o99
- o100.MeshType = Enum.MeshType.Cylinder
- o101.Name = "Main"
- o101.Parent = o1
- o101.BrickColor = BrickColor.new("Smoky grey")
- o101.Position = Vector3.new(-18.4999981, 6.80002117, 70.3999863)
- o101.Anchored = true
- o101.Size = Vector3.new(8.20000076, 4, 2.4000001)
- o101.CFrame = CFrame.new(-18.4999981, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o101.Position = Vector3.new(-18.4999981, 6.80002117, 70.3999863)
- o102.Parent = o101
- o102.MeshType = Enum.MeshType.Cylinder
- o103.Parent = o1
- o103.Material = Enum.Material.Neon
- o103.BrickColor = BrickColor.new("Pastel brown")
- o103.Position = Vector3.new(-24.5000019, 6.80002117, 70.3999863)
- o103.Anchored = true
- o103.Size = Vector3.new(0.200000003, 3.99999976, 3.60000038)
- o103.CFrame = CFrame.new(-24.5000019, 6.80002117, 70.3999863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.Color = Color3.new(1, 0.8, 0.6)
- o103.Position = Vector3.new(-24.5000019, 6.80002117, 70.3999863)
- o104.Parent = o103
- o104.MeshType = Enum.MeshType.Cylinder
- o105.Parent = o1
- o105.BrickColor = BrickColor.new("Dark stone grey")
- o105.Position = Vector3.new(-14.8999996, 5.50002289, 68.7000046)
- o105.Rotation = Vector3.new(-0, 0, -179.999954)
- o105.Anchored = true
- o105.Size = Vector3.new(1, 1.40000021, 1)
- o105.CFrame = CFrame.new(-14.8999996, 5.50002289, 68.7000046, -1.00000024, 9.08970833e-007, 0, -9.08970833e-007, -1.00000024, 0, 0, 0, 1)
- o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o105.Position = Vector3.new(-14.8999996, 5.50002289, 68.7000046)
- o106.Parent = o105
- o106.MeshType = Enum.MeshType.Wedge
- o107.Parent = o1
- o107.BrickColor = BrickColor.new("Dark stone grey")
- o107.Position = Vector3.new(-14.8999996, 6.80002117, 68.7000046)
- o107.Anchored = true
- o107.Size = Vector3.new(1, 1.20000017, 1)
- o107.CFrame = CFrame.new(-14.8999996, 6.80002117, 68.7000046, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o107.Position = Vector3.new(-14.8999996, 6.80002117, 68.7000046)
- for i,v in pairs(o1:GetChildren()) do
- if v:IsA("BasePart") then
- local w=Instance.new("Weld",o1)
- w.Part0=o101
- w.Part1=v
- w.C0=o101.CFrame:inverse()
- w.C1=v.CFrame:inverse()
- v.Anchored=false
- end
- end
- local railgunBP=Instance.new("BodyPosition",o101)
- railgunBP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local railgunBG=Instance.new("BodyGyro",o101)
- railgunBG.maxTorque=Vector3.new(0,math.huge,math.huge)
- function findHumanoid(character)
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName=="Humanoid" then
- return v
- end
- end
- end
- function isHumanoid(character)
- for i,v in pairs(character:GetChildren()) do
- if v.ClassName=="Humanoid" then
- return true
- end
- end
- end
- function randomHitlerNoise()
- local x=math.random(1,5)
- if x==1 then
- return 213188169
- end
- if x==2 then
- return 213188220
- end
- if x==3 then
- return 221920103
- end
- if x==4 then
- return 221920080
- end
- if x==5 then
- return 222371509
- end
- end
- function stopMusic()
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName=="Sound" then
- v.Volume=1
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=1,40 do
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName=="Sound" then
- v.Volume=v.Volume-1/40
- end
- wait()
- end
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName=="Sound" then
- v:Destroy()
- end
- end
- end))
- end
- function playMusic(id1,id2,vol)
- coroutine.resume(coroutine.create(function()
- local m=Instance.new("Sound",workspace)
- while true do
- m.SoundId="http://www.roblox.com/asset/?id="..id1..""
- m.Volume=vol
- m:play()
- wait(m.TimeLength)
- m.SoundId="http://www.roblox.com/asset/?id="..id2..""
- m:play()
- wait(m.TimeLength)
- wait()
- end
- end))
- end
- local idk=Instance.new("BillboardGui",ch.Head)
- idk.Adornee=ch.Head
- idk.ExtentsOffset=Vector3.new(0,2,0)
- idk.Size=UDim2.new(10,0,10,0)
- idk.AlwaysOnTop=true
- local idkf=Instance.new("ImageLabel",idk)
- idkf.BackgroundTransparency=1
- idkf.Position=UDim2.new(0,0,0,0)
- idkf.Size=UDim2.new(1,0,1,0)
- idkf.Image="http://www.roblox.com/asset/?id=0"
- idkf.ImageColor3=Color3.new(255,85,0)
- local idkff=Instance.new("TextLabel",idkf)
- idkff.BackgroundTransparency=1
- idkff.Size=UDim2.new(1,0,1,0)
- idkff.FontSize="Size48"
- idkff.Font="Fantasy"
- idkff.Text=" "
- idkff.TextColor3=Color3.new(255,255,127)
- idkff.TextScaled=false
- idkff.TextStrokeTransparency=0
- idkff.TextStrokeColor3=Color3.new(0,0,0)
- idkff.TextWrapped=false
- local ff=Instance.new("ForceField",ch)
- ff.Visible=false
- ch.Humanoid.MaxHealth=math.huge
- ch.Humanoid.Name="XXX_NUMBER_XXX545"
- local m=Instance.new("Model",game.Workspace)
- m.Name="pyro"
- local pname=""..plr.Name..""
- local mp=Instance.new("Part",ch)
- mp.Anchored=false
- mp.CanCollide=false
- mp.Size=Vector3.new(3,3,3)
- mp.Transparency=0.4
- mp.BrickColor=BrickColor.new("Really black")
- mp.Material="Neon"
- mp.Shape="Ball"
- local bp=Instance.new("BodyPosition",mp)
- bp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.P=9000
- bp.Position=t.Position+Vector3.new(3,6,0)
- local bg=Instance.new("BodyGyro",mp)
- bg.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- local penceModeOn=false
- function sunder(part,amount,particleLifetime,particleEffect)
- if part.Size.x>500 and part.Size.z>500 or part.Size.y>500 then return end
- for i=1,amount do
- local pclone=part:Clone()
- pclone.FormFactor="Custom"
- pclone.Parent=part.Parent
- pclone.CFrame=part.CFrame
- *CFrame.new(math.random(1,4),math.random(1,4),math.random(1,4))
- *CFrame.new(-4/2,-4/2,-4/2)
- pclone.Anchored=false
- pclone.CanCollide=false
- pclone.Size=Vector3.new(pclone.Size.x/amount,pclone.Size.y/amount,pclone.Size.z/amount)*1.7
- game.Debris:AddItem(pclone,particleLifetime)
- pclone.CanCollide=true
- end
- part:Destroy()
- end
- function castRay(bc,p1,p2)
- local p=Instance.new("Part",plr.Character)
- p.BrickColor=bc
- if penceModeOn then p.BrickColor=BrickColor.new("Cyan") end
- p.FormFactor="Custom"
- p.Anchored=true
- p.CanCollide=false
- p.Material="Neon"
- p.Name="RayCast"
- local distance=(p1-p2).magnitude
- p.Size=Vector3.new(0.2,0.2,distance)
- p.CFrame=CFrame.new(p1,p2)*CFrame.new(0,0,-distance/2)
- local m=Instance.new("BlockMesh",p)
- coroutine.resume(coroutine.create(function()
- for i=1,10 do
- m.Scale=m.Scale+Vector3.new(math.random(3,7),math.random(-1,7),0)
- p.Transparency=i/10
- wait()
- end
- end))
- game.Debris:AddItem(p,0.4)
- end
- function chainSunder(parent,target,radius,amount,particleLifetime,particleEffect)
- for i,v in pairs(parent:GetChildren()) do
- if v.ClassName=="Part" then
- if (v.Position-target.Position).magnitude<radius then
- if v:findFirstChild("gayGuiFlag")~=nil then v.gayGuiFlag:Destroy() end
- sunder(v,amount,particleLifetime,particleEffect)
- end
- end
- end
- end
- local gay=false
- local gays={}
- local currentGays=0
- function makeGay(char)
- if char==ch then return end
- currentGays=currentGays+1
- local marked=Instance.new("StringValue",char);marked.Name="gayMarker";
- local bblol=Instance.new("BillboardGui",char.Head)
- bblol.Name="gayGuiFlag"
- bblol.AlwaysOnTop=true
- bblol.Adornee=char.Head
- bblol.ExtentsOffset=Vector3.new(0,0,0)
- bblol.Size=UDim2.new(0,3,0,3)
- local imagelol=Instance.new("ImageLabel",bblol)
- imagelol.Image="rbxassetid://524015150"
- imagelol.Size=UDim2.new(0,20,0,20)
- print(bblol.Parent)
- print(imagelol.Parent)
- if char:findFirstChild("Pants")~=nil then
- char.Pants:Destroy()
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor=BrickColor.new("Pastel brown")
- v.Anchored=false
- end
- end
- end
- function getCharactersNumber(x)
- local plrs=0
- for i,v in pairs(x) do
- if isHumanoid(x) then
- plrs=plrs+1
- end
- end
- return plrs
- end
- local defence=false
- function penceMode()
- if not penceModeOn then
- penceModeOn=true
- defence=false
- playMusic(567155997,567155997,1.5)
- idkff.Text="mike pence"
- for i,v in pairs(workspace:GetChildren()) do
- if isHumanoid(v) and v~=ch then
- makeGay(v)
- end
- end
- elseif penceModeOn then
- penceModeOn=false
- defence=true
- stopMusic()
- idkff.Text=" "
- end
- end
- function beGay()
- currentGays=currentGays+1
- local hsound=Instance.new("Sound",ch.Head)
- hsound.SoundId="http://www.roblox.com/asset/?id=650270975"
- hsound.Volume=3
- local disort=Instance.new("DistortionSoundEffect",hsound)
- disort.Level=0.75
- hsound:play()
- game.Debris:AddItem(hsound,5)
- if not gay then
- gay=true
- local hat=Instance.new("Part",ch);hat.Anchored=true;hat.CanCollide=false;hat.Size=Vector3.new(1,1,1);hat.BrickColor=BrickColor.new("Lime green")
- local mesh=Instance.new("SpecialMesh",hat);mesh.MeshId="http://www.roblox.com/asset/?id=1090610";
- local w=Instance.new("Weld",hat)
- w.Part0=hat
- w.Part1=ch.Head
- w.C1=CFrame.new(0,0.5,0)
- hat.Anchored=false
- for i,v in pairs(ch:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor=BrickColor.new("Lime green")
- v.Material="SmoothPlastic"
- v.Anchored=false
- end
- end
- end
- end
- function toggleDefence()
- if defence then
- defence=false
- idkff.Text=" "
- elseif not defence then
- defence=true
- idkff.Text=" "
- end
- end
- function handleKeyDown(key)
- if key=="f" then
- local hsound=Instance.new("Sound",mp)
- if not penceModeOn then
- hsound.SoundId="http://www.roblox.com/asset/?id="..randomHitlerNoise()..""
- end
- if penceModeOn then
- hsound.SoundId="http://www.roblox.com/asset/?id=517251746"
- end
- hsound.Volume=3
- local disort=Instance.new("DistortionSoundEffect",hsound)
- disort.Level=0.75
- hsound:play()
- game.Debris:AddItem(hsound,5)
- castRay(BrickColor.new("Really red"),mp.CFrame.p,mo.Hit.p)
- chainSunder(mo.Target.Parent,mo.Target,5,5,50,true)
- if isHumanoid(mo.Target.Parent) and penceMode then
- currentGays=currentGays-1
- end
- local e=Instance.new("Explosion",workspace)
- e.Position=mo.Hit.p
- e.BlastRadius=1
- e.BlastPressure=1
- end
- if key=="g" then
- for i=1,100 do
- local hsound=Instance.new("Sound",mp)
- if not penceModeOn then
- hsound.SoundId="http://www.roblox.com/asset/?id="..randomHitlerNoise()..""
- end
- if penceModeOn then
- hsound.SoundId="http://www.roblox.com/asset/?id=517251746"
- end
- hsound.Volume=3
- local disort=Instance.new("DistortionSoundEffect",hsound)
- disort.Level=0.75
- hsound:play()
- game.Debris:AddItem(hsound,5)
- castRay(BrickColor.new("Really red"),mp.CFrame.p,mo.Hit.p)
- chainSunder(mo.Target.Parent,mo.Target,5,5,50,true)
- if isHumanoid(mo.Target.Parent) and penceMode then
- currentGays=currentGays-1
- end
- local e=Instance.new("Explosion",workspace)
- e.Position=mo.Hit.p
- e.BlastRadius=1
- e.BlastPressure=1
- wait()
- end
- end
- if key=="|" then
- beGay()
- end
- if key=="|" then
- toggleDefence()
- end
- if key=="|" then
- penceMode()
- end
- end
- local gayInfoText=Instance.new("TextLabel")
- gayInfoText.BackgroundTransparency=1
- gayInfoText.Position=UDim2.new(0.5,0,0,0)
- gayInfoText.Size=UDim2.new(0,200,0,50)
- gayInfoText.Font="Code"
- gayInfoText.FontSize="Size42"
- gayInfoText.TextColor3=Color3.new(1,1,1)
- gayInfoText.Text="Gays left: 0"
- local myguixd
- local myguitextxd
- mo.KeyDown:connect(handleKeyDown)
- function fire()
- local sound0=Instance.new("Sound",o101)
- sound0.SoundId="http://www.roblox.com/asset/?id=460919688"
- Instance.new("DistortionSoundEffect", sound0).Level = 1
- sound0.Volume=10
- sound0.Pitch=1
- sound0:play()
- game.Debris:AddItem(sound0,5)
- local sound=Instance.new("Sound",o101)
- sound.SoundId="http://www.roblox.com/asset/?id=0"
- sound.Volume=10
- sound.Pitch=1
- sound:play()
- game.Debris:AddItem(sound,5)
- castRay(BrickColor.new("Deep orange"),o101.CFrame*CFrame.new(10,0,0).p,mo.Hit.p)
- chainSunder(mo.Target.Parent,mo.Target,30,5,50,true)
- end
- mo.Button1Down:connect(function()
- fire()
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- bp.Position=t.Position+Vector3.new(3,6,0)
- bg.cframe=mo.Hit
- railgunBP.Position=ch.Torso.Position+Vector3.new(-5,10,0)
- railgunBG.cframe=mo.Hit*CFrame.Angles(0,math.rad(90),0)
- if ch:findFirstChild("ForceField")==nil then local ff=Instance.new("ForceField",ch) end
- Life()
- for i,v in pairs(ch:GetChildren()) do
- if v.ClassName=="Part" and v.Name~="RayCast" then
- v.Locked=true
- v.Anchored=false
- end
- end
- for i,v in pairs(workspace:GetChildren()) do
- if not defence then return end
- for i,x in pairs(v:GetChildren()) do
- if findHumanoid(x.Parent) then
- if (x.Parent.Torso.Position-ch.Torso.Position).magnitude<=12 and x.Parent~=ch then
- x.Parent.Humanoid:Destroy()
- local hsound=Instance.new("Sound",workspace)
- hsound.SoundId="http://www.roblox.com/asset/?id=460919688"
- hsound.Volume=0.5
- local disort=Instance.new("DistortionSoundEffect",hsound)
- disort.Level=1
- hsound:play()
- game.Debris:AddItem(hsound,5)
- castRay(BrickColor.new("Really red"),mp.CFrame.p,x.Parent.Torso.CFrame.p)
- chainSunder(x.Parent,x.Parent.Torso,24,5,50,true)
- local e=Instance.new("Explosion",workspace)
- e.Position=x.Parent.Torso.CFrame.p
- e.BlastRadius=1
- e.BlastPressure=1
- x:Destroy()
- end
- end
- end
- end
- if penceModeOn then
- if plr.PlayerGui:findFirstChild("OKGUIXD")==nil then
- myguixd=Instance.new("ScreenGui",plr.PlayerGui)
- myguixd.Name="OKGUIXD"
- myguitextxd=gayInfoText:clone()
- myguitextxd.Parent=myguixd
- end
- for i,v in pairs(workspace:GetChildren()) do
- if isHumanoid(v) and v:findFirstChild("gayMarker")~=nil then
- local screenguilol=Instance.new("ScreenGui",game.Players:GetPlayerFromCharacter(v).PlayerGui)
- gayInfoText:clone().Parent=screenguilol
- coroutine.resume(coroutine.create(function()
- while wait() do
- if not penceMode then screenguilol:Destroy() myguixd:Destroy() break end
- gayInfoText.Text="Gays left: "..currentGays..""
- myguitextxd.Text="Gays left: "..currentGays..""
- end
- end))
- end
- end
- end
- end)
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