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- while true do
- wait(1)
- _G.HeadSize = 25
- _G.Disabled = true
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Name = "xC6M3Vuz7QpsY5nv"
- v.Character.xC6M3Vuz7QpsY5nv.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.xC6M3Vuz7QpsY5nv.Transparency = 0.5
- v.Character.xC6M3Vuz7QpsY5nv.CanCollide = false
- end)
- end
- end
- end
- end
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