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Jun 16th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://1929271279"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 4
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 12
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local WHITELIST = {}
  87. local TAUNT = false
  88. local OFFSET = 0
  89. local FULL = false
  90. local LEFTWINGS = {}
  91. local RIGHTWINGS = {}
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. --//=================================\\
  137. --|| SOME FUNCTIONS
  138. --\\=================================//
  139.  
  140. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  141. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  142. end
  143.  
  144. function PositiveAngle(NUMBER)
  145. if NUMBER >= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function NegativeAngle(NUMBER)
  152. if NUMBER <= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function Swait(NUMBER)
  159. if NUMBER == 0 or NUMBER == nil then
  160. ArtificialHB.Event:wait()
  161. else
  162. for i = 1, NUMBER do
  163. ArtificialHB.Event:wait()
  164. end
  165. end
  166. end
  167.  
  168. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  169. local NEWMESH = IT(MESH)
  170. if MESH == "SpecialMesh" then
  171. NEWMESH.MeshType = MESHTYPE
  172. if MESHID ~= "nil" and MESHID ~= "" then
  173. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  174. end
  175. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  176. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  177. end
  178. end
  179. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  180. NEWMESH.Scale = SCALE
  181. NEWMESH.Parent = PARENT
  182. return NEWMESH
  183. end
  184.  
  185. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  186. local NEWPART = IT("Part")
  187. NEWPART.formFactor = FORMFACTOR
  188. NEWPART.Reflectance = REFLECTANCE
  189. NEWPART.Transparency = TRANSPARENCY
  190. NEWPART.CanCollide = false
  191. NEWPART.Locked = true
  192. NEWPART.Anchored = true
  193. if ANCHOR == false then
  194. NEWPART.Anchored = false
  195. end
  196. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  197. NEWPART.Name = NAME
  198. NEWPART.Size = SIZE
  199. NEWPART.Position = Torso.Position
  200. NEWPART.Material = MATERIAL
  201. NEWPART:BreakJoints()
  202. NEWPART.Parent = PARENT
  203. return NEWPART
  204. end
  205.  
  206. local function weldBetween(a, b)
  207. local weldd = Instance.new("ManualWeld")
  208. weldd.Part0 = a
  209. weldd.Part1 = b
  210. weldd.C0 = CFrame.new()
  211. weldd.C1 = b.CFrame:inverse() * a.CFrame
  212. weldd.Parent = a
  213. return weldd
  214. end
  215.  
  216.  
  217. function QuaternionFromCFrame(cf)
  218. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  219. local trace = m00 + m11 + m22
  220. if trace > 0 then
  221. local s = math.sqrt(1 + trace)
  222. local recip = 0.5 / s
  223. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  224. else
  225. local i = 0
  226. if m11 > m00 then
  227. i = 1
  228. end
  229. if m22 > (i == 0 and m00 or m11) then
  230. i = 2
  231. end
  232. if i == 0 then
  233. local s = math.sqrt(m00 - m11 - m22 + 1)
  234. local recip = 0.5 / s
  235. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  236. elseif i == 1 then
  237. local s = math.sqrt(m11 - m22 - m00 + 1)
  238. local recip = 0.5 / s
  239. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  240. elseif i == 2 then
  241. local s = math.sqrt(m22 - m00 - m11 + 1)
  242. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  243. end
  244. end
  245. end
  246.  
  247. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  248. local xs, ys, zs = x + x, y + y, z + z
  249. local wx, wy, wz = w * xs, w * ys, w * zs
  250. local xx = x * xs
  251. local xy = x * ys
  252. local xz = x * zs
  253. local yy = y * ys
  254. local yz = y * zs
  255. local zz = z * zs
  256. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  257. end
  258.  
  259. function QuaternionSlerp(a, b, t)
  260. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  261. local startInterp, finishInterp;
  262. if cosTheta >= 0.0001 then
  263. if (1 - cosTheta) > 0.0001 then
  264. local theta = ACOS(cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((1 - t) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = 1 - t
  270. finishInterp = t
  271. end
  272. else
  273. if (1 + cosTheta) > 0.0001 then
  274. local theta = ACOS(-cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((t - 1) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = t - 1
  280. finishInterp = t
  281. end
  282. end
  283. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  284. end
  285.  
  286. function Clerp(a, b, t)
  287. local qa = {QuaternionFromCFrame(a)}
  288. local qb = {QuaternionFromCFrame(b)}
  289. local ax, ay, az = a.x, a.y, a.z
  290. local bx, by, bz = b.x, b.y, b.z
  291. local _t = 1 - t
  292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  293. end
  294.  
  295. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  296. local frame = IT("Frame")
  297. frame.BackgroundTransparency = TRANSPARENCY
  298. frame.BorderSizePixel = BORDERSIZEPIXEL
  299. frame.Position = POSITION
  300. frame.Size = SIZE
  301. frame.BackgroundColor3 = COLOR
  302. frame.BorderColor3 = BORDERCOLOR
  303. frame.Name = NAME
  304. frame.Parent = PARENT
  305. return frame
  306. end
  307.  
  308. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  309. local label = IT("TextLabel")
  310. label.BackgroundTransparency = 1
  311. label.Size = UD2(1, 0, 1, 0)
  312. label.Position = UD2(0, 0, 0, 0)
  313. label.TextColor3 = TEXTCOLOR
  314. label.TextStrokeTransparency = STROKETRANSPARENCY
  315. label.TextTransparency = TRANSPARENCY
  316. label.FontSize = TEXTFONTSIZE
  317. label.Font = TEXTFONT
  318. label.BorderSizePixel = BORDERSIZEPIXEL
  319. label.TextScaled = false
  320. label.Text = TEXT
  321. label.Name = NAME
  322. label.Parent = PARENT
  323. return label
  324. end
  325.  
  326. function NoOutlines(PART)
  327. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  328. end
  329.  
  330. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  331. local NEWWELD = IT(TYPE)
  332. NEWWELD.Part0 = PART0
  333. NEWWELD.Part1 = PART1
  334. NEWWELD.C0 = C0
  335. NEWWELD.C1 = C1
  336. NEWWELD.Parent = PARENT
  337. return NEWWELD
  338. end
  339.  
  340. local S = IT("Sound")
  341. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  342. local NEWSOUND = nil
  343. coroutine.resume(coroutine.create(function()
  344. NEWSOUND = S:Clone()
  345. NEWSOUND.Parent = PARENT
  346. NEWSOUND.Volume = VOLUME
  347. NEWSOUND.Pitch = PITCH
  348. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  349. NEWSOUND:play()
  350. if DOESLOOP == true then
  351. NEWSOUND.Looped = true
  352. else
  353. repeat wait(1) until NEWSOUND.Playing == false
  354. NEWSOUND:remove()
  355. end
  356. end))
  357. return NEWSOUND
  358. end
  359.  
  360. function CFrameFromTopBack(at, top, back)
  361. local right = top:Cross(back)
  362. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  363. end
  364.  
  365. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  366. function WACKYEFFECT(Table)
  367. local TYPE = (Table.EffectType or "Sphere")
  368. local SIZE = (Table.Size or VT(1,1,1))
  369. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  370. local TRANSPARENCY = (Table.Transparency or 0)
  371. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  372. local CFRAME = (Table.CFrame or Torso.CFrame)
  373. local MOVEDIRECTION = (Table.MoveToPos or nil)
  374. local ROTATION1 = (Table.RotationX or 0)
  375. local ROTATION2 = (Table.RotationY or 0)
  376. local ROTATION3 = (Table.RotationZ or 0)
  377. local MATERIAL = (Table.Material or "Neon")
  378. local COLOR = (Table.Color or C3(1,1,1))
  379. local TIME = (Table.Time or 45)
  380. local SOUNDID = (Table.SoundID or nil)
  381. local SOUNDPITCH = (Table.SoundPitch or nil)
  382. local SOUNDVOLUME = (Table.SoundVolume or nil)
  383. coroutine.resume(coroutine.create(function()
  384. local PLAYSSOUND = false
  385. local SOUND = nil
  386. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  387. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  388. PLAYSSOUND = true
  389. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  390. end
  391. EFFECT.Color = COLOR
  392. local MSH = nil
  393. if TYPE == "Sphere" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Block" then
  396. MSH = IT("BlockMesh",EFFECT)
  397. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  398. elseif TYPE == "Wave" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  400. elseif TYPE == "Ring" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  402. elseif TYPE == "Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Round Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406. elseif TYPE == "Swirl" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Skull" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Crystal" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  412. end
  413. if MSH ~= nil then
  414. local MOVESPEED = nil
  415. if MOVEDIRECTION ~= nil then
  416. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  417. end
  418. local GROWTH = SIZE - ENDSIZE
  419. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  420. if TYPE == "Block" then
  421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  422. else
  423. EFFECT.CFrame = CFRAME
  424. end
  425. for LOOP = 1, TIME+1 do
  426. Swait()
  427. MSH.Scale = MSH.Scale - GROWTH/TIME
  428. if TYPE == "Wave" then
  429. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  430. end
  431. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  436. end
  437. if MOVEDIRECTION ~= nil then
  438. local ORI = EFFECT.Orientation
  439. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  440. EFFECT.Orientation = ORI
  441. end
  442. end
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. SOUND.Stopped:Connect(function()
  447. EFFECT:remove()
  448. end)
  449. end
  450. else
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function MakeForm(PART,TYPE)
  462. if TYPE == "Cyl" then
  463. local MSH = IT("CylinderMesh",PART)
  464. elseif TYPE == "Ball" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Sphere"
  467. elseif TYPE == "Wedge" then
  468. local MSH = IT("SpecialMesh",PART)
  469. MSH.MeshType = "Wedge"
  470. end
  471. end
  472.  
  473. Debris = game:GetService("Debris")
  474.  
  475. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  476. local DIRECTION = CF(StartPos,EndPos).lookVector
  477. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  478. end
  479.  
  480. local EyeSizes={
  481. NumberSequenceKeypoint.new(0,1,0),
  482. NumberSequenceKeypoint.new(1,0,0)
  483. }
  484. local EyeTrans={
  485. NumberSequenceKeypoint.new(0,0.8,0),
  486. NumberSequenceKeypoint.new(1,1,0)
  487. }
  488. local PE=Instance.new("ParticleEmitter",nil)
  489. PE.LightEmission=.8
  490. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  491. PE.Size=NumberSequence.new(EyeSizes)
  492. PE.Transparency=NumberSequence.new(EyeTrans)
  493. PE.Lifetime=NumberRange.new(0.35,1.5)
  494. PE.Rotation=NumberRange.new(0,360)
  495. PE.Rate=999
  496. PE.VelocitySpread = 10000
  497. PE.Acceleration = Vector3.new(0,0,0)
  498. PE.Drag = 5
  499. PE.Speed = NumberRange.new(0,0,0)
  500. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  501. PE.ZOffset = -0
  502. PE.Name = "PE"
  503. PE.Enabled = false
  504.  
  505. function particles(art)
  506. local PARTICLES = PE:Clone()
  507. PARTICLES.Parent = art
  508. end
  509.  
  510. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  511. if FLOOR ~= nil then
  512. coroutine.resume(coroutine.create(function()
  513. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  514. PART.CFrame = CF(POSITION)
  515. for i = 1, 45 do
  516. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  517. RingPiece.Material = FLOOR.Material
  518. RingPiece.Color = FLOOR.Color
  519. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  520. Debris:AddItem(RingPiece,SWAIT)
  521. end
  522. PART:remove()
  523. end))
  524. end
  525. end
  526.  
  527. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  528. if FLOOR ~= nil then
  529. for i = 1, AMOUNT do
  530. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  531. DEBREE.Material = FLOOR.Material
  532. DEBREE.Color = FLOOR.Color
  533. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  534. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  535. coroutine.resume(coroutine.create(function()
  536. Swait(15)
  537. DEBREE.Parent = workspace
  538. DEBREE.CanCollide = true
  539. Debris:AddItem(DEBREE,SWAIT)
  540. end))
  541. end
  542. end
  543. end
  544.  
  545. local Particle = IT("ParticleEmitter",nil)
  546. Particle.Enabled = false
  547. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  548. Particle.LightEmission = 0.5
  549. Particle.Rate = 150
  550. Particle.ZOffset = 1
  551. Particle.Rotation = NumberRange.new(-180, 180)
  552. Particle.RotSpeed = NumberRange.new(-180, 180)
  553. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  554. Particle.Color = ColorSequence.new(C3(1,1,1),C3(0,0,0))
  555.  
  556. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  557. function ParticleEmitter(Table)
  558. local PRTCL = Particle:Clone()
  559. local Speed = Table.Speed or 5
  560. local Drag = Table.Drag or 0
  561. local Size1 = Table.Size1 or 1
  562. local Size2 = Table.Size2 or 5
  563. local Lifetime1 = Table.Lifetime1 or 1
  564. local Lifetime2 = Table.Lifetime2 or 1.5
  565. local Parent = Table.Parent or Torso
  566. local Emit = Table.Emit or 100
  567. local Offset = Table.Offset or 360
  568. local Acel = Table.Acel or VT(0,0,0)
  569. local Enabled = Table.Enabled or false
  570. PRTCL.Parent = Parent
  571. PRTCL.Size = NumberSequence.new(Size1,Size2)
  572. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  573. PRTCL.Speed = NumberRange.new(Speed)
  574. PRTCL.VelocitySpread = Offset
  575. PRTCL.Drag = Drag
  576. PRTCL.Acceleration = Acel
  577. if Enabled == false then
  578. PRTCL:Emit(Emit)
  579. Debris:AddItem(PRTCL,Lifetime2)
  580. else
  581. PRTCL.Enabled = true
  582. end
  583. return PRTCL
  584. end
  585.  
  586. --//=================================\\
  587. --|| WEAPON CREATION
  588. --\\=================================//
  589.  
  590. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  591. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  592.  
  593. local ANGLE = 35
  594. for i = 1, 5 do
  595. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  596. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  597. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  598. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  599. ANGLE = ANGLE - 15
  600. table.insert(LEFTWINGS,WingWeld)
  601. end
  602. ANGLE = 35
  603. for i = 1, 5 do
  604. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  605. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  606. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  607. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  608. ANGLE = ANGLE - 15
  609. table.insert(RIGHTWINGS,WingWeld)
  610. end
  611.  
  612. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  613. PRT.Color = C3(0,0,0)
  614. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  615. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  616.  
  617. for i = 1, 8 do
  618. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  619. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  620. end
  621. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  622. MakeForm(Part,"Wedge")
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  624. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  625. MakeForm(Part,"Cyl")
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  632. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  633. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  634. MakeForm(LeftBarrel,"Cyl")
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  637. MakeForm(Part,"Wedge")
  638. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  640. MakeForm(LeftHole,"Cyl")
  641. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  642. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  643. MakeForm(Eye,"Ball")
  644. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  645. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  646. MakeForm(Eye,"Ball")
  647. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  648. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  649. MakeForm(Eye,"Ball")
  650. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  651. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  652. MakeForm(Eye,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  654. local A = IT("Attachment",Torso)
  655. A.Position = VT(1,1.3,0)
  656. A.Orientation = VT(-0.098, -89.999, 0.227)
  657. local B = IT("Attachment",Torso)
  658. B.Position = VT(-1.3,-0.6,0)
  659. B.Orientation = VT(-88.911, -68.808, 158.782)
  660. local ChainLink = IT("Beam",Torso)
  661. ChainLink.Texture = "rbxassetid://73042633"
  662. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  663. ChainLink.TextureSpeed = 1
  664. ChainLink.FaceCamera = true
  665. ChainLink.Width0 = 1
  666. ChainLink.Width1 = 1
  667. ChainLink.TextureLength = 3
  668. ChainLink.Attachment0 = A
  669. ChainLink.Attachment1 = B
  670. ChainLink.CurveSize0 = 1.6
  671. ChainLink.CurveSize1 = 1.6
  672. ChainLink.FaceCamera = true
  673. ChainLink.Transparency = NumberSequence.new(0)
  674. local ChainLink = IT("Beam",Torso)
  675. ChainLink.Texture = "rbxassetid://73042633"
  676. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  677. ChainLink.TextureSpeed = 1
  678. ChainLink.FaceCamera = true
  679. ChainLink.Width0 = 1
  680. ChainLink.Width1 = 1
  681. ChainLink.TextureLength = 3
  682. ChainLink.Attachment0 = B
  683. ChainLink.Attachment1 = A
  684. ChainLink.CurveSize0 = 1.6
  685. ChainLink.CurveSize1 = 1.6
  686. ChainLink.FaceCamera = true
  687. ChainLink.Transparency = NumberSequence.new(0)
  688. local A = IT("Attachment",Torso)
  689. A.Position = VT(1.3,-0.85,0)
  690. A.Orientation = VT(-0.098, -89.999, 0.227)
  691. local B = IT("Attachment",Torso)
  692. B.Position = VT(-1,2,0)
  693. B.Orientation = VT(-88.911, -68.808, 158.782)
  694. local ChainLink = IT("Beam",Torso)
  695. ChainLink.Texture = "rbxassetid://73042633"
  696. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  697. ChainLink.TextureSpeed = 1
  698. ChainLink.FaceCamera = true
  699. ChainLink.Width0 = 1
  700. ChainLink.Width1 = 1
  701. ChainLink.TextureLength = 3
  702. ChainLink.Attachment0 = A
  703. ChainLink.Attachment1 = B
  704. ChainLink.CurveSize0 = 1.3
  705. ChainLink.CurveSize1 = 1.3
  706. ChainLink.FaceCamera = true
  707. ChainLink.Transparency = NumberSequence.new(0)
  708. local ChainLink = IT("Beam",Torso)
  709. ChainLink.Texture = "rbxassetid://73042633"
  710. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  711. ChainLink.TextureSpeed = 1
  712. ChainLink.FaceCamera = true
  713. ChainLink.Width0 = 1
  714. ChainLink.Width1 = 1
  715. ChainLink.TextureLength = 3
  716. ChainLink.Attachment0 = B
  717. ChainLink.Attachment1 = A
  718. ChainLink.CurveSize0 = 1.3
  719. ChainLink.CurveSize1 = 1.3
  720. ChainLink.FaceCamera = true
  721. ChainLink.Transparency = NumberSequence.new(0)
  722.  
  723. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  724. PRT.LockedToPart = true
  725. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  726. PRT.LockedToPart = true
  727. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  728. PRT.LockedToPart = true
  729. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  730. PRT.LockedToPart = true
  731. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  732. PRT.LockedToPart = true
  733. for _, c in pairs(Character:GetDescendants()) do
  734. if c and c.Parent then
  735. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  736. local ACCESSORY = c.Parent
  737. c.Parent = Character
  738. if c then
  739. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  740. weldBetween(Head,c)
  741. else
  742. weldBetween(Torso,c)
  743. end
  744. end
  745. ACCESSORY:remove()
  746. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  747. c.Material = "Neon"
  748. c.Color = C3(0,0,0)
  749. if c:FindFirstChildOfClass("SpecialMesh") then
  750. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  751. end
  752. if c == Head then
  753. if c:FindFirstChild("face") then
  754. c.face:remove()
  755. end
  756. end
  757. elseif c.ClassName == "Part" and c.Name == "Eye" then
  758. c.Color = C3(1,1,1)
  759. c.Material = "Neon"
  760. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  761. c:remove()
  762. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  763. c:remove()
  764. end
  765. end
  766. end
  767.  
  768. local BODY = {}
  769.  
  770. for _, c in pairs(Character:GetDescendants()) do
  771. if c:IsA("BasePart") and c.Name ~= "Handle" then
  772. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  773. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  774. end
  775. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  776. elseif c:IsA("JointInstance") then
  777. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  778. end
  779. end
  780.  
  781.  
  782. for e = 1, #BODY do
  783. if BODY[e] ~= nil then
  784. local STUFF = BODY[e]
  785. local PART = STUFF[1]
  786. local PARENT = STUFF[2]
  787. local MATERIAL = STUFF[3]
  788. local COLOR = STUFF[4]
  789. local TRANSPARENCY = STUFF[5]
  790. if PART.ClassName == "Part" and PART ~= RootPart then
  791. PART.Material = MATERIAL
  792. PART.Color = COLOR
  793. PART.Transparency = TRANSPARENCY
  794. end
  795. PART.AncestryChanged:Connect(function()
  796. PART.Parent = PARENT
  797. end)
  798. end
  799. end
  800.  
  801. function refit()
  802. Character.Parent = workspace
  803. for e = 1, #BODY do
  804. if BODY[e] ~= nil then
  805. local STUFF = BODY[e]
  806. local PART = STUFF[1]
  807. local PARENT = STUFF[2]
  808. local MATERIAL = STUFF[3]
  809. local COLOR = STUFF[4]
  810. local TRANSPARENCY = STUFF[5]
  811. if PART.ClassName == "Part" and PART ~= RootPart then
  812. PART.Material = MATERIAL
  813. PART.Color = COLOR
  814. PART.Transparency = TRANSPARENCY
  815. end
  816. if PART.Parent ~= PARENT then
  817. Humanoid:remove()
  818. PART.Parent = PARENT
  819. Humanoid = IT("Humanoid",Character)
  820. end
  821. end
  822. end
  823. end
  824.  
  825. local SKILLTEXTCOLOR = C3(0,0,0)
  826. local SKILLFONT = "Antique"
  827. local SKILLTEXTSIZE = 7
  828.  
  829. Humanoid.Died:connect(function()
  830. refit()
  831. end)
  832.  
  833. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  834. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  835. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  836. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  837. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  838. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  839.  
  840. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  841. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  842. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  843. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  844. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  845. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  846.  
  847. function Blink()
  848. coroutine.resume(coroutine.create(function()
  849. if EYE ~= nil then
  850. for i = 1, 5 do
  851. Swait()
  852. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  853. EYE2.Mesh.Scale = EYE.Mesh.Scale
  854. end
  855. for i = 1, 7 do
  856. Swait()
  857. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  858. EYE2.Mesh.Scale = EYE.Mesh.Scale
  859. end
  860. EYE.Mesh.Scale = VT(1,1,1)
  861. EYE2.Mesh.Scale = EYE.Mesh.Scale
  862. end
  863. end))
  864. end
  865.  
  866. --//=================================\\
  867. --|| DAMAGE FUNCTIONS
  868. --\\=================================//
  869.  
  870. function StatLabel(CFRAME, TEXT, COLOR)
  871. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  872. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  873. local BODYGYRO = IT("BodyGyro", STATPART)
  874. game:GetService("Debris"):AddItem(STATPART ,5)
  875. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  876. BILLBOARDGUI.Adornee = STATPART
  877. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  878. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  879. BILLBOARDGUI.AlwaysOnTop = false
  880. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  881. TEXTLABEL.BackgroundTransparency = 1
  882. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  883. TEXTLABEL.Text = TEXT
  884. TEXTLABEL.Font = SKILLFONT
  885. TEXTLABEL.FontSize="Size42"
  886. TEXTLABEL.TextColor3 = COLOR
  887. TEXTLABEL.TextStrokeTransparency = 0
  888. TEXTLABEL.TextScaled = true
  889. TEXTLABEL.TextWrapped = true
  890. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  891. for i = 1, 50 do
  892. Swait()
  893. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  894. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  895. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  896. end
  897. THEPART.Parent = nil
  898. end),STATPART, TEXTLABEL)
  899. end
  900.  
  901. --//=================================\\
  902. --|| DAMAGING
  903. --\\=================================//
  904.  
  905. function KillChildren(v)
  906. v:BreakJoints()
  907. for _, c in pairs(v:GetChildren()) do
  908. if c:IsA("BasePart") then
  909. if c.Transparency < 1 then
  910. if c:FindFirstChildOfClass("Decal") then
  911. c:FindFirstChildOfClass("Decal"):remove()
  912. end
  913. particles(c)
  914. c.PE.Enabled = true
  915. c.Parent = Effects
  916. c.CanCollide = false
  917. c.Material = "Neon"
  918. c.Color = C3(1,0,0)
  919. c.Transparency = 1
  920. local grav = Instance.new("BodyPosition",c)
  921. grav.P = 20000
  922. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  923. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  924. grav.Name = "GravityForce"
  925. coroutine.resume(coroutine.create(function()
  926. for i = 1, 20 do
  927. Swait()
  928. c.Transparency = c.Transparency + 1/20
  929. end
  930. c.PE.Enabled = false
  931. Debris:AddItem(c,2)
  932. end))
  933. end
  934. end
  935. end
  936. end
  937.  
  938. function ApplyAoE(POSITION,RANGE)
  939. local CHILDREN = workspace:GetDescendants()
  940. for index, CHILD in pairs(CHILDREN) do
  941. if CHILD.ClassName == "Model" and CHILD ~= Character then
  942. local LISTED = false
  943. for LIST = 1, #WHITELIST do
  944. if WHITELIST[LIST] ~= nil then
  945. if CHILD.Name == WHITELIST[LIST] then
  946. LISTED = true
  947. end
  948. end
  949. end
  950. if LISTED == false then
  951. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  952. if HUM then
  953. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  954. if TORSO then
  955. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  956. KillChildren(CHILD)
  957. end
  958. end
  959. end
  960. end
  961. end
  962. end
  963. end
  964.  
  965. --//=================================\\
  966. --|| ATTACK FUNCTIONS AND STUFF
  967. --\\=================================//
  968.  
  969. function Click()
  970. ATTACK = true
  971. Rooted = false
  972. local HIT = nil
  973. OFFSET = -45
  974. for i=0, 1, 0.1 / Animation_Speed do
  975. Swait()
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  978. end
  979. OFFSET = 45
  980. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  981. PUNCH.CanCollide = true
  982. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  983. TAUNT = true
  984. local TOUCH = PUNCH.Touched:Connect(function(hit)
  985. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  986. HIT = hit.Parent
  987. end
  988. end)
  989. for i=0, 0.3, 0.1 / Animation_Speed do
  990. Swait()
  991. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  992. if HIT ~= nil then
  993. break
  994. end
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  998. end
  999. PUNCH:remove()
  1000. TOUCH:disconnect()
  1001. if HIT ~= nil then
  1002. for _, c in pairs(HIT:GetChildren()) do
  1003. if c:IsA("BasePart") then
  1004. c.Anchored = true
  1005. end
  1006. end
  1007. Rooted = true
  1008. CreateSound(649634100, Torso, 10, 0.8)
  1009. CreateSound(1368573150, RightArm, 3, 1.5)
  1010. for i=0, 0.6, 0.1 / Animation_Speed do
  1011. Swait()
  1012. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1016. end
  1017. for _, c in pairs(HIT:GetChildren()) do
  1018. if c:IsA("BasePart") then
  1019. c.Anchored = false
  1020. end
  1021. end
  1022. KillChildren(HIT)
  1023. end
  1024. OFFSET = 0
  1025. ATTACK = false
  1026. Rooted = false
  1027. TAUNT = false
  1028. end
  1029.  
  1030. function Whitelist()
  1031. if Mouse.Target ~= nil then
  1032. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1033. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  1034. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  1035. end
  1036. end
  1037. end
  1038. end
  1039.  
  1040. function Clear_Whitelist()
  1041. if Mouse.Target ~= nil then
  1042. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1043. for LIST = 1, #WHITELIST do
  1044. if WHITELIST[LIST] ~= nil then
  1045. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  1046. table.remove(WHITELIST,LIST)
  1047. for _, c in pairs(Cam:GetChildren()) do
  1048. if c.Name == Mouse.Target.Parent.Name then
  1049. c:remove()
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end
  1058.  
  1059. function SpawnSmite(POS)
  1060. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1061. local EMITPOS = HITPOS
  1062. if HITFLOOR ~= nil then
  1063. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1064. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1065. EMITPOS = HITPOS
  1066. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1067. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1068. EMITPOS = HITPOS
  1069. end
  1070. end
  1071. if HITFLOOR ~= nil then
  1072. ApplyAoE(EMITPOS,10)
  1073. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1074. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1075. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1076. for i = 1, 5 do
  1077. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1078. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1079. end
  1080. end
  1081. end
  1082.  
  1083. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1084. coroutine.resume(coroutine.create(function()
  1085. local METEOR = IT("Model",Effects)
  1086. METEOR.Name = "Meteorite"
  1087. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1088. METEOR.PrimaryPart = CENTER
  1089. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1090. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1091. for i = 1, 15 do
  1092. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1093. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1094. end
  1095. if ISDEBREE ~= true then
  1096. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1097. else
  1098. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1099. end
  1100. local IMPACT = false
  1101. CreateSound(463593339, CENTER, 10, 0.6)
  1102. if SIZE >= 3.5 then
  1103. for i = 1, MRANDOM(3,7) do
  1104. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1105. end
  1106. end
  1107. for i = 1, 200 do
  1108. Swait()
  1109. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1110. if HITFLOOR == nil then
  1111. local ORI = CENTER.Orientation
  1112. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1113. else
  1114. if HITFLOOR.Anchored == true then
  1115. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1116. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1117. end
  1118. IMPACT = true
  1119. break
  1120. end
  1121. end
  1122. if IMPACT == true then
  1123. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1124. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1125. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1126. ApplyAoE(CENTER.Position,30*SIZE)
  1127. end
  1128. METEOR:remove()
  1129. end))
  1130. end
  1131.  
  1132. function Smite()
  1133. ATTACK = true
  1134. Rooted = false
  1135. CreateSound(1368573150, RightArm, 3, 1.5)
  1136. for i=0, 0.6, 0.1 / Animation_Speed do
  1137. Swait()
  1138. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1141. end
  1142. local POWER = 0
  1143. repeat
  1144. Swait()
  1145. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1148. POWER = POWER + 0.5
  1149. if POWER >= 85 then
  1150. POWER = 85
  1151. end
  1152. until KEYHOLD == false
  1153. if POWER < 0.6 then
  1154. SpawnSmite(Mouse.Hit.p)
  1155. else
  1156. if POWER < 15 then
  1157. POWER = 15
  1158. end
  1159. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1160. end
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164.  
  1165. function Meteor_Shower()
  1166. ATTACK = true
  1167. Rooted = false
  1168. CreateSound(1368573150, RightArm, 3, 0.8)
  1169. CreateSound(649634100, Torso, 10, 0.8)
  1170. for i=0, 1.2, 0.1 / Animation_Speed do
  1171. Swait()
  1172. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1175. end
  1176. local POS = Mouse.Hit.p
  1177. CreateSound(463593339, Effects, 3, 1)
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 1, 35 do
  1180. wait(MRANDOM(5,150)/100)
  1181. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1182. end
  1183. end))
  1184. ATTACK = false
  1185. Rooted = false
  1186. end
  1187.  
  1188. function Taunt()
  1189. ATTACK = true
  1190. Rooted = false
  1191. TAUNT = true
  1192. for i=0, 0.1, 0.1 / Animation_Speed do
  1193. Swait()
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1197. end
  1198. for i=0, 3, 0.1 / Animation_Speed do
  1199. Swait()
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1203. end
  1204. CreateSound(363808674, Torso, 10, 1.3)
  1205. for i=0, 1, 0.1 / Animation_Speed do
  1206. Swait()
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1210. end
  1211. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1212. CreateSound(649634100, Torso, 10, 0.8)
  1213. for i=0, 0.01, 0.1 / Animation_Speed do
  1214. Swait()
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1218. end
  1219. ATTACK = false
  1220. Rooted = false
  1221. TAUNT = false
  1222. end
  1223.  
  1224. function Warp()
  1225. for e = 1, #BODY do
  1226. if BODY[e] ~= nil then
  1227. local STUFF = BODY[e]
  1228. local PART = STUFF[1]
  1229. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1230. local PRT = PART:Clone()
  1231. PRT.Anchored = true
  1232. PRT.CanCollide = false
  1233. PRT.Material = "Neon"
  1234. PRT.Color = C3(0,0,0)
  1235. PRT.Name = "WarpEffect"
  1236. PRT.Parent = Effects
  1237. PRT.CFrame = PART.CFrame
  1238. PRT:BreakJoints()
  1239. if PRT:FindFirstChildOfClass("Sound") then
  1240. PRT:FindFirstChildOfClass("Sound"):remove()
  1241. end
  1242. if PRT:FindFirstChildOfClass("Decal") then
  1243. PRT:FindFirstChildOfClass("Decal"):remove()
  1244. end
  1245. coroutine.resume(coroutine.create(function()
  1246. for i = 1, 100 do
  1247. Swait()
  1248. PRT.Transparency = PRT.Transparency + 1/100
  1249. end
  1250. PRT:remove()
  1251. end))
  1252. end
  1253. end
  1254. end
  1255. CreateSound(217767125, Torso, 10, 1)
  1256. local POS = RootPart.Orientation
  1257. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1258. RootPart.Orientation = POS
  1259. RootJoint.Parent = RootPart
  1260. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. function Equivalent_Pain()
  1266. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1267. if HITFLOOR then
  1268. ATTACK = true
  1269. Rooted = true
  1270. FULL = true
  1271. local GYRO = IT("BodyGyro",RootPart)
  1272. GYRO.D = 25
  1273. GYRO.P = 20000
  1274. GYRO.MaxTorque = VT(0,math.huge,0)
  1275. for i=0, 0.3, 0.1 / Animation_Speed do
  1276. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1277. Swait()
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1284. end
  1285. GYRO:remove()
  1286. CreateSound(12222200, RightArm, 10, 1)
  1287. for i=0, 0.4, 0.1 / Animation_Speed do
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1295. end
  1296. CreateSound(289842971, RightArm, 10, 1)
  1297. coroutine.resume(coroutine.create(function()
  1298. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1299. local ECHO = POS
  1300. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1301. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1302. ECHO = POS
  1303. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1304. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1305. ECHO = POS
  1306. end
  1307. if ECHO.Y == HITPOS.Y then
  1308. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1309. local CFRAME = CF(HITPOS,ECHO)
  1310. local RANGE = math.ceil(DISTANCE)
  1311. for i = 1, RANGE-1 do
  1312. Swait(3)
  1313. local A = CFRAME*CF(0,0,-i*3)
  1314. ApplyAoE(A.p,4)
  1315. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1316. end
  1317. local SIZE = 3
  1318. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1319. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1320. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1321. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1322. for i = 1, 9 do
  1323. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1324. end
  1325. for i = 1, 9 do
  1326. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1327. end
  1328. ApplyAoE(POS,30*SIZE)
  1329. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1330. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1331. end
  1332. end))
  1333. for i=0, 0.6, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1341. end
  1342. FULL = false
  1343. ATTACK = false
  1344. Rooted = false
  1345. end
  1346. end
  1347.  
  1348. --//=================================\\
  1349. --|| ASSIGN THINGS TO KEYS
  1350. --\\=================================//
  1351.  
  1352. function MouseDown(Mouse)
  1353. if ATTACK == false then
  1354. Click()
  1355. end
  1356. end
  1357.  
  1358. function MouseUp(Mouse)
  1359. HOLD = false
  1360. end
  1361.  
  1362. function KeyDown(Key)
  1363. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1364. KEYHOLD = true
  1365. if Key == "z" and ATTACK == false then
  1366. Whitelist()
  1367. end
  1368.  
  1369. if Key == "b" and ATTACK == false then
  1370. Clear_Whitelist()
  1371. end
  1372.  
  1373. if Key == "c" and ATTACK == false then
  1374. Smite()
  1375. end
  1376.  
  1377. if Key == "x" and ATTACK == false then
  1378. Meteor_Shower()
  1379. end
  1380.  
  1381. if Key == "t" and ATTACK == false then
  1382. Taunt()
  1383. end
  1384.  
  1385. if Key == "q" and ATTACK == false then
  1386. Warp()
  1387. end
  1388.  
  1389. if Key == "p" and ATTACK == false then
  1390. Equivalent_Pain()
  1391. end
  1392. end
  1393. end
  1394.  
  1395. function KeyUp(Key)
  1396. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1397. KEYHOLD = false
  1398. end
  1399. end
  1400.  
  1401. Mouse.Button1Down:connect(function(NEWKEY)
  1402. MouseDown(NEWKEY)
  1403. end)
  1404. Mouse.Button1Up:connect(function(NEWKEY)
  1405. MouseUp(NEWKEY)
  1406. end)
  1407. Mouse.KeyDown:connect(function(NEWKEY)
  1408. KeyDown(NEWKEY)
  1409. end)
  1410. Mouse.KeyUp:connect(function(NEWKEY)
  1411. KeyUp(NEWKEY)
  1412. end)
  1413.  
  1414. --//=================================\\
  1415. --\\=================================//
  1416.  
  1417.  
  1418. function unanchor()
  1419. if UNANCHOR == true then
  1420. g = Character:GetChildren()
  1421. for i = 1, #g do
  1422. if g[i].ClassName == "Part" then
  1423. g[i].Anchored = false
  1424. end
  1425. end
  1426. end
  1427. end
  1428.  
  1429.  
  1430. --//=================================\\
  1431. --|| WRAP THE WHOLE SCRIPT UP
  1432. --\\=================================//
  1433.  
  1434. Humanoid.Changed:connect(function(Jump)
  1435. if Jump == "Jump" and (Disable_Jump == true) then
  1436. Humanoid.Jump = false
  1437. end
  1438. end)
  1439.  
  1440. local BLINKLOOP = 0
  1441. script.Parent = WEAPONGUI
  1442. ANIMATE.Parent = nil
  1443.  
  1444. while true do
  1445. Swait()
  1446. if Humanoid then
  1447. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1448. IDLEANIMATION:Play()
  1449. end
  1450. SINE = SINE + CHANGE*2
  1451. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1452. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1453. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1454. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 20)
  1455. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1456. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1457. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1458. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1459. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1460. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1461. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1462. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1463. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1464. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1465. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1466. end
  1467. if FULL == false then
  1468. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1469. ANIM = "Jump"
  1470. if ATTACK == false then
  1471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1473. end
  1474. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. if TAUNT == false then
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1477. end
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1480. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1481. ANIM = "Fall"
  1482. if ATTACK == false then
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1485. end
  1486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1487. if TAUNT == false then
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1489. end
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1492. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1493. ANIM = "Idle"
  1494. if ATTACK == false then
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1497. end
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1499. if TAUNT == false then
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1501. end
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1504. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1505. ANIM = "Walk"
  1506. if ATTACK == false then
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1509. end
  1510. if TAUNT == false then
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1512. end
  1513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1516. end
  1517. end
  1518. unanchor()
  1519. Humanoid.MaxHealth = "inf"
  1520. Humanoid.Health = "inf"
  1521. if Rooted == false then
  1522. Disable_Jump = false
  1523. Humanoid.WalkSpeed = Speed
  1524. elseif Rooted == true then
  1525. Disable_Jump = true
  1526. Humanoid.WalkSpeed = 0
  1527.  
  1528. for _, c in pairs(Character:GetDescendants()) do
  1529. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1530. c.Material = "Neon"
  1531. c.Color = C3(0,0,0)
  1532. if c:FindFirstChildOfClass("SpecialMesh") then
  1533. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1534. end
  1535. if c == Head then
  1536. if c:FindFirstChild("face") then
  1537. c.face:remove()
  1538. end
  1539. end
  1540. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1541. c.Color = C3(1,1,1)
  1542. c.Material = "Neon"
  1543. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1544. c:remove()
  1545. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1546. c:remove()
  1547. end
  1548. end
  1549. refit()
  1550. Humanoid.Name = "Corrupt God"
  1551. sick.Parent = Torso
  1552. sick:resume()
  1553. sick.Volume = 5
  1554. sick.Pitch = 1
  1555. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1556. if Head:FindFirstChildOfClass("Sound") then
  1557. Head:FindFirstChildOfClass("Sound"):remove()
  1558. end
  1559. end
  1560.  
  1561. end
  1562. sick.Volume = 2
  1563. sick.Pitch = 1
  1564. sick.Playing = true
  1565. sick.Parent = Torso
  1566. Humanoid.Name = MRANDOM(100000000,999999999)
  1567. Humanoid.PlatformStand = false
  1568. for _, c in pairs(Cam:GetChildren()) do
  1569. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1570. c:remove()
  1571. end
  1572. end
  1573. for LIST = 1, #WHITELIST do
  1574. if WHITELIST[LIST] ~= nil then
  1575. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1576. if CHARACTER then
  1577. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1578. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1579. if TORSO then
  1580. CreateSound(201858045, Cam, 3, 1)
  1581. local GUI = Instance.new("BillboardGui",Cam)
  1582. GUI.Name = WHITELIST[LIST]
  1583. GUI.Size = UDim2.new(5,0,5,0)
  1584. GUI.Adornee = TORSO
  1585. local GUI2 = IT("ImageLabel",GUI)
  1586. GUI2.BackgroundTransparency = 1
  1587. GUI2.BorderSizePixel = 0
  1588. GUI2.ImageTransparency = 1
  1589. GUI2.Size = UDim2.new(1,0,1,0)
  1590. GUI2.SizeConstraint = "RelativeYY"
  1591. GUI.AlwaysOnTop = true
  1592. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1593. end
  1594. else
  1595. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1596. if GUI.ImageLabel.ImageTransparency <= 1 then
  1597. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1598. end
  1599. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1600. if TORSO then
  1601. GUI.Adornee = TORSO
  1602. end
  1603. end
  1604. else
  1605. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1606. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1607. end
  1608. end
  1609. else
  1610. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1611. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1612. end
  1613. table.remove(WHITELIST,LIST)
  1614. end
  1615. end
  1616. if Character:FindFirstChildOfClass("Accessory") then
  1617. Character:FindFirstChildOfClass("Accessory"):remove()
  1618. elseif Character:FindFirstChildOfClass("Hat") then
  1619. Character:FindFirstChildOfClass("Hat"):remove()
  1620. end
  1621. if Head:FindFirstChild("face") then
  1622. Head.face.Texture = "rbxassetid://403870689"
  1623. end
  1624. BLINKLOOP = BLINKLOOP + 1
  1625. if BLINKLOOP >=650 then
  1626. BLINKLOOP = 0
  1627. Blink()
  1628. end
  1629. Humanoid.DisplayDistanceType = "None"
  1630. Humanoid.PlatformStand = false
  1631. refit()
  1632. for _, c in pairs(Torso:GetChildren()) do
  1633. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1634. else
  1635. c:remove()
  1636. end
  1637. end
  1638.  
  1639.  
  1640. --//=================================\\
  1641. --\\=================================//
  1642.  
  1643.  
  1644.  
  1645.  
  1646.  
  1647. --//====================================================\\--
  1648. --|| END OF SCRIPT
  1649. --\\====================================================//--
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