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Brute

Jun 3rd, 2018
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  1. function lerp(weld,beglerp,endlerp,speed)
  2. weld.C0 = beglerp:lerp(endlerp,speed)
  3. return weld.C0
  4. end
  5.  
  6. math.randomseed(tick())
  7.  
  8. local speed = 0.15
  9. local angle = 0
  10. local anglespeed = 1.5
  11. local armspeed = 0.15
  12. local armangle = 0
  13. local armanglespeed = 1.5
  14. local legspeed = 0.15
  15. local legangle = 0
  16. local leganglespeed = 1.5
  17. ignore = {}
  18. idle = 0
  19. damen = true
  20. enabled = true
  21. fightstitans = false
  22. grabbing = false
  23. combo = 1
  24. Player = game.Players.LocalPlayer
  25. mouse = Player:GetMouse()
  26. Char = Player.Character
  27. if Char.Name ~= Player.Name then
  28. Instance.new("Message",workspace).Text = "Nigga, you tryna steal my script?"
  29. wait(0.3)
  30. while true do
  31. print("bye o/")
  32. end
  33. end
  34. for i,v in pairs(Char:GetChildren()) do
  35. if v.ClassName == "Hat" then
  36. v:Destroy()
  37. end
  38. end
  39. Human = Char.Humanoid
  40. Human.WalkSpeed = 6
  41. Sounds = {"rbxassetid://234365549","rbxassetid://234365573","rbxassetid://244578827","rbxassetid://138271815","rbxassetid://200632211","rbxassetid://132373574","rbxassetid://191345948","rbxassetid://429400881","rbxassetid://375692739"}
  42. Head = Char.Head
  43. Head:WaitForChild("face"):Destroy()
  44. Instance.new("Decal",Head).Texture = "http://www.roblox.com/asset/?id=449278124"
  45. LA = Char:findFirstChild("Left Arm")
  46. RA = Char:findFirstChild("Right Arm")
  47. LL = Char:findFirstChild("Left Leg")
  48. RL = Char:findFirstChild("Right Leg")
  49. T = Char:findFirstChild("Torso")
  50. LS = T:findFirstChild("Left Shoulder")
  51. RS = T:findFirstChild("Right Shoulder")
  52. LH = T:findFirstChild("Left Hip")
  53. RH = T:findFirstChild("Right Hip")
  54. Neck = T:findFirstChild("Neck")
  55. HM = Char:findFirstChild("HumanoidRootPart")
  56. RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  57. LA.Size = LA.Size *1.5
  58. RA.Size = RA.Size *1.5
  59. LL.Size = LL.Size *1.5
  60. RL.Size = RL.Size *1.5
  61. T.Size = T.Size *1.5
  62. HM.Size = HM.Size *1.5
  63. Head.Size = Head.Size *1.5
  64. WLS = Instance.new("Weld", T)
  65. WLS.C0 = CFrame.new(-1.5*1.5, 0.5*1.5, 0)
  66. WLS.C1 = CFrame.new(0, 0.5*1.5, 0)
  67. WLS.Part0 = T
  68. WLS.Part1 = LA
  69. WRS = Instance.new("Weld", T)
  70. WRS.Part0 = T
  71. WRS.Part1 = RA
  72. WRS.C0 = CFrame.new(1.5*1.5, 0.5*1.5, 0)
  73. WRS.C1 = CFrame.new(0*1.5, 0.5*1.5, 0)
  74. WLH = Instance.new("Weld", T)
  75. WLH.Part0 = T
  76. WLH.Part1 = LL
  77. WLH.C0 = CFrame.new(-0.5*1.5, -1*1.5, 0)
  78. WLH.C1 = CFrame.new(0, 1*1.5, 0)
  79. WRH = Instance.new("Weld", T)
  80. WRH.Part0 = T
  81. WRH.Part1 = RL
  82. WRH.C0 = CFrame.new(0.5*1.5, -1*1.5, 0)
  83. WRH.C1 = CFrame.new(0, 1*1.5, 0)
  84. LSC0 = WLS.C0
  85. RSC0 = WRS.C0
  86. LHC0 = WLH.C0
  87. RHC0 = WRH.C0
  88. WRJ = Instance.new("Weld", T)
  89. WRJ.Part0 = HM
  90. WRJ.Part1 = T
  91. RJC0 = RJ.C0
  92. RJC1 = RJ.C1
  93. WRJ.C0 = RJC0
  94. WRJ.C1 = RJC1
  95. N = Instance.new("Weld", T)
  96. N.Part0 = T
  97. N.Part1 = Head
  98. NC0 = CFrame.new(0, 1*1.75, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  99. NC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  100. N.C0 = NC0
  101. N.C1 = NC1
  102. Run = game:GetService("RunService")
  103. physicalprop = PhysicalProperties.new(0,0,0,0,0)
  104. Club = Instance.new("Part",Char)
  105. Club.CanCollide = false
  106. Club.Locked = true
  107. Club.TopSurface = 0
  108. Club.BottomSurface = 0
  109. Club.FormFactor = 3
  110. Club.Size = Vector3.new(2,1.6,8)
  111. Club.CustomPhysicalProperties = physicalprop
  112. ClubMesh = Instance.new("SpecialMesh",Club)
  113. ClubMesh.MeshId = "http://www.roblox.com/asset/?id=12215504"
  114. ClubMesh.TextureId = "http://www.roblox.com/asset/?id=12215477"
  115. ClubMesh.Scale = Vector3.new(2,2,2)
  116. ClubWeld = Instance.new("Weld",Club)
  117. ClubWeld.Part0 = RA
  118. ClubWeld.Part1 = Club
  119. ClubWeld.C0 = CFrame.new(-0.35,-1.8,-2.5) *CFrame.Angles(math.pi,0,math.pi/2)
  120. ClubWeld.C1 = CFrame.new(0,0.5,0)
  121. CC0 = ClubWeld.C0
  122.  
  123. Meshes={
  124. Blast="20329976",
  125. Crown="1323306",
  126. Ring="3270017",
  127. Claw="10681506",
  128. Crystal="9756362",
  129. Coil="9753878",
  130. Cloud="1095708",
  131. Skull="4770583",
  132. }
  133.  
  134. Human.MaxHealth = 15000
  135. wait(0.1)
  136. Human.Health = Human.MaxHealth
  137.  
  138. function nooutlines(part)
  139. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  140. end
  141.  
  142. function getmesh(mesh)
  143. return "rbxassetid://"..mesh
  144. end
  145.  
  146. function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
  147. local p = Instance.new("Part", part or workspace)
  148. p.Anchored = true
  149. p.CanCollide = false
  150. p.FormFactor = Enum.FormFactor.Custom
  151. p.Material = "SmoothPlastic"
  152. p.CFrame = cframe
  153. p.BrickColor = brickcolor
  154. p.Size = Vector3.new(1,1,1)
  155. p.Transparency = trans
  156. nooutlines(p)
  157. local m = Instance.new("SpecialMesh",p)
  158. if meshtype ~= nil and meshid == nil then
  159. m.MeshType = meshtype
  160. end
  161. if meshtype == nil and meshid ~= nil then
  162. m.MeshId = getmesh(meshid)
  163. end
  164. m.Scale = size
  165. coroutine.wrap(function()
  166. for i = 0,loopwait,0.1 do
  167. p.CFrame = p.CFrame
  168. p.Transparency = p.Transparency +transincrement
  169. m.Scale = m.Scale + scaleby
  170. wait(1/60)
  171. end
  172. p:Destroy()
  173. end)()
  174. return p
  175. end
  176.  
  177. PlaySound = function(part,volume,pitch,id,looped)
  178. local Sound = Instance.new("Sound", part)
  179. Sound.SoundId = id
  180. Sound.Pitch = pitch
  181. Sound.Volume = volume
  182. coroutine.wrap(function()
  183. wait()
  184. Sound:Play()
  185. if looped == nil then
  186. game.Debris:AddItem(Sound,10)
  187. end
  188. end)()
  189. if looped == true then
  190. Sound.Looped = true
  191. ThisSound = Sound
  192. end
  193. end
  194.  
  195. function GetDistance(Obj,Mag)
  196. local Bodies = {}
  197. for _,v in pairs(workspace:GetChildren()) do
  198. if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
  199. local Mag2 = (v.Torso.Position - Obj.Position).magnitude
  200. if Mag2 < Mag then
  201. Bodies[#Bodies + 1] = v
  202. end
  203. end
  204. end
  205. return Bodies
  206. end
  207.  
  208.  
  209.  
  210.  
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "Heartbeat"
  213. script:WaitForChild("Heartbeat")
  214. frame = 1 / 30
  215. tf = 0
  216. allowframeloss = true
  217. tossremainder = false
  218. lastframe = tick()
  219. script.Heartbeat:Fire()
  220. game:GetService("RunService").Heartbeat:connect(function(s, p)
  221.  
  222. tf = tf + s
  223. if frame <= tf then
  224. if allowframeloss then
  225. script.Heartbeat:Fire()
  226. lastframe = tick()
  227. else
  228. for i = 1, math.floor(tf / frame) do
  229. script.Heartbeat:Fire()
  230. end
  231. lastframe = tick()
  232. end
  233. if tossremainder then
  234. tf = 0
  235. else
  236. tf = tf - frame * math.floor(tf / frame)
  237. end
  238. end
  239. end
  240. )
  241.  
  242. local function swait(num)
  243. if num == 0 or num == nil then
  244. ArtificialHB.Event:wait()
  245. else
  246. for i = 0, num do
  247. ArtificialHB.Event:wait()
  248. end
  249. end
  250. end
  251.  
  252. ShowDmg = function(totake)
  253. local modl = Instance.new("Model", workspace)
  254. modl.Name = tostring(totake)
  255. local prt = Instance.new("Part", modl)
  256. prt.CanCollide = false
  257. prt.BrickColor = BrickColor.Red()
  258. prt.Name = "Head"
  259. prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
  260. prt.TopSurface = 0
  261. prt.BottomSurface = 0
  262. prt.FormFactor = 3
  263. prt.Size = Vector3.new(1, 0.2, 1)
  264. local bm = Instance.new("BlockMesh", prt)
  265. local hum = Instance.new("Humanoid", modl)
  266. hum.Health = 0
  267. hum.MaxHealth = 0
  268. hum.WalkSpeed = 0
  269. bodypos = Instance.new("BodyPosition", prt)
  270. bodypos.position = Head.Position +Vector3.new(0, 1, 0)
  271. bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  272. game.Debris:AddItem(modl, 1)
  273. spawn(function()
  274. for i = 1, 3 do
  275. bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
  276. swait()
  277. end
  278. end)
  279. end
  280.  
  281. function Damage(hit,mm,knockback)
  282. if hit ~= nil and hit.Parent ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
  283. if fightstitans == true then
  284. mm = mm*100
  285. hit.Parent.Humanoid:TakeDamage(mm)
  286. else
  287. hit.Parent.Humanoid:TakeDamage(mm)
  288. end
  289. if knockback ~= nil and knockback ~= 0 then
  290. local v = Instance.new("BodyVelocity",hit.Parent.Torso)
  291. v.maxForce = Vector3.new(2e4,0,2e4)
  292. v.P = 1e20
  293. v.velocity = HM.CFrame.lookVector *knockback
  294. game.Debris:AddItem(v,0.5)
  295. end
  296. spawn(function()
  297. ShowDmg(mm)
  298. end)
  299. damen = false
  300. end
  301. end
  302.  
  303. --GetDistance and MagDamage was originally made by W8X, but fixed by samfun123.
  304.  
  305. function MagDamage(magnitude,part,damg,knockback,ignoretime)
  306. if ignoretime == nil then
  307. ignoretime = 0.5
  308. end
  309. local Bodies = GetDistance(part,magnitude)
  310. for _, Body in pairs(Bodies) do
  311. if Body ~= nil and damen == true and Body.Humanoid and Body ~= Char and not ignore[Body] then
  312. ignore[Body] = true
  313. if fightstitans == true then
  314. damg = damg*100
  315. Body.Humanoid:TakeDamage(damg)
  316. else
  317. Body.Humanoid:TakeDamage(damg)
  318. end
  319. spawn(function()
  320. ShowDmg(damg)
  321. end)
  322. if knockback ~= nil and knockback >= 0 then
  323. local v = Instance.new("BodyVelocity",Body.Torso)
  324. v.maxForce = Vector3.new(1e4,0,1e4)
  325. v.P = 1e15
  326. v.velocity = Body.Torso.CFrame.lookVector *-knockback
  327. spawn(function()
  328. game.Debris:AddItem(v,0.3)
  329. end)
  330. end
  331. spawn(function()
  332. wait(ignoretime)
  333. ignore[Body] = false
  334. end)
  335. end
  336. end
  337. end
  338.  
  339. function Slash1()
  340. for i = 1,30 do
  341. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  342. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/1.2,-math.pi/2),armspeed)
  343. lerp(WLH,WLH.C0,LHC0,legspeed)
  344. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-1) *CFrame.Angles(math.pi/7,0,0),legspeed)
  345. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed)
  346. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed)
  347. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  348. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  349. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  350. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  351. end
  352. swait()
  353. end
  354. local BV = Instance.new("BodyVelocity",HM)
  355. BV.maxForce = Vector3.new(2e4,0,2e4)
  356. BV.velocity = HM.CFrame.lookVector *50
  357. game.Debris:AddItem(BV,0.2)
  358. PlaySound(Club,1,0.6,Sounds[1])
  359. damen = true
  360. for i = 1,30 do
  361. spawn(function()
  362. MagDamage(3,Club,math.random(18,25),50,1)
  363. end)
  364. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  365. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(0,-math.pi/5,-math.pi/2),armspeed)
  366. lerp(WLH,WLH.C0,LHC0,legspeed)
  367. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-1) *CFrame.Angles(math.pi/7,0,0),legspeed)
  368. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/7,0,math.pi/5),speed)
  369. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/5) *CFrame.Angles(math.pi/12,0,0),speed)
  370. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  371. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  372. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  373. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  374. end
  375. swait()
  376. end
  377. damen = false
  378. end
  379.  
  380. function Slash2()
  381. for i = 1,3 do
  382. damen = true
  383. PlaySound(Club,1,0.65,Sounds[2])
  384. for i = 0,1,0.05 do
  385. spawn(function()
  386. MagDamage(3,Club,math.random(20,25),30,1)
  387. end)
  388. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  389. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/1.2,-math.pi/2),armspeed)
  390. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed)
  391. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  392. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi*i*2),speed)
  393. lerp(N,N.C0,NC0,speed)
  394. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  395. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  396. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  397. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  398. end
  399. swait()
  400. end
  401. damen = false
  402. end
  403. end
  404.  
  405. function Slash3()
  406. for i = 1,20 do
  407. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/4),armspeed)
  408. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/1.2,0,0),armspeed)
  409. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  410. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  411. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/10,0,0),speed)
  412. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/9,0,0),speed)
  413. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  414. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  415. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  416. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  417. end
  418. swait()
  419. end
  420. damen = true
  421. PlaySound(Club,1,0.5,Sounds[1])
  422. local Ignore = {}
  423. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  424. if ignore_this:IsA("Model") then
  425. if ignore_this:FindFirstChild("Humanoid") then
  426. Ignore[#Ignore +1] = ignore_this
  427. end
  428. end
  429. end
  430. local hashit = false
  431. for i = 1,30 do
  432. if i >= 12 then
  433. local Ray = Ray.new(Club.Position + Vector3.new(0,1,0),Vector3.new(0,-3,0))
  434. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  435. if Hit ~= nil and hashit == false then
  436. hashit = true
  437. spawn(function()
  438. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(2,2,2),1,Meshes.Blast,nil)
  439. end)
  440. spawn(function()
  441. MagDamage(10,Club,math.random(18,25),50,0.1)
  442. end)
  443. PlaySound(Head,0.2,0.3,Sounds[9])
  444. end
  445. end
  446. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  447. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  448. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  449. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  450. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  451. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  452. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.Angles(0,math.pi/4,0) *CFrame.new(1.8,0,1.2),0.6)
  453. swait()
  454. end
  455. damen = false
  456. end
  457.  
  458. function Kick()
  459. for i = 1,18 do
  460. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  461. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  462. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  463. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  464. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed)
  465. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/6,0,0),speed)
  466. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  467. swait()
  468. end
  469. PlaySound(Head,1,1.3,Sounds[5])
  470. damen = true
  471. local damg = RL.Touched:connect(function(hit) Damage(hit,math.random(14,18),100) end)
  472. for i = 1,25 do
  473. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  474. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  475. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  476. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  477. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,-0.25) *CFrame.Angles(-math.pi/5,0,0),speed)
  478. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/10,0,0),speed)
  479. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  480. swait()
  481. end
  482. damen = false
  483. damg:disconnect()
  484. end
  485.  
  486. function Knee()
  487. local BV = Instance.new("BodyVelocity",HM)
  488. BV.maxForce = Vector3.new(5e6,0,5e6)
  489. BV.velocity = HM.CFrame.lookVector *75
  490. game.Debris:AddItem(BV,0.2)
  491. PlaySound(Head,1,0.7,Sounds[5])
  492. damen = true
  493. local damg = RL.Touched:connect(function(hit) Damage(hit,math.random(14,18),100) end)
  494. for i = 1,25 do
  495. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  496. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  497. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  498. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25,-2) *CFrame.Angles(-math.pi/3,0,0),legspeed)
  499. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25) *CFrame.Angles(math.pi/5,0,0),speed)
  500. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed)
  501. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  502. swait()
  503. end
  504. damg:disconnect()
  505. end
  506.  
  507. function Charge()
  508. local BV = Instance.new("BodyVelocity",HM)
  509. BV.maxForce = Vector3.new(5e6,0,5e6)
  510. BV.velocity = HM.CFrame.lookVector *75
  511. game.Debris:AddItem(BV,0.2)
  512. spawn(function()
  513. effect(HM,BrickColor.new("Institutional white"),Vector3.new(1,1,1),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.5,0.5,0.5),1,Meshes.Blast,nil)
  514. end)
  515. PlaySound(Head,1,1.2,Sounds[6])
  516. damen = true
  517. for i = 1,50 do
  518. spawn(function()
  519. MagDamage(3,HM,math.random(20,30),80,0.5)
  520. end)
  521. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed)
  522. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed)
  523. lerp(WLH,WLH.C0,LHC0,legspeed)
  524. lerp(WRH,WRH.C0,RHC0,legspeed)
  525. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed)
  526. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed)
  527. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  528. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  529. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  530. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  531. end
  532. swait()
  533. end
  534. damen = false
  535. end
  536.  
  537. function Roar()
  538. Human.WalkSpeed = 0
  539. for i = 0,1,0.1 do
  540. Club.Transparency = i
  541. swait()
  542. end
  543. if fightstitans == false then
  544. PlaySound(Head,1,1.7,Sounds[3])
  545. for i = 1,125 do
  546. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,math.pi/3),armspeed)
  547. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,-math.pi/3),armspeed)
  548. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,1,-0.9),legspeed)
  549. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,1,-0.9),legspeed)
  550. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed)
  551. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  552. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  553. spawn(function()
  554. swait(5)
  555. effect(HM,BrickColor.new("Really black"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(2,0.5,2),0.25,Meshes.Blast,nil)
  556. effect(HM,BrickColor.new("Really black"),Vector3.new(20,20,20),HM.CFrame,1,-0.2,Vector3.new(-5.5,-5.5,-5.5),0.25,nil,"Sphere")
  557. end)
  558. swait()
  559. end
  560. PlaySound(Head,1,0.7,Sounds[4])
  561. for i = 1,100 do
  562. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.rad(math.random(30,60)),0,-math.rad(math.random(10,80))),armspeed*2)
  563. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.rad(math.random(30,60)),0,math.rad(math.random(10,80))),armspeed*2)
  564. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.rad(math.random(5,40))),legspeed*2)
  565. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.rad(math.random(5,40))),legspeed*2)
  566. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed*2)
  567. lerp(N,N.C0,NC0 *CFrame.Angles(-math.rad(math.random(20,40)),0,0),speed*2)
  568. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  569. spawn(function()
  570. swait(5)
  571. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(3,0.5,3),0.25,Meshes.Blast,nil)
  572. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame,0.7,0.05,Vector3.new(7,7,7),0.25,nil,"Sphere")
  573. end)
  574. swait()
  575. end
  576. fightstitans = true
  577. ClubMesh.VertexColor = Vector3.new(1,0,0)
  578. elseif fightstitans == true then
  579. PlaySound(Head,1,1.2,Sounds[7])
  580. for i = 1,40 do
  581. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,math.pi/3),armspeed)
  582. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,-math.pi/3),armspeed)
  583. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,1,-0.9),legspeed)
  584. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,1,-0.9),legspeed)
  585. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed)
  586. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  587. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  588. spawn(function()
  589. swait(5)
  590. spawn(function()
  591. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(4,4,4),0.25,Meshes.Blast,nil)
  592. effect(HM,BrickColor.new("Really red"),Vector3.new(22,22,22),HM.CFrame,1,-0.2,Vector3.new(-4,-4,-4),0.25,nil,"Sphere")
  593. end)
  594. end)
  595. swait()
  596. end
  597. fightstitans = false
  598. ClubMesh.VertexColor = Vector3.new(1,1,1)
  599. end
  600. for i = 1,0,-0.1 do
  601. Club.Transparency = i
  602. swait()
  603. end
  604. Human.WalkSpeed = 6
  605. end
  606.  
  607. function Skydive()
  608. local BV = Instance.new("BodyVelocity",HM)
  609. BV.maxForce = Vector3.new(0,5e6,0)
  610. BV.velocity = Vector3.new(0,100,0)
  611. game.Debris:AddItem(BV,1)
  612. for i = 1,120 do
  613. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
  614. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
  615. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  616. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  617. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed)
  618. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  619. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  620. swait()
  621. end
  622. local hashit = false
  623. for i = 1,120 do
  624. if i >= 1 then
  625. local Ignore = {}
  626. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  627. if ignore_this:IsA("Model") then
  628. if ignore_this:FindFirstChild("Humanoid") then
  629. Ignore[#Ignore +1] = ignore_this
  630. end
  631. end
  632. end
  633. local Ray = Ray.new(Club.Position + Vector3.new(0,1,0),Vector3.new(0,-3,0))
  634. print(Club.Position)
  635. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  636. if Hit ~= nil and hashit == false then
  637. hashit = true
  638. spawn(function()
  639. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(8,8,8),1,Meshes.Blast,nil)
  640. MagDamage(80,Club,math.random(40,50),50,0.6)
  641. end)
  642. PlaySound(Head,0.2,0.3,Sounds[9])
  643. end
  644. end
  645. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.pi/8,0,math.pi/4),armspeed)
  646. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/8,0,-math.pi/4),armspeed)
  647. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/3,0,0),legspeed)
  648. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/3,0,0),legspeed)
  649. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/3,0,0),speed)
  650. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  651. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  652. swait()
  653. end
  654. end
  655.  
  656. function Grab()
  657. local dmgbx = LA.Touched:connect(function(hit) if grabbing == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 and hit.Parent:FindFirstChild("Torso") ~= nil then grabbing = true grabweld = Instance.new("Weld",T) grabweld.Part0 = LA grabweld.Part1 = hit.Parent.Torso grabweld.C0 = CFrame.new(0,-1.5,0) grabweld.C0 = grabweld.C0 *CFrame.Angles(-math.pi/2,math.pi,0) end end)
  658. for i = 1,30 do
  659. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,math.pi/8),armspeed)
  660. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  661. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/2,0,0),legspeed)
  662. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/2,0,0),legspeed)
  663. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/2,0,0) *CFrame.new(0,-1.5,0),speed)
  664. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  665. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  666. if i == 29 then
  667. dmgbx:disconnect()
  668. end
  669. swait()
  670. end
  671. end
  672.  
  673. function Throw()
  674. if grabweld.Part1 == nil then grabbing = false return end
  675. if grabweld == nil then grabbing = false return end
  676. for i = 1,12 do
  677. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,-math.pi/4,-math.pi/2),armspeed)
  678. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/3),armspeed)
  679. lerp(WLH,WLH.C0,LHC0,legspeed)
  680. lerp(WRH,WRH.C0,RHC0,legspeed)
  681. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  682. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/2),speed)
  683. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  684. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  685. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  686. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  687. end
  688. swait()
  689. end
  690. for i = 1,12 do
  691. if i == 6 then
  692. grabweld.Part1.Parent.Humanoid.PlatformStand = false
  693. grabbing = false
  694. end
  695. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed)
  696. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/3),armspeed)
  697. lerp(WLH,WLH.C0,LHC0,legspeed)
  698. lerp(WRH,WRH.C0,RHC0,legspeed)
  699. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  700. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/2),speed)
  701. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  702. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  703. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  704. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  705. end
  706. swait()
  707. end
  708. for i = 1,10 do
  709. if i == 8 then
  710. local BV = Instance.new("BodyVelocity",grabweld.Part1.Parent.Torso)
  711. BV.maxForce = Vector3.new(5e6,0,5e6)
  712. BV.velocity = HM.CFrame.lookVector *75
  713. game.Debris:AddItem(BV,0.2)
  714. grabweld:Destroy()
  715. end
  716. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2.1,0,0),armspeed)
  717. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  718. lerp(WLH,WLH.C0,LHC0,legspeed)
  719. lerp(WRH,WRH.C0,RHC0,legspeed)
  720. lerp(WRJ,WRJ.C0,RJC0,speed)
  721. lerp(N,N.C0,NC0,speed)
  722. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  723. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  724. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  725. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  726. end
  727. swait()
  728. end
  729. end
  730.  
  731. function Devour()
  732. for i = 1,30 do
  733. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.4,-math.pi/4,math.pi/4),armspeed)
  734. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  735. lerp(WLH,WLH.C0,LHC0,legspeed)
  736. lerp(WRH,WRH.C0,RHC0,legspeed)
  737. lerp(WRJ,WRJ.C0,RJC0,speed)
  738. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/10,0,0),speed)
  739. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  740. if i == 28 then
  741. PlaySound(Head,1,1,Sounds[8])
  742. grabweld.Parent = nil
  743. if grabweld.Part1.Parent:FindFirstChild("Head") ~= nil then
  744. grabweld.Part1.Parent.Head:Destroy()
  745. end
  746. end
  747. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  748. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  749. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  750. end
  751. swait()
  752. end
  753. grabbing = false
  754. grabweld:Destroy()
  755. end
  756.  
  757. function GroundSlam()
  758. damen = true
  759. for i = 0,1,0.1 do
  760. Club.Transparency = i
  761. swait()
  762. end
  763. for i = 1,30 do
  764. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,math.pi/8),armspeed)
  765. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,-math.pi/8),armspeed)
  766. lerp(WLH,WLH.C0,LHC0,legspeed)
  767. lerp(WRH,WRH.C0,RHC0,legspeed)
  768. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,1,5) *CFrame.Angles(-math.pi/7,0,0),speed)
  769. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  770. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  771. swait()
  772. end
  773. for i = 1,30 do
  774. if i == 15 then
  775. PlaySound(Head,1,0.7,Sounds[6])
  776. spawn(function()
  777. effect(HM,BrickColor.new("Institutional white"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(2,2,2),1,Meshes.Blast,nil)
  778. end)
  779. end
  780. if i > 15 then
  781. spawn(function()
  782. MagDamage(20,HM,math.random(20,40),1)
  783. end)
  784. end
  785. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0.5,-1) *CFrame.Angles(math.pi/1.1,0,math.pi/8),armspeed)
  786. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0.5,-1) *CFrame.Angles(math.pi/1.1,0,-math.pi/8),armspeed)
  787. lerp(WLH,WLH.C0,LHC0,legspeed)
  788. lerp(WRH,WRH.C0,RHC0,legspeed)
  789. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-4) *CFrame.Angles(math.pi/2,0,0),speed)
  790. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  791. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  792. swait()
  793. end
  794. for i = 1,0,-0.1 do
  795. Club.Transparency = i
  796. swait()
  797. end
  798. damen = false
  799. end
  800.  
  801. function PunchFrenzy()
  802. for i = 0,1,0.1 do
  803. Club.Transparency = i
  804. swait()
  805. end
  806. for i = 1,5 do
  807. damen = true
  808. local damg = LA.Touched:connect(function(hit) spawn(function() Damage(hit,math.random(14,18),5) end) end)
  809. PlaySound(Head,1,0.65,Sounds[5])
  810. for i = 1,10 do
  811. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/2,0,0),armspeed*2)
  812. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed*2)
  813. lerp(WLH,WLH.C0,LHC0,legspeed*2)
  814. lerp(WRH,WRH.C0,RHC0,legspeed*2)
  815. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*2)
  816. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed*2)
  817. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),speed*2)
  818. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  819. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  820. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  821. end
  822. swait()
  823. end
  824. damg:disconnect()
  825. damen = true
  826. local damg = RA.Touched:connect(function(hit) spawn(function() Damage(hit,math.random(14,18),5) end) end)
  827. PlaySound(Head,1,0.6,Sounds[5])
  828. for i = 1,10 do
  829. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed*2)
  830. lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/2,0,0),armspeed*2)
  831. lerp(WLH,WLH.C0,LHC0,legspeed*2)
  832. lerp(WRH,WRH.C0,RHC0,legspeed*2)
  833. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed*2)
  834. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*2)
  835. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),speed*2)
  836. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  837. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  838. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  839. end
  840. swait()
  841. end
  842. damg:disconnect()
  843. end
  844. for i = 1,0,-0.1 do
  845. Club.Transparency = i
  846. swait()
  847. end
  848. end
  849.  
  850. function Stompwave()
  851. for i = 0,1,0.1 do
  852. Club.Transparency = i
  853. swait()
  854. end
  855. for i = 1,30 do
  856. lerp(WLS,WLS.C0,LSC0,armspeed)
  857. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,-math.pi/6),armspeed)
  858. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/4),legspeed)
  859. lerp(WRH,WRH.C0,RHC0 *CFrame.new(1.5,1,0) *CFrame.Angles(0,0,-math.pi/8),legspeed)
  860. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.1) *CFrame.Angles(-math.pi/4,0,math.pi/2),speed)
  861. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  862. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  863. swait()
  864. end
  865. local hashit = false
  866. local Ignore = {}
  867. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  868. if ignore_this:IsA("Model") then
  869. if ignore_this:FindFirstChild("Humanoid") then
  870. Ignore[#Ignore +1] = ignore_this
  871. end
  872. end
  873. end
  874. for i = 1,20 do
  875. if i >= 1 then
  876. spawn(function()
  877. local Ray = Ray.new(RL.Position + Vector3.new(0,-1,0),Vector3.new(0,-0.5,0))
  878. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  879. if Hit ~= nil and hashit == false then
  880. hashit = true
  881. spawn(function()
  882. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(1,1,1),1,Meshes.Blast,nil)
  883. for i = 0,50,5 do
  884. p = Instance.new("Part",Char)
  885. p.Anchored = true
  886. p.TopSurface = 10
  887. p.BottomSurface = 10
  888. p.LeftSurface = 10
  889. p.RightSurface = 10
  890. p.FrontSurface = 10
  891. p.BackSurface = 10
  892. p.BrickColor = Hit.BrickColor
  893. p.Material = Hit.Material
  894. p.FormFactor = 3
  895. p.Size = Vector3.new(3,3,3)
  896. --- p.CFrame = CFrame.new(pos) +HM.CFrame.lookVector *i *CFrame.new(-2,0,0)
  897. p.CFrame = p.CFrame *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  898. game.Debris:AddItem(p,0.5)
  899. p2 = Instance.new("Part",Char)
  900. p2.Anchored = true
  901. p2.TopSurface = 10
  902. p2.BottomSurface = 10
  903. p2.LeftSurface = 10
  904. p2.RightSurface = 10
  905. p2.FrontSurface = 10
  906. p2.BackSurface = 10
  907. p2.BrickColor = Hit.BrickColor
  908. p2.Material = Hit.Material
  909. p2.FormFactor = 3
  910. p2.Size = Vector3.new(3,3,3)
  911. p2.Transparency = 1
  912. --p2.CFrame = CFrame.new(pos) +HM.CFrame.lookVector *i *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  913. game.Debris:AddItem(p2,0.5)
  914. effect(HM,Hit.BrickColor,Vector3.new(),p.CFrame *CFrame.new(2,0,0),0,0.1,Vector3.new(0.1,1,0.1),1,nil,"Sphere")
  915. end
  916. end)
  917. spawn(function()
  918. MagDamage(10,LL,math.random(7,12),10,0.1)
  919. end)
  920. PlaySound(Head,0.2,0.3,Sounds[9])
  921. end
  922. end)
  923. end
  924. lerp(WLS,WLS.C0,LSC0,armspeed)
  925. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed)
  926. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  927. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.8,0.25,0) *CFrame.Angles(0,0,math.pi/5),legspeed)
  928. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.3) *CFrame.Angles(math.pi/10,0,math.pi/2),speed)
  929. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  930. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  931. swait()
  932. end
  933. for i = 1,0,-0.1 do
  934. Club.Transparency = i
  935. swait()
  936. end
  937. end
  938.  
  939. click = mouse.Button1Down:connect(function()
  940. if enabled == false then return end
  941. if combo == 1 and enabled == true then
  942. enabled = false
  943. Slash1()
  944. enabled = true
  945. combo = 2
  946. spawn(function()
  947. swait(400)
  948. if combo ~= 1 and enabled == true then
  949. combo = 1
  950. end
  951. end)
  952. elseif combo == 2 and enabled == true then
  953. enabled = false
  954. Slash2()
  955. enabled = true
  956. combo = 3
  957. spawn(function()
  958. swait(400)
  959. if combo ~= 1 and enabled == true then
  960. combo = 1
  961. end
  962. end)
  963. elseif combo == 3 and enabled == true then
  964. enabled = false
  965. Slash3()
  966. enabled = true
  967. combo = 1
  968. spawn(function()
  969. swait(400)
  970. if combo ~= 1 and enabled == true then
  971. combo = 1
  972. end
  973. end)
  974. end
  975. end)
  976. keys = mouse.KeyDown:connect(function(key)
  977. key = key:lower()
  978. if enabled == false then return end
  979. if key == string.char(50) then
  980. Human.WalkSpeed = 32
  981. action = "Run"
  982. end
  983. if key == "e" and enabled == true then
  984. idle = 1
  985. end
  986. if key == "z" and enabled == true then
  987. enabled = false
  988. if fightstitans == false then
  989. Kick()
  990. else
  991. Knee()
  992. end
  993. enabled = true
  994. end
  995. if key == "x" and enabled == true then
  996. enabled = false
  997. if fightstitans == false then
  998. Charge()
  999. else
  1000. Skydive()
  1001. end
  1002. enabled = true
  1003. end
  1004. if key == "c" and enabled == true then
  1005. enabled = false
  1006. if fightstitans == false then
  1007. GroundSlam()
  1008. else
  1009. PunchFrenzy()
  1010. end
  1011. enabled = true
  1012. end
  1013. if key == "v" and enabled == true then
  1014. enabled = false
  1015. if fightstitans == false then
  1016. Stompwave()
  1017. --else
  1018. ---Shockwave()
  1019. end
  1020. enabled = true
  1021. end
  1022. if key == "b" and enabled == true then
  1023. enabled = false
  1024. Roar()
  1025. enabled = true
  1026. end
  1027. if key == "n" and enabled == true then
  1028. if grabbing == false then
  1029. enabled = false
  1030. Grab()
  1031. enabled = true
  1032. elseif grabbing == true then
  1033. enabled = false
  1034. Throw()
  1035. enabled = true
  1036. end
  1037. end
  1038. if key == "m" and enabled == true and grabbing == true then
  1039. enabled = false
  1040. Devour()
  1041. enabled = true
  1042. end
  1043. end)
  1044.  
  1045. keyup = mouse.KeyUp:connect(function(key)
  1046. key = key:lower()
  1047. if enabled == false then return end
  1048. if key == string.char(50) then
  1049. Human.WalkSpeed = 6
  1050. end
  1051. end)
  1052.  
  1053. function Cast(Pos,Dir,Amp,IgnoreList)
  1054. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
  1055. end
  1056.  
  1057. while true do
  1058. if grabbing == true and grabweld.Part1 ~= nil and grabweld.Part1.Parent ~= nil then
  1059. grabweld.Part1.Parent.Humanoid.PlatformStand = true
  1060. grabweld.Part1.Parent.Humanoid:ChangeState(1)
  1061. end
  1062. if action ~= "Idle" then
  1063. idle = 0
  1064. end
  1065. surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,8,Char)
  1066. angle = (angle % 100) +anglespeed/10
  1067. armangle = (armangle % 100) +armanglespeed/10
  1068. legangle = (legangle % 100) +leganglespeed/10
  1069. if action == "Idle" and enabled == true and surface ~= nil then
  1070. if idle < 1 and grabbing == false then
  1071. idle = idle +0.001
  1072. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6+math.cos(armangle*0.25)*0.3,0,-math.pi/16),armspeed)
  1073. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1074. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,0),legspeed)
  1075. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,-0.3) *CFrame.Angles(math.pi/15,0,0),legspeed)
  1076. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25-math.cos(angle*0.25)*0.3) *CFrame.Angles(math.pi/15,0,0),speed)
  1077. lerp(N,N.C0,NC0 *CFrame.Angles(math.cos(angle*0.25)*0.3,0,0),speed)
  1078. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1079. elseif idle >= 1 and grabbing == false then
  1080. idle = 1
  1081. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.25,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
  1082. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,0),armspeed)
  1083. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  1084. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  1085. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  1086. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/12+math.sin(angle*0.25)*0.1,0,0),speed)
  1087. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  1088. elseif idle >= 1 and grabbing == true then
  1089. idle = 1
  1090. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed)
  1091. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,0),armspeed)
  1092. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  1093. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  1094. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  1095. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/12+math.sin(angle*0.25)*0.1,0,0),speed)
  1096. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  1097. elseif idle <= 1 and grabbing == true then
  1098. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed)
  1099. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1100. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,0),legspeed)
  1101. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,-0.3) *CFrame.Angles(math.pi/15,0,0),legspeed)
  1102. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25-math.cos(angle*0.25)*0.3) *CFrame.Angles(math.pi/15,0,0),speed)
  1103. lerp(N,N.C0,NC0 *CFrame.Angles(math.cos(angle*0.25)*0.3,0,0),speed)
  1104. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1105. end
  1106. end
  1107. if action == "Walk" and enabled == true and surface ~= nil then
  1108. if grabbing == false then
  1109. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle*0.5),math.cos(armangle*0.5)*0.5,0),armspeed)
  1110. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1111. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.05+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1112. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.05-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1113. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,math.cos(angle)*0.25) *CFrame.Angles(math.pi/10+math.cos(angle)*0.05,0,0),speed)
  1114. lerp(N,N.C0,NC0,speed)
  1115. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1116. elseif grabbing == true then
  1117. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/6),armspeed)
  1118. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1119. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1120. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1121. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,math.cos(angle)*0.25) *CFrame.Angles(math.pi/10+math.cos(angle)*0.05,0,0),speed)
  1122. lerp(N,N.C0,NC0,speed)
  1123. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1124. end
  1125. end
  1126. if action == "Run" and enabled == true and surface ~= nil then
  1127. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,-math.pi/8),armspeed)
  1128. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/3,0,math.pi/8),armspeed)
  1129. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,-0.1*math.cos(legangle)*0.5,-0.25) *CFrame.Angles(-math.pi/10-math.sin(legangle*1.25),0,0),legspeed)
  1130. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle)*0.5,-0.25) *CFrame.Angles(-math.pi/10+math.sin(legangle*1.25),0,0),legspeed)
  1131. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/10+math.cos(angle*1.25)*0.025,0,0),speed)
  1132. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/10+math.cos(angle*1.25)*0.025,0,0),speed)
  1133. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(3,0,-2.5) *CFrame.Angles(0,math.pi/2,0),0.6)
  1134. end
  1135. if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
  1136. action = "Jump"
  1137. idle = 0
  1138. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  1139. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1140. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  1141. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-0.5) *CFrame.Angles(-math.pi/8,0,0),legspeed)
  1142. lerp(WRJ,WRJ.C0,RJC0,speed)
  1143. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
  1144. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1145. swait()
  1146. end
  1147. if HM.Velocity.Y <= -5 and enabled == true and surface == nil then
  1148. action = "Fall"
  1149. idle = 0
  1150. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,0),armspeed)
  1151. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1152. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/10,0,0),legspeed)
  1153. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/4,0,0),legspeed)
  1154. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed)
  1155. lerp(N,N.C0,NC0,speed)
  1156. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1157. swait()
  1158. end
  1159. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
  1160. action = "Idle"
  1161. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 20 then
  1162. action = "Walk"
  1163. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude > 20 then
  1164. action = "Run"
  1165. end
  1166. swait()
  1167. end
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