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- while wait(0.1) do
- for i,v in pairs(game.Players:GetChildren()) do
- if game.Players:FindFirstChild(v) then
- if v:FindFirstChild("Character") then
- for i,b in pairs(v.Character:GetChildren()) do
- if b:IsA("Part") or b:IsA("MeshPart") then
- b.BrickColor=BrickColor.Random()
- end
- end
- end
- end
- end
- end
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