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- script.Parent = nil
- ply = game:GetService("Players").LocalPlayer
- local char = ply.Character
- local torso = char.Torso
- local ls = torso["Left Shoulder"]
- local rs = torso["Right Shoulder"]
- local neck = torso.Neck
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- suita = false
- rw = Instance.new("Weld")
- script.Parent = nil
- attacking = false
- holding = false
- ndam = 1
- dam = ndam
- damage = 1
- nmind,nmaxd = 20,40
- mind,maxd = nmind,nmaxd
- wt = 0.3
- function sd(a,b)
- mind,maxd = a,b
- if a == nil and b == nil then
- mind,maxd = nmind,nmaxd
- end
- end
- bm = Instance.new("FileMesh")
- bm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rm = Instance.new("FileMesh")
- rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- g = Instance.new("BodyGyro",nil)
- g.maxTorque = Vector3.new(4e+005,4e+005,4e+005)
- g.P = 20e+003
- g.cframe = char.Head.CFrame
- local function damage(hit)
- if attacking == true then
- if hit.Parent ~= char then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- if v:FindFirstChild("Value") == nil then
- damage = math.random(mind,maxd)
- v.Health = v.Health-damage
- showdam(v.Torso,damage)
- game:GetService("Debris"):AddItem(Instance.new("BoolValue",v),wt)
- end
- end
- end
- end
- end
- end
- local function damage2(hit,a,b,c)
- if hit.Parent ~= char then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- if v:FindFirstChild("Value") == nil then
- damage = math.random(a,b)
- v.Health = v.Health-damage
- showdam(v.Torso,damage)
- game:GetService("Debris"):AddItem(Instance.new("BoolValue",v),c)
- end
- end
- end
- end
- end
- function showdam(tar,a)
- bbg = Instance.new("BillboardGui",tar)
- bbg.Adornee = tar
- bbg.StudsOffset = Vector3.new(0,4.5,0)
- bbg.Size = UDim2.new(0,100,0,50)
- il = Instance.new("ImageLabel",bbg)
- il.Size = UDim2.new(1,0,1,0)
- il.Image = "http://www.roblox.com/asset/?id=31884718"
- il.BackgroundTransparency = 1
- box = Instance.new("TextLabel",bbg)
- box.BackgroundTransparency = 1
- box.Size = UDim2.new(1,0,1,0)
- box.FontSize = 9
- box.Text = tostring(a)
- box.TextColor3 = Color3.new(1,0,0)
- box.ZIndex = 5
- game:GetService("Debris"):AddItem(bbg,wt)
- end
- function ss(pitch,sound)
- local SlashSound = Instance.new("Sound")
- if sound == nil then
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound:Play()
- else SlashSound.SoundId = sound
- end
- SlashSound.Parent = m
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function lock(a)
- if a == 1 then
- rw.Parent = torso
- rw.Part0 = rs.Part0
- rw.Part1 = rs.Part1
- rw.C0 = rs.C0
- rw.C1 = rs.C1
- rs.Parent = nil
- elseif a == 0 then
- rs.Parent = torso
- rw.Parent = nil
- end
- end
- script.Parent = nil
- m = Instance.new("Model",char)
- hdl = Instance.new("Part",m)
- hdl.TopSurface,hdl.BottomSurface = 0,0
- hdl.formFactor = "Custom"
- hdl.Size = Vector3.new(0.3,2,0.1)
- hdl.Color = Color3.new(0,1,0)
- p1 = hdl:Clone()
- p1.Parent = m
- p1.Size = Vector3.new(2,6,0.1)
- p1.Color = Color3.new(0,0,0)
- p1.Name = "p1"
- p2 = Instance.new("WedgePart",m)
- p2.TopSurface,hdl.BottomSurface = 0,0
- p2.formFactor = "Custom"
- p2.Size = Vector3.new(0.1,2,2)
- p2.Color = p1.Color
- p2.Name = "p2"
- w = Instance.new("Weld",m)
- w.Part0,w.Part1 = p1,hdl
- w.C1 = CFrame.new(0,hdl.Size.y/2+p1.Size.y/2-0.05,0)
- w = Instance.new("Weld",m)
- w.Part0,w.Part1 = p2,p1
- w.C1 = CFrame.new(0,p1.Size.y/2+p2.Size.y/2-0.05,0) * CFrame.Angles(0,math.pi/2,0)
- f = Instance.new("Fire",p1)
- f.Size = 10
- f.Color = Color3.new(0,1,0)
- f.SecondaryColor = Color3.new(0.5,0.5,0.5)
- p1.Touched:connect(damage) p2.Touched:connect(damage)
- Instance.new("CylinderMesh",hdl)
- hpos = CFrame.new(0,-larm.Size.y/2,0) * CFrame.Angles(-math.pi/2,-math.pi/2,0)
- tpos = CFrame.new(0,0,torso.Size.z/2) * CFrame.Angles(0,0,math.pi/4)
- spos = CFrame.new(0,-larm.Size.y/2-hdl.Size.y/2+0.5,0) * CFrame.Angles(0,0,-math.pi)
- hw = Instance.new("Weld",hdl)
- hw.Part0 = hdl
- hw.Part1 = torso
- hw.C1 = tpos
- function ang(x,y,z)
- return CFrame.Angles(math.rad(x)*s,math.rad(y)*s,math.rad(z)*s)
- end
- s = 20
- function wield(a)
- if a == 1 then
- for i = 1,170,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,0)
- end
- hw.Part1,hw.C1 = rarm,hpos
- for i = 1,170/2,s do
- wait()
- rw.C0 = rw.C0 * ang(0,0,-1)
- end
- elseif a == 0 then
- for i = 1,170/2,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,0)
- end
- hw.Part1,hw.C1 = torso,tpos
- for i = 1,170,s do
- wait()
- rw.C0 = rw.C0 * ang(0,0,-1)
- end
- end
- end
- h = Instance.new("HopperBin",ply.Backpack)
- h.Name = "Sode No konayuki"
- tim = 0
- function gui(a)
- if a == 1 then
- g = Instance.new("ScreenGui",ply.PlayerGui)
- g.Name = "Charging"
- gu = ply.PlayerGui:FindFirstChild("Charging")
- lab = Instance.new("TextLabel",g)
- lab.Size = UDim2.new(0.05,0,0.05)
- lab.Position = UDim2.new(0,0,0.5,0)
- lab.BackgroundTransparency = 0.3
- lab.BackgroundColor = BrickColor.new("Royal purple")
- lab.Name = "label"
- elseif a == 2 then
- tim = tim+0.1
- gu:FindFirstChild("label").Text = tim
- elseif a == 3 then
- gu:Remove()
- end
- end
- function att()
- attacking = true
- r = 3
- for i = 1,60,s do
- wait()
- rw.C0 = rw.C0 * ang(0,0,-1)
- end
- gui(1)
- holding = true
- while holding == true do wait(0.2) gui(2) end
- gui(3)
- for i = 1,360,20 do
- local c = Instance.new("Part",m)
- c.TopSurface = 0
- c.BottomSurface = 0
- c.FormFactor = "Custom"
- c.Size = Vector3.new(0.5,0.5,0.5)
- c.Transparency = 0.5
- c.BrickColor = BrickColor.new("Bright red")
- Instance.new("Sparkles",c)
- cc = (p2.CFrame * CFrame.new(0,p2.Size.y/2,0)).p
- c.CFrame = CFrame.new(cc) + Vector3.new(math.cos(math.rad(i))*r,0,math.sin(math.rad(i))*r)
- c.CFrame = CFrame.new(c.Position,cc)
- Instance.new("SpecialMesh",c).MeshType = 3
- b = Instance.new("BodyVelocity",c)
- b.maxForce = Vector3.new() * math.huge
- b.velocity = c.CFrame.lookVector * -100
- delay(tim,function()
- e = Instance.new("Explosion",Workspace)
- e.BlastPressure = 0
- e.Position = c.Position
- e.Hit:connect(function(hit) damage2(hit,30,40,0.035) end)
- c:Remove()
- end)
- end
- for i = 1,60,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,0)
- end
- attacking = false
- tim = 0
- end
- function att2(tar,pos)
- o = 3
- base = Instance.new("CFrameValue",nil)
- base.Value = torso.CFrame
- if tar ~= nil then
- local mag = (base.Value.p-pos).magnitude
- local unit = (base.Value.p-pos).unit
- for i = 1,mag*2,o do
- wait()
- local c = Instance.new("Part",m)
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Custom"
- c.Anchored = true
- c.Size = Vector3.new(0.5,0.5,0.5)
- c.Transparency = 0.5
- c.BrickColor = BrickColor.new("Navy blue")
- c.Touched:connect(function(hit) damage2(hit,10,20,0.2) end)
- c.CFrame = base.Value - unit*i*c.Size.z
- Instance.new("Fire",c).Color = Color3.new(1,0,0)
- game:GetService("Debris"):AddItem(c,0.5)
- end
- end
- end
- function demon()
- holding = true
- m2 = Instance.new("Model",char)
- mp = Instance.new("Part")
- mp.TopSurface = 0
- mp.BottomSurface = 0
- mp.formFactor = "Custom"
- mp.Transparency = 1
- mp.CanCollide = false
- --CLAWS--
- cl1 = mp:Clone()
- cl1.Parent = m2
- cl1.Size = Vector3.new(larm.Size.x,larm.Size.z,2.5)
- cl1.Color = Color3.new(1,0,0)
- mesh = Instance.new("FileMesh",cl1)
- mesh.MeshId = "http://www.roblox.com/asset/?id=10681506"
- cl2 = cl1:Clone()
- cl2.Parent = m2
- w = Instance.new("Weld",m2)
- w.Part0,w.Part1 = cl1,rarm
- w.C1 = CFrame.new(0,-rarm.Size.y/2-cl1.Size.y/2,0) * CFrame.Angles(math.pi/2,0,0)
- w = Instance.new("Weld",m2)
- w.Part0,w.Part1 = cl2,larm
- w.C1 = CFrame.new(0,-rarm.Size.y/2-cl1.Size.y/2,0) * CFrame.Angles(math.pi/2,0,math.pi)
- -------------
- ----WINGS-----
- wing = mp:Clone()
- wing.Parent = m2
- wing.Size = Vector3.new(3,1,0.3)
- wing.Color = Color3.new(0,0,0)
- mesh = Instance.new("FileMesh",wing)
- mesh.MeshId = "http://www.roblox.com/asset/?id=19367744"
- w = Instance.new("Weld",m2)
- w.Part0,w.Part1 = wing,torso
- w.C1 = CFrame.new(0,torso.Size.y/4,torso.Size.z*1.2)
- --------------------
- for i = 1,0,-0.05 do
- wait()
- for _,v in pairs(m2:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = i
- end
- end
- end
- local speed = Instance.new("NumberValue",nil)
- speed.Value = char.Humanoid.WalkSpeed
- char.Humanoid.WalkSpeed = 100
- while holding == true do
- for i = 0,0.5,0.05 do
- wait()
- for _,v in pairs(m2:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = i
- end
- end
- end
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("Humanoid") then v.Health = v.Health + 5
- end
- end
- for i = 0.5,0,-0.05 do
- wait()
- for _,v in pairs(m2:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = i
- end
- end
- end
- end
- char.Humanoid.WalkSpeed = speed.Value
- for i = 0,1,0.05 do
- wait()
- for _,v in pairs(m2:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = i
- end
- end
- end
- m2:Remove()
- end
- function effect1(mode,pos,size,speed)
- local co = Instance.new("Part",m)
- co.TopSurface = 0
- co.BottomSurface = 0
- co.CFrame = pos
- co.formFactor = "Custom"
- co.Size = Vector3.new(0.1,0.1,0.1)
- co.CanCollide = false
- co.Color = Color3.new(0,0,1)
- local CL = CFrame.new(co.Position)
- w = Instance.new("Weld",mode)
- w.Part0 = co
- w.Part1 = mode
- w.C0 = co.CFrame:inverse() * CL
- w.C1 = co.CFrame:inverse() * CL
- local mesh = Instance.new("SpecialMesh",co)
- mesh.MeshType = 3
- for i = 1,size,speed do
- wait()
- mesh.Scale = Vector3.new(i,i,i)
- co.Transparency = i/size
- end
- co:Remove()
- end
- function att3()
- attacking = true
- sd(30,50)
- for i = 1,40,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,0)
- end
- for i = 1,90,s do
- wait()
- rw.C0 = rw.C0 * ang(0,0,-1)
- end
- tip = p2.CFrame * CFrame.new(0,p2.Size.y/2,0)
- effect1(hdl,tip,40,1)
- char.archivable = true
- holding = true
- for i = 1,8 do
- wait()
- torso.CFrame = torso.CFrame + torso.CFrame.lookVector * 5
- local cl = char:Clone()
- cl.Parent = Workspace
- cl.Torso.CFrame = torso.CFrame - torso.CFrame.lookVector * 3
- e = Instance.new("Explosion",cl.Torso)
- e.BlastPressure = 0
- e.Position = cl.Torso.Position
- e.Hit:connect(function(hit) damage2(hit,mind,maxd,0.1) end)
- for _,v in pairs(cl.Model:GetChildren()) do
- if v:IsA("BasePart") then v.Touched:connect(damage)
- end
- end
- for i,v in pairs(cl:GetChildren()) do
- if v.className == "Part" then
- v.Transparency = 0.5
- v.Anchored = true
- v.Touched:connect(damage)
- v.Color = Color3.new(1,1,1)
- elseif v.className ~= "Part" and v.className ~= "Model" then v:Remove()
- elseif v.Name == "Torso" then v["RightShoulder"],v["LeftShoulder"].Name = "lol"
- elseif v.Name == "Head" then for _,o in pairs(v:GetChildren()) do if v.className == "Sound" then v:Remove() end end
- end
- end
- delay(0.7,function()
- for i = 0.5,1,0.05 do
- wait()
- for _,v in pairs(cl:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = i
- end
- end
- end
- cl:Remove()
- end)
- end
- char.archivable = false
- for i = 1,130,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,0)
- end
- for i = 1,130-90,s do
- wait()
- rw.C0 = rw.C0 * ang(0,0,-1)
- end
- for i = 1,40,s do
- wait()
- rw.C0 = rw.C0 * ang(0,-1,0)
- end
- sd()
- attacking = false
- end
- function suicide()
- s = 10
- for i = 1,60,s do
- wait()
- rw.C0 = rw.C0 * ang(-1,0,0)
- end
- hw:Remove()
- delay(0.3,function()
- for i = 0,1,0.1 do
- wait()
- for _,v in pairs(m:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = i
- end
- end
- end
- m:Remove()
- end)
- wait(0.5)
- for i = 1,60,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,1)
- end
- for i = 1,80,s do
- wait()
- rw.C0 = rw.C0 * ang(0,0,-1)
- end
- for i = 1,80,s do
- wait()
- rw.C0 = rw.C0 * ang(-1,0,0)
- end
- e = Instance.new("Explosion",Workspace)
- e.BlastRadius = 100
- e.Position = (rarm.CFrame * CFrame.new(0,-rarm.Size.y/2,0)).p
- end
- function slash()
- attacking = true
- for i = 1,90,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,1)
- end
- for i = 1,180,s do
- wait()
- rw.C0 = rw.C0 * ang(0,0,-1)
- end
- for i = 1,80,s do
- wait()
- rw.C0 = rw.C0 * ang(0,1,1)
- end
- attacking = false
- end
- function kd(key,mouse)
- if key == "x" then m:Remove() h:Remove() lock(0)
- end
- if attacking == false then
- if key == "f" then att()
- elseif key == "r" then att2(mouse.Target,mouse.hit.p)
- elseif key == "e" then demon()
- elseif key == "c" then att3()
- elseif key == "q" then suicide()
- end
- end
- end
- keylist = {"f","e"}
- function select(mouse)
- lock(1)
- wield(1)
- mouse.KeyUp:connect(function(key) for i,v in pairs(keylist) do if key == v then holding = false end end end)
- mouse.KeyDown:connect(function(key) kd(key,mouse) end)
- mouse.Button1Down:connect(function() if attacking == false then slash() end end)
- end
- h.Selected:connect(select)
- h.Deselected:connect(function() wield(0) lock(0) end)
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