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- Apoc GUI
- game:GetObjects("rbxassetid://339383300")[1].Parent = game.Players.LocalPlayer.PlayerGui
- 100% Accuracy
- local plr = game.Players.LocalPlayer.Backpack["M4A1"]
- plr.Stats.Recoil.Value = 0
- plr.Stats.Accuracy.Value = 0
- plr.Stats.Offset.Value = 0
- Always Sprint
- game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.WalkspeedEdit:Remove()
- game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.JumpLimiter:Remove()
- game.Workspace["PLAYERNAME"].Humanoid.WalkSpeed.Value = 25
- TP All bodies to you
- for _, player in pairs(game.Players:GetChildren()) do
- if player.Name ~= game.Players.LocalPlayer.Name then
- workspace.Remote.Damage:FireServer(workspace[player.Name].Humanoid, 0)
- end
- end
- wait(6)
- for _, corpse in pairs(workspace:GetChildren()) do
- if corpse.Name == "Corpse" then
- corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- List of Items
- for i,v in
- pairs(game.Lighting.LootDrops:GetChildren()) do
- print( v )
- end --shows all lists. press f9
- List of Skins
- --[[ Colours:
- 1 - Bright red
- 2 - Bright blue
- 3 - Bright green
- 4 - Bright orange
- 5 - Bright yellow
- 6 - Bright blue-green
- 7 - Bright violet
- 8 - Grime
- 9 - Earth green
- 10 - Navy blue
- 11 - Dusty rose
- 12 - Black
- 13 - Reddish brown
- 14 - Nougat
- 15 - Brick yellow
- 16 - Neon blue
- 17 - Neon red
- 18 - Neon yellow
- 19 - Neon green
- 20 - Hot pink
- 21 - White
- 22 - Really black
- 23 - Gold
- 24 - Diamond
- ]]
- --[[ Materials:
- 1 - Smooth plastic
- 2 - Diamond plate
- 3 - Marble
- 4 - Pebble
- 5 - Rusted
- 6 - Glitter
- 7 - Slate
- 8 - Granite
- 9 - Foil
- ]]
- Skin Giver
- local plr = game.Players.LocalPlayer.playerstats.skins
- plr.skin3.Value = 22 -- Changes skin colour
- plr.skin3.material.Value = 8 -- Changes skin material
- Spawn Stuff
- local function s(n)
- local new = game.Lighting.LootDrops[n]:Clone()
- new.Parent = workspace
- new:MoveTo(workspace.ThatOneRevenge.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- t ={"ACOG","M4A1","STANAGAmmo100","STANAGAmmo100","MilitaryPackBlack","EngineParts","ArmorPlates","ScrapMetal"}
- for i = 1, #t do
- s(t[i])
- end
- Blow Up All Vehicles:
- for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
- if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
- if v:findFirstChild("Stats") then
- v.Stats.Engine.Value = 0
- end
- end
- end
- List of Cars:
- Humvee
- Jeep
- Car
- Ural
- Pickup
- Tractor
- Van
- Motorcycle
- Bicycle
- ATV
- Ambulance
- Firetruck
- PoliceCar
- SUV
- Delivery Van
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