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TehLy

Spawn car apoc

Sep 4th, 2016
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  1. Apoc GUI
  2.  
  3. game:GetObjects("rbxassetid://339383300")[1].Parent = game.Players.LocalPlayer.PlayerGui
  4.  
  5. 100% Accuracy
  6.  
  7. local plr = game.Players.LocalPlayer.Backpack["M4A1"]
  8. plr.Stats.Recoil.Value = 0
  9. plr.Stats.Accuracy.Value = 0
  10. plr.Stats.Offset.Value = 0
  11.  
  12. Always Sprint
  13.  
  14. game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.WalkspeedEdit:Remove()
  15. game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.JumpLimiter:Remove()
  16. game.Workspace["PLAYERNAME"].Humanoid.WalkSpeed.Value = 25
  17.  
  18. TP All bodies to you
  19.  
  20. for _, player in pairs(game.Players:GetChildren()) do
  21. if player.Name ~= game.Players.LocalPlayer.Name then
  22. workspace.Remote.Damage:FireServer(workspace[player.Name].Humanoid, 0)
  23. end
  24. end
  25. wait(6)
  26. for _, corpse in pairs(workspace:GetChildren()) do
  27. if corpse.Name == "Corpse" then
  28. corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  29. end
  30. end
  31.  
  32. List of Items
  33.  
  34. for i,v in
  35. pairs(game.Lighting.LootDrops:GetChildren()) do
  36. print( v )
  37. end --shows all lists. press f9
  38.  
  39. List of Skins
  40.  
  41. --[[ Colours:
  42. 1 - Bright red
  43. 2 - Bright blue
  44. 3 - Bright green
  45. 4 - Bright orange
  46. 5 - Bright yellow
  47. 6 - Bright blue-green
  48. 7 - Bright violet
  49. 8 - Grime
  50. 9 - Earth green
  51. 10 - Navy blue
  52. 11 - Dusty rose
  53. 12 - Black
  54. 13 - Reddish brown
  55. 14 - Nougat
  56. 15 - Brick yellow
  57. 16 - Neon blue
  58. 17 - Neon red
  59. 18 - Neon yellow
  60. 19 - Neon green
  61. 20 - Hot pink
  62. 21 - White
  63. 22 - Really black
  64. 23 - Gold
  65. 24 - Diamond
  66. ]]
  67. --[[ Materials:
  68. 1 - Smooth plastic
  69. 2 - Diamond plate
  70. 3 - Marble
  71. 4 - Pebble
  72. 5 - Rusted
  73. 6 - Glitter
  74. 7 - Slate
  75. 8 - Granite
  76. 9 - Foil
  77. ]]
  78.  
  79. Skin Giver
  80.  
  81. local plr = game.Players.LocalPlayer.playerstats.skins
  82.  
  83. plr.skin3.Value = 22 -- Changes skin colour
  84. plr.skin3.material.Value = 8 -- Changes skin material
  85.  
  86. Spawn Stuff
  87.  
  88. local function s(n)
  89. local new = game.Lighting.LootDrops[n]:Clone()
  90. new.Parent = workspace
  91. new:MoveTo(workspace.ThatOneRevenge.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  92. end
  93. t ={"ACOG","M4A1","STANAGAmmo100","STANAGAmmo100","MilitaryPackBlack","EngineParts","ArmorPlates","ScrapMetal"}
  94. for i = 1, #t do
  95. s(t[i])
  96. end
  97.  
  98.  
  99. Blow Up All Vehicles:
  100.  
  101. for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
  102. if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
  103. if v:findFirstChild("Stats") then
  104. v.Stats.Engine.Value = 0
  105. end
  106. end
  107. end
  108.  
  109. List of Cars:
  110.  
  111. Humvee
  112. Jeep
  113. Car
  114. Ural
  115. Pickup
  116. Tractor
  117. Van
  118. Motorcycle
  119. Bicycle
  120. ATV
  121. Ambulance
  122. Firetruck
  123. PoliceCar
  124. SUV
  125. Delivery Van
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