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- local ui_options = {main_color=Color3.fromRGB(41, 74, 122),min_size=Vector2.new(400, 300),toggle_key=Enum.KeyCode.RightShift,can_resize=true};
- do
- local imgui = game:GetService("CoreGui"):FindFirstChild("imgui");
- if imgui then
- imgui:Destroy();
- end
- end
- local imgui = Instance.new("ScreenGui");
- local Prefabs = Instance.new("Frame");
- local Label = Instance.new("TextLabel");
- local Window = Instance.new("ImageLabel");
- local Resizer = Instance.new("Frame");
- local Bar = Instance.new("Frame");
- local Toggle = Instance.new("ImageButton");
- local Base = Instance.new("ImageLabel");
- local Top = Instance.new("ImageLabel");
- local Tabs = Instance.new("Frame");
- local Title = Instance.new("TextLabel");
- local TabSelection = Instance.new("ImageLabel");
- local TabButtons = Instance.new("Frame");
- local UIListLayout = Instance.new("UIListLayout");
- local Frame = Instance.new("Frame");
- local Tab = Instance.new("Frame");
- local UIListLayout_2 = Instance.new("UIListLayout");
- local TextBox = Instance.new("TextBox");
- local TextBox_Roundify_4px = Instance.new("ImageLabel");
- local Slider = Instance.new("ImageLabel");
- local Title_2 = Instance.new("TextLabel");
- local Indicator = Instance.new("ImageLabel");
- local Value = Instance.new("TextLabel");
- local TextLabel = Instance.new("TextLabel");
- local TextLabel_2 = Instance.new("TextLabel");
- local Circle = Instance.new("ImageLabel");
- local UIListLayout_3 = Instance.new("UIListLayout");
- local Dropdown = Instance.new("TextButton");
- local Indicator_2 = Instance.new("ImageLabel");
- local Box = Instance.new("ImageButton");
- local Objects = Instance.new("ScrollingFrame");
- local UIListLayout_4 = Instance.new("UIListLayout");
- local TextButton_Roundify_4px = Instance.new("ImageLabel");
- local TabButton = Instance.new("TextButton");
- local TextButton_Roundify_4px_2 = Instance.new("ImageLabel");
- local Folder = Instance.new("ImageLabel");
- local Button = Instance.new("TextButton");
- local TextButton_Roundify_4px_3 = Instance.new("ImageLabel");
- local Toggle_2 = Instance.new("ImageLabel");
- local Objects_2 = Instance.new("Frame");
- local UIListLayout_5 = Instance.new("UIListLayout");
- local HorizontalAlignment = Instance.new("Frame");
- local UIListLayout_6 = Instance.new("UIListLayout");
- local Console = Instance.new("ImageLabel");
- local ScrollingFrame = Instance.new("ScrollingFrame");
- local Source = Instance.new("TextBox");
- local Comments = Instance.new("TextLabel");
- local Globals = Instance.new("TextLabel");
- local Keywords = Instance.new("TextLabel");
- local RemoteHighlight = Instance.new("TextLabel");
- local Strings = Instance.new("TextLabel");
- local Tokens = Instance.new("TextLabel");
- local Numbers = Instance.new("TextLabel");
- local Info = Instance.new("TextLabel");
- local Lines = Instance.new("TextLabel");
- local ColorPicker = Instance.new("ImageLabel");
- local Palette = Instance.new("ImageLabel");
- local Indicator_3 = Instance.new("ImageLabel");
- local Sample = Instance.new("ImageLabel");
- local Saturation = Instance.new("ImageLabel");
- local Indicator_4 = Instance.new("Frame");
- local Switch = Instance.new("TextButton");
- local TextButton_Roundify_4px_4 = Instance.new("ImageLabel");
- local Title_3 = Instance.new("TextLabel");
- local Button_2 = Instance.new("TextButton");
- local TextButton_Roundify_4px_5 = Instance.new("ImageLabel");
- local DropdownButton = Instance.new("TextButton");
- local Keybind = Instance.new("ImageLabel");
- local Title_4 = Instance.new("TextLabel");
- local Input = Instance.new("TextButton");
- local Input_Roundify_4px = Instance.new("ImageLabel");
- local Windows = Instance.new("Frame");
- imgui.Name = "imgui";
- imgui.Parent = game:GetService("CoreGui");
- Prefabs.Name = "Prefabs";
- Prefabs.Parent = imgui;
- Prefabs.BackgroundColor3 = Color3.new(1, 1, 1);
- Prefabs.Size = UDim2.new(0, 100, 0, 100);
- Prefabs.Visible = false;
- Label.Name = "Label";
- Label.Parent = Prefabs;
- Label.BackgroundColor3 = Color3.new(1, 1, 1);
- Label.BackgroundTransparency = 1;
- Label.Size = UDim2.new(0, 200, 0, 20);
- Label.Font = Enum.Font.GothamSemibold;
- Label.Text = "Hello, world 123";
- Label.TextColor3 = Color3.new(1, 1, 1);
- Label.TextSize = 18;
- Label.TextXAlignment = Enum.TextXAlignment.Left;
- Window.Name = "Window";
- Window.Parent = Prefabs;
- Window.Active = true;
- Window.BackgroundColor3 = Color3.new(1, 1, 1);
- Window.BackgroundTransparency = 1;
- Window.ClipsDescendants = true;
- Window.Position = UDim2.new(0, 20, 0, 20);
- Window.Selectable = true;
- Window.Size = UDim2.new(0, 200, 0, 200);
- Window.Image = "rbxassetid://2851926732";
- Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961);
- Window.ScaleType = Enum.ScaleType.Slice;
- Window.SliceCenter = Rect.new(12, 12, 12, 12);
- Resizer.Name = "Resizer";
- Resizer.Parent = Window;
- Resizer.Active = true;
- Resizer.BackgroundColor3 = Color3.new(1, 1, 1);
- Resizer.BackgroundTransparency = 1;
- Resizer.BorderSizePixel = 0;
- Resizer.Position = UDim2.new(1, -20, 1, -20);
- Resizer.Size = UDim2.new(0, 20, 0, 20);
- Bar.Name = "Bar";
- Bar.Parent = Window;
- Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- Bar.BorderSizePixel = 0;
- Bar.Position = UDim2.new(0, 0, 0, 5);
- Bar.Size = UDim2.new(1, 0, 0, 15);
- Toggle.Name = "Toggle";
- Toggle.Parent = Bar;
- Toggle.BackgroundColor3 = Color3.new(1, 1, 1);
- Toggle.BackgroundTransparency = 1;
- Toggle.Position = UDim2.new(0, 5, 0, -2);
- Toggle.Rotation = 90;
- Toggle.Size = UDim2.new(0, 20, 0, 20);
- Toggle.ZIndex = 2;
- Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541";
- Base.Name = "Base";
- Base.Parent = Bar;
- Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- Base.BorderSizePixel = 0;
- Base.Position = UDim2.new(0, 0, 0.800000012, 0);
- Base.Size = UDim2.new(1, 0, 0, 10);
- Base.Image = "rbxassetid://2851926732";
- Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- Base.ScaleType = Enum.ScaleType.Slice;
- Base.SliceCenter = Rect.new(12, 12, 12, 12);
- Top.Name = "Top";
- Top.Parent = Bar;
- Top.BackgroundColor3 = Color3.new(1, 1, 1);
- Top.BackgroundTransparency = 1;
- Top.Position = UDim2.new(0, 0, 0, -5);
- Top.Size = UDim2.new(1, 0, 0, 10);
- Top.Image = "rbxassetid://2851926732";
- Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- Top.ScaleType = Enum.ScaleType.Slice;
- Top.SliceCenter = Rect.new(12, 12, 12, 12);
- Tabs.Name = "Tabs";
- Tabs.Parent = Window;
- Tabs.BackgroundColor3 = Color3.new(1, 1, 1);
- Tabs.BackgroundTransparency = 1;
- Tabs.Position = UDim2.new(0, 15, 0, 60);
- Tabs.Size = UDim2.new(1, -30, 1, -60);
- Title.Name = "Title";
- Title.Parent = Window;
- Title.BackgroundColor3 = Color3.new(1, 1, 1);
- Title.BackgroundTransparency = 1;
- Title.Position = UDim2.new(0, 30, 0, 3);
- Title.Size = UDim2.new(0, 200, 0, 20);
- Title.Font = Enum.Font.GothamBold;
- Title.Text = "Gamer Time";
- Title.TextColor3 = Color3.new(1, 1, 1);
- Title.TextSize = 17;
- Title.TextXAlignment = Enum.TextXAlignment.Left;
- TabSelection.Name = "TabSelection";
- TabSelection.Parent = Window;
- TabSelection.BackgroundColor3 = Color3.new(1, 1, 1);
- TabSelection.BackgroundTransparency = 1;
- TabSelection.Position = UDim2.new(0, 15, 0, 30);
- TabSelection.Size = UDim2.new(1, -30, 0, 25);
- TabSelection.Visible = false;
- TabSelection.Image = "rbxassetid://2851929490";
- TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863);
- TabSelection.ScaleType = Enum.ScaleType.Slice;
- TabSelection.SliceCenter = Rect.new(4, 4, 4, 4);
- TabButtons.Name = "TabButtons";
- TabButtons.Parent = TabSelection;
- TabButtons.BackgroundColor3 = Color3.new(1, 1, 1);
- TabButtons.BackgroundTransparency = 1;
- TabButtons.Size = UDim2.new(1, 0, 1, 0);
- UIListLayout.Parent = TabButtons;
- UIListLayout.FillDirection = Enum.FillDirection.Horizontal;
- UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder;
- UIListLayout.Padding = UDim.new(0, 2);
- Frame.Parent = TabSelection;
- Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549);
- Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Frame.BorderSizePixel = 0;
- Frame.Position = UDim2.new(0, 0, 1, 0);
- Frame.Size = UDim2.new(1, 0, 0, 2);
- Tab.Name = "Tab";
- Tab.Parent = Prefabs;
- Tab.BackgroundColor3 = Color3.new(1, 1, 1);
- Tab.BackgroundTransparency = 1;
- Tab.Size = UDim2.new(1, 0, 1, 0);
- Tab.Visible = false;
- UIListLayout_2.Parent = Tab;
- UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder;
- UIListLayout_2.Padding = UDim.new(0, 5);
- TextBox.Parent = Prefabs;
- TextBox.BackgroundColor3 = Color3.new(1, 1, 1);
- TextBox.BackgroundTransparency = 1;
- TextBox.BorderSizePixel = 0;
- TextBox.Size = UDim2.new(1, 0, 0, 20);
- TextBox.ZIndex = 2;
- TextBox.Font = Enum.Font.GothamSemibold;
- TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039);
- TextBox.PlaceholderText = "Input Text";
- TextBox.Text = "";
- TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- TextBox.TextSize = 14;
- TextBox_Roundify_4px.Name = "TextBox_Roundify_4px";
- TextBox_Roundify_4px.Parent = TextBox;
- TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1);
- TextBox_Roundify_4px.BackgroundTransparency = 1;
- TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0);
- TextBox_Roundify_4px.Image = "rbxassetid://2851929490";
- TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608);
- TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice;
- TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4);
- Slider.Name = "Slider";
- Slider.Parent = Prefabs;
- Slider.BackgroundColor3 = Color3.new(1, 1, 1);
- Slider.BackgroundTransparency = 1;
- Slider.Position = UDim2.new(0, 0, 0.178571433, 0);
- Slider.Size = UDim2.new(1, 0, 0, 20);
- Slider.Image = "rbxassetid://2851929490";
- Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863);
- Slider.ScaleType = Enum.ScaleType.Slice;
- Slider.SliceCenter = Rect.new(4, 4, 4, 4);
- Title_2.Name = "Title";
- Title_2.Parent = Slider;
- Title_2.BackgroundColor3 = Color3.new(1, 1, 1);
- Title_2.BackgroundTransparency = 1;
- Title_2.Position = UDim2.new(0.5, 0, 0.5, -10);
- Title_2.Size = UDim2.new(0, 0, 0, 20);
- Title_2.ZIndex = 2;
- Title_2.Font = Enum.Font.GothamBold;
- Title_2.Text = "Slider";
- Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- Title_2.TextSize = 14;
- Indicator.Name = "Indicator";
- Indicator.Parent = Slider;
- Indicator.BackgroundColor3 = Color3.new(1, 1, 1);
- Indicator.BackgroundTransparency = 1;
- Indicator.Size = UDim2.new(0, 0, 0, 20);
- Indicator.Image = "rbxassetid://2851929490";
- Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431);
- Indicator.ScaleType = Enum.ScaleType.Slice;
- Indicator.SliceCenter = Rect.new(4, 4, 4, 4);
- Value.Name = "Value";
- Value.Parent = Slider;
- Value.BackgroundColor3 = Color3.new(1, 1, 1);
- Value.BackgroundTransparency = 1;
- Value.Position = UDim2.new(1, -55, 0.5, -10);
- Value.Size = UDim2.new(0, 50, 0, 20);
- Value.Font = Enum.Font.GothamBold;
- Value.Text = "0%";
- Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- Value.TextSize = 14;
- TextLabel.Parent = Slider;
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1);
- TextLabel.BackgroundTransparency = 1;
- TextLabel.Position = UDim2.new(1, -20, -0.75, 0);
- TextLabel.Size = UDim2.new(0, 26, 0, 50);
- TextLabel.Font = Enum.Font.GothamBold;
- TextLabel.Text = "]";
- TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451);
- TextLabel.TextSize = 30;
- TextLabel_2.Parent = Slider;
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1);
- TextLabel_2.BackgroundTransparency = 1;
- TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0);
- TextLabel_2.Size = UDim2.new(0, 26, 0, 50);
- TextLabel_2.Font = Enum.Font.GothamBold;
- TextLabel_2.Text = "[";
- TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451);
- TextLabel_2.TextSize = 30;
- Circle.Name = "Circle";
- Circle.Parent = Prefabs;
- Circle.BackgroundColor3 = Color3.new(1, 1, 1);
- Circle.BackgroundTransparency = 1;
- Circle.Image = "rbxassetid://266543268";
- Circle.ImageTransparency = 0.5;
- UIListLayout_3.Parent = Prefabs;
- UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal;
- UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder;
- UIListLayout_3.Padding = UDim.new(0, 20);
- Dropdown.Name = "Dropdown";
- Dropdown.Parent = Prefabs;
- Dropdown.BackgroundColor3 = Color3.new(1, 1, 1);
- Dropdown.BackgroundTransparency = 1;
- Dropdown.BorderSizePixel = 0;
- Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0);
- Dropdown.Size = UDim2.new(0, 320, 0, 23);
- Dropdown.ZIndex = 2;
- Dropdown.Font = Enum.Font.GothamBold;
- Dropdown.Text = " Dropdown";
- Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- Dropdown.TextSize = 17;
- Dropdown.TextXAlignment = Enum.TextXAlignment.Left;
- Indicator_2.Name = "Indicator";
- Indicator_2.Parent = Dropdown;
- Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1);
- Indicator_2.BackgroundTransparency = 1;
- Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0);
- Indicator_2.Rotation = -90;
- Indicator_2.Size = UDim2.new(0, 15, 0, 15);
- Indicator_2.ZIndex = 2;
- Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4744658743";
- Box.Name = "Box";
- Box.Parent = Dropdown;
- Box.BackgroundColor3 = Color3.new(1, 1, 1);
- Box.BackgroundTransparency = 1;
- Box.Position = UDim2.new(0, 0, 0, 25);
- Box.Size = UDim2.new(1, 0, 0, 150);
- Box.ZIndex = 3;
- Box.Image = "rbxassetid://2851929490";
- Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176);
- Box.ScaleType = Enum.ScaleType.Slice;
- Box.SliceCenter = Rect.new(4, 4, 4, 4);
- Objects.Name = "Objects";
- Objects.Parent = Box;
- Objects.BackgroundColor3 = Color3.new(1, 1, 1);
- Objects.BackgroundTransparency = 1;
- Objects.BorderSizePixel = 0;
- Objects.Size = UDim2.new(1, 0, 1, 0);
- Objects.ZIndex = 3;
- Objects.CanvasSize = UDim2.new(0, 0, 0, 0);
- Objects.ScrollBarThickness = 8;
- UIListLayout_4.Parent = Objects;
- UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder;
- TextButton_Roundify_4px.Name = "TextButton_Roundify_4px";
- TextButton_Roundify_4px.Parent = Dropdown;
- TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1);
- TextButton_Roundify_4px.BackgroundTransparency = 1;
- TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0);
- TextButton_Roundify_4px.Image = "rbxassetid://2851929490";
- TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608);
- TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice;
- TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4);
- TabButton.Name = "TabButton";
- TabButton.Parent = Prefabs;
- TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- TabButton.BackgroundTransparency = 1;
- TabButton.BorderSizePixel = 0;
- TabButton.Position = UDim2.new(0.185185179, 0, 0, 0);
- TabButton.Size = UDim2.new(0, 71, 0, 20);
- TabButton.ZIndex = 2;
- TabButton.Font = Enum.Font.GothamSemibold;
- TabButton.Text = "Test tab";
- TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- TabButton.TextSize = 17;
- TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px";
- TextButton_Roundify_4px_2.Parent = TabButton;
- TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1);
- TextButton_Roundify_4px_2.BackgroundTransparency = 1;
- TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0);
- TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490";
- TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608);
- TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice;
- TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4);
- Folder.Name = "Folder";
- Folder.Parent = Prefabs;
- Folder.BackgroundColor3 = Color3.new(1, 1, 1);
- Folder.BackgroundTransparency = 1;
- Folder.Position = UDim2.new(0, 0, 0, 50);
- Folder.Size = UDim2.new(1, 0, 0, 20);
- Folder.Image = "rbxassetid://2851929490";
- Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961);
- Folder.ScaleType = Enum.ScaleType.Slice;
- Folder.SliceCenter = Rect.new(4, 4, 4, 4);
- Button.Name = "Button";
- Button.Parent = Folder;
- Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- Button.BackgroundTransparency = 1;
- Button.BorderSizePixel = 0;
- Button.Size = UDim2.new(1, 0, 0, 20);
- Button.ZIndex = 2;
- Button.Font = Enum.Font.GothamSemibold;
- Button.Text = " Folder";
- Button.TextColor3 = Color3.new(1, 1, 1);
- Button.TextSize = 15;
- Button.TextXAlignment = Enum.TextXAlignment.Left;
- TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px";
- TextButton_Roundify_4px_3.Parent = Button;
- TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1);
- TextButton_Roundify_4px_3.BackgroundTransparency = 1;
- TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0);
- TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490";
- TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice;
- TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4);
- Toggle_2.Name = "Toggle";
- Toggle_2.Parent = Button;
- Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1);
- Toggle_2.BackgroundTransparency = 1;
- Toggle_2.Position = UDim2.new(0, 5, 0, 0);
- Toggle_2.Size = UDim2.new(0, 20, 0, 20);
- Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541";
- Objects_2.Name = "Objects";
- Objects_2.Parent = Folder;
- Objects_2.BackgroundColor3 = Color3.new(1, 1, 1);
- Objects_2.BackgroundTransparency = 1;
- Objects_2.Position = UDim2.new(0, 10, 0, 25);
- Objects_2.Size = UDim2.new(1, -10, 1, -25);
- Objects_2.Visible = false;
- UIListLayout_5.Parent = Objects_2;
- UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder;
- UIListLayout_5.Padding = UDim.new(0, 5);
- HorizontalAlignment.Name = "HorizontalAlignment";
- HorizontalAlignment.Parent = Prefabs;
- HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1);
- HorizontalAlignment.BackgroundTransparency = 1;
- HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20);
- UIListLayout_6.Parent = HorizontalAlignment;
- UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal;
- UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder;
- UIListLayout_6.Padding = UDim.new(0, 5);
- Console.Name = "Console";
- Console.Parent = Prefabs;
- Console.BackgroundColor3 = Color3.new(1, 1, 1);
- Console.BackgroundTransparency = 1;
- Console.Size = UDim2.new(1, 0, 0, 200);
- Console.Image = "rbxassetid://2851928141";
- Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176);
- Console.ScaleType = Enum.ScaleType.Slice;
- Console.SliceCenter = Rect.new(8, 8, 8, 8);
- ScrollingFrame.Parent = Console;
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1);
- ScrollingFrame.BackgroundTransparency = 1;
- ScrollingFrame.BorderSizePixel = 0;
- ScrollingFrame.Size = UDim2.new(1, 0, 1, 1);
- ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0);
- ScrollingFrame.ScrollBarThickness = 4;
- Source.Name = "Source";
- Source.Parent = ScrollingFrame;
- Source.BackgroundColor3 = Color3.new(1, 1, 1);
- Source.BackgroundTransparency = 1;
- Source.Position = UDim2.new(0, 40, 0, 0);
- Source.Size = UDim2.new(1, -40, 0, 10000);
- Source.ZIndex = 3;
- Source.ClearTextOnFocus = false;
- Source.Font = Enum.Font.Code;
- Source.MultiLine = true;
- Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8);
- Source.Text = "";
- Source.TextColor3 = Color3.new(1, 1, 1);
- Source.TextSize = 15;
- Source.TextStrokeColor3 = Color3.new(1, 1, 1);
- Source.TextWrapped = true;
- Source.TextXAlignment = Enum.TextXAlignment.Left;
- Source.TextYAlignment = Enum.TextYAlignment.Top;
- Comments.Name = "Comments";
- Comments.Parent = Source;
- Comments.BackgroundColor3 = Color3.new(1, 1, 1);
- Comments.BackgroundTransparency = 1;
- Comments.Size = UDim2.new(1, 0, 1, 0);
- Comments.ZIndex = 5;
- Comments.Font = Enum.Font.Code;
- Comments.Text = "";
- Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373);
- Comments.TextSize = 15;
- Comments.TextXAlignment = Enum.TextXAlignment.Left;
- Comments.TextYAlignment = Enum.TextYAlignment.Top;
- Globals.Name = "Globals";
- Globals.Parent = Source;
- Globals.BackgroundColor3 = Color3.new(1, 1, 1);
- Globals.BackgroundTransparency = 1;
- Globals.Size = UDim2.new(1, 0, 1, 0);
- Globals.ZIndex = 5;
- Globals.Font = Enum.Font.Code;
- Globals.Text = "";
- Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628);
- Globals.TextSize = 15;
- Globals.TextXAlignment = Enum.TextXAlignment.Left;
- Globals.TextYAlignment = Enum.TextYAlignment.Top;
- Keywords.Name = "Keywords";
- Keywords.Parent = Source;
- Keywords.BackgroundColor3 = Color3.new(1, 1, 1);
- Keywords.BackgroundTransparency = 1;
- Keywords.Size = UDim2.new(1, 0, 1, 0);
- Keywords.ZIndex = 5;
- Keywords.Font = Enum.Font.Code;
- Keywords.Text = "";
- Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275);
- Keywords.TextSize = 15;
- Keywords.TextXAlignment = Enum.TextXAlignment.Left;
- Keywords.TextYAlignment = Enum.TextYAlignment.Top;
- RemoteHighlight.Name = "RemoteHighlight";
- RemoteHighlight.Parent = Source;
- RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1);
- RemoteHighlight.BackgroundTransparency = 1;
- RemoteHighlight.Size = UDim2.new(1, 0, 1, 0);
- RemoteHighlight.ZIndex = 5;
- RemoteHighlight.Font = Enum.Font.Code;
- RemoteHighlight.Text = "";
- RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1);
- RemoteHighlight.TextSize = 15;
- RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left;
- RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top;
- Strings.Name = "Strings";
- Strings.Parent = Source;
- Strings.BackgroundColor3 = Color3.new(1, 1, 1);
- Strings.BackgroundTransparency = 1;
- Strings.Size = UDim2.new(1, 0, 1, 0);
- Strings.ZIndex = 5;
- Strings.Font = Enum.Font.Code;
- Strings.Text = "";
- Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314);
- Strings.TextSize = 15;
- Strings.TextXAlignment = Enum.TextXAlignment.Left;
- Strings.TextYAlignment = Enum.TextYAlignment.Top;
- Tokens.Name = "Tokens";
- Tokens.Parent = Source;
- Tokens.BackgroundColor3 = Color3.new(1, 1, 1);
- Tokens.BackgroundTransparency = 1;
- Tokens.Size = UDim2.new(1, 0, 1, 0);
- Tokens.ZIndex = 5;
- Tokens.Font = Enum.Font.Code;
- Tokens.Text = "";
- Tokens.TextColor3 = Color3.new(1, 1, 1);
- Tokens.TextSize = 15;
- Tokens.TextXAlignment = Enum.TextXAlignment.Left;
- Tokens.TextYAlignment = Enum.TextYAlignment.Top;
- Numbers.Name = "Numbers";
- Numbers.Parent = Source;
- Numbers.BackgroundColor3 = Color3.new(1, 1, 1);
- Numbers.BackgroundTransparency = 1;
- Numbers.Size = UDim2.new(1, 0, 1, 0);
- Numbers.ZIndex = 4;
- Numbers.Font = Enum.Font.Code;
- Numbers.Text = "";
- Numbers.TextColor3 = Color3.new(1, 0.776471, 0);
- Numbers.TextSize = 15;
- Numbers.TextXAlignment = Enum.TextXAlignment.Left;
- Numbers.TextYAlignment = Enum.TextYAlignment.Top;
- Info.Name = "Info";
- Info.Parent = Source;
- Info.BackgroundColor3 = Color3.new(1, 1, 1);
- Info.BackgroundTransparency = 1;
- Info.Size = UDim2.new(1, 0, 1, 0);
- Info.ZIndex = 5;
- Info.Font = Enum.Font.Code;
- Info.Text = "";
- Info.TextColor3 = Color3.new(0, 0.635294, 1);
- Info.TextSize = 15;
- Info.TextXAlignment = Enum.TextXAlignment.Left;
- Info.TextYAlignment = Enum.TextYAlignment.Top;
- Lines.Name = "Lines";
- Lines.Parent = ScrollingFrame;
- Lines.BackgroundColor3 = Color3.new(1, 1, 1);
- Lines.BackgroundTransparency = 1;
- Lines.BorderSizePixel = 0;
- Lines.Size = UDim2.new(0, 40, 0, 10000);
- Lines.ZIndex = 4;
- Lines.Font = Enum.Font.Code;
- Lines.Text = "1\n";
- Lines.TextColor3 = Color3.new(1, 1, 1);
- Lines.TextSize = 15;
- Lines.TextWrapped = true;
- Lines.TextYAlignment = Enum.TextYAlignment.Top;
- ColorPicker.Name = "ColorPicker";
- ColorPicker.Parent = Prefabs;
- ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1);
- ColorPicker.BackgroundTransparency = 1;
- ColorPicker.Size = UDim2.new(0, 180, 0, 110);
- ColorPicker.Image = "rbxassetid://2851929490";
- ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608);
- ColorPicker.ScaleType = Enum.ScaleType.Slice;
- ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4);
- Palette.Name = "Palette";
- Palette.Parent = ColorPicker;
- Palette.BackgroundColor3 = Color3.new(1, 1, 1);
- Palette.BackgroundTransparency = 1;
- Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0);
- Palette.Size = UDim2.new(0, 100, 0, 100);
- Palette.Image = "rbxassetid://698052001";
- Palette.ScaleType = Enum.ScaleType.Slice;
- Palette.SliceCenter = Rect.new(4, 4, 4, 4);
- Indicator_3.Name = "Indicator";
- Indicator_3.Parent = Palette;
- Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1);
- Indicator_3.BackgroundTransparency = 1;
- Indicator_3.Size = UDim2.new(0, 5, 0, 5);
- Indicator_3.ZIndex = 2;
- Indicator_3.Image = "rbxassetid://2851926732";
- Indicator_3.ImageColor3 = Color3.new(0, 0, 0);
- Indicator_3.ScaleType = Enum.ScaleType.Slice;
- Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12);
- Sample.Name = "Sample";
- Sample.Parent = ColorPicker;
- Sample.BackgroundColor3 = Color3.new(1, 1, 1);
- Sample.BackgroundTransparency = 1;
- Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0);
- Sample.Size = UDim2.new(0, 25, 0, 25);
- Sample.Image = "rbxassetid://2851929490";
- Sample.ScaleType = Enum.ScaleType.Slice;
- Sample.SliceCenter = Rect.new(4, 4, 4, 4);
- Saturation.Name = "Saturation";
- Saturation.Parent = ColorPicker;
- Saturation.BackgroundColor3 = Color3.new(1, 1, 1);
- Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0);
- Saturation.Size = UDim2.new(0, 15, 0, 100);
- Saturation.Image = "rbxassetid://3641079629";
- Indicator_4.Name = "Indicator";
- Indicator_4.Parent = Saturation;
- Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1);
- Indicator_4.BorderSizePixel = 0;
- Indicator_4.Size = UDim2.new(0, 20, 0, 2);
- Indicator_4.ZIndex = 2;
- Switch.Name = "Switch";
- Switch.Parent = Prefabs;
- Switch.BackgroundColor3 = Color3.new(1, 1, 1);
- Switch.BackgroundTransparency = 1;
- Switch.BorderSizePixel = 0;
- Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0);
- Switch.Size = UDim2.new(0, 20, 0, 20);
- Switch.ZIndex = 2;
- Switch.Font = Enum.Font.SourceSans;
- Switch.Text = "";
- Switch.TextColor3 = Color3.new(1, 1, 1);
- Switch.TextSize = 14;
- TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px";
- TextButton_Roundify_4px_4.Parent = Switch;
- TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1);
- TextButton_Roundify_4px_4.BackgroundTransparency = 1;
- TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0);
- TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490";
- TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- TextButton_Roundify_4px_4.ImageTransparency = 0.5;
- TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice;
- TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4);
- Title_3.Name = "Title";
- Title_3.Parent = Switch;
- Title_3.BackgroundColor3 = Color3.new(1, 1, 1);
- Title_3.BackgroundTransparency = 1;
- Title_3.Position = UDim2.new(1.20000005, 0, 0, 0);
- Title_3.Size = UDim2.new(0, 20, 0, 20);
- Title_3.Font = Enum.Font.GothamSemibold;
- Title_3.Text = "Switch";
- Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- Title_3.TextSize = 18;
- Title_3.TextXAlignment = Enum.TextXAlignment.Left;
- Button_2.Name = "Button";
- Button_2.Parent = Prefabs;
- Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- Button_2.BackgroundTransparency = 1;
- Button_2.BorderSizePixel = 0;
- Button_2.Size = UDim2.new(0, 91, 0, 20);
- Button_2.ZIndex = 2;
- Button_2.Font = Enum.Font.GothamSemibold;
- Button_2.TextColor3 = Color3.new(1, 1, 1);
- Button_2.TextSize = 18;
- TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px";
- TextButton_Roundify_4px_5.Parent = Button_2;
- TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1);
- TextButton_Roundify_4px_5.BackgroundTransparency = 1;
- TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0);
- TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490";
- TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431);
- TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice;
- TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4);
- DropdownButton.Name = "DropdownButton";
- DropdownButton.Parent = Prefabs;
- DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176);
- DropdownButton.BorderSizePixel = 0;
- DropdownButton.Size = UDim2.new(1, 0, 0, 22);
- DropdownButton.ZIndex = 3;
- DropdownButton.Font = Enum.Font.GothamBold;
- DropdownButton.Text = " Button";
- DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- DropdownButton.TextSize = 17;
- DropdownButton.TextXAlignment = Enum.TextXAlignment.Left;
- Keybind.Name = "Keybind";
- Keybind.Parent = Prefabs;
- Keybind.BackgroundColor3 = Color3.new(1, 1, 1);
- Keybind.BackgroundTransparency = 1;
- Keybind.Size = UDim2.new(0, 200, 0, 20);
- Keybind.Image = "rbxassetid://2851929490";
- Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608);
- Keybind.ScaleType = Enum.ScaleType.Slice;
- Keybind.SliceCenter = Rect.new(4, 4, 4, 4);
- Title_4.Name = "Title";
- Title_4.Parent = Keybind;
- Title_4.BackgroundColor3 = Color3.new(1, 1, 1);
- Title_4.BackgroundTransparency = 1;
- Title_4.Size = UDim2.new(0, 0, 1, 0);
- Title_4.Font = Enum.Font.GothamBold;
- Title_4.Text = "Keybind";
- Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- Title_4.TextSize = 14;
- Title_4.TextXAlignment = Enum.TextXAlignment.Left;
- Input.Name = "Input";
- Input.Parent = Keybind;
- Input.BackgroundColor3 = Color3.new(1, 1, 1);
- Input.BackgroundTransparency = 1;
- Input.BorderSizePixel = 0;
- Input.Position = UDim2.new(1, -85, 0, 2);
- Input.Size = UDim2.new(0, 80, 1, -4);
- Input.ZIndex = 2;
- Input.Font = Enum.Font.GothamSemibold;
- Input.Text = "RShift";
- Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314);
- Input.TextSize = 12;
- Input.TextWrapped = true;
- Input_Roundify_4px.Name = "Input_Roundify_4px";
- Input_Roundify_4px.Parent = Input;
- Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1);
- Input_Roundify_4px.BackgroundTransparency = 1;
- Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0);
- Input_Roundify_4px.Image = "rbxassetid://2851929490";
- Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726);
- Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice;
- Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4);
- Windows.Name = "Windows";
- Windows.Parent = imgui;
- Windows.BackgroundColor3 = Color3.new(1, 1, 1);
- Windows.BackgroundTransparency = 1;
- Windows.Position = UDim2.new(0, 20, 0, 20);
- Windows.Size = UDim2.new(1, 20, 1, -20);
- script.Parent = imgui;
- local UIS = game:GetService("UserInputService");
- local TweenService = game:GetService("TweenService");
- local RS = game:GetService("RunService");
- local ps = game:GetService("Players");
- local p = ps.LocalPlayer;
- local mouse = p:GetMouse();
- local Prefabs = script.Parent:WaitForChild("Prefabs");
- local Windows = script.Parent:FindFirstChild("Windows");
- local checks = {binding=false};
- UIS.InputBegan:Connect(function(input, gameProcessed)
- if (input.KeyCode == (((typeof(ui_options.toggle_key) == "EnumItem") and ui_options.toggle_key) or Enum.KeyCode.RightShift)) then
- if script.Parent then
- if not checks.binding then
- script.Parent.Enabled = not script.Parent.Enabled;
- end
- end
- end
- end);
- local function Resize(part, new, _delay)
- _delay = _delay or 0.5;
- local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad, Enum.EasingDirection.Out);
- local tween = TweenService:Create(part, tweenInfo, new);
- tween:Play();
- end
- local function rgbtohsv(r, g, b)
- r, g, b = r / 255, g / 255, b / 255;
- local max, min = math.max(r, g, b), math.min(r, g, b);
- local h, s, v;
- v = max;
- local d = max - min;
- if (max == 0) then
- s = 0;
- else
- s = d / max;
- end
- if (max == min) then
- h = 0;
- else
- if (max == r) then
- h = (g - b) / d;
- if (g < b) then
- h = h + 6;
- end
- elseif (max == g) then
- h = ((b - r) / d) + 2;
- elseif (max == b) then
- h = ((r - g) / d) + 4;
- end
- h = h / 6;
- end
- return h, s, v;
- end
- local function hasprop(object, prop)
- local a, b = pcall(function()
- return object[tostring(prop)];
- end);
- if a then
- return b;
- end
- end
- local function gNameLen(obj)
- return obj.TextBounds.X + 15;
- end
- local function gMouse()
- return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y - 35);
- end
- local function ripple(button, x, y)
- spawn(function()
- button.ClipsDescendants = true;
- local circle = Prefabs:FindFirstChild("Circle"):Clone();
- circle.Parent = button;
- circle.ZIndex = 1000;
- local new_x = x - circle.AbsolutePosition.X;
- local new_y = y - circle.AbsolutePosition.Y;
- circle.Position = UDim2.new(0, new_x, 0, new_y);
- local size = 0;
- if (button.AbsoluteSize.X > button.AbsoluteSize.Y) then
- size = button.AbsoluteSize.X * 1.5;
- elseif (button.AbsoluteSize.X < button.AbsoluteSize.Y) then
- size = button.AbsoluteSize.Y * 1.5;
- elseif (button.AbsoluteSize.X == button.AbsoluteSize.Y) then
- size = button.AbsoluteSize.X * 1.5;
- end
- circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, -size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil);
- Resize(circle, {ImageTransparency=1}, 0.5);
- wait(0.5);
- circle:Destroy();
- end);
- end
- local windows = 0;
- local library = {};
- local function format_windows()
- local ull = Prefabs:FindFirstChild("UIListLayout"):Clone();
- ull.Parent = Windows;
- local data = {};
- for i, v in next, Windows:GetChildren() do
- if not (v:IsA("UIListLayout")) then
- data[v] = v.AbsolutePosition;
- end
- end
- ull:Destroy();
- for i, v in next, data do
- i.Position = UDim2.new(0, v.X, 0, v.Y);
- end
- end
- library.FormatWindows = function(self)
- format_windows();
- end;
- library.AddWindow = function(self, title, options)
- windows = windows + 1;
- local dropdown_open = false;
- title = tostring(title or "New Window");
- options = ((typeof(options) == "table") and options) or ui_options;
- options.tween_time = 0.1;
- local Window = Prefabs:FindFirstChild("Window"):Clone();
- Window.Parent = Windows;
- Window:FindFirstChild("Title").Text = title;
- Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y);
- Window.ZIndex = Window.ZIndex + (windows * 10);
- do
- local Title = Window:FindFirstChild("Title");
- local Bar = Window:FindFirstChild("Bar");
- local Base = Bar:FindFirstChild("Base");
- local Top = Bar:FindFirstChild("Top");
- local SplitFrame = Window:FindFirstChild("TabSelection"):FindFirstChild("Frame");
- local Toggle = Bar:FindFirstChild("Toggle");
- spawn(function()
- while true do
- Bar.BackgroundColor3 = options.main_color;
- Base.BackgroundColor3 = options.main_color;
- Base.ImageColor3 = options.main_color;
- Top.ImageColor3 = options.main_color;
- SplitFrame.BackgroundColor3 = options.main_color;
- RS.Heartbeat:Wait();
- end
- end);
- end
- local Resizer = Window:WaitForChild("Resizer");
- local window_data = {};
- Window.Draggable = true;
- do
- local oldIcon = mouse.Icon;
- local Entered = false;
- Resizer.MouseEnter:Connect(function()
- Window.Draggable = false;
- if options.can_resize then
- oldIcon = mouse.Icon;
- end
- Entered = true;
- end);
- Resizer.MouseLeave:Connect(function()
- Entered = false;
- if options.can_resize then
- mouse.Icon = oldIcon;
- end
- Window.Draggable = true;
- end);
- local Held = false;
- UIS.InputBegan:Connect(function(inputObject)
- if (inputObject.UserInputType == Enum.UserInputType.MouseButton1) then
- Held = true;
- spawn(function()
- if (Entered and Resizer.Active and options.can_resize) then
- while Held and Resizer.Active do
- local mouse_location = gMouse();
- local x = mouse_location.X - Window.AbsolutePosition.X;
- local y = mouse_location.Y - Window.AbsolutePosition.Y;
- if ((x >= options.min_size.X) and (y >= options.min_size.Y)) then
- Resize(Window, {Size=UDim2.new(0, x, 0, y)}, options.tween_time);
- elseif (x >= options.min_size.X) then
- Resize(Window, {Size=UDim2.new(0, x, 0, options.min_size.Y)}, options.tween_time);
- elseif (y >= options.min_size.Y) then
- Resize(Window, {Size=UDim2.new(0, options.min_size.X, 0, y)}, options.tween_time);
- else
- Resize(Window, {Size=UDim2.new(0, options.min_size.X, 0, options.min_size.Y)}, options.tween_time);
- end
- RS.Heartbeat:Wait();
- end
- end
- end);
- end
- end);
- UIS.InputEnded:Connect(function(inputObject)
- if (inputObject.UserInputType == Enum.UserInputType.MouseButton1) then
- Held = false;
- end
- end);
- end
- do
- local open_close = Window:FindFirstChild("Bar"):FindFirstChild("Toggle");
- local open = true;
- local canopen = true;
- local oldwindowdata = {};
- local oldy = Window.AbsoluteSize.Y;
- open_close.MouseButton1Click:Connect(function()
- if canopen then
- canopen = false;
- if open then
- oldwindowdata = {};
- for i, v in next, Window:FindFirstChild("Tabs"):GetChildren() do
- oldwindowdata[v] = v.Visible;
- v.Visible = false;
- end
- Resizer.Active = false;
- oldy = Window.AbsoluteSize.Y;
- Resize(open_close, {Rotation=0}, options.tween_time);
- Resize(Window, {Size=UDim2.new(0, Window.AbsoluteSize.X, 0, 26)}, options.tween_time);
- open_close.Parent:FindFirstChild("Base").Transparency = 1;
- else
- for i, v in next, oldwindowdata do
- i.Visible = v;
- end
- Resizer.Active = true;
- Resize(open_close, {Rotation=90}, options.tween_time);
- Resize(Window, {Size=UDim2.new(0, Window.AbsoluteSize.X, 0, oldy)}, options.tween_time);
- open_close.Parent:FindFirstChild("Base").Transparency = 0;
- end
- open = not open;
- wait(options.tween_time);
- canopen = true;
- end
- end);
- end
- do
- local tabs = Window:FindFirstChild("Tabs");
- local tab_selection = Window:FindFirstChild("TabSelection");
- local tab_buttons = tab_selection:FindFirstChild("TabButtons");
- do
- window_data.AddTab = function(self, tab_name)
- local tab_data = {};
- tab_name = tostring(tab_name or "New Tab");
- tab_selection.Visible = true;
- local new_button = Prefabs:FindFirstChild("TabButton"):Clone();
- new_button.Parent = tab_buttons;
- new_button.Text = tab_name;
- new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20);
- new_button.ZIndex = new_button.ZIndex + (windows * 10);
- new_button:GetChildren()[1].ZIndex = new_button:GetChildren()[1].ZIndex + (windows * 10);
- local new_tab = Prefabs:FindFirstChild("Tab"):Clone();
- new_tab.Parent = tabs;
- new_tab.ZIndex = new_tab.ZIndex + (windows * 10);
- local function show()
- if dropdown_open then
- return;
- end
- for i, v in next, tab_buttons:GetChildren() do
- if not (v:IsA("UIListLayout")) then
- v:GetChildren()[1].ImageColor3 = Color3.fromRGB(52, 53, 56);
- Resize(v, {Size=UDim2.new(0, v.AbsoluteSize.X, 0, 20)}, options.tween_time);
- end
- end
- for i, v in next, tabs:GetChildren() do
- v.Visible = false;
- end
- Resize(new_button, {Size=UDim2.new(0, new_button.AbsoluteSize.X, 0, 25)}, options.tween_time);
- new_button:GetChildren()[1].ImageColor3 = Color3.fromRGB(73, 75, 79);
- new_tab.Visible = true;
- end
- new_button.MouseButton1Click:Connect(function()
- show();
- end);
- tab_data.Show = function(self)
- show();
- end;
- do
- tab_data.AddLabel = function(self, label_text)
- label_text = tostring(label_text or "New Label");
- local label = Prefabs:FindFirstChild("Label"):Clone();
- label.Parent = new_tab;
- label.Text = label_text;
- label.Size = UDim2.new(0, gNameLen(label), 0, 20);
- label.ZIndex = label.ZIndex + (windows * 10);
- return label;
- end;
- tab_data.AddButton = function(self, button_text, callback)
- button_text = tostring(button_text or "New Button");
- callback = ((typeof(callback) == "function") and callback) or function()
- end;
- local button = Prefabs:FindFirstChild("Button"):Clone();
- button.Parent = new_tab;
- button.Text = button_text;
- button.Size = UDim2.new(0, gNameLen(button), 0, 20);
- button.ZIndex = button.ZIndex + (windows * 10);
- button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10);
- spawn(function()
- while true do
- if (button and button:GetChildren()[1]) then
- button:GetChildren()[1].ImageColor3 = options.main_color;
- end
- RS.Heartbeat:Wait();
- end
- end);
- button.MouseButton1Click:Connect(function()
- ripple(button, mouse.X, mouse.Y);
- pcall(callback);
- end);
- return button;
- end;
- tab_data.AddSwitch = function(self, switch_text, callback)
- local switch_data = {};
- switch_text = tostring(switch_text or "New Switch");
- callback = ((typeof(callback) == "function") and callback) or function()
- end;
- local switch = Prefabs:FindFirstChild("Switch"):Clone();
- switch.Parent = new_tab;
- switch:FindFirstChild("Title").Text = switch_text;
- switch:FindFirstChild("Title").ZIndex = switch:FindFirstChild("Title").ZIndex + (windows * 10);
- switch.ZIndex = switch.ZIndex + (windows * 10);
- switch:GetChildren()[1].ZIndex = switch:GetChildren()[1].ZIndex + (windows * 10);
- spawn(function()
- while true do
- if (switch and switch:GetChildren()[1]) then
- switch:GetChildren()[1].ImageColor3 = options.main_color;
- end
- RS.Heartbeat:Wait();
- end
- end);
- local toggled = false;
- switch.MouseButton1Click:Connect(function()
- toggled = not toggled;
- switch.Text = (toggled and utf8.char(10003)) or "";
- pcall(callback, toggled);
- end);
- switch_data.Set = function(self, bool)
- toggled = ((typeof(bool) == "boolean") and bool) or false;
- switch.Text = (toggled and utf8.char(10003)) or "";
- pcall(callback, toggled);
- end;
- return switch_data, switch;
- end;
- tab_data.AddTextBox = function(self, textbox_text, callback, textbox_options)
- textbox_text = tostring(textbox_text or "New TextBox");
- callback = ((typeof(callback) == "function") and callback) or function()
- end;
- textbox_options = ((typeof(textbox_options) == "table") and textbox_options) or {clear=true};
- textbox_options = {clear=(textbox_options.clear == true)};
- local textbox = Prefabs:FindFirstChild("TextBox"):Clone();
- textbox.Parent = new_tab;
- textbox.PlaceholderText = textbox_text;
- textbox.ZIndex = textbox.ZIndex + (windows * 10);
- textbox:GetChildren()[1].ZIndex = textbox:GetChildren()[1].ZIndex + (windows * 10);
- textbox.FocusLost:Connect(function(ep)
- if ep then
- if (#textbox.Text > 0) then
- pcall(callback, textbox.Text);
- if textbox_options.clear then
- textbox.Text = "";
- end
- end
- end
- end);
- return textbox;
- end;
- tab_data.AddSlider = function(self, slider_text, callback, slider_options)
- local slider_data = {};
- slider_text = tostring(slider_text or "New Slider");
- callback = ((typeof(callback) == "function") and callback) or function()
- end;
- slider_options = ((typeof(slider_options) == "table") and slider_options) or {};
- slider_options = {min=(slider_options.min or 0),max=(slider_options.max or 100),readonly=(slider_options.readonly or false)};
- local slider = Prefabs:FindFirstChild("Slider"):Clone();
- slider.Parent = new_tab;
- slider.ZIndex = slider.ZIndex + (windows * 10);
- local title = slider:FindFirstChild("Title");
- local indicator = slider:FindFirstChild("Indicator");
- local value = slider:FindFirstChild("Value");
- title.ZIndex = title.ZIndex + (windows * 10);
- indicator.ZIndex = indicator.ZIndex + (windows * 10);
- value.ZIndex = value.ZIndex + (windows * 10);
- title.Text = slider_text;
- do
- local Entered = false;
- slider.MouseEnter:Connect(function()
- Entered = true;
- Window.Draggable = false;
- end);
- slider.MouseLeave:Connect(function()
- Entered = false;
- Window.Draggable = true;
- end);
- local Held = false;
- UIS.InputBegan:Connect(function(inputObject)
- if (inputObject.UserInputType == Enum.UserInputType.MouseButton1) then
- Held = true;
- spawn(function()
- if (Entered and not slider_options.readonly) then
- while Held and not dropdown_open do
- local mouse_location = gMouse();
- local x = (slider.AbsoluteSize.X - ((slider.AbsoluteSize.X - (mouse_location.X - slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X;
- local min = 0;
- local max = 1;
- local size = min;
- if ((x >= min) and (x <= max)) then
- size = x;
- elseif (x < min) then
- size = min;
- elseif (x > max) then
- size = max;
- end
- Resize(indicator, {Size=UDim2.new(size or min, 0, 0, 20)}, options.tween_time);
- local p = math.floor((size or min) * 100);
- local maxv = slider_options.max;
- local minv = slider_options.min;
- local diff = maxv - minv;
- local sel_value = math.floor(((diff / 100) * p) + minv);
- value.Text = tostring(sel_value);
- pcall(callback, sel_value);
- RS.Heartbeat:Wait();
- end
- end
- end);
- end
- end);
- UIS.InputEnded:Connect(function(inputObject)
- if (inputObject.UserInputType == Enum.UserInputType.MouseButton1) then
- Held = false;
- end
- end);
- slider_data.Set = function(self, new_value)
- new_value = tonumber(new_value) or 0;
- new_value = ((new_value >= 0) and (new_value <= 100) and new_value) / 100;
- Resize(indicator, {Size=UDim2.new(new_value or 0, 0, 0, 20)}, options.tween_time);
- local p = math.floor((new_value or 0) * 100);
- local maxv = slider_options.max;
- local minv = slider_options.min;
- local diff = maxv - minv;
- local sel_value = math.floor(((diff / 100) * p) + minv);
- value.Text = tostring(sel_value);
- pcall(callback, sel_value);
- end;
- slider_data:Set(slider_options['min']);
- end
- return slider_data, slider;
- end;
- tab_data.AddKeybind = function(self, keybind_name, callback, keybind_options)
- local keybind_data = {};
- keybind_name = tostring(keybind_name or "New Keybind");
- callback = ((typeof(callback) == "function") and callback) or function()
- end;
- keybind_options = ((typeof(keybind_options) == "table") and keybind_options) or {};
- keybind_options = {standard=(keybind_options.standard or Enum.KeyCode.RightShift)};
- local keybind = Prefabs:FindFirstChild("Keybind"):Clone();
- local input = keybind:FindFirstChild("Input");
- local title = keybind:FindFirstChild("Title");
- keybind.ZIndex = keybind.ZIndex + (windows * 10);
- input.ZIndex = input.ZIndex + (windows * 10);
- input:GetChildren()[1].ZIndex = input:GetChildren()[1].ZIndex + (windows * 10);
- title.ZIndex = title.ZIndex + (windows * 10);
- keybind.Parent = new_tab;
- title.Text = " " .. keybind_name;
- keybind.Size = UDim2.new(0, gNameLen(title) + 80, 0, 20);
- local shortkeys = {RightControl="RightCtrl",LeftControl="LeftCtrl",LeftShift="LShift",RightShift="RShift",MouseButton1="Mouse1",MouseButton2="Mouse2"};
- local keybind = keybind_options.standard;
- keybind_data.SetKeybind = function(self, Keybind)
- local key = shortkeys[Keybind.Name] or Keybind.Name;
- input.Text = key;
- keybind = Keybind;
- end;
- UIS.InputBegan:Connect(function(a, b)
- if checks.binding then
- spawn(function()
- wait();
- checks.binding = false;
- end);
- return;
- end
- if ((a.KeyCode == keybind) and not b) then
- pcall(callback, keybind);
- end
- end);
- keybind_data:SetKeybind(keybind_options.standard);
- input.MouseButton1Click:Connect(function()
- if checks.binding then
- return;
- end
- input.Text = "...";
- checks.binding = true;
- local a, b = UIS.InputBegan:Wait();
- keybind_data:SetKeybind(a.KeyCode);
- end);
- return keybind_data, keybind;
- end;
- tab_data.AddDropdown = function(self, dropdown_name, callback)
- local dropdown_data = {};
- dropdown_name = tostring(dropdown_name or "New Dropdown");
- callback = ((typeof(callback) == "function") and callback) or function()
- end;
- local dropdown = Prefabs:FindFirstChild("Dropdown"):Clone();
- local box = dropdown:FindFirstChild("Box");
- local objects = box:FindFirstChild("Objects");
- local indicator = dropdown:FindFirstChild("Indicator");
- dropdown.ZIndex = dropdown.ZIndex + (windows * 10);
- box.ZIndex = box.ZIndex + (windows * 10);
- objects.ZIndex = objects.ZIndex + (windows * 10);
- indicator.ZIndex = indicator.ZIndex + (windows * 10);
- dropdown:GetChildren()[3].ZIndex = dropdown:GetChildren()[3].ZIndex + (windows * 10);
- dropdown.Parent = new_tab;
- dropdown.Text = " " .. dropdown_name;
- box.Size = UDim2.new(1, 0, 0, 0);
- local open = false;
- dropdown.MouseButton1Click:Connect(function()
- open = not open;
- local len = (#objects:GetChildren() - 1) * 20;
- if ((#objects:GetChildren() - 1) >= 10) then
- len = 10 * 20;
- objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0);
- end
- if open then
- if dropdown_open then
- return;
- end
- dropdown_open = true;
- Resize(box, {Size=UDim2.new(1, 0, 0, len)}, options.tween_time);
- Resize(indicator, {Rotation=90}, options.tween_time);
- else
- dropdown_open = false;
- Resize(box, {Size=UDim2.new(1, 0, 0, 0)}, options.tween_time);
- Resize(indicator, {Rotation=-90}, options.tween_time);
- end
- end);
- dropdown_data.Add = function(self, n)
- local object_data = {};
- n = tostring(n or "New Object");
- local object = Prefabs:FindFirstChild("DropdownButton"):Clone();
- object.Parent = objects;
- object.Text = n;
- object.ZIndex = object.ZIndex + (windows * 10);
- object.MouseEnter:Connect(function()
- object.BackgroundColor3 = options.main_color;
- end);
- object.MouseLeave:Connect(function()
- object.BackgroundColor3 = Color3.fromRGB(33, 34, 36);
- end);
- if open then
- local len = (#objects:GetChildren() - 1) * 20;
- if ((#objects:GetChildren() - 1) >= 10) then
- len = 10 * 20;
- objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0);
- end
- Resize(box, {Size=UDim2.new(1, 0, 0, len)}, options.tween_time);
- end
- object.MouseButton1Click:Connect(function()
- if dropdown_open then
- dropdown.Text = " [ " .. n .. " ]";
- dropdown_open = false;
- open = false;
- Resize(box, {Size=UDim2.new(1, 0, 0, 0)}, options.tween_time);
- Resize(indicator, {Rotation=-90}, options.tween_time);
- pcall(callback, n);
- end
- end);
- object_data.Remove = function(self)
- object:Destroy();
- end;
- return object, object_data;
- end;
- return dropdown_data, dropdown;
- end;
- tab_data.AddColorPicker = function(self, callback)
- local color_picker_data = {};
- callback = ((typeof(callback) == "function") and callback) or function()
- end;
- local color_picker = Prefabs:FindFirstChild("ColorPicker"):Clone();
- color_picker.Parent = new_tab;
- color_picker.ZIndex = color_picker.ZIndex + (windows * 10);
- local palette = color_picker:FindFirstChild("Palette");
- local sample = color_picker:FindFirstChild("Sample");
- local saturation = color_picker:FindFirstChild("Saturation");
- palette.ZIndex = palette.ZIndex + (windows * 10);
- sample.ZIndex = sample.ZIndex + (windows * 10);
- saturation.ZIndex = saturation.ZIndex + (windows * 10);
- do
- local h = 0;
- local s = 1;
- local v = 1;
- local function update()
- local color = Color3.fromHSV(h, s, v);
- sample.ImageColor3 = color;
- saturation.ImageColor3 = Color3.fromHSV(h, 1, 1);
- pcall(callback, color);
- end
- do
- local color = Color3.fromHSV(h, s, v);
- sample.ImageColor3 = color;
- saturation.ImageColor3 = Color3.fromHSV(h, 1, 1);
- end
- local Entered1, Entered2 = false, false;
- palette.MouseEnter:Connect(function()
- Window.Draggable = false;
- Entered1 = true;
- end);
- palette.MouseLeave:Connect(function()
- Window.Draggable = true;
- Entered1 = false;
- end);
- saturation.MouseEnter:Connect(function()
- Window.Draggable = false;
- Entered2 = true;
- end);
- saturation.MouseLeave:Connect(function()
- Window.Draggable = true;
- Entered2 = false;
- end);
- local palette_indicator = palette:FindFirstChild("Indicator");
- local saturation_indicator = saturation:FindFirstChild("Indicator");
- palette_indicator.ZIndex = palette_indicator.ZIndex + (windows * 10);
- saturation_indicator.ZIndex = saturation_indicator.ZIndex + (windows * 10);
- local Held = false;
- UIS.InputBegan:Connect(function(inputObject)
- if (inputObject.UserInputType == Enum.UserInputType.MouseButton1) then
- Held = true;
- spawn(function()
- while Held and Entered1 and not dropdown_open do
- local mouse_location = gMouse();
- local x = (palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1;
- local y = (palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5;
- local color = Color3.fromHSV(x / 100, y / 100, 0);
- h = x / 100;
- s = y / 100;
- Resize(palette_indicator, {Position=UDim2.new(0, math.abs(x - 100) - (palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) - (palette_indicator.AbsoluteSize.Y / 2))}, options.tween_time);
- update();
- RS.Heartbeat:Wait();
- end
- while Held and Entered2 and not dropdown_open do
- local mouse_location = gMouse();
- local y = (palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5;
- v = y / 100;
- Resize(saturation_indicator, {Position=UDim2.new(0, 0, 0, math.abs(y - 100))}, options.tween_time);
- update();
- RS.Heartbeat:Wait();
- end
- end);
- end
- end);
- UIS.InputEnded:Connect(function(inputObject)
- if (inputObject.UserInputType == Enum.UserInputType.MouseButton1) then
- Held = false;
- end
- end);
- color_picker_data.Set = function(self, color)
- color = ((typeof(color) == "Color3") and color) or Color3.new(1, 1, 1);
- local h2, s2, v2 = rgbtohsv(color.r * 255, color.g * 255, color.b * 255);
- sample.ImageColor3 = color;
- saturation.ImageColor3 = Color3.fromHSV(h2, 1, 1);
- pcall(callback, color);
- end;
- end
- return color_picker_data, color_picker;
- end;
- tab_data.AddConsole = function(self, console_options)
- local console_data = {};
- console_options = ((typeof(console_options) == "table") and console_options) or {readonly=true,full=false};
- console_options = {y=(tonumber(console_options.y) or 200),source=(console_options.source or "Logs"),readonly=(console_options.readonly == true),full=(console_options.full == true)};
- local console = Prefabs:FindFirstChild("Console"):Clone();
- console.Parent = new_tab;
- console.ZIndex = console.ZIndex + (windows * 10);
- console.Size = UDim2.new(1, 0, (console_options.full and 1) or 0, console_options.y);
- local sf = console:GetChildren()[1];
- local Source = sf:FindFirstChild("Source");
- local Lines = sf:FindFirstChild("Lines");
- Source.ZIndex = Source.ZIndex + (windows * 10);
- Lines.ZIndex = Lines.ZIndex + (windows * 10);
- Source.TextEditable = not console_options.readonly;
- do
- for i, v in next, Source:GetChildren() do
- v.ZIndex = v.ZIndex + (windows * 10) + 1;
- end
- end
- Source.Comments.ZIndex = Source.Comments.ZIndex + 1;
- do
- local lua_keywords = {"and","break","do","else","elseif","end","false","for","function","goto","if","in","local","nil","not","or","repeat","return","then","true","until","while"};
- local global_env = {"getrawmetatable","newcclosure","islclosure","setclipboard","game","workspace","script","math","string","table","print","wait","BrickColor","Color3","next","pairs","ipairs","select","unpack","Instance","Vector2","Vector3","CFrame","Ray","UDim2","Enum","assert","error","warn","tick","loadstring","_G","shared","getfenv","setfenv","newproxy","setmetatable","getmetatable","os","debug","pcall","ypcall","xpcall","rawequal","rawset","rawget","tonumber","tostring","type","typeof","_VERSION","coroutine","delay","require","spawn","LoadLibrary","settings","stats","time","UserSettings","version","Axes","ColorSequence","Faces","ColorSequenceKeypoint","NumberRange","NumberSequence","NumberSequenceKeypoint","gcinfo","elapsedTime","collectgarbage","PhysicalProperties","Rect","Region3","Region3int16","UDim","Vector2int16","Vector3int16","load","fire","Fire"};
- local Highlight = function(string, keywords)
- local K = {};
- local S = string;
- local Token = {["="]=true,["."]=true,[","]=true,["("]=true,[")"]=true,["["]=true,["]"]=true,["{"]=true,["}"]=true,[":"]=true,["*"]=true,["/"]=true,["+"]=true,["-"]=true,["%"]=true,[";"]=true,["~"]=true};
- for i, v in pairs(keywords) do
- K[v] = true;
- end
- S = S:gsub(".", function(c)
- if (Token[c] ~= nil) then
- return "\32";
- else
- return c;
- end
- end);
- S = S:gsub("%S+", function(c)
- if (K[c] ~= nil) then
- return c;
- else
- return (" "):rep(#c);
- end
- end);
- return S;
- end;
- local hTokens = function(string)
- local Token = {["="]=true,["."]=true,[","]=true,["("]=true,[")"]=true,["["]=true,["]"]=true,["{"]=true,["}"]=true,[":"]=true,["*"]=true,["/"]=true,["+"]=true,["-"]=true,["%"]=true,[";"]=true,["~"]=true};
- local A = "";
- string:gsub(".", function(c)
- if (Token[c] ~= nil) then
- A = A .. c;
- elseif (c == "\n") then
- A = A .. "\n";
- elseif (c == "\t") then
- A = A .. "\t";
- else
- A = A .. "\32";
- end
- end);
- return A;
- end;
- local strings = function(string)
- local highlight = "";
- local quote = false;
- string:gsub(".", function(c)
- if ((quote == false) and (c == "\34")) then
- quote = true;
- elseif ((quote == true) and (c == "\34")) then
- quote = false;
- end
- if ((quote == false) and (c == "\34")) then
- highlight = highlight .. "\34";
- elseif (c == "\n") then
- highlight = highlight .. "\n";
- elseif (c == "\t") then
- highlight = highlight .. "\t";
- elseif (quote == true) then
- highlight = highlight .. c;
- elseif (quote == false) then
- highlight = highlight .. "\32";
- end
- end);
- return highlight;
- end;
- local info = function(string)
- local highlight = "";
- local quote = false;
- string:gsub(".", function(c)
- if ((quote == false) and (c == "[")) then
- quote = true;
- elseif ((quote == true) and (c == "]")) then
- quote = false;
- end
- if ((quote == false) and (c == "]")) then
- highlight = highlight .. "]";
- elseif (c == "\n") then
- highlight = highlight .. "\n";
- elseif (c == "\t") then
- highlight = highlight .. "\t";
- elseif (quote == true) then
- highlight = highlight .. c;
- elseif (quote == false) then
- highlight = highlight .. " ";
- end
- end);
- return highlight;
- end;
- local comments = function(string)
- local ret = "";
- string:gsub("[^\r\n]+", function(c)
- local comm = false;
- local i = 0;
- c:gsub(".", function(n)
- i = i + 1;
- if (c:sub(i, i + 1) == "--") then
- comm = true;
- end
- if (comm == true) then
- ret = ret .. n;
- else
- ret = ret .. "\32";
- end
- end);
- ret = ret;
- end);
- return ret;
- end;
- local numbers = function(string)
- local A = "";
- string:gsub(".", function(c)
- if (tonumber(c) ~= nil) then
- A = A .. c;
- elseif (c == "\n") then
- A = A .. "\n";
- elseif (c == "\t") then
- A = A .. "\t";
- else
- A = A .. "\32";
- end
- end);
- return A;
- end;
- local highlight_lua = function(type)
- if (type == "Text") then
- Source.Text = Source.Text:gsub("\13", "");
- Source.Text = Source.Text:gsub("\t", " ");
- local s = Source.Text;
- Source.Keywords.Text = Highlight(s, lua_keywords);
- Source.Globals.Text = Highlight(s, global_env);
- Source.RemoteHighlight.Text = Highlight(s, {"FireServer","fireServer","InvokeServer","invokeServer"});
- Source.Tokens.Text = hTokens(s);
- Source.Numbers.Text = numbers(s);
- Source.Strings.Text = strings(s);
- Source.Comments.Text = comments(s);
- local lin = 1;
- s:gsub("\n", function()
- lin = lin + 1;
- end);
- Lines.Text = "";
- for i = 1, lin do
- Lines.Text = Lines.Text .. i .. "\n";
- end
- sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0);
- end
- local highlight_logs = function(type)
- end;
- if (type == "Text") then
- Source.Text = Source.Text:gsub("\13", "");
- Source.Text = Source.Text:gsub("\t", " ");
- local s = Source.Text;
- Source.Info.Text = info(s);
- local lin = 1;
- s:gsub("\n", function()
- lin = lin + 1;
- end);
- sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0);
- end
- end;
- if (console_options.source == "Lua") then
- highlight_lua("Text");
- Source.Changed:Connect(highlight_lua);
- elseif (console_options.source == "Logs") then
- Lines.Visible = false;
- highlight_logs("Text");
- Source.Changed:Connect(highlight_logs);
- end
- console_data.Set = function(self, code)
- Source.Text = tostring(code);
- end;
- console_data.Get = function(self)
- return Source.Text;
- end;
- console_data.Log = function(self, msg)
- Source.Text = Source.Text .. "[*] " .. tostring(msg) .. "\n";
- end;
- end
- return console_data, console;
- end;
- tab_data.AddHorizontalAlignment = function(self)
- local ha_data = {};
- local ha = Prefabs:FindFirstChild("HorizontalAlignment"):Clone();
- ha.Parent = new_tab;
- ha_data.AddButton = function(self, ...)
- local data, object;
- local ret = {tab_data:AddButton(...)};
- if (typeof(ret[1]) == "table") then
- data = ret[1];
- object = ret[2];
- object.Parent = ha;
- return data, object;
- else
- object = ret[1];
- object.Parent = ha;
- return object;
- end
- end;
- return ha_data, ha;
- end;
- tab_data.AddFolder = function(self, folder_name)
- local folder_data = {};
- folder_name = tostring(folder_name or "New Folder");
- local folder = Prefabs:FindFirstChild("Folder"):Clone();
- local button = folder:FindFirstChild("Button");
- local objects = folder:FindFirstChild("Objects");
- local toggle = button:FindFirstChild("Toggle");
- folder.ZIndex = folder.ZIndex + (windows * 10);
- button.ZIndex = button.ZIndex + (windows * 10);
- objects.ZIndex = objects.ZIndex + (windows * 10);
- toggle.ZIndex = toggle.ZIndex + (windows * 10);
- button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10);
- folder.Parent = new_tab;
- button.Text = " " .. folder_name;
- spawn(function()
- while true do
- if (button and button:GetChildren()[1]) then
- button:GetChildren()[1].ImageColor3 = options.main_color;
- end
- RS.Heartbeat:Wait();
- end
- end);
- local function gFolderLen()
- local n = 25;
- for i, v in next, objects:GetChildren() do
- if not (v:IsA("UIListLayout")) then
- n = n + v.AbsoluteSize.Y + 5;
- end
- end
- return n;
- end
- local open = false;
- button.MouseButton1Click:Connect(function()
- if open then
- Resize(toggle, {Rotation=0}, options.tween_time);
- objects.Visible = false;
- else
- Resize(toggle, {Rotation=90}, options.tween_time);
- objects.Visible = true;
- end
- open = not open;
- end);
- spawn(function()
- while true do
- Resize(folder, {Size=UDim2.new(1, 0, 0, (open and gFolderLen()) or 20)}, options.tween_time);
- wait();
- end
- end);
- for i, v in next, tab_data do
- folder_data[i] = function(...)
- local data, object;
- local ret = {v(...)};
- if (typeof(ret[1]) == "table") then
- data = ret[1];
- object = ret[2];
- object.Parent = objects;
- return data, object;
- else
- object = ret[1];
- object.Parent = objects;
- return object;
- end
- end;
- end
- return folder_data, folder;
- end;
- end
- return tab_data, new_tab;
- end;
- end
- end
- do
- for i, v in next, Window:GetDescendants() do
- if hasprop(v, "ZIndex") then
- v.ZIndex = v.ZIndex + (windows * 10);
- end
- end
- end
- return window_data, Window;
- end;
- local AntiAFK = game:GetService("VirtualUser");
- game.Players.LocalPlayer.Idled:Connect(function()
- AntiAFK:CaptureController();
- AntiAFK:ClickButton2(Vector2.new());
- wait(2);
- print("腳本狀態:已啟用");
- end);
- local window = library:AddWindow("Animal-Adventures 動物冒險 ", {main_color=Color3.fromRGB(41, 74, 122),min_size=Vector2.new(350, 400),can_resize=false});
- local features = window:AddTab("Main");
- features:Show();
- features:AddLabel("作者:澤澤 介面製作:Elerium v2");
- features:AddLabel("▶你只能選已解鎖的區域◀ ▶製作不易別外傳◀");
- features:AddLabel("版本:V4");
- features:AddLabel("防掛機:以啟動");
- features:AddLabel("製作時間:2024/09/14");
- features:AddLabel(" ");
- features:AddLabel("▶▶ ◀◀");
- features:AddLabel(" _______ ");
- local npcNames = {"Lvl1","Rock","Grass","Water","Ice","Lightning","Void","Fire","Worm"};
- local woodenstakedmg = {"area1","area2","area3","area5","area6","area7","area8","area9"};
- local woodenstakename = {"Rock","Grass","Water","Ice","Lightning","Void","Fire","Worm"};
- local firstNPCName = npcNames[1];
- local woodenstakeAura = woodenstakedmg[1];
- local woodenstakeName = woodenstakename[1];
- local ExpC_ = 0;
- local currentAnimalC_ = game.Players.LocalPlayer.animalFolderName.Value;
- local function endconnectExpChangeSignal(currentAnimalC_)
- currentAnimalC_ = game.Players.LocalPlayer.animalFolderName.Value;
- if (currentAnimalC_ == "Bear") then
- ExpC_ = game.Players.LocalPlayer.levelstats.Bear.Value;
- elseif (currentAnimalC_ == "Cat") then
- ExpC_ = game.Players.LocalPlayer.levelstats.Cat.Value;
- elseif (currentAnimalC_ == "Dog") then
- ExpC_ = game.Players.LocalPlayer.levelstats.Dog.Value;
- elseif (currentAnimalC_ == "Human") then
- ExpC_ = game.Players.LocalPlayer.levelstats.Human.Value;
- elseif (currentAnimalC_ == "Rabbit") then
- ExpC_ = game.Players.LocalPlayer.levelstats.Rabbit.Value;
- end
- print("驗證:", currentAnimalC_, ExpC_);
- end
- local Teleport = 1;
- local function TeleportTo(x, y, z)
- local player = game.Players.LocalPlayer;
- local character = player.Character or player.CharacterAdded:Wait();
- local humanoidRootPart = character:WaitForChild("HumanoidRootPart");
- humanoidRootPart.CFrame = CFrame.new(x, y, z);
- end
- local skillValue = game.Players.LocalPlayer.settingsstats.SelectedSkill.Value;
- print("技能:", skillValue);
- game.Players.LocalPlayer.settingsstats.SelectedSkill:GetPropertyChangedSignal("Value"):Connect(function()
- local newSkill = game.Players.LocalPlayer.settingsstats.SelectedSkill.Value;
- if (newSkill ~= skillValue) then
- print("已檢測到技能更換:", newSkill);
- skillValue = newSkill;
- fireSkillEventScheduler(skillValue);
- end
- print("新技能", skillValue);
- end);
- local function exppending()
- if (ExpC_ > 2450) then
- print("第九區");
- firstNPCName = npcNames[9];
- woodenstakeAura = woodenstakedmg[8];
- woodenstakeName = woodenstakename[8];
- Teleport = 9;
- elseif (ExpC_ > 1950) then
- print("第八區");
- firstNPCName = npcNames[8];
- woodenstakeAura = woodenstakedmg[7];
- woodenstakeName = woodenstakename[7];
- Teleport = 8;
- elseif (ExpC_ > 1500) then
- print("第七區");
- firstNPCName = npcNames[7];
- woodenstakeAura = woodenstakedmg[6];
- woodenstakeName = woodenstakename[6];
- Teleport = 7;
- elseif (ExpC_ > 1100) then
- print("第六區");
- firstNPCName = npcNames[6];
- woodenstakeAura = woodenstakedmg[5];
- woodenstakeName = woodenstakename[5];
- Teleport = 6;
- elseif (ExpC_ > 750) then
- print("第五區");
- firstNPCName = npcNames[5];
- woodenstakeAura = woodenstakedmg[4];
- woodenstakeName = woodenstakename[4];
- Teleport = 5;
- elseif (ExpC_ > 450) then
- print("第四區");
- firstNPCName = npcNames[4];
- woodenstakeAura = woodenstakedmg[3];
- woodenstakeName = woodenstakename[3];
- Teleport = 4;
- elseif (ExpC_ > 200) then
- print("第三區");
- firstNPCName = npcNames[3];
- woodenstakeAura = woodenstakedmg[2];
- woodenstakeName = woodenstakename[2];
- Teleport = 3;
- elseif (ExpC_ > 50) then
- print("第二區");
- firstNPCName = npcNames[2];
- woodenstakeAura = woodenstakedmg[1];
- woodenstakeName = woodenstakename[1];
- Teleport = 2;
- elseif (ExpC_ <= 50) then
- print("第一區");
- Teleport = 1;
- firstNPCName = npcNames[1];
- end
- end
- local player = game.Players.LocalPlayer;
- local lastAnimalFolderName = player.animalFolderName.Value;
- local function onAnimalFolderNameChanged()
- if (player.animalFolderName.Value ~= lastAnimalFolderName) then
- print("animalFolderName 已變化為:" .. player.animalFolderName.Value);
- lastAnimalFolderName = player.animalFolderName.Value;
- endconnectExpChangeSignal(currentAnimalC_);
- wait(0.5);
- exppending();
- end
- end
- local propertyChangeConnection = player.animalFolderName:GetPropertyChangedSignal("Value"):Connect(onAnimalFolderNameChanged);
- local features = window:AddTab("金幣/經驗");
- features:AddLabel("▶選擇已解鎖的區域◀");
- local AutoChangeAura = false;
- local AutoChangeAura = features:AddSwitch("自動選擇", function(bool)
- AutoChangeAura = bool;
- if AutoChangeAura then
- while AutoChangeAura do
- endconnectExpChangeSignal(currentAnimalC_);
- print(currentAnimalC_, ExpC_);
- exppending();
- wait(0.5);
- end
- else
- propertyChangeConnection:Disconnect();
- end
- end);
- AutoChangeAura:Set(false);
- local dropdown = features:AddDropdown(" 區域選擇", function(text)
- if (text == " 第一區 蘑菇頭 等級: 小於50等 ") then
- print("第一區");
- Teleport = 1;
- firstNPCName = npcNames[1];
- elseif (text == " 第二區 岩石 等級: 小於200等 ") then
- print("第二區");
- firstNPCName = npcNames[2];
- woodenstakeAura = woodenstakedmg[1];
- woodenstakeName = woodenstakename[1];
- Teleport = 2;
- elseif (text == " 第三區 仙人掌 等級: 小於450等 ") then
- print("第三區");
- firstNPCName = npcNames[3];
- woodenstakeAura = woodenstakedmg[2];
- woodenstakeName = woodenstakename[2];
- Teleport = 3;
- elseif (text == " 第四區 寄居蟹 等級: 小於750等 ") then
- print("第四區");
- firstNPCName = npcNames[4];
- woodenstakeAura = woodenstakedmg[3];
- woodenstakeName = woodenstakename[3];
- Teleport = 4;
- elseif (text == " 第五區 雪球魔像 等級: 小於1100等 ") then
- print("第五區");
- firstNPCName = npcNames[5];
- woodenstakeAura = woodenstakedmg[4];
- woodenstakeName = woodenstakename[4];
- Teleport = 5;
- elseif (text == " 第六區 閃電魔像 等級: 小於1500等 ") then
- print("第六區");
- firstNPCName = npcNames[6];
- woodenstakeAura = woodenstakedmg[5];
- woodenstakeName = woodenstakename[5];
- Teleport = 6;
- elseif (text == " 第七區 虛空魔像 等級: 小於1950等 ") then
- print("第七區");
- firstNPCName = npcNames[7];
- woodenstakeAura = woodenstakedmg[6];
- woodenstakeName = woodenstakename[6];
- Teleport = 7;
- elseif (text == " 第八區 火焰魔像 等級: 小於2450等 ") then
- print("第八區");
- firstNPCName = npcNames[8];
- woodenstakeAura = woodenstakedmg[7];
- woodenstakeName = woodenstakename[7];
- Teleport = 8;
- elseif (text == " 第九區 小蟲 等級: 大於2450等 ") then
- print("第九區");
- firstNPCName = npcNames[9];
- woodenstakeAura = woodenstakedmg[8];
- woodenstakeName = woodenstakename[8];
- Teleport = 9;
- elseif (text == "XXX") then
- print("選擇了XXX");
- end
- end);
- local Aura1 = dropdown:Add(" 第一區 蘑菇頭 等級: 小於50等 ");
- local Aura2 = dropdown:Add(" 第二區 岩石 等級: 小於200等 ");
- local Aura3 = dropdown:Add(" 第三區 仙人掌 等級: 小於450等 ");
- local Aura4 = dropdown:Add(" 第四區 寄居蟹 等級: 小於750等 ");
- local Aura5 = dropdown:Add(" 第五區 雪球魔像 等級: 小於1100等 ");
- local Aura6 = dropdown:Add(" 第六區 閃電魔像 等級: 小於1500等 ");
- local Aura7 = dropdown:Add(" 第七區 虛空魔像 等級: 小於1950等 ");
- local Aura8 = dropdown:Add(" 第八區 火焰魔像 等級: 小於2450等 ");
- local Aura9 = dropdown:Add(" 第九區 小蟲 等級: 大於2450等 ");
- local Aura10 = dropdown:Add(" XXX");
- features:AddButton("Teleport 傳送", function()
- if (Teleport == 1) then
- TeleportTo(-106.5, 8.86, -265.1);
- elseif (Teleport == 2) then
- TeleportTo(-145, 25.47, -373.2);
- elseif (Teleport == 3) then
- TeleportTo(-142, 16.2, -518);
- elseif (Teleport == 4) then
- TeleportTo(-165.2, 20.59, -658.2);
- elseif (Teleport == 5) then
- TeleportTo(-124.8, 14.65, -839.4);
- elseif (Teleport == 6) then
- TeleportTo(-127.3, 21, -994.7);
- elseif (Teleport == 7) then
- TeleportTo(-129.1, 29.1, -1164.9);
- elseif (Teleport == 8) then
- TeleportTo(-149.4, 27.7, -1338.4);
- elseif (Teleport == 9) then
- TeleportTo(-112.44, 16, -1506.1);
- end
- end);
- local timecoin = 1;
- local cc = "金幣獲取速度";
- features:AddTextBox(cc, function(text)
- local number = tonumber(text);
- if (number and (number > 0)) then
- timecoin = number;
- else
- cc = "請輸入有效數字";
- wait(0.5);
- end
- end);
- local coin = false;
- local coinSwitch = features:AddSwitch("金幣", function(bool)
- coin = bool;
- if coin then
- while coin do
- local args = {action="npc_died",npcName=firstNPCName};
- game:GetService("ReplicatedStorage").Events.coinsEvent:FireServer(args);
- wait(timecoin);
- end
- end
- end);
- coinSwitch:Set(false);
- local woodenstake = false;
- local killexp = false;
- local bossKillFolder = features:AddFolder(" 攻擊經驗");
- bossKillFolder:AddSwitch("木樁攻擊(無第一區木樁)", function(bool)
- woodenstake = bool;
- if woodenstake then
- while woodenstake do
- local args = {{isDummy=true,enemyChar=game.Workspace["Area Creator"][woodenstakeAura].dummy[woodenstakeName]}};
- game:GetService("ReplicatedStorage").Events.DamageEvent:FireServer(unpack(args));
- wait(0.3);
- end
- end
- end);
- bossKillFolder:AddSwitch("攻擊攻擊", function(bool)
- killexp = bool;
- if killexp then
- while killexp do
- local args = {isLocalNPC=true,npcName=firstNPCName};
- game:GetService("ReplicatedStorage").Events.DamageEvent:FireServer(args);
- wait(0.3);
- end
- end
- end);
- local woodenstakeskill = false;
- local skillexp = false;
- local bossKillFolder = features:AddFolder(" 技能經驗");
- bossKillFolder:AddSwitch("木樁攻擊(無第一區木樁)", function(bool)
- woodenstakeskill = bool;
- if woodenstakeskill then
- while woodenstakeskill do
- local args = {[1]="damage",[2]={SelectedSkill=skillValue,isDummy=true,enemyChar=game.Workspace["Area Creator"][woodenstakeAura].dummy[woodenstakeName]}};
- game:GetService("ReplicatedStorage").Events.Skills.SkillEvent:FireServer(unpack(args));
- wait(0.3);
- end
- end
- end);
- bossKillFolder:AddSwitch("普通攻擊", function(bool)
- skillexp = bool;
- if skillexp then
- while skillexp do
- local args = {"damage",{npcName=firstNPCName,SelectedSkill=skillValue,isLocalNPC=true}};
- game:GetService("ReplicatedStorage").Events.Skills.SkillEvent:FireServer(unpack(args));
- wait(0.3);
- end
- end
- end);
- local bossKillLoopRunning = false;
- local bossKillSchedulerRunning = false;
- local bossKillSchedulerThread = nil;
- local bossKillskillLoopRunning = false;
- local bossKillskillSchedulerRunning = false;
- local bossKillskillSchedulerThread = nil;
- local function startBossKillLoop()
- bossKillLoopRunning = true;
- spawn(function()
- while bossKillLoopRunning do
- local args = {{isServerNPC=true,enemyChar=workspace.Boss.QueenWorm}};
- game:GetService("ReplicatedStorage").Events.DamageEvent:FireServer(unpack(args));
- wait(0.7);
- end
- end);
- end
- local function stopBossKillLoop()
- bossKillLoopRunning = false;
- end
- local function startBossKillLoopScheduler()
- bossKillSchedulerRunning = true;
- bossKillSchedulerThread = spawn(function()
- while bossKillSchedulerRunning do
- wait(5);
- if bossKillLoopRunning then
- stopBossKillLoop();
- wait(1);
- if bossKillSchedulerRunning then
- startBossKillLoop();
- end
- end
- end
- end);
- end
- local function stopBossKillLoopScheduler()
- bossKillSchedulerRunning = false;
- if bossKillSchedulerThread then
- bossKillSchedulerThread:Cancel();
- bossKillSchedulerThread = nil;
- end
- end
- local function startBossKillskillLoop(skill)
- bossKillskillLoopRunning = true;
- spawn(function()
- while bossKillskillLoopRunning do
- local args = {"damage",{isServerNPC=true,SelectedSkill=skill,enemyChar=workspace.Boss.QueenWorm}};
- game:GetService("ReplicatedStorage").Events.Skills.SkillEvent:FireServer(unpack(args));
- wait(0.5);
- end
- end);
- end
- local function stopBossKillskillLoop()
- bossKillskillLoopRunning = false;
- end
- local function fireSkillEventScheduler(skill)
- bossKillskillSchedulerRunning = true;
- bossKillskillSchedulerThread = spawn(function()
- while bossKillskillSchedulerRunning do
- wait(5);
- if bossKillskillLoopRunning then
- stopBossKillskillLoop();
- wait(1);
- if bossKillskillSchedulerRunning then
- startBossKillskillLoop(skill);
- end
- end
- end
- end);
- end
- local function stopBossKillskillLoopScheduler()
- bossKillskillSchedulerRunning = false;
- if bossKillskillSchedulerThread then
- bossKillskillSchedulerThread:Cancel();
- bossKillskillSchedulerThread = nil;
- end
- end
- local features = window:AddTab("其他功能");
- features:AddButton("經驗一條龍", function()
- wait(0.3);
- loadstring(game:HttpGet("https://pastebin.com/raw/S07jsi8A"))();
- end);
- local skill = false;
- local switch = features:AddSwitch("自動購買技能", function(bool)
- skill = bool;
- if skill then
- while skill do
- game:GetService("ReplicatedStorage").Events.Skills.BuySkillEvent:FireServer();
- wait(1);
- end
- end
- end);
- switch:Set(false);
- local bossKillFolder = features:AddFolder(" BOSS Kill (必須解鎖第九區)");
- bossKillFolder:AddLabel("蟲王QueenWorm");
- bossKillFolder:AddSwitch("普通攻擊", function(bool)
- if bool then
- startBossKillLoop();
- startBossKillLoopScheduler();
- else
- stopBossKillLoopScheduler();
- stopBossKillLoop();
- end
- end);
- bossKillFolder:AddSwitch("技能攻擊", function(bool)
- if bool then
- startBossKillskillLoop(skillValue);
- fireSkillEventScheduler(skillValue);
- else
- stopBossKillskillLoopScheduler();
- stopBossKillskillLoop();
- end
- end);
- local features = window:AddTab("實驗功能");
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