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- --By Rufus14 (:P)
- plr = game.Players.LocalPlayer
- rig = plr.Character.Torso
- char = plr.Character
- mouse = plr:GetMouse()
- wait(2)
- gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- text = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
- text.Text = "Click for combo rekt"
- text.Size = UDim2.new(0,200, 0,80)
- text.Position = UDim2.new(0,0, 0,300)
- function rip1()
- gui:destroy()
- gui1:destroy()
- gui2:destroy()
- local rekt = false
- print(rig["Left Shoulder"].C0)
- sound2 = Instance.new("Sound", rig)
- sound2.SoundId = "rbxassetid://186311262"
- sound2.Volume = 10
- sound2.Looped = false
- sound3 = Instance.new("Sound", rig)
- sound3.SoundId = "rbxassetid://162194532"
- sound3.Volume = 10
- sound3.Looped = false
- sword = Instance.new("Part", char["Right Arm"])
- sword.Position = sword.Position + Vector3.new(0,10,0)
- sword.Size = Vector3.new(1, 11, 1)
- local mesh = Instance.new("SpecialMesh", sword)
- mesh.MeshId = "rbxassetid://438076439"
- mesh.TextureId = "rbxassetid://438076443"
- mesh.Scale = Vector3.new(0.4, 0.6, 0.8)
- local weld = Instance.new("Weld", sword)
- weld.Part0 = char["Right Arm"]
- weld.Part1 = sword
- sword.CanCollide = false
- weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0)
- weld.C0 = weld.C0 * CFrame.new(0,3,-1)
- sword.Transparency = 1
- for i = 1,20 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- local function combo(hand)
- if not rekt then
- rekt = true
- rig["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- local humanoid = hand.Parent:FindFirstChild("Humanoid")
- print(humanoid)
- local rootpart = hand.Parent:FindFirstChild("HumanoidRootPart")
- print(rootpart)
- local torso = hand.Parent:FindFirstChild("Torso")
- print(torso)
- for i = 1,50 do
- wait()
- sword.Transparency = sword.Transparency - 0.05
- end
- wait(0.2)
- for i = 1,3 do
- for i = 1,5 do
- wait()
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.2)
- end
- sound2:Play()
- wait()
- for i = 1,5 do
- wait()
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.4)
- end
- for i = 1,5 do
- wait()
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.2)
- end
- wait()
- end
- for i = 1,10 do
- wait()
- sword.Transparency = sword.Transparency + 0.1
- end
- char.Torso.Anchored = false
- for i = 1,20 do
- wait()
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,2)
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,2,0)
- end
- for i = 1,5 do
- wait()
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,1,0)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,1)
- end
- wait(0.1)
- for i = 1,5 do
- wait()
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,-1,0)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-1)
- end
- for i = 1,20 do
- wait()
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset + Vector3.new(0,-2,0)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-2)
- end
- -------------------------------------
- for i = 1,20 do
- wait()
- end
- for i = 1,5 do
- wait()
- end
- wait(0.1)
- for i = 1,5 do
- wait()
- end
- for i = 1,20 do
- wait()
- end
- for i = 1,6 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- end
- for i = 1,10 do
- wait()
- end
- for i = 1,10 do
- wait()
- end
- for i = 1,3 do
- wait()
- end
- wait(0.2)
- for i = 1,6 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.05,0,0)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(-0.15,-0.15,0)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,0.15)
- end
- wait(0.2)
- for i = 1,20 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- wait(0.2)
- for i = 1, 5 do
- local swordy = Instance.new("Sound", rig)
- swordy.SoundId = "rbxassetid://220834000"
- swordy:Play()
- local slice = Instance.new("Part", workspace)
- slice.Size = Vector3.new(10, 1, 2)
- slice.Shape = "Cylinder"
- slice.Rotation = Vector3.new(0, 0, math.random(-25,55))
- slice.BrickColor = BrickColor.new("Really red")
- slice.Anchored = true
- slice.CanCollide = false
- slice.Transparency = 0.3
- wait(0.1)
- slice:destroy()
- end
- wait(1)
- local Rock = Instance.new("Part", workspace)
- Rock.Anchored = true
- Rock.Size = Vector3.new(6.5,6,6.5)
- Rock.Position = Rock.Position + Vector3.new(0,100,0)
- Rock.CanCollide = false
- for i = 1,50 do
- wait()
- humanoid.CameraOffset = Vector3.new(math.random(-0.6,0.6),math.random(-0.6,0.6),math.random(-0.6,0.6))
- char.Humanoid.CameraOffset = Vector3.new(math.random(-0.6,0.6),math.random(-0.6,0.6),math.random(-0.6,0.6))
- Rock.Position = Rock.Position + Vector3.new(0,-2,0)
- end
- sound3:Play()
- for i = 1,30 do
- wait()
- humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- char.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- end
- for i = 1,10 do
- wait()
- humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
- char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
- end
- humanoid.CameraOffset = Vector3.new(0,0,0)
- char.Humanoid.CameraOffset = Vector3.new(0,0,0)
- humanoid:destroy()
- plr.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.fromEulerAnglesXYZ(0,4.7,0)
- for i = 1,20 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- char.Humanoid.WalkSpeed = 16
- char.Humanoid.JumpPower = 50
- sword.Transparency = 1
- rekt = false
- end
- end
- char["Left Arm"].Touched:connect(combo)
- --[[
- joint.C0 = char.HumanoidRootPart.RootJoint.C0
- --------------------------------------------
- for i = 1,6 do
- wait()
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset - Vector3.new(0,0.15,0)
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- end
- --]]
- end
- text.MouseButton1Click:connect(rip1)
- ------------------------------------------------------
- gui1 = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- text1 = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
- text1.Text = "Click for throwing people thing"
- text1.Size = UDim2.new(0,200, 0,80)
- text1.Position = UDim2.new(0,0, 0,380)
- function rip2()
- gui1:destroy()
- gui:destroy()
- gui2:destroy()
- --By me (yes its Rufus14) (I know, its not working on players :/, ill try fix that)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- print(game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0)
- rekt = false
- local function ded(hand)
- if not rekt then
- rekt = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- local humanoid = hand.Parent:FindFirstChild("Humanoid")
- print(humanoid)
- local torso = hand.Parent:FindFirstChild("Torso")
- print(torso)
- local rootpart = hand.Parent:FindFirstChild("HumanoidRootPart")
- print(rootpart)
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- local weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- weld.Part0 = torso
- weld.Part1 = game.Players.LocalPlayer.Character.Torso
- weld.C0 = weld.C0 * CFrame.Angles(1.5,0,0) * CFrame.new(0,-0.8,4.3)
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"die sucka.","Red")
- wait(1)
- local woosh1 = Instance.new("Sound", torso)
- woosh1.SoundId = "rbxassetid://280667448"
- woosh1.Looped = true
- woosh1:Play()
- woosh1.PlaybackSpeed = 1.5
- for i = 1,100 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,1)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You've had enough?","Red")
- for i = 1,100 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,1)
- end
- woosh1:Stop()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"HAAA...!","Red")
- local woosh = Instance.new("Sound", torso)
- woosh.SoundId = "rbxasset://sounds/action_falling.mp3"
- woosh.Looped = true
- woosh:Play()
- for i = 1,20 do
- wait()
- weld.C0 = weld.C0 * CFrame.new(0,0,2.5)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"He's flyin'...","Red")
- for i = 1,50 do
- wait()
- weld.C0 = weld.C0 * CFrame.new(0,0,2.5)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Flyin'...","Red")
- for i = 1,50 do
- wait()
- weld.C0 = weld.C0 * CFrame.new(0,0,2.5)
- end
- woosh:Stop()
- humanoid.Health = 0
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"And dead.","Red")
- wait(2.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- weld:destroy()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- rekt = false
- end
- end
- game.Players.LocalPlayer.Character["Left Arm"].Touched:connect(ded)
- end
- --[[
- joint.C0 = char.HumanoidRootPart.RootJoint.C0
- --------------------------------------------
- for i = 1,6 do
- wait()
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset - Vector3.new(0,0.15,0)
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- end
- --]]
- text1.MouseButton1Click:connect(rip2)
- -----------------------------------------------------------------------------------------
- gui2 = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- text2 = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
- text2.Text = "Click for one punch man thing."
- text2.Size = UDim2.new(0,200, 0,80)
- text2.Position = UDim2.new(0,0, 0,230)
- function rip3()
- gui1:destroy()
- gui:destroy()
- gui2:destroy()
- --By Rufus14 (MY 2nd FINDFIRSTCHILD SCRIPT)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- rip = false
- local function touch(h)
- if not rip then
- rip = true
- h = h.Parent:findFirstChild("Humanoid")
- print(h)
- h.WalkSpeed = 0
- h.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- for i = 1,40 do
- wait()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.06)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,1,0)
- end
- wait(3)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.12)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,-2,0)
- end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- local hit1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- hit1.SoundId = "rbxassetid://441202925"
- hit1.Volume = 5
- hit1:Play()
- h:destroy()
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- rip = false
- if h ~= nil then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end
- end
- game.Players.LocalPlayer.Character["Right Arm"].Touched:connect(touch)
- end
- --[[
- joint.C0 = char.HumanoidRootPart.RootJoint.C0
- --------------------------------------------
- for i = 1,6 do
- wait()
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset - Vector3.new(0,0.15,0)
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- end
- --]]
- text2.MouseButton1Click:connect(rip3)
- ------------------------------------------------------------------------------------
- gui3 = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- text3 = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
- text3.Text = "Click for suffocating thing"
- text3.Size = UDim2.new(0,200, 0,70)
- text3.Position = UDim2.new(0,0, 0,180)
- function rip4()
- gui1:destroy()
- gui:destroy()
- gui2:destroy()
- gui3:destroy()
- plr = game.Players.LocalPlayer
- char = plr.Character
- rig = char.Torso
- dededed = Instance.new("Sound", rig)
- dededed.SoundId = "rbxassetid://178522287"
- dededed1 = Instance.new("Sound", rig)
- dededed1.SoundId = "rbxassetid://162194532"
- rekt = false
- for i = 1,20 do
- wait()
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- local function dead(head, human)
- if not rekt then
- rekt = true
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- for i = 1,20 do
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- for i = 1,20 do
- wait()
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- local head = head.Parent:FindFirstChild("Head")
- print(head)
- local weld = Instance.new("Weld",head)
- weld.Part0 = head
- weld.Part1 = char["Right Arm"]
- weld.C0 = weld.C0 * CFrame.new(0,-0.5,-1.5) * CFrame.Angles(5,3,0)
- rig.Anchored = true
- dededed:Play()
- wait(1)
- head.BrickColor = BrickColor.new("Magneta")
- wait(5)
- dededed:Stop()
- dededed1:Play()
- head:destroy()
- wait(0.2)
- for i = 1,20 do
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- for i = 1,20 do
- wait()
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- rig.Anchored = false
- char.Humanoid.WalkSpeed = 16
- char.Humanoid.JumpPower = 50
- rekt = false
- end
- end
- char["Left Arm"].Touched:connect(dead)
- --[[
- weld = Instance.new("Weld",head)
- weld.Part0 = head
- weld.Part1 = char["Right Arm"]
- --]]
- end
- --[[
- joint.C0 = char.HumanoidRootPart.RootJoint.C0
- --------------------------------------------
- for i = 1,6 do
- wait()
- char.Humanoid.CameraOffset = char.Humanoid.CameraOffset - Vector3.new(0,0.15,0)
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- end
- --]]
- text3.MouseButton1Click:connect(rip4)
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