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- local num = 0
- local p = game.Players.LocalPlayer
- local char = p.Character
- local rad = math.rad
- local hum = char.Humanoid
- ---------------------------------------------------
- local LeftUpperArm = char.LeftUpperArm
- local LeftShoulder = char.LeftUpperArm.LeftShoulder
- local LeftLowerArm = char.LeftLowerArm
- local LeftElbow = char.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = char.LeftUpperLeg
- local LeftHip = char.LeftUpperLeg.LeftHip
- local LeftLowerLeg = char.LeftLowerLeg
- local LeftKnee = char.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = char.RightUpperArm
- local RightShoulder = char.RightUpperArm.RightShoulder
- local RightLowerArm = char.RightLowerArm
- local RightElbow = char.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = char.RightUpperLeg
- local RightHip = char.RightUpperLeg.RightHip
- local RightLowerLeg = char.RightLowerLeg
- local RightKnee = char.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = char.UpperTorso
- local LowerTorso = char.LowerTorso
- local Root = char.LowerTorso.Root
- --------------------------------------------
- local Head = char.Head
- local Neck = char.Head.Neck
- local RootPart = char.HumanoidRootPart
- local LeftHand = char.LeftHand
- local RightHand = char.RightHand
- local LeftFoot = char.LeftFoot
- local RightFoot = char.RightFoot
- ---------------------------------------------
- local txt2 = Instance.new("BillboardGui", char)
- txt2.Adornee = char.Head
- txt2.Name = "_status2"
- txt2.Size = UDim2.new(2, 0, 1.2, 0)
- txt2.StudsOffset = Vector3.new(-14, 3, 0)
- local text2 = Instance.new("TextLabel", txt2)
- text2.Size = UDim2.new(15, 0,2, 0)
- text2.FontSize = "Size24"
- text2.TextScaled = true
- text2.TextTransparency = 0
- text2.BackgroundTransparency = 1
- text2.TextTransparency = 0
- text2.TextStrokeTransparency = 0
- text2.Font = Enum.Font.SourceSansBold
- text2.TextStrokeColor3 = Color3.new(0,0,0)
- text2.TextColor3 = Color3.new(26, 234, 33)
- text2.Text = "Berserker Titan"
- v2=Instance.new("Part")
- v2.Name = "ColorBrick"
- v2.Parent= char
- v2.FormFactor="Symmetric"
- v2.Anchored=true
- v2.CanCollide=false
- v2.BottomSurface="Smooth"
- v2.TopSurface="Smooth"
- v2.Size=Vector3.new(10,5,3)
- v2.Transparency=1
- v2.CFrame=char.HumanoidRootPart.CFrame
- v2.BrickColor=BrickColor.new("Lime green")
- v2.Transparency=1
- v2.Shape="Block"
- hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- local v3 = Vector3.new
- local idle = true
- local walk = true
- local walk1 = true
- local mouse = p:GetMouse()
- local walkon3 = false
- local walkon2 = false
- local walkon = true
- local ns = NumberSequence.new
- local new = Instance.new
- local nr = NumberRange.new
- local debounce = true
- local SaveFaceID = Head.face.Texture
- local SaveShirtID = char.Shirt.ShirtTemplate
- local SavePantsID = char.Pants.PantsTemplate
- local SaveSkinColor = UpperTorso.BrickColor
- local bc =BrickColor.new
- local UpperTorso = char.UpperTorso
- local Waist = char.UpperTorso.Waist
- new("ForceField",char).Visible = false
- hum:SetStateEnabled("Dead",false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- local Transformed = false
- local Sprint = false
- local hdebounce = true
- local RageMode = false
- char:FindFirstChild'Animate':Destroy()
- hum.Animator.Parent = nil
- local YellowMotion2 = Instance.new("Sound",char)
- local Roar = Instance.new("Sound",char)
- Roar.SoundId = "rbxassetid://440794203"
- Roar.Volume = math.huge
- Roar.Pitch = 1
- Roar.Looped = false
- local kicking = false
- local x = Instance.new("Sound", char.HumanoidRootPart)
- local punchsnd = new("Sound",char)
- punchsnd.SoundId = "rbxassetid://131237241"
- punchsnd.Volume = 1
- local punchsnd2 = new("Sound",char)
- punchsnd2.SoundId = "rbxassetid://743886825"
- punchsnd2.Volume = 1
- local punch11 = false
- local punch12 = false
- RightLowerLeg.Touched:connect(function(hit)
- if kicking == true then
- if hit.Parent == char then return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- if hdebounce == true then
- hdebounce = false
- local BodyVelocity = Instance.new("BodyVelocity",hit)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = char.HumanoidRootPart.CFrame*CFrame.new(0,-2,0).lookVector*10
- v.Health = v.Health - 30
- hit.Parent.Humanoid.PlatformStand = true
- wait(0.5)
- BodyVelocity:destroy()
- hdebounce = true
- end
- end
- end
- end
- end)
- game:service'RunService'.RenderStepped:connect(function()
- if hum.MoveDirection.x == 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- wait()
- end
- if hum.MoveDirection.x == 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, math.rad(-19.652), math.rad(-10.084)),.05) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(45.436), math.rad(7.219), math.rad(7.047)),.05)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(69.614), math.rad(-18.392), math.rad(10.313)),.05)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90.585),rad(0),rad(0)),.05)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(8.136), math.rad(-1.261), math.rad(-8.652)),.05)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(6.245), math.rad(-18.621), math.rad(7.105)),.05)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.271),rad(0),rad(0)),.05)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-8.422),rad(0),rad(0)),.05)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(44.576),rad(0)),.05)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-34.32),rad(0)),.05)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.05)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.05)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.05)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.05)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(-7.792),rad(0)),.05)--Head
- wait()
- end
- if walkon == true then
- walkon = false
- for i = 1,10 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(40), math.rad(-6.474), math.rad(-6.589)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-40), math.rad(-4.985), math.rad(7.792)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(70.241), math.rad(-5.443), math.rad(0.458)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-70.74), math.rad(0.344), math.rad(4.526)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.1)--UpperTorso
- wait()
- end
- end
- for i = 1,10 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-40), math.rad(7.391), math.rad(-5.558)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(40), math.rad(6.818), math.rad(6.245)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-70.241), math.rad(-4.354), math.rad(-3.323)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(70.74), math.rad(3.552), math.rad(2.865)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.1)--UpperTorso
- wait()
- end
- end
- walkon = true
- end
- if walkon2 == true then
- walkon2 = false
- for i = 1,20 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(40), math.rad(-6.474), math.rad(-6.589)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-40), math.rad(-4.985), math.rad(7.792)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(70.241), math.rad(-5.443), math.rad(0.458)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-70.74), math.rad(0.344), math.rad(4.526)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.1)--UpperTorso
- wait()
- end
- end
- for i = 1,20 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-40), math.rad(7.391), math.rad(-5.558)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(40), math.rad(6.818), math.rad(6.245)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-70.241), math.rad(-4.354), math.rad(-3.323)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(70.74), math.rad(3.552), math.rad(2.865)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.1)--UpperTorso
- wait()
- end
- end
- walkon2 = true
- end
- if walkon3 == true then
- walkon3 = false
- for i = 1,5 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(100.272), math.rad(-6.474), math.rad(-6.589)),.2) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-20), math.rad(-4.985), math.rad(7.792)),.2)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(70),rad(0),rad(0)),.2)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(80.241), math.rad(-5.443), math.rad(0.458)),.2)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-90.74), math.rad(0.344), math.rad(4.526)),.2)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-20.949),rad(0),rad(0)),.2)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.2)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20.743),rad(0),rad(0)),.2)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.817), math.rad(-12.147), math.rad(0), 0),.2)--UpperTorso
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- wait()
- end
- end
- for i = 1,4 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(100.272), math.rad(-6.474), math.rad(-6.589)),.2) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-40), math.rad(-4.985), math.rad(7.792)),.2)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.2)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(80.241), math.rad(-5.443), math.rad(0.458)),.2)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-90.74), math.rad(0.344), math.rad(4.526)),.2)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-20.949),rad(0),rad(0)),.2)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.2)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20.743),rad(0),rad(0)),.2)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.817), math.rad(-12.147), math.rad(0), 0),.2)--UpperTorso
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- wait()
- end
- end
- for i = 1,4 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-40), math.rad(7.391), math.rad(-5.558)),.2) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(100.272), math.rad(6.818), math.rad(6.245)),.2)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.2)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-70.241), math.rad(-4.354), math.rad(-3.323)),.2)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(70.74), math.rad(3.552), math.rad(2.865)),.2)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.2)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.2)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20.743),rad(0),rad(0)),.2)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.817), math.rad(12.147), math.rad(0), 0),.2)--UpperTorso
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- wait()
- end
- end
- for i = 1,3 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-70), math.rad(7.391), math.rad(-5.558)),.2) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(100.272), math.rad(6.818), math.rad(6.245)),.2)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.2)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-90.241), math.rad(-4.354), math.rad(-3.323)),.2)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(91.74), math.rad(3.552), math.rad(2.865)),.2)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.2)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.2)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20.743),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.817), math.rad(12.147), math.rad(0), 0),.1)--UpperTorso
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- wait()
- end
- end
- for i = 1,2 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-70), math.rad(7.391), math.rad(-5.558)),.2) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(120.272), math.rad(6.818), math.rad(6.245)),.2)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.2)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-90.241), math.rad(-4.354), math.rad(-3.323)),.2)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(91.74), math.rad(3.552), math.rad(2.865)),.2)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.2)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.2)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(20.743),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.817), math.rad(12.147), math.rad(0), 0),.1)--UpperTorso
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)--Head
- wait()
- end
- end
- walkon3 = true
- end
- end)
- function Transform()
- if Transformed == false then
- if debounce == true then
- debounce = false
- idle = false
- Transformed = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- for i = 1,20 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(24.523),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(33.862), math.rad(21.658), math.rad(-9.74)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(60.275), math.rad(-20.225), math.rad(31.169)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.293),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-55.921),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.213,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(-21.142),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(-26.299),rad(0),rad(0)),.1)--Head
- wait()
- end
- for i = 1,10 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-17.303)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(10.943)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10.829),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.507), math.rad(4.011), math.rad(1.833)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.177), math.rad(3.209), math.rad(4.698)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.662),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-0.859), math.rad(-1.089), math.rad(-0.745)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(-21.142),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-9.11),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(40.777),rad(0),rad(0)),.1)--Head
- wait()
- end
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=270992313"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=917519857"
- char.Head.face.Texture = "rbxassetid://1036875641"
- local Eye2 = Instance.new("Part",char)
- Eye2.Size = Vector3.new(3,3,3)
- Eye2.BrickColor = BrickColor.new("Really black")
- Eye2.CanCollide = false
- Eye2.TopSurface = 0
- Eye2.BottomSurface = 0
- Eye2.Transparency = 1
- local Eye22 = Instance.new("SpecialMesh",Eye2)
- Eye22.MeshType = "Sphere"
- Eye22.Scale = Vector3.new(1.2,0.6,0.1)
- local Eye32 = Instance.new("Weld",Eye2)
- Eye32.Part0 = char.Head
- Eye32.Part1 = Eye2
- Eye32.C0 = CFrame.new(1.3,0.5,-3)*CFrame.Angles(0,0,0.3)
- local Eye = Instance.new("Part",char)
- Eye.Size = Vector3.new(3,3,3)
- Eye.BrickColor = BrickColor.new("Really black")
- Eye.CanCollide = false
- Eye.TopSurface = 0
- Eye.BottomSurface = 0
- Eye.Transparency = 1
- local Eye212 = Instance.new("SpecialMesh",Eye)
- Eye212.MeshType = "Sphere"
- Eye212.Scale = Vector3.new(1.2,0.6,0.1)
- local Eye3 = Instance.new("Weld",Eye)
- Eye3.Part0 = char.Head
- Eye3.Part1 = Eye
- Eye3.C0 = CFrame.new(-1.3,0.5,-2.8)*CFrame.Angles(0,0,-0.3)
- Eye4 = Instance.new("Part", char)
- Eye4.Transparency = 1
- Eye4.Size = Vector3.new(0.3,0.3,0.3)
- local Eye32 = Instance.new("Weld",Eye4)
- Eye32.Part0 = char.Head
- Eye32.Part1 = Eye4
- Eye32.C0 = CFrame.new(1.3,0.5,-3)*CFrame.Angles(0,0,0.3)
- pe = Instance.new("ParticleEmitter", Eye4)
- color1 = Color3.new(0,255,255)
- pe.Texture = "rbxassetid://242550536"
- pe.Color = ColorSequence.new(color1)
- pe.Rate = 300
- pe.Speed = NumberRange.new(10)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rotation = NumberRange.new(1000)
- pe.RotSpeed = NumberRange.new(1000)
- pe.Size = NumberSequence.new(0,1.4)
- Glow4 = Instance.new("Part", char)
- Glow4.Transparency = 1
- Glow4.Size = Vector3.new(0.2,0.2,0.2)
- local Glow3 = Instance.new("Weld",Glow4)
- Glow3.Part0 = Eye
- Glow3.Part1 = Glow4
- Glow3.C0 = CFrame.new(0,0,-0.2)*CFrame.Angles(0,0,0)
- pe = Instance.new("ParticleEmitter", Glow4)
- color1 = Color3.new(0,255,255)
- pe.Texture = "rbxassetid://242550536"
- pe.Color = ColorSequence.new(color1)
- pe.Rate = 300
- pe.Speed = NumberRange.new(10)
- pe.Lifetime = NumberRange.new(0.1)
- pe.Rotation = NumberRange.new(1000)
- pe.RotSpeed = NumberRange.new(1000)
- pe.Size = NumberSequence.new(0,1.4)
- YellowMotion2:Play()
- for i = 1,10 do
- char.Humanoid.BodyWidthScale.Value = char.Humanoid.BodyWidthScale.Value +0.3
- char.Humanoid.BodyHeightScale.Value = char.Humanoid.BodyHeightScale.Value +0.4
- char.Humanoid.BodyDepthScale.Value = char.Humanoid.BodyDepthScale.Value +0.3
- char.Humanoid.HeadScale.Value = char.Humanoid.HeadScale.Value +0.4
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-17.303)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(10.943)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10.829),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.507), math.rad(4.011), math.rad(1.833)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.177), math.rad(3.209), math.rad(4.698)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.662),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-0.859), math.rad(-1.089), math.rad(-0.745)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(-21.142),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-9.11),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(40.777),rad(0),rad(0)),.1)--Head
- wait()
- end
- txt2.StudsOffset = Vector3.new(-14, 10, 0)
- Roar:Play()
- local cam = game.workspace.CurrentCamera
- text2.Text = "W0KE AF"
- text2.Size = UDim2.new(15, 0,4, 0)
- for i = 1,40 do
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-5, 5)/40, math.random(-5, 5)/40, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-17.303)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(10.943)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10.829),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.507), math.rad(4.011), math.rad(1.833)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.177), math.rad(3.209), math.rad(4.698)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.662),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-0.859), math.rad(-1.089), math.rad(-0.745)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(-21.142),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-9.11),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(40.777),rad(-30),rad(0)),.1)--Head
- wait()
- end
- text2.TextStrokeColor3 = Color3.new(1,0,0)
- text2.TextColor3 = Color3.new(15, 1, 0)
- for i = 1,40 do
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-5, 5)/40, math.random(-5, 5)/40, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-17.303)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(10.943)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10.829),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.507), math.rad(4.011), math.rad(1.833)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.177), math.rad(3.209), math.rad(4.698)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.662),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-0.859), math.rad(-1.089), math.rad(-0.745)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(-21.142),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-9.11),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(40.777),rad(30),rad(0)),.1)--Head
- wait()
- end
- text2.TextStrokeColor3 = Color3.new(0,0,0)
- text2.TextColor3 = Color3.new(26, 234, 33)
- txt2.StudsOffset = Vector3.new(-14, 7, 0)
- text2.Size = UDim2.new(15, 0,2, 0)
- text2.Text = "Berserker Titan"
- idle = true
- hum.WalkSpeed = 10
- hum.JumpPower = 50
- walkon2 = true
- walkon = false
- wait(1)
- debounce = true
- end
- end
- end
- function punch1()
- if punch11 == false then
- punch11 = true
- idle = false
- Sprint = false
- for i = 1,2 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.7) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-5.672), math.rad(-69.958), math.rad(83.824)),.7)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(86.459),rad(0),rad(0)),.7)--RightLowerArm
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(-21.772),rad(0)),.5)--Head
- wait()
- end
- punchsnd:Play()
- for i = 1,2 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.7) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(23.491), math.rad(84.683), math.rad(66.52)),.7)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.7)--RightLowerArm
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(25.898),rad(0)),.7)--Head
- wait()
- end
- end
- end
- function punch2()
- if punch12 == false then
- punch12 = true
- for i = 1,2 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(5.5), math.rad(72.25), math.rad(-95.799)),.7) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.7)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(92.876),rad(0),rad(0)),.7)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.7)--RightLowerArm
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(27.273),rad(0)),.5)--Head
- wait()
- end
- punchsnd2:Play()
- for i = 1,2 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-10.829), math.rad(-80.73), math.rad(-101.012)),.7) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(0)),.7)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(17.418),rad(0),rad(0)),.7)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.7)--RightLowerArm
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.719), math.rad(-44.404), math.rad(0.286)),.7)--Head
- wait()
- end
- punch12 = false
- punch11 = false
- end
- end
- LeftHand.Touched:connect(function(hit)
- if hit then
- if punch12 == true then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 50
- end
- end
- end
- end
- end)
- RightHand.Touched:connect(function(hit)
- if hit then
- if punch11 == true then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 50
- end
- end
- end
- end
- end)
- function Normal()
- if Transformed == true then
- if debounce == true then
- debounce = false
- Transformed = false
- walkon = true
- walkon2 = false
- txt2.StudsOffset = Vector3.new(-14, 3, 0)
- Eye4:destroy()
- Glow4:destroy()
- YellowMotion:Stop()
- for i = 1,10 do
- char.Humanoid.BodyWidthScale.Value = char.Humanoid.BodyWidthScale.Value -0.3
- char.Humanoid.BodyHeightScale.Value = char.Humanoid.BodyHeightScale.Value -0.4
- char.Humanoid.BodyDepthScale.Value = char.Humanoid.BodyDepthScale.Value -0.3
- char.Humanoid.HeadScale.Value = char.Humanoid.HeadScale.Value -0.4
- wait()
- end
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- Head.face.Texture = SaveFaceID
- char.Shirt.ShirtTemplate = SaveShirtID
- char.Pants.PantsTemplate = SavePantsID
- wait(1)
- debounce = true
- for i = 1,10 do
- YellowMotion2.Volume = YellowMotion2.Volume-0.01
- wait()
- end
- YellowMotion2:Stop()
- end
- end
- end
- function Rage()
- if Transformed == false then
- error("You Must Be Transformed.")
- else
- if RageMode == false then
- YellowMotion2:Stop()
- YellowMotion:Play()
- idle = false
- local cam = workspace.CurrentCamera
- Roar:Play()
- for i = 1,40 do
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-5, 5)/40, math.random(-5, 5)/40, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-17.303)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(10.943)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10.829),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.507), math.rad(4.011), math.rad(1.833)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.177), math.rad(3.209), math.rad(4.698)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.662),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-0.859), math.rad(-1.089), math.rad(-0.745)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(-21.142),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-9.11),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(40.777),rad(-30),rad(0)),.1)--Head
- wait()
- end
- for i = 1,40 do
- local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
- local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
- local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-5, 5)/40, math.random(-5, 5)/40, 0)
- cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-17.303)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(10.943)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(18.564),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(10.829),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.507), math.rad(4.011), math.rad(1.833)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.177), math.rad(3.209), math.rad(4.698)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.662),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-0.859), math.rad(-1.089), math.rad(-0.745)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(-21.142),rad(0),rad(0)),.1)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-9.11),rad(0),rad(0)),.1)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(40.777),rad(30),rad(0)),.1)--Head
- wait()
- end
- RageMode = true
- hum.WalkSpeed = 50
- hum.MaxHealth = 50000000
- wait()
- hum.Health = 50000000
- walkon2 = false
- walkon3 = true
- idle = false
- Sprint = true
- ----------------------------------------------------
- for i,e in pairs(char:GetChildren()) do
- if e:IsA("MeshPart") then
- e.BrickColor = BrickColor.new("Brown")
- e.Parent.Head.BrickColor = BrickColor.new("Brown")
- local part = Instance.new("ParticleEmitter")
- part.Parent = e
- part.LockedToPart = false
- part.Texture = "rbxassetid://405886187"
- part.Size = NumberSequence.new(0,0.1)
- part.Transparency = NumberSequence.new(0.2)
- part.Lifetime = NumberRange.new(0.5,1)
- part.Rate = 300
- part.Speed = NumberRange.new(3)
- part.Color = ColorSequence.new(Color3.fromRGB(196, 40, 28))
- part.Texture = "rbxassetid://365830819"
- part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,7),NumberSequenceKeypoint.new(1,1)})
- part.Transparency = NumberSequence.new(0.8)
- part.Lifetime = NumberRange.new(3)
- part.Rate = 18
- end
- end
- wait(5)
- for i,e in pairs(char:GetChildren()) do
- if e:IsA("MeshPart") then
- e.BrickColor = BrickColor.new("Nougat")
- e.Parent.Head.BrickColor = BrickColor.new("Nougat")
- for _, o in pairs(e:GetChildren()) do
- if o:IsA("ParticleEmitter") then
- o:Destroy()
- end
- end
- end
- end
- elseif RageMode == true then
- RageMode = false
- YellowMotion:Stop()
- walkon2 = true
- walkon3 = false
- Sprint = false
- idle = true
- end
- end
- end
- function Kick()
- if Transformed == true then
- if RageMode == false then
- if debounce == true then
- kicking = true
- debounce = false
- idle = false
- for i = 1,10 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-13.751)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-1.261), math.rad(-7.277), math.rad(12.49)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(13.636),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(20.856),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(23.835),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-6.016),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-8.652),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-26.872),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-11.574),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-10.371),rad(0),rad(0)),.3)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(-13.751),rad(0)),.3)--Head
- wait()
- end
- for i = 1,10 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-13.751)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-1.261), math.rad(-7.277), math.rad(12.49)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(2.521),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(15.126),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0.344),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(96.314),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-1.318),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-2.578),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-6.474),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-0.974),rad(0),rad(0)),.3)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(21.887), math.rad(0.458), math.rad(-0.172)),.3)--Head
- wait()
- end
- idle = true
- kicking = false
- wait(1)
- debounce = true
- end
- end
- end
- end
- function Kick2()
- if Transformed == true then
- if RageMode == true then
- if debounce == true then
- kicking = true
- debounce = false
- idle = false
- Sprint = false
- for i = 1,10 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-13.751)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-1.261), math.rad(-7.277), math.rad(12.49)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(13.636),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(20.856),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(23.835),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-6.016),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-8.652),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-26.872),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-11.574),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-10.371),rad(0),rad(0)),.3)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(rad(0),rad(-13.751),rad(0)),.3)--Head
- wait()
- end
- for i = 1,10 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-13.751)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-1.261), math.rad(-7.277), math.rad(12.49)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(2.521),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(15.126),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0.344),rad(0),rad(0)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(96.314),rad(0),rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-1.318),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-2.578),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-6.474),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new( RightFoot.RightAnkle.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new( LeftFoot.LeftAnkle.C0.p)*CFrame.Angles(rad(-0.974),rad(0),rad(0)),.3)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- LeftHand.LeftWrist.C0 = LeftHand.LeftWrist.C0:lerp(CFrame.new( LeftHand.LeftWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(21.887), math.rad(0.458), math.rad(-0.172)),.3)--Head
- wait()
- end
- Sprint = true
- kicking = false
- wait(1)
- debounce = true
- end
- end
- end
- end
- local shashing = false
- mouse.KeyDown:connect(function(k)
- if k == "q" then
- if RageMode == true then
- if shashing == false then
- shashing = true
- repeat
- punch1()
- punch2()
- wait()
- until shashing == false
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(k)
- if k == "q" then
- if RageMode == true then
- shashing = false
- Sprint = true
- end
- end
- end)
- function GhostKill()
- local exp = new("Explosion",workspace)
- exp.Position = mouse.Hit.p
- exp.BlastPressure = math.huge
- exp.BlastRadius= math.huge
- end
- mouse.KeyDown:connect(function(k)
- if k == "n" then
- Transform()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "m" then
- Normal()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "b" then
- Rage()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "e" then
- Kick()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "e" then
- Kick2()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "o" then
- GhostKill()
- end
- end)
- health = hum.Health
- hum.Changed:connect(function()
- if hum.Health < 5 then
- wait()
- for i = 1,20 do
- hum.Health = math.huge
- wait()
- end
- end
- health = hum.Health
- end)
- spawn(function()
- while wait(0) do
- hum.PlatformStand = false
- end
- end)
- char.Humanoid.MaxHealth = math.huge
- wait()
- char.Humanoid.Health = math.huge
- print("USE O TO KILL GHOST")
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