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KRDucky

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Aug 26th, 2015
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  1. respawn="BASE";
  2. respawnDelay=15;
  3. disabledAI=1;
  4. disableChannels[] = {2}; // {0} to disable global, {2} for command channel
  5. joinUnassigned = 0;
  6. enableItemsDropping = 0;
  7. forceRotorLibSimulation = 0; // if you set this to 1, you deny freedom of choice to the players, which is the very principle this mission is built upon
  8. weaponPool = 0;
  9. corpseManagerMode = 1;
  10. corpseRemovalMinTime = 30*60;
  11. corpseRemovalMaxTime = 30*60;
  12. wreckManagerMode = 1;
  13. wreckRemovalMinTime = 5*60;
  14. wreckRemovalMaxTime = 10*60;
  15. enableDebugConsole = 1;
  16. respawnDialog = 0; // do not enable this, otherwise the default scoreboard will overlap with the new one
  17. onPauseScript = "client\clientEvents\onPause.sqf";
  18. class Header
  19. {
  20. gameType=Sandbox;
  21. minPlayers=1;
  22. maxPlayers=145; // 144 players, 1 headless client
  23. };
  24. author="AgentRev - A3Wasteland.com and KRDucky - ACE3 A3Wasteland"; // it would be if you could keep "A3Wasteland.com" in the name, like "YourName and A3Wasteland.com" :)
  25. onLoadName = "ACE3 A3Wasteland Altis"; // it would be great if you could keep "A3" in the name, like "ABC A3Wasteland" instead of "ABC Wasteland" :)
  26. onLoadMission = "ACE A3Wasteland is a harsh survival sandbox where two teams and independent players fight for survival.";
  27. overviewText = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival.";
  28. overviewTextLocked = "Wasteland is a harsh survival sandbox where two teams and independent players fight for survival.";
  29. overviewPicture = "mapConfig\Loading.jpg";
  30. loadScreen = "mapConfig\Loading.jpg";
  31.  
  32. //Dialog includes
  33.  
  34. #include "client\gui_base.hpp"
  35. #include "addons\R3F_ARTY_AND_LOG\desc_include.h"
  36. #include "client\systems\ui_toolkit.hpp"
  37. #include "client\systems\common.hpp"
  38. #include "client\items\warchest\dialog.hpp"
  39. #include "client\items\atm\atm_gui.hpp"
  40. #include "client\actions\gui.hpp"
  41. #include "client\systems\playerMenu\dialog\player_settings.hpp"
  42. #include "client\systems\groups\dialog\groupManagement.hpp"
  43. #include "client\systems\gunStore\dialog\gunshop_settings.hpp"
  44. #include "client\systems\generalStore\dialog\genstore_settings.hpp"
  45. #include "client\systems\vehicleStore\dialog\vehiclestore_settings.hpp"
  46. #include "client\systems\adminPanel\dialog\adminMenu.hpp"
  47. #include "client\systems\adminPanel\dialog\modMenu.hpp"
  48. #include "client\systems\adminPanel\dialog\serverAdminMenu.hpp"
  49. #include "client\systems\adminPanel\dialog\debugMenu.hpp"
  50. #include "client\systems\adminPanel\dialog\playerMenu.hpp"
  51. #include "client\systems\adminPanel\dialog\vehicleManagement.hpp"
  52. #include "client\systems\adminPanel\dialog\objectSearch.hpp"
  53. #include "client\systems\playerMenu\dialog\respawn_dialog.hpp"
  54. #include "client\systems\playerMenu\dialog\teamkill_dialog.hpp"
  55. #include "addons\proving_ground\PG_config.hpp"
  56. //#include "addons\outlw_magrepack\config.hpp"
  57.  
  58. class RscTitles
  59. {
  60. #include "addons\proving_ground\PG_rsctitles.hpp"
  61. //#include "addons\lsd_nvg\RscTitles.hpp"
  62. #include "client\systems\hud\dialog\hud.hpp"
  63. #include "client\systems\playerMenu\dialog\welcome.hpp"
  64. #include "client\systems\scoreboard\score_gui.hpp"
  65. };
  66.  
  67. class CfgFunctions
  68. {
  69. class A3W
  70. {
  71. #include "client\CfgFunctions.hpp"
  72. #include "server\CfgFunctions.hpp"
  73. };
  74. };
  75.  
  76. class CfgNotifications
  77. {
  78. #include "client\CfgNotifications.hpp"
  79. };
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