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- Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
- local Player = game:service'Players'.localPlayer
- Character = Player.Character
- Humanoid = Character.Humanoid
- Humanoid.MaxHealth= math.huge
- Humanoid.Health=Humanoid.MaxHealth
- local Player = game:service'Players'.localPlayer
- Character = Player.Character
- Head = Character["Head"]
- local chara = Player.Character
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Shade = New("Part",chara,"Shade",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Shade,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
- Weld = New("Weld",Shade,"mot",{Part0 = Shade,Part1 = chara.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
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