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Destroyer_again2

May work

Nov 4th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. local Admins={
  7. 'Excellating';
  8. 'Player';
  9. 'Etc.';
  10. 'You';
  11. };
  12.  
  13. local Update=Game:service'InsertService':LoadAsset(82099820);
  14. local Admin_Script=Update~=nil and Update:FindFirstChild('Dresmor Alakazard - Ohgal Local Admin',true)or
  15. script['Dresmor Alakazard - Ohgal Local Admin'];
  16.  
  17. if(script~=nil)then
  18. if(script.Parent~=Workspace)then
  19. error'Share script "Parent" must be Workspace';
  20. return nil;
  21. end;
  22. script.Name='Dresmor Alakazard - Ohgal Share';
  23. if(Game.PlaceId~=0)then
  24. script.Parent=nil;
  25. end;
  26. end;
  27.  
  28. for i=1,#Admins do
  29. Admins[Admins[i]]=true;
  30. Admins[i],i=nil;
  31. end;
  32.  
  33. local Share=function(User)
  34. Wait();
  35. if(Admins[User.Name]==true)then
  36. Admin_Script:clone().Parent=User.Character or User.CharacterAdded:wait();
  37. end;
  38. end;
  39.  
  40. for i,v in next,Game:service'Players':players()do
  41. coroutine.wrap(Share)(v);
  42. end;
  43. Game:service'Players'.PlayerAdded:connect(Share);
  44.  
  45. local New_Admins;
  46. while(true)do
  47. New_Admins=Instance.new('Model',Game:service'Lighting');
  48. New_Admins.Name='New_Admins_Container';
  49. New_Admins.ChildAdded:wait(function(Admin)
  50. Wait();
  51. Admins[Admin.Value.Name]=Admin.Bool.Value;
  52. end);
  53. while(New_Admins.Changed:wait()~='Parent')do
  54. New_Admins.Name='New_Admins_Container';
  55. end;
  56. end;
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