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- wait()
- player = game.Players.LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- local skincolor = "Crimson" -- change this to whatever brickcolor you want
- ls = char.Torso["Left Shoulder"]:Clone()
- rs = char.Torso["Right Shoulder"]:Clone()
- lh = char.Torso["Left Hip"]:Clone()
- rh = char.Torso["Right Hip"]:Clone()
- ne = char.Torso.Neck
- rj = char.HumanoidRootPart.RootJoint
- char.Torso.BrickColor = BrickColor.new(skincolor)
- char.Head.BrickColor = BrickColor.new(skincolor)
- char["Right Arm"].BrickColor = BrickColor.new(skincolor)
- char["Left Arm"].BrickColor = BrickColor.new(skincolor)
- char["Right Leg"].BrickColor = BrickColor.new(skincolor)
- char["Left Leg"].BrickColor = BrickColor.new(skincolor)
- e = Instance.new("Sound", char.Head)
- e.SoundId = "rbxassetid://199978045"
- char.Head.Mesh.Scale = Vector3.new(1.25, 1.5, 1.25)
- char["Left Arm"].Size = Vector3.new(1, 3, 1)
- char["Right Arm"].Size = Vector3.new(1, 3, 1)
- char["Left Leg"].Size = Vector3.new(1, 3, 1)
- char["Right Leg"].Size = Vector3.new(1, 3, 1)
- rj.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, math.rad(180), 0)
- ne.C0 = CFrame.new(0, 1, 0.5) * CFrame.Angles(0, 0, math.rad(180))
- leftshoulder = ls:Clone()
- leftshoulder.Parent = char.Torso
- leftshoulder.C0 = CFrame.new(-2, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), 0)
- rightshoulder = rs:Clone()
- rightshoulder.Parent = char.Torso
- rightshoulder.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(90), 0)
- leftleg = lh:Clone()
- leftleg.Parent = char.Torso
- leftleg.C0 = CFrame.new(1, -1.5, -0) * CFrame.Angles(math.rad(90), math.rad(90), 0)
- rightleg = rh:Clone()
- rightleg.Parent = char.Torso
- rightleg.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(90), math.rad(90), 0)
- for i, v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Shirt" or v.ClassName == "Pants" then
- v:Remove()
- end
- end
- char.Humanoid.WalkSpeed = 100
- char.Humanoid.JumpPower = 150
- char.Humanoid.MaxHealth = math.huge
- char.Humanoid.Health = math.huge
- char.Head.face:Remove()
- char.Head.Touched:connect(function(h)
- if h.Parent ~= char then
- egg = h.Parent:FindFirstChild("Humanoid")
- if egg ~= nil then
- egg.Health = egg.Health - 5
- egg.WalkSpeed = egg.WalkSpeed - 1
- egg.JumpPower = egg.JumpPower - 4
- e:Play()
- end
- end
- end)
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